Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 22:48:50 Player: Sudoku Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (261) 261 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2051 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Flight Unit Flight Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Scythe > --- INVENTORY (6) ---- Light Ion Engine Improved Deuterium Engine Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Spiked Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Reflective Plating > --- WEAPON ----------- Light Assault Rifle Scythe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Small Matter Pod [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 25 | 8 . . 5 . 5 7 Power 3 | 1 . . . . 1 1 Engine 2 | 1 . . . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 . 3 5 Treads 1 | . . . . . 1 . Leg 5 | 2 . . . . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 2 . . 4 Utility 4 | 2 . . 2 . . . Device 1 | 1 . . . . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 6 | 3 . . 1 . 1 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . 1 . . 9 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 7 | . . . 1 . . 7 Average Slot Usage (%) 89 | . 100 100 82 88 99 65 Engine 9 | . 14 14 11 11 11 1 Core 1 | . . . . . . 7 Treads 4 | . . . . . 8 1 Leg 23 | . 28 28 22 22 30 2 Flight 9 | . . . 7 22 4 29 Device 2 | . 14 14 1 . . . Storage 11 | . 14 14 11 11 11 11 Protection 7 | . . . 10 11 11 . Ballistic Gun 13 | . 28 28 20 11 11 1 Slashing Weapon 6 | . . . . . 10 10 Naked Turns . | . . . . . . . Heaviest Build 16 | 12 12 12 15 14 16 11 Greatest Support 35 | 20 20 20 20 20 35 20 Greatest Overweight (x) 3 | 2 . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 5 | 4 6 5 6 6 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 3 Class Distribution -------------------- 89% | Mutant 5% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 562 | 294 . 66 97 . 45 60 Remotely 195 | 129 . 66 . . . . Salvage Created 658 | 85 . 54 154 . . 365 Parts 38 | 7 . 6 15 . . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . . 3 8 . . 4 Melee 3 | . . . . . . 3 Guns 12 | . . 3 8 . . 1 Classes Destroyed 4 | 2 . 1 1 . . . Worker 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Swarmer 14 | . . 3 7 . . 4 Sentry 1 | . . . 1 . . . Best Kill Streak 4 | 1 . 3 4 . . 3 Combat Bots Only 4 | . . 3 4 . . 3 Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1378 | . . 64 402 . . 912 Core 423 | . . 18 66 . . 339 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 57 | 9 . 6 29 . . 13 Largest 2 | 2 . 2 2 . . 1 Hottest 40 | 40 . 40 40 . . 20 Shots Fired 92 | 18 . 12 49 . . 13 Gun 92 | 18 . 12 49 . . 13 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 92 | 18 . 12 49 . . 13 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 8 . 5 7 . . 4 Robot Miss Streak 4 | 1 . 4 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 74 | 13 . 6 31 . . 24 Core Hits 34 | 6 . 4 13 . . 11 Critical Hits 2 | . . . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 20 | . . . . . . 20 Impact . | . . . . . . . Slashing 20 | . . . . . . 20 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1328 | 96 . 67 237 . . 928 Guns 480 | 96 . 67 237 . . 80 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 848 | . . . . . . 848 Ramming . | . . . . . . . Kinetic 480 | 96 . 67 237 . . 80 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 848 | . . . . . . 848 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 240 | . . . . . . 240 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 240 | . . . . . . 240 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 9 | . . . 9 . . . Average Temperature 9 | . . . 9 . . . Received Heat Transfer 96 | . . . 96 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 198 | 15 9 73 198 76 . . Average Influence 58 | 4 9 69 86 76 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . . 3 12 . . 15 Peak Tracking Total 10 | . . 3 7 . . 10 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 3 . 1 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . 9 . 7 . Successful 14 | . . . 7 . 7 . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 6 . . . Terminals 7 | . . . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 3 . 7 . Part Schematic 7 | . . . . . 7 . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . Terminals 2 | . . . 2 . . . Track 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 42 | . . . . 42 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1312 | 138 14 150 221 18 564 207 Spaces Moved 1060 | 65 12 106 119 16 456 286 Core 21 | 14 . . . . . 7 Treads . | . . . . . . . Legs 762 | 51 12 106 119 16 456 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 277 | . . . . . . 277 Fastest Speed 31 | 50 120 120 120 120 120 31 Average Speed 96 | 108 120 120 120 120 120 35 Slowest Speed 200 | 150 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 6 36 14 10 68 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1240 | 116 11 120 157 15 473 348 Wait 57 | 25 . 2 2 . 5 23 Move 1046 | 64 11 105 118 15 455 278 Hop 4 | . . . . . . 4 Pick Up 18 | 10 . 3 . . 3 2 Fast Attach 10 | 3 . . 4 . 2 1 Attach 10 | 4 . . . . . 6 Detach 1 | . . . . . . 1 Swap 5 | 1 . . 1 . 3 . Drop 11 | . . 3 3 . 5 . Fire 57 | 9 . 6 29 . . 13 Melee 20 | . . . . . . 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 10) 153 | -10/Materials | Entered Mines 220 | -10/Mines | Assembled infested the area 225 | -10/Mines | Assisted by a Guerilla fighting off Assembled 297 | -10/Mines | Discovered new exit (range 5) 303 | -10/Mines | Entered Materials 303 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 458 | -9/Materials | Discovered new exit (range 16) 524 | -9/Materials | Entered Mines 537 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 542 | -9/Mines | Entered Zion 542 | -7/Zion | Accompanied by 1 ally 592 | -7/Zion | Led the pair of lost Derelicts to a safe place 762 | -7/Zion | Learned 4 Factory zone layouts 1083 | -7/Zion | Discovered new exit (range 8) 1106 | -7/Zion | Entered Proximity Caves 1133 | -6/Proximity Caves | Core integrity fell below 50% 1147 | -6/Proximity Caves | Core integrity fell below 20% 1161 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 1292 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1313 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01267_ Sneak attack on 63-8Z2(b). 01267_ Destroyed Lgt. Treads. 01267_ Destroyed Great Maul. 01270_ Sneak attack on 63-8Z2(b). 01270_ 63-8Z2(b) destroyed. 01273_ Acquired Imp. Deuterium Engine. 01276_ Sneak attack on L-41 Fighter. 01276_ Destroyed Carbon-fiber Leg. 01276_ Destroyed Imp. Deuterium Engine. 01279_ Sneak attack on L-41 Fighter. 01279_ Destroyed Carbon-fiber Leg. 01279_ Destroyed Axe. 01279_ Destroyed Microactuators. 01279_ Destroyed Imp. Melee Analysis Suite. 01279_ L-41 Fighter destroyed. 01291_ G-50 Soldier springs to life. 01291_ S-27 Virus springs to life. 01292_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01296_ Y-64 Sentinel: "REQUESTING BACKUP." 01310_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | #???? ?????????????????????????????????????? | | #### ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ### ???????????????????????????????????? | | ## #????????????????????????????????????? | | ### #????????????????????????????????????? | | ##### #????????????????????????????????????? | | ??## #???????? ??????????????????????????? | | ?## #???????? ??????????????????????????? | | ?# ????????? ??????????????????????????? | | ?# ??????????? ##?????# ?????????????????? | | ?# ????????????? ##?### ??????????????????? | | ?# #?????????????? ## ???????????????????? | | ## ###????????????? ???????????????????? | | #????????????? ????????????????????? | | ###### #????????????? ?????????????????????? | | """""# #????????????? #?????????????????????? | | # #????????????? #?????????????????????? | | + ##???????????? #?????????????????????? | | #//### ##???????????# #?????????????????????? | | # ##?????????## #??????????????????????? | | # #????????## ##?????????????????????? | | ## #????????# ## ##????????????????????? | | ## #????????# ## ##???????????????????? | | ### ##?#####????## @ ##??????????????????? | | #?# ##??# ##?### #??????????????????? | | #?######## ### #??????????????????? | | #????## #??????????????????? | | ####?# s ss## #??????????????????? | | # #?# ## #### #??????????????????? | | ### ### #??# ##??????????????????? | | ### ## ##### ### ##??????????????????? | | ### ####???# ## ##?????????????????? | | ### #??????### ###???????????????? | | #????????# #???????????????? | | # #???????# #???????????????? | | ## ##???????# ####???????????????? | | ?##########????????## ### ##??????????????????? | | ????????????????????#####?####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 63 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed GaussMiningNanovents Manual? 0 Play Time 00:43:33 Cumulative 41.1 hours Start 2020.03.11 @ 20:40:49 End 2020.03.11 @ 22:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1ae8ff3-d30d-4706-92bc-e842de6192b2