Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.17 @ 10:46:38 Player: viper Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3477) 3477 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 6993 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Kinecellerator Core Shielding Weapon Shielding Light Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Targeting Computer Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod High-capacity Matter Pod Core Shielding Weapon Shielding Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Kinecellerator Storage Huge Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . 1 1 . . . . Weapon 2 | . . . . . 2 . Parts Attached 59 | 7 6 13 6 8 6 13 Power 15 | 1 2 6 . 3 1 2 Engine 14 | 1 2 6 . 3 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 1 3 4 2 3 2 Treads 1 | . . . 1 . . . Leg 16 | 2 1 3 3 2 3 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 1 1 1 . 1 Device 2 | . . . 1 . . 1 Storage 3 | 1 . 1 . 1 . . Processor 2 | 1 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 3 1 2 2 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 2 3 . 2 2 6 Ballistic Cannon 3 | . . . 1 . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 23 | . . 5 . . 1 17 Power 4 | . . 1 . . 1 2 Propulsion 9 | . . 3 . . . 6 Utility 2 | . . . . . . 2 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 8 | . . 2 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 98 93 100 99 89 Engine 15 | . 11 20 20 16 13 13 Leg 25 | . 25 19 12 33 28 22 Device 4 | . . . 3 8 7 6 Storage 11 | . 12 19 16 8 7 7 Processor 17 | . 25 20 20 16 14 13 Ballistic Gun 17 | . 25 19 17 8 21 19 Ballistic Cannon 4 | . . . 2 8 7 6 Naked Turns . | . . . . . . . Heaviest Build 116 | 17 19 31 33 110 116 114 Greatest Support 55 | 20 20 20 28 40 55 55 Greatest Overweight (x) 26 | 5 . 3 3 2 3 26 Average Overweight (x) 1 | . . 1 1 2 2 2 Largest Inventory Capacity 25 | 10 10 10 10 25 25 25 Average Capacity 19 | 9 10 10 10 24 25 25 Most Carried 22 | 4 10 10 10 18 20 22 Average Carried 13 | 1 6 9 8 13 18 20 Final Capacity 25 | 10 10 10 10 25 25 25 Final Carried 19 | 4 10 8 10 18 19 16 Class Distribution -------------------- 67% | Hacker-Mutant 27% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Sto Matter Collected 3104 | 251 294 876 99 770 237 577 Remotely . | . . . . . . . Salvage Created 4939 | . 386 1615 242 1164 379 1153 Parts 281 | . 30 110 8 60 24 49 Haulers Intercepted 9 | . 1 3 . 2 . 3 Recyclers Shooed 6 | . 2 1 . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 74 | . 6 26 . 20 5 17 Guns 52 | . 6 26 . 7 1 12 Cannons 22 | . . . . 13 4 5 Classes Destroyed 14 | . 6 4 . 2 1 1 Worker 12 | . 1 3 . 2 1 5 Builder 8 | . . 3 . . 1 4 Hauler 9 | . 1 3 . 2 . 3 Recycler 12 | . 2 2 3 3 2 . Mechanic 1 | . . 1 . . . . Operator 4 | . . 1 . 2 . 1 Watcher 15 | . 3 4 . 4 2 2 Swarmer 13 | . 4 6 . 2 1 . Grunt 37 | . 2 13 . 11 1 10 Brawler 1 | . . . . 1 . . Duelist 4 | . . . . . . 4 Sentry 13 | . . 7 . 4 . 2 Hunter 4 | . . . . 2 1 1 Programmer 2 | . . . . . 2 . Best Kill Streak 12 | . 6 6 2 5 5 12 Combat Bots Only 6 | . 2 4 . 3 2 6 Max Kills in Single Turn 3 | . 1 2 1 2 2 3 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Sto Damage Taken 3591 | . 204 832 . 494 65 1996 Core 940 | . 44 139 . 49 . 708 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . Core Remaining (%) 84 | 100 82 . 65 91 . . Volleys Fired 287 | . 37 101 5 82 12 50 Largest 4 | . 2 2 2 2 4 4 Hottest 119 | . 40 46 71 71 117 119 Shots Fired 655 | . 75 198 10 156 48 168 Gun 521 | . 75 198 7 82 36 123 Cannon 134 | . . . 3 74 12 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 655 | . 75 198 10 156 48 168 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 92 | . 28 51 59 92 11 19 Robot Miss Streak 2 | . 2 1 . 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 5 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 518 | . 61 168 8 129 36 116 Core Hits 223 | . 28 63 3 49 18 62 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 9 | . . . . 3 3 3 Destroy 3 | . . . . 1 1 1 Blast 6 | . . . . 2 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9276 | . 489 2404 178 2763 880 2562 Guns 6327 | . 489 2398 115 1117 470 1738 Cannons 2826 | . . . 63 1637 314 812 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 123 | . . 6 . 9 96 12 Kinetic 9153 | . 489 2398 178 2754 784 2550 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . . 2 4 Average Corruption 1 | . 1 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 5 . . . 5 7 Message Errors 5 | . . . . . 2 3 Matter Fused 5 | . 1 . . . 1 3 Energy Discharges 2 | . 1 . . . 1 . Data Loss (minor) 4 | . 2 . . . 1 1 Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 105 | . . . 3 27 48 27 Projectiles 105 | . . . 3 27 48 27 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 27 | . . . 1 13 3 10 Impact . | . . . . . . . Kinetic 24 | . . . 1 13 3 7 Secondary 3 | . . . . . . 3 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 16 | . . 1 . 2 7 6 Kicked 12 | . . 1 . 2 7 2 Crushed . | . . . . . . . Highest Temperature 770 | . 18 78 27 270 203 770 Average Temperature 110 | . 10 26 11 70 75 228 Received Heat Transfer 2298 | . 105 534 . 297 . 1362 Effects 53 | . . . . 3 . 50 Shutdowns 9 | . . . . . . 9 Energy Bleed 6 | . . . . 1 . 5 Interference 10 | . . . . 2 . 8 Matter Decay 6 | . . . . . . 6 Short Circuit 7 | . . . . . . 7 Damage (minor) 2 | . . . . . . 2 Damage (major) 12 | . . . . . . 12 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Peak Influence 418 | . 227 418 74 240 127 261 Initial 58 | . . 11 58 20 51 . Average 99 | . 65 186 60 87 47 108 Maximum Alert Level 2 | . 1 2 . 1 . 1 Low Security (%) 83 | 100 88 60 100 87 100 78 Level 1 16 | . 11 39 . 12 . 21 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 1 3 2 6 Investigation 5 | . . 1 1 . 1 2 Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . 1 . 3 . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Distress Signals 7 | . 1 3 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 9 33 . 26 7 27 Peak Tracking Total 8 | . 3 4 . 4 3 8 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Traps Triggered 4 | . 1 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Sto Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Machines Accessed 17 | . 6 3 1 3 1 3 Terminals 14 | . 5 3 . 2 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 47 | . 19 8 1 8 4 7 Successful 32 | . 13 6 1 5 3 4 Failed 15 | . 6 2 . 3 1 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 42 | . 17 8 . 6 4 7 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 29 | . 11 6 1 4 3 4 Record 6 | . . . . 3 3 . Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Open Door 2 | . . . 1 . . 1 Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 4 | . 1 2 . . . 1 Repair Station Index 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . Maintenance Status 4 | . 2 2 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 10 | . 3 2 . 2 1 2 Full Trace Events 8 | . 2 1 . 2 1 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 144 | . . . . . . 144 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Sto Turns Passed 5382 | 83 665 1106 266 1531 911 820 Spaces Moved 1997 | 59 435 379 98 488 320 218 Core 19 | 18 . . . . . 1 Treads 9 | . . . 9 . . . Legs 1969 | 41 435 379 89 488 320 217 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 192 Average Speed 212 | 117 120 192 242 260 263 267 Slowest Speed 1350 | 300 120 330 330 260 330 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 79 47 30 59 9 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 27 | . . . 1 10 1 15 Melee . | . . . . . . . Projectile 27 | . . . 1 10 1 15 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Total 2490 | 69 517 559 117 590 345 293 Wait 98 | . 35 59 . 4 . . Move 1991 | 58 434 378 97 487 319 218 Hop . | . . . . . . . Pick Up 24 | 4 4 2 4 6 1 3 Fast Attach 13 | 7 1 1 2 1 . 1 Attach 21 | . 1 6 . 2 3 9 Detach 2 | . . . . . . 2 Swap 25 | . 4 6 4 5 3 3 Drop 13 | . 1 5 5 1 . 1 Fire 287 | . 37 101 5 82 12 50 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick 12 | . . 1 . 2 7 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Junkyard | Identified exit to Materials 20 | -11/Junkyard | Discovered exit to Materials (range 16) 84 | -11/Junkyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 253 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 10) 311 | -10/Materials | Build established: Hacker-Mutant 633 | -10/Materials | Repaired Ion Engine 743 | -10/Materials | Discovered exit to Materials (range 4) 749 | -10/Materials | Entered another Materials area 749 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1186 | -9/Materials | Identified exit to Mines 1186 | -9/Materials | Discovered exit to Mines (range 16) 1200 | -9/Materials | Discovered exit to Mines (range 11) 1855 | -9/Materials | Entered Mines 2010 | -9/Mines | Met a Derelict shopkeep closing up shop 2102 | -9/Mines | Identified exit to Materials 2102 | -9/Mines | Discovered exit to Materials (range 9) 2121 | -9/Mines | Entered Materials 2121 | -8/Materials | Evolved 2 slots: Propulsion x2 3616 | -8/Materials | Identified exit to Factory 3616 | -8/Materials | Discovered exit to Factory (range 11) 3652 | -8/Materials | Entered Factory 3652 | -7/Factory | Evolved 2 slots: Weapon x2 4134 | -7/Factory | Build established: Hacker-Gunner 4555 | -7/Factory | Identified exit to Storage 4555 | -7/Factory | Discovered exit to Storage (range 3) 4563 | -7/Factory | Entered Storage 5175 | -7/Storage | Met a pair of Derelict thieves 5321 | -7/Storage | Lost 8 parts (4n1u3w) 5336 | -7/Storage | Core integrity fell below 50% 5368 | -7/Storage | Core integrity fell below 20% 5377 | -7/Storage | Lost 7 parts (2p1n1u3w) 5383 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05334_ Hvy. Assault Rifle destroyed. 05335_ Critical hit (Burn: +37). 05339_ Slammed into G-50 Soldier. 05339_ Imp. Ion Engine broken. 05339_ Destabilizing: Short circuit. 05340_ Broken Imp. Ion Engine destroyed. 05341_ Broken Assault Rifle destroyed. 05341_ Broken Enh. Autogun destroyed. 05346_ Hvy. Ion Engine destroyed. 05351_ Critical hit (Burn: +37). 05353_ R-06 Scavenger collects Ion Engine. 05359_ Critical hit (Burn: +37). 05369_ Acquired Adv. Assault Cannon. 05371_ G-47 Trooper destroyed. 05372_ Acquired 54 matter. 05373_ P-60 Hacker Shock Rifle blasted off. 05373_ P-60 Hacker knocked back. 05373_ Critical hit (Burn: +37). 05378_ Adv. Assault Cannon destroyed. 05379_ Slammed into G-50 Soldier. 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