Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:42:46 Player: DeluxeH30 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2468) 2468 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 5735 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 72/160 System Corruption 0% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Compact Matter Pod (150) Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VTOL Module VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Coolant Injector Compact Matter Pod Launcher Guidance Computer Improved Light Armor Plating Improved Shield Generator Recalibrator High-powered Field Laser Minigun Proton Missile Launcher Katana [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 133 | 5 13 15 49 31 20 Power 16 | 1 2 3 4 1 5 Engine 12 | 1 2 3 2 . 4 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 43 | 1 4 8 14 14 2 Treads 8 | . . 5 1 1 1 Leg 18 | 1 4 3 4 5 1 Wheel . | . . . . . . Hover 6 | . . . 4 2 . Flight 11 | . . . 5 6 . Utility 21 | 1 2 1 6 8 3 Device 7 | . . . 4 2 1 Storage 6 | 1 1 . 1 2 1 Processor 7 | . 1 1 . 4 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 53 | 2 5 3 25 8 10 Energy Gun 17 | 2 . . 8 4 3 Energy Cannon 3 | . . . 3 . . Ballistic Gun 16 | . 4 3 4 3 2 Ballistic Cannon 3 | . . . 3 . . Launcher 7 | . 1 . 3 1 2 Special Weapon 2 | . . . 2 . . Impact Weapon 2 | . . . 2 . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 4 2 . Corrupted Parts 1 | . . . 1 . . System Corruption 10 | . . . 10 . . Parts Lost 36 | . 3 2 12 . 19 Power 4 | . 1 . . . 3 Propulsion 14 | . 1 2 5 . 6 Utility 4 | . . . 2 . 2 Weapon 14 | . 1 . 5 . 8 Highest Loss Streak 12 | . 2 1 3 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 94 93 89 93 76 Engine 5 | . 12 11 5 . 5 Core 2 | . . . 3 7 . Treads 3 | . . 15 1 . 1 Leg 17 | . 26 12 13 23 10 Flight 1 | . . . 3 . . Device 3 | . . . 7 3 5 Storage 10 | . 19 11 9 10 7 Processor 19 | . 6 21 18 22 23 Energy Gun 7 | . 4 . 9 11 8 Ballistic Gun 11 | . 20 22 3 9 6 Ballistic Cannon 1 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 46 | 14 20 19 31 41 46 Greatest Support 63 | 10 20 63 39 45 45 Greatest Overweight (x) 15 | 1 1 1 6 3 15 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 10 15 15 Average Capacity 10 | 7 8 8 9 14 15 Most Carried 15 | 6 8 8 10 15 14 Average Carried 8 | 4 7 7 8 10 11 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 14 | 6 8 8 10 14 5 Class Distribution -------------------- 41% | Mutant 34% | Scavenger-Gunner 10% | Gunner 10% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2482 | 250 226 405 738 619 244 Remotely . | . . . . . . Salvage Created 3589 | 83 248 679 1467 522 590 Parts 211 | 3 24 47 82 25 30 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 9 | . . 4 3 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 60 | . 6 14 24 8 8 Melee 1 | . . . 1 . . Guns 47 | . 6 14 11 8 8 Cannons 6 | . . . 6 . . AOE 5 | . . . 5 . . Classes Destroyed 11 | 1 5 2 2 1 . Worker 7 | . 1 2 2 1 1 Builder 9 | . 3 . 4 . 2 Hauler 3 | . . 1 2 . . Recycler 10 | 1 . 2 3 2 2 Watcher 7 | . 1 1 4 1 . Swarmer 19 | . 3 7 4 3 2 Grunt 23 | . 3 3 13 2 2 Brawler 2 | . . . 2 . . Duelist 1 | . . . 1 . . Sentry 13 | . . 4 4 2 3 Hunter 2 | . . . . 1 1 Best Kill Streak 8 | 1 3 7 8 3 3 Combat Bots Only 5 | . 3 5 4 3 2 Max Kills in Single Turn 3 | 1 2 2 3 1 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 718 | . 51 82 169 58 358 Missed 213 | . 12 20 42 20 119 Damage Taken 5952 | . 552 711 2074 504 2111 Core 1276 | . 73 110 383 133 577 Absorbed by Shields 59 | . . . . . 59 Core Remaining (%) 68 | 100 70 72 30 . . Volleys Fired 225 | 2 27 52 77 37 30 Largest 3 | 2 2 2 3 3 3 Hottest 178 | 80 50 46 176 178 178 Shots Fired 444 | 4 53 104 137 91 55 Gun 383 | 4 51 104 81 90 53 Cannon 37 | . . . 37 . . Launcher 14 | . 2 . 9 1 2 Special 10 | . . . 10 . . Kinetic 274 | . 51 104 52 38 29 Thermal 145 | . . . 69 52 24 Explosive 2 | . 2 . . . . Electromagnetic 23 | 4 . . 16 1 2 Robot Hit Streak 17 | 2 6 17 15 14 12 Robot Miss Streak 7 | 1 3 7 4 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 2 4 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 316 | 3 29 69 95 67 53 Core Hits 163 | 4 17 27 63 23 29 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 2 1 . Critical Strikes 13 | . . 1 7 3 2 Burn 8 | . . . 4 2 2 Destroy 3 | . . 1 1 1 . Smash 1 | . . . 1 . . Sever 1 | . . . 1 . . Melee Attacks 17 | . . . 8 . 9 Impact 8 | . . . 8 . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6621 | 43 516 1080 2498 1236 1248 Guns 4568 | 40 417 1080 959 1205 867 Cannons 566 | . . . 566 . . Explosions 942 | . 99 . 712 31 100 Melee 459 | . . . 178 . 281 Ramming 21 | 3 . . 18 . . Kinetic 3036 | . 417 1080 744 363 432 Thermal 2210 | . . . 933 842 435 Explosive 99 | . 99 . . . . Electromagnetic 796 | 40 . . 625 31 100 Impact 178 | . . . 178 . . Slashing 281 | . . . . . 281 Piercing . | . . . . . . Highest Corruption 14 | . . . 14 . . Average Corruption 11 | . . . 11 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 33 . . Message Errors 4 | . . . 4 . . Matter Fused 9 | . . . 9 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 7 | . . . 7 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 2 | . . . 2 . . Misfires 2 | . . . 2 . . Alerts 1 | . . . 1 . . Misdirections 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 110 | . 13 . 34 6 57 Projectiles . | . . . . . . Explosions 24 | . 13 . 5 6 . Melee 86 | . . . 29 . 57 Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 317 | . 159 . 139 . 19 Shots 11 | . 3 . 7 . 1 Rammed 1 | . . . 1 . . Targets Rammed 4 | 3 . . 1 . . Kicked 3 | 3 . . . . . Crushed . | . . . . . . Highest Temperature 381 | 36 17 20 381 329 180 Average Temperature 92 | 20 8 5 117 92 44 Received Heat Transfer 2305 | . 165 192 1125 246 577 Effects 7 | . . . 1 6 . Interference 7 | . . . 1 6 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 . . 1 . 1 Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . 3 2 3 Heat Transferred 4745 | . . . 2224 1631 890 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 523 | 5 222 402 523 302 313 Initial 237 | . 3 93 149 237 101 Average 237 | 3 99 234 363 198 217 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 38 | 100 78 31 13 45 37 Level 1 46 | . 21 60 39 54 62 Level 2 14 | . . 7 46 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 2 2 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 2 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 2 1 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 9 15 35 11 19 Peak Tracking Total 8 | . 6 6 6 3 8 Tactical Retreats 6 | . . 1 2 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 1 | . . . 1 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed 6 | . . . . . 6 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . 2 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 15 | . 1 2 7 3 2 Terminals 8 | . . 1 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . 1 2 . . Garrison Access 2 | . . . 1 1 . Total Hacks 54 | . 3 10 31 7 3 Successful 37 | . 3 8 24 1 1 Failed 17 | . . 2 7 6 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . . 4 9 6 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 3 . 6 . . Scanalyzers 20 | . . 6 14 . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 10 | . . 2 7 . 1 Record 3 | . . . 3 . . Prototype ID Bank 1 | . . . 1 . . Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . . . . . 1 Transport Status 2 | . . . 2 . . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . Recycle Component 2 | . 1 . 1 . . Process 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Scanalyzer 18 | . . 6 12 . . Insert Component 9 | . . 3 6 . . Analyze 9 | . . 3 6 . . Garrison Access Hacks 3 | . . . 2 1 . Unlock Access 1 | . . . 1 . . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . 2 5 2 1 Full Trace Events 3 | . . 1 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 3 6 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 1 . 1 . . Recycled Matter 62 | . 20 . 42 . . Retrieved Matter 62 | . 20 . 42 . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . 3 6 . . Part Schematics Acquired 9 | . . 3 6 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3566 | 116 392 705 1011 951 391 Spaces Moved 1841 | 59 228 348 642 446 118 Core 31 | 16 . . 5 . 10 Treads 202 | . . 126 46 . 30 Legs 1342 | 43 228 222 326 445 78 Wheels . | . . . . . . Hover 109 | . . . 108 1 . Flight 157 | . . . 157 . . Fastest Speed 29 | 50 120 120 29 120 120 Average Speed 136 | 152 122 140 100 167 214 Slowest Speed 800 | 190 190 190 350 330 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 36 30 35 10 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 38 . 18 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 56 | . 38 . 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2482 | 79 294 466 864 587 192 Wait 32 | . . 10 12 7 3 Move 1836 | 58 227 347 641 445 118 Hop . | . . . . . . Pick Up 139 | 11 17 23 45 36 7 Fast Attach 1 | . 1 . . . . Attach 77 | 5 5 7 26 20 14 Detach 7 | . . . 3 2 2 Swap 55 | . 7 8 23 11 6 Drop 89 | . 10 19 28 29 3 Fire 225 | 2 27 52 77 37 30 Melee 17 | . . . 8 . 9 Ram 1 | . . . 1 . . Kick 3 | 3 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Discovered new exit (range 12) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1287 | -8/Materials | Identified exit to Garrison 1527 | -8/Materials | Lost 3 parts (1n2w) 1547 | -8/Materials | System corruption reached 10% 1780 | -8/Materials | Core integrity fell below 50% 2184 | -8/Materials | Discovered new exit (range 4) 2225 | -8/Materials | Entered Factory 2225 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2365 | -7/Factory | Build established: Scavenger-Gunner 2959 | -7/Factory | Cargo convoy interrupted 3167 | -7/Factory | Discovered new exit (range 8) 3176 | -7/Factory | Entered Storage 3275 | -7/Storage | Garrison activated, responded to threat 3364 | -7/Storage | Lost 4 parts (1p2n1u) 3521 | -7/Storage | Core integrity fell below 50% 3538 | -7/Storage | Core integrity fell below 20% 3567 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03521_ Imp. Ion Engine destroyed. 03524_ G-47 Trooper destroyed. 03524_ Switching to secondary target: Y-54 Guardian. 03527_ Katana destroyed. 03530_ Hpw. Field Laser destroyed. 03531_ R-06 Scavenger collects VTOL Module. 03531_ Hpw. Field Laser destroyed. 03532_ Acquired Aluminum Leg. 03534_ R-06 Scavenger collects Imp. Heat Sink. 03537_ Acquired Autogun. 03539_ R-06 Scavenger collects Imp. Deuterium Engine. 03542_ R-06 Scavenger collects Imp. Light Armor Plating. 03550_ S-27 Virus destroyed. 03553_ Aluminum Leg destroyed. 03555_ Acquired 27 matter. 03557_ Coolant Injector destroyed. 03563_ Acquired Lgt. Nuclear Core. 03564_ Autogun destroyed. 03566_ Discarded Adv. Targeting Computer. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##???##????????????????????? | | ??????????????????????? """ ?????????????????????? | | ??????????????????????? 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Nuclear Core | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Component Analysis Suite | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() Challenges ------------ None Game ------ Seed GreatCooledDerivative Manual? 0 Play Time 01:09:01 Cumulative 7.2 hours Start 2024.03.31 @ 10:24:58 End 2024.03.31 @ 11:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c23328b4-f8fa-4807-912b-0a1770065245