Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:48:01 Player: JanPolak Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2941) 2941 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 5907 Bonus ------- High Alert Combat Kills 341 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 168/265 System Corruption 0% Temperature Cool (9) Movement Core (650) Ox12 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Particle Gun Improved Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Hardened Medium Armor Plating Precision Beam Rifle Assault Cannon Datajack Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Hardened Medium Armor Plating Particle Gun Precision Beam Rifle Improved Grenade Launcher Datajack Improved Datajack Axe [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 123 | 9 30 33 34 17 Power 14 | 1 5 3 3 2 Engine 10 | 1 2 3 3 1 Core 4 | . 3 . . 1 Reactor . | . . . . . Propulsion 41 | 4 11 14 11 1 Treads 12 | . . 7 5 . Leg 18 | 2 7 2 6 1 Wheel 3 | 2 . 1 . . Hover 8 | . 4 4 . . Flight . | . . . . . Utility 24 | . 8 6 7 3 Device 5 | . . 1 3 1 Storage 10 | . 6 4 . . Processor 2 | . 1 1 . . Hackware 1 | . . . 1 . Protection 6 | . 1 . 3 2 Artifact . | . . . . . Weapon 44 | 4 6 10 13 11 Energy Gun 12 | 3 3 4 . 2 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 3 5 1 Ballistic Cannon 5 | . . 1 2 2 Launcher 6 | . . 2 1 3 Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon 6 | . . . 3 3 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . 1 . Unidentified Prototypes . | . . . . . Parts Lost 42 | . 3 12 14 13 Power 7 | . 1 2 2 2 Propulsion 18 | . 2 7 5 4 Utility 9 | . . . 5 4 Weapon 8 | . . 3 2 3 Highest Loss Streak 7 | . 2 3 6 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 88 91 89 89 Engine 6 | . 2 9 8 3 Core 2 | . 5 1 . 5 Treads 8 | . . 14 16 . Leg 13 | . 19 6 8 25 Hover 3 | . 7 3 . . Device 8 | . . 10 17 5 Storage 13 | . 20 11 9 9 Processor 4 | . 1 11 . . Hackware 2 | . . . 4 9 Protection 3 | . 1 . 7 14 Energy Gun 7 | . 19 4 . . Ballistic Gun 8 | . 4 12 7 6 Ballistic Cannon 2 | . . 2 3 4 Slashing Weapon 1 | . . . 5 2 Special Melee Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 47 | 7 30 33 46 47 Greatest Support 69 | 20 20 66 69 38 Greatest Overweight (x) 13 | . 2 3 13 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 25 | 5 25 25 15 15 Average Capacity 14 | 5 13 15 15 15 Most Carried 18 | 5 15 18 15 11 Average Carried 11 | 3 10 13 12 10 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 15 14 11 8 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2085 | 290 338 586 571 300 Remotely . | . . . . . Salvage Created 3299 | 41 427 1036 1303 492 Parts 199 | 1 20 81 64 33 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 87 | 1 11 31 29 15 Melee 23 | . . . 17 6 Guns 52 | 1 11 26 11 3 Cannons 3 | . . 1 1 1 AOE 9 | . . 4 . 5 Classes Destroyed 10 | 1 2 3 4 . Worker 1 | . . 1 . . Builder 2 | . . 2 . . Recycler 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 26 | . 2 12 8 4 Grunt 39 | 1 9 11 12 6 Duelist 1 | . . . 1 . Sentry 17 | . . 8 5 4 Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Best Kill Streak 11 | 1 3 6 8 11 Combat Bots Only 11 | 1 3 4 8 11 Max Kills in Single Turn 4 | 1 1 4 1 4 Gunslinging . | . . . . . Exploded 4 | . . 2 . 4 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 658 | 5 103 157 234 159 Missed 178 | 2 34 38 61 43 Damage Taken 6274 | 31 764 1428 2399 1652 Core 866 | . 102 210 243 311 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 180 | . 136 8 36 . Core Remaining (%) 68 | 100 59 47 . . Volleys Fired 258 | 4 55 81 76 42 Largest 2 | 2 2 2 2 2 Hottest 100 | 100 100 75 53 88 Shots Fired 395 | 8 79 153 99 56 Gun 343 | 8 77 134 79 45 Cannon 36 | . . 13 19 4 Launcher 14 | . . 6 1 7 Special 2 | . 2 . . . Kinetic 265 | . 23 108 98 36 Thermal 99 | 8 56 22 . 13 Explosive 14 | . . 6 1 7 Electromagnetic 17 | . . 17 . . Robot Hit Streak 15 | 3 6 15 11 7 Robot Miss Streak 5 | 2 5 5 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 298 | 5 45 101 105 42 Core Hits 156 | 2 25 55 49 25 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | 1 3 . 6 2 Burn 4 | 1 3 . . . Destroy 2 | . . . 2 . Blast 1 | . . . 1 . Sever 5 | . . . 3 2 Melee Attacks 69 | . . 3 52 14 Impact . | . . . . . Slashing 66 | . . . 52 14 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5358 | 61 537 1461 2033 1266 Guns 2748 | 61 537 1070 704 376 Cannons 366 | . . 110 202 54 Explosions 742 | . . 281 . 461 Melee 1502 | . . . 1127 375 Ramming . | . . . . . Kinetic 2254 | . 123 909 906 316 Thermal 749 | 61 414 160 . 114 Explosive 742 | . . 281 . 461 Electromagnetic 111 | . . 111 . . Impact . | . . . . . Slashing 1502 | . . . 1127 375 Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 6 6 . . Message Errors 6 | . 4 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 39 | . . . 39 . Projectiles . | . . . . . Explosions . | . . . . . Melee 39 | . . . 39 . Knockbacks 5 | . . 1 2 2 Impact . | . . . . . Kinetic 5 | . . 1 2 2 Secondary . | . . . . . Self-Inflicted Damage 154 | . . 109 . 45 Shots 6 | . . 4 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | 174 311 184 25 416 Average Temperature 70 | 88 93 26 8 145 Received Heat Transfer 2424 | 18 330 519 774 783 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 2 4 1 . . Heat Transferred 2200 | 259 1326 375 . 240 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 636 | 20 208 490 622 636 Initial 333 | . 13 . 170 333 Average 267 | 2 61 323 356 539 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 40 | 100 98 17 10 . Level 1 29 | . 1 44 46 27 Level 2 30 | . . 37 42 72 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 4 4 . Investigation 5 | . . 3 2 . Extermination . | . . . . . Reinforcement 6 | . 3 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | 1 25 46 42 16 Peak Tracking Total 7 | 1 3 6 7 7 Tactical Retreats 6 | . . 2 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 3 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 24 | . 6 9 9 . Terminals 16 | . 4 6 6 . Fabricators . | . . . . . Repair Stations 4 | . 1 1 2 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 77 | . 24 26 27 . Successful 49 | . 14 18 17 . Failed 27 | . 10 8 9 . Catastrophic 3 | . 1 1 1 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 48 | . 10 16 22 . Fabricators . | . . . . . Repair Stations 14 | . 8 2 4 . Recycling Units 6 | . 6 . . . Scanalyzers 8 | . . 8 . . Garrison Access 1 | . . . 1 . Terminal Hacks 28 | . 6 8 14 . Record 10 | . 1 3 6 . Prototype ID Bank 6 | . 3 2 1 . Emergency Access Points 2 | . . . 2 . Recycling Unit Index 1 | . . . 1 . Alert Level 3 | . 1 . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 5 2 2 . Scan Component 5 | . 3 1 1 . Repair 4 | . 2 1 1 . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 8 | . . 8 . . Insert Component 5 | . . 5 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 6 9 6 . Full Trace Events 5 | . 1 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 1 1 . Time 116 | . 52 26 38 . Parts Recycled . | . . . . . Recycled Matter 201 | . 201 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5269 | 106 1601 1715 1295 552 Spaces Moved 2423 | 73 784 819 539 208 Core 39 | 33 . 2 4 . Treads 625 | . . 300 325 . Legs 1396 | 40 560 378 210 208 Wheels 12 | . . 12 . . Hover 351 | . 224 127 . . Flight . | . . . . . Fastest Speed 50 | 50 120 52 110 110 Average Speed 165 | 88 170 167 157 185 Slowest Speed 700 | 120 260 240 700 186 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 8 98 66 42 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 13 | . 2 11 . . Terrain Destroyed 94 | . 2 44 9 39 Melee . | . . . . . Projectile 4 | . 2 . 2 . AOE 90 | . . 44 7 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3211 | 106 967 1035 811 292 Wait 157 | 10 50 30 67 . Move 2420 | 72 783 818 539 208 Hop . | . . . . . Pick Up 122 | 9 33 45 29 6 Fast Attach 7 | . 4 3 . . Attach 63 | 7 8 17 22 9 Detach 5 | 2 . 2 1 . Swap 53 | 2 18 13 12 8 Drop 52 | . 16 23 13 . Fire 258 | 4 55 81 76 42 Melee 69 | . . 3 52 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Aluminum Leg 385 | -10/Materials | Repaired Aluminum Leg 693 | -10/Materials | Discovered new exit (range 15) 895 | -10/Materials | Discovered new exit (range 9) 1142 | -10/Materials | Discovered new exit (range 7) 1289 | -10/Materials | Build established: Scavenger-Mutant 1708 | -10/Materials | Entered another Materials area 1708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -9/Materials | Lost 3 parts (1p2n) 2190 | -9/Materials | Discovered new exit (range 14) 2249 | -9/Materials | Build established: Mutant 2280 | -9/Materials | Repaired Datajack 2495 | -9/Materials | Discovered new exit (range 15) 3010 | -9/Materials | Core integrity fell below 50% 3148 | -9/Materials | Build established: Scavenger-Mutant 3339 | -9/Materials | Discovered new exit (range 16) 3423 | -9/Materials | Entered another Materials area 3423 | -8/Materials | Evolved 2 slots: Utility x2 3650 | -8/Materials | Build established: Mutant 4122 | -8/Materials | Discovered new exit (range 8) 4238 | -8/Materials | Destroyed 8 combat bots 4498 | -8/Materials | Discovered new exit (range 9) 4507 | -8/Materials | Lost 6 parts (1p3n2u) 4564 | -8/Materials | Central database locked down 4681 | -8/Materials | Repaired Deuterium Engine 4718 | -8/Materials | Identified exit to Garrison 4718 | -8/Materials | Entered Garrison 4816 | -8/Garrison | Core integrity fell below 50% 4862 | -8/Garrison | Triggered checkpoint 4885 | -8/Garrison | Triggered checkpoint 4910 | -8/Garrison | Core integrity fell below 20% 4949 | -8/Garrison | Lost 5 parts (1p1n1u2w) 4950 | -8/Garrison | Destroyed 11 combat bots 5008 | -8/Garrison | Triggered checkpoint 5147 | -8/Garrison | Discovered new exit (range 13) 5222 | -8/Garrison | Build established: Scavenger-Mutant 5228 | -8/Garrison | Triggered checkpoint 5270 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 41 matter. Acquired 22 matter. Acquired Imp. Heat Sink. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05147_ EXIT=FOUND 05228_ Beams of light sweep through the air. An alarm sounds. 05238_ Lgt. Armor Plating destroyed. 05240_ Lgt. Nuclear Core destroyed. 05244_ Imp. Aluminum Leg destroyed. 05250_ Hrd. Medium Armor Plating destroyed. 05258_ Hvy. Assault Rifle destroyed. 05262_ VSS Leg destroyed. 05267_ G-47 Trooper destroyed. 05268_ Aluminum Leg destroyed. 05269_ Identified Imp. Grenade Launcher. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#####?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# < #############?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????############## #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ????????????????# ################ ########### | | ????????????????# # | | ????????????????# ### @!########## # | | ????????????????????# =%#????????# ######## # | | ????????????????????##g##????????# #??????# # | | ?????????????????????# #?????????# #??????# # | | ?????????????????????# #?????????# #??????# # | | ?????????????????????# ?????????# #??????# # | | ?????????????????????# #?????????# #??????# # | | ?????????????????????# #?????????# #??????# # | | ?????????????????????###?????????# #?????## # | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????? | | ?????????????????????????????????########## # | | ????????????????????????????????????????### # | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ???????????????????????????????????????#### # | | ????????????????????????????????# | | ????????????????????????????????# | | ???????????????????????????????????######## | | ??????????????????????????????????????????## # | | ???????????????????????????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian One Hack Too Far Shopping List Storm Trooper Challenges ------------ None Game ------ Seed GrenadeEfficiencyDrive Manual? 0 Play Time 03:08:55 Cumulative 3.1 hours Start 2024.04.01 @ 22:01:23 End 2024.04.02 @ 22:48:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b29e5397-0c81-4184-b25c-163d53abad9e