Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.08 @ 22:41:57 Player: Zailor Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (4057) 4057 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 10051 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1300 Matter 37/300 Energy 248/250 System Corruption 16% Temperature Cool (2) Movement Flying (37) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (9) ------ Advanced Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Optical Array Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Heavy Machine Gun Tesla Bomb Launcher > --- INVENTORY -------- Advanced Energy Well Axe [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Medium Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . 2 2 . . . Utility 7 | . . 1 . 1 . . 2 2 1 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 126 | 7 2 5 2 19 8 9 8 33 33 Power 13 | 1 . . 1 1 . 1 1 3 5 Engine 2 | 1 . . 1 . . . . . . Core 6 | . . . . 1 . 1 1 2 1 Reactor 5 | . . . . . . . . 1 4 Propulsion 28 | 2 . 1 . 3 1 6 2 5 8 Treads 8 | . . . . 2 1 . . 1 4 Leg . | . . . . . . . . . . Wheel 8 | 2 . 1 . 1 . . . 2 2 Hover 1 | . . . . . . . . 1 . Flight 11 | . . . . . . 6 2 1 2 Utility 38 | 1 2 1 . 5 2 2 3 15 7 Device 12 | . . . . 2 2 . 1 4 3 Storage 5 | 1 2 . . . . 1 . . 1 Processor 11 | . . . . . . 1 1 8 1 Hackware 3 | . . . . . . . 1 1 1 Protection 7 | . . 1 . 3 . . . 2 1 Artifact . | . . . . . . . . . . Weapon 47 | 3 . 3 1 10 5 . 2 10 13 Energy Gun 16 | 2 . 1 1 1 3 . 1 4 3 Energy Cannon 4 | . . 1 . . . . . . 3 Ballistic Gun 13 | 1 . 1 . 7 1 . . 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . 2 . . . 2 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 1 3 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 3 4 Parts Lost 63 | . . 2 2 2 . . . 28 29 Power 6 | . . . 1 . . . . 3 2 Propulsion 15 | . . . . . . . . 9 6 Utility 19 | . . . . 1 . . . 8 10 Weapon 23 | . . 2 1 1 . . . 8 11 Highest Loss Streak 18 | . . 2 2 1 . . . 18 11 Average Slot Usage (%) 79 | . 97 96 93 98 83 90 93 62 50 Engine 2 | . 14 11 8 2 . . . . . Core 3 | . . . . 6 7 6 5 3 1 Reactor 1 | . . . . . . . . 1 3 Treads 5 | . . . . 12 15 4 . . 8 Wheel 5 | . 28 22 22 5 . . . . . Flight 7 | . . . . . . 32 35 16 . Device 5 | . . . . 9 6 6 7 8 2 Storage 10 | . 26 22 22 18 15 7 5 2 . Processor 6 | . . . . . . 4 8 9 19 Hackware 1 | . . . . . . . 4 3 2 Protection 5 | . . 9 11 8 7 6 5 2 . Energy Gun 4 | . 14 10 7 2 6 6 5 3 1 Energy Cannon 1 | . . 6 . . . . . . 2 Ballistic Gun 13 | . 14 13 22 30 20 14 6 2 2 Slashing Weapon 1 | . . . . . 2 . 3 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 12 72 83 82 89 86 85 37 44 70 Greatest Support 225 | 26 26 26 26 56 76 76 46 75 225 Greatest Overweight (x) 8 | . 2 3 3 8 1 1 1 6 7 Average Overweight (x) . | . 1 2 2 1 1 . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 10 10 4 Average Capacity 12 | 5 18 20 20 20 20 12 10 6 4 Most Carried 20 | 4 7 16 20 20 20 20 10 10 4 Average Carried 10 | 2 5 9 17 19 19 12 9 5 3 Final Capacity 20 | 6 20 20 20 20 20 10 10 4 4 Final Carried 20 | 4 7 16 20 20 20 10 10 4 . Class Distribution -------------------- 32% | Hauler-Tank 29% | Mutant 14% | Hauler-Mutant 6% | Scavenger-Mutant 5% | Sprinter 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Tank | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2521 | 270 60 121 125 753 125 . . 495 572 Remotely . | . . . . . . . . . . Salvage Created 4680 | 89 60 129 125 1033 232 . . 370 2642 Parts 188 | 1 3 6 5 60 12 . . 18 83 Haulers Intercepted 4 | . 1 . . 3 . . . . . Recyclers Shooed 5 | . . . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 71 | . . 2 3 23 4 . . 10 29 Melee 6 | . . . . . . . . 4 2 Guns 37 | . . 1 3 17 4 . . 3 9 Cannons 5 | . . 1 . . . . . . 4 AOE 16 | . . . . 6 . . . 3 7 Classes Destroyed 12 | 1 1 2 1 3 . . . 4 . Worker 6 | . . . . 1 . . . . 5 Builder 2 | . . . . . . . . 1 1 Hauler 4 | . 1 . . 3 . . . . . Recycler 5 | 1 . . . . . . . 1 3 Operator 1 | . . 1 . . . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 10 | . . . . 7 . . . . 3 Grunt 37 | . . . 3 10 3 . . 3 18 Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . 2 . 6 1 . . 1 1 Hunter 6 | . . . . . . . . 2 4 Programmer 6 | . . . . . . . . 3 3 Best Kill Streak 10 | 1 1 1 3 7 3 . . 5 10 Combat Bots Only 8 | . . 1 3 6 3 . . 4 8 Max Kills in Single Turn 3 | 1 1 1 1 3 1 . . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . 1 2 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 11534 | . . 185 207 843 151 . 175 3550 6423 Core 2639 | . . . 14 100 34 . 84 1098 1309 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 1049 | . . . . . . . . 44 1005 Core Remaining (%) 83 | 100 100 . 96 81 95 100 91 4 . Volleys Fired 199 | 1 4 8 10 58 6 . . 25 87 Largest 4 | 1 2 3 3 4 4 . . 2 4 Hottest 217 | 40 60 116 83 118 125 . . 88 217 Shots Fired 480 | 1 8 20 26 192 21 . . 29 183 Gun 415 | 1 8 15 26 186 21 . . 21 137 Cannon 38 | . . 5 . . . . . . 33 Launcher 27 | . . . . 6 . . . 8 13 Special . | . . . . . . . . . . Kinetic 341 | . 4 9 20 166 15 . . 12 115 Thermal 4 | . . . . . . . . 2 2 Explosive 14 | . . . . 6 . . . 8 . Electromagnetic 121 | 1 4 11 6 20 6 . . 7 66 Robot Hit Streak 51 | 1 8 24 5 20 11 . . 15 51 Robot Miss Streak 6 | . . 1 2 4 1 . . 6 2 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 401 | 1 7 18 16 125 17 . . 48 169 Core Hits 191 | 1 2 5 7 55 9 . . 36 76 Critical Hits 9 | . . . . . 1 . . 2 6 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 5 | . . . . . 1 . . 2 2 Melee Attacks 107 | . . . . . 1 . 17 76 13 Impact . | . . . . . . . . . . Slashing 107 | . . . . . 1 . 17 76 13 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11715 | 15 78 231 164 2290 283 . . 2868 5786 Guns 5129 | 15 78 106 164 1586 283 . . 312 2585 Cannons 982 | . . 94 . . . . . . 888 Explosions 4118 | . . 31 . 704 . . . 1395 1988 Melee 1479 | . . . . . . . . 1161 318 Ramming 7 | . . . . . . . . . 7 Kinetic 3971 | . 27 43 86 1300 194 . . 147 2174 Thermal 481 | . . 31 . . . . . 53 397 Explosive 2099 | . . . . 704 . . . 1395 . Electromagnetic 3678 | 15 51 157 78 286 89 . . 112 2890 Impact . | . . . . . . . . . . Slashing 1479 | . . . . . . . . 1161 318 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 6 16 Average Corruption 6 | . . . . . . . . 3 7 Corruption Purged . | . . . . . . . . . . Effects 45 | . . . . . . . . 7 38 Message Errors 5 | . . . . . . . . 1 4 Matter Fused 8 | . . . . . . . . 1 7 Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 4 | . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 11 | . . . . . . . . 1 10 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . . . . . . . 150 55 Projectiles 12 | . . . . . . . . . 12 Explosions 76 | . . . . . . . . 37 39 Melee 117 | . . . . . . . . 113 4 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 306 | . . 4 . 87 . . . 33 182 Shots 13 | . . 1 . 5 . . . 1 6 Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 314 | . 20 180 188 286 154 . . 124 314 Average Temperature 73 | . 15 68 116 66 75 . . 28 79 Received Heat Transfer 1434 | . . 54 117 315 45 . 36 525 342 Siege Activations 5 | . . . . . . . . 1 4 Total Turns 170 | . . . . . . . . 30 140 Longest Duration 68 | . . . . . . . . 30 68 Robots Corrupted 8 | . . . . . . . . . 8 Combat Hostiles 7 | . . . . . . . . . 7 Parts Fried 33 | . . 2 1 1 . . . . 29 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 611 | . . 50 . . . . . 74 487 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 433 | 5 40 120 82 433 274 73 140 134 354 Average Influence 128 | 1 17 58 69 254 194 67 56 47 148 Maximum Alert Level 2 | . . . . 2 1 . . . 1 Low Security (%) 78 | 100 100 100 100 33 82 100 100 100 74 Level 1 16 | . . . . 44 17 . . . 25 Level 2 4 | . . . . 22 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 . 5 1 . . 3 7 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . . . 2 3 Reinforcement 9 | . . 1 . 2 1 . . 1 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 15 | . 1 . . 7 . . 1 1 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 2 4 3 48 5 . 11 36 70 Peak Tracking Total 11 | . 2 1 3 10 4 . 6 8 11 Tactical Retreats 34 | . 1 . . 6 . . 4 7 16 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . 1 . 3 . . . 1 2 Max in Single Turn 1 | . . 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 1 3 . 8 2 1 2 3 3 Terminals 20 | . 1 3 . 8 1 . 2 3 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 78 | . 5 9 . 29 5 3 9 13 5 Successful 43 | . 2 4 . 19 2 2 6 7 1 Failed 35 | . 3 5 . 10 3 1 3 6 4 Catastrophic 5 | . 2 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 32 | . 5 8 . 10 1 . 1 6 1 Terminals 69 | . 5 9 . 29 1 . 9 13 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 6 | . . . . . 4 . . . 2 Terminal Hacks 32 | . 1 2 . 16 . . 6 6 1 Prototype ID Bank 2 | . . . . 2 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 4 | . . . . 3 . . 1 . . Terminal Index 4 | . 1 1 . . . . 1 1 . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 5 | . . . . 2 . . . 2 1 Locate Traps 2 | . . . . . . . 1 1 . Maintenance Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 7 | . . . . 4 . . 1 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks 20 | . 2 6 . 7 1 . . 4 . Terminals 7 | . 1 2 . 3 . . . 1 . Track 1 | . . . . 1 . . . . . Botnet 6 | . 1 2 . 2 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 1 3 . 8 2 . 2 3 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 5247 | 53 209 561 95 1130 474 201 464 964 1096 Spaces Moved 3647 | 42 176 400 47 540 239 149 526 791 737 Core 264 | 1 . . . . . . . 16 247 Treads 801 | . . . . 343 239 21 . 12 186 Legs . | . . . . . . . . . . Wheels 1006 | 41 176 400 47 197 . . . 24 121 Hover 43 | . . . . . . . . 43 . Flight 1533 | . . . . . . 128 526 696 183 Fastest Speed 25 | 50 90 110 110 120 180 25 25 25 37 Average Speed 104 | 88 106 117 118 158 180 109 68 73 90 Slowest Speed 400 | 90 110 120 120 220 180 180 111 350 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 2 3 Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 22 | 4 32 34 12 46 6 7 24 33 31 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 68 | . . . . . 1 . 17 45 5 Terrain Destroyed 200 | . . 3 . 45 1 . 17 115 19 Melee 68 | . . . . . 1 . 17 45 5 Projectile 2 | . . . . . . . . . 2 AOE 130 | . . 3 . 45 . . . 70 12 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 4570 | 53 190 474 66 739 274 190 601 1015 968 Wait 333 | . 4 52 3 69 10 22 46 56 71 Move 3625 | 41 175 399 46 539 238 148 523 785 731 Hop 6 | . . . . . . . 1 2 3 Pick Up 72 | 3 3 10 5 24 3 . 1 14 9 Fast Attach 82 | 7 2 2 1 9 6 2 5 24 24 Attach 30 | . . 2 1 3 . 6 2 7 9 Detach 12 | 1 1 . . . . 1 2 2 5 Swap 14 | . . 1 . 7 2 1 1 2 . Drop 84 | . 1 . . 30 8 10 3 21 11 Fire 199 | 1 4 8 10 58 6 . . 25 87 Melee 107 | . . . . . 1 . 17 76 13 Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 3) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Discovered new exit (range 16) 824 | -9/Materials | Entered Mines 908 | -9/Mines | Discovered new exit (range 7) 915 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 919 | -9/Mines | Entered Materials 919 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -8/Materials | Build established: Hauler-Tank 1373 | -8/Materials | Identified exit to Storage 1470 | -8/Materials | Garrison activated, responded to threat 1998 | -8/Materials | Discovered new exit (range 10) 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Propulsion x2 2478 | -7/Factory | Discovered new exit (range 4) 2523 | -7/Factory | Entered another Factory area 2523 | -6/Factory | Evolved 2 slots: Propulsion x2 2673 | -6/Factory | Discovered new exit (range 6) 2724 | -6/Factory | Entered another Factory area 2724 | -5/Factory | Evolved 2 slots: Utility x2 3183 | -5/Factory | Discovered new exit (range 5) 3188 | -5/Factory | Entered another Factory area 3188 | -4/Factory | Evolved 2 slots: Utility x2 3471 | -4/Factory | Build established: Mutant 3497 | -4/Factory | Spotted B-86 Titan 3697 | -4/Factory | Crushed by falling debris 3757 | -4/Factory | Core integrity fell below 50% 3788 | -4/Factory | Lost 18 parts (2p4n7u5w) 3802 | -4/Factory | Core integrity fell below 20% 3861 | -4/Factory | Lost 3 parts (1n2w) 4147 | -4/Factory | Discovered new exit (range 13) 4152 | -4/Factory | Entered Research 4152 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4201 | -3/Research | Spotted B-86 Titan 4294 | -3/Research | Found Prototype Launcher 4449 | -3/Research | Identified Tesla Bomb Launcher 4530 | -3/Research | Destroyed 8 combat bots 4782 | -3/Research | Lost 5 parts (4u1w) 4897 | -3/Research | Lost 11 parts (2p4n1u4w) 5027 | -3/Research | Lost 4 parts (2n2w) 5079 | -3/Research | Found Fusion Bomb Launcher 5088 | -3/Research | System corruption reached 10% 5090 | -3/Research | Core integrity fell below 50% 5121 | -3/Research | Spotted B-86 Titan 5149 | -3/Research | Found Prototype Slashing Weapon 5149 | -3/Research | Identified Centrium Greatsword 5186 | -3/Research | Core integrity fell below 20% 5248 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05146_ System corrupted: Matter fused (-5). 05149_ Acquired Prototype Slashing Weapon. 05149_ Identified Centrium Greatsword. 05152_ ALERT: Rogue bot located, Programmers report to Research Zone 2R. 05165_ System corrupted: IFF burst signal emitted. 05192_ P-80 Master destroyed. 05197_ 5LYU1U J>AU0Z7MA&>PXM:6,>9X 05198_ Acquired 62 matter. 05198_ Centrium Greatsword destroyed. 05199_ Acquired Lgt. Particle Reactor. 05203_ Acquired Mic. Fission Core. 05204_ Exp. Optical Array destroyed. 05205_ Slammed into P-80 Master. 05210_ Door malfunctions. 05215_ System corrupted: Component data lost. 05218_ U-05 Engineer lays Concrete. 05225_ Acquired Imp. Hacking Suite. 05230_ System corrupted: Energy discharge (-95). 05245_ Imp. Melee Analysis Suite destroyed. 05248_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????# """ ## | | ?????????# """ ## | | ?????????# #########/############# ##### | | ?????????# ] #????# #???????# #???? | | ?????????# #????# #???????# #???? | | ?????????##########????# #???????+ +???? | | ???????????????????????# #???????# #???? | | ???????????????????????# #???????# #???? | | ???????????????????????# #???????# #???? | | ???????????????????????# #???????# #???? | | ???????????????????????# #???????? #???? | | ???????????????????????# #???????? #???? | | ???????????????????????##+#######???????? ???? | | ????????????????????????# #?????????????? ???? | | ????????????????????????# #?????????????? ???? | | ????????????????????????# #?????????????? ??? | | ????????????????????????# #????#????????? ##??? | | ????????????????????????# #?? #????????? #???? | | ?????????? ##### # ! #????????? #???? | | ?????????? + #????????? ????? | | ?????????? ##### # =#?????????????????? | | ????????????????????????# #?? #?????????????#???? | | ????????????????????????# #????#???????????? #???? | | ????????????????????????# #???????????????? #???? | | ????????????????????????#u#?????????+#???? #???? | | ????????????????????????#@#??????### #### #???? | | ????????????????????????# #??????# ?????? | | ????????????????????????# #??????# ???????? | | ????????????????????????# #??????# ?????????? | | ????????????????????????# #??????# ???????????? | | ????????????????????????#p#########+#######??????? | | ????????????????????????# + #??????? | | ????????????????????????#+#### #??????? | | ??????????????????????? ?# """ """ #??????? | | ??????????????????????# # """ """ #??????? | | ??????????????????????# = # """ """ #??????? | | ??????????????????????# ! # #??????? | | ??????????????????????# # #??????? | | ??????????????????????# # """ """ #??????? | | ??????????????????????######## """ """ !#??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# = #??????? | | ?????????????????????????????#############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Great Axe | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreInsulationCarapace Manual? 0 Play Time 01:43:10 Cumulative 74.0 hours Start 2020.01.08 @ 20:50:51 End 2020.01.08 @ 22:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4898e4-cc01-4d85-a487-ed990381a6e2