Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 12:51:30 Player: Whitebacon Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2049) 2049 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 7078 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 1000/1000 Matter 3/300 Energy 216/220 System Corruption 0% Temperature Cool (8) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (5) --- Improved Titanium Leg VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (8) ------ Power Amplifier Machine Analyzer Advanced Sensor Array Transmission Jammer Point Defense System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Advanced Cooling System Compact Battery (200) Matter Compressor (0) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Improved Cooling System Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Point Defense System > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Battery Matter Compressor Drone Bay [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Ion Burst Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 6 | . . 1 . 1 2 . . 1 1 Weapon . | . . . . . . . . . . Parts Attached 98 | 7 5 13 14 13 5 3 25 8 5 Power 15 | 1 1 . 3 1 1 1 3 2 2 Engine 7 | 1 1 . 3 1 . 1 . . . Core 8 | . . . . . 1 . 3 2 2 Reactor . | . . . . . . . . . . Propulsion 25 | 3 2 4 3 4 1 . 6 1 1 Treads 1 | 1 . . . . . . . . . Leg 18 | . 2 4 3 4 1 . 3 . 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . 3 1 . Utility 33 | 1 2 2 1 7 3 1 9 5 2 Device 17 | . 1 2 1 3 1 . 3 4 2 Storage 5 | 1 1 . . . . . 2 1 . Processor 3 | . . . . . . . 3 . . Hackware . | . . . . . . . . . . Protection 8 | . . . . 4 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 . 7 7 1 . 1 7 . . Energy Gun 12 | 1 . 6 1 1 . 1 2 . . Energy Cannon 6 | . . 1 5 . . . . . . Ballistic Gun 6 | 1 . . . . . . 5 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 4 . 1 . 1 . . Parts Lost 13 | . . 1 1 . . 7 4 . . Power 3 | . . . 1 . . 2 . . . Propulsion 4 | . . . . . . 3 1 . . Utility 4 | . . 1 . . . 2 1 . . Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 6 | . . 1 1 . . 6 2 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 98 98 99 64 64 81 79 Engine 7 | . 14 11 11 8 2 1 . . . Core 2 | . . . . . 4 3 4 12 11 Leg 27 | . 26 33 33 35 29 18 8 3 5 Flight 3 | . . . . . . . 14 22 23 Device 15 | . 13 22 21 10 15 12 7 20 24 Storage 8 | . 14 11 11 9 7 5 7 1 . Processor 2 | . . . . . . . 10 20 13 Protection 7 | . . . . 16 23 12 1 . . Energy Gun 7 | . 14 20 1 7 7 4 . . . Energy Cannon 6 | . . . 19 9 7 3 . . . Ballistic Gun 2 | . 14 1 . . . . 5 . . Naked Turns 5 | . . . . . . 5 . . . Heaviest Build 45 | 14 23 26 33 38 45 45 22 15 19 Greatest Support 80 | 32 32 39 39 80 80 80 30 19 19 Greatest Overweight (x) 6 | . . . . . . 6 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 8 6 5 5 Most Carried 10 | 5 8 9 10 10 10 10 4 5 5 Average Carried 6 | 2 4 5 9 9 9 7 1 2 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 5 9 8 10 10 5 2 4 5 Class Distribution -------------------- 86% | Mutant 8% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Matter Collected 962 | 221 138 151 140 130 48 . 77 57 . Remotely . | . . . . . . . . . . Salvage Created 2710 | . 236 733 889 593 188 . 71 . . Parts 166 | . 19 47 50 38 9 . 3 . . Haulers Intercepted 7 | . . 3 2 2 . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 49 | . 2 15 18 8 4 . 2 . . Guns 22 | . 2 15 1 2 1 . 1 . . Cannons 26 | . . . 17 6 3 . . . . Classes Destroyed 14 | . 4 6 . 2 2 . . . . Worker 4 | . 2 1 1 . . . . . . Builder 2 | . 2 . . . . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 7 | . . 3 2 2 . . . . . Recycler 3 | . . 1 1 1 . . . . . Operator 3 | . . 1 2 . . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 8 | . . 7 . . . . 1 . . Grunt 23 | . 2 4 14 2 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 13 | . . 3 4 3 2 . 1 . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 11 | . 4 11 4 4 2 . 2 . . Combat Bots Only 4 | . 2 4 2 4 1 . 2 . . Max Kills in Single Turn 2 | . 2 2 2 1 1 . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Damage Taken 2386 | . 81 454 348 261 305 357 561 19 . Core 490 | . 53 85 36 97 15 146 58 . . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 273 | . . . 56 75 112 . . 30 . Core Remaining (%) 82 | 100 78 . 69 82 . . 68 100 . Volleys Fired 147 | . 13 52 42 22 10 . 8 . . Largest 2 | . 2 2 2 2 2 . 1 . . Hottest 168 | . 60 112 168 168 161 . 65 . . Shots Fired 285 | . 26 104 81 44 20 2 8 . . Gun 174 | . 26 104 4 21 10 1 8 . . Cannon 111 | . . . 77 23 10 1 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 20 | . 13 7 . . . . . . . Thermal 243 | . . 88 81 44 20 2 8 . . Explosive . | . . . . . . . . . . Electromagnetic 22 | . 13 9 . . . . . . . Robot Hit Streak 12 | . 12 10 7 8 7 4 9 . . Robot Miss Streak 5 | . 2 3 5 4 2 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 198 | . 17 69 55 31 16 2 8 . . Core Hits 106 | . 10 34 27 21 11 . 3 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 1 5 . 1 1 . 2 . . Burn 9 | . . 5 . 1 1 . 2 . . Destroy 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4446 | . 243 994 1489 907 621 62 130 . . Guns 1833 | . 243 992 28 280 140 20 130 . . Cannons 2500 | . . . 1458 612 388 42 . . . Explosions 61 | . . . . . 61 . . . . Melee . | . . . . . . . . . . Ramming 52 | . . 2 3 15 32 . . . . Kinetic 164 | . 112 52 . . . . . . . Thermal 4006 | . . 847 1486 892 589 62 130 . . Explosive . | . . . . . . . . . . Electromagnetic 224 | . 131 93 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 2 . . 14 17 . . Average Corruption 10 | . . . 1 . . 8 16 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 8 22 . . Message Errors 5 | . . . . . . 1 4 . . Matter Fused 6 | . . . . . . 2 4 . . Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 4 | . . . . . . 1 3 . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 2 | . . . . . . 2 . . . Alerts 1 | . . . . . . . 1 . . Misdirections 6 | . . . . . . 2 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . . 31 . . . . . . Projectiles 31 | . . . 31 . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 90 | . . . . . 90 . . . . Shots 2 | . . . . . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed 9 | . 1 1 1 4 2 . . . . Kicked 9 | . 1 1 1 4 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . . 2 140 240 42 16 223 . . Average Temperature 45 | . . 2 43 55 18 12 51 . . Received Heat Transfer 606 | . 48 129 189 90 39 . 102 9 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 14 | . . 9 1 2 . . 2 . . Heat Transferred 7323 | . . 2530 2100 1329 833 87 444 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Peak Influence 586 | . 161 414 586 401 290 83 443 372 236 Initial 247 | . . 67 174 247 114 63 47 212 182 Average 232 | . 80 270 393 240 176 67 160 299 197 Maximum Alert Level 2 | . . 2 2 2 1 . 2 1 1 Low Security (%) 45 | 100 100 36 5 21 75 100 79 . 71 Level 1 41 | . . 60 33 74 24 . 10 100 28 Level 2 12 | . . 3 60 3 . . 10 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 3 2 4 . 4 2 1 Investigation 5 | . . 1 1 1 . . 1 1 . Extermination 3 | . . . . . 2 . 1 . . Reinforcement 7 | . . . 2 1 . . 2 1 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Distress Signals 3 | . . 1 2 . . . . . . Communications Jammed 11 | . . . . . . . 10 1 . Distress Signals 11 | . . . . . . . 10 1 . Times Spotted 108 | . 4 23 21 11 5 6 28 7 3 Peak Tracking Total 12 | . 3 6 3 3 2 6 12 3 3 Tactical Retreats 10 | . . 2 1 1 . . 4 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Traps Triggered 3 | . . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Machines Disabled 6 | . . . 3 . 3 . . . . Max in Single Turn 3 | . . . 1 . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Machines Accessed 36 | . 5 4 6 7 6 . 1 4 3 Terminals 27 | . 5 4 5 5 3 . 1 2 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . 1 1 1 . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 1 2 . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 122 | . 16 11 21 35 18 . 3 9 9 Successful 70 | . 9 4 12 22 9 . 1 7 6 Failed 52 | . 7 7 9 13 9 . 2 2 3 Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 54 | . 9 9 3 15 8 . 3 4 3 Terminals 77 | . 16 11 15 16 8 . 3 5 3 Fabricators 2 | . . . . . . . . 2 . Repair Stations 16 | . . . 6 6 2 . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 27 | . . . . 13 8 . . . 6 Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 5 2 6 2 . . . 1 . Prototype ID Bank 3 | . 1 . 1 . . . . 1 . Open Door 3 | . . . 3 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 13 | . . . 5 4 2 . . 2 . Scan Component 7 | . . . 3 2 1 . . 1 . Repair 6 | . . . 2 2 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 24 | . . . . 13 6 . . . 5 Insert Component 10 | . . . . 5 3 . . . 2 Analyze 14 | . . . . 8 3 . . . 3 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 4 2 1 3 1 . 1 2 1 Terminals 15 | . 4 2 1 3 1 . 1 2 1 Assimilate 2 | . . . . . . . 1 1 . Botnet 13 | . 4 2 1 3 1 . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 5 4 5 7 5 . 1 4 3 Full Trace Events 5 | . . 1 1 1 . . 1 1 . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . 4 2 . . . 2 Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . 31 . Total Part Build Rating 2 | . . . . . . . . 2 . Parts Repaired 6 | . . . 2 2 1 . . 1 . Time 200 | . . . 83 83 22 . . 12 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 10 | . . . . 5 3 . . . 2 Part Schematics Acquired 8 | . . . . 4 2 . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Total Allies 2 | . . . . . . . 1 1 . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 26 | . . . . . . . 26 10 . Highest-Rated Ally 26 | . . . . . . . 26 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Turns Passed 3868 | 64 340 588 671 821 525 149 368 226 116 Spaces Moved 3053 | 50 177 293 292 438 334 144 576 471 278 Core 84 | 10 . . . . . 74 . . . Treads . | . . . . . . . . . . Legs 1667 | . 169 293 292 438 334 70 71 . . Wheels 48 | 40 8 . . . . . . . . Hover . | . . . . . . . . . . Flight 1254 | . . . . . . . 505 471 278 Fastest Speed 27 | 50 100 120 120 120 130 50 40 27 27 Average Speed 86 | 90 119 120 120 129 130 90 50 35 36 Slowest Speed 350 | 100 120 120 120 130 130 350 190 40 37 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 32 | . . . . . . . 19 11 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 33 28 45 40 10 72 23 16 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . . . . . 21 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 21 | . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Mat Fac Was Fac Fac Fac Total 3935 | 68 282 424 517 641 402 161 630 519 291 Wait 489 | . 69 43 134 131 42 15 12 43 . Move 2984 | 49 176 292 291 437 334 143 540 448 274 Hop 29 | . . . . . . . 16 11 2 Pick Up 105 | 11 10 15 16 19 6 . 18 6 4 Fast Attach 6 | . . . 3 3 . . . . . Attach 58 | 6 1 4 5 4 3 3 22 7 3 Detach 10 | . . . 1 . . . 4 3 2 Swap 34 | 1 4 9 6 6 2 . 3 1 2 Drop 64 | 1 8 8 18 15 3 . 7 . 4 Fire 147 | . 13 52 42 22 10 . 8 . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 9 | . 1 1 1 4 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 10) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Discovered new exit (range 7) 989 | -9/Materials | Discovered new exit (range 3) 993 | -9/Materials | Entered Storage 1180 | -9/Storage | Found Prototype Launcher 1182 | -9/Storage | Identified Gui. Missile Launcher 1558 | -9/Storage | Repaired Adv. Beam Cannon 1592 | -9/Storage | Repaired Cooling System 1642 | -9/Storage | Discovered new exit (range 9) 1664 | -9/Storage | Entered Materials 1664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1831 | -8/Materials | Repaired Disposable Heat Sink 1883 | -8/Materials | Repaired Hvy. Ion Engine 2446 | -8/Materials | Discovered new exit (range 9) 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Utility x2 2810 | -7/Factory | Repaired Imp. Titanium Leg 2896 | -7/Factory | Garrison activated, responded to threat 3010 | -7/Factory | Sucked down chute 3010 | -7/Factory | Entered Waste 3022 | -7/Waste | Spotted C-40 Crusher 3025 | -7/Waste | EMP discharged 3052 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3068 | -7/Waste | Spotted C-40 Crusher 3080 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3084 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3097 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3106 | -7/Waste | Spotted C-40 Crusher 3119 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3122 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3125 | -7/Waste | EMP discharged 3125 | -7/Waste | System corruption reached 10% 3129 | -7/Waste | Spotted C-40 Crusher 3130 | -7/Waste | Spotted C-40 Crusher 3144 | -7/Waste | Spotted C-40 Crusher 3146 | -7/Waste | Discovered new exit (range 14) 3153 | -7/Waste | Lost 6 parts (2p3n1u) 3154 | -7/Waste | Crushed by Compactor (1 part destroyed) 3159 | -7/Waste | Entered Factory 3514 | -7/Factory | Discovered new exit (range 13) 3525 | -7/Factory | Identified exit to Factory 3527 | -7/Factory | Entered another Factory area 3527 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3629 | -6/Factory | Fabricated Cooling System? 3639 | -6/Factory | Spotted B-75 Beast 3705 | -6/Factory | Repaired Lgt. Nuclear Core 3725 | -6/Factory | Discovered new exit (range 11) 3753 | -6/Factory | Identified exit to Factory 3753 | -6/Factory | Entered another Factory area 3753 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3860 | -5/Factory | Build established: Scout 3869 | -5/Factory | Self-destructed Last Messages --------------- 03813_ Terminal x1 03825_ Connecting with Terminal... 03831_ K-01 Serf cleans the Fusion Modulator. 03836_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03839_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03840_ ALERT: All DSF locations entering lockdown mode. 03841_ K-01 Serf cleans the Assembly Bed. 03841_ >> Machine Analyzer network decryption results: 03841_ DSF Access x1 03841_ Terminal x2 03850_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 03864_ >> Machine Analyzer network decryption results: 03864_ Terminal x1 03866_ Acquired Adv. Cooling System. 03867_ Discarded Imp. Signal Interpreter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ""T""?????????????????????????????????????? | | """""?????????????????????????????????????? | | ###???????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | ] #??????????????????????????????????????? | | ] #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #?? ???????????????????????????????????? | | #?? ???????????????????????????????????? | | """ """ #?? ???????????????????????????????????? | | """ """ #?# ???????????????????????????????????? | | """ """ #?# ???????????????????????????????????? | | #?# ??????????###??????????????????????? | | ####+######?# ??????????# ??????????????????????? | | ???# #??????# #?????????# #??????????????????????? | | ???# #??????# #########?#m#??????????????????????? | | ???# #??????# ? ?? #??????????????????????? | | ???# #??????# #####/##????????????????"""??? | | ???# #??????# ? # !u@ #????????????????"T"??? | | ???# #??????# # #?????????????????????? | | ???# #??????# ? # """ #?????????????????????? | | #### ######## # T" #?????????????????????? | | + """ #?????????????????????? | | ####+######## # #?????????????????????? | | # #?# #### ########?????????????????????? | | # #?# #??# #????????????????????????????? | | # #?#+#??# T#???????????????????????????? | | # #??????# #???????????????????????????? | | ###/#######??"""?# ##???????????????????????????? | | ??# #????????"""?+ ????????????????????????????? | | ??# #????????"""?# ##????????????????????????????? | | ??# #????????????# ??????????????????????????????? | | ??# #????????????# ??????????????????????????????? | | ??# #????????????# ??????????????????????????????? | | ??# #????????????# ??????????????????????????????? | | ??# #????????????? ??????????????????????????????? | | ??# ?????????????? ??????????????????????????????? | | ??? ?????????????? ??????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 36 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 525 Resistance: TH 10 Point Defense Rating 80 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Med. Battery | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Matter Compressor | -5/Factory | Scanalyzed Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostForceStorage Manual? 0 Play Time 00:48:02 Cumulative 86.8 hours Start 2023.09.28 @ 16:43:23 End 2023.09.29 @ 12:51:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c1cfbeb-5e37-44bc-b89c-d6d2790b06bf