Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 17:16:15 Player: noklam Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (467) 467 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3752 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Microactuators Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Wheel Cooling System Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module Cesium-ion Thruster Improved Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Seismic Detector Hacking Suite > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Improved Heavy Laser > --- INVENTORY -------- Cooling System Weight Redist. System Improved Datajack Improved Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . . 1 1 Parts Attached 61 | 8 6 6 8 20 13 Power 14 | 1 1 1 2 5 4 Engine 10 | 1 1 1 2 4 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 17 | 4 3 2 2 3 3 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 3 | 2 . . . . 1 Hover . | . . . . . . Flight 12 | . 3 2 2 3 2 Utility 15 | 1 2 2 3 3 4 Device 13 | . 2 2 3 2 4 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 . 1 1 9 2 Energy Gun 12 | 2 . 1 . 7 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 6 | . . . . 5 1 Parts Lost 30 | . . 1 3 5 21 Power 10 | . . . 2 1 7 Propulsion 11 | . . 1 1 4 5 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 19 | . . 1 3 3 19 To Critical Strikes . | . . . . . . Average Backups 4 | . 4 4 4 4 4 Power . | . . . . . . Propulsion . | . 1 2 1 . . Utility 1 | . . . . 1 1 Weapon 1 | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 9 | . 1 3 . 3 2 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 3 | . . 2 . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 81 | . 88 89 93 82 59 Engine 13 | . 14 16 17 14 7 Wheel 2 | . 12 . . . . Flight 22 | . 15 32 35 21 14 Device 16 | . 8 18 24 19 13 Storage 1 | . 8 . . . . Hackware 2 | . . . . 2 6 Energy Gun 17 | . 28 22 12 16 11 Special Melee Weapon 2 | . . . . 5 . Peak Build Rating 44 | 6 7 11 16 30 44 Average Rating 17 | 4 6 8 13 24 26 On Entrance 11 | . 6 6 11 16 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 13 14 11 13 21 30 Greatest Support 40 | 40 26 18 26 23 27 Greatest Overweight (x) 4 | . 3 . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 7 | 2 7 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Sprinter 18% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 718 | 194 67 139 90 206 22 Remotely . | . . . . . . Salvage Created 570 | . 67 210 129 106 58 Parts 53 | . 12 19 11 7 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 5 7 5 3 2 Guns 22 | . 5 7 5 3 2 Classes Destroyed 7 | . 1 3 1 2 . Worker 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 18 | . 5 4 4 3 2 Grunt 1 | . . 1 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 1 1 . . Best Kill Streak 6 | . 3 6 4 3 2 Combat Bots Only 6 | . 3 6 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 415 | . 29 19 25 78 264 Missed 185 | . 11 5 6 46 117 Hits 230 | . 18 14 19 32 147 Melee 1 | . . 1 . . . Projectile 229 | . 18 13 19 32 147 Damage Taken 2822 | . 157 183 220 410 1852 Core 1127 | . 78 11 89 64 885 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 64 | . . . 64 . . Core Remaining (%) 87 | 100 68 97 83 90 . Volleys Fired 53 | . 9 15 10 11 8 Largest 3 | . 2 2 2 2 3 Hottest 165 | . 90 90 90 112 165 Shots Fired 103 | . 18 30 20 22 13 Gun 103 | . 18 30 20 22 13 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 7 | . . . 7 . . Thermal 85 | . 18 30 13 22 2 Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 11 | . 4 5 11 5 7 Robot Miss Streak 3 | . 3 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 65 | . 10 18 15 12 10 Core Hits 37 | . 5 10 9 7 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 1 1 1 . Burn 4 | . 1 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 899 | . 117 213 201 231 137 Guns 891 | . 117 213 201 231 129 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 77 | . . . 77 . . Thermal 720 | . 117 213 124 231 35 Explosive . | . . . . . . Electromagnetic 94 | . . . . . 94 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . . . 4 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 246 | . 150 133 87 197 246 Average Temperature 78 | . 64 60 41 80 97 Received Heat Transfer 339 | . 12 45 27 111 144 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . 1 1 Heat Transferred 2103 | . 372 656 408 592 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 197 | . 130 150 141 197 92 Initial 92 | . . 50 54 53 92 Average 55 | . 35 107 95 49 40 Influence Increases 1153 | . 200 170 183 425 175 Destroy 0b10 Robot/C 440 | . 100 140 100 60 40 Destroy 0b10 Robot/NC 15 | . . . 5 10 . Destroy Leader 72 | . 10 30 22 10 . Successful Hack 25 | . . . 11 14 . Destroy Structure 1 | . . . . 1 . Partial Spotted 75 | . . . 15 30 30 Lose Combat Pursuer 525 | . 90 . 30 300 105 Influence Decreases 1123 | . 80 160 196 353 334 Entered New Map 307 | . . 70 76 64 97 Time Decay 609 | . 80 80 90 239 120 Lost Part 207 | . . 10 30 50 117 Squads Dispatched 12 | . 2 . . 7 3 Investigation 6 | . 1 . . 4 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . 1 . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 16 10 10 23 16 Peak Tracking Total 7 | . 5 6 4 7 6 Tactical Retreats 17 | . 3 . 1 7 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . . . 3 6 2 Terminals 6 | . . . 1 4 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . . . 7 19 5 Successful 11 | . . . 5 4 2 Failed 19 | . . . 1 15 3 Catastrophic 2 | . . . . 2 . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 21 | . . . 3 15 3 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 2 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . . . 2 3 1 Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Locate Traps 2 | . . . 1 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 8 | . . . 2 4 2 Full Trace Events 4 | . . . . 3 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1232 | . 159 167 182 537 187 Sensors 56 | . . . . . 56 Seismic 1202 | . 159 167 182 537 157 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1476 | 64 266 167 182 537 260 Spaces Moved 2745 | 51 374 304 247 1251 518 Core 116 | 6 . . . . 110 Treads 10 | 10 . . . . . Legs . | . . . . . . Wheels 143 | 35 105 . . . 3 Hover . | . . . . . . Flight 2476 | . 269 304 247 1251 405 Fastest Speed 26 | 50 37 34 31 29 26 Average Speed 38 | 98 59 34 31 33 37 Slowest Speed 285 | 160 285 37 34 114 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 24 | . 6 2 4 7 5 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 41 31 24 31 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3013 | 60 393 334 325 1335 566 Wait 104 | . . 3 60 29 12 Move 2692 | 50 361 299 238 1236 508 Hop 24 | . 6 2 4 7 5 Pick Up 22 | 2 4 5 2 7 2 Fast Attach 37 | 6 3 3 5 9 11 Attach 13 | . . 1 2 2 8 Detach 13 | . 1 . 1 4 7 Swap 28 | 2 4 2 2 17 1 Drop 25 | . 5 4 1 13 2 Fire 53 | . 9 15 10 11 8 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 4) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 459 | -9/Materials | Discovered new exit (range 10) 498 | -9/Materials | Entered another Materials area 498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -8/Materials | Repaired Med. Laser 578 | -8/Materials | Central database locked down 630 | -8/Materials | Lost 3 parts (2p1n) 660 | -8/Materials | Discovered new exit (range 16) 680 | -8/Materials | Entered Factory 680 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 789 | -7/Factory | Lost 3 parts (1p2n) 828 | -7/Factory | Build established: Scavenger-Sprinter 960 | -7/Factory | Discovered new exit (range 4) 1185 | -7/Factory | Identified exit to Lower Caves 1217 | -7/Factory | Entered another Factory area 1217 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1418 | -6/Factory | Core integrity fell below 50% 1454 | -6/Factory | Lost 19 parts (7p4n4u4w) 1468 | -6/Factory | Core integrity fell below 20% 1477 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01420_ Acquired Fusion Compressor. 01423_ Penetrated by Slug. 01423_ Fusion Compressor destroyed. 01423_ Microactuators destroyed. 01434_ S-27 Virus IFF system glitched. 01434_ K-01 Serf destroyed. 01435_ S-27 Virus destroyed. 01436_ K-01 Serf collects debris. 01437_ Acquired Wheel. 01440_ K-01 Serf collects debris. 01445_ K-01 Serf cleans the Power Conduit. 01458_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01467_ Slammed into U-05 Engineer. 01468_ U-05 Engineer knocked back. 01474_ Acquired 4 matter. 01475_ Knocked back. 01477_ Penetrated by Slug. [Achievement: Just Browsing] [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????#? #?????????????????????? | | ???????????????????### # #?????????????????????? | | ???????????????#??? # ###???????????????????? | | ???????????????# """ # ##+?????????????????? | | ???????????????# """ # ??????????????????? | | ???????????????# """ # ??????????????????? | | ???????????????# # ???????????????????? | | ???????????????#! # k ????????????????????? | | ???????????????# !! ## #????????????????????? | | ???????????????# != ##w #????????????????????? | | ???????????????# != ## #????????????????????? | | ????????????????? ## #????????????????????? | | ??????????????????? ##@ ##???????????????????? | | ???????????????######+##% #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# s H #???????????????????? | | ???????????????# s #???????????????????? | | ????????###+##?# ##### #???????????????????? | | ????????# ## #???#########?????????????????? | | ???????## #?????? ??????????????????? | | ???????+ #?????? ??????????????????? | | ???????## #??????? ??????###??????????? | | ????????# ##/########?? ?????? ##????????? | | ????????## #?# ####+#?????? ?????????? | | ?????????# ??#"""" / #?????? ??????????? | | ?????????# ???#"""" #### #??????# #??????????? | | ?????????# ????#"""" #??# ######## #??????????? | | ?????????# ????#"""" #??# #??????????? | | ????????? ?????#"""" #??########## #??????????? | | ???????? ??????#"""" #???????????# #??????????? | | ??????? ???????#"""" #???????????# #??????????? | | ???????????????# #???????????# #??????????? | | ???????????????##########???????????# #??????????? | | ??????????????????????????????#######/#####??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# """"""""" #??????? | | ?????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Resistance: EM 25 Melee Speed Boost 40 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 8% | -8/Materials Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Just Browsing Challenges ------------ None Game ------ Seed FluxChromionShielding Manual? 0 Play Time 00:37:01 Cumulative 21.6 hours Start 2026.01.19 @ 16:42:20 End 2026.01.19 @ 17:16:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d44e3d3e-c4f7-493f-ba9a-698117d19229