Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 16:42:41

Player: Cassie Rose

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (553)      553
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 1145

 Bonus
-------
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     245/250
System Corruption          3%
Temperature                Cool (6)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Assault Rifle
           Slug Cannon
>          --- INVENTORY (10) ---
  Improved Heat Sink
     Large Storage Unit
           Shield Generator
           Shield Generator
           Hacking Suite
           Hacking Suite
           Assault Rifle
           Grenade Launcher
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Shield Generator
           Shield Generator
           Assault Rifle
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   10  7   
  Power                    5    | 1   3   1   
    Engine                 4    | 1   2   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   7    | .   3   14  
  Core                     6    | .   10  .   
  Leg                      28   | .   28  28  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            26   | .   28  24  
  Ballistic Cannon         1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 12  24  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         9    | 5   8   10  
  Most Carried             10   | 3   10  10  
  Average Carried          7    | 1   6   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 1   10  10  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           645  | 296 283 66  
  Remotely                 .    | .   .   .   
Salvage Created            771  | 72  662 37  
  Parts                    53   | 8   38  7   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   13  3   
  Guns                     15   | .   13  2   
  Cannons                  1    | .   .   1   
Classes Destroyed          8    | 1   6   1   
  Tunneler                 4    | 4   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   3   2   
  Grunt                    10   | .   10  .   
  Demolisher               1    | .   .   1   
Best Kill Streak           3    | 2   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               994  | .   605 389 
  Core                     263  | .   186 77  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              104  | 18  79  7   
  Largest                  2    | 2   2   2   
  Hottest                  68   | 40  40  68  
Shots Fired                208  | 36  158 14  
  Gun                      204  | 36  158 10  
  Cannon                   4    | .   .   4   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  208  | 36  158 14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         26   | 6   26  3   
  Robot Miss Streak        5    | 2   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           138  | 25  106 7   
  Core Hits                54   | 8   41  5   
  Critical Hits            2    | .   1   1   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1109 | 199 830 80  
  Guns                     1080 | 199 829 52  
  Cannons                  28   | .   .   28  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   1   .   
  Kinetic                  1108 | 199 829 80  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Effects                  21   | .   11  10  
    Message Errors         6    | .   2   4   
    Matter Fused           3    | .   2   1   
    Heat Flow Errors       5    | .   4   1   
    Energy Discharges      1    | .   .   1   
    Data Loss (minor)      3    | .   1   2   
    Targeting Errors       3    | .   2   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        263  | .   263 81  
  Average Temperature      35   | .   36  18  
  Received Heat Transfer   297  | .   282 15  
  Effects                  1    | .   1   .   
    Energy Bleed           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             217  | 20  217 132 
  Initial                  74   | .   13  74  
  Average                  101  | 6   118 96  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 97  100 
  Level 1                  1    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   30  7   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   5   1   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   14  2   
  Successful               9    | .   8   1   
  Failed                   7    | .   6   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   14  2   
  Terminals                16   | .   14  2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   8   1   
  Terminals                9    | .   8   1   
    Assimilate             3    | .   3   .   
    Botnet                 5    | .   4   1   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      32   | .   .   32  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               15   | .   .   15  
  Total Damage             189  | .   .   189 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1741 | 135 937 669 
Spaces Moved               877  | 66  447 364 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     869  | 58  447 364 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 150 
  Average Speed            142  | 111 140 150 
  Slowest Speed            150  | 120 150 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       50   | 4   81  66  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   .   3   
  Melee                    .    | .   .   .   
  Projectile               3    | .   .   3   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1205 | 98  630 477 
  Wait                     159  | .   70  89  
  Move                     875  | 65  446 364 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 8   15  4   
  Fast Attach              1    | .   1   .   
  Attach                   7    | 7   .   .   
  Detach                   .    | .   .   .   
  Swap                     16   | .   9   7   
  Drop                     15   | .   9   6   
  Fire                     104  | 18  79  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 13)
  654 | -10/Materials | Discovered new exit (range 7)
  756 | -10/Materials | Core integrity fell below 50%
  868 | -10/Materials | Discovered new exit (range 12)
 1050 | -10/Materials | Build established: Scavenger-Mutant
 1073 | -10/Materials | Entered Mines
 1075 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1081 | -10/Mines     | Core integrity fell below 20%
 1090 | -10/Mines     | Discovered new exit (range 10)
 1217 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1484 | -10/Mines     | Build established: Mutant
 1594 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1697 | -10/Mines     | Discovered new exit (range 6)
 1701 | -10/Mines     | Assembled infested the area
 1706 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1742 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01622_ O9Z5JFI#Q7SIZN>A9AZI/=|VLOWO>IQY8SJ1VZ
01646_ System corrupted: Matter fused (-9).
01697_ EXIT=FOUND
01701_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01706_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01706_ NL-WJW(h) exits level.
01729_ System corrupted: Component data lost.
01730_ C-30 ARC bursts open, deploying its payload.
01730_ D-53 Grenadier unfolds itself. <x2>
01730_ Core Extractor disabled. <x2>
01731_ Trooper 1a destroyed.
01731_ Sensor Array destroyed.
01731_ Trooper 1b destroyed.
01733_ D-53 Grenadier suffers critical hit.
01733_ D-53 Grenadier destroyed.
01738_ K-01 Serf destroyed.
01739_ Slug penetrates Wall. <x2>

 Map 
-----
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|               ##???#      ####??#       ##         |
|   ######       ##?##         ####      ##?         |
|  ##????##      #???#          #?####   #??         |
|  #??????####   #???##                 ##??         |
|  ##????????##  ##???#######           #???         |
|   ###########  #?#???????##############???         |
|             [! #???????????#??????#???????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactTacticalCompactor
  Manual?         0
Play Time         00:18:06
  Cumulative      91.5 hours
  Start           2020.09.25 @ 16:26:07
  End             2020.09.25 @ 16:42:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80)
Steam             1


RUN: 48f295a4-3794-421f-9b76-10c70676380d