Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.13 @ 07:07:50 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2287) 2287 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5825 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 543/850 Matter 193/300 Energy 84/290 System Corruption 6% Temperature Cool (726) Movement Treading (150) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (7) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Heavy Insulated Plating > --- WEAPON (2) ------- Proton Cannon Heavy Missile Launcher > --- INVENTORY (12) --- Light Deuterium Engine Flight Unit Flight Unit Cooled VTOL Module Cooled VTOL Module Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Weight Redist. System Maneuvering Thrusters Propulsion Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Heavy Insulated Plating > --- WEAPON ----------- Cooled Pulse Rifle Proton Cannon > --- INVENTORY -------- Light Deuterium Engine Flight Unit Flight Unit Cooled VTOL Module Cooled VTOL Module Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Weight Redist. System Maneuvering Thrusters Propulsion Shielding Heavy Missile Launcher [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Protection Heavy Insulated Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . 1 . . . . Propulsion 5 | . . 2 2 1 . Utility 3 | . . . . 1 2 Weapon . | . . . . . . Parts Attached 51 | 7 3 8 12 14 7 Power 11 | 1 1 4 2 2 1 Engine 9 | 1 1 4 1 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 19 | 2 . 2 6 8 1 Treads 14 | 2 . . 4 7 1 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 2 1 . Utility 6 | 2 1 . . 1 2 Device 2 | . . . . 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | 1 . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 1 2 4 3 3 Energy Gun 5 | 1 1 . 2 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 7 | . . 2 1 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 2 2 1 Parts Lost 8 | . . . 2 1 5 Power 1 | . . . 1 . . Propulsion 2 | . . . . 1 1 Utility 1 | . . . . . 1 Weapon 4 | . . . 1 . 3 Highest Loss Streak 1 | . . . 1 1 1 Average Slot Usage (%) 95 | . 100 99 97 96 88 Engine 12 | . 25 20 15 4 8 Core 3 | . . . . 9 3 Treads 36 | . 25 20 35 47 42 Leg 6 | . . 19 11 . . Device 3 | . . . . 6 7 Storage 16 | . 23 20 16 14 12 Energy Gun 7 | . 12 10 7 6 5 Ballistic Gun 3 | . 12 5 4 . . Launcher 4 | . . 4 3 6 4 Naked Turns . | . . . . . . Heaviest Build 63 | 18 26 35 36 42 63 Greatest Support 160 | 40 40 40 122 150 160 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 7 11 12 12 12 12 Most Carried 12 | 8 11 11 12 12 12 Average Carried 10 | 3 8 8 11 11 11 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 5 9 10 12 12 11 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1338 | 243 75 164 436 185 235 Remotely . | . . . . . . Salvage Created 2540 | . 97 375 1042 226 800 Parts 144 | . 8 30 59 12 35 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 4 12 18 3 12 Guns 25 | . 2 4 12 . 7 Cannons 1 | . . . . . 1 AOE 22 | . 2 8 5 3 4 Classes Destroyed 14 | . 2 4 6 1 1 Worker 8 | . . 4 4 . . Builder 5 | . . . 2 1 2 Tunneler 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 1 1 . Mechanic 1 | . . . . . 1 Operator 2 | . . 1 . 1 . Watcher 1 | . . . 1 . . Swarmer 7 | . 2 5 . . . Grunt 18 | . 2 5 6 1 4 Duelist 2 | . . . 1 . 1 Sentry 14 | . . 2 7 1 4 Hunter 5 | . . . 4 . 1 Programmer 3 | . . . . 1 2 Best Kill Streak 9 | . 2 8 9 3 5 Combat Bots Only 5 | . 2 5 5 1 3 Max Kills in Single Turn 4 | . 2 4 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2990 | . 68 192 800 384 1546 Core 452 | . 20 32 70 23 307 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 92 92 87 96 . Volleys Fired 161 | . 6 18 66 13 58 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 70 73 73 80 135 Shots Fired 259 | . 12 30 111 20 86 Gun 188 | . 12 24 91 10 51 Cannon 5 | . . . . . 5 Launcher 66 | . . 6 20 10 30 Special . | . . . . . . Kinetic 49 | . 6 6 37 . . Thermal 57 | . 3 . . 3 51 Explosive 36 | . . 6 20 7 3 Electromagnetic 117 | . 3 18 54 10 32 Robot Hit Streak 79 | . 6 12 55 65 79 Robot Miss Streak 3 | . 3 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 229 | . 8 24 101 18 78 Core Hits 136 | . 5 24 55 11 41 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7105 | . 163 1049 2635 458 2800 Guns 3247 | . 98 261 1271 151 1466 Cannons 82 | . . . . . 82 Explosions 3776 | . 65 788 1364 307 1252 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 532 | . 42 39 451 . . Thermal 1821 | . 91 74 97 93 1466 Explosive 2652 | . . 714 1267 163 508 Electromagnetic 2100 | . 30 222 820 202 826 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 3 | . . . . 1 3 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots 27 | . . . . . 27 Overflow Damage 143 | . . 32 42 . 69 Projectiles . | . . . . . . Explosions 143 | . . 32 42 . 69 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 256 | . 20 . 76 31 129 Shots 21 | . 1 . 6 1 13 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 745 | . 81 114 291 198 745 Average Temperature 109 | . 39 40 80 92 221 Received Heat Transfer 1056 | . 30 78 342 102 504 Effects 21 | . . . 2 . 19 Shutdowns 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Interference 4 | . . . 2 . 2 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 1 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . . 6 Heat Transferred 2573 | . 174 50 100 161 2088 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 1 2 2 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 517 | . 123 248 517 316 343 Initial 148 | . . 36 52 148 7 Average 139 | . 68 104 285 125 95 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 69 | 100 100 92 29 64 78 Level 1 24 | . . 7 44 35 21 Level 2 5 | . . . 26 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 4 8 3 5 Investigation 3 | . . 1 1 1 . Extermination 1 | . . . . 1 . Reinforcement 9 | . . 3 1 1 4 Assault . | . . . . . . Garrison 7 | . . . 6 . 1 Intercept . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 1 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 6 18 25 10 25 Peak Tracking Total 6 | . 3 6 5 2 5 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . 1 . 1 3 3 Max in Single Turn 2 | . 1 . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 2 1 1 . Terminals 5 | . 1 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 3 2 3 . Successful 2 | . 1 1 . . . Failed 8 | . 1 2 2 3 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 10 | . 2 3 2 3 . Terminals 10 | . 2 3 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Level Access Points 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3163 | 112 336 518 685 777 735 Spaces Moved 1653 | 66 192 278 293 450 374 Core 10 | 10 . . . . . Treads 1643 | 56 192 278 293 450 374 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 158 149 150 Average Speed 155 | 143 160 160 158 155 150 Slowest Speed 160 | 160 160 160 160 159 152 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 27 31 43 16 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 196 | . . 38 84 46 28 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 194 | . . 38 84 46 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1987 | 84 209 321 405 509 459 Wait 45 | . . 5 11 14 15 Move 1648 | 65 191 277 292 449 374 Hop . | . . . . . . Pick Up 46 | 12 7 9 13 5 . Fast Attach 20 | . . . 2 11 7 Attach 24 | 7 2 4 7 3 1 Detach 3 | . . . 2 1 . Swap 8 | . 1 4 3 . . Drop 32 | . 2 4 9 13 4 Fire 161 | . 6 18 66 13 58 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Power x1 267 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Hacker-Mutant 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x2 562 | -9/Materials | Identified exit to Materials 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Propulsion x2 1280 | -8/Materials | Garrison activated, responded to threat 1609 | -8/Materials | Identified exit to Factory 1609 | -8/Materials | Discovered exit to Factory (range 15) 1652 | -8/Materials | Entered Factory 1652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2345 | -7/Factory | Identified exit to Factory 2345 | -7/Factory | Discovered exit to Factory (range 16) 2429 | -7/Factory | Entered another Factory area 2429 | -6/Factory | Evolved 2 slots: Utility x2 3073 | -6/Factory | Found Hvy. Insulated Plating 3122 | -6/Factory | Garrison activated, responded to threat 3164 | -6/Factory | Self-destructed Last Messages --------------- area. 03158_ U-05 Engineer distress signal alerts nearby ally. 03158_ U-05 Engineer builds a Wall. 03159_ Overheating: Matter decay (-41). 03160_ Destroyed Lgt. Ion Engine. 03160_ Destroyed Welding Torch. 03160_ Destroyed Terrain Scanner. 03160_ Destroyed Wheel. 03160_ M-13 Machinist destroyed. 03160_ K-01 Serf collects debris. 03161_ Overheating: Energy bleed (-10). 03162_ Overheating: Proton Cannon damaged (-30). 03162_ Overheating: Adv. Treads damaged (-38). 03162_ K-01 Serf collects debris. 03162_ U-05 Engineer builds a Wall. 03162_ Destroyed Wheel. 03163_ Hvy. Missile Launcher permanently disabled. 03163_ Overheating: Short circuit. 03163_ K-01 Serf collects debris. 03164_ Overheating: Energy bleed (-25). 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