Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 10:07:15 Player: Sir Cheese Result: Destroyed by RC-I7F(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (374) 374 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2339 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 62/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine ECM Suite Hacking Drone Bay (1/1) Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Bore Cannon Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser Battle Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Cooling System Small Storage Unit Sensor Array ECM Suite Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Shotgun Battle Cannon Bore Cannon CR-A16's Pointy Stick [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 6 4 7 1 4 5 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 1 . . 2 Treads 6 | 2 1 1 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 1 1 1 Device 4 | . . 1 1 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 9 | 2 . 3 . 3 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 . 2 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 14 | . . . 1 . 13 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 4 | . . . 1 . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes . | . . . . . . Average Backups 12 | 1 5 11 15 14 14 Power 1 | . 1 2 2 2 1 Propulsion 1 | . . . 2 2 1 Utility 2 | . 1 2 4 3 2 Weapon 5 | . 3 6 7 7 7 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 . 5 7 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility 3 | . . . . 2 1 Weapon 9 | . . 1 . 3 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 91 93 98 100 87 Engine 11 | . 14 11 11 11 10 Treads 23 | . 28 22 22 22 20 Device 14 | . . 5 19 22 14 Storage 11 | . 14 11 11 11 11 Protection 2 | . 5 11 . . . Energy Gun 8 | . . 6 11 11 10 Ballistic Gun 23 | . 28 24 22 21 20 Peak Build Rating 28 | 6 8 17 19 28 22 Average Rating 16 | 4 6 13 18 21 18 On Entrance 12 | . 6 8 17 19 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 11 31 40 38 40 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 Most Carried 15 | 3 8 15 15 15 15 Average Carried 12 | 1 5 11 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 8 15 15 15 10 Class Distribution -------------------- 63% | Gunner 24% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 710 | 131 103 219 172 52 33 Remotely . | . . . . . . Salvage Created 619 | 47 24 320 178 . 50 Parts 47 | 7 5 26 9 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 18 | . 2 10 3 . 3 Guns 18 | . 2 10 3 . 3 Classes Destroyed 7 | 1 1 4 . . 1 Builder 1 | . . 1 . . . Tunneler 4 | 2 . . 2 . . Hauler 1 | . . 1 . . . Swarmer 9 | . 2 7 . . . Grunt 4 | . . 1 3 . . Sentry 2 | . . 2 . . . Assembled 3 | . . . . . 3 Best Kill Streak 5 | 2 2 5 3 . 3 Combat Bots Only 5 | . 2 5 3 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 149 | . 15 40 16 . 78 Missed 42 | . 7 8 3 . 24 Hits 107 | . 8 32 13 . 54 Melee 6 | . . . . . 6 Projectile 101 | . 8 32 13 . 48 Critical Strikes 2 | . . 1 1 . . Damage Taken 2218 | . 66 299 177 . 1676 Core 413 | . . 36 41 . 336 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 53 | 5 10 20 10 . 8 Largest 3 | 2 2 3 3 . 3 Hottest 104 | 40 40 99 99 . 104 Shots Fired 138 | 10 20 58 30 . 20 Gun 136 | 10 20 58 30 . 18 Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 111 | 10 20 46 20 . 15 Thermal 27 | . . 12 10 . 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 5 4 5 7 . 7 Robot Miss Streak 5 | 1 5 4 1 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 78 | 7 10 29 22 . 10 Core Hits 38 | 2 5 16 8 . 7 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1057 | 80 100 374 317 . 186 Guns 1030 | 80 100 374 317 . 159 Cannons 27 | . . . . . 27 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 788 | 80 100 258 214 . 136 Thermal 269 | . . 116 103 . 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 78 | . 6 78 29 . 29 Average Temperature 12 | . 4 16 11 . 11 Received Heat Transfer 621 | . . 72 117 . 432 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 592 | . . 259 222 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 135 | 5 50 135 107 . . Initial 47 | . 3 5 47 . . Average 30 | 1 7 64 75 . . Influence Increases 491 | 10 119 282 80 . . Destroy 0b10 Robot/C 300 | . 40 200 60 . . Destroy 0b10 Robot/NC 30 | 10 . 10 10 . . Destroy Leader 62 | . 10 42 10 . . Successful Hack 54 | . 39 15 . . . Select Force Hacks 30 | . 30 . . . . Disable Machine 15 | . . 15 . . . Influence Decreases 491 | 5 110 174 155 47 . Entered New Map 133 | . 2 9 75 47 . Time Decay 348 | 5 108 165 70 . . Lost Part 10 | . . . 10 . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | . 5 11 2 . 6 Peak Tracking Total 4 | . 3 4 2 . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 11 | . 8 2 . 1 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 24 7 . 6 . Successful 26 | . 16 4 . 6 . Failed 11 | . 8 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 20 | . 18 2 . . . Terminals 27 | . 20 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 6 4 . 6 . Record 1 | . . 1 . . . Part Schematic 6 | . . . . 6 . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 3 | . 2 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 8 . . . . Terminals 7 | . 7 . . . . Assimilate 2 | . 2 . . . . Botnet 3 | . 3 . . . . Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 68 | . . . . . 68 Sensors 68 | . . . . . 68 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 3353 | 98 686 359 143 1802 265 Spaces Moved 1881 | 46 402 171 69 1049 144 Core 5 | 3 . . . . 2 Treads 1876 | 43 402 171 69 1049 142 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 152 160 160 160 160 164 Slowest Speed 400 | 160 160 160 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 62 21 21 85 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 2047 | 65 428 215 79 1102 158 Wait . | . . . . . . Move 1876 | 45 401 170 68 1048 144 Hop . | . . . . . . Pick Up 34 | 9 8 12 . 5 . Fast Attach 2 | . 1 . 1 . . Attach 15 | 6 1 3 . . 5 Detach 1 | . . 1 . . . Swap 14 | . 3 4 . 6 1 Drop 16 | . 4 5 . 7 . Fire 53 | 5 10 20 10 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 36 | . . . . 36 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 231 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 8) 572 | -10/Materials | Discovered new exit (range 3) 766 | -10/Materials | Discovered new exit (range 5) 785 | -10/Materials | Entered another Materials area 785 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 966 | -9/Materials | Discovered new exit (range 15) 1097 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Build established: Tank 1123 | -9/Materials | Identified exit to Mines 1144 | -9/Materials | Entered Mines 1282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1287 | -9/Mines | Entered Zion 1315 | -7/Zion | Learned Factory stockpile data 1350 | -7/Zion | Learned location of 1 exit from Factory 1436 | -7/Zion | Discovered new exit (range 11) 1454 | -7/Zion | Build established: Gunner 1504 | -7/Zion | Found CR-A16's Pointy Stick 1861 | -7/Zion | Given the Hacking Drone Bay 1862 | -7/Zion | Found Prototype Device 2106 | -7/Zion | Given A8's code to call for help 2108 | -7/Zion | Identified Hacking Drone Bay 2255 | -7/Zion | Met Imprinter 2344 | -7/Zion | Learned location of Warlord (-4) 2562 | -7/Zion | Learned Factory terminal intel 3079 | -7/Zion | Discovered new exit (range 5) 3082 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3089 | -7/Zion | Entered Deep Caves 3311 | -7/Deep Caves | Attacked by Z-Imprinter 3325 | -7/Deep Caves | Z-Facility disabled 3343 | -7/Deep Caves | Core integrity fell below 50% 3353 | -7/Deep Caves | Core integrity fell below 20% 3354 | -7/Deep Caves | Destroyed by RC-I7F(z) with Zionite Laser-S Last Messages --------------- as-82678 destroyed. Acquired 20 matter. Acquired 13 matter. NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Imp. Ion Engine destroyed. Z-Facility disabled. Lgt. Treads destroyed. Imp. Medium Laser destroyed. Ion Engine destroyed. Battle Rifle destroyed. Lgt. Treads destroyed. Sensor Array destroyed. Battle Cannon destroyed. Cooling System destroyed. Slug penetrates Z-Facility. Lgt. Treads destroyed. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? #????###??????????? | | ?????????????????????? ###### ##?????##### | | ????????????????????? ## # #???### | | ????????????????????? ##### | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ??????????????????? | | ??????????????????? """""" | | ???????????????????""""""" | | ???????????????????""""""" | | ??????????????????""""""" | | ??????????????????"""""" | | ??????????????????""""""" | | ??????????????????""""""" | | ??????????????????""""""" | | ???????????????????"""""" | | ??????????????????"""" " " | | ?????????????????""""""o o | | ?????????????????""""" @ | | ?????????????????""""""o | | ??????????????????""""" | | ???????????????????"""""" | | ???????????????????"""""" 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""""""" ?????????? | | ????????????????????????"""" ??????????? | | ??????????????????????????"" ???????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedSixDetonator Manual? 0 Play Time 00:19:24 Cumulative 105.5 hours Start 2026.11.07 @ 09:48:25 End 2026.11.07 @ 10:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 99 Adventurer 21 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66c502a3-1172-4358-b3fe-8d2afccfe679