Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.19 @ 13:15:17 Player: Namsan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (934) 934 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2786 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 123/125 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Faulty Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Maneuvering Thrusters Reclamation Unit > --- WEAPON ----------- Beam Rifle Minigun Minigun > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit Compact Battery Weight Redist. System Sensor Array Beam Rifle Heavy Hammer [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Weapon Minigun Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 54 | 8 3 19 24 Power 7 | 1 1 2 3 Engine 6 | 1 1 1 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 19 | 2 1 8 8 Treads 4 | . . 4 . Leg 14 | 2 1 4 7 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 14 | 2 1 3 8 Device 9 | 1 . 1 7 Storage 2 | 1 . . 1 Processor 2 | . 1 1 . Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 14 | 3 . 6 5 Energy Gun 4 | . . . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 3 . 3 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . 1 1 9 Power 3 | . . . 3 Propulsion 6 | . . 1 5 Utility 1 | . 1 . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . 1 1 3 Average Slot Usage (%) 88 | . 100 97 76 Engine 6 | . 14 10 . Core 2 | . . . 6 Treads 5 | . . 16 . Leg 20 | . 28 14 21 Device 9 | . 6 1 17 Storage 9 | . 14 11 6 Processor 8 | . 7 15 3 Hackware 1 | . . 5 . Energy Gun 4 | . . . 9 Energy Cannon 1 | . . . 3 Ballistic Gun 14 | . 28 13 7 Launcher 1 | . . 4 . Naked Turns 74 | . . . 74 Heaviest Build 38 | 13 13 18 38 Greatest Support 63 | 20 20 63 45 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 7 8 8 8 Most Carried 15 | 8 8 8 15 Average Carried 7 | 5 7 7 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 8 8 8 4 Class Distribution -------------------- 65% | Mutant 25% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1178 | 247 108 414 409 Remotely . | . . . . Salvage Created 1428 | 69 140 594 625 Parts 97 | 10 11 46 30 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 7 9 7 Melee 2 | . . 1 1 Guns 20 | . 7 8 5 Classes Destroyed 10 | 1 2 6 1 Worker 3 | . . 2 1 Builder 4 | . . 4 . Tunneler 4 | 3 . . 1 Recycler 4 | . . 2 2 Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 7 | . 5 1 1 Grunt 11 | . 2 6 3 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 9 | 2 2 9 4 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2407 | . 219 480 1708 Core 745 | . 74 118 553 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 70 70 . Volleys Fired 87 | 11 13 36 27 Largest 3 | 2 2 2 3 Hottest 180 | 40 40 55 180 Shots Fired 195 | 22 26 66 81 Gun 179 | 22 26 61 70 Cannon 11 | . . . 11 Launcher 5 | . . 5 . Special . | . . . . Kinetic 141 | 22 26 61 32 Thermal 49 | . . . 49 Explosive 5 | . . 5 . Electromagnetic . | . . . . Robot Hit Streak 7 | 3 7 6 5 Robot Miss Streak 6 | 2 2 5 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 118 | 14 17 43 44 Core Hits 63 | 3 8 25 27 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 . . 1 Burn 1 | . . . 1 Destroy 1 | 1 . . . Melee Attacks 12 | . . 12 . Impact 9 | . . 9 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2599 | 165 215 1446 773 Guns 1663 | 165 215 607 676 Cannons 41 | . . . 41 Explosions 589 | . . 589 . Melee 248 | . . 248 . Ramming 58 | . . 2 56 Kinetic 1318 | 165 215 607 331 Thermal 386 | . . . 386 Explosive 589 | . . 589 . Electromagnetic . | . . . . Impact 248 | . . 248 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . 23 . Projectiles . | . . . . Explosions 23 | . . 23 . Melee . | . . . . Knockbacks 2 | . . 2 . Impact 2 | . . 2 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 42 | . . 33 9 Shots 1 | . . 1 . Rammed 2 | . . 1 1 Targets Rammed 17 | . . 1 16 Kicked 15 | . . . 15 Crushed . | . . . . Highest Temperature 226 | . . 33 226 Average Temperature 65 | . . 8 93 Received Heat Transfer 732 | . 48 216 468 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1036 | . . . 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 473 | 15 189 473 381 Initial 138 | . 9 79 138 Average 195 | 4 112 256 227 Maximum Alert Level 2 | . . 2 1 Low Security (%) 60 | 100 100 44 45 Level 1 33 | . . 36 54 Level 2 5 | . . 19 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 11 16 33 Peak Tracking Total 10 | . 3 4 10 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 6 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 . 3 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 7 . 9 Successful 10 | . 5 . 5 Failed 6 | . 2 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 4 | . 2 . 2 Terminals 7 | . 2 . 5 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 1 | . . . 1 Alert Level 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 5 | . 5 . . Recycle Component 2 | . 2 . . Process 2 | . 2 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled 2 | . 2 . . Recycled Matter 26 | . 26 . . Retrieved Matter 26 | . 26 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1667 | 122 351 513 681 Spaces Moved 1067 | 65 251 244 507 Core 172 | 14 . . 158 Treads 103 | . . 103 . Legs 778 | 51 251 141 335 Wheels . | . . . . Hover . | . . . . Flight 14 | . . . 14 Fastest Speed 40 | 50 120 120 40 Average Speed 112 | 104 120 137 97 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 50 19 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 43 . Melee . | . . . . Projectile . | . . . . AOE 43 | . . 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1359 | 95 276 351 637 Wait 37 | . . 3 34 Move 1064 | 64 250 243 507 Hop . | . . . . Pick Up 45 | 11 6 15 13 Fast Attach 17 | 4 1 5 7 Attach 22 | 4 1 7 10 Detach 14 | 1 . 5 8 Swap 15 | . 1 7 7 Drop 29 | . 4 17 8 Fire 87 | 11 13 36 27 Melee 12 | . . 12 . Ram 1 | . . . 1 Kick 15 | . . . 15 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1046 | -8/Materials | Repaired Imp. Aluminum Leg 1504 | -8/Materials | Released all parts (6) 1616 | -8/Materials | Core integrity fell below 50% 1654 | -8/Materials | Core integrity fell below 20% 1668 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01639_ Kicked S-10 Pest. 01639_ S-10 Pest destroyed. 01641_ K-01 Serf collects debris. 01642_ Kicked K-01 Serf. 01645_ Acquired Lgt. Ion Engine. 01649_ Acquired Flight Unit. 01652_ R-06 Scavenger destroyed. 01655_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 1O layout... Downloaded map data. 01656_ Flight Unit destroyed. 01657_ Lgt. Ion Engine destroyed. 01658_ Slammed into R-06 Scavenger. 01658_ R-06 Scavenger destroyed. 01659_ Acquired 10 matter. 01659_ Acquired Lgt. Ion Engine. 01664_ Critical hit (Destroy). 01664_ Titanium Leg destroyed. 01666_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? #% % ##?????????????????? | | ?????????????????? 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