Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 20:35:07 Player: Clifton Shawgrass Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (131) 655 Value Destroyed (5059) 5059 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (894) 894 TOTAL SCORE: 11268 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 245 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 90/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (4) ---- Wheel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Airjet Airjet Gravmag System > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Nuclear Core Improved Medium Armor Plating Shield Generator Gauss Rifle [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 . . . 1 . . Weapon 2 | . . . . . . . 1 1 . . . . . Parts Attached 175 | 6 2 2 9 19 . 15 20 8 30 5 51 7 1 Power 25 | 1 . . 1 4 . 3 2 . 5 1 7 1 . Engine 13 | 1 . . 1 1 . 1 . . 4 . 4 1 . Core 12 | . . . . 3 . 2 2 . 1 1 3 . . Reactor . | . . . . . . . . . . . . . . Propulsion 45 | 2 . . 2 6 . 2 9 3 9 . 11 1 . Treads 18 | 2 . . 2 . . . 5 3 5 . 1 . . Leg 18 | . . . . 6 . 2 3 . 4 . 3 . . Wheel 1 | . . . . . . . . . . . 1 . . Hover 6 | . . . . . . . 1 . . . 5 . . Flight 2 | . . . . . . . . . . . 1 1 . Utility 40 | 1 1 1 3 2 . . 2 3 5 3 18 1 . Device 22 | . 1 1 2 . . . 1 2 2 1 12 . . Storage 1 | 1 . . . . . . . . . . . . . Processor 8 | . . . . 2 . . . 1 . 1 4 . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . 1 . . . 1 . 3 1 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 1 1 3 7 . 10 7 2 11 1 15 4 1 Energy Gun 21 | 2 1 1 3 1 . . 2 1 2 . 7 1 . Energy Cannon 8 | . . . . 2 . 1 . . 2 . 3 . . Ballistic Gun 11 | . . . . . . . 2 . 2 1 5 1 . Ballistic Cannon 12 | . . . . 3 . 5 1 1 2 . . . . Launcher 3 | . . . . . . . . . 3 . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . Slashing Weapon 7 | . . . . 1 . 2 2 . . . . 1 1 Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 71 | . . 1 2 2 . 3 1 4 20 . 24 8 6 Power 8 | . . . . . . 1 . . 1 . 4 1 1 Propulsion 22 | . . . . . . 2 . 1 7 . 8 3 1 Utility 17 | . . . . . . . 1 2 6 . 2 4 2 Weapon 24 | . . 1 2 2 . . . 1 6 . 10 . 2 Highest Loss Streak 9 | . . 1 2 1 . 1 1 4 9 . 9 8 6 Average Slot Usage (%) 88 | . 91 99 95 99 100 91 89 90 82 85 86 69 18 Engine 4 | . 14 14 11 2 . . . . 5 3 9 5 4 Core 4 | . . . . 8 11 10 9 7 1 1 2 . . Treads 11 | . 28 28 30 6 . . 10 30 18 7 1 . . Leg 11 | . . . . 26 33 24 5 . 10 23 6 6 . Hover 2 | . . . . . . . 6 . . . 9 9 . Device 9 | . 5 14 13 7 . . 9 8 11 10 13 20 . Storage 5 | . 14 14 11 11 11 11 9 7 3 . . . . Processor 7 | . . . . 6 22 22 13 5 1 . 7 4 . Protection 5 | . . . 7 7 . . 2 5 7 13 8 1 3 Energy Gun 6 | . 28 27 21 14 . . 2 5 3 7 6 5 . Energy Cannon 1 | . . . . 1 . 1 . . 2 . 5 . . Ballistic Gun 4 | . . . . . . . 3 . 6 16 10 2 . Ballistic Cannon 4 | . . . . 2 11 11 11 8 4 . . . . Slashing Weapon 3 | . . . . 2 11 8 6 7 1 . . 2 2 Naked Turns 23 | . . . . . . . . . . . . . 23 Heaviest Build 52 | 10 13 13 18 21 20 23 28 31 52 28 52 37 22 Greatest Support 112 | 40 40 40 60 60 30 35 84 112 104 30 30 22 3 Greatest Overweight (x) 10 | . . . . . . 1 3 . 2 2 10 5 7 Average Overweight (x) . | . . . . . . . 1 . . . 1 1 2 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 5 4 4 4 4 Most Carried 6 | 2 6 6 6 6 6 6 6 6 6 4 4 2 1 Average Carried 4 | . 3 5 5 5 5 5 4 4 4 3 3 1 1 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 2 6 5 6 6 6 5 6 5 4 4 1 1 1 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Mutant 13% | Scavenger-Skirmisher 12% | Scavenger-Tank 8% | Gladiator 4% | Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Matter Collected 3360 | 229 51 20 66 256 . 393 150 344 612 . 1036 200 3 Remotely . | . . . . . . . . . . . . . . Salvage Created 4562 | . 344 77 318 1155 . 406 172 190 815 . 855 168 62 Parts 219 | . 23 2 22 63 . 17 10 14 28 . 34 4 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . 4 . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 4 2 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Combat Hostiles Destroyed 94 | . 6 2 6 15 . 13 3 3 28 . 14 3 1 Melee 10 | . . . . . . 6 . 1 3 . . . . Guns 47 | . 6 1 5 15 . . 2 . 3 . 11 3 1 Cannons 18 | . . . . . . 7 1 2 5 . 3 . . AOE 19 | . . 1 1 . . . . . 17 . . . . Classes Destroyed 13 | . 2 . 3 4 . 1 1 1 1 . . . . Worker 15 | . . . . 14 . . . 1 . . . . . Builder 2 | . . . . 2 . . . . . . . . . Tunneler 6 | . . . . 4 . . . 1 . . 1 . . Recycler 6 | . . . . 6 . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . Watcher 5 | . 2 . 2 . . . 1 . . . . . . Swarmer 17 | . . . 1 9 . 3 . . 4 . . . . Grunt 56 | . 6 2 5 6 . 9 2 2 18 . 4 2 . Brawler 4 | . . . . . . . 1 . 2 . . 1 . Duelist 2 | . . . 1 . . . . . 1 . . . . Sentry 6 | . . . . . . . . . 3 . 3 . . Hunter 4 | . . . . . . 1 . . . . 2 . 1 Programmer 6 | . . . . . . . . 1 . . 5 . . Best Kill Streak 9 | . 2 4 3 8 . 3 3 2 9 . 3 2 1 Combat Bots Only 9 | . 2 4 3 4 . 3 3 2 9 . 3 2 1 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 1 1 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 1 . . . . . 3 . . . . Melee 1 | . . . . . . 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Damage Taken 9957 | . 231 77 225 648 . 723 110 952 2397 1 2910 620 1063 Core 1445 | . 83 . 12 65 . 96 18 16 292 . 219 99 545 Absorbed by Shields 180 | . . . . . . . . . . . 84 61 35 Core Remaining (%) 74 | 100 . 66 . . . 56 96 . . 56 . . . Volleys Fired 373 | . 20 4 26 98 5 30 11 16 56 . 83 19 5 Largest 4 | . 2 2 2 2 1 2 3 2 3 . 4 2 2 Hottest 273 | . 105 105 130 130 48 128 118 93 161 . 273 113 113 Shots Fired 686 | . 37 6 42 166 5 44 26 30 93 1 207 22 7 Gun 462 | . 37 6 42 146 . . 14 6 15 1 166 22 7 Cannon 201 | . . . . 20 5 43 12 24 56 . 41 . . Launcher 22 | . . . . . . . . . 22 . . . . Special 1 | . . . . . . 1 . . . . . . . Kinetic 251 | . . . . 11 5 38 19 24 37 1 94 18 4 Thermal 339 | . 17 4 33 155 . 5 . . 8 . 110 4 3 Explosive 22 | . . . . . . . . . 22 . . . . Electromagnetic 73 | . 20 2 9 . . . 7 6 26 . 3 . . Robot Hit Streak 19 | . 5 7 8 13 . 5 6 10 19 . 16 5 3 Robot Miss Streak 5 | . 3 . 4 4 . 3 2 4 3 . 5 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 458 | . 22 6 27 110 . 38 19 24 56 . 129 18 9 Core Hits 241 | . 13 3 16 45 . 18 10 7 73 . 38 9 9 Critical Hits 15 | . . . . 2 . 6 2 2 . . 2 . 1 Critical Kills 8 | . . . . 2 . 4 . . . . 1 . 1 Critical Parts Destroyed 7 | . . . . . . 2 2 2 . . 1 . . Melee Attacks 47 | . . . . 5 . 16 1 6 5 . . 6 8 Impact 12 | . . . . . . . . . . . . 6 6 Slashing 34 | . . . . 5 . 15 1 6 5 . . . 2 Piercing 1 | . . . . . . 1 . . . . . . . Sneak Attacks 7 | . . . . 2 . 2 1 2 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 13158 | . 412 166 602 1971 . 1426 607 984 3402 3 2956 425 204 Guns 5204 | . 359 88 393 1370 . . 214 83 125 . 2196 301 75 Cannons 3079 | . . . . 237 . 747 135 382 910 . 668 . . Explosions 2628 | . 49 78 209 . . . 93 . 2199 . . . . Melee 2028 | . . . . 364 . 677 153 519 118 . . 124 73 Ramming 219 | . 4 . . . . 2 12 . 50 3 92 . 56 Kinetic 3485 | . . . . 185 . 671 232 382 521 . 1196 255 43 Thermal 4187 | . 151 136 503 1422 . 76 93 . 95 . 1633 46 32 Explosive 2199 | . . . . . . . . . 2199 . . . . Electromagnetic 1040 | . 257 30 99 . . . 117 83 419 . 35 . . Impact 154 | . . . . . . . . . . . . 124 30 Slashing 1845 | . . . . 364 . 648 153 519 118 . . . 43 Piercing 29 | . . . . . . 29 . . . . . . . Highest Corruption 22 | . . . . . . . . 4 12 12 17 22 22 Average Corruption 9 | . . . . . . . . 1 10 12 8 18 22 Corruption Purged . | . . . . . . . . . . . . . . Effects 257 | . . . . . . . . 3 107 15 90 33 9 Message Errors 48 | . . . . . . . . . 17 4 21 6 . Matter Fused 54 | . . . . . . . . . 28 2 18 6 . Heat Flow Errors 23 | . . . . . . . . . 9 4 8 2 . Energy Discharges 22 | . . . . . . . . 1 13 1 6 1 . Parts Rejected 6 | . . . . . . . . . 2 . 1 1 2 Data Loss (minor) 26 | . . . . . . . . 1 10 . 11 3 1 Data Loss (major) 6 | . . . . . . . . . 2 1 2 1 . Misfires 6 | . . . . . . . . . 1 1 1 3 . Alerts 5 | . . . . . . . . . 5 . . . . Misdirections 21 | . . . . . . . . . 7 2 7 3 2 Targeting Errors 32 | . . . . . . . . 1 11 . 12 5 3 Weapon Failures 8 | . . . . . . . . . 2 . 3 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 462 | . . . 21 86 . 113 99 25 47 . 33 . 38 Projectiles 94 | . . . . 5 . 12 . 13 31 . 33 . . Explosions 43 | . . . 21 . . . 6 . 16 . . . . Melee 325 | . . . . 81 . 101 93 12 . . . . 38 Knockbacks 25 | . 1 . . 6 . 4 2 4 5 . 2 . 1 Impact 4 | . 1 . . . . . . . . . 2 . 1 Kinetic 19 | . . . . 4 . 4 2 4 5 . . . . Secondary 2 | . . . . 2 . . . . . . . . . Self-Inflicted Damage 275 | . . 21 32 . . 1 43 . 135 1 19 . 23 Shots 7 | . . 1 1 . . . 1 . 4 . . . . Rammed 51 | . 1 . . . . 1 1 . 11 2 13 . 22 Targets Rammed 65 | . 1 . . . . 1 1 . 18 2 20 . 22 Kicked 14 | . . . . . . . . . 7 . 7 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 396 | . 191 53 54 168 30 315 15 30 227 193 396 148 27 Average Temperature 75 | . 55 37 16 41 16 99 7 30 72 77 124 74 18 Received Heat Transfer 2319 | . 129 30 66 174 . 216 36 108 924 . 429 207 . Effects 5 | . . . . . . 1 . . . . 4 . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . Interference 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . 1 . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . 1 1 . 4 . . . . . . 13 . . Heat Transferred 8409 | . 323 248 1066 3441 . 150 100 . 222 . 2684 100 75 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 1 2 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Peak Influence 1337 | . 169 105 444 544 . 237 149 85 1337 701 410 . . Average Influence 351 | . 71 104 316 368 . 67 38 19 849 701 244 . . Maximum Alert Level 4 | . . . 2 2 . 1 . . 4 3 2 . . Low Security (%) 42 | 100 100 100 10 3 . 96 100 100 6 . 29 . . Level 1 29 | . . . 59 68 . 3 . . 8 . 69 . . Level 2 10 | . . . 30 27 . . . . 23 . . . . Level 3 9 | . . . . . . . . . 27 100 . . . Level 4 8 | . . . . . . . . . 34 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 2 1 . 1 1 4 . 1 13 . . Investigation 12 | . 2 . . 1 . 1 . 1 . 1 6 . . Extermination 7 | . . . . . . . . 2 . . 5 . . Reinforcement 6 | . . . 2 . . . 1 1 . . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Distress Signals 3 | . . . 2 . . . 1 . . . . . . Communications Jammed 1 | . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . 1 . . Times Spotted 149 | . 10 1 24 23 . 11 9 8 35 . 23 3 2 Peak Tracking Total 7 | . 3 1 6 4 . 3 4 3 7 . 4 3 2 Tactical Retreats 17 | . 1 . 1 4 . . . . 9 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Traps Triggered 8 | . 1 . . . . . . 1 3 . 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Machines Disabled 18 | . . . 1 1 . 1 2 1 6 . 6 . . Max in Single Turn 1 | . . . 1 1 . 1 1 1 1 . 1 . . Garrison Relay 4 | . . . . . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Machines Accessed 19 | . 1 . . 1 4 1 1 2 . 1 8 . . Terminals 8 | . 1 . . . . 1 1 1 . . 4 . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . Total Hacks 98 | . 4 . . 1 48 4 5 9 . 3 24 . . Successful 79 | . 1 . . 1 48 3 5 8 . 1 12 . . Failed 19 | . 3 . . . . 1 . 1 . 2 12 . . Catastrophic 8 | . 1 . . . . . . 1 . 1 5 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . . 5 . . . . . . . . Terminals 31 | . 4 . . . . 4 5 7 . . 11 . . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations 8 | . . . . . . . . . . . 8 . . Recycling Units 3 | . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . 3 . . Terminal Hacks 70 | . 1 . . 1 48 3 5 6 . . 6 . . Record 55 | . . . . . 48 3 . 3 . . 1 . . Part Schematic 1 | . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . 1 . . Dispatch Records 2 | . . . . . . . . 1 . . 1 . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 2 . . 2 . . Unlock Access 2 | . . . . . . . . 1 . . 1 . . Coupler Status 2 | . . . . . . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . . 1 . 2 . 1 7 . . Full Trace Events 10 | . 1 . . . . 1 . 1 . 1 6 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 16 | . . . . . . . . . . . 16 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . . . . 11 . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released 16 | . . . . . . . . . 16 . . . . Machine Destruction 16 | . . . . . . . . . 16 . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Total Allies 5 | . . 5 . . . . . . . . . . . Largest Group 5 | . . 5 5 1 . . . . . . . . . Highest-Rated Group 85 | . . 85 85 16 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 50 | . . . 44 6 . . . . . . . . . Total Damage 658 | . . . 580 78 . . . . . . . . . Kills 14 | . . . 11 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Turns Passed 12876 | 112 391 263 625 1101 1040 1059 734 1119 2658 290 2857 556 71 Spaces Moved 6748 | 62 182 154 325 621 781 380 308 470 1377 203 1528 346 11 Core 21 | 8 . . . . . . . . . . 1 1 11 Treads 2181 | 54 182 154 325 77 . . 142 470 774 . 3 . . Legs 2963 | . . . . 544 781 380 41 . 603 203 344 67 . Wheels . | . . . . . . . . . . . . . . Hover 1582 | . . . . . . . 125 . . . 1179 278 . Flight 1 | . . . . . . . . . . . 1 . . Fastest Speed 50 | 50 160 160 160 120 120 120 150 160 120 120 112 126 50 Average Speed 149 | 145 160 160 160 124 120 124 186 160 167 128 154 139 168 Slowest Speed 550 | 160 160 160 160 160 120 150 250 162 180 180 550 300 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 33 38 27 91 91 53 33 15 84 5 27 60 3 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . 1 . 2 . . . . . 1 . Spaces Dug 2 | . . . . 2 . . . . . . . . . Terrain Destroyed 291 | . 3 8 9 6 5 17 44 1 188 . 10 . . Melee . | . . . . . . . . . . . . . . Projectile 46 | . . . . 6 5 17 7 1 . . 10 . . AOE 245 | . 3 8 9 . . . 37 . 188 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Total 8802 | 81 244 165 388 775 879 892 449 792 1621 233 1848 389 46 Wait 1222 | 12 34 5 16 4 92 439 79 288 110 11 121 11 . Move 6730 | 61 181 153 324 620 780 379 307 469 1371 202 1527 345 11 Hop . | . . . . . . . . . . . . . . Pick Up 73 | 2 5 . 7 11 1 5 12 3 9 5 13 . . Fast Attach 81 | 6 1 . 2 3 . . 5 3 17 4 33 6 1 Attach 47 | . . 1 2 7 . 2 7 4 10 1 12 1 . Detach 17 | . . . . 3 . . 3 1 2 1 6 1 . Swap 47 | . 1 1 5 9 . 13 8 1 3 . 6 . . Drop 87 | . 1 1 6 15 1 7 15 1 6 7 27 . . Fire 373 | . 20 4 26 98 5 30 11 16 56 . 83 19 5 Melee 46 | . . . . 5 . 16 1 6 5 . . 6 7 Ram 30 | . . . . . . . . . . . 8 . 22 Kick 27 | . . . . . . 1 . . 12 2 12 . . Crush 7 | . 1 . . . . . 1 . 5 . . . . Escape Stasis 15 | . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: [*Low x2] / Gar) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 9) 504 | -10/Materials | Entered Mines 721 | -10/Mines | Learned location of 1 exit from Materials 734 | -10/Mines | Discovered new exit (range 10) 756 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 5 allies 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Identified exit to Mines 772 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1286 | -9/Materials | Build established: Scavenger-Mutant 1392 | -9/Materials | Entered Mines 1392 | -9/Mines | Accompanied by 1 ally 1448 | -9/Mines | Learned Materials interactive machine intel 1450 | -9/Mines | Learned location of Storage (-8) 1565 | -9/Mines | Learned Materials terminal intel 1859 | -9/Mines | Build established: Mutant 2170 | -9/Mines | Met a Derelict shopkeep closing up shop 2280 | -9/Mines | Discovered new exit (range 13) 2364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2364 | -9/Mines | Discovered new exit (range 5) 2417 | -9/Mines | Build established: Scavenger-Mutant 2493 | -9/Mines | Entered Exiles 2512 | -9/Exiles | Discovered new exit (range 15) 2653 | -9/Exiles | Met 8R-AWN 2675 | -9/Exiles | Met EX-HEX 2722 | -9/Exiles | Met EX-DEC 2767 | -9/Exiles | Visited The Gauntlet 2923 | -9/Exiles | Learned location of Zion (-7) 2970 | -9/Exiles | Discovered new exit (range 10) 3084 | -9/Exiles | Met EX-BIN 3203 | -9/Exiles | Aligned with FarCom system 3204 | -9/Exiles | Given EX-Vault access code 3533 | -9/Exiles | Entered Mines 4221 | -8/Mines | Build established: Mutant 4472 | -8/Mines | Discovered new exit (range 15) 4592 | -8/Mines | Entered Materials 4592 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4593 | -8/Materials | Loaded intel: 19 interactive machine locations 4594 | -8/Materials | Loaded intel: 12 terminal locations 5269 | -8/Materials | Discovered new exit (range 13) 5326 | -8/Materials | Entered Factory 5326 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5405 | -7/Factory | Build established: Gladiator 6206 | -7/Factory | Lost 4 parts (1n2u1w) 6364 | -7/Factory | Identified exit to Garrison 6445 | -7/Factory | Entered Garrison 6470 | -7/Garrison | Triggered checkpoint 6492 | -7/Garrison | Garrison Relay disabled 6606 | -7/Garrison | Triggered checkpoint 6609 | -7/Garrison | Triggered checkpoint 6611 | -7/Garrison | Build established: Assassin 6649 | -7/Garrison | Destroyed 9 combat bots 6791 | -7/Garrison | Discovered new exit (range 10) 6836 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6880 | -7/Garrison | Triggered checkpoint 6897 | -7/Garrison | System corruption reached 10% 6934 | -7/Garrison | Garrison Relay disabled 7027 | -7/Garrison | Triggered checkpoint 7341 | -7/Garrison | Discovered new exit (range 15) 7364 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7402 | -7/Garrison | Triggered checkpoint 7410 | -7/Garrison | Build established: Scavenger-Tank 7443 | -7/Garrison | Lost 3 parts (1n2w) 7450 | -7/Garrison | Garrison Relay disabled 7697 | -7/Garrison | Triggered checkpoint 7716 | -7/Garrison | Build established: Scavenger-Mutant 7853 | -7/Garrison | Lost 9 parts (4n3u2w) 7956 | -7/Garrison | Lost 5 parts (1p2n1u1w) 8128 | -7/Garrison | Triggered checkpoint 8175 | -7/Garrison | Garrison Relay disabled 8233 | -7/Garrison | Discovered new exit (range 13) 8331 | -7/Garrison | Build established: Scavenger-Skirmisher 9103 | -7/Garrison | Entered Factory 9372 | -7/Factory | Discovered new exit (range 10) 9393 | -7/Factory | Entered another Factory area 9393 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9468 | -6/Factory | Build established: Scavenger-Tank 9566 | -6/Factory | Repaired Autogun 9620 | -6/Factory | Identified exit to Garrison 9863 | -6/Factory | Lost 4 parts (3n1w) 10150 | -6/Factory | Build established: Scavenger-Skirmisher 10600 | -6/Factory | Build established: Scavenger-Tank 10770 | -6/Factory | Discovered new exit (range 15) 10908 | -6/Factory | Discovered new exit (range 16) 11298 | -6/Factory | System corruption reached 10% 11440 | -6/Factory | Build established: Scavenger-Gunner 11621 | -6/Factory | Lost 9 parts (2p3n1u3w) 12145 | -6/Factory | Lost 5 parts (1p1u3w) 12250 | -6/Factory | Entered Lower Caves 12402 | -6/Lower Caves | Build established: Scavenger-Mutant 12704 | -6/Lower Caves | Lost 8 parts (1p3n4u) 12763 | -6/Lower Caves | Discovered new exit (range 16) 12806 | -6/Lower Caves | Entered another Lower Caves area 12838 | -6/Lower Caves | Core integrity fell below 50% 12861 | -6/Lower Caves | Core integrity fell below 20% 12877 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12851_ Slammed into H-66 Slayer. 12854_ Penetrated by Slug. 12854_ Slammed into H-66 Slayer. 12857_ Slug penetrates Wall. 12857_ Slammed into H-66 Slayer. 12863_ System corrupted: Component data lost. 12863_ Slammed into H-66 Slayer. 12863_ Penetrated by Slug. 12864_ Slammed into H-66 Slayer. 12864_ H-66 Slayer knocked back. 12865_ Slammed into H-66 Slayer. 12867_ Slug penetrates Wall. 12867_ Penetrated by Slug. 12867_ Slammed into H-66 Slayer. 12871_ Penetrated by Slug. 12872_ Slammed into H-66 Slayer. 12873_ Acquired Power Sword. 12875_ Acquired 3 matter. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????##???????????????? | | ??????????????????????????# #???????????????? | | ???????????????????????### ???????????????? | | ???????????????????????# ????????????????? | | ??????????????????????## #????????????????? | | ????????????# ???????## ?????????????????? | | ????????????# ####### #?????????????????? | | ????????????# ##????????????????? | | ????????????# %%%##???????????????? | | ????????????????# %%%%#???????????????? | | ????????????????# %%%%#???????????????? | | ????????????????## % @/h#???????????????? | | ?????????????????## ##%%##??????????????? | | ??????????????????# ###%%%#??????????????? | | ??????????????????## ##?#%%%#??????????????? | | ???????????????????# ???#####??????????????? | | ?????????????????? ??????????????????????? | | ?????????????????### ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? ????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 26 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 20 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Fist Fight Hey, That's Mine! Leap Before You Look Librarian Made in Tau Ceti IV Oops Party Time Please Form A Line Remodeling Serviceable Loadout System Compromised The More The Merrier Tourist Challenges ------------ None Game ------ Seed BombardmentPhaseThruster Manual? 0 Play Time 01:56:43 Cumulative 5.9 hours Start 2019.12.21 @ 18:38:35 End 2019.12.21 @ 20:35:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e17227f2-14c8-43e9-9bb2-1025bfb40e96