Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 00:27:22 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1623) 1623 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5885 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 315/315 System Corruption 0% Temperature Cool (36) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Heat Sink Advanced Visual Processing Unit Energy Filter > --- WEAPON (3) ------- Plasma Rifle Force Rifle Heavy Plasma Cannon > --- INVENTORY (2) ---- Proton Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit Energy Filter > --- WEAPON ----------- Plasma Rifle Force Rifle Heavy Plasma Cannon > --- INVENTORY -------- Proton Missile Launcher Scythe [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Processor Advanced Visual Processing Unit Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 5 | 2 . . 1 1 1 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | 2 . . . . . . . Parts Attached 32 | 3 1 5 3 8 1 8 3 Power 6 | . . 1 . 1 . 2 2 Engine 4 | . . 1 . 1 . 2 . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 2 | 1 . . . 1 . . . Treads 2 | 1 . . . 1 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | . 1 . 1 1 1 . . Device 3 | . 1 . 1 . 1 . . Storage . | . . . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 . 4 2 5 . 6 1 Energy Gun 16 | 2 . 4 1 5 . 4 . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 1 | . . . . 1 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . 1 . . . Highest Loss Streak 1 | . . . . 1 . . . Average Slot Usage (%) 98 | . 92 100 100 94 100 99 94 Engine 12 | . 16 16 14 12 11 11 4 Treads 18 | . 16 16 14 20 22 22 17 Device 19 | . 9 16 27 13 19 22 22 Processor 6 | . . . . 10 11 11 11 Energy Gun 35 | . 50 50 38 36 34 26 22 Energy Cannon 2 | . . . . . . 6 11 Naked Turns . | . . . . . . . . Heaviest Build 36 | 8 9 18 22 22 25 31 36 Greatest Support 42 | 20 20 20 20 42 42 42 42 Greatest Overweight (x) 1 | . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 2 Average Capacity 1 | . 1 1 1 1 1 2 2 Most Carried 2 | 1 1 1 1 1 2 2 2 Average Carried 1 | . 1 . 1 1 1 2 2 Final Capacity 2 | 1 1 1 1 1 2 2 2 Final Carried 2 | 1 1 1 1 1 2 2 2 Class Distribution -------------------- 91% | Gunner 8% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 585 | 200 40 50 98 70 57 70 . Remotely . | . . . . . . . . Salvage Created 1942 | . 263 307 564 143 79 283 303 Parts 107 | . 16 25 28 13 3 15 7 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 3 | . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 4 11 15 5 1 5 3 Guns 34 | . 4 9 11 4 1 3 2 Cannons 3 | . . . . . . 2 1 AOE 6 | . . 2 4 . . . . Classes Destroyed 14 | . 5 4 2 1 1 1 . Worker 3 | . . 1 1 . 1 . . Builder 2 | . . 1 . 1 . . . Tunneler 1 | . 1 . . . . . . Hauler 2 | . . 2 . . . . . Recycler 5 | . 2 . 3 . . . . Operator 3 | . 1 1 . 1 . . . Watcher 1 | . . . . . . 1 . Swarmer 12 | . 1 7 1 . . 3 . Grunt 20 | . 3 3 8 3 . . 3 Brawler 1 | . . . 1 . . . . Duelist 3 | . . 1 2 . . . . Sentry 3 | . . . . 2 . 1 . Programmer 2 | . . . . . 1 1 . Assembled 3 | . . . 3 . . . . Best Kill Streak 6 | . 4 5 6 3 1 4 3 Combat Bots Only 5 | . 2 5 3 3 1 4 3 Max Kills in Single Turn 3 | . 2 3 2 2 1 1 1 Gunslinging 1 | . . 1 1 1 . . . Exploded 2 | . . 2 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 2434 | . 186 503 539 274 131 246 555 Core 1972 | . 151 404 439 227 103 197 451 Absorbed by Shields . | . . . . . . . . Redirected to Core 1552 | . 109 292 346 169 103 154 379 Core Remaining (%) 64 | 100 83 . 30 70 60 44 . Volleys Fired 108 | . 14 23 28 16 3 15 9 Largest 3 | . 3 3 3 3 3 3 3 Hottest 245 | . 120 189 189 207 207 245 245 Shots Fired 295 | . 34 69 66 45 9 45 27 Gun 262 | . 34 69 57 45 9 30 18 Cannon 24 | . . . . . . 15 9 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 258 | . 6 69 57 45 9 45 27 Explosive 9 | . . . 9 . . . . Electromagnetic 28 | . 28 . . . . . . Robot Hit Streak 36 | . 8 16 34 36 1 7 12 Robot Miss Streak 4 | . 3 2 2 2 4 3 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 3 4 2 . . . Max Gunslinging Chain 2 | . . 1 2 1 . . . Shots Hit Robots 189 | . 19 45 45 32 3 23 22 Core Hits 85 | . 10 23 23 10 3 8 8 Critical Hits 2 | . . . . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4425 | . 308 967 1157 667 107 656 563 Guns 3358 | . 261 743 830 663 107 382 372 Cannons 465 | . . . . . . 274 191 Explosions 597 | . 46 224 327 . . . . Melee . | . . . . . . . . Ramming 5 | . 1 . . 4 . . . Kinetic . | . . . . . . . . Thermal 3641 | . 79 743 830 663 107 656 563 Explosive 327 | . . . 327 . . . . Electromagnetic 452 | . 228 224 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . . 35 . Projectiles 35 | . . . . . . 35 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 356 | . 9 173 174 . . . . Shots 13 | . 1 7 5 . . . . Rammed 2 | . . . . 2 . . . Targets Rammed 3 | . 1 . . 2 . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 322 | . 322 . . . . . 60 Average Temperature 95 | . 112 . . . . . 28 Received Heat Transfer 563 | . 42 72 98 108 . 24 219 Effects 5 | . 5 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 3 | . 3 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 17 | . . 3 5 1 3 4 1 Heat Transferred 6294 | . 175 1443 1554 1221 148 881 872 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 485 | . 125 476 485 311 85 163 185 Average Influence 181 | . 45 305 350 229 55 81 90 Maximum Alert Level 2 | . . 2 2 1 . . . Low Security (%) 59 | 100 100 26 . 28 100 100 100 Level 1 29 | . . 28 72 71 . . . Level 2 11 | . . 45 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 . 1 1 3 . Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 2 . Reinforcement 4 | . 1 1 . 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 10 15 16 9 1 10 6 Peak Tracking Total 6 | . 4 6 3 3 1 4 6 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . . 2 . . 1 1 1 Indirectly 2 | . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 10 | . . 7 1 . . . 2 Max in Single Turn 6 | . . 6 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 2776 | 16 160 374 542 437 364 752 131 Spaces Moved 1463 | 7 66 177 256 228 228 442 59 Core . | . . . . . . . . Treads 1461 | 5 66 177 256 228 228 442 59 Legs 2 | 2 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 160 160 160 152 152 152 152 Average Speed 156 | 148 160 160 165 154 152 152 155 Slowest Speed 180 | 160 160 160 180 160 152 152 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 2 19 16 51 23 6 13 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 31 | . . . 31 . . . . Terrain Destroyed 82 | . 7 3 61 . . 10 1 Melee . | . . . . . . . . Projectile 11 | . . . . . . 10 1 AOE 71 | . 7 3 61 . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 1723 | 12 90 217 321 277 241 488 77 Wait 45 | 1 4 2 16 . . 17 5 Move 1456 | 6 65 176 255 227 227 441 59 Hop . | . . . . . . . . Pick Up 9 | 1 1 1 . . 6 . . Fast Attach 23 | 3 1 5 1 5 . 5 3 Attach 1 | . . . . . 1 . . Detach . | . . . . . . . . Swap 8 | . . . 2 3 . 3 . Drop 24 | 1 1 6 . 6 4 5 1 Fire 108 | . 14 23 28 16 3 15 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 1 . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 46 | . 3 4 19 18 . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Weapon slot (x2) 2 | -11/Scrapyard | Discovered new exit (range 1) 17 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 11) 177 | -10/Materials | Entered another Materials area 179 | -9/Materials | Reached level 2 314 | -9/Materials | Core integrity fell below 50% 325 | -9/Materials | Reached level 3 483 | -9/Materials | Build established: Gunner 509 | -9/Materials | Discovered new exit (range 16) 551 | -9/Materials | Entered Mines 556 | -9/Mines | Core integrity fell below 20% 558 | -9/Mines | Reached level 4 580 | -9/Mines | Upgraded with Utility slot (x1) 888 | -9/Mines | Excavation squad dispatched 888 | -9/Mines | A large section of the Mines collapsed 1047 | -9/Mines | Discovered new exit (range 8) 1093 | -9/Mines | Entered Materials 1094 | -8/Materials | Core integrity fell below 50% 1095 | -8/Materials | Reached level 5 1098 | -8/Materials | Upgraded with Propulsion slot (x1) 1182 | -8/Materials | Reached level 6 1524 | -8/Materials | Discovered new exit (range 3) 1530 | -8/Materials | Entered Factory 1532 | -7/Factory | Reached level 7 1632 | -7/Factory | Upgraded with Utility slot (x1) 1677 | -7/Factory | Discovered new exit (range 5) 1894 | -7/Factory | Entered another Factory area 1896 | -6/Factory | Reached level 8 2356 | -6/Factory | Core integrity fell below 50% 2522 | -6/Factory | Discovered new exit (range 19) 2646 | -6/Factory | Entered another Factory area 2647 | -5/Factory | Core integrity fell below 50% 2648 | -5/Factory | Reached level 9 2758 | -5/Factory | Reached level 10 2767 | -5/Factory | Core integrity fell below 20% 2777 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02744_ R-10 Processor heat damages Field Recycling Unit. 02745_ R-10 Processor heat spikes uncontrollably. 02748_ R-10 Processor heat damages Com. Wheel. 02749_ R-10 Processor heat spikes uncontrollably. 02750_ R-10 Processor heat damages Com. Wheel. 02755_ G-50 Soldier suffers critical hit. 02755_ G-50 Soldier destroyed. 02758_ Fabricator disabled. 02758_ Subcomponent Replicator disabled. 02758_ Reached level 10. 02758_ K-01 Serf cleans the Megafabricator. 02761_ U-05 Engineer builds a Door. 02765_ K-01 Serf collects debris. 02768_ G-67 Veteran destroyed. 02768_ K-01 Serf collects debris. 02771_ Hvy. Laser melted. 02771_ G-50 Soldier destroyed. 02771_ K-01 Serf collects debris. 02773_ U-05 Engineer builds a Door. 02775_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # #?????????##############?????????????????? | | # #?????????# * #?????????????????? | | # #?????????# #?????????????????? | | # #?????????# #?????????????????? | | # #?????????# #?????????????????? | | ### #?????????# #?????????????????? | | # ########??# #?????????????????? | | # #??# #?????????????????? | | + #### #?????????????????? | | # " " " + #?????????????????? | | # " " " #### #?????????????????? | | ?# " " " #??# #?????????????????? | | ?# " " " #??# #?????????????????? | | ??# " " " ##########;;##########??? ????????? | | ??# " " " #? 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" ##??????####+#### #????????????? | | ??# " ? ? ???????????? ??? #????????????? | | ??? ? ? ? ???????????? ??? #????????????? | | ??????????????????????????"" ??? + ???????????? | | ??????????????????????????"" ??? # ??????????? | | ??????????????????????????"" ???? #? ????????? | | ??????????????????????????"" ???? #?? ???????? | | ?????????????????????????? ???? #???##???????? | | ???????????????????????????? ????? #????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 34 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 22 Terrain Scan Density 110 Evasion (%) 40 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Levels Raised 9 | . . 2 1 2 1 1 2 XP Earned 16823 | 3000 450 3404 1984 2150 1650 2185 2000 XP Spent 13255 | 1550 . 2920 3000 2835 1650 1300 . Upgrades 45 | 3 . 16 8 12 4 2 . Propulsion Slot 1 | . . . . 1 . . . Utility Slot 2 | . . . 1 . 1 . . Weapon Slot 2 | 2 . . . . . . . Core Integrity 8 | . . 1 . 7 . . . Heat Dissipation 11 | . . 9 . 1 1 . . Energy Generation 3 | . . . . 3 . . . Inventory Capacity 2 | 1 . . . . 1 . . Sight Range 1 | . . . . . 1 . . Sensor Range 6 | . . 3 3 . . . . Terrain Scan Density 1 | . . . 1 . . . . Ranged Accuracy 4 | . . . 2 . . 2 . TH Damage % 4 | . . 3 1 . . . . Protomatter Created 480 | . 77 79 183 130 . 11 . Integrity Restored 963 | . 54 51 435 390 . 33 . Core 963 | . 54 51 435 390 . 33 . Protomatter Decayed 69 | . . 23 46 . . . . Game ------ Seed GlidesysCatalystDriver Manual? 0 Play Time 00:38:47 Cumulative 66.3 hours Start 2020.05.18 @ 22:45:04 End 2020.05.19 @ 00:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19447a5e-350a-4b38-82d6-7a8b6b15b675