Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 09:24:28 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (134) 670 Value Destroyed (4931) 4931 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1803) 1803 TOTAL SCORE: 14184 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 1430 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -733 Cogmind --------- Core Integrity 936/1150 Matter 133/300 Energy 100/100 System Corruption 2% Temperature Cool (13) Movement Walking (115) Location -4/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Armored Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Actuator Array Improved Medium Armor Plating Experimental Thermal Shield > --- WEAPON (4) ------- High-powered Shotgun Coil Gun > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Melee Analysis Suite Advanced Melee Analysis Suite Force Booster Improved Reaction Control System Light Regenerative Plating Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Actuator Array Zionite Weapon Casing Zionite Weapon Casing Light Regenerative Plating > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Melee Analysis Suite Advanced Melee Analysis Suite Force Booster Improved Reaction Control System Improved Medium Armor Plating Experimental Thermal Shield Z-Drone Bay RU-N14's Throwing Claymores [Rating: 105] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Signal Interpreter Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Light Regenerative Plating Weapon Scythe Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . 1 Utility 8 | . . 2 1 1 . . . . . . 2 . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . Parts Attached 152 | 6 8 5 9 17 4 11 . 4 . 8 18 . 6 2 17 17 20 Power 16 | 1 3 . 2 2 . 1 . 1 . . 1 . 1 . 1 2 1 Engine 8 | 1 3 . 2 . . 1 . . . . . . 1 . . . . Core 5 | . . . . 2 . . . 1 . . 1 . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . 1 1 1 Propulsion 49 | 2 . 1 3 6 4 3 . 2 . 5 8 . 3 . 4 2 6 Treads 6 | 2 . 1 3 . . . . . . . . . . . . . . Leg 43 | . . . . 6 4 3 . 2 . 5 8 . 3 . 4 2 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 54 | 1 3 2 2 5 . 4 . 1 . 2 7 . 1 . 6 11 9 Device 9 | . . 1 1 . . 1 . . . . . . . . 1 2 3 Storage 4 | 1 2 . . 1 . . . . . . . . . . . . . Processor 14 | . 1 . 1 2 . . . . . . 3 . . . 1 4 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 27 | . . 1 . 2 . 3 . 1 . 2 4 . 1 . 4 5 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 2 2 4 . 3 . . . 1 2 . 1 2 6 2 4 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 1 2 2 . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . . . . . . . . 1 3 . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 4 . 3 . . . 1 2 . 1 1 3 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . . 1 . . . 1 1 2 3 Parts Lost 31 | . . . 2 4 4 . . 3 . 2 1 . 3 . 4 1 7 Power 5 | . . . . 1 1 . . 1 . 1 . . . . . . 1 Propulsion 8 | . . . 1 2 2 . . 1 . . 1 . 1 . . . . Utility 14 | . . . 1 1 . . . 1 . 1 . . 1 . 4 1 4 Weapon 4 | . . . . . 1 . . . . . . . 1 . . . 2 Highest Loss Streak 5 | . . . 1 4 4 . . 2 . 2 1 . 2 . 2 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 87 97 82 92 88 99 100 93 100 95 94 93 92 92 88 86 86 Engine 4 | . 14 11 9 1 . 7 7 . . . . . 4 6 2 . . Core 2 | . . . . 5 4 . . 6 7 3 5 6 1 . . 2 2 Treads 5 | . 28 22 22 5 . . . . . . . . . . . . . Leg 15 | . . . . 15 20 23 23 17 23 23 20 20 19 20 20 17 21 Device 4 | . . 10 11 7 . . . . . . . . . . 2 12 11 Storage 7 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 Processor 19 | . 2 11 11 18 30 23 23 23 23 23 25 26 26 26 22 18 17 Protection 13 | . . 9 1 8 7 14 15 14 15 15 19 20 20 20 17 12 13 Ballistic Gun 5 | . 27 22 17 4 . . . . . . . . . . . . 2 Slashing Weapon 11 | . . . . 16 16 22 23 23 23 23 15 13 13 12 12 11 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 12 87 56 56 71 33 43 43 43 38 41 54 54 54 49 71 66 74 Greatest Support 97 | 40 40 46 66 66 48 47 44 52 52 68 64 54 56 56 56 56 97 Greatest Overweight (x) 2 | . 2 1 1 1 1 . . 1 . . 1 . 1 . 1 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 6 19 20 20 16 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 1 20 20 20 20 13 14 13 15 14 15 15 15 15 15 15 15 15 Average Carried 14 | . 11 18 19 13 12 11 13 12 14 14 14 15 14 14 14 14 13 Final Capacity 20 | 8 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 1 20 20 20 13 12 13 13 14 14 15 15 15 14 15 15 15 14 Class Distribution -------------------- 46% | Mutant 24% | Gladiator 18% | Scavenger-Mutant 9% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 2384 | 176 113 298 332 287 . 165 . 32 . 90 175 17 63 11 192 155 278 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5934 | . 113 336 421 812 . 490 87 206 . 271 564 58 205 . 455 802 1114 Parts 275 | . 11 24 16 30 . 24 4 8 . 12 35 6 6 . 24 35 40 Haulers Intercepted 5 | . 1 1 1 . . . . . . . 1 . . . . . 1 Recyclers Shooed 7 | . . . 3 2 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 6 7 . 11 . 6 5 . 20 . . Prevented 6 | . . . . . . . . . . . . 3 . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 92 | . 3 5 5 11 . 8 3 4 . 6 6 . 3 . 12 11 15 Melee 54 | . . . . 6 . 8 3 4 . 6 6 . 3 . 2 11 5 Guns 19 | . . 5 5 5 . . . . . . . . . . . . 4 Cannons 1 | . . . . . . . . . . . . . . . . . 1 AOE 18 | . 3 . . . . . . . . . . . . . 10 . 5 Classes Destroyed 17 | . 3 3 2 2 . 1 . . . . 1 1 . . 3 . 1 Worker 11 | . . 2 . 3 . 1 . . . . 2 . . . . . 3 Builder 3 | . . . . . . . . . . . . . . . . . 3 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 5 | . 1 1 1 . . . . . . . 1 . . . . . 1 Recycler 11 | . . . 2 4 . 1 . . . . . . . . . 1 3 Minesweeper 2 | . . . . . . . . . . . . 2 . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 6 | . 2 1 . . . . . . . . 1 . . . . . 2 Swarmer 22 | . 3 . . 5 . 2 3 . . 2 . . . . 4 . 3 Grunt 35 | . . 3 2 5 . 3 . 3 . 2 1 . 3 . 1 5 7 Brawler 2 | . . . 1 . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . Sentry 10 | . . 2 2 . . 2 . . . 1 2 . . . . . 1 Hunter 6 | . . . . . . . . . . . . . . . 4 . 2 Programmer 15 | . . . . 1 . 1 . 1 . 1 1 . . . 2 6 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 3 4 7 . 8 2 3 . 2 4 1 2 . 5 5 7 Combat Bots Only 6 | . 3 2 3 3 . 6 2 3 . 2 4 . 2 . 5 5 4 Max Kills in Single Turn 4 | . 3 2 1 1 . 1 1 1 . 1 1 1 1 . 4 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . . . . . . 3 . 1 Melee 1 | . . . . 1 . 1 1 1 . 1 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Damage Taken 9447 | . 39 177 503 908 142 261 268 267 . 799 1169 98 708 . 1064 822 2222 Core 1219 | . . 24 . 226 49 85 61 53 . 130 79 38 83 . 113 64 214 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 471 | . . . . 81 29 . 10 9 . 31 12 . . . . . 299 Regen/Repaired (Parts) 502 | . . . . . . 57 . . . . 125 23 65 . 53 33 146 Core Remaining (%) 80 | 100 100 94 100 . . . . . . 13 . . . . 63 93 . Volleys Fired 134 | . 9 30 41 17 . . . . . . . . . . 9 . 28 Largest 3 | . 2 2 2 2 . . . . . . . . . . 1 . 3 Hottest 55 | . 50 46 46 46 . . . . . . . . . . . . 55 Shots Fired 252 | . 18 60 68 34 . . . . . . . . . . 9 . 63 Gun 232 | . 17 60 68 34 . . . . . . . . . . . . 53 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . Special 19 | . . . . . . . . . . . . . . . 9 . 10 Kinetic 232 | . 17 60 68 34 . . . . . . . . . . . . 53 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 20 | . 1 . . . . . . . . . . . . . 9 . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 3 10 8 9 . . . . . . . . . . 4 . 6 Robot Miss Streak 6 | . 3 6 3 1 . . . . . . . . . . 1 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 369 | . 10 37 49 49 . 24 6 9 . 21 33 3 10 . 12 41 65 Core Hits 194 | . 9 15 23 19 . 10 3 5 . 7 13 1 4 . 22 15 48 Critical Kills 6 | . . . 1 3 . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 42 | . . . 1 4 . . 1 2 . 4 2 . 4 . 4 10 10 Destroy 7 | . . . 1 3 . . . . . . . . . . . . 3 Sever 35 | . . . . 1 . . 1 2 . 4 2 . 4 . 4 10 7 Melee Attacks 303 | . . . . 42 . 35 15 12 . 29 47 4 17 . 11 54 37 Impact . | . . . . . . . . . . . . . . . . . . Slashing 303 | . . . . 42 . 35 15 12 . 29 47 4 17 . 11 54 37 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . 8 . 4 . . . . 4 3 . . . 2 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 49 | . . . . 3 . 9 3 3 . 5 10 . 5 . 1 4 6 Damage Inflicted 16682 | . 232 484 834 1369 . 869 187 280 . 657 1516 314 458 . 2762 2227 4493 Guns 2498 | . 101 484 834 390 . . . . . . . . . . . . 689 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 4220 | . 131 . . . . . . . . . . . . . 2120 . 1969 Melee 9407 | . . . . 979 . 869 187 280 . 657 1516 314 458 . 345 2227 1575 Ramming 37 | . . . . . . . . . . . . . . . . . 37 Kinetic 2498 | . 101 484 834 390 . . . . . . . . . . . . 689 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 4220 | . 131 . . . . . . . . . . . . . 2120 . 1969 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 9927 | . . . . 979 . 869 187 280 . 657 1516 314 458 . 642 2227 1798 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . 1 1 2 2 2 2 2 2 2 . 4 2 Average Corruption 1 | . 1 . . . . 1 1 1 2 2 1 2 2 2 . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 58 | . 2 . . . . . 2 7 . 4 2 8 8 5 . 12 8 Message Errors 15 | . . . . . . . 1 2 . 1 . 1 1 2 . 5 2 Matter Fused 12 | . 1 . . . . . . 1 . . 2 1 3 2 . . 2 Heat Flow Errors 7 | . . . . . . . 1 1 . 2 . 2 . . . 1 . Energy Discharges 6 | . 1 . . . . . . 1 . 1 . 1 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . 2 . . . 2 1 1 . 4 . Data Loss (major) 5 | . . . . . . . . . . . . 1 1 . . 1 2 Alerts 1 | . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 826 | . . . . 111 . 135 12 . . 49 91 125 . . 21 77 205 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 102 | . . . . . . . . . . . . . . . 21 . 81 Melee 724 | . . . . 111 . 135 12 . . 49 91 125 . . . 77 124 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . . 2 13 14 . 1 105 193 . 114 22 213 30 . 15 225 371 Average Temperature 119 | . . 1 4 7 . 1 54 77 . 44 8 89 13 . 15 100 165 Received Heat Transfer 2218 | . . 78 207 135 . 66 . 153 . 246 273 42 265 . 117 246 390 Effects 5 | . . . . . . . . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 921 | . 119 162 158 218 65 267 . . . . 125 . . . . 312 921 Initial 129 | . . . . 6 50 17 . . . . . . . . . 129 120 Average 113 | . 43 47 82 115 42 51 . . . . 37 . . . . 145 372 Maximum Alert Level 3 | . . . . 1 . 1 . . . . . . . . . 1 3 Low Security (%) 86 | 100 100 100 100 98 100 92 . . . . 100 . . . . 79 28 Level 1 8 | . . . . 1 . 7 . . . . . . . . . 20 27 Level 2 4 | . . . . . . . . . . . . . . . . . 36 Level 3 . | . . . . . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 . 2 . 4 . . . . 3 . . . . 4 11 Investigation 6 | . . 1 . 1 . 1 . . . . 2 . . . . . 1 Extermination 8 | . . . . . . 1 . . . . 1 . . . . 4 2 Reinforcement 5 | . 1 . . 1 . 1 . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . 1 . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . 1 . . . . 2 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 7 12 9 15 6 13 4 6 . 11 8 3 6 . 21 24 42 Peak Tracking Total 12 | . 4 2 3 4 6 4 3 4 . 3 4 3 4 . 12 5 9 Tactical Retreats 18 | . . 1 1 2 . 2 1 1 . 1 . . 3 . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 8 | . 1 1 . 3 . . . . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . . . . . . . . 14 . . . . . Triggered 3 | . . . . . . . 2 . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 9 | . . . . . . . . . . . . . . . 4 . 5 Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 19 | . 4 1 . 2 . 2 . 1 4 . 2 . . . 1 1 1 Terminals 7 | . 4 1 . 1 . . . . . . . . . . 1 . . Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . . 1 Total Hacks 70 | . 10 1 . 5 . 9 . 1 30 . 6 . . . 4 2 2 Successful 56 | . 8 1 . 4 . 5 . 1 30 . 3 . . . 4 . . Failed 14 | . 2 . . 1 . 4 . . . . 3 . . . . 2 2 Catastrophic 2 | . . . . . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . 10 1 . 4 . . . . . . . . . . 1 11 14 Terminals 19 | . 10 1 . 4 . . . . . . . . . . 4 . . Fabricators 8 | . . . . . . . . . . . 6 . . . . 2 . Repair Stations 6 | . . . . . . 6 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 3 . . . . . . . . . . 2 Terminal Hacks 35 | . . . . . . . . 1 30 . . . . . 4 . . Record 15 | . . . . . . . . . 11 . . . . . 4 . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . 8 1 . 3 . . . . . . . . . . . . . Terminals 12 | . 8 1 . 3 . . . . . . . . . . . . . Track 4 | . 3 . . 1 . . . . . . . . . . . . . Botnet 6 | . 4 1 . 1 . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 2 . . . . 2 . . . . 1 1 Full Trace Events 4 | . . . . . . 1 . . . . 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 22 | . . . . . . . . . . 1 . . . 9 2 6 4 Largest Group 9 | . . . . . . . . . . 1 . . . 9 9 4 5 Highest-Rated Group 468 | . . . . . . . . . . 96 . . . 311 311 280 468 Highest-Rated Ally 103 | . . . . . . . . . . 96 . . . 41 96 70 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 2 3 Heavy 2 | . . . . . . . . . . . . . . . . . 2 Light 2 | . . . . . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 181 | . . . . . . . . . . 5 . . . . 50 78 48 Total Damage 6517 | . . . . . . . . . . 91 . . . . 1668 1402 3356 Kills 39 | . . . . . . . . . . 1 . . . . 10 14 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 2 . 1 . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 1 2 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 13552 | 69 952 1400 512 709 137 760 437 909 100 492 1229 687 569 1126 726 1666 1072 Spaces Moved 7262 | 41 376 379 181 359 109 573 342 528 84 268 714 504 412 878 371 603 540 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 1012 | 36 376 379 181 40 . . . . . . . . . . . . . Legs 6245 | . . . . 319 109 573 342 528 84 268 714 504 412 878 371 603 540 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 120 120 103 103 103 120 120 120 120 120 120 120 126 115 Average Speed 144 | 146 236 240 187 132 120 103 103 164 120 125 123 120 120 120 157 194 118 Slowest Speed 320 | 160 320 240 240 190 190 123 103 190 120 130 195 120 190 120 196 196 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 53 31 19 11 84 20 50 71 72 47 15 64 66 88 62 17 16 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 10 | . . . . . . . . 2 1 . . . . 3 . . 4 Known Exits Taken 14 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 1 . 2 . 1 1 1 1 . . Spaces Dug 9 | . . . . 1 . 2 1 . . . 2 . . . . 1 2 Terrain Destroyed 259 | . 3 . . 1 . 2 1 . . . 2 . . . 94 1 155 Melee 9 | . . . . 1 . 2 1 . . . 2 . . . . 1 2 Projectile 12 | . . . . . . . . . . . . . . . 1 . 11 AOE 238 | . 3 . . . . . . . . . . . . . 93 . 142 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 9669 | 47 426 820 286 510 114 704 408 554 83 391 1006 580 458 951 479 1008 844 Wait 1684 | . 1 370 48 66 . 87 55 12 . 85 205 60 28 67 63 320 217 Move 7246 | 40 375 378 180 359 108 572 341 527 83 267 713 503 411 877 370 602 540 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 94 | 1 24 17 2 6 2 7 . 3 . 2 14 . . 2 4 9 1 Fast Attach 57 | 6 3 2 5 4 1 1 . 2 . 2 5 . 2 2 5 6 11 Attach 46 | . 2 . 1 12 3 7 . 2 . 1 5 . 2 . 2 4 5 Detach 3 | . 1 . . 1 . . . . . . . . . . . . 1 Swap 49 | . 3 3 3 1 . 3 . . . 5 8 . 2 . 10 7 4 Drop 108 | . 8 20 6 10 . 5 . . . 7 23 . 1 3 6 15 4 Fire 134 | . 9 30 41 17 . . . . . . . . . . 9 . 28 Melee 231 | . . . . 34 . 22 12 8 . 22 33 3 12 . 10 45 30 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 14 | . . . . . . . . . . . . 14 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 7) 1020 | -10/Materials | Identified exit to Materials 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x2 1501 | -9/Materials | Build established: Scavenger-Mutant 1793 | -9/Materials | Discovered new exit (range 4) 2420 | -9/Materials | Identified exit to Materials 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -8/Materials | Discovered new exit (range 9) 2933 | -8/Materials | Identified exit to Factory 2934 | -8/Materials | Entered Factory 2934 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3384 | -7/Factory | Build established: Mutant 3445 | -7/Factory | Lost 4 parts (1p2n1u) 3643 | -7/Factory | Sucked down chute 3643 | -7/Factory | Entered Waste 3650 | -7/Waste | Spotted C-40 Crusher 3652 | -7/Waste | Spotted C-40 Crusher 3675 | -7/Waste | Spotted C-40 Crusher 3679 | -7/Waste | Spotted C-40 Crusher 3681 | -7/Waste | Spotted C-40 Crusher 3681 | -7/Waste | Spotted C-40 Crusher 3722 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3725 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3731 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3762 | -7/Waste | Lost 4 parts (1p2n1w) 3768 | -7/Waste | Discovered new exit (range 10) 3779 | -7/Waste | Identified exit to Factory 3780 | -7/Waste | Entered Factory 4118 | -7/Factory | Repaired Imp. Weapon Shielding 4449 | -7/Factory | Garrison activated, responded to threat 4477 | -7/Factory | Core integrity fell below 50% 4508 | -7/Factory | Discovered new exit (range 19) 4539 | -7/Factory | Identified exit to Lower Caves 4540 | -7/Factory | Entered Lower Caves 4706 | -7/Lower Caves | Identified exit to Lower Caves 4977 | -7/Lower Caves | Entered another Lower Caves area 5093 | -7/Lower Caves | Discovered new exit (range 8) 5400 | -7/Lower Caves | Learned location of Zion (-6) 5759 | -7/Lower Caves | Discovered new exit (range 7) 5766 | -7/Lower Caves | Identified exit to Data Miner 5886 | -7/Lower Caves | Entered Data Miner 5886 | -7/Data Miner | Discovered new exit (range 6) 5904 | -7/Data Miner | Met Data Miner 5932 | -7/Data Miner | Learned location of Section 7 (-2) 5932 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5958 | -7/Data Miner | Received God Mode back door access code from Data Miner 5985 | -7/Data Miner | Identified exit to Proximity Caves 5986 | -7/Data Miner | Entered Proximity Caves 5989 | -6/Proximity Caves | Learned 4 Factory zone layouts 6002 | -6/Proximity Caves | Escorted by Enhanced Grunt 6125 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6203 | -6/Proximity Caves | Core integrity fell below 20% 6465 | -6/Proximity Caves | Discovered new exit (range 4) 6467 | -6/Proximity Caves | Identified exit to Factory 6478 | -6/Proximity Caves | Entered Factory 6478 | -6/Factory | Evolved 2 slots: Utility x2 6831 | -6/Factory | Discovered new exit (range 7) 6856 | -6/Factory | Identified exit to Lower Caves 7061 | -6/Factory | Incoming investigation squad redirected 7066 | -6/Factory | Found Powered Armor 7196 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7274 | -6/Factory | Build established: Gladiator 7379 | -6/Factory | Incoming investigation squad redirected 7707 | -6/Factory | Entered Lower Caves 8046 | -6/Lower Caves | Learned 4 Factory zone layouts 8327 | -6/Lower Caves | Discovered new exit (range 5) 8338 | -6/Lower Caves | Learned Factory terminal intel 8393 | -6/Lower Caves | Identified exit to Lower Caves 8394 | -6/Lower Caves | Entered another Lower Caves area 8631 | -6/Lower Caves | Encountered a Warlord checkpoint 8773 | -6/Lower Caves | Learned 4 Factory zone layouts 8953 | -6/Lower Caves | Discovered new exit (range 9) 8962 | -6/Lower Caves | Identified exit to Zion 8963 | -6/Lower Caves | Entered Zion 8985 | -6/Zion | Given A8's code to call for help 9025 | -6/Zion | Gained Derelict followers 9077 | -6/Zion | Discovered new exit (range 12) 9148 | -6/Zion | Found Prototype Special Weapon 9148 | -6/Zion | Identified RU-N14's Throwing Claymores 9161 | -6/Zion | Found RU-N14's Throwing Claymores 9187 | -6/Zion | System corruption cleaned by Quarantine Array 9404 | -6/Zion | Learned location of Quarantine (-2) 9447 | -6/Zion | Build established: Mutant 9475 | -6/Zion | Learned location of Armory (-3) 9743 | -6/Zion | Imprinted 9745 | -6/Zion | Declared Zion's savior 10019 | -6/Zion | Identified exit to Proximity Caves 10089 | -6/Zion | Entered Proximity Caves 10089 | -5/Proximity Caves | Accompanied by 9 allies 10150 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10184 | -5/Proximity Caves | Learned Factory emergency access door positions 10184 | -5/Proximity Caves | Learned Armory stockpile data 10184 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 10234 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 10238 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 10293 | -5/Proximity Caves | Spotted B-75 Beast 10495 | -5/Proximity Caves | Destroyed B-75 Beast 10545 | -5/Proximity Caves | Found Prototype Device 10545 | -5/Proximity Caves | Identified Exp. Thermal Shield 10557 | -5/Proximity Caves | Found Exp. Thermal Shield 10701 | -5/Proximity Caves | Identified exit to Factory 10815 | -5/Proximity Caves | Entered Factory 10815 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10816 | -5/Factory | Identified exit to Factory 10818 | -5/Factory | Loaded intel: 25 terminal locations 10843 | -5/Factory | Build established: Scavenger-Mutant 11181 | -5/Factory | Build established: Gladiator 11583 | -5/Factory | Spotted B-75 Beast 11618 | -5/Factory | Build established: Scavenger-Gladiator 11828 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11829 | -5/Factory | Zion Light squad teleported in 11996 | -5/Factory | Zion Light squad teleported in 12080 | -5/Factory | Found Prototype Protection 12080 | -5/Factory | Identified Zio. Weapon Casing 12201 | -5/Factory | Terminal network hard line cut 12411 | -5/Factory | Discovered exit to Factory (range 11) 12422 | -5/Factory | Found Zio. Weapon Casing 12433 | -5/Factory | Found Zio. Weapon Casing 12481 | -5/Factory | Entered another Factory area 12481 | -4/Factory | Accompanied by 1 ally 12481 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12530 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12531 | -4/Factory | Zion Heavy squad teleported in 12755 | -4/Factory | Build established: Gladiator 12777 | -4/Factory | Zion Heavy squad teleported in 12780 | -4/Factory | Garrison activated, responded to threat 12895 | -4/Factory | Garrison activated, responded to threat 12903 | -4/Factory | Found Prototype Protection 12903 | -4/Factory | Identified Zio. Heavy Carapace 13081 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13083 | -4/Factory | Zion Recon squad teleported in 13330 | -4/Factory | Lost 5 parts (3u2w) 13416 | -4/Factory | Garrison activated, responded to threat 13481 | -4/Factory | First assault squad dispatched 13553 | -4/Factory | Self-destructed Last Messages --------------- 13514_ U-05 Engineer lays Concrete. 13515_ U-05 Engineer builds a Wall. 13515_ U-05 Engineer lays Concrete. 13515_ U-05 Engineer builds a Wall. 13515_ W-44 Eye sends out distress signal. 13516_ U-05 Engineer lays Concrete. 13517_ K-01 Serf collects debris. 13517_ U-05 Engineer lays Concrete. 13519_ U-05 Engineer builds a Wall. 13519_ U-05 Engineer lays Concrete. 13520_ K-01 Serf collects debris. 13521_ U-05 Engineer lays Concrete. 13524_ K-01 Serf collects debris. 13524_ U-05 Engineer lays Concrete. 13525_ U-05 Engineer builds a Wall. 13526_ U-05 Engineer lays Concrete. 13532_ Acquired Adv. Signal Interpreter. 13533_ Discarded Imp. Signal Interpreter. 13544_ Slug penetrates Wall. 13551_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????################ | | ??????????????????????????????# | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ???????????????????????????????######### # ### | | ??????????????????????#####??????????# # | | ??????????????????????# @############ % | | ??????????????????????# gg | | ??????????????????????# ############ ! | | ????????????????????# ##??????????# # !! | | ????????????????????# ????????????## ## % | | ????????????????????# ?????????????# ## # # | | ????????????????????# ?????????????# ### #+## | | ????????????????????# ?????????????# # | | ????????????????????# k ??????????? ?# # | | ????????????????????####????????????? # # ] | | ????????????????????????????????????? # # | | ??????????????????????????????????????+ + """""" | | ??????????????????????????????????????# # """""" | | ??????????????????????????????????????# # """"" | | ??????????????????????????????????????# # """"" | | ??????=???????????????????????????????# # ## | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# | | ??????????????????????????????????????# # | | ?????????????????????????????????????## # % | | ?????????????????????????????????????# * % | | ?????????????????????????????????????#T | | ?????????????????????????????????????## !!! | | ?????????????????????????????????????## =%= | | ?????????????????????????????????????## ![ ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1350 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 55 Melee Accuracy 8 Target Analysis 9 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularThunderWings Manual? 0 Play Time 01:06:12 Cumulative 334.5 hours Start 2022.06.14 @ 20:52:17 End 2022.06.15 @ 09:24:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 594 Rogue 439 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cac87203-d6fb-4cb7-8753-6477db2a034c