Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.14 @ 21:23:28

Player: Takao Tuesday

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (324)      324
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1489

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             358/400
Matter                     280/300
Energy                     275/275
System Corruption          0%
Temperature                Warm (167)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (2) ------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Particle Gun
           Datajack
     Heavy Mace
>          --- INVENTORY (8) ----
           Aluminum Leg
           Wheel
     Small Laser
     Small Laser
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Datajack
     Heavy Mace
>          --- INVENTORY --------
           Aluminum Leg
           Wheel
     Small Laser
     Small Laser
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Concussive RPG
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             22   | 7   3   10  2   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 3   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  3    | 1   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   5   1   
    Energy Gun             5    | .   2   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   2   3   .   
  Power                    1    | .   1   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   1   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   2   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   89  90  92  
  Engine                   13   | .   10  13  19  
  Leg                      19   | .   28  18  .   
  Wheel                    7    | .   .   9   22  
  Device                   3    | .   .   6   .   
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   11  
  Protection               2    | .   7   .   .   
  Energy Gun               23   | .   20  27  11  
  Ballistic Gun            2    | .   7   .   .   
  Impact Weapon            1    | .   .   .   11  
Peak Build Rating          14   | 6   7   12  14  
  Average Rating           7    | 4   6   7   13  
  On Entrance              5    | .   6   5   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  15  16  20  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 2   5   8   8   
  Average Carried          4    | 1   2   5   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   3   8   8   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           390  | 260 40  90  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            593  | .   370 157 66  
  Parts                    28   | .   11  13  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  10   | .   3   5   2   
  Guns                     9    | .   3   4   2   
  AOE                      1    | .   .   1   .   
Classes Destroyed          4    | .   2   1   1   
  Recycler                 3    | .   3   .   .   
  Swarmer                  2    | .   .   1   1   
  Grunt                    6    | .   3   3   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        66   | .   19  23  24  
  Missed                   16   | .   4   4   8   
Damage Taken               739  | .   221 376 142 
  Core                     157  | .   9   106 42  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   213  | .   66  105 42  
Core Remaining (%)         77   | 100 .   54  .   
Volleys Fired              42   | .   22  14  6   
  Largest                  2    | .   2   2   1   
  Hottest                  105  | .   80  105 65  
Shots Fired                65   | .   35  24  6   
  Gun                      64   | .   35  23  6   
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   1   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  64   | .   35  23  6   
  Explosive                1    | .   .   1   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   5   16  4   
  Robot Miss Streak        2    | .   1   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           48   | .   26  18  4   
  Core Hits                25   | .   13  9   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   1   1   
    Burn                   2    | .   .   1   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           739  | .   399 277 63  
  Guns                     585  | .   298 224 63  
  Cannons                  .    | .   .   .   .   
  Explosions               154  | .   101 53  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  585  | .   298 224 63  
  Explosive                154  | .   101 53  .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            31   | .   31  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               31   | .   31  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      80   | .   80  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        429  | .   429 270 158 
  Average Temperature      160  | .   221 91  90  
  Received Heat Transfer   213  | .   99  69  45  
  Effects                  3    | .   3   .   .   
    Energy Bleed           2    | .   2   .   .   
    Short Circuit          1    | .   1   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         1481 | .   675 584 222 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             102  | .   89  99  102 
  Initial                  29   | .   .   29  7   
  Average                  51   | .   30  75  15  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   3   5   10  
  Peak Tracking Total      10   | .   2   2   10  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   4   4   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   1   2   
  Successful               1    | .   .   1   .   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               863  | 70  232 480 81  
Spaces Moved               660  | 51  129 398 82  
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     403  | 46  129 228 .   
  Wheels                   254  | 2   .   170 82  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 80  80  
  Average Speed            105  | 114 120 104 80  
  Slowest Speed            190  | 120 120 190 80  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   25  71  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   14  3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   14  3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      754  | 59  170 435 90  
  Wait                     22   | .   12  10  .   
  Move                     657  | 50  128 397 82  
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | 2   3   4   .   
  Fast Attach              14   | 6   1   5   2   
  Attach                   1    | .   .   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     7    | 1   2   4   .   
  Drop                     2    | .   2   .   .   
  Fire                     42   | .   22  14  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 14)
  303 | -10/Materials | Entered Mines
  347 | -10/Mines     | Build established: Mutant
  373 | -10/Mines     | Met a Derelict bent on vengeance
  605 | -10/Mines     | Destroyed YI-UF0
  729 | -10/Mines     | Found a hidden stash of uninstalled traps
  745 | -10/Mines     | Discovered new exit (range 8)
  755 | -10/Mines     | Met a Derelict shopkeep closing up shop
  783 | -10/Mines     | Entered Materials
  783 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  853 | -9/Materials  | Discovered new exit (range 9)
  864 | -9/Materials  | Self-destructed

 Last Messages 
---------------
YK-HWD(g): "Okay, now we're kinda screwed."
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
O-16 Technician destroyed.
Acquired data core, extracted dynamic key.
Acquired Lgt. Ion Engine.
Acquired Datajack.
Only a single melee weapon may be active at a
  time, Hvy. Mace automatically deactivated.
  (Secondary inactive melee weapons have a
  chance to conduct follow-up attacks, see the
  manual.)
Connecting with Terminal...
Current location identified: Materials
R-06 Scavenger collects Hover Unit.
EXIT=FOUND
Y-45 Defender suffers critical hit (Burn).
Y-45 Defender destroyed.
A-02 Transporter destroyed.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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|          ????????????????????????????????????????? |
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|          ????????????????????????????????????????? |
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|          ???#  Y    !*[%[@     s  % #????????????? |
|          ???#  <     =[[[g    =% s* #????????????? |
|          ???#    #######+#######    #????????????? |
|          ???????????#        #??   ##????????????? |
|          ???????????#        #??    ?????????????? |
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|          ???#         #            ###???????????? |
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|          ???# """"""" #     """    ""#???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingCompanionCannon
  Manual?         0
Play Time         00:10:18
  Cumulative      9.7 hours
  Start           2024.11.14 @ 21:13:03
  End             2024.11.14 @ 21:23:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           3
  Adventurer      3
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8a4f573-9027-4940-858d-3766a095715d