Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.16 @ 20:53:56 // Winter2019/RPGLIKE

Player: Gnomed!

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (23)      115
Value Destroyed (613)      613
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (12354)              12354
              TOTAL SCORE: 20242

 Bonus
-------
High Alert Combat Kills    52
Met Imprinter              300
Was Imprinted              300
Win                        3000
Win Speed                  8780
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             8613/10050
Matter                     146/1000
Energy                     10065/10100
System Corruption          0%
Temperature                Cool (77)
Movement                   Flying (10)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (12) --
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Field Propulsion Drive
           Field Propulsion Drive
           Nuclear Pulse Array
           Impulse Thruster
           Impulse Thruster
           Q-thruster
>          --- UTILITY (4) ------
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Hardlight Generator
           Antimissile System
>          --- WEAPON (9) -------
     Heavy EM Pulse Gun
           Shock Rifle
           Particle Cannon
           Particle Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
           Rocket Launcher
>          --- INVENTORY (70) ---
           Flight Unit
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Impulse Thruster
           Particle Cannon
           CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Field Propulsion Drive
           Field Propulsion Drive
           Nuclear Pulse Array
           Impulse Thruster
           Impulse Thruster
           Q-thruster
>          --- UTILITY ----------
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Hardlight Generator
           Antimissile System
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Shock Rifle
           Particle Cannon
           Particle Cannon
           Particle Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Impulse Thruster
           Rocket Launcher
           CR-A16's Pointy Stick
[Rating: 134]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Nuclear Pulse Thruster
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Slots Evolved              22   | 22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | .   6   6   3   2   1   .   8   2   10  10  5   2   .   
  Power                    4    | .   1   1   .   .   .   .   1   .   1   .   .   .   .   
    Engine                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               23   | .   1   .   1   2   .   .   6   2   5   3   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   1   .   1   2   .   .   6   2   5   3   3   .   .   
  Utility                  10   | .   .   3   .   .   .   .   1   .   3   2   1   .   .   
    Device                 4    | .   .   2   .   .   .   .   .   .   1   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   .   .   1   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   4   2   2   .   1   .   .   .   1   5   1   2   .   
    Energy Gun             5    | .   .   1   2   .   .   .   .   .   1   1   .   .   .   
    Energy Cannon          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   17  37  48  59  62  65  87  96  89  92  93  96  96  
  Engine                   1    | .   2   3   3   3   3   3   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   1   3   3   3   3   3   3   
  Flight                   24   | .   .   3   5   13  15  15  35  42  41  42  42  42  42  
  Device                   7    | .   .   5   7   7   7   7   7   7   6   10  11  11  11  
  Protection               3    | .   .   2   3   3   3   3   5   7   6   2   3   3   3   
  Energy Gun               8    | .   .   2   7   11  11  11  11  11  7   9   7   7   7   
  Energy Cannon            14   | .   13  15  15  15  15  15  15  15  15  13  11  9   7   
  Ballistic Gun            1    | .   .   2   3   3   3   3   3   3   2   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   4   11  12  15  
  Launcher                 1    | .   .   .   .   .   1   3   3   3   3   2   .   .   3   
Naked Turns                5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | .   19  36  42  42  46  46  58  58  58  76  84  93  93  
  Greatest Support         379  | 303 304 304 308 316 316 316 350 365 373 377 379 379 379 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 70   | 70  70  70  70  70  70  70  70  70  70  70  70  70  70  
  Average Capacity         70   | 70  70  70  70  70  70  70  70  70  70  70  70  70  70  
  Most Carried             9    | .   .   2   1   1   2   1   1   1   3   8   9   8   8   
  Average Carried          2    | .   .   .   1   1   1   1   1   1   1   6   8   8   8   
  Final Capacity           70   | 70  70  70  70  70  70  70  70  70  70  70  70  70  70  
  Final Carried            8    | .   .   1   1   1   1   1   1   1   2   8   8   8   8   

 Class Distribution 
--------------------
 92% | Wizard-Scout
  6% | Wizard-Gunner

 Dominant Class 
----------------
 Wizard-Gunner | -10/Materials
  Wizard-Scout | -10/Mines
  Wizard-Scout | -9/Materials
  Wizard-Scout | -9/Mines
  Wizard-Scout | -7/Zion
  Wizard-Scout | -6/Proximity Caves
  Wizard-Scout | -6/Factory
  Wizard-Scout | -5/Factory
  Wizard-Scout | -4/Factory
  Wizard-Scout | -3/Research
  Wizard-Scout | -2/Research
  Wizard-Scout | -1/Access
  Wizard-Scout | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Matter Collected           1333 | 31  103 564 75  28  28  .   79  64  288 73  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            885  | .   59  134 295 54  .   .   .   .   205 57  .   81  .   
  Parts                    45   | .   5   1   16  4   .   .   .   .   7   11  1   .   .   
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  23   | .   2   8   6   2   .   .   .   .   1   2   1   1   .   
  Guns                     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   2   8   5   .   .   .   .   .   1   2   1   1   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   2   2   4   .   .   .   .   .   1   2   .   1   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   2   .   3   2   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Grunt                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   7   4   5   .   .   .   .   4   3   1   1   .   
  Combat Bots Only         7    | .   2   7   3   5   .   .   .   .   1   2   1   1   .   
Max Kills in Single Turn   3    | .   2   3   2   1   .   .   .   .   2   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        592  | .    1    27   8    3    .    .    91   .    53   150  131  54   74   
  Missed                   311  | .    .    3    4    1    .    .    61   .    24   86   65   28   39   
  Intercepted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Taken               2073 | .    3    170  1    .    94   .    149  .    243  498  555  164  196  
  Core                     1510 | .    2    110  .    .    68   .    110  .    176  378  403  117  146  
  Absorbed by Shields      970  | .    .    96   14   6    .    .    94   .    96   228  216  96   124  
  Redirected to Core       1355 | .    2    107  .    .    55   .    96   .    164  344  387  92   108  
  Ignored by Resistances   3796 | .    5    352  25   9    120  .    344  .    351  902  926  350  412  
Core Remaining (%)         94   | 100  .    99   .    .    .    98   97   97   96   92   88   .    85   
Volleys Fired              68   | .    4    11   6    2    17   .    7    .    5    9    1    6    .    
  Largest                  9    | .    4    6    8    8    8    .    9    .    8    9    8    9    .    
  Hottest                  526  | .    272  347  437  437  437  .    470  .    425  526  482  508  .    
Shots Fired                361  | .    16   66   42   16   59   .    15   .    16   71   8    52   .    
  Gun                      119  | .    .    22   18   8    24   .    4    .    7    22   2    12   .    
  Cannon                   209  | .    16   44   24   8    24   .    4    .    4    43   6    36   .    
  Launcher                 33   | .    .    .    .    .    11   .    7    .    5    6    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    .    11   6    2    6    .    1    .    1    13   3    22   .    
  Thermal                  171  | .    16   44   24   8    24   .    4    .    4    30   3    14   .    
  Explosive                33   | .    .    .    .    .    11   .    7    .    5    6    .    4    .    
  Electromagnetic          92   | .    .    11   12   6    18   .    3    .    6    22   2    12   .    
  Robot Hit Streak         47   | .    9    16   27   29   .    .    30   .    41   47   21   .    .    
  Robot Miss Streak        1    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           119  | .    9    48   16   2    .    .    1    .    11   25   7    .    .    
  Core Hits                62   | .    4    20   9    2    .    .    3    .    10   8    2    4    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    2    .    .    .    .    .    .    2    1    1    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3712 | .    319  948  485  27   .    .    89   .    372  887  210  375  .    
  Guns                     746  | .    .    261  163  27   .    .    .    .    79   150  29   37   .    
  Cannons                  2078 | .    319  687  296  .    .    .    .    .    25   547  24   180  .    
  Explosions               731  | .    .    .    26   .    .    .    89   .    268  190  .    158  .    
  Melee                    157  | .    .    .    .    .    .    .    .    .    .    .    157  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  616  | .    .    167  42   .    .    .    .    .    .    276  .    131  .    
  Thermal                  1697 | .    319  687  322  .    .    .    .    .    25   271  24   49   .    
  Explosive                705  | .    .    .    .    .    .    .    89   .    268  190  .    158  .    
  Electromagnetic          537  | .    .    94   121  27   .    .    .    .    79   150  29   37   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 157  | .    .    .    .    .    .    .    .    .    .    .    157  .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94   | .    42   .    .    .    .    .    9    .    .    11   32   .    .    
  Projectiles              53   | .    42   .    .    .    .    .    .    .    .    11   .    .    .    
  Explosions               9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    .    .    .    .    .    32   .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      280  | .    .    .    .    .    94   .    131  .    .    22   .    33   .    
  Shots                    18   | .    .    .    .    .    5    .    7    .    .    3    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   381  | .    .    .    .    .    .    .    17   .    29   118  186  12   19   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2484 | .    481  1004 444  .    .    .    .    .    37   407  37   74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Peak Influence             1316 | .    111  63   209  114  .    .    697  265  289  1316 1104 710  542  
  Initial                  555  | .    .    30   17   57   .    .    .    250  95   112  555  501  347  
  Average                  372  | .    41   38   123  107  .    .    297  253  154  645  766  583  408  
Maximum Alert Level        4    | .    .    .    1    .    .    .    2    1    1    4    4    3    2    
  Low Security (%)         44   | 100  100  100  75   100  .    .    42   .    80   9    .    .    .    
  Level 1                  12   | .    .    .    24   .    .    .    20   100  20   18   .    .    42   
  Level 2                  24   | .    .    .    .    .    .    .    36   .    .    24   41   87   57   
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    36   55   12   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    10   2    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    .    1    .    .    .    .    1    .    .    6    2    .    .    
  Investigation            6    | .    .    1    .    .    .    .    1    .    .    4    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   4   9   7   2   .   .   27  1   16  74  42  9   22  
  Peak Tracking Total      19   | .   2   4   3   2   .   .   10  2   16  17  19  9   19  
  Tactical Retreats        30   | .   .   1   .   .   .   .   6   .   1   14  6   1   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Traps Triggered            17   | .   .   .   .   .   .   .   3   .   2   3   .   1   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Machines Disabled          4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Machines Accessed          14   | .   2   1   .   1   .   .   1   .   .   4   2   3   .   
  Terminals                7    | .   2   .   .   1   .   .   .   .   .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   3   2   .   .   
Total Hacks                25   | .   11  1   .   3   .   .   1   .   .   4   2   3   .   
  Successful               25   | .   11  1   .   3   .   .   1   .   .   4   2   3   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   .   .   .   .   2   .   .   4   .   4   .   
  Terminals                18   | .   11  .   .   3   .   .   .   .   .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   3   2   .   .   
Terminal Hacks             19   | .   11  1   .   3   .   .   .   .   .   1   .   3   .   
  Record                   4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   1   .   3   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   3   2   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   .   .   3   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Total Allies               5    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   .   .   .   1   .   .   .   
  Highest-Rated Group      154  | .   .   .   .   .   154 154 .   .   .   59  .   .   .   
  Highest-Rated Ally       59   | .   .   .   .   .   40  40  .   .   .   59  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Total Damage             109  | .   .   .   .   .   .   .   .   .   .   109 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               2176 | 16   130  194  65   34   540  196  241  13   90   376  135  99   47   
Spaces Moved               9465 | 19   226  255  68   67   931  229  1582 84   568  3160 1113 696  467  
  Core                     168  | 19   149  .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9297 | .    77   255  68   67   931  229  1582 84   568  3160 1113 696  467  
  Fastest Speed            10   | 50   40   40   37   31   31   31   12   10   10   10   10   10   10   
  Average Speed            15   | 50   46   40   38   31   31   31   12   10   10   10   10   10   10   
  Slowest Speed            50   | 50   50   40   40   37   31   31   31   12   15   10   10   10   10   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            99   | .    .    5    1    .    .    .    14   .    3    51   15   3    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    54   43   17   30   91   51   61   3    15   86   40   20   23   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    1    .    .    1    .    .    .    .    2    .    .    .    
  Known Exits Taken        12   | 1    1    1    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 126  | .    .    .    .    .    43   .    58   .    .    24   .    1    .    
Terrain Destroyed          250  | .    3    5    6    10   82   .    61   .    24   42   4    13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29   | .    3    5    4    10   .    .    .    .    .    3    4    .    .    
  AOE                      221  | .    .    .    2    .    82   .    61   .    24   39   .    13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -3   -2   -1   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      9901 | 25   237  308  87   72   1153 353  1592 86   583  3137 1107 702  459  
  Wait                     402  | 7    .    34   12   2    204  125  9    .    .    7    .    2    .    
  Move                     9261 | 18   225  244  65   66   930  228  1554 83   561  3064 1082 689  452  
  Hop                      91   | .    .    5    1    .    .    .    13   .    3    44   15   3    7    
  Pick Up                  4    | .    .    1    .    .    1    .    .    .    1    1    .    .    .    
  Fast Attach              40   | .    6    5    3    2    .    .    8    2    8    5    1    .    .    
  Attach                   4    | .    .    .    .    .    1    .    .    .    1    .    2    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     11   | .    .    1    .    .    .    .    .    .    1    5    2    2    .    
  Drop                     7    | .    .    1    .    .    .    .    1    1    3    1    .    .    .    
  Fire                     68   | .    4    11   6    2    17   .    7    .    5    9    1    6    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    2    6    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials
-9/Mines (discovered 2 exits: Mat / [*Zio])
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-4/Factory
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x11)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x3)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x8)
    2 | -11/Scrapyard      | Identified exit to Materials
    2 | -11/Scrapyard      | Discovered exit to Materials (range 17)
   17 | -11/Scrapyard      | Entered Materials
   49 | -10/Materials      | Identified exit to Mines
   49 | -10/Materials      | Identified exit to Materials
  147 | -10/Materials      | Entered Mines
  161 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  183 | -10/Mines          | Met a Derelict shopkeep closing up shop
  192 | -10/Mines          | Discovered exit to Materials (range 11)
  192 | -10/Mines          | Identified exit to Subcaves
  192 | -10/Mines          | Discovered exit to Subcaves (range 15)
  246 | -10/Mines          | Assembled infested the area
  270 | -10/Mines          | Discovered exit to Materials (range 7)
  279 | -10/Mines          | Destroyed 7 combat bots
  280 | -10/Mines          | Met 8R-AWN
  296 | -10/Mines          | Attacked by 8R-AWN
  339 | -10/Mines          | Learned location of Storage (-7)
  341 | -10/Mines          | Entered Materials
  343 | -9/Materials       | Reached level 2
  343 | -9/Materials       | Reached level 3
  352 | -9/Materials       | Reached level 4
  386 | -9/Materials       | Identified exit to Mines
  386 | -9/Materials       | Discovered exit to Mines (range 13)
  406 | -9/Materials       | Entered Mines
  409 | -9/Mines           | Identified exit to Materials
  409 | -9/Mines           | Discovered exit to Materials (range 16)
  418 | -9/Mines           | Met a Derelict bent on vengeance
  437 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  440 | -9/Mines           | Entered Zion
  440 | -7/Zion            | Identified exit to Proximity Caves
  440 | -7/Zion            | Discovered exit to Proximity Caves (range 45)
  442 | -7/Zion            | Reached level 5
  442 | -7/Zion            | Reached level 6
  478 | -7/Zion            | Build established: Wizard-Scout
  485 | -7/Zion            | Identified exit to Deep Caves
  521 | -7/Zion            | Reached level 7
  521 | -7/Zion            | Imprinted
  523 | -7/Zion            | Declared Zion's savior
  563 | -7/Zion            | Found CR-A16's Pointy Stick
  664 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  688 | -7/Zion            | Learned location of Recycling (-7)
  775 | -7/Zion            | Warned about damaging Zion machinery
  830 | -7/Zion            | Given the Hacking Drone Bay
  980 | -7/Zion            | Entered Proximity Caves
  980 | -6/Proximity Caves | Accompanied by 4 allies
  982 | -6/Proximity Caves | Reached level 8
  982 | -6/Proximity Caves | Reached level 9
  982 | -6/Proximity Caves | Reached level 10
  999 | -6/Proximity Caves | Identified exit to Factory
 1021 | -6/Proximity Caves | Learned Factory garrison access intel
 1176 | -6/Proximity Caves | Entered Factory
 1177 | -6/Factory         | Loaded intel: 3 garrison access locations
 1178 | -6/Factory         | Reached level 11
 1178 | -6/Factory         | Reached level 12
 1210 | -6/Factory         | Identified exit to Factory
 1210 | -6/Factory         | Discovered exit to Factory (range 48)
 1251 | -6/Factory         | Discovered exit to Factory (range 14)
 1293 | -6/Factory         | Discovered exit to Factory (range 5)
 1305 | -6/Factory         | Discovered exit to Factory (range 5)
 1401 | -6/Factory         | Identified exit to Lower Caves
 1401 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 1417 | -6/Factory         | Entered another Factory area
 1419 | -5/Factory         | Reached level 13
 1419 | -5/Factory         | Reached level 14
 1419 | -5/Factory         | Reached level 15
 1426 | -5/Factory         | Identified exit to Factory
 1426 | -5/Factory         | Discovered exit to Factory (range 16)
 1430 | -5/Factory         | Entered another Factory area
 1432 | -4/Factory         | Reached level 16
 1432 | -4/Factory         | Reached level 17
 1432 | -4/Factory         | Reached level 18
 1520 | -4/Factory         | Identified exit to Research
 1520 | -4/Factory         | Discovered exit to Research (range 8)
 1520 | -4/Factory         | Entered Research
 1522 | -3/Research        | Reached level 19
 1522 | -3/Research        | Reached level 20
 1522 | -3/Research        | Reached level 21
 1522 | -3/Research        | Reached level 22
 1606 | -3/Research        | Identified exit to Quarantine
 1606 | -3/Research        | Discovered exit to Quarantine (range 11)
 1617 | -3/Research        | Spotted B-86 Titan
 1670 | -3/Research        | Identified exit to Research
 1670 | -3/Research        | Discovered exit to Research (range 15)
 1688 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 1728 | -3/Research        | Discovered exit to Research (range 13)
 1770 | -3/Research        | Search patrols dispatched
 1774 | -3/Research        | Spotted B-86 Titan
 1803 | -3/Research        | Spotted B-86 Titan
 1806 | -3/Research        | Discovered exit to Quarantine (range 10)
 1845 | -3/Research        | Discovered exit to Research (range 37)
 1896 | -3/Research        | Entered another Research area
 1898 | -2/Research        | Reached level 23
 1898 | -2/Research        | Reached level 24
 1898 | -2/Research        | Reached level 25
 1919 | -2/Research        | Spotted B-90 Cyclops
 1925 | -2/Research        | Identified exit to Access
 1925 | -2/Research        | Discovered exit to Access (range 15)
 1929 | -2/Research        | Spotted B-90 Cyclops
 1950 | -2/Research        | Discovered exit to Access (range 24)
 1975 | -2/Research        | Spotted B-90 Cyclops
 1986 | -2/Research        | Identified exit to Testing
 1986 | -2/Research        | Discovered exit to Testing (range 15)
 2031 | -2/Research        | Entered Access
 2033 | -1/Access          | Reached level 26
 2033 | -1/Access          | Reached level 27
 2033 | -1/Access          | Reached level 28
 2043 | -1/Access          | Identified exit to Surface
 2043 | -1/Access          | Discovered exit to Surface (range 14)
 2067 | -1/Access          | Retrieved Zion intel report: Branch Access
 2067 | -1/Access          | Identified exit to Command
 2079 | -1/Access          | Spotted B-99 Colossus
 2082 | -1/Access          | Spotted B-99 Colossus
 2106 | -1/Access          | Spotted B-99 Colossus
 2114 | -1/Access          | Spotted B-99 Colossus
 2130 | -1/Access          | Entered Command
 2132 | -1/Command         | Reached level 29
 2132 | -1/Command         | Reached level 30
 2143 | -1/Command         | Spotted B-99 Colossus
 2145 | -1/Command         | Spotted B-99 Colossus
 2175 | -1/Command         | Discovered exit to Surface (range 19)
 2175 | -1/Command         | Spotted Executioner
 2175 | -1/Command         | Spotted Executioner
 2175 | -1/Command         | Spotted Executioner
 2175 | -1/Command         | Spotted Executioner
 2175 | -1/Command         | Spotted Striker
 2175 | -1/Command         | Spotted Striker
 2175 | -1/Command         | Spotted Alpha 7
 2175 | -1/Command         | Spotted Alpha 7
 2176 | -1/Command         | Spotted B-99 Colossus
 2176 | -1/Command         | Spotted B-99 Colossus
 2177 | ***                | Escaped!

 Last Messages 
---------------
02176_ Slug penetrates Wall.
02176_ Penetrated by Slug.
02176_ Triggered Stasis Trap.
02176_ A bubble of rippling energy engulfs the area.
02176_ Stasis field depleted.
02176_ Penetrated by Slug. <x2>
02176_ Slug penetrates Striker.
02176_ Penetrated by Slug. <x2>
02176_ Slug penetrates Wall. <x4>
02176_ The Access Shell folds into the floor.
02176_ Triggered Stasis Trap.
02176_ A bubble of rippling energy engulfs the area.
02176_ Stasis field depleted.
02177_ Triggered Stasis Trap.
02177_ A bubble of rippling energy engulfs the area.
02177_ Stasis field depleted.
02177_ Penetrated by Slug.
02177_ Slug penetrates Wall.
[Achievement: Derelict Escape]
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           607
Energy Generation          1012
Energy Capacity            10100
Matter Stores              683
Matter Capacity            1000
Sight Range                60
Robot Scan Range           28
Terrain Scan Range         16
Terrain Scan Density       10210
Armor Coverage             300
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       240
Evasion (%)                68
Offensive Hacking          200
Defensive Hacking          210

 Item Schematics 
-----------------
                  Mak. Spear | -7/Zion | Archive
     Adv. Signal Interpreter | -7/Zion | Archive
          Hvy. Plasma Cannon | -7/Zion | Archive
    Mak. Light Armor Plating | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
       Imp. Coolant Injector | -7/Zion | Archive
   Imp. Melee Analysis Suite | -7/Zion | Archive
                   Drone Bay | -7/Zion | Archive
            Mak. Flight Unit | -7/Zion | Archive
             Mak. Hover Unit | -7/Zion | Archive
             Remote Datajack | -7/Zion | Archive
           Matter Compressor | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
   M-14 Sweeper | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
  H-77 Assassin | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Derelict Escape
No Explosion For You
Speed Demon
True Flier

 Challenges 
------------
None

 RPGLIKE                             | -11       -10       -10       -9        -9        -7        -6        -6        -5        -4        -3        -2        -1        -1        
---------                  Run       | Yrd       Mat       Min       Mat       Min       Zio       Pro       Fac       Fac       Fac       Res       Res       Acc       Com       
Levels Raised              29        | .         .         .         3         .         3         3         2         3         3         4         3         3         2         
  XP Earned                50047     | 6000      320       650       4150      750       3253      4819      3292      4279      4518      5966      4548      4502      3000      
  XP Spent                 -13709060 | -13880160 .         .         .         .         .         .         .         .         .         171100    .         .         .         
Upgrades                   1158      | 1100      .         .         .         .         .         .         .         .         .         58        .         .         .         
  Propulsion Slot          11        | 11        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Utility Slot             3         | 3         .         .         .         .         .         .         .         .         .         .         .         .         .         
  Weapon Slot              8         | 8         .         .         .         .         .         .         .         .         .         .         .         .         .         
  Core Integrity           189       | 189       .         .         .         .         .         .         .         .         .         .         .         .         .         
  Heat Dissipation         97        | 97        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Energy Generation        199       | 199       .         .         .         .         .         .         .         .         .         .         .         .         .         
  Energy Storage           198       | 198       .         .         .         .         .         .         .         .         .         .         .         .         .         
  Matter Storage           14        | 14        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Mass Support             60        | 60        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Inventory Capacity       70        | 70        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Sight Range              44        | 44        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Sensor Range             14        | 14        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Terrain Scan Density     102       | 44        .         .         .         .         .         .         .         .         .         58        .         .         .         
  Ranged Accuracy          45        | 45        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Melee Accuracy           2         | 2         .         .         .         .         .         .         .         .         .         .         .         .         .         
  Hack Attack %            36        | 36        .         .         .         .         .         .         .         .         .         .         .         .         .         
  Hack Defense %           42        | 42        .         .         .         .         .         .         .         .         .         .         .         .         .         
  KI Resistance %          4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
  TH Resistance %          4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
  EX Resistance %          4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
  KI Damage %              4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
  TH Damage %              4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
  EX Damage %              4         | 4         .         .         .         .         .         .         .         .         .         .         .         .         .         
Protomatter Created        231       | .         16        107       34        .         .         .         .         .         .         30        44        .         .         
  Integrity Restored       82        | .         5         77        .         .         .         .         .         .         .         .         .         .         .         
    Core                   73        | .         2         71        .         .         .         .         .         .         .         .         .         .         .         
    Parts                  9         | .         3         6         .         .         .         .         .         .         .         .         .         .         .         
Protomatter Decayed        377       | .         13        123       .         .         .         78        .         .         .         119       44        .         .         

 Game 
------
Seed              SniperCorruptionAutohacker
  Manual?         0
Play Time         01:07:37
  Cumulative      40.5 hours
  Start           2024.06.16 @ 19:11:49
  End             2024.06.16 @ 20:53:56
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          34
  Rogue           0
  Adventurer      0
  Explorer        34
Win Type          0
  Total           5
  Types           2/1/1/1/0/0/0/0/0
Lore%             31
Gallery%          54
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          58%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30192508-867b-4ef5-aba8-95c6b1581880