Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 17:03:44

Player: Gale

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1648)     1648
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3768

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     130/160
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Heat Sink
           Recoil Stabilizer
>          --- WEAPON (3) -------
     Light Assault Rifle
     Heavy Assault Rifle
  Enhanced Autogun
>          --- INVENTORY (5) ----
           Aluminum Leg
   Compact Battery
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
           Particle Charger
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
     Heavy Particle Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
     Light Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             62   | 7   10  .   21  24  
  Power                    8    | 1   2   .   2   3   
    Engine                 4    | 1   .   .   2   1   
    Core                   4    | .   2   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   4   .   10  9   
    Treads                 .    | .   .   .   .   .   
    Leg                    24   | 2   4   .   10  8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  11   | 1   2   .   5   3   
    Device                 6    | .   1   .   2   3   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   2   .   4   9   
    Energy Gun             9    | 2   1   .   2   4   
    Energy Cannon          3    | .   1   .   2   .   
    Ballistic Gun          5    | 1   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 24   | .   .   .   6   18  
  Power                    4    | .   .   .   1   3   
  Propulsion               6    | .   .   .   1   5   
  Utility                  7    | .   .   .   3   4   
  Weapon                   7    | .   .   .   1   6   
  Highest Loss Streak      10   | .   .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 92  75  
  Engine                   4    | .   1   .   8   5   
  Core                     6    | .   11  14  2   2   
  Leg                      27   | .   28  28  32  22  
  Device                   4    | .   4   .   4   5   
  Storage                  11   | .   14  14  11  7   
  Processor                5    | .   .   .   10  7   
  Protection               5    | .   7   14  1   2   
  Energy Gun               12   | .   14  14  15  7   
  Energy Cannon            10   | .   13  14  6   10  
  Ballistic Gun            1    | .   .   .   .   4   
Peak Build Rating          21   | 6   11  10  16  21  
  Average Rating           11   | 4   9   9   13  14  
  On Entrance              8    | .   6   9   10  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 13  18  18  29  30  
  Greatest Support         30   | 20  20  20  30  30  
  Greatest Overweight (x)  5    | 1   .   .   5   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   
  Most Carried             8    | 1   8   8   8   7   
  Average Carried          5    | .   6   7   7   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 1   7   8   6   3   

 Class Distribution 
--------------------
 53% | Mutant
 32% | Scavenger-Mutant
 13% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1011 | 151 209 41  272 338 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2201 | .   605 .   898 698 
  Parts                    133  | .   45  .   51  37  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  49   | .   14  .   21  14  
  Guns                     24   | .   6   .   12  6   
  Cannons                  21   | .   6   .   7   8   
  AOE                      3    | .   2   .   1   .   
Classes Destroyed          11   | .   5   .   4   2   
  Worker                   3    | .   1   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | .   .   .   1   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  14   | .   5   .   5   4   
  Grunt                    28   | .   9   .   10  9   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   4   1   
Best Kill Streak           5    | .   5   .   5   4   
  Combat Bots Only         5    | .   3   .   5   4   
Max Kills in Single Turn   2    | .   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        266  | .    48   14   85   119  
  Missed                   68   | .    19   4    24   21   
Damage Taken               3040 | .    325  120  932  1663 
  Core                     941  | .    83   29   266  563  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   23   | .    23   .    .    .    
Core Remaining (%)         62   | 100  .    55   33   .    
Volleys Fired              182  | .    37   .    54   91   
  Largest                  3    | .    2    .    2    3    
  Hottest                  205  | .    100  .    150  205  
Shots Fired                317  | .    73   .    104  140  
  Gun                      192  | .    36   .    78   78   
  Cannon                   121  | .    37   .    26   58   
  Launcher                 .    | .    .    .    .    .    
  Special                  4    | .    .    .    .    4    
  Kinetic                  45   | .    .    .    .    45   
  Thermal                  227  | .    37   .    95   95   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          45   | .    36   .    9    .    
  Robot Hit Streak         14   | .    7    .    12   14   
  Robot Miss Streak        5    | .    3    .    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           200  | .    42   .    65   93   
  Core Hits                90   | .    23   .    29   38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    .    4    2    
    Burn                   6    | .    .    .    4    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3576 | .    692  17   1127 1740 
  Guns                     1769 | .    319  .    808  642  
  Cannons                  1622 | .    314  .    250  1058 
  Explosions               128  | .    59   .    69   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  57   | .    .    17   .    40   
  Kinetic                  303  | .    .    .    .    303  
  Thermal                  2844 | .    373  .    1074 1397 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          372  | .    319  .    53   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    6    .    3    
  Average Corruption       4    | .    4    6    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  19   | .    9    7    .    3    
    Message Errors         4    | .    1    3    .    .    
    Matter Fused           5    | .    4    .    .    1    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      4    | .    1    2    .    1    
    Data Loss (minor)      4    | .    1    2    .    1    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    
  Projectiles              8    | .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      76   | .    29   .    37   10   
  Shots                    2    | .    1    .    1    .    
  Rammed                   7    | .    .    .    .    7    
Targets Rammed             17   | .    .    7    .    10   
  Kicked                   10   | .    .    7    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        769  | .    297  6    613  769  
  Average Temperature      182  | .    90   6    147  273  
  Received Heat Transfer   1200 | .    114  69   198  819  
  Effects                  58   | .    .    .    16   42   
    Shutdowns              9    | .    .    .    2    7    
    Energy Bleed           8    | .    .    .    1    7    
    Interference           1    | .    .    .    1    .    
    Matter Decay           4    | .    .    .    1    3    
    Short Circuit          9    | .    .    .    4    5    
    Damage (minor)         5    | .    .    .    1    4    
    Damage (major)         18   | .    .    .    4    14   
    Damage (core)          4    | .    .    .    2    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             8    | .    1    .    3    4    
  Heat Transferred         5836 | .    666  .    2727 2443 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             306  | .   271 34  306 203 
  Initial                  52   | .   .   34  13  52  
  Average                  123  | .   113 34  168 118 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         85   | 100 86  100 67  98  
  Level 1                  14   | .   13  .   32  1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   4   1   5   5   
  Investigation            6    | .   2   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   .   2   3   
  Assault                  2    | .   .   1   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   3   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   21  5   28  28  
  Peak Tracking Total      9    | .   5   4   6   9   
  Tactical Retreats        6    | .   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            8    | .   5   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          11   | .   3   .   6   2   
  Terminals                8    | .   2   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   5   .   16  4   
  Successful               15   | .   4   .   8   3   
  Failed                   10   | .   1   .   8   1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   2   .   12  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   3   .   4   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   .   7   1   
  Record                   1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              3    | .   .   .   2   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   .   5   2   
  Full Trace Events        3    | .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     38   | .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2925 | 59  981 227 887 771 
Spaces Moved               1731 | 43  655 182 524 327 
  Core                     29   | 10  .   .   3   16  
  Treads                   .    | .   .   .   .   .   
  Legs                     1701 | 33  655 182 521 310 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1    | .   .   .   .   1   
  Fastest Speed            40   | 50  120 120 120 40  
  Average Speed            121  | 110 120 120 121 126 
  Slowest Speed            300  | 120 120 120 300 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   98  28  48  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          23   | .   3   .   4   16  
  Melee                    .    | .   .   .   .   .   
  Projectile               16   | .   .   .   .   16  
  AOE                      7    | .   3   .   4   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2248 | 51  773 189 672 563 
  Wait                     220  | 1   61  .   55  103 
  Move                     1727 | 42  654 181 523 327 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 1   7   1   8   4   
  Fast Attach              25   | 6   1   .   6   12  
  Attach                   17   | .   1   .   7   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | 1   8   .   8   3   
  Drop                     19   | .   4   .   11  4   
  Fire                     182  | .   37  .   54  91  
  Melee                    .    | .   .   .   .   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     10   | .   .   7   .   3   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  593 | -10/Materials | Repaired Lgt. Nuclear Core
  693 | -10/Materials | Discovered new exit (range 15)
  821 | -10/Materials | Discovered new exit (range 14)
  966 | -10/Materials | Discovered new exit (range 9)
 1041 | -10/Materials | Entered Mines
 1048 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1075 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1075 | -10/Mines     | Discovered new exit (range 5)
 1152 | -10/Mines     | Discovered new exit (range 7)
 1173 | -10/Mines     | Met a Derelict testing a Signal Generator
 1185 | -10/Mines     | Found Signal Generator
 1268 | -10/Mines     | Entered Materials
 1268 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1682 | -9/Materials  | Discovered new exit (range 16)
 1863 | -9/Materials  | Build established: Scavenger-Mutant
 1979 | -9/Materials  | Core integrity fell below 50%
 2150 | -9/Materials  | Discovered new exit (range 4)
 2155 | -9/Materials  | Entered another Materials area
 2155 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2387 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2721 | -8/Materials  | Core integrity fell below 50%
 2756 | -8/Materials  | Lost 10 parts (2p3n1u4w)
 2775 | -8/Materials  | Core integrity fell below 20%
 2812 | -8/Materials  | Lost 3 parts (2u1w)
 2926 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02795_ R-06 Scavenger collects Lgt. Treads.
02797_ Acquired Hvy. Assault Rifle.
02800_ Acquired Lgt. Nuclear Core.
02801_ Acquired 50 matter.
02805_ Dropped Flight Unit.
02809_ System corrupted: Matter fused (-7).
02812_ Acquired Recoil Stabilizer.
02816_ Acquired 49 matter.
02819_ K-01 Serf destroyed.
02822_ Acquired 4 matter.
02826_ System corrupted: Energy discharge (-60).
02862_ System corrupted: Component data lost.
02867_ Acquired Welding Torch.
02878_ Aluminum Leg destroyed.
02881_ G-47 Trooper destroyed.
02903_ Acquired 25 matter.
02906_ W-25 Informer sends out distress signal.
02923_ Acquired Prototype Ballistic Gun.
02925_ Acquired Unknown Storage.
02926_ Identified Enh. Autogun.

 Map 
-----
+----------------------------------------------------+
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|     #  """?????????????????????????  =  ?????????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalExperimentalStreamer
  Manual?         0
Play Time         00:31:16
  Cumulative      4.9 hours
  Start           2025.01.26 @ 15:48:57
  End             2025.01.26 @ 17:03:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4ff75a6-87d4-413d-8efc-79773540cbed