Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 19:33:26 Player: The Phoenix Tome Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (558) 558 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2348 Bonus ------- None Cogmind --------- Core Integrity 335/550 Matter 263/300 Energy 262/280 System Corruption 0% Temperature Cool (276) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Aluminum Leg High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Pulse Rifle Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Pulse Rifle Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Improved Terrain Scanner Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 29 | 9 4 13 3 Power 5 | 2 1 2 . Engine 5 | 2 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 3 2 1 1 Treads 2 | 2 . . . Leg 4 | . 2 1 1 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 2 2 Device 2 | 1 . . 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 10 | 2 . 8 . Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 11 | . 14 11 9 Leg 23 | . 25 22 27 Device 4 | . 14 1 . Storage 11 | . 14 11 9 Protection 7 | . . 9 15 Energy Gun 11 | . 14 11 9 Ballistic Gun 17 | . 14 19 18 Ballistic Cannon 9 | . . 13 9 Naked Turns . | . . . . Heaviest Build 70 | 14 20 62 70 Greatest Support 40 | 40 26 26 39 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 8 12 12 Average Capacity 7 | 5 6 8 12 Most Carried 12 | 6 8 9 12 Average Carried 7 | 5 6 7 9 Final Capacity 12 | 6 8 12 12 Final Carried 12 | 6 8 9 12 Class Distribution -------------------- 57% | Tank 36% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 813 | 317 115 322 59 Remotely . | . . . . Salvage Created 962 | 181 250 382 149 Parts 58 | 13 14 24 7 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 8 6 3 Guns 15 | . 8 4 3 Cannons 2 | . . 2 . Classes Destroyed 8 | 2 3 3 . Worker 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 3 | . 1 2 . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 6 | . 6 . . Grunt 9 | . 2 4 3 Sentry 2 | . . 2 . Best Kill Streak 6 | 3 6 3 3 Combat Bots Only 6 | . 6 2 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 564 | . 145 73 346 Core 262 | . 32 15 215 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 87 96 . Volleys Fired 57 | 9 25 17 6 Largest 4 | 2 2 4 4 Hottest 186 | 60 60 186 146 Shots Fired 160 | 18 50 68 24 Gun 137 | 18 50 51 18 Cannon 23 | . . 17 6 Launcher . | . . . . Special . | . . . . Kinetic 102 | 9 25 50 18 Thermal 24 | . . 18 6 Explosive . | . . . . Electromagnetic 34 | 9 25 . . Robot Hit Streak 12 | 7 11 12 10 Robot Miss Streak 4 | 4 2 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | 9 34 40 13 Core Hits 35 | 5 11 13 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1411 | 135 420 624 232 Guns 1194 | 135 420 477 162 Cannons 217 | . . 147 70 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 737 | 40 152 383 162 Thermal 311 | . . 241 70 Explosive . | . . . . Electromagnetic 363 | 95 268 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . 3 . Projectiles 3 | . . 3 . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 618 | . 48 262 618 Average Temperature 107 | . 12 96 361 Received Heat Transfer 147 | . 30 27 90 Effects 8 | . . . 8 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 666 | . . 518 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 230 | 20 230 208 139 Initial 96 | . 13 96 66 Average 107 | 8 152 112 81 Maximum Alert Level 1 | . 1 1 . Low Security (%) 83 | 100 49 93 100 Level 1 16 | . 50 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 8 11 3 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 3 1 Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 8 | . . 3 5 Successful 2 | . . 1 1 Failed 6 | . . 2 4 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 7 | . . 3 4 Terminals 7 | . . 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1269 | 143 313 696 117 Spaces Moved 680 | 70 169 386 55 Core 7 | 7 . . . Treads 50 | 50 . . . Legs 590 | . 149 386 55 Wheels 33 | 13 20 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 150 Average Speed 139 | 136 116 148 152 Slowest Speed 180 | 160 150 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 40 43 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 4 2 Melee . | . . . . Projectile 6 | . . 4 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 878 | 96 239 470 73 Wait 55 | . 24 28 3 Move 677 | 69 168 385 55 Hop . | . . . . Pick Up 33 | 9 8 11 5 Fast Attach 12 | 4 2 5 1 Attach 8 | 3 . 3 2 Detach . | . . . . Swap 9 | 2 2 5 . Drop 27 | . 10 16 1 Fire 57 | 9 25 17 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Discovered new exit (range 4) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Weapon x2 853 | -9/Materials | Build established: Tank 1130 | -9/Materials | Discovered new exit (range 5) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Self-destructed Last Messages --------------- 01221_ Acquired Adv. Targeting Computer. 01225_ Acquired Assault Cannon. 01235_ G-47 Trooper destroyed. 01240_ G-47 Trooper knocked back. 01244_ G-47 Trooper destroyed. 01247_ G-47 Trooper knocked back. 01249_ Overheating: Energy bleed (-50). 01251_ G-47 Trooper knocked back. 01254_ Overheating: Hvy. Assault Rifle damaged (-58). 01254_ G-47 Trooper destroyed. 01255_ Imp. Aluminum Leg permanently disabled. 01255_ Overheating: Short circuit. 01257_ Overheating: Core damaged (-99). 01258_ Acquired 59 matter. 01259_ Overheating: Energy bleed (-39). 01260_ Power failure, Hvy. Ion Engine shutdown. 01262_ Overheating: Core damaged (-99). 01263_ Overheating: Energy bleed (-31). 01263_ Dropped Hrd. Medium Armor Plating. 01264_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????################??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ###########????????????? | | ???????????####+####### # ! #????????????? | | ???????????# ## @# #????????????? | | ???????????# """"""" ## ! # #????????????? | | ???????????# """"""" ## %[; ]] #????????????? | | ???????????# """"""" #; **;= ] ] #????????????? | | ???????????# """"""" ## #% ] #????????????? | | ???????????# """"""" ## #[ #????????????? | | ???????????# ## # #????????????? | | ???????????# ## ####" "####????????????? | | ???????????##"T"####### #??#"Y"#???????????????? | | ????????????#####?????# #??#"""#???????????????? | | ??????????????????????# #??#####???????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed GammaNeutralizingCompressor Manual? 0 Play Time 00:29:59 Cumulative 18.0 hours Start 2021.01.29 @ 22:14:48 End 2021.02.02 @ 19:33:26 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ea24c9-7703-493b-b7bc-eb1773c874f4