Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.03 @ 02:02:30 Player: Aubrey Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1770) 1770 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 556 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 86/300 Energy 63/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Nuclear Core Reflective Plating System Backup Module Beam Rifle Heavy Assault Rifle Grenade Launcher [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 55 | 6 12 10 8 11 . 8 Power 5 | 1 1 1 . 1 . 1 Engine 4 | 1 1 1 . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 4 4 . 1 . 1 Treads 2 | 2 . . . . . . Leg 8 | . 2 4 . 1 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 13 | 1 4 2 1 3 . 2 Device 4 | . 2 1 . . . 1 Storage 3 | 1 . . . 2 . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 5 | . 1 1 1 1 . 1 Artifact . | . . . . . . . Weapon 25 | 2 3 3 7 6 . 4 Energy Gun 3 | . . . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 2 3 5 3 . 2 Ballistic Cannon 2 | . . . . 2 . . Launcher 3 | . 1 . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 1 . . . . 16 Power 3 | . 1 . . . . 2 Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . . 4 Weapon 6 | . . . . . . 6 Highest Loss Streak 8 | . 1 . . . . 8 Average Slot Usage (%) 84 | . 85 89 86 88 76 60 Engine 9 | . 9 11 11 9 7 4 Treads 2 | . 10 . . . . . Leg 20 | . 10 19 22 26 23 15 Device 1 | . 1 4 . . . 1 Storage 6 | . 10 . . 8 7 7 Hackware 9 | . 8 11 11 9 7 6 Protection 7 | . 3 10 10 8 7 4 Energy Gun 1 | . . . 8 . . . Ballistic Gun 17 | . 24 23 23 13 7 3 Ballistic Cannon 5 | . . . . 12 15 9 Launcher 2 | . 3 8 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 13 26 29 47 46 47 Greatest Support 45 | 40 40 30 30 45 45 45 Greatest Overweight (x) 8 | . 2 1 . 1 1 8 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 6 6 4 4 8 8 8 Average Capacity 5 | 5 5 4 4 6 8 8 Most Carried 7 | 4 6 4 4 7 5 5 Average Carried 3 | . 3 2 3 4 5 3 Final Capacity 8 | 6 4 4 4 8 8 8 Final Carried 5 | 1 3 4 4 5 5 . Class Distribution -------------------- 31% | Tank 31% | Mutant 14% | Commander-Tank 11% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Matter Collected 1663 | 236 335 231 144 449 . 268 Remotely . | . . . . . . . Salvage Created 1541 | . 304 290 147 489 . 311 Parts 113 | . 30 25 9 29 . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 46 | . 7 8 3 13 . 15 Guns 21 | . 7 4 3 5 . 2 Cannons 9 | . . . . 7 . 2 AOE 16 | . . 4 . 1 . 11 Classes Destroyed 9 | . 5 1 . 2 . 1 Worker 4 | . 2 . . 2 . . Recycler 1 | . . . . 1 . . Operator 2 | . 1 . . 1 . . Watcher 3 | . 2 . . 1 . . Swarmer 16 | . 3 . . 6 . 7 Grunt 17 | . 4 5 1 3 . 4 Brawler 1 | . . . . . . 1 Sentry 9 | . . 3 2 3 . 1 Hunter 3 | . . . . 1 . 2 Best Kill Streak 7 | . 4 4 1 4 . 7 Combat Bots Only 7 | . 4 4 1 4 . 7 Max Kills in Single Turn 3 | . 2 2 1 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Damage Taken 3843 | . 504 267 232 605 . 2235 Core 897 | . 77 67 14 33 . 706 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 69 . 79 94 . . Volleys Fired 147 | . 34 15 18 39 . 41 Largest 3 | . 2 3 3 3 . 3 Hottest 135 | . 50 70 135 111 . 111 Shots Fired 316 | . 67 33 54 107 . 55 Gun 223 | . 66 24 54 58 . 21 Cannon 58 | . . . . 44 . 14 Launcher 35 | . 1 9 . 5 . 20 Special . | . . . . . . . Kinetic 263 | . 66 24 39 102 . 32 Thermal 15 | . . . 15 . . . Explosive 35 | . 1 9 . 5 . 20 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 8 | . 6 8 5 5 . 8 Robot Miss Streak 6 | . 3 5 5 6 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 158 | . 39 15 24 43 . 37 Core Hits 102 | . 22 15 8 27 . 30 Critical Hits 4 | . . . 1 1 . 2 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4075 | . 592 450 249 1184 . 1600 Guns 1515 | . 529 127 249 349 . 261 Cannons 701 | . . . . 543 . 158 Explosions 1859 | . 63 323 . 292 . 1181 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2109 | . 529 127 219 892 . 342 Thermal 30 | . . . 30 . . . Explosive 1859 | . 63 323 . 292 . 1181 Electromagnetic 77 | . . . . . . 77 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . . 48 . 43 Projectiles 4 | . . . . 4 . . Explosions 87 | . . . . 44 . 43 Melee . | . . . . . . . Knockbacks 7 | . . . . 7 . . Impact . | . . . . . . . Kinetic 6 | . . . . 6 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 223 | . . 85 . 16 . 122 Shots 8 | . . 3 . 1 . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 329 | . 73 21 235 329 . 197 Average Temperature 83 | . 48 10 51 110 . 59 Received Heat Transfer 1263 | . 273 84 78 159 . 669 Effects 5 | . . . . 5 . . Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . . . 74 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Peak Influence 619 | . 185 320 354 599 238 619 Average Influence 275 | . 46 238 237 450 238 433 Maximum Alert Level 2 | . . 1 1 2 1 2 Low Security (%) 37 | 100 100 30 31 3 . 8 Level 1 32 | . . 69 68 24 100 27 Level 2 30 | . . . . 71 . 64 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 1 4 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 1 2 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Distress Signals 6 | . . 1 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 14 12 14 32 . 28 Peak Tracking Total 11 | . 4 4 4 4 . 11 Tactical Retreats 5 | . . . 2 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Traps Triggered 3 | . . . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Disabled 7 | . . 3 . 3 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Machines Accessed 14 | . 4 1 3 5 1 . Terminals 7 | . 2 . 2 3 . . Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 7 4 4 9 1 . Successful 22 | . 5 4 4 8 1 . Failed 3 | . 2 . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 5 . 1 . . . Terminals 11 | . 4 . 2 5 . . Fabricators . | . . . . . . . Repair Stations 9 | . 1 4 2 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 9 | . 3 . 2 4 . . Record 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Alert Level 4 | . 1 . 1 2 . . Dispatch Records 1 | . . . . 1 . . Transport Status 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 1 4 2 2 . . Scan Component 6 | . 1 3 1 1 . . Repair 3 | . . 1 1 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 7 | . 1 1 1 3 1 . Full Trace Events 3 | . 1 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 90 | . . 26 26 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 8 . . Highest-Rated Group 88 | . . . 88 72 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 123 | . . . 44 79 . . Total Damage 1243 | . . . 441 802 . . Kills 21 | . . . 8 13 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Turns Passed 3873 | 217 798 377 747 1276 51 407 Spaces Moved 2343 | 127 473 247 504 772 35 185 Core 48 | 23 . . . . . 25 Treads 184 | 104 80 . . . . . Legs 2107 | . 389 247 504 772 35 160 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 4 | . 4 . . . . . Fastest Speed 50 | 50 117 120 120 120 150 120 Average Speed 133 | 140 135 124 120 136 150 154 Slowest Speed 450 | 160 200 150 120 150 150 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 6 56 18 50 53 . 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 213 | . 6 78 . 37 . 92 Melee . | . . . . . . . Projectile 8 | . . . . 8 . . AOE 205 | . 6 78 . 29 . 92 Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Total 2838 | 166 568 290 611 916 34 253 Wait 199 | 27 24 6 67 65 . 10 Move 2337 | 126 472 246 503 771 34 185 Hop . | . . . . . . . Pick Up 58 | 7 15 8 8 18 . 2 Fast Attach . | . . . . . . . Attach 30 | 6 5 5 3 4 . 7 Detach 1 | . . . 1 . . . Swap 25 | . 7 5 5 7 . 1 Drop 34 | . 11 5 6 12 . . Fire 147 | . 34 15 18 39 . 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 8) 538 | -10/Materials | Discovered new exit (range 9) 994 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1151 | -9/Materials | Discovered new exit (range 6) 1393 | -9/Materials | Entered Storage 1655 | -9/Storage | Repaired Grenade Launcher? 1755 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2009 | -9/Storage | Discovered new exit (range 5) 2071 | -9/Storage | Build established: Commander-Tank 2140 | -9/Storage | Entered Materials 2140 | -8/Materials | Accompanied by 8 allies 2140 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2774 | -8/Materials | Build established: Tank 2824 | -8/Materials | Repaired Hvy. Armor Plating 3329 | -8/Materials | Garrison activated, responded to threat 3394 | -8/Materials | Discovered new exit (range 16) 3416 | -8/Materials | Entered Factory 3416 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3437 | -7/Factory | Identified exit to Garrison 3467 | -7/Factory | Entered Garrison 3520 | -7/Garrison | Triggered checkpoint 3672 | -7/Garrison | Triggered checkpoint 3683 | -7/Garrison | Triggered checkpoint 3722 | -7/Garrison | Destroyed 7 combat bots 3725 | -7/Garrison | Triggered checkpoint 3760 | -7/Garrison | Triggered checkpoint 3784 | -7/Garrison | Lost 8 parts (1p3n1u3w) 3855 | -7/Garrison | Core integrity fell below 50% 3871 | -7/Garrison | Core integrity fell below 20% 3874 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03862_ Aluminum Leg destroyed. 03864_ Destroyed Particle Gun. 03865_ System Backup Module destroyed. 03866_ G-47 Trooper system corruption misinterpreted. 03866_ G-47 Trooper triggered Stasis Trap. 03866_ A bubble of rippling energy engulfs the area. 03866_ Field strength at 85. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03867_ Hpw. Shock Rifle destroyed. 03867_ Hacking Suite destroyed. 03867_ System corrupted by crushing effect (+5). 03867_ Field strength at 70. 03868_ Field strength at 55. 03869_ Field strength at 40. 03870_ Field strength at 25. 03871_ Field strength at 8. 03872_ Stasis field depleted. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ####??????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #############?????????????????????????????? | | #########?????????????????????? | | #?????????????????????? | | ##########% ###### ##????????????????????? | | ######????????# #???#! !#????????????????????? | | #?????????????# #???#gYY!#????????????????????? | | ###?????????????# #???# #????????????????????? | | ????????????????# #???#[ Y #????????????????????? | | ????????????????# #???#[ bY#????????????????????? | | ????????????????# #???##@ ##????????????????????? | | ???????????????? ? gg #?????????????????????? | | ????????????????# #########?????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????+ ?????????????????????????????? | | ????????????????+ ?????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Made in Tau Ceti IV Novice Programmer Part-time Mechanic Remodeling Storm Trooper The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed PulseAerolevShifter Manual? 0 Play Time 01:33:07 Cumulative 9.0 hours Start 2019.12.02 @ 23:43:37 End 2019.12.03 @ 02:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 80x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1ca360c-43a4-4abe-8a7e-5f0f0cfa4ead