Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 13:39:29 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1221) 1221 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3566 Bonus ------- None Cogmind --------- Core Integrity 177/400 Matter 46/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Flying (32) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (4) ---- Light Nuclear Core Improved Flight Unit Weight Redist. System Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Weight Redist. System Light Armor Plating Hacking Suite Beam Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Datajack Heavy Mace [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 70 | 6 21 7 18 5 13 . Power 7 | 1 3 . 2 1 . . Engine 5 | 1 3 . 1 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 20 | 2 7 1 5 1 4 . Treads 9 | 1 3 . 4 . 1 . Leg . | . . . . . . . Wheel 9 | 1 4 1 1 1 1 . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 11 | 1 3 . 3 1 3 . Device 2 | . . . 1 . 1 . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 5 | . 1 . 2 1 1 . Artifact . | . . . . . . . Weapon 32 | 2 8 6 8 2 6 . Energy Gun 12 | 2 3 1 4 1 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | . 3 2 3 . 3 . Ballistic Cannon . | . . . . . . . Launcher 7 | . 2 3 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 16 | . 3 1 2 . 10 . Power . | . . . . . . . Propulsion 3 | . 1 . . . 2 . Utility 4 | . . . . . 4 . Weapon 9 | . 2 1 2 . 4 . Highest Loss Streak 7 | . 1 1 2 . 7 . Average Slot Usage (%) 97 | . 99 97 99 100 91 55 Engine 9 | . 14 14 8 . . . Core 3 | . . . 2 11 11 11 Treads 12 | . 14 14 11 11 9 . Wheel 12 | . 14 14 11 11 10 . Device 4 | . . . 11 11 6 . Storage 23 | . 26 28 22 22 20 . Protection 5 | . 1 . 10 11 10 . Energy Gun 12 | . 16 11 11 10 2 . Ballistic Gun 10 | . 11 6 11 11 13 11 Launcher 1 | . . 7 . . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 11 42 44 49 47 47 8 Greatest Support 20 | 20 16 16 20 12 12 12 Greatest Overweight (x) 4 | . 4 4 4 4 4 . Average Overweight (x) 2 | . 2 2 3 3 2 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 Average Capacity 14 | 5 14 16 16 16 14 4 Most Carried 16 | 5 16 16 16 16 16 4 Average Carried 14 | 2 14 15 15 16 13 4 Final Capacity 16 | 6 16 16 16 16 4 4 Final Carried 16 | 5 16 16 16 16 4 4 Class Distribution -------------------- 60% | Mutant 35% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Sprinter | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1190 | 260 290 145 340 104 7 44 Remotely . | . . . . . . . Salvage Created 1806 | 97 731 112 734 91 41 . Parts 119 | 2 53 10 43 11 . . Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 46 | . 18 9 8 5 6 . Guns 26 | . 13 2 7 2 2 . AOE 20 | . 5 7 1 3 4 . Classes Destroyed 11 | 1 7 1 1 . 1 . Worker 4 | . 1 . 3 . . . Tunneler 2 | . 1 . . 1 . . Hauler 5 | . 1 . 4 . . . Recycler 2 | 1 . . 1 . . . Operator 2 | . 2 . . . . . Watcher 7 | . 3 . 4 . . . Swarmer 14 | . 8 3 . 3 . . Grunt 18 | . 10 2 4 2 . . Sentry 4 | . . . 4 . . . Zionite 1 | . . . . . 1 . Assembled 10 | . . 4 . . 6 . Best Kill Streak 8 | 1 8 3 3 3 7 . Combat Bots Only 7 | . 7 3 2 3 6 . Max Kills in Single Turn 2 | 1 2 1 2 2 2 . Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 1 1 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2597 | . 486 368 587 177 971 8 Core 435 | . 68 144 39 10 174 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 . 15 . . . . Volleys Fired 186 | 1 70 15 56 17 27 . Largest 2 | 2 2 2 2 2 2 . Hottest 88 | 80 80 60 88 88 88 . Shots Fired 347 | 2 136 21 110 30 48 . Gun 327 | 2 132 12 110 27 44 . Cannon . | . . . . . . . Launcher 20 | . 4 9 . 3 4 . Special . | . . . . . . . Kinetic 164 | . 51 6 55 13 39 . Thermal 63 | . . . 44 14 5 . Explosive 20 | . 4 9 . 3 4 . Electromagnetic 100 | 2 81 6 11 . . . Robot Hit Streak 16 | . 9 8 16 7 11 . Robot Miss Streak 4 | 1 4 2 2 2 3 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 237 | . 91 12 78 20 36 . Core Hits 115 | 1 42 12 28 10 22 . Critical Hits 1 | . 1 . . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4514 | 15 1366 570 1220 466 877 . Guns 3063 | 15 1023 76 1162 292 495 . Cannons . | . . . . . . . Explosions 1451 | . 343 494 58 174 382 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1327 | . 239 25 451 133 479 . Thermal 951 | . 112 . 664 159 16 . Explosive 1281 | . 231 494 . 174 382 . Electromagnetic 955 | 15 784 51 105 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 Average Corruption 4 | . . . 4 5 5 5 Corruption Purged . | . . . . . . . Effects 32 | . . . 10 13 8 1 Message Errors 7 | . . . 2 3 2 . Matter Fused 7 | . . . 2 2 2 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 4 | . . . 2 2 . . Data Loss (minor) 3 | . . . . 3 . . Misfires 2 | . . . . . 2 . Targeting Errors 5 | . . . 3 1 1 . Weapon Failures 3 | . . . 1 1 1 . Overload Shots . | . . . . . . . Overflow Damage 104 | . 45 18 . . 41 . Projectiles . | . . . . . . . Explosions 104 | . 45 18 . . 41 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 292 | . 43 149 25 . 75 . Shots 11 | . 1 7 1 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 236 | 18 192 59 6 236 64 . Average Temperature 35 | 12 36 21 2 83 22 . Received Heat Transfer 557 | . 174 32 264 87 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2040 | . 150 . 1456 370 64 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 335 | 5 335 147 223 218 . 30 Initial 63 | . 3 22 . 63 . . Average 90 | 2 85 60 99 137 . 28 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 87 | 100 89 100 93 57 . 100 Level 1 12 | . 10 . 6 42 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 3 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 29 17 14 5 11 13 Peak Tracking Total 9 | . 5 9 4 3 9 9 Tactical Retreats 7 | . 1 . 1 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 8 | . 1 1 . 1 5 . Max in Single Turn 3 | . 1 1 . 1 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 13 | . 7 . 5 1 . . Terminals 10 | . 7 . 2 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 25 . 11 2 . . Successful 26 | . 18 . 8 . . . Failed 12 | . 7 . 3 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 18 . 5 2 . . Terminals 32 | . 25 . 5 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 14 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 4 | . 4 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . Terminals 7 | . 4 . 3 . . . Botnet 5 | . 3 . 2 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 5 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 46 | . . . . 46 46 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3475 | 58 1314 500 739 535 232 97 Spaces Moved 2420 | 41 844 366 358 366 148 297 Core 2 | 2 . . . . . . Treads 2 | 1 . . 1 . . . Legs . | . . . . . . . Wheels 2054 | 38 844 366 357 366 83 . Hover . | . . . . . . . Flight 362 | . . . . . 65 297 Fastest Speed 32 | 50 100 120 120 120 32 32 Average Speed 104 | 99 113 120 124 120 81 32 Slowest Speed 200 | 160 120 120 200 120 120 32 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 97 68 31 96 52 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 131 | . 40 45 2 19 25 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 131 | . 40 45 2 19 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3024 | 53 1082 406 548 431 208 296 Wait 266 | 1 106 15 89 41 13 1 Move 2410 | 40 843 365 357 365 147 293 Hop 2 | . . . . . . 2 Pick Up 42 | 5 22 2 11 . 2 . Fast Attach 16 | 6 2 . 5 1 2 . Attach 15 | . 3 1 4 . 7 . Detach 1 | . 1 . . . . . Swap 39 | . 16 6 9 4 4 . Drop 45 | . 19 2 17 3 4 . Fire 186 | 1 70 15 56 17 27 . Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Exiles -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 488 | -10/Materials | Destroyed 7 combat bots 573 | -10/Materials | Discovered new exit (range 10) 734 | -10/Materials | Discovered new exit (range 3) 870 | -10/Materials | Discovered new exit (range 16) 1057 | -10/Materials | Discovered new exit (range 16) 1373 | -10/Materials | Entered Mines 1374 | -10/Mines | Assembled infested the area 1398 | -10/Mines | Core integrity fell below 50% 1409 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1412 | -10/Mines | Core integrity fell below 20% 1867 | -10/Mines | Discovered new exit (range 6) 1873 | -10/Mines | Entered Materials 1873 | -9/Materials | Evolved 2 slots: Utility x2 2134 | -9/Materials | Discovered new exit (range 7) 2524 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Repaired Lgt. Armor Plating 2612 | -9/Materials | Entered Mines 2784 | -9/Mines | Discovered new exit (range 15) 2892 | -9/Mines | Learned Materials trap positions 3036 | -9/Mines | Discovered new exit (range 3) 3138 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3138 | -9/Mines | Discovered new exit (range 5) 3147 | -9/Mines | Entered Exiles 3147 | -9/Exiles | Accompanied by 2 allies 3177 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3181 | -9/Exiles | Met 8R-AWN 3201 | -9/Exiles | Met EX-HEX 3239 | -9/Exiles | Attacked by the Exiles 3336 | -9/Exiles | Lost 7 parts (1n3u3w) 3366 | -9/Exiles | Core integrity fell below 50% 3375 | -9/Exiles | Discovered new exit (range 14) 3379 | -9/Exiles | Entered Mines 3394 | -8/Mines | Lost 3 parts (1n1u1w) 3473 | -8/Mines | Discovered new exit (range 9) 3476 | -8/Mines | Self-destructed Last Messages --------------- 03362_ Penetrated by HV Slug. 03362_ HV Slug penetrates Wall. 03363_ Imp. Assault Rifle destroyed. 03375_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03391_ Searching scrap... 03391_ Found Adv. Terrain Scanner. 03391_ Found Imp. Treads. 03391_ Found 23 Matter. 03443_ Acquired 23 matter. 03451_ Searching scrap... 03451_ Found Electrolaser. 03451_ Found 21 Matter. 03452_ Acquired 21 matter. 03461_ System corrupted: Matter fused (-5). 03466_ Searching scrap... 03466_ Found Carbon-fiber Leg. 03466_ Found 34 Matter. 03473_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #?? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ## #??? | | ????????????????????????????????### ## #??? | | ????????????????????????????????# ## #??? | | ????????????????????????????????# ##### #### | | ????????????????????????????????#%#???# # | | ????????????????????????????????#=#???#### # | | ???????????????????????????###### #??????# | | ???????????????????????????# #??????### | | ???????????????????????????# #####????????? | | ???????????????????????????# #??####??????? | | ???????????????????????????# #?## ##?????? | | ???????????????????????????# #?# #?????? | | ???????????????????????????# #?# #?????? | | ???????????????????????????# ### #?????? | | ???????????????????????????# ## ##?????? | | ????????????# ########### ## ##??????? | | ???????????# ## #######?? | | ????? #### ########### ## ##? | | ???????????????????# #???????## #? | | ????????????????#### ####????# #? | | ????????????????# #????# #? | | ????????????????# r #????## ###? | | ????????????????# #?????### #??? | | ????????????????# @ #???????## #??? | | ????????????????# < #????????## #??? | | ????????????????# #????????## #??? | | ????????????????#g""" #???????## #??? | | ????????????????# """g #??????## ##?? | | ????????????????# """ #??????# ### | | ????????????????# b #??????# # | | ????????????????#########??????# | | ??????????????????????????????## | | ??????????????????????????????# | | ?????????????????????????????## ### | | ????????????????????????????## ######?# | | ???????????????????????????## ##??????# | | ??????????????????????????## ##???????# | | ??????????????????????????# ##???????# | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ?????????????????????????## #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# ##???????? | | ?????????????????????????## ###????????? | | ??????????????????????????### ##??????????? | | ????????????????????????????## ##??????????? | | ?????????????????????????????# ######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostWeldingMeganuke Manual? 0 Play Time 00:25:16 Cumulative 959.4 hours Start 2020.09.16 @ 11:40:45 End 2020.09.16 @ 13:39:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 767 Rogue 727 Adventurer 40 Explorer 0 Win Type - Total 106 Types 57/3/28/2/1/4/11/0/0 Lore% 92 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 533ff33e-4721-405a-856a-70afafae4c0d