Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 01:12:12 Player: Wyvric Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (597) 2985 Value Destroyed (30047) 30047 Prototype IDs (258) 5160 Alien Tech Used (10) 2000 Bonus (39168) 39168 TOTAL SCORE: 90060 Bonus ------- Triggered High Security 1000 Triggered Max Security 1000 High Alert Combat Kills 15102 Follower Combat Kills 1113 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1040 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -487 Cogmind --------- Core Integrity 343/1600 Matter 280/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Vortex Cannon (4) Vortex Cannon (4) Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Biometal-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Centrium Medium Armor Plating Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Potential Cannon Hpw. Directed Nova Construct/G > --- INVENTORY -------- Advanced Coolant Injector Advanced Coolant Injector Advanced Energy Well Weapon Mount Precision Matter Filter Quantum Router Long-range Tractor Beam Mapping Drone Bay Transdimensional Reconstructor Core Regenerator Core Reset Matrix Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Vortex Cannon Vortex Cannon Warp Cannon Linked Autogun Linked Autogun Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 225] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Constructs Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . Utility 8 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 . 1 . Weapon 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Parts Attached 643 | 6 6 4 31 9 2 17 24 19 1 104 26 4 16 7 38 5 4 5 3 21 22 13 48 17 35 27 12 16 23 40 38 Power 13 | 1 2 . 2 1 . 2 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Engine 8 | 1 2 . 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Propulsion 71 | 2 . . 12 1 . 10 8 1 . . . . . . . . . . . 8 7 . 8 2 3 3 1 . . . 5 Treads 26 | 2 . . 5 1 . 3 5 1 . . . . . . . . . . . 2 3 . . . . 1 1 . . . 2 Leg 10 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 4 . . 1 . . . . 3 Wheel 22 | . . . 7 . . 7 2 . . . . . . . . . . . . 6 . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 1 . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . . . . Utility 252 | 1 4 1 9 1 . 1 7 8 1 44 9 4 6 5 15 4 4 2 3 9 7 9 16 8 18 8 2 8 11 12 15 Device 188 | . 1 1 4 1 . . 3 1 1 42 9 3 5 5 11 2 3 2 3 3 7 8 13 5 13 3 . 6 10 11 12 Storage 9 | 1 1 . 1 . . . . 3 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . Processor 11 | . . . . . . 1 3 . . 1 . . . . . 1 . . . . . . . 2 3 . . . . . . Hackware 8 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 3 Protection 35 | . 2 . 4 . . . 1 4 . . . . 1 . 2 1 1 . . 3 . 1 3 1 2 5 2 2 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 307 | 2 . 3 8 6 2 4 8 9 . 60 17 . 10 2 23 1 . 3 . 4 8 4 24 7 13 16 8 8 12 27 18 Energy Gun 87 | 1 . 2 7 4 . . 1 . . 2 4 . 5 . 8 . . . . . . . 6 1 1 10 6 3 5 12 9 Energy Cannon 28 | . . 1 . . . . . . . . . . . . 1 . . . . 2 . . 3 . 3 . 2 1 2 9 4 Ballistic Gun 85 | 1 . . . . 2 3 . 3 . 29 10 . 4 2 5 . . 1 . 1 1 . 3 3 6 1 . 2 . 5 3 Ballistic Cannon 18 | . . . . . . . 6 3 . . . . . . . . . . . . 2 . 3 . 2 . . . . 1 1 Launcher 57 | . . . . 1 . 1 . . . 26 2 . . . 7 1 . 2 . 1 . . 3 . . 5 . 2 5 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . 1 . . 1 3 . 3 1 . 1 . 2 . . . . . . . 1 . . . . . . . . Slashing Weapon 14 | . . . 1 . . . . . . . . . . . . . . . . . 5 4 4 . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 . . . 1 1 . . 1 . . . 2 . . 1 . . . . 3 1 2 1 4 . 2 2 5 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 Parts Lost 124 | . 1 . 3 6 . 10 3 . . 11 . . 6 . 4 . . . . 16 . 2 3 . 12 2 . . 11 3 31 Power 12 | . 1 . . 1 . 2 . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . 1 . 3 Propulsion 25 | . . . 2 1 . 4 2 . . . . . . . 1 . . . . 6 . . . . 1 . . . 2 . 6 Utility 25 | . . . 1 1 . 2 1 . . . . . . . . . . . . 3 . . 1 . . 1 . . 3 2 10 Weapon 62 | . . . . 3 . 2 . . . 10 . . 6 . 3 . . . . 6 . 1 2 . 11 . . . 5 1 12 Highest Loss Streak 12 | . 1 . 1 6 . 4 1 . . 3 . . 4 . 2 . . . . 10 . 1 1 . 5 1 . . 9 2 12 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 70 | . 96 100 95 93 88 89 97 98 66 70 61 74 67 52 60 61 63 44 61 54 60 67 54 74 66 66 70 69 59 56 52 Engine 3 | . 14 14 11 10 11 10 . . . 3 6 3 . . 3 4 5 5 5 1 . . . . . . . . . . . Core 2 | . . . . . . . 8 9 8 2 . 2 6 5 1 . . . . 1 5 . . 3 4 1 . . . . . Treads 6 | . 28 28 9 21 22 3 16 36 5 1 6 6 6 5 . . . . . 3 6 5 . 2 . 3 3 4 7 2 1 Leg 1 | . . . . . . . 1 . . . . . . . 3 5 5 5 5 2 . . 1 11 . 1 4 3 . . 4 Wheel 2 | . . . 12 . . 16 16 . 7 1 . . . . . . . . . 9 . . . . . . . . . . . Hover 1 | . . . . . . . . . . 2 . . . . . . . . . . 4 5 2 . 11 . . . . . . Device 13 | . 1 13 21 22 33 23 7 . 8 12 12 11 11 11 19 11 15 16 16 10 10 14 13 12 11 11 9 12 14 22 17 Storage 6 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Processor 3 | . . . . . . 3 15 9 9 . . . . . . 4 5 5 5 5 5 5 3 5 9 4 4 4 3 . . Protection 2 | . 9 . 7 6 . . 2 15 . . . . . . . 4 . . . 2 5 . . 2 1 5 7 7 3 . . Energy Gun 7 | . 14 14 18 21 . . . . . 10 3 22 13 4 5 . . . . . . . 1 15 4 15 30 27 2 15 7 Energy Cannon 2 | . . 13 . . . . . . . 3 . . 3 . 3 . . . . 1 5 . 5 4 3 . . 1 6 . . Ballistic Gun 7 | . 14 . . . . 22 . . 8 16 20 17 11 10 3 11 10 . 5 1 . . . 5 10 3 . . 2 2 4 Ballistic Cannon 3 | . . . . . . . 15 12 6 2 . 2 6 5 1 5 5 5 5 5 4 5 3 . . . . . . . 1 Launcher 2 | . . . . . . . . . . 2 4 . . . 6 5 8 . 11 3 . . 1 . . 3 . . 9 . . Slashing Weapon 1 | . . . 2 . . . . . . . . . . . . . . . . . 9 23 4 . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 233 | 12 48 54 63 58 56 52 67 114 96 136 124 131 131 126 144 144 138 136 139 141 121 126 150 140 147 178 183 217 233 203 185 Greatest Support 281 | 40 40 40 40 40 40 20 83 83 83 126 147 147 147 147 219 107 107 107 123 123 174 104 172 213 213 201 201 201 281 180 210 Greatest Overweight (x) 11 | . 1 1 3 1 1 5 2 1 4 3 . . . 1 1 1 1 1 1 9 11 1 1 . 8 2 . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 2 1 . 1 . . . . . . 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 7 16 19 17 18 19 19 22 23 24 22 24 23 24 22 23 24 24 22 22 23 23 24 24 24 24 21 24 23 22 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 20 20 15 19 20 20 25 24 25 25 25 25 24 23 25 25 22 25 25 21 25 25 25 25 25 25 25 25 24 23 Scrap Engine Consumption 476 | . . . . . . . . . 55 87 5 16 3 7 59 3 2 1 2 21 21 9 53 10 22 42 4 7 7 23 17 Constructs Created 31 | . . . . . . . . . 4 10 2 2 . . . . . . . 2 . 1 . 3 1 1 . . . 4 1 Constructs Modified 167 | . . . . . . . . . 11 26 2 2 . 8 29 3 2 . 2 3 15 3 10 13 6 7 1 3 . 11 10 Class Distribution -------------------- 37% | Construct 16% | Mutant 7% | Executioner 6% | Derelict-Mutant 6% | Commander-Construct 5% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Derelict-Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Skirmisher | -4/Warlord Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Executioner | -3/Armory Executioner | -3/Lab Executioner | -2/Research Executioner | -2/Quarantine Executioner | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Matter Collected 20571 | 260 97 42 329 77 . 629 450 499 507 4695 408 264 265 349 1295 456 321 73 122 625 483 240 2648 307 714 949 . 256 1250 504 1457 Remotely 2510 | . . . . . . . . . . 329 193 . . . 133 . . . 71 . 26 . 699 . . . . . 908 . 151 Salvage Created 29348 | . 539 185 1357 390 . 687 487 650 894 6118 301 194 271 501 2452 152 179 134 210 1834 341 755 394 670 1298 1229 . 397 3468 1199 2062 Parts 1063 | . 21 12 58 26 . 35 20 23 45 215 3 3 10 20 67 11 7 2 8 79 16 34 16 43 50 49 . 17 66 61 46 Haulers Intercepted 9 | . . . 2 . . . 1 1 . 3 . . . . 1 . . . . . . . . . . . . . . 1 . Recyclers Shooed 12 | . . . 1 . . 1 . . 2 3 . . . . 2 . . . . 2 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . . . 2 4 . 16 . 9 3 1 3 . 9 35 . 37 . . . . . . . Prevented 5 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 519 | . 13 7 20 11 . 16 13 18 1 99 5 4 4 8 35 4 5 . 6 23 6 14 7 10 16 19 . 4 103 19 29 Melee 7 | . . . . . . . . 2 . . . . . . . . . . . . . 5 . . . . . . . . . Guns 203 | . 13 4 20 8 . 14 . . 1 51 2 4 2 6 13 2 1 . . . . . . 5 11 18 . 3 2 13 10 Cannons 141 | . . 3 . . . . 13 13 . 13 . . 2 2 21 2 1 . 3 17 6 9 7 5 5 1 . . 10 2 6 AOE 153 | . . . . 3 . 2 . . . 34 3 . . . 1 . 3 . 3 5 . . . . . . . . 87 2 10 Classes Destroyed 28 | . 1 3 6 1 . 1 1 . . 8 . . . . . . . . . . . . 2 1 . . . 1 2 1 . Worker 27 | . . . 3 . . 2 1 . . 17 . . . . . . . . . 2 . . . . 1 . . . . 1 . Builder 16 | . . . . . . 2 . 1 4 2 . . . . 1 . . . . 4 . . . . 2 . . . . . . Tunneler 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 2 . . . 1 1 . 3 . . . . 1 . . . . . . . . . . . . . . 1 . Recycler 38 | . . 1 2 . . 1 1 1 11 10 . . . . 4 . . . . 3 . . . . 2 . . 1 . . 1 Carrier 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . Mechanic 12 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 10 . 1 Operator 6 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 8 | . . . 2 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . 2 . . Swarmer 67 | . . 7 . 3 . 7 . 4 . 4 . . . . 1 3 4 . 5 8 5 7 . . 4 2 . . . 3 . Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Saboteur 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 . Grunt 235 | . 13 . 13 6 . 8 11 10 1 47 5 3 . 6 14 . . . . 7 . 5 1 4 . 8 . . 53 6 14 Brawler 24 | . . . . 2 . . . . . 5 . . . 1 . . . . . 1 . . 2 . . . . . 8 1 4 Duelist 26 | . . . 1 . . 1 . . . 11 . . . . . . . . . 1 . 1 1 . . 1 . . 7 1 1 Protector 14 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . 8 . . Sentry 46 | . . . 6 . . . 1 4 1 7 . . . 1 6 1 1 . 1 3 . 1 . 1 . 3 . . 7 . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 17 | . . . . . . . . . . 8 . . . . 2 . . . . 2 . . . . 2 . . . 3 . . Programmer 44 | . . . . . . . . . . 8 . 1 . . 8 . . . . . 1 . . 3 2 3 . 2 9 5 2 Heavy 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . Combat Programmer 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 1 . . . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 3 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 46 | . 3 3 3 5 . 7 4 4 6 15 4 1 1 4 4 3 4 . 5 10 5 4 3 4 6 6 . 2 46 7 26 Combat Bots Only 38 | . 3 3 3 5 . 7 3 4 1 14 4 1 1 4 3 3 4 . 5 6 5 4 3 4 4 6 . 2 38 7 24 Max Kills in Single Turn 10 | . 1 1 1 2 . 2 1 1 2 7 1 1 1 1 2 1 4 . 3 3 2 1 1 1 1 2 . 1 10 2 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 9 | . . . . 2 . 2 . . . 6 1 . . . 1 . 3 . 3 3 . . . . . . . . 9 1 3 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Hostile Shots Fired 3140 | . 52 18 63 62 . 100 50 74 4 453 11 20 51 40 213 13 12 . 14 295 13 103 101 36 211 67 . 14 330 143 577 Missed 923 | . 17 1 24 14 . 20 15 18 . 147 3 6 15 15 58 4 2 . 3 80 3 29 39 12 45 28 . 5 105 41 174 Damage Taken 44609 | . 451 130 580 635 . 1120 781 694 54 5055 165 222 1577 411 3200 174 215 . 173 3548 151 1117 1805 716 4105 988 . 155 6429 2221 7737 Core 4964 | . 36 . 68 52 . 250 198 32 . 231 . . 187 . 100 39 . . 38 223 13 72 147 197 595 71 . . 481 247 1687 Absorbed by Shields 3562 | . . . . . . . . . . . . . . . . . . . . 504 . 269 . . . . . 160 . 608 2021 Reduced by Siege Mode 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Redirected to Core 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 77 Redirected to Shielding 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 166 | . . . . . . . . . . . . . 103 . . . . . . . . . . . . . . . . 63 . Regen/Repaired (Parts) 9838 | . . . . . . . . . 14 1330 307 201 . 669 665 195 . 100 92 221 609 224 926 561 851 393 201 188 419 1305 367 Core Remaining (%) 54 | 100 . 85 . . . 7 . . 58 . . . . 50 . . . . 82 . . . . 43 . . 45 . 50 . 21 Volleys Fired 1192 | . 42 14 74 29 . 67 28 32 28 181 12 7 15 12 134 4 7 2 6 67 9 35 35 15 50 70 12 23 80 51 51 Largest 7 | . 2 2 2 2 . 2 2 2 2 6 7 7 7 4 6 3 3 1 2 2 3 1 2 7 6 7 1 7 5 7 7 Hottest 477 | . 60 135 112 112 . 46 88 88 82 273 425 425 428 211 477 136 182 94 94 94 171 46 260 460 398 462 72 462 408 437 372 Shots Fired 3083 | . 84 28 147 50 . 134 55 65 35 909 35 49 72 38 241 13 19 2 8 74 11 35 38 81 179 130 11 64 149 158 169 Gun 2225 | . 84 16 147 48 . 133 . . 28 754 26 48 53 31 132 9 10 . . 5 1 . . 68 142 125 11 53 24 139 138 Cannon 718 | . . 12 . . . . 55 65 7 119 . 1 19 7 105 4 7 2 5 62 10 35 37 13 37 5 . 11 50 19 31 Launcher 140 | . . . . 2 . 1 . . . 36 9 . . . 4 . 2 . 3 7 . . 1 . . . . . 75 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1784 | . 42 2 . . . 133 55 65 35 663 22 22 46 32 71 13 17 2 5 61 8 35 33 34 133 75 11 11 13 50 95 Thermal 874 | . 42 24 77 8 . . . . . 107 4 27 26 6 166 . . . . . 3 . 4 43 31 55 . 53 61 89 48 Explosive 123 | . . . . 2 . 1 . . . 36 9 . . . . . . . . 1 . . . . . . . . 74 . . Electromagnetic 283 | . . 2 70 40 . . . . . 103 . . . . 4 . 2 . 3 12 . . . 4 12 . . . 1 5 25 Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . 14 1 Robot Hit Streak 59 | . 10 6 18 8 . 14 12 10 10 33 5 11 8 22 23 4 9 11 17 18 14 21 17 16 30 23 . 12 15 38 59 Robot Miss Streak 8 | . 3 4 3 8 . 7 6 8 4 7 2 2 3 2 4 2 1 . . 3 1 2 3 5 6 2 . 3 4 2 2 Penetration Max 2 | . . . . . . . . . . 1 . . . . . . . 1 . 2 1 . 1 . 1 . . . . 1 1 Secondary Targets 29 | . 1 . 2 3 . . . . . 8 . . 1 . . . . . . . . . . . 2 2 . . . 2 8 Max Gunslinging Chain 2 | . 1 . 1 1 . . . . . 1 . . 1 . . . . . . . . . . . 1 1 . . . 1 2 Capacitor 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 25 . Shots Hit Robots 2066 | . 59 14 106 37 . 83 47 74 34 546 14 26 46 28 190 5 14 2 6 53 8 46 30 43 127 74 . 37 68 111 138 Core Hits 1705 | . 29 10 41 18 . 36 78 63 54 439 19 10 22 18 99 4 6 1 7 43 5 18 13 30 80 44 . 9 397 41 71 Critical Kills 23 | . 1 . . . . . . . . 2 . . 2 . 1 . . . . 4 . 2 2 . . . . . 6 3 . Critical Parts Destroyed 31 | . . . . . . 1 1 4 . 3 . . 2 . 3 . . . . 3 . 7 2 1 . . . . . 3 1 Critical Strikes 86 | . 1 1 9 . . 1 1 4 . 7 . 4 5 . 5 . . . . 8 . 11 4 1 5 . . . 6 10 3 Burn 19 | . . 1 9 . . . . . . 2 . 4 1 . . . . . . . . . . . 2 . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Destroy 47 | . 1 . . . . 1 . . . 5 . . 4 . 5 . . . . 7 . 9 4 1 . . . . . 9 1 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Smash 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 88 | . . . 1 . . . 7 30 1 7 1 . 3 . . . . . . . . 21 1 . 13 3 . . . . . Impact 49 | . . . . . . . 7 30 1 7 1 . 3 . . . . . . . . . . . . . . . . . . Slashing 22 | . . . 1 . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . Piercing 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 13 3 . . . . . Sneak Attacks 7 | . . . . . . . 1 2 1 . . . . . . . . . . . . 2 . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Damage Inflicted 106856 | . 563 293 1808 687 . 1402 1149 1979 850 18536 1064 565 1028 1157 9499 302 858 336 733 4911 436 2465 2318 1319 3954 2814 . 1365 30557 4807 9101 Guns 36700 | . 563 149 1805 522 . 1269 . . 666 9501 343 542 522 1050 4307 62 173 . . 88 . . . 714 2753 2740 . 1352 611 3051 3917 Cannons 27183 | . . 144 . . . . 1083 1020 123 2177 . 23 334 107 4745 240 480 336 560 3559 436 1897 2234 605 1059 74 . . 3877 613 1457 Explosions 40521 | . . . . 165 . 133 . . . 6858 721 . . . 417 . 205 . 173 1249 . . 60 . . . . 13 26069 1143 3315 Melee 1842 | . . . . . . . 66 959 61 . . . 22 . . . . . . . . 568 24 . 142 . . . . . . Ramming 610 | . . . 3 . . . . . . . . . 150 . 30 . . . . 15 . . . . . . . . . . 412 Kinetic 37653 | . 256 7 . . . 1269 1083 1020 789 8227 343 291 669 1086 3643 302 653 336 560 3564 348 1897 2033 786 2895 1462 . 208 446 1096 2384 Thermal 31048 | . 307 274 1030 120 . . . . . 1941 . 274 187 71 5547 . 113 . 54 . 88 . 261 493 533 1352 . 1157 8285 3410 5551 Explosive 29935 | . . . . 165 . 133 . . . 6718 721 . . . . . . . . 591 . . . . . . . . 21355 252 . Electromagnetic 5563 | . . 12 775 402 . . . . . 1650 . . . . 279 . 92 . 119 741 . . . 40 179 . . . 471 49 754 Impact 1108 | . . . . . . . 66 959 61 . . . 22 . . . . . . . . . . . . . . . . . . Slashing 568 | . . . . . . . . . . . . . . . . . . . . . . 568 . . . . . . . . . Piercing 166 | . . . . . . . . . . . . . . . . . . . . . . . 24 . 142 . . . . . . Entropic 205 | . . . . . . . . . . . . . . . . . . . . . . . . . 205 . . . . . . Highest Corruption 24 | . . . 4 9 9 9 . 3 3 2 . 1 1 1 9 9 9 9 9 . . . 6 11 23 24 24 . 10 13 21 Average Corruption 6 | . . . 3 6 9 9 . 2 3 1 . 1 1 1 4 9 9 9 9 . . . 3 8 11 23 24 . 2 5 14 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 13 . . . Effects 554 | . . . 19 12 21 29 . 16 40 27 . 4 2 9 50 54 34 14 42 . . . 5 27 16 48 11 . 4 18 52 Message Errors 124 | . . . 2 3 5 8 . 1 10 9 . 2 . 3 13 16 9 3 7 . . . . 7 3 9 5 . . 2 7 Matter Fused 132 | . . . 5 3 2 8 . 7 9 8 . . 2 1 16 10 9 3 17 . . . 1 4 2 11 . . 1 2 11 Heat Flow Errors 61 | . . . 2 3 1 . . 1 6 1 . 1 . 1 6 9 5 2 3 . . . 1 3 1 6 1 . . 2 6 Energy Discharges 60 | . . . . 1 2 5 . 3 4 5 . 1 . 1 6 6 4 3 4 . . . 2 4 2 3 1 . . 1 2 Parts Rejected 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 Parts Fused 9 | . . . 2 . . 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . . 1 1 1 Data Loss (minor) 68 | . . . 5 1 6 2 . 2 8 2 . . . . 3 6 4 2 6 . . . 1 3 2 5 2 . 1 3 4 Data Loss (major) 22 | . . . . 1 3 . . 1 1 . . . . . 2 4 1 1 3 . . . . . 1 1 . . . 1 2 Misfires 12 | . . . 1 . . 3 . 1 . . . . . 1 . 1 . . 1 . . . . 2 1 . . . . . 1 Alerts 14 | . . . 1 . 2 . . . 1 . . . . 2 . 1 1 . 1 . . . . 1 . 1 1 . . . 2 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 7 Weapon Failures 38 | . . . 1 . . 2 . . 1 1 . . . . 2 . 1 . . . . . . 2 4 10 1 . 1 4 8 Overload Shots 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 4254 | . . . . . . . 66 395 . 85 . . . . 587 . 65 189 6 476 78 93 . . 101 . . . 1363 172 578 Projectiles 2364 | . . . . . . . . . . 17 . . . . 524 . 55 189 6 389 78 93 . . 37 . . . 531 89 356 Explosions 1341 | . . . . . . . . . . 68 . . . . 63 . 10 . . 87 . . . . . . . . 832 83 198 Melee 549 | . . . . . . . 66 395 . . . . . . . . . . . . . . . . 64 . . . . . 24 Knockbacks 115 | . . . . . . . 13 21 3 5 . . 7 . 5 1 . . . 10 . 12 4 12 14 . . . . . 8 Impact 9 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . 5 Kinetic 96 | . . . . . . . 13 16 2 4 . . 5 . 5 1 . . . 9 . 10 4 12 13 . . . . . 2 Secondary 10 | . . . . . . . . 3 1 1 . . . . . . . . . 1 . 2 . . 1 . . . . . 1 Self-Inflicted Damage 534 | . . . . . . . . . . 93 12 . . . 54 . . . 6 94 . . . . . . . . 35 144 96 Shots 15 | . . . . . . . . . . 3 1 . . . 2 . . . 1 3 . . . . . . . . 1 3 1 Rammed 10 | . . . . . . . . . . . . . 9 . . . . . . 1 . . . . . . . . . . . Targets Rammed 32 | . . . 1 . . . . . . . . . 9 . 3 . . . . 3 . . . . . . . . . . 16 Kicked 21 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 16 Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 616 | . 138 132 305 245 250 6 54 246 269 409 333 309 345 336 337 258 353 198 232 53 68 . 295 520 616 204 42 256 298 312 305 Average Temperature 104 | . 42 55 54 100 127 5 19 85 73 130 92 148 143 116 97 100 121 83 97 22 39 . 67 170 120 74 42 108 67 106 91 Received Heat Transfer 5930 | . 267 . 222 228 . 540 261 234 18 1143 66 30 . 162 462 27 36 . . 449 . 118 84 48 . 168 . . 441 41 885 Effects 24 | . . . . . . . . . . 10 2 . 1 . . 3 1 . . . . . . 3 3 . . . 1 . . Shutdowns 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . Energy Bleed 4 | . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . Interference 11 | . . . . . . . . . . 6 1 . . . . 3 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Total Turns 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 34 Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 17 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Parts Fried 23 | . . . 3 3 . . . 7 . . . . . . 1 . . . . 6 . . . . . . . . . . 3 Impact Corruptions 18 | . . . . . . . 2 13 . . . . . . . . . . . 1 . . . . . . . . . . 2 Robots Melted 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 6 2 1 Combat Hostiles 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 4 2 1 Parts Melted 75 | . 1 1 9 3 . . . . . 22 . 1 . . 11 . . . . 2 . . . 1 5 4 . 4 4 5 2 Heat Transferred 38138 | . 700 592 2812 259 . . . . . 6988 . 703 555 111 5759 . 150 . 50 . 74 . 191 444 814 1406 . 1264 6558 3417 5291 Parts Sabotaged 10 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Peak Influence 4905 | . 288 128 719 474 . 205 305 611 303 3001 . . . . 731 . . . . 586 . . . . 306 884 . 115 4905 3296 3212 Initial 2906 | . . 70 37 247 . . 7 65 238 314 . . . . . . . . . . . . . . . 117 . . 51 2906 2074 Average 643 | . 148 44 384 371 . 98 129 346 125 960 . . . . 403 . . . . 337 . . . . 139 501 . 27 3020 3025 2420 Maximum Alert Level 5 | . 1 . 3 2 . 1 1 2 1 5 . . . . 3 . . . . 2 . . . . 1 3 . . 5 5 5 Low Security (%) 35 | 100 66 100 34 . . 74 84 12 75 . . . . . 12 . . . . 31 . . . . 77 8 . 100 . . . Level 1 17 | . 33 . 11 54 . 25 15 53 24 10 . . . . 38 . . . . 23 . . . . 22 8 . . . . . Level 2 26 | . . . 51 45 . . . 34 . 46 . . . . 47 . . . . 44 . . . . . 75 . . . . . Level 3 3 | . . . 2 . . . . . . 11 . . . . 1 . . . . . . . . . . 8 . . . . . Level 4 2 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Level 5 7 | . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . 100 37 High Security 3 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 62 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 145 | . 6 . 7 . . . 3 3 . 32 . . . . 13 . . . . 5 . . . . 7 5 . 1 33 11 19 Investigation 15 | . 4 . 5 . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . Extermination 13 | . . . . . . . . . . 6 . . . . 3 . . . . . . . . . 1 1 . . . 2 . Reinforcement 24 | . 2 . 2 . . . 3 3 . 4 . . . . 3 . . . . 1 . . . . . 1 . 1 . 1 3 Assault 70 | . . . . . . . . . . 16 . . . . 1 . . . . . . . . . . 1 . . 31 5 16 Garrison 8 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . 2 . . Intercept 15 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 6 2 . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Distress Signals 33 | . 3 . 3 . . . . 1 . 5 . . . . 3 . . . . 1 . . 2 . 1 1 . 8 2 . 3 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Times Spotted 926 | . 21 8 46 12 . 16 15 32 3 155 4 6 5 12 47 4 6 . 6 31 5 21 69 8 23 35 . 5 156 39 136 Peak Tracking Total 41 | . 5 3 6 5 . 6 4 5 1 15 3 1 3 4 4 4 5 . 5 9 5 5 12 3 6 10 . 2 41 8 27 Tactical Retreats 49 | . 2 . 1 1 . 1 1 2 . 5 . 1 . 3 3 1 . . . 5 . 5 2 . . 3 . . . 3 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Traps Triggered 27 | . 3 . 5 . . . . 4 . 2 . . . . 2 . . . . . . . 1 . . . . . 3 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . 5 . . 1 . . . . . . . 12 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Disabled 81 | . . 1 3 . . . . 5 . 19 . . . . 13 . . . . 2 . . 2 . 1 10 4 2 14 5 . Max in Single Turn 4 | . . 1 1 . . . . 1 . 4 . . . . 4 . . . . 1 . . 1 . 1 1 1 1 2 2 . Garrison Access 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Accessed 89 | . 7 . 9 . 1 . . 1 12 15 2 1 4 . 6 1 . 5 . 2 1 2 2 1 6 4 . . . 3 4 Terminals 50 | . 5 . 7 . . . . 1 6 10 . . . . 4 . . . . 2 . . . 1 4 4 . . . 2 4 Fabricators 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 238 | . 17 . 24 . 1 . . 1 38 37 2 1 28 . 16 1 . 14 . 7 1 3 5 1 13 14 . . . 6 8 Successful 139 | . 9 . 9 . 1 . . 1 24 16 2 1 28 . 8 1 . 14 . 2 1 3 5 1 1 5 . . . 2 5 Failed 99 | . 8 . 15 . . . . . 14 21 . . . . 8 . . . . 5 . . . . 12 9 . . . 4 3 Catastrophic 19 | . 2 . 3 . . . . . 2 4 . . . . . . . . . . . . . . 5 . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 15 . 14 . 1 . . 2 15 8 . . . . 4 . . . . 1 . . . . 5 2 . . . 1 5 Terminals 131 | . 14 . 20 . . . . 1 18 22 . . . . 13 . . . . 7 . . . 1 8 14 . . . 5 8 Fabricators 7 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 31 | . 3 . 4 . . . . . 20 . . . . . . . . . . . . . . . 4 . . . . . . Scanalyzers 10 | . . . . . . . . . . 8 . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 102 | . 7 . 7 . 1 . . 1 9 4 2 1 28 . 6 1 . 14 . 2 1 3 5 1 1 5 . . . 1 2 Record 21 | . . . . . . . . . . . . . 11 . 1 . . 6 . . . 2 . 1 . . . . . . . Part Schematic 20 | . 1 . 1 . . . . . 4 . . . 10 . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 20 | . 2 . 3 . . . . . 2 . . . 3 . 1 . . 4 . . . . 4 . 1 . . . . . . Open Door 8 | . . . . . . . . 1 . . 2 1 . . . 1 . . . . 1 1 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 7 | . 1 . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . . 1 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . 1 . . . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . 3 Terminals 9 | . . . . . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . 3 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 8 | . . . . . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 2 . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 6 . 8 . . . . 1 9 15 . . . . 5 . . . . 2 . . . 1 6 4 . . . 3 3 Full Trace Events 8 | . . . 2 . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 . 1 . . . . . 4 3 . . 10 . . . . 4 . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . . 95 . . . . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 28 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . 2 . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . 9 . . . . 2 . . . . . . . . . . . . 1 . . . Machine Destruction 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . . Programmers 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total Allies 19 | . . 4 . . . . . 10 . . . . . . . . . . . . . . . . . 5 . . . . . Largest Group 10 | . . 3 3 . . . . 10 6 5 . . . . . . . . . . . . . . . 4 . . . . . Highest-Rated Group 224 | . . 40 40 . . . . 173 96 80 . . . . . . . . . . . . . . . 224 . . . . . Highest-Rated Ally 99 | . . 31 16 . . . . 29 16 16 . . . . . . . . . . . . . . . 99 . . . . . Total Orders 36 | . . . . . . . . . . 15 . . . . 1 . . . . . . . 11 . 3 . . . . 6 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 23 | . . . . . . . . . . 15 . . . . 1 . . . . . . . 3 . . . . . . 4 . RETURN 9 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . 2 . Ally Attacks 144 | . . 5 50 . . . . 41 6 2 . . . . . . . . . . . . . . . 40 . . . . . Total Damage 4083 | . . 82 527 . . . . 551 80 33 . . . . . . . . . . . . . . . 2810 . . . . . Kills 36 | . . 2 14 . . . . 6 2 . . . . . . . . . . . . . . . . 12 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Robot Analysis Total 141 | . 3 . 2 . . . . . 2 . . . 134 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . . . 2 2 . 1 . 1 . . 2 . 2 2 . . . . . . . . . Drone Launches 26 | . . . . . . . . . . 15 . . . . 2 . . . . . . . 3 . 3 . . . . 3 . Drone Recoveries 14 | . . . . . . . . . . 5 . . . . . . . . . . . . 3 . 3 . . . . 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Turns Passed 36990 | 88 872 1539 1744 405 656 862 594 1016 2457 5361 1033 1164 274 978 2467 1573 1055 513 1084 534 1860 1877 1345 910 675 809 190 990 571 715 779 Spaces Moved 19498 | 51 407 613 908 131 271 488 241 358 903 2687 1224 1165 174 827 998 499 333 163 350 198 1011 672 900 545 691 674 151 474 337 411 643 Core 13 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 8006 | 41 407 613 283 131 271 . 92 358 158 756 1224 1165 174 751 . . . . . . 496 . 94 268 . 49 . 3 337 332 3 Legs 4053 | . . . . . . . . . . . . . . 76 710 499 333 163 350 47 . . 19 272 6 316 151 471 . 61 579 Wheels 2629 | . . . 625 . . 488 149 . 745 465 . . . . . . . . . 151 6 . . . . . . . . . . Hover 3914 | . . . . . . . . . . 1446 . . . . 149 . . . . . 509 672 442 5 615 . . . . 18 58 Flight 883 | . . . . . . . . . . 20 . . . . 139 . . . . . . . 345 . 70 309 . . . . . Fastest Speed 35 | 50 160 240 110 240 240 110 105 165 143 57 70 90 90 90 67 305 305 305 305 110 69 87 68 53 35 42 51 73 73 72 50 Average Speed 148 | 138 171 240 154 240 240 121 151 208 207 159 73 90 90 94 179 305 305 305 305 170 106 250 116 95 54 54 70 179 100 120 85 Slowest Speed 860 | 160 240 240 240 240 240 155 320 245 490 291 90 90 90 252 305 305 305 305 305 523 251 251 222 108 860 340 73 187 187 187 305 Overloaded Moves 376 | . . . . . . . . . . . . . . . 107 . . . . . . . 257 . 12 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Exploration Rate (%) 58 | 4 90 99 78 33 68 90 16 43 99 55 99 96 79 85 27 65 58 62 66 5 74 64 90 69 17 39 92 16 62 17 29 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 31 | . 2 . 1 . . . . . 6 . 1 . 17 . . . . 3 . . . 1 . . . . . . . . . Known Exits Taken 13 | . . . 1 . . 1 1 . . . . . . 1 1 . . . 1 1 1 1 . 1 1 . 1 1 . . . Unknown Exits Taken 18 | 1 1 1 . 1 1 . . 1 1 1 1 1 1 . . 1 1 1 . . . . 1 . . 1 . . 1 1 . Scrap Searched 31 | . . 2 . . . 2 . . . . 2 9 . 1 . 2 3 . 1 . 3 2 . 4 . . . . . . . Spaces Dug 177 | . . . 1 . . . 6 . . 15 1 . . . 10 . . . . 6 . . . . 9 9 . 35 64 10 11 Terrain Destroyed 1325 | . . . 1 12 . 5 6 . . 366 101 . 1 10 42 1 7 1 8 83 4 13 3 23 25 17 . 39 494 21 42 Melee 22 | . . . 1 . . . 6 . . 7 1 . . . . . . . . . . . . . 7 . . . . . . Projectile 246 | . . . . . . . . . . 27 3 . 1 10 33 1 1 1 4 45 4 13 3 23 17 17 . 13 8 10 12 AOE 1056 | . . . . 12 . 5 . . . 332 97 . . . 9 . 6 . 4 38 . . . . . . . 26 486 11 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total 25634 | 66 507 654 1108 171 278 619 406 521 1467 3429 1339 1265 252 1014 1495 548 367 179 361 310 1788 822 1178 896 878 1059 224 574 484 568 807 Wait 3169 | 4 40 10 19 2 . 29 67 46 507 359 53 75 22 162 259 32 11 . . 2 701 65 107 294 41 156 25 46 4 24 7 Move 19460 | 50 406 612 907 130 270 487 240 355 902 2686 1223 1164 173 826 995 498 332 162 349 197 1010 671 897 544 690 673 150 473 336 410 642 Hop 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . Pick Up 425 | 6 6 13 31 . 4 14 18 20 8 44 10 5 9 1 31 6 3 4 3 11 14 8 31 7 22 31 12 7 16 17 13 Fast Attach 167 | 6 2 . 10 . . 2 9 4 1 2 5 3 2 1 9 . . 2 . 9 9 4 27 9 7 11 3 2 5 11 12 Attach 216 | . 1 . 7 6 1 8 5 2 . 15 10 1 6 1 19 4 . 3 . 6 6 4 14 5 14 11 6 5 12 21 23 Detach 75 | . . . 3 1 . . . . 3 5 . 1 1 1 3 . 3 . . 1 4 5 10 . 6 3 . 2 1 12 10 Swap 275 | . 3 4 14 3 1 7 10 13 . 87 12 . 8 5 10 1 4 1 3 6 7 5 7 3 14 6 4 9 11 9 8 Drop 464 | . 7 1 37 . 2 5 22 18 17 43 13 9 4 5 31 3 7 5 . 8 26 12 48 19 21 38 12 7 19 13 12 Fire 1192 | . 42 14 74 29 . 67 28 32 28 181 12 7 15 12 134 4 7 2 6 67 9 35 35 15 50 70 12 23 80 51 51 Melee 80 | . . . 1 . . . 7 30 1 7 1 . 3 . . . . . . . . 13 1 . 13 3 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 21 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 16 Crush 11 | . . . 1 . . . . . . . . . 9 . . . . . . 1 . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Rewire 63 | . . . 4 . . . . . . . . . . . . . . . . . 2 . . . . 57 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 2 exits: Res / [*Lab]) -3/Lab -2/Research -2/Quarantine -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 12) 437 | -10/Materials | Discovered new exit (range 5) 648 | -10/Materials | Discovered new exit (range 13) 742 | -10/Materials | Discovered new exit (range 3) 961 | -10/Materials | Entered Mines 964 | -10/Mines | Received a Mining Laser from a helpful Derelict 1071 | -10/Mines | Discovered new exit (range 6) 1207 | -10/Mines | Learned 4 Materials zone layouts 1401 | -10/Mines | Discovered new exit (range 10) 1737 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1739 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2099 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2500 | -10/Mines | Entered Materials 2500 | -9/Materials | Accompanied by 3 allies 2500 | -9/Materials | Evolved 2 slots: Utility x2 2501 | -9/Materials | Identified exit to Materials 3683 | -9/Materials | Identified exit to Mines 3752 | -9/Materials | Discovered exit to Materials (range 12) 4146 | -9/Materials | Build established: Scavenger-Mutant 4244 | -9/Materials | Entered Mines 4269 | -9/Mines | Met a Derelict bent on vengeance 4503 | -9/Mines | Lost 6 parts (1p1n1u3w) 4559 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4559 | -9/Mines | Discovered new exit (range 5) 4595 | -9/Mines | Learned Materials security intel 4649 | -9/Mines | Entered Exiles 4714 | -9/Exiles | Met 8R-AWN 4763 | -9/Exiles | Met EX-HEX 4764 | -9/Exiles | Build established: Mutant 4880 | -9/Exiles | Met EX-DEC 4940 | -9/Exiles | Met EX-BIN 4974 | -9/Exiles | Aligned with FarCom system 4976 | -9/Exiles | Given EX-Vault access code 5034 | -9/Exiles | Opened EX-Vault 5049 | -9/Exiles | Found XL Autogun Array 5098 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5271 | -9/Exiles | Discovered new exit (range 14) 5305 | -9/Exiles | Left Exiles lab with XL Autogun Array 5305 | -9/Exiles | Entered Mines 5338 | -8/Mines | Core integrity fell below 50% 5380 | -8/Mines | Lost 4 parts (1p2n1w) 5476 | -8/Mines | Destroyed 7 combat bots 5699 | -8/Mines | Build established: Scavenger-Mutant 6101 | -8/Mines | Core integrity fell below 20% 6153 | -8/Mines | Lost 3 parts (1p1n1u) 6159 | -8/Mines | Discovered exit to Materials (range 8) 6167 | -8/Mines | Entered Materials 6167 | -8/Materials | Evolved 2 slots: Propulsion x2 6168 | -8/Materials | Identified exit to Storage 6761 | -8/Materials | Entered Storage 7126 | -8/Storage | Build established: Mutant 7567 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7576 | -8/Storage | Used back door to open Recycling access 7576 | -8/Storage | Discovered new exit (range 5) 7777 | -8/Storage | Entered Recycling 7777 | -8/Recycling | Accompanied by 6 allies 7783 | -8/Recycling | Found Scrap Engine 7865 | -8/Recycling | Build established: Commander-Mutant 8278 | -8/Recycling | Build established: Commander-Construct 9072 | -8/Recycling | Discovered new exit (range 16) 10234 | -8/Recycling | Entered Factory 10234 | -6/Factory | Accompanied by 5 allies 10234 | -6/Factory | Evolved 4 slots: Weapon x4 10387 | -6/Factory | Garrison activated, responded to threat 10431 | -6/Factory | Lost 5 allies 10587 | -6/Factory | Discovered new exit (range 7) 10604 | -6/Factory | Identified exit to Factory 10665 | -6/Factory | Build established: Construct 11301 | -6/Factory | Discovered exit to Factory (range 37) 12615 | -6/Factory | Discovered new exit (range 15) 13349 | -6/Factory | Fabricated Weapon Mount? 13666 | -6/Factory | Spotted B-75 Beast 13697 | -6/Factory | Destroyed B-75 Beast 13734 | -6/Factory | First assault squad dispatched 13736 | -6/Factory | Found Launcher Loader 13951 | -6/Factory | Discovered exit to Factory (range 4) 14018 | -6/Factory | Lost 3 parts (1p2w) 15137 | -6/Factory | Discovered exit to Factory (range 12) 15239 | -6/Factory | Destroyed 7 combat bots 15255 | -6/Factory | High security lockdown imminent 15335 | -6/Factory | High security lockdown engaged 15517 | -6/Factory | Destroyed 14 combat bots 15595 | -6/Factory | Entered Lower Caves 15624 | -6/Lower Caves | Lost 3 parts (3w) 15834 | -6/Lower Caves | Learned Factory machine intel 15917 | -6/Lower Caves | Encountered a Warlord checkpoint 15990 | -6/Lower Caves | Found Prototype Device 16140 | -6/Lower Caves | Discovered new exit (range 16) 16330 | -6/Lower Caves | Found Alien Artifact 16330 | -6/Lower Caves | Identified Core Expander 16330 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 16628 | -6/Lower Caves | Entered another Lower Caves area 16631 | -6/Lower Caves | Learned Factory stockpile data 16692 | -6/Lower Caves | Discovered exit to Factory (range 14) 16778 | -6/Lower Caves | Build established: Derelict-Construct 17141 | -6/Lower Caves | Learned location of 1 exit from Factory 17575 | -6/Lower Caves | Build established: Construct 17687 | -6/Lower Caves | Discovered new exit (range 6) 17754 | -6/Lower Caves | Spotted B-75 Beast 17792 | -6/Lower Caves | Entered Data Miner 17792 | -6/Data Miner | Discovered new exit (range 6) 17810 | -6/Data Miner | Met Data Miner 17831 | -6/Data Miner | Learned location of Section 7 (-2) 17831 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17845 | -6/Data Miner | Received God Mode back door access code from Data Miner 17861 | -6/Data Miner | Interfaced with the Data Conduit 17963 | -6/Data Miner | Lost 4 parts (4w) 17969 | -6/Data Miner | Found Exp. Thermal Shield 18044 | -6/Data Miner | Found Exp. Thermal Shield 18066 | -6/Data Miner | Entered Proximity Caves 18567 | -5/Proximity Caves | Spotted B-75 Beast 18624 | -5/Proximity Caves | Learned 4 Factory zone layouts 18692 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18962 | -5/Proximity Caves | Discovered exit to Factory (range 9) 19044 | -5/Proximity Caves | Entered Factory 19044 | -5/Factory | Evolved 2 slots: Utility x2 19045 | -5/Factory | Identified exit to Factory 19048 | -5/Factory | Loaded intel: 294 machine locations 19437 | -5/Factory | Identified exit to Upper Caves 19457 | -5/Factory | Build established: Hacker-Construct 19692 | -5/Factory | Intercept squad dispatched 19712 | -5/Factory | Spotted Tracker 19733 | -5/Factory | Destroyed Tracker 19742 | -5/Factory | Spotted Combat Programmer 19745 | -5/Factory | Destroyed Combat Programmer 20017 | -5/Factory | Build established: Executioner 20501 | -5/Factory | Build established: Construct 20873 | -5/Factory | Intercept squad dispatched 20890 | -5/Factory | Spotted Tracker 20902 | -5/Factory | Destroyed Tracker 20929 | -5/Factory | Spotted Combat Programmer 20937 | -5/Factory | Destroyed Combat Programmer 20955 | -5/Factory | Garrison activated, responded to threat 21495 | -5/Factory | Identified Heart of Steel 21511 | -5/Factory | Entered Upper Caves 21764 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22369 | -5/Upper Caves | Learned Factory stockpile data 22748 | -5/Upper Caves | Discovered new exit (range 15) 23084 | -5/Upper Caves | Entered another Upper Caves area 23089 | -5/Upper Caves | Discovered exit to Factory (range 11) 23323 | -5/Upper Caves | Encountered a Warlord checkpoint 23403 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24066 | -5/Upper Caves | Discovered new exit (range 12) 24139 | -5/Upper Caves | Entered Zhirov 24139 | -5/Zhirov | Discovered new exit (range 3) 24194 | -5/Zhirov | Met Zhirov 24301 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24375 | -5/Zhirov | Found Alien Artifact 24375 | -5/Zhirov | Identified Integrated Dissipator 24375 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24421 | -5/Zhirov | Found Alien Artifact 24652 | -5/Zhirov | Entered Proximity Caves 24883 | -4/Proximity Caves | Learned Research stockpile data 25369 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25608 | -4/Proximity Caves | Discovered exit to Factory (range 7) 25657 | -4/Proximity Caves | Learned Research emergency access door positions 25736 | -4/Proximity Caves | Entered Factory 25736 | -4/Factory | Evolved 2 slots: Propulsion x2 25738 | -4/Factory | Loaded intel: 266 machine locations 25848 | -4/Factory | Discovered new exit (range 10) 25851 | -4/Factory | Garrison activated, responded to threat 25973 | -4/Factory | Lost 10 parts (1p3n2u4w) 25986 | -4/Factory | Identified exit to Research 26068 | -4/Factory | Found Prototype Device 26104 | -4/Factory | Identified exit to Upper Caves 26104 | -4/Factory | Identified exit to Extension 26193 | -4/Factory | Lost 4 parts (3n1u) 26270 | -4/Factory | Entered Upper Caves 26385 | -4/Upper Caves | Build established: Skirmisher 27550 | -4/Upper Caves | Learned Research stockpile data 27870 | -4/Upper Caves | Discovered new exit (range 9) 27876 | -4/Upper Caves | Build established: Derelict-Mutant 27882 | -4/Upper Caves | Identified exit to Upper Caves 28130 | -4/Upper Caves | Entered another Upper Caves area 28705 | -4/Upper Caves | Discovered exit to Research (range 8) 28907 | -4/Upper Caves | Learned Research non-interactive machine intel 29099 | -4/Upper Caves | Encountered a Warlord checkpoint 29805 | -4/Upper Caves | Discovered new exit (range 5) 29857 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29990 | -4/Upper Caves | Identified exit to Warlord 30007 | -4/Upper Caves | Entered Warlord 30208 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 30361 | -4/Warlord | Warlord's base attacked by MAIN.C 30377 | -4/Warlord | Found Prototype Energy Cannon 30377 | -4/Warlord | Identified Vortex Cannon 30381 | -4/Warlord | Found Vortex Cannon 30521 | -4/Warlord | Met Warlord 30566 | -4/Warlord | Found Exp. Targeting Computer 30575 | -4/Warlord | Found Thermal Barrier 30613 | -4/Warlord | Build established: Skirmisher 30669 | -4/Warlord | Found Vortex Chain Reactor 30711 | -4/Warlord | Warlord forces counterattacked 30753 | -4/Warlord | Spotted B-86 Titan 30762 | -4/Warlord | Spotted B-86 Titan 30825 | -4/Warlord | Spotted Executioner 30832 | -4/Warlord | Found Prototype Ballistic Cannon 30832 | -4/Warlord | Identified Hvy. Autocannon 30886 | -4/Warlord | Destroyed Executioner 30930 | -4/Warlord | Spotted Striker 30966 | -4/Warlord | P-80 Master assimilated allied WY-A2Z(b) 30967 | -4/Warlord | P-70 Sage assimilated allied PY-25K(m) 30990 | -4/Warlord | Lost 25 allies 31036 | -4/Warlord | Warlord base infiltrated, sounded retreat 31060 | -4/Warlord | Spotted Executioner 31090 | -4/Warlord | Spotted B-86 Titan 31120 | -4/Warlord | Spotted B-90 Cyclops 31131 | -4/Warlord | Spotted Executioner 31132 | -4/Warlord | Spotted B-86 Titan 31140 | -4/Warlord | Lost 3 allies 31142 | -4/Warlord | Spotted Striker 31180 | -4/Warlord | Lost 4 allies 31191 | -4/Warlord | Spotted Striker 31196 | -4/Warlord | Spotted Executioner 31228 | -4/Warlord | Found Corrupted Prototype Processor 31269 | -4/Warlord | Spotted Executioner 31272 | -4/Warlord | Found Exp. Shock Absorption System 31273 | -4/Warlord | Spotted Executioner 31299 | -4/Warlord | Found Prototype Processor 31318 | -4/Warlord | Lost 9 allies 31339 | -4/Warlord | Discovered new exit (range 14) 31352 | -4/Warlord | Entered Proximity Caves 31355 | -3/Proximity Caves | Identified Exp. Core Analyzer (x2) 31421 | -3/Proximity Caves | Core integrity fell below 50% 31663 | -3/Proximity Caves | Build established: Scavenger-Construct 31954 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32148 | -3/Proximity Caves | Discovered exit to Research (range 13) 32180 | -3/Proximity Caves | System corruption reached 10% 32262 | -3/Proximity Caves | Entered Research 32262 | -3/Research | Evolved 2 slots: Power x1, Utility x1 32265 | -3/Research | Loaded intel: 109 machine locations 32266 | -3/Research | Loaded intel: 65 non-interactive machine locations 32472 | -3/Research | Intercept squad dispatched 32500 | -3/Research | Spotted Tracker 32502 | -3/Research | Spotted Tracker 32506 | -3/Research | Destroyed Tracker 32521 | -3/Research | Spotted Combat Programmer 32521 | -3/Research | Destroyed Tracker 32529 | -3/Research | Destroyed Combat Programmer 32549 | -3/Research | Found Prototype Device 32549 | -3/Research | Identified Exp. Phase Shifter 32556 | -3/Research | Found Exp. Phase Shifter 32565 | -3/Research | Spotted Combat Programmer 32575 | -3/Research | Destroyed Combat Programmer 32649 | -3/Research | Discovered new exit (range 8) 32654 | -3/Research | Identified exit to Armory 32702 | -3/Research | Lost 3 parts (3w) 32763 | -3/Research | Discovered new exit (range 3) 32764 | -3/Research | Identified exit to Research 32787 | -3/Research | Intercept squad dispatched 32794 | -3/Research | Spotted Tracker 32795 | -3/Research | Spotted Tracker 32799 | -3/Research | System corruption reached 10% 32801 | -3/Research | Destroyed Tracker 32811 | -3/Research | Spotted Combat Programmer 32819 | -3/Research | Destroyed Tracker 32836 | -3/Research | Destroyed Combat Programmer 32840 | -3/Research | Spotted Combat Programmer 32857 | -3/Research | Lost 5 parts (1n4w) 32878 | -3/Research | Destroyed Combat Programmer 32900 | -3/Research | Found Exp. Focal Shield 32937 | -3/Research | Entered Armory 32938 | -3/Armory | Loaded intel: 65 machine locations 32948 | -3/Armory | Found Gamma Bomb Array 32949 | -3/Armory | Found Gamma Bomb Array 32951 | -3/Armory | Found Gamma Bomb Array 32953 | -3/Armory | Found Gamma Bomb Array 32959 | -3/Armory | Heart of Steel transformed into Warbot 32962 | -3/Armory | Found Gamma Bomb Array 32963 | -3/Armory | Found Gamma Bomb Array 32964 | -3/Armory | Found Gamma Bomb Array 32966 | -3/Armory | Found Gamma Bomb Array 33231 | -3/Armory | Intercept squad dispatched 33238 | -3/Armory | Spotted Tracker 33245 | -3/Armory | Allies destroyed Tracker 33281 | -3/Armory | Spotted Combat Programmer 33288 | -3/Armory | Destroyed Combat Programmer 33501 | -3/Armory | Found Fusion Bomb Launcher 33503 | -3/Armory | Found Fusion Bomb Launcher 33511 | -3/Armory | Found Fusion Bomb Launcher 33513 | -3/Armory | Found Fusion Bomb Launcher 33640 | -3/Armory | Discovered exit to Research (range 17) 33687 | -3/Armory | First assault squad dispatched 33710 | -3/Armory | Core integrity fell below 50% 33726 | -3/Armory | Lost 4 allies 33743 | -3/Armory | Spotted B-86 Titan 33743 | -3/Armory | Identified Transdimensional Reconstructor 33743 | -3/Armory | Warped through subspace to slip node 33743 | -3/Armory | Discovered new exit (range 1) 33746 | -3/Armory | Entered Lab 33746 | -3/Lab | Discovered exit to Research (range 9) 33754 | -3/Lab | Hidden lab's door opened automatically 33754 | -3/Lab | Sensor layout match revealed 33755 | -3/Lab | Gained access to the hidden lab's interior 33814 | -3/Lab | Found Transdimensional Reconstructor 33817 | -3/Lab | Found Alien Artifact 33818 | -3/Lab | Identified Integrated Reactor 33818 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 33824 | -3/Lab | Found Alien Artifact 33842 | -3/Lab | Found Prototype Hackware 33852 | -3/Lab | Found Prototype Protection 33855 | -3/Lab | Found Prototype Energy Cannon 33860 | -3/Lab | Found Prototype Energy Cannon 33883 | -3/Lab | Identified Warp Cannon 33886 | -3/Lab | Identified Hvy. Regenerative Plating 33889 | -3/Lab | Found Alien Artifact 33919 | -3/Lab | Identified Potential Cannon 33936 | -3/Lab | Entered Research 33936 | -2/Research | Warlord forces began assault on 0b10 33936 | -2/Research | Evolved 2 slots: Utility x2 33937 | -2/Research | Identified exit to Quarantine 33939 | -2/Research | Loaded intel: 128 machine locations 33982 | -2/Research | Build established: Executioner 34046 | -2/Research | Research machine network offline 34200 | -2/Research | Met up with Warlord 34469 | -2/Research | Borebot progress halted 34535 | -2/Research | Spotted Striker 34547 | -2/Research | Spotted Striker 34554 | -2/Research | Destroyed Striker 34566 | -2/Research | Destroyed Striker 34926 | -2/Research | Entered Quarantine 34927 | -2/Quarantine | Maximum security lockdown engaged 34927 | -2/Quarantine | Loaded intel: 71 machine locations 34938 | -2/Quarantine | Found Gamma Bomb Array 34952 | -2/Quarantine | Found Alien Artifact 34952 | -2/Quarantine | Identified Dimensional Node Initializer 34952 | -2/Quarantine | Initialized slip node 34954 | -2/Quarantine | Found Dimensional Node Initializer 34959 | -2/Quarantine | Found Transdimensional Reconstructor 34966 | -2/Quarantine | Found Alien Artifact 34968 | -2/Quarantine | Found Alien Artifact 34970 | -2/Quarantine | Found Alien Artifact 34971 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 34971 | -2/Quarantine | Warped through subspace to slip node 34974 | -2/Quarantine | Found Dimensional Node Initializer 35033 | -2/Quarantine | Found Alien Artifact 35125 | -2/Quarantine | Destroyed 26 combat bots 35139 | -2/Quarantine | Found Alien Artifact 35166 | -2/Quarantine | Found Quantum Capacitor 35175 | -2/Quarantine | Warped through subspace to slip node 35184 | -2/Quarantine | Lost 4 allies 35193 | -2/Quarantine | Destroyed 14 combat bots 35268 | -2/Quarantine | Found Quantum Capacitor 35309 | -2/Quarantine | Spotted Striker 35313 | -2/Quarantine | Spotted Executioner 35313 | -2/Quarantine | Destroyed Striker 35316 | -2/Quarantine | Destroyed Executioner 35351 | -2/Quarantine | Destroyed 38 combat bots 35379 | -2/Quarantine | Garrison activated, responded to threat 35387 | -2/Quarantine | Spotted Alpha 7 35415 | -2/Quarantine | Destroyed Alpha 7 35446 | -2/Quarantine | Spotted Investigator 35448 | -2/Quarantine | Scanned by Researcher 35452 | -2/Quarantine | Destroyed Investigator 35455 | -2/Quarantine | Destroyed 18 combat bots 35480 | -2/Quarantine | Spotted Striker 35480 | -2/Quarantine | Spotted Executioner 35480 | -2/Quarantine | Garrison activated, responded to threat 35480 | -2/Quarantine | Spotted Executioner 35483 | -2/Quarantine | Spotted Executioner 35485 | -2/Quarantine | Discovered new exit (range 14) 35485 | -2/Quarantine | Spotted Executioner 35485 | -2/Quarantine | Spotted Striker 35485 | -2/Quarantine | Spotted Executioner 35486 | -2/Quarantine | Initialized slip node 35491 | -2/Quarantine | Initialized slip node 35491 | -2/Quarantine | Destroyed Striker 35496 | -2/Quarantine | System corruption reached 10% 35497 | -2/Quarantine | Entered Access 35497 | -1/Access | Evolved 2 slots: Power x1, Utility x1 35498 | -1/Access | Loaded intel: 100 machine locations 35526 | -1/Access | Lost 9 parts (1p2n2u4w) 35630 | -1/Access | Fabricated Enh. Quantum Rifle (x2) 35788 | -1/Access | First assault squad dispatched 35796 | -1/Access | Found Beam Splitter 35880 | -1/Access | Found Quantum Capacitor 35969 | -1/Access | System corruption reached 10% 35989 | -1/Access | Found Prototype Energy Gun 35990 | -1/Access | Destroyed 7 combat bots 35995 | -1/Access | Found Prototype Energy Gun 35996 | -1/Access | Identified Enh. Gamma Rifle (x2) 36031 | -1/Access | Intercept squad dispatched 36044 | -1/Access | Spotted Tracker 36045 | -1/Access | Spotted Tracker 36045 | -1/Access | Warped through subspace 36095 | -1/Access | Identified Phase Redirector 36205 | -1/Access | Spotted B-99 Colossus 36205 | -1/Access | Spotted B-99 Colossus 36211 | -1/Access | Discovered new exit (range 3) 36212 | -1/Access | Entered Command 36213 | -1/Command | Loaded intel: 57 machine locations 36222 | -1/Command | Identified Quantum Router 36319 | -1/Command | Disengaged cave seal 36320 | -1/Command | Welcomed Warlord to Command 36324 | -1/Command | Lost 6 parts (4u2w) 36331 | -1/Command | Disengaged cave seal 36462 | -1/Command | First assault squad dispatched 36505 | -1/Command | High security lockdown imminent 36585 | -1/Command | High security lockdown engaged 36677 | -1/Command | Lost 3 parts (3w) 36697 | -1/Command | Lost 3 allies 36724 | -1/Command | Spotted Striker 36726 | -1/Command | Spotted Executioner 36745 | -1/Command | Destroyed Executioner 36746 | -1/Command | Spotted Investigator 36751 | -1/Command | Spotted Striker 36751 | -1/Command | Spotted Striker 36752 | -1/Command | Spotted Striker 36753 | -1/Command | Lost 4 allies 36754 | -1/Command | Spotted Executioner 36754 | -1/Command | Spotted Striker 36764 | -1/Command | Destroyed Striker 36766 | -1/Command | Destroyed Executioner 36766 | -1/Command | Destroyed Investigator 36766 | -1/Command | Warlord destroyed during the assault 36768 | -1/Command | Destroyed Striker 36782 | -1/Command | Destroyed Striker 36839 | -1/Command | Destroyed 24 combat bots 36850 | -1/Command | Lost 8 parts (1u7w) 36895 | -1/Command | Found Prototype Launcher 36895 | -1/Command | Identified Containment Facilitator 36909 | -1/Command | Core integrity fell below 50% 36929 | -1/Command | Identified Subatomic Replicator 36929 | -1/Command | Used Subatomic Replicator to replicate Alien Artifact 36930 | -1/Command | Identified Core Regenerator 36930 | -1/Command | Used Core Regenerator, restored core integrity (+400) 36933 | -1/Command | Used Core Regenerator, restored core integrity (+400) 36947 | -1/Command | Spotted Striker 36948 | -1/Command | Spotted Executioner 36949 | -1/Command | Spotted Striker 36949 | -1/Command | Spotted Executioner 36963 | -1/Command | Spotted Alpha 7 36963 | -1/Command | Spotted Striker 36965 | -1/Command | Spotted Alpha 7 36968 | -1/Command | Spotted Striker 36971 | -1/Command | Spotted Executioner 36971 | -1/Command | Spotted Executioner 36972 | -1/Command | Spotted B-99 Colossus 36972 | -1/Command | Spotted Executioner 36972 | -1/Command | Spotted Executioner 36978 | -1/Command | Spotted B-99 Colossus 36984 | -1/Command | Discovered new exit (range 8) 36989 | -1/Command | Identified Core Reset Matrix 36989 | -1/Command | Used Core Reset Matrix 36990 | -1/Command | Failed to warp due to unstable space 36991 | *** | Heading to fleet! Last Messages --------------- 36988_ Penetrated by Slug. 36988_ Slug penetrates Wall. 36989_ Penetrated by Slug. 36989_ Knocked back. 36989_ Penetrated by Slug. 36989_ Slug penetrates Wall. 36989_ Penetrated by Slug. 36989_ Slug penetrates Wall. 36989_ Penetrated by Slug. 36989_ Slug penetrates Wall. 36989_ Penetrated by Slug. 36989_ Identified Core Reset Matrix. 36989_ Wiping memory... 36989_ CORE RESET 36989_ Penetrated by Slug. 36990_ B-99 Colossus activates siege mode. 36990_ Warp failed due to unstable space. 36991_ Penetrated by Slug. 36991_ Slug penetrates Wall. 36991_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????77????????????????????????? | | ??????????????????????^% ^ ??????????????????????? | | ?????????????????????" %K #????????????????????? | | ????????????????????? ^^ K ????????????????????? | | ?????????????????????# %^##???????????????????? | | ????????????????????? % #???????????????????? | | ?????????????????????#E= E;????????????????????? | | ????????????????????? ^ ????????????????????? | | ?????????????????????#E ^ ^E##???????????????????? | | ????????????????????? ^ ????????????????????? | | ??????????????????####^ ####?????????????????? | | ??????????????????# BB BB #?????????????????? | | ??????????????????# BB % BB #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# % #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# %"" #?????????????????? | | ??????????????????# ^ "@ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????########;#####?????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 65 Energy Capacity 1117 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 75 Core Shielding 20 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 32 Core Analysis 12 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Weapon Mount | x2 | -6/Factory Enh. Quantum Rifle | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Dimensional Node Initializer High-powered Transdimensional Reconstructor Phase Redirector Subatomic Replicator Core Regenerator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed MappingRecyclingConstruct Manual? 0 Play Time 06:55:13 Cumulative 421.6 hours Start 2024.05.17 @ 17:50:20 End 2024.05.18 @ 01:12:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type 2 Total 24 Types 9/3/7/1/1/0/2/0/1 Lore% 66 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c251ad2-7728-4dd3-909b-8058b19669d2