Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 22:48:50

Player: Sudoku

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (18)      90
Value Destroyed (261)      261
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2051

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
           Flight Unit
           Flight Unit
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (6) ----
     Light Ion Engine
  Improved Deuterium Engine
     Small Matter Pod (50)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
  Spiked Treads
         Aluminum Leg
         Aluminum Leg
         Carbon-fiber Leg
>        --- UTILITY ----------
   Small Storage Unit
         Reflective Plating
>        --- WEAPON -----------
   Light Assault Rifle
         Scythe
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Flight Unit
         Flight Unit
         Flight Unit
   Small Matter Pod
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 8   .   .   5   .   5   7   
  Power                    3    | 1   .   .   .   .   1   1   
    Engine                 2    | 1   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   2   .   3   5   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    5    | 2   .   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   2   .   .   4   
  Utility                  4    | 2   .   .   2   .   .   .   
    Device                 1    | 1   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 3   .   .   1   .   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   1   .   .   9   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      7    | .   .   .   1   .   .   7   
Average Slot Usage (%)     89   | .   100 100 82  88  99  65  
  Engine                   9    | .   14  14  11  11  11  1   
  Core                     1    | .   .   .   .   .   .   7   
  Treads                   4    | .   .   .   .   .   8   1   
  Leg                      23   | .   28  28  22  22  30  2   
  Flight                   9    | .   .   .   7   22  4   29  
  Device                   2    | .   14  14  1   .   .   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               7    | .   .   .   10  11  11  .   
  Ballistic Gun            13   | .   28  28  20  11  11  1   
  Slashing Weapon          6    | .   .   .   .   .   10  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             16   | 12  12  12  15  14  16  11  
  Greatest Support         35   | 20  20  20  20  20  35  20  
  Greatest Overweight (x)  3    | 2   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   
  Most Carried             6    | 6   6   6   6   6   6   6   
  Average Carried          5    | 4   6   5   6   6   5   3   
  Final Capacity           6    | 6   6   6   6   6   6   6   
  Final Carried            6    | 6   6   6   6   6   6   3   

 Class Distribution 
--------------------
 89% | Mutant
  5% | Scavenger-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -7/Zion
 Scavenger-Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           562  | 294 .   66  97  .   45  60  
  Remotely                 195  | 129 .   66  .   .   .   .   
Salvage Created            658  | 85  .   54  154 .   .   365 
  Parts                    38   | 7   .   6   15  .   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  15   | .   .   3   8   .   .   4   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     12   | .   .   3   8   .   .   1   
Classes Destroyed          4    | 2   .   1   1   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  14   | .   .   3   7   .   .   4   
  Sentry                   1    | .   .   .   1   .   .   .   
Best Kill Streak           4    | 1   .   3   4   .   .   3   
  Combat Bots Only         4    | .   .   3   4   .   .   3   
Max Kills in Single Turn   1    | 1   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               1378 | .   .   64  402 .   .   912 
  Core                     423  | .   .   18  66  .   .   339 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         96   | 100 .   92  .   .   .   .   
Volleys Fired              57   | 9   .   6   29  .   .   13  
  Largest                  2    | 2   .   2   2   .   .   1   
  Hottest                  40   | 40  .   40  40  .   .   20  
Shots Fired                92   | 18  .   12  49  .   .   13  
  Gun                      92   | 18  .   12  49  .   .   13  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  92   | 18  .   12  49  .   .   13  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         8    | 8   .   5   7   .   .   4   
  Robot Miss Streak        4    | 1   .   4   2   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   
Shots Hit Robots           74   | 13  .   6   31  .   .   24  
  Core Hits                34   | 6   .   4   13  .   .   11  
  Critical Hits            2    | .   .   .   .   .   .   2   
  Critical Kills           1    | .   .   .   .   .   .   1   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   
Melee Attacks              20   | .   .   .   .   .   .   20  
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 20   | .   .   .   .   .   .   20  
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1328 | 96  .   67  237 .   .   928 
  Guns                     480  | 96  .   67  237 .   .   80  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    848  | .   .   .   .   .   .   848 
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  480  | 96  .   67  237 .   .   80  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 848  | .   .   .   .   .   .   848 
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            240  | .   .   .   .   .   .   240 
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    240  | .   .   .   .   .   .   240 
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        9    | .   .   .   9   .   .   .   
  Average Temperature      9    | .   .   .   9   .   .   .   
  Received Heat Transfer   96   | .   .   .   96  .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             198  | 15  9   73  198 76  .   .   
  Average Influence        58   | 4   9   69  86  76  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              30   | .   .   3   12  .   .   15  
  Peak Tracking Total      10   | .   .   3   7   .   .   10  
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   .   .   3   .   1   .   
  Terminals                2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   9   .   7   .   
  Successful               14   | .   .   .   7   .   7   .   
  Failed                   2    | .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   6   .   .   .   
  Terminals                7    | .   .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   3   .   7   .   
  Part Schematic           7    | .   .   .   .   .   7   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   
  Highest-Rated Group      42   | .   .   .   .   42  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Zio Pro 
Turns Passed               1312 | 138 14  150 221 18  564 207 
Spaces Moved               1060 | 65  12  106 119 16  456 286 
  Core                     21   | 14  .   .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     762  | 51  12  106 119 16  456 2   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   277  | .   .   .   .   .   .   277 
  Fastest Speed            31   | 50  120 120 120 120 120 31  
  Average Speed            96   | 108 120 120 120 120 120 35  
  Slowest Speed            200  | 150 120 120 120 120 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   6   36  14  10  68  48  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      1240 | 116 11  120 157 15  473 348 
  Wait                     57   | 25  .   2   2   .   5   23  
  Move                     1046 | 64  11  105 118 15  455 278 
  Hop                      4    | .   .   .   .   .   .   4   
  Pick Up                  18   | 10  .   3   .   .   3   2   
  Fast Attach              10   | 3   .   .   4   .   2   1   
  Attach                   10   | 4   .   .   .   .   .   6   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     5    | 1   .   .   1   .   3   .   
  Drop                     11   | .   .   3   3   .   5   .   
  Fire                     57   | 9   .   6   29  .   .   13  
  Melee                    20   | .   .   .   .   .   .   20  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  139 | -11/Scrapyard      | Entered Materials
  142 | -10/Materials      | Discovered new exit (range 10)
  153 | -10/Materials      | Entered Mines
  220 | -10/Mines          | Assembled infested the area
  225 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  297 | -10/Mines          | Discovered new exit (range 5)
  303 | -10/Mines          | Entered Materials
  303 | -9/Materials       | Evolved 2 slots: Propulsion x2
  305 | -9/Materials       | Build established: Mutant
  458 | -9/Materials       | Discovered new exit (range 16)
  524 | -9/Materials       | Entered Mines
  537 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  542 | -9/Mines           | Entered Zion
  542 | -7/Zion            | Accompanied by 1 ally
  592 | -7/Zion            | Led the pair of lost Derelicts to a safe place
  762 | -7/Zion            | Learned 4 Factory zone layouts
 1083 | -7/Zion            | Discovered new exit (range 8)
 1106 | -7/Zion            | Entered Proximity Caves
 1133 | -6/Proximity Caves | Core integrity fell below 50%
 1147 | -6/Proximity Caves | Core integrity fell below 20%
 1161 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w)
 1292 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1313 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01267_ Sneak attack on 63-8Z2(b).
01267_ Destroyed Lgt. Treads. <x2>
01267_ Destroyed Great Maul.
01270_ Sneak attack on 63-8Z2(b).
01270_ 63-8Z2(b) destroyed.
01273_ Acquired Imp. Deuterium Engine.
01276_ Sneak attack on L-41 Fighter.
01276_ Destroyed Carbon-fiber Leg.
01276_ Destroyed Imp. Deuterium Engine.
01279_ Sneak attack on L-41 Fighter.
01279_ Destroyed Carbon-fiber Leg.
01279_ Destroyed Axe.
01279_ Destroyed Microactuators.
01279_ Destroyed Imp. Melee Analysis Suite.
01279_ L-41 Fighter destroyed.
01291_ G-50 Soldier springs to life. <x2>
01291_ S-27 Virus springs to life.
01292_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
01296_ Y-64 Sentinel: "REQUESTING BACKUP."
01310_ Flight Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|  #????      ?????????????????????????????????????? |
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| #?#  ##??#   ##?###           #??????????????????? |
| #?########    ###             #??????????????????? |
| #????##                       #??????????????????? |
| ####?#              s ss##    #??????????????????? |
| #  #?#            ##   ####   #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                63

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
      Riot Gun | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
   Slug Cannon | -7/Zion | Free
   Bore Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              GaussMiningNanovents
  Manual?         0
Play Time         00:43:33
  Cumulative      41.1 hours
  Start           2020.03.11 @ 20:40:49
  End             2020.03.11 @ 22:48:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          26
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1ae8ff3-d30d-4706-92bc-e842de6192b2