Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 22:54:58 Player: satan5 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2930) 2930 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1395) 1395 TOTAL SCORE: 9475 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 328 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 86/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Signal Interpreter Terrain Scan Processor Core Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Heat Sink Huge Storage Unit Improved Kinecellerator System Restoration Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Improved Signal Interpreter Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Improved Thermal Shield > --- WEAPON ----------- Cooled Pulse Rifle Wave Gun Neutron Cannon > --- INVENTORY -------- Huge Storage Unit Improved Dynamic Insulation System System Restoration Module Gatling Laser Neutron Cannon [Rating: 93] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . 1 . Utility 5 | . . 1 . . . 3 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 119 | 6 2 12 . 2 18 19 3 12 18 27 Power 17 | 1 . 3 . . 2 2 2 . 3 4 Engine 7 | 1 . 2 . . 2 . . . . 2 Core 7 | . . 1 . . . 1 1 . 3 1 Reactor 3 | . . . . . . 1 1 . . 1 Propulsion 36 | 2 1 2 . . 9 4 . 6 4 8 Treads 10 | . . . . . 9 . . . . 1 Leg 18 | 2 1 2 . . . . . 6 . 7 Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . 3 . . 4 . Flight 1 | . . . . . . 1 . . . . Utility 34 | 1 1 2 . . 3 8 . 4 6 9 Device 25 | . . 2 . . 3 6 . 1 5 8 Storage 4 | 1 1 . . . . 1 . 1 . . Processor 4 | . . . . . . 1 . 2 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 5 . 2 4 5 1 2 5 6 Energy Gun 11 | 1 . 2 . . . 2 . 1 2 3 Energy Cannon 7 | . . . . . . 2 1 1 1 2 Ballistic Gun 6 | 1 . . . . 1 1 . . 2 1 Ballistic Cannon 3 | . . 1 . . 2 . . . . . Launcher 5 | . . 2 . 2 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 1 7 . 1 1 . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 9 | . . . . . . . . 9 . . Parts Lost 60 | . . . . . 15 . 1 8 4 32 Power 9 | . . . . . 2 . . 1 1 5 Propulsion 22 | . . . . . 6 . . 3 2 11 Utility 13 | . . . . . 2 . . 3 1 7 Weapon 16 | . . . . . 5 . 1 1 . 9 Highest Loss Streak 11 | . . . . . 8 . 1 8 2 11 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 84 | . 85 90 100 99 75 61 97 89 79 75 Engine 6 | . 14 10 11 11 10 . . . . 1 Core 1 | . . . . . . 2 6 4 7 . Treads 1 | . . . . . 9 . . . . . Leg 19 | . 28 32 33 33 13 . . 19 9 12 Hover 3 | . . . . . . 10 20 2 11 3 Device 15 | . . 13 22 22 11 25 26 22 10 13 Storage 6 | . 14 11 11 11 10 2 6 5 . . Processor 8 | . . . . . . 5 6 7 23 22 Energy Gun 5 | . 14 2 . . . 3 10 10 8 11 Energy Cannon 1 | . . . . . . 3 6 5 2 1 Ballistic Gun 2 | . 14 6 . . 3 . . . 2 1 Ballistic Cannon 5 | . . 5 11 11 15 . . . . . Launcher 3 | . . 7 11 10 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 12 17 29 29 33 35 30 40 60 39 38 Greatest Support 85 | 20 20 36 36 36 68 27 27 72 56 85 Greatest Overweight (x) 4 | . . . . . 2 4 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 5 5 15 5 5 Average Capacity 7 | 6 9 10 10 10 9 5 5 6 5 5 Most Carried 10 | 5 10 10 9 10 10 5 5 6 5 5 Average Carried 6 | 1 5 9 9 9 9 4 4 4 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 10 9 9 10 4 5 4 3 5 5 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Gunner 5% | Messiah-Gunner 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Waste Messiah-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Matter Collected 1993 | 267 91 231 15 70 484 123 . 225 230 257 Remotely 127 | . . 42 15 70 . . . . . . Salvage Created 3307 | 85 245 545 21 . 191 . . 200 720 1300 Parts 129 | . 10 33 7 . 9 . . 8 34 28 Haulers Intercepted 3 | . 1 1 . . . . . 1 . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . Prevented 3 | . . . . . 3 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Combat Hostiles Destroyed 59 | . 4 12 3 . 8 . . 2 8 22 Guns 32 | . 4 4 . . 3 . . 1 4 16 Cannons 15 | . . 2 1 . 5 . . 1 2 4 AOE 10 | . . 6 2 . . . . . 2 . Classes Destroyed 12 | 1 3 4 . . . . . . 2 2 Worker 6 | . . 3 . . . . . 1 2 . Builder 2 | . . 1 . . . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . Hauler 3 | . 1 1 . . . . . 1 . . Recycler 5 | 1 . 2 . . . . . . 2 . Operator 1 | . . . . . . . . . 1 . Watcher 5 | . 1 2 . . . . . 1 1 . Swarmer 18 | . . 3 3 . 6 . . 2 4 . Grunt 33 | . 4 8 . . 2 . . . 1 18 Sentry 6 | . . 1 . . . . . . 3 2 Programmer 1 | . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 12 | 1 4 12 5 . 3 . . 3 8 3 Combat Bots Only 9 | . 4 9 3 . 3 . . 2 4 3 Max Kills in Single Turn 5 | 1 1 3 3 . 1 . . 2 5 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Hostile Shots Fired 670 | . 25 27 . . 209 . 1 74 40 294 Missed 203 | . 5 9 . . 78 . . 29 11 71 Damage Taken 8357 | . 322 250 30 . 2261 . 37 944 922 3591 Core 1472 | . 61 28 15 . 252 . . 110 281 725 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 56 | . . . . . . . . . 26 30 Regen/Repaired (Parts) 166 | . 88 . . 8 . . . . 70 . Core Remaining (%) 72 | 100 75 . . . 26 . . 87 . . Volleys Fired 219 | 3 23 27 1 . 23 . 3 9 26 104 Largest 3 | 2 2 2 2 . 2 . 3 3 3 3 Hottest 228 | 70 70 89 74 . 88 . 214 190 191 228 Shots Fired 475 | 6 46 48 2 . 44 . 9 27 72 221 Gun 346 | 6 46 22 . . 9 . 6 14 54 189 Cannon 115 | . . 14 1 . 34 . 3 13 18 32 Launcher 14 | . . 12 1 . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 132 | 3 23 33 1 . 43 . . . 10 19 Thermal 326 | 3 23 . . . . . 9 27 62 202 Explosive 14 | . . 12 1 . 1 . . . . . Electromagnetic 3 | . . 3 . . . . . . . . Robot Hit Streak 20 | 6 12 7 . . 4 . 6 6 20 15 Robot Miss Streak 5 | . 2 3 4 . 3 . 2 2 5 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 310 | 6 30 29 . . 20 . 7 17 52 149 Core Hits 173 | 2 13 31 3 . 10 . . 6 31 77 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | 1 3 . . . . . 1 1 1 3 Burn 9 | 1 3 . . . . . 1 1 . 3 Destroy 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8082 | 77 379 1242 96 . 525 . 191 500 1647 3425 Guns 4675 | 77 379 200 . . 99 . 97 253 867 2703 Cannons 2182 | . . 188 24 . 356 . 94 247 551 722 Explosions 1225 | . . 854 72 . 70 . . . 229 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1702 | 39 230 365 24 . 455 . . . 174 415 Thermal 5336 | 38 149 . . . . . 191 500 1448 3010 Explosive 996 | . . 854 72 . 70 . . . . . Electromagnetic 48 | . . 23 . . . . . . 25 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 . . Average Corruption 9 | . . . . . . . . 9 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . . 60 . . . . . 17 22 . Projectiles 17 | . . . . . . . . 17 . . Explosions 82 | . . 60 . . . . . . 22 . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . 3 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 336 | . . 16 30 . 63 . . . 227 . Shots 8 | . . 2 1 . 1 . . . 4 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 400 | 9 150 63 6 . 273 . 144 93 400 378 Average Temperature 74 | 6 63 17 4 . 68 . 76 35 123 77 Received Heat Transfer 2278 | . 150 141 . . 219 . . 333 187 1248 Effects 2 | . . . . . 1 . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 27 | 1 1 . . . . . . 2 2 21 Heat Transferred 8718 | 185 666 . . . . . 333 814 1371 5349 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Peak Influence 673 | 5 167 625 319 . . 60 22 110 446 673 Initial 322 | . 3 70 243 . . 15 21 8 53 322 Average 261 | 2 101 376 319 . . 35 17 27 171 524 Maximum Alert Level 2 | . . 2 1 . . . . . 2 2 Low Security (%) 53 | 100 100 26 . . . 100 100 100 69 . Level 1 11 | . . 3 100 . . . . . 15 24 Level 2 34 | . . 70 . . . . . . 14 75 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 2 . . . . . 4 2 . Investigation 2 | . . 1 . . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 4 | . 1 1 . . . . . 2 . . Assault 1 | . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Distress Signals 5 | . 2 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 9 16 . . 25 3 4 20 16 28 Peak Tracking Total 14 | . 4 6 . . 9 2 4 14 5 7 Tactical Retreats 8 | . 1 . . . 3 . . 2 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Traps Triggered 6 | . 1 . . . . 1 . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Machines Disabled 10 | . . 2 . . . . . . 7 1 Max in Single Turn 3 | . . 2 . . . . . . 3 1 Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Machines Accessed 14 | . 4 2 . 1 1 1 . . 5 . Terminals 5 | . 2 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 25 | . 8 3 . 4 1 2 . . 7 . Successful 12 | . 2 . . 4 1 . . . 5 . Failed 13 | . 6 3 . . . 2 . . 2 . Catastrophic 4 | . 2 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 3 . . . . 15 . 6 8 . Terminals 7 | . 3 3 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 3 . . . . 2 . . 3 . Recycling Units 3 | . 2 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 5 | . . . . 4 1 . . . . . Part Schematic 4 | . . . . 4 . . . . . . Open Door 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . 2 . Scan Component 2 | . 1 . . . . . . . 1 . Repair 2 | . 1 . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 4 2 . . . 1 . . 4 . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 . Time 115 | . 26 . . . . . . . 89 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Total Allies 14 | . . . . 4 . 3 . 4 3 . Largest Group 5 | . . . . 4 4 3 1 5 3 . Highest-Rated Group 210 | . . . . 158 158 210 70 182 210 . Highest-Rated Ally 70 | . . . . 41 41 70 70 70 70 . Zionite Dispatches 4 | . . . . . . 2 . 1 1 . Light 2 | . . . . . . 1 . . 1 . Recon 1 | . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . Total Orders 5 | . . . . . . 5 . . . . EXPLORE 2 | . . . . . . 2 . . . . RETURN 3 | . . . . . . 3 . . . . Ally Attacks 76 | . . . . . 14 18 . 10 34 . Total Damage 1452 | . . . . . 365 374 . 225 488 . Kills 11 | . . . . . 4 1 . 1 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . Drone Launches 4 | . . . . . . 3 . 1 . . Drone Recoveries 1 | . . . . . . 1 . . . . Zionite Intel Received 4 | . . . . . . 2 . 1 1 . Active Terminals 1 | . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Turns Passed 4876 | 50 324 366 19 1131 770 209 118 325 677 887 Spaces Moved 3347 | 33 171 201 14 877 425 245 101 264 629 387 Core 304 | 16 . . . . 51 55 . 73 46 63 Treads 132 | . . . . . 132 . . . . . Legs 2055 | 17 171 201 14 877 242 . . 161 150 222 Wheels . | . . . . . . . . . . . Hover 785 | . . . . . . 119 101 30 433 102 Flight 71 | . . . . . . 71 . . . . Fastest Speed 35 | 50 120 120 120 120 50 35 42 50 50 50 Average Speed 108 | 86 120 120 120 120 155 53 91 98 83 108 Slowest Speed 260 | 120 120 120 120 120 260 250 92 190 131 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 38 27 8 93 56 11 71 11 20 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 8 | . . . . 3 . 5 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 178 | . . 97 6 . 19 . 1 5 47 3 Melee . | . . . . . . . . . . . Projectile 17 | . . 3 . . 1 . 1 5 4 3 AOE 161 | . . 94 6 . 18 . . . 43 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Gar Total 4163 | 48 244 279 14 956 493 320 119 312 720 658 Wait 338 | . 37 19 . 71 15 40 12 5 28 111 Move 3336 | 32 170 200 13 876 424 242 100 263 629 387 Hop 1 | . . . . . . 1 . . . . Pick Up 85 | 6 11 9 . 3 9 8 1 9 13 16 Fast Attach 47 | 2 . 4 . 2 4 13 1 5 6 10 Attach 59 | 4 1 2 . . 13 5 2 7 10 15 Detach 1 | . . . . . . 1 . . . . Swap 14 | . 1 6 . . 1 1 . . 2 3 Drop 55 | 1 1 12 . 4 4 9 . 14 5 5 Fire 219 | 3 23 27 1 . 23 . 3 9 26 104 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 1 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Repaired Aluminum Leg 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 518 | -9/Materials | Destroyed 9 combat bots 725 | -9/Materials | Discovered new exit (range 12) 741 | -9/Materials | Entered Mines 756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 760 | -9/Mines | Entered Zion 858 | -7/Zion | Given the Hacking Drone Bay 858 | -7/Zion | Found Prototype Device 861 | -7/Zion | Discovered new exit (range 15) 1266 | -7/Zion | Imprinted 1268 | -7/Zion | Declared Zion's savior 1506 | -7/Zion | Learned location of Data Miner (-6) 1891 | -7/Zion | Entered Proximity Caves 1891 | -6/Proximity Caves | Accompanied by 4 allies 1906 | -6/Proximity Caves | Learned Factory terminal intel 2205 | -6/Proximity Caves | Lost 3 allies 2223 | -6/Proximity Caves | Lost 3 parts (1n2w) 2456 | -6/Proximity Caves | Spotted B-75 Beast 2457 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2633 | -6/Proximity Caves | Core integrity fell below 50% 2657 | -6/Proximity Caves | Discovered new exit (range 8) 2660 | -6/Proximity Caves | Identified Hacking Drone Bay 2661 | -6/Proximity Caves | Entered Factory 2661 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2662 | -6/Factory | Loaded intel: 27 terminal locations 2664 | -6/Factory | Lost 8 parts (1p4n3w) 2677 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2741 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2742 | -6/Factory | Zion Light squad teleported in 2814 | -6/Factory | Zion Recon squad teleported in 2870 | -6/Factory | Sucked down chute 2870 | -6/Factory | Entered Waste 2910 | -6/Waste | Spotted C-40 Crusher 2915 | -6/Waste | Spotted C-40 Crusher 2919 | -6/Waste | Spotted C-40 Crusher 2927 | -6/Waste | Spotted C-40 Crusher 2941 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2962 | -6/Waste | Spotted C-40 Crusher 2970 | -6/Waste | Discovered new exit (range 16) 2988 | -6/Waste | Entered Factory 3000 | -6/Factory | 2 allies followed down the chute 3139 | -6/Factory | Retrieved Zion intel report: Active Terminals 3140 | -6/Factory | Zion Fire squad teleported in 3266 | -6/Factory | Lost 5 allies 3306 | -6/Factory | Discovered new exit (range 10) 3310 | -6/Factory | Identified exit to Factory 3313 | -6/Factory | Entered another Factory area 3313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3327 | -5/Factory | Lost 8 parts (1p3n3u1w) 3444 | -5/Factory | Garrison activated, responded to threat 3555 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3774 | -5/Factory | Zion Light squad teleported in 3822 | -5/Factory | Repaired Exp. Heat Sink? 3873 | -5/Factory | Lost 3 allies 3913 | -5/Factory | First assault squad dispatched 3990 | -5/Factory | Identified exit to Garrison 3990 | -5/Factory | Entered Garrison 3998 | -5/Garrison | Triggered checkpoint 4013 | -5/Garrison | Spotted B-75 Beast 4048 | -5/Garrison | Garrison Relay disabled 4188 | -5/Garrison | Core integrity fell below 50% 4220 | -5/Garrison | Lost 11 parts (1p4n2u4w) 4469 | -5/Garrison | Destroyed B-75 Beast 4480 | -5/Garrison | Triggered checkpoint 4490 | -5/Garrison | Build established: Scavenger-Gunner 4526 | -5/Garrison | Triggered checkpoint 4531 | -5/Garrison | Triggered checkpoint 4576 | -5/Garrison | Triggered checkpoint 4593 | -5/Garrison | Lost 4 parts (1p1n1u1w) 4678 | -5/Garrison | Lost 7 parts (1p4n1u1w) 4779 | -5/Garrison | Discovered new exit (range 13) 4807 | -5/Garrison | Spotted B-75 Beast 4817 | -5/Garrison | Core integrity fell below 20% 4877 | -5/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04825_ Slug penetrates Y-64 Sentinel. 04827_ Penetrated by Slug. 04828_ Slug penetrates Y-64 Sentinel. 04830_ Hvy. Laser destroyed. 04831_ Slug penetrates Y-64 Sentinel. 04833_ Imp. Cooling System destroyed. 04833_ Slug penetrates Wall. 04833_ Slug penetrates Y-64 Sentinel. 04836_ Penetrated by Slug. 04837_ Slug penetrates Wall. 04839_ Imp. Treads destroyed. 04839_ Slug penetrates Y-64 Sentinel. 04841_ Y-64 Sentinel destroyed. 04843_ Acquired 47 matter. 04844_ KE Penetrator destroyed. 04850_ Mic. Fission Core destroyed. 04850_ Knocked back. 04850_ Armor Integrity Analyzer destroyed. 04871_ Acquired Carbon-fiber Leg. 04875_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?### #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ##?# #??????????????????????????????????????????? | | %### #??????????????????????????????????????????? | | ##############?????????????????????????????? | | #### "%#?????????????????????????????? | | ???# "#?????????????????????????????? | | ???########"##### #?????????????????????????????? | | #### ######%#???# #?????????????????????????????? | | % %% #???# #??????????#??????????????????? | | ########### #???# #????????? #??????????????????? | | ??????????# #???# #???????? #??????????????????? | | ??????????# #???# #######?? #??????????????????? | | ??????????# #???# ## %%#? #??????????????????? | | ##????????# #??## ## ## #??????????????????? | | "#????????# #### #??????????????????? | | "#????????# # #??????????????????? | | #????????###### ^ #??????????????????? | | "#?????????????# ##^ ^^## #??????????????????? | | "#???????????### #; ## ###????????????????? | | ##???????????# % #????????????????? | | ?????????????# ! @ #????????????????? | | ?????????????# %p #????????????????? | | ?????????????# % #????????????????? | | #????????????### ## ## ^ ###????????????????? | | #????###########w ## #?^ #??????????????????? | | ###### % ?????????????????? | | " % ???????????????? | | ######%%######## #####??????????????? | | #????# #??????## ## ## ##??????????????????? | | #????# #???????# ## #? #???????????????????? | | ?????# #???????# #######?? #???????????????????? | | ?????# %#???????# #???????? #???????????????????? | | ?????# #???????# #?????????#???????????????????? | | ?????# #???????# #?????????????????????????????? | | ###### ######### #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ###### ########### #?????????????????????????????? | | ?????# #?????????? #?????????????????????????????? | | ?????# #?????????? #?????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 34 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 EM Shielding 3 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 30 Evasion (%) 73 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed AdvancedFocalShield Manual? 0 Play Time 01:06:52 Cumulative 97.4 hours Start 2024.03.20 @ 21:47:44 End 2024.03.20 @ 22:54:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 7 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 46 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da90638e-d0b7-402c-9678-55906f69a817