Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 18:10:06

Player: orthostice

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (81)      405
Value Destroyed (2302)     2302
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4527

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (16)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
      Light Treads
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY (3) ------
            Huge Storage Unit
            Structural Scanner
>           --- WEAPON (2) -------
            Flak Cannon
   Advanced Assault Cannon
>           --- INVENTORY (25) ---
    Armored Treads
    Compact Wheel
    Compact Wheel
     Medium Storage Unit
            Structural Scanner
            Reflective Plating
            Reflective Plating
            Hacking Suite
            EM Pulse Gun
            Shock Rifle
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Assault Rifle
            Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
   Advanced Assault Cannon
  Makeshift Hammer
            Heavy Explosive Trap

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Advanced Visual Processing Unit
            Reactive Plating
>           --- WEAPON -----------
   Advanced Assault Cannon
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
    Armored Treads
     Medium Storage Unit
            Structural Scanner
            Structural Scanner
            Reflective Plating
            Reflective Plating
            Hacking Suite
            EM Pulse Gun
            Shock Rifle
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Particle Cannon
            Assault Rifle
            Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
   Advanced Assault Cannon
   Advanced Assault Cannon
  Makeshift Hammer
            Heavy Explosive Trap
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             85   | 11  9   7   11  47  
  Power                    10   | 2   2   .   1   5   
    Engine                 7    | 2   2   .   1   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 4   2   2   3   16  
    Treads                 15   | 3   .   .   1   11  
    Leg                    12   | 1   2   2   2   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   3   1   1   5   
    Device                 2    | 1   .   .   .   1   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 3   2   4   6   21  
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          6    | .   .   .   2   4   
    Ballistic Gun          11   | 2   2   2   .   5   
    Ballistic Cannon       7    | .   .   .   .   7   
    Launcher               4    | .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   1   2   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   3   1   3   17  
  Power                    5    | .   .   .   1   4   
  Propulsion               9    | .   1   .   1   7   
  Utility                  4    | .   .   .   1   3   
  Weapon                   6    | .   2   1   .   3   
  Highest Loss Streak      8    | .   3   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 87  85  
  Engine                   11   | .   14  14  6   7   
  Core                     1    | .   .   .   .   6   
  Treads                   4    | .   8   .   4   11  
  Leg                      25   | .   18  28  39  18  
  Storage                  12   | .   14  14  11  9   
  Processor                2    | .   4   .   .   5   
  Protection               9    | .   8   14  3   6   
  Energy Gun               6    | .   .   13  2   1   
  Energy Cannon            2    | .   .   .   15  2   
  Ballistic Gun            10   | .   27  7   2   2   
  Ballistic Cannon         1    | .   .   .   .   9   
  Impact Weapon            3    | .   .   6   1   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             113  | 14  20  93  94  113 
  Greatest Support         80   | 40  40  20  40  80  
  Greatest Overweight (x)  30   | 3   .   4   3   30  
  Average Overweight (x)   1    | .   .   3   2   1   
Largest Inventory Capacity 25   | 8   10  25  25  25  
  Average Capacity         20   | 7   9   24  25  25  
  Most Carried             25   | 5   10  19  24  25  
  Average Carried          15   | 3   8   15  20  21  
  Final Capacity           25   | 8   10  25  25  25  
  Final Carried            24   | 4   10  19  20  24  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1727 | 274  446  144  168  695  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2578 | 60   783  273  396  1066 
  Parts                    161  | 6    55   11   33   56   
Haulers Intercepted        3    | .    1    .    .    2    
Recyclers Shooed           3    | 1    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  56   | .   14  4   12  26  
  Melee                    1    | .   .   .   1   .   
  Guns                     22   | .   14  4   .   4   
  Cannons                  27   | .   .   .   8   19  
  AOE                      5    | .   .   .   3   2   
Classes Destroyed          13   | 2   6   .   2   3   
  Worker                   2    | .   .   .   .   2   
  Builder                  6    | .   1   3   2   .   
  Tunneler                 3    | 1   1   1   .   .   
  Hauler                   3    | .   1   .   .   2   
  Recycler                 4    | 1   2   .   .   1   
  Operator                 4    | .   3   .   1   .   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  10   | .   3   .   4   3   
  Grunt                    33   | .   11  4   5   13  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  3    | .   .   .   1   2   
  Sentry                   8    | .   .   .   2   6   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 2   4   2   4   6   
  Combat Bots Only         6    | .   3   2   4   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        468  | .    96   28   65   279  
  Missed                   104  | .    21   8    17   58   
Damage Taken               5128 | .    956  279  569  3324 
  Core                     893  | .    173  40   128  552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   48   | .    .    .    .    48   
Core Remaining (%)         60   | 100  .    14   68   .    
Volleys Fired              243  | 5    108  29   27   74   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 40   40   70   136  136  
Shots Fired                467  | 10   215  58   46   138  
  Gun                      325  | 10   215  58   10   32   
  Cannon                   131  | .    .    .    28   103  
  Launcher                 11   | .    .    .    8    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  365  | 10   215  37   5    98   
  Thermal                  79   | .    .    21   33   25   
  Explosive                11   | .    .    .    8    3    
  Electromagnetic          12   | .    .    .    .    12   
  Robot Hit Streak         19   | 4    19   14   8    15   
  Robot Miss Streak        5    | 2    5    4    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           325  | 6    141  38   26   114  
  Core Hits                157  | 4    48   14   21   70   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         5    | .    .    1    .    4    
    Blast                  3    | .    .    .    .    3    
    Corrupt                1    | .    .    .    .    1    
    Smash                  1    | .    .    1    .    .    
Melee Attacks              16   | .    .    2    3    11   
  Impact                   16   | .    .    2    3    11   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5759 | 57   1338 543  808  3013 
  Guns                     2226 | 57   1325 377  66   401  
  Cannons                  2318 | .    .    .    351  1967 
  Explosions               706  | .    .    .    316  390  
  Melee                    461  | .    .    166  47   248  
  Ramming                  48   | .    13   .    28   7    
  Kinetic                  3480 | 57   1325 214  41   1843 
  Thermal                  885  | .    .    163  376  346  
  Explosive                706  | .    .    .    316  390  
  Electromagnetic          179  | .    .    .    .    179  
  Impact                   461  | .    .    166  47   248  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            196  | .    .    126  2    68   
  Projectiles              .    | .    .    .    .    .    
  Explosions               2    | .    .    .    2    .    
  Melee                    194  | .    .    126  .    68   
Knockbacks                 24   | .    .    .    .    24   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    24   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    41   4    
  Shots                    5    | .    .    .    3    2    
  Rammed                   2    | .    1    .    .    1    
Targets Rammed             11   | .    3    .    5    3    
  Kicked                   6    | .    .    .    5    1    
  Crushed                  3    | .    2    .    .    1    
Highest Temperature        486  | .    64   171  264  486  
  Average Temperature      94   | .    20   49   86   146  
  Received Heat Transfer   2520 | .    555  192  162  1611 
  Effects                  4    | .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              7    | .    .    5    .    2    
  Impact Corruptions       5    | .    .    3    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    1    3    1    
  Heat Transferred         1813 | .    .    481  703  629  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             345  | 10  287 135 227 345 
  Initial                  42   | .   6   .   1   42  
  Average                  71   | 4   147 13  64  124 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         89   | 100 66  100 99  87  
  Level 1                  10   | .   33  .   .   12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   4   .   2   5   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   3   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   2   .   1   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   35  5   14  42  
  Peak Tracking Total      9    | .   6   2   5   9   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                3    | .   .   .   .   3   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   3   3   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   
  Successful               2    | .   .   .   2   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               7587 | 268  1734 3183 973  1429 
Spaces Moved               2701 | 146  1078 789  297  391  
  Core                     10   | 9    .    .    .    1    
  Treads                   469  | 126  194  .    .    149  
  Legs                     2222 | 11   884  789  297  241  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  260  240  
  Average Speed            243  | 161  127  388  283  273  
  Slowest Speed            1550 | 200  160  400  330  1550 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 11   96   90   28   38   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 5    | .    .    .    2    3    
Terrain Destroyed          56   | .    .    .    25   31   
  Melee                    4    | .    .    .    2    2    
  Projectile               6    | .    .    .    .    6    
  AOE                      46   | .    .    .    23   23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      3241 | 165  1257 853  375  591  
  Wait                     91   | .    42   17   6    26   
  Move                     2697 | 145  1077 788  296  391  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  60   | 4    12   8    15   21   
  Fast Attach              19   | 6    .    .    2    11   
  Attach                   29   | 1    5    1    6    16   
  Detach                   5    | .    .    .    2    3    
  Swap                     37   | 4    4    6    3    20   
  Drop                     30   | .    6    2    10   12   
  Fire                     243  | 5    108  29   27   74   
  Melee                    16   | .    .    2    3    11   
  Ram                      .    | .    .    .    .    .    
  Kick                     6    | .    .    .    5    1    
  Crush                    5    | .    3    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     3    | .    .    .    .    3    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  269 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  517 | -10/Materials | Discovered new exit (range 16)
  651 | -10/Materials | Discovered new exit (range 16)
  777 | -10/Materials | Lost 3 parts (1n2w)
 1059 | -10/Materials | Build established: Scavenger-Mutant
 1116 | -10/Materials | Discovered new exit (range 5)
 1154 | -10/Materials | Core integrity fell below 50%
 1781 | -10/Materials | Discovered new exit (range 6)
 1996 | -10/Materials | Build established: Mutant
 2003 | -10/Materials | Entered Mines
 2057 | -10/Mines     | Core integrity fell below 20%
 2109 | -10/Mines     | Learned Materials trap positions
 2520 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2728 | -10/Mines     | Discovered new exit (range 16)
 2906 | -10/Mines     | Discovered new exit (range 9)
 3394 | -10/Mines     | Found a hidden stash of uninstalled traps
 5186 | -10/Mines     | Entered Materials
 5186 | -9/Materials  | Evolved 2 slots: Propulsion x2
 5187 | -9/Materials  | Loaded intel: 15 trap records
 5190 | -9/Materials  | Discovered new exit (range 9)
 5742 | -9/Materials  | Discovered new exit (range 16)
 6052 | -9/Materials  | Discovered new exit (range 16)
 6159 | -9/Materials  | Entered another Materials area
 6159 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 6530 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 6823 | -8/Materials  | Build established: Scavenger-Mutant
 7225 | -8/Materials  | Core integrity fell below 50%
 7279 | -8/Materials  | Lost 8 parts (2p4n1u1w)
 7412 | -8/Materials  | Core integrity fell below 20%
 7457 | -8/Materials  | Garrison activated, responded to threat
 7588 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired Hvy. Assault Rifle.
K-01 Serf collects debris. <x2>
Acquired Hvy. Assault Rifle.
Acquired 5 matter.
L-31 Rogue knocked back.
Lgt. Treads severed.
L-31 Rogue knocked back. <x2>
B-36 Bruiser destroyed.
L-31 Rogue destroyed.
G-47 Trooper knocked back.
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
Acquired Lgt. Treads.
G-47 Trooper knocked back. <x2>
K-01 Serf collects debris.
G-47 Trooper knocked back. <x2>
G-47 Trooper suffers critical hit (Blast).
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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|                ##        @%*![[       %^    # """  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. EMP Blaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              ThrowingSignalMicroactuators
  Manual?         0
Play Time         00:45:32
  Cumulative      14.8 hours
  Start           2024.05.04 @ 17:25:06
  End             2024.05.04 @ 18:10:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2a4d7fa-621c-4f98-b9c3-5d75873eef2c