Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 01:10:57 Player: John1001 Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (159) 795 Value Destroyed (5928) 5928 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1754) 1754 TOTAL SCORE: 15317 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 923 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -400 Cogmind --------- Core Integrity 0/1000 Matter 396/550 Energy 170/170 System Corruption 8% Temperature Cool (9) Movement Core (750) Ox14 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (12) --- Micro Fission Core Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Matter Compressor Improved Weapon Cycler Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Neutron Cannon Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Layered Heavy Armor Plating Advanced Shield Generator KE Penetrator Gamma Bomb Array Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Makeshift Armor Plating Weapon Heavy Particle Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Utility 5 | . . . . . 1 1 . . . . 1 . . . . . . 2 . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . Parts Attached 158 | 6 7 3 4 4 16 6 19 . . . 6 . 33 11 2 3 2 18 14 4 Power 28 | 1 2 1 . 1 4 . 4 . . . 1 . 6 3 . . . 2 2 1 Engine 19 | 1 2 1 . 1 4 . 2 . . . 1 . 4 2 . . . 1 . . Core 8 | . . . . . . . 2 . . . . . 1 1 . . . 1 2 1 Reactor 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 25 | 2 . . 2 . 2 1 4 . . . 2 . 7 2 . . . 1 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 17 | . . . . . . . 3 . . . 2 . 7 2 . . . 1 2 . Wheel 8 | 2 . . 2 . 2 1 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 35 | 1 1 . . . 4 3 4 . . . 1 . 7 4 . . . 7 2 1 Device 16 | . . . . . . . 3 . . . 1 . 3 2 . . . 5 1 1 Storage 4 | 1 . . . . 2 . . . . . . . 1 . . . . . . . Processor 1 | . 1 . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . . . 2 3 1 . . . . . 3 2 . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 4 2 2 3 6 2 7 . . . 2 . 13 2 2 3 2 8 8 2 Energy Gun 14 | 2 3 . . . . . . . . . 1 . 4 1 . . . 2 1 . Energy Cannon 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . Ballistic Gun 18 | . . . . . 1 1 2 . . . . . 5 1 2 1 1 2 2 . Ballistic Cannon 12 | . . . . 1 3 1 1 . . . 1 . 1 . . . . 1 3 . Launcher 16 | . 1 1 . 2 2 . 1 . . . . . 1 . . 2 1 2 2 1 Special Weapon 6 | . . 1 2 . . . 2 . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 90 | . 4 2 . . 6 3 14 . . 3 . . 21 2 2 . . 11 11 11 Power 16 | . 1 1 . . . 1 3 . . 1 . . 5 . . . . 1 2 1 Propulsion 18 | . . . . . 2 1 4 . . 1 . . 4 1 . . . 1 2 2 Utility 18 | . . . . . 1 . 2 . . . . . 6 . . . . 3 2 4 Weapon 38 | . 3 1 . . 3 1 5 . . 1 . . 6 1 2 . . 6 5 4 Highest Loss Streak 17 | . 3 2 . . 2 1 7 . . 1 . . 13 1 2 . . 3 8 17 Average Slot Usage (%) 87 | . 95 90 88 99 76 91 61 92 92 78 79 86 91 99 99 100 100 97 87 38 Engine 7 | . 14 13 14 14 9 15 1 7 7 7 7 13 10 11 6 6 6 3 . . Core 3 | . . . . . . . 6 7 7 1 . . 2 . 6 6 6 6 10 11 Leg 13 | . . . . . . . 4 15 15 9 11 13 19 25 26 26 26 22 19 1 Wheel 5 | . 28 28 28 28 22 14 3 . . . . . . . . . . . . . Device 10 | . . . . . . . 9 15 15 15 20 20 17 13 13 13 13 16 11 3 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 6 8 13 13 13 13 11 11 11 Processor 2 | . 10 14 14 14 9 7 . . . . . . . . . . . . . . Protection 6 | . . . . . 5 14 3 7 7 7 6 6 5 5 6 6 6 10 10 . Energy Gun 3 | . 25 6 . . . . . . . . 6 6 5 14 7 . . 2 3 . Energy Cannon 3 | . . . . . . . 6 7 7 7 6 6 3 6 6 6 6 2 . . Ballistic Gun 8 | . . . . . 2 14 4 15 15 13 6 6 7 1 12 20 12 11 6 1 Ballistic Cannon 4 | . . . . . 8 7 4 7 7 7 5 6 6 2 . . . . 8 1 Launcher 3 | . 2 9 14 23 9 7 2 . . . . . . . . . 6 2 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 11 13 12 19 25 70 81 88 86 86 86 96 96 109 86 87 91 94 109 107 79 Greatest Support 71 | 32 32 32 32 26 42 26 25 25 25 25 26 26 71 68 68 68 68 68 70 35 Greatest Overweight (x) 20 | . . . . . 2 7 20 3 3 8 8 3 3 1 1 1 1 2 3 16 Average Overweight (x) 1 | . . . . . 1 2 6 3 3 5 3 3 1 1 1 1 1 1 1 14 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 6 6 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 6 6 6 9 12 11 6 6 10 12 12 12 12 12 12 12 12 11 4 Average Carried 9 | 1 5 5 5 6 5 10 6 6 6 9 9 12 10 11 11 11 11 11 8 1 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 4 6 6 6 9 12 6 6 6 10 12 12 12 12 10 12 12 12 4 1 Class Distribution -------------------- 47% | Scavenger-Tank 21% | Mutant 12% | Scavenger-Bomber 8% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Bomber | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Matter Collected 5864 | 260 60 75 . 59 650 162 776 3 . 284 53 287 1162 263 166 36 111 867 509 81 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5409 | . 407 17 . 88 776 255 427 116 . 197 15 . 836 179 95 . 235 1006 380 380 Parts 266 | . 20 . . 2 39 16 11 5 . 3 3 . 46 9 5 . 14 60 18 15 Haulers Intercepted 4 | . . . . . 2 . . . . . . . 2 . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . Parts Field Recycled 9 | . . . . . . . 9 . . . . . . . . . . . . . Retrieved Matter 157 | . . . . . . . 157 . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . 11 7 . 16 . . . 6 4 1 21 . 15 7 Prevented 16 | . . . . . . . . . . . . . . 2 1 . . . 1 12 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 129 | . 9 3 . 2 15 7 9 2 . 3 . . 22 3 4 . 6 24 14 6 Guns 47 | . 8 . . . 2 3 . 1 . 2 . . 8 1 3 . 2 8 8 1 Cannons 39 | . . . . . 5 2 9 1 . 1 . . 7 2 1 . 1 6 3 1 AOE 41 | . 1 3 . 2 8 2 . . . . . . 7 . . . 3 10 3 2 Classes Destroyed 15 | . 4 1 . . 6 1 2 . . . . . . . . . 1 . . . Worker 5 | . . . . . 1 1 . . . . . . 1 . . . . 2 . . Builder 10 | . . . . . 1 . . . . . 1 . 3 . . . . 5 . . Hauler 4 | . . . . . 2 . . . . . . . 2 . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 7 | . 2 . . . . . . . . . . . 3 . . . . 2 . . Swarmer 42 | . 3 . . . . 4 3 . . . . . 9 . 4 . 3 5 10 1 Grunt 45 | . 6 . . 2 8 . 1 1 . 2 . . 6 2 . . 1 10 3 3 Brawler 4 | . . . . . . . . 1 . 1 . . . . . . 1 1 . . Duelist 4 | . . . . . 1 . 2 . . . . . . . . . . . . 1 Sentry 13 | . . . . . 5 1 . . . . . . 3 . . . . 2 1 1 Hunter 6 | . . . . . 1 . . . . . . . 1 . . . . 4 . . Programmer 8 | . . . . . . 2 . . . . . . 3 1 . . . 2 . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . 2 . . . . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 6 2 . 2 9 5 2 2 . 1 1 . 9 2 4 . 3 11 4 5 Combat Bots Only 7 | . 5 2 . 2 6 4 2 2 . 1 . . 7 2 4 . 3 5 4 6 Max Kills in Single Turn 4 | . 2 1 . 1 2 2 1 2 . 1 1 . 4 1 1 . 1 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 . 1 1 1 . . . . . . 4 . . . 1 2 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Damage Taken 14063 | . 440 99 . 43 881 604 1694 35 . 513 . . 3363 186 145 . 376 2321 1752 1611 Core 2380 | . 90 20 . . 150 136 354 . . 148 . . 405 28 . . 41 281 98 629 Absorbed by Shields 420 | . . . . . . . . . . . . . 256 . . . . 164 . . Core Remaining (%) 56 | 100 . . . 56 72 . . . . 8 . . . . . . 44 . . . Volleys Fired 338 | . 30 12 . 5 41 21 35 4 . 18 3 . 67 6 6 . 10 54 19 7 Largest 4 | . 2 2 . 1 3 4 4 4 . 4 4 . 4 4 4 . 4 4 4 4 Hottest 234 | . 100 140 . 30 120 159 181 181 . 181 228 . 234 234 205 . 183 223 204 201 Shots Fired 946 | . 55 16 . 5 69 68 70 16 . 58 12 . 216 21 24 . 33 206 59 18 Gun 540 | . 54 6 . . 10 39 25 7 . 34 6 . 123 15 18 . 15 150 30 8 Cannon 303 | . . . . . 36 23 39 9 . 24 6 . 79 6 6 . 10 35 24 6 Launcher 94 | . 1 6 . 5 23 6 4 . . . . . 11 . . . 8 21 5 4 Special 9 | . . 4 . . . . 2 . . . . . 3 . . . . . . . Kinetic 581 | . . . . . 46 62 43 12 . 52 6 . 141 4 9 . 15 131 46 14 Thermal 188 | . 43 10 . . . . 21 4 . 6 6 . 34 8 6 . 10 40 . . Explosive 71 | . 1 6 . 5 15 . . . . . . . 11 . . . 8 21 4 . Electromagnetic 101 | . 11 . . . 8 6 4 . . . . . 27 9 9 . . 14 9 4 Robot Hit Streak 10 | . 7 2 . 1 7 7 7 4 . 4 1 . 10 6 6 . 6 10 8 4 Robot Miss Streak 8 | . 7 2 . 2 4 4 7 3 . 5 5 . 5 1 7 . 4 6 8 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 537 | . 33 2 . 2 41 39 49 7 . 34 2 . 121 15 8 . 21 117 32 14 Core Hits 371 | . 19 12 . 6 36 14 34 5 . 23 1 . 55 5 4 . 18 85 31 23 Critical Hits 12 | . . . . . . . 2 . . 1 . . 2 . . . . 4 . 3 Critical Kills 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Critical Parts Destroyed 9 | . . . . . . . 2 . . 1 . . 1 . . . . 2 . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18022 | . 640 290 . 165 1739 829 1342 221 . 701 29 . 3860 349 125 . 997 4739 1167 829 Guns 5999 | . 509 . . . 146 413 397 83 . 418 . . 1357 210 100 . 220 1671 361 114 Cannons 4442 | . . . . . 481 222 766 138 . 283 29 . 1107 139 25 . 127 647 317 161 Explosions 7562 | . 131 290 . 165 1100 194 179 . . . . . 1396 . . . 650 2414 489 554 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 19 | . . . . . 12 . . . . . . . . . . . . 7 . . Kinetic 7247 | . . . . . 627 635 813 146 . 576 29 . 1746 75 70 . 220 1503 532 275 Thermal 2841 | . 387 . . . . . 350 75 . 125 . . 401 157 25 . 127 1041 . 153 Explosive 5887 | . 131 290 . 165 765 . . . . . . . 1396 . . . 650 2030 460 . Electromagnetic 2028 | . 122 . . . 335 194 179 . . . . . 317 117 30 . . 158 175 401 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 8 6 6 6 6 6 . . 3 4 4 4 . 8 8 8 Average Corruption 4 | . 1 1 1 1 2 4 6 6 6 6 . . 2 3 4 4 . 2 8 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 230 | . 2 1 3 2 10 22 48 20 5 24 . . 25 10 10 . . 20 21 7 Message Errors 51 | . 1 1 2 . 1 6 9 6 2 5 . . 3 4 . . . 4 6 1 Matter Fused 43 | . . . . . . 7 11 3 . 5 . . 4 3 6 . . . 2 2 Heat Flow Errors 24 | . . . . . 2 3 7 2 2 3 . . 2 . 1 . . 1 1 . Energy Discharges 25 | . 1 . . . 2 2 3 4 . 3 . . 2 1 2 . . 4 . 1 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . Data Loss (minor) 23 | . . . 1 2 1 1 4 1 1 2 . . 2 1 1 . . 3 3 . Data Loss (major) 5 | . . . . . 1 . 3 1 . . . . . . . . . . . . Misfires 6 | . . . . . . . 3 1 . 1 . . . . . . . 1 . . Targeting Errors 42 | . . . . . 1 2 7 1 . 5 . . 11 . . . . 5 7 3 Weapon Failures 8 | . . . . . 2 . 1 1 . . . . 1 1 . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 325 | . . . . . 23 . 17 . . . . . 131 19 . . 14 115 5 1 Projectiles 78 | . . . . . 14 . 17 . . . . . 23 19 . . . 5 . . Explosions 247 | . . . . . 9 . . . . . . . 108 . . . 14 110 5 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . 4 1 1 1 . . . . 5 1 . . . 4 4 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . 4 1 1 1 . . . . 5 1 . . . 4 4 2 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 622 | . 40 17 . 33 21 . 24 . . . . . 151 . . . . 259 56 21 Shots 22 | . 1 1 . 2 2 . 1 . . . . . 4 . . . . 6 2 3 Rammed 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Targets Rammed 4 | . . . . . 2 . . . . . . . . . . . . 2 . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 659 | . 275 80 . 1 302 455 484 318 144 483 312 . 583 297 351 . 291 659 386 367 Average Temperature 136 | . 141 33 . 1 85 158 139 139 73 155 138 . 148 117 201 . 87 149 115 179 Received Heat Transfer 2397 | . 162 . . 6 261 24 225 18 . 201 . . 346 54 . . 66 209 330 495 Effects 49 | . . . . . . 8 6 . . 3 . . 10 . 1 . 2 18 . 1 Shutdowns 16 | . . . . . . 3 3 . . 1 . . 3 . 1 . . 5 . . Energy Bleed 5 | . . . . . . 1 . . . 1 . . . . . . . 2 . 1 Interference 16 | . . . . . . 3 2 . . . . . 3 . . . 2 6 . . Short Circuit 3 | . . . . . . . 1 . . . . . . . . . . 2 . . Damage (minor) 3 | . . . . . . 1 . . . . . . . . . . . 2 . . Damage (major) 5 | . . . . . . . . . . 1 . . 4 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 7 | . . . . . 1 1 3 . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . . 1 . . 1 . . . . . . . Heat Transferred 4109 | . 1147 . . . . . 518 111 . 185 . . 629 222 37 . 185 875 . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 1 . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Peak Influence 800 | . 249 56 . 65 410 261 . . . . 87 30 461 . . . . 800 . . Initial 186 | . . 34 . . 25 186 . . . . 63 30 21 . . . . 58 . . Average 169 | . 133 40 . 8 286 123 . . . . 58 30 167 . . . . 285 . . Maximum Alert Level 3 | . 1 . . . 2 1 . . . . . . 2 . . . . 3 . . Low Security (%) 63 | 100 58 100 . 100 22 77 . . . . 100 100 59 . . . . 49 . . Level 1 25 | . 41 . . . 65 22 . . . . . . 28 . . . . 18 . . Level 2 9 | . . . . . 12 . . . . . . . 12 . . . . 27 . . Level 3 . | . . . . . . . . . . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . 1 4 3 . . . . . . 9 . . . . 5 . 1 Investigation 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . . . 4 . . . . 1 . . Reinforcement 9 | . . . . . 2 2 . . . . . . 2 . . . . 3 . . Assault 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Distress Signals 8 | . 1 . . . 3 . . . . . . . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 220 | . 15 6 . 2 23 13 22 4 . 12 3 . 37 3 4 . 12 35 17 12 Peak Tracking Total 13 | . 4 3 . 2 6 4 4 4 . 4 1 . 10 2 3 . 5 5 5 13 Tactical Retreats 15 | . . . . . 2 . 5 . . . . . 1 . . . 2 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 11 | . . . . . 4 . . . . . 2 . 2 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 17 | . 1 . . 2 2 1 . . . . . . 3 . . . . 8 . . Max in Single Turn 3 | . 1 . . 2 1 1 . . . . . . 1 . . . . 3 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 46 | . 4 . 2 1 6 7 1 . 4 . 3 . 7 1 1 1 . 8 . . Terminals 20 | . 3 . . . 4 3 . . . . 2 . 1 . . . . 7 . . Fabricators 4 | . . . . . . 2 . . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . 1 . 1 . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Total Hacks 128 | . 8 . 24 1 11 11 1 . 30 . 5 . 19 1 1 5 . 11 . . Successful 90 | . 3 . 24 1 5 6 1 . 30 . 3 . 7 1 1 5 . 3 . . Failed 38 | . 5 . . . 6 5 . . . . 2 . 12 . . . . 8 . . Catastrophic 7 | . . . . . 1 . . . . . . . 3 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 13 | . . . 1 . 2 3 . . . . . . . . . 1 . 6 . . Terminals 33 | . 5 . . . 6 4 . . . . 2 . 7 . . . . 9 . . Fabricators 10 | . . . . . . 4 . . . . . . 6 . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . 3 . 1 . . . . . . . Recycling Units 8 | . 3 . . . 3 2 . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 3 . . . . 2 . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 . . . . . . . Terminal Hacks 74 | . 2 . 24 1 2 2 1 . 30 . 1 . 3 1 1 5 . 1 . . Record 37 | . . . 24 . . . . . 11 . . . . . 1 . . 1 . . Part Schematic 16 | . . . . . . . . . 10 . . . 1 . . 5 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . . . . Open Door 3 | . . . . 1 . . 1 . . . . . . 1 . . . . . . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Repair 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 . . . 4 2 . . . . 2 . 7 . . . . 7 . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . Matter 153 | . . . . . . 153 . . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 10 . . . 1 . . 5 . 1 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . Matter 351 | . . . . . . . . . . . . . 351 . . . . . . . Time 187 | . . . . . . . . . . . . . 187 . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Time 66 | . . . . . 44 . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Total Allies 13 | . . 1 . . . 1 4 . . 1 . . 3 . . 2 . . . 1 Largest Group 3 | . . 1 1 . . 1 2 2 2 3 1 1 2 . . 2 2 1 . 1 Highest-Rated Group 146 | . . 31 31 . . 10 51 51 51 145 94 94 94 . . 51 51 20 . 146 Highest-Rated Ally 146 | . . 31 31 . . 10 31 31 31 94 94 94 94 . . 31 31 20 . 146 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 130 | . . 4 . . . . 23 13 . 39 10 . 19 . . . 19 1 . 2 Total Damage 2998 | . . 82 . . . . 438 258 . 1222 156 . 352 . . . 370 . . 120 Kills 30 | . . 3 . . . . 7 2 . 9 2 . 2 . . . 4 . . 1 Allies Corrupted 2 | . . . . . . 1 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . 2 . . . . . 3 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 . . 1 . . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Turns Passed 13848 | 56 486 178 561 166 765 1231 1685 571 166 789 641 192 1868 557 350 1230 573 1261 425 97 Spaces Moved 7855 | 47 383 130 604 146 526 917 599 266 80 251 262 90 862 342 220 842 367 691 221 9 Core 89 | 7 . . . . . . 74 . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 4593 | . . . . . . . 98 266 80 251 262 90 862 342 220 842 367 691 221 1 Wheels 3173 | 40 383 130 604 146 526 917 427 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 110 115 210 210 210 210 210 150 144 144 144 144 144 150 180 Average Speed 154 | 92 100 100 91 90 103 116 257 210 210 289 236 210 174 149 144 144 144 147 153 775 Slowest Speed 1050 | 100 100 100 100 90 110 150 1050 210 210 360 360 210 220 150 144 144 144 180 210 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 66 44 93 46 50 20 76 45 69 34 10 67 18 49 39 83 63 20 37 3 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . . . 1 2 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 . . . . . . 1 1 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . . . . . . 4 . . . 1 . 4 5 . 1 . Spaces Dug 30 | . . 4 . . . . . . . . . . 15 . . . . 11 . . Terrain Destroyed 696 | . 9 42 . 24 173 7 . 3 . 8 2 . 105 1 . . 43 202 72 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 83 | . . 4 . . 9 7 . 3 . 8 2 . 20 1 . . . 18 9 2 AOE 613 | . 9 38 . 24 164 . . . . . . . 85 . . . 43 184 63 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Total 8858 | 56 430 153 612 175 676 1036 681 269 79 275 276 95 1076 373 238 859 387 825 264 23 Wait 340 | . 3 6 1 15 80 71 4 . . 3 1 . 87 . 11 9 3 35 8 3 Move 7836 | 46 382 129 603 145 525 916 598 265 79 250 262 89 861 341 219 841 366 690 220 9 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 4 5 3 1 2 9 14 5 . . 4 4 3 18 5 . 4 3 15 1 . Fast Attach 59 | 6 3 . 1 2 9 2 6 . . . 4 . 15 5 . . . 4 2 . Attach 70 | . 3 1 2 . 5 4 12 . . . 2 . 13 2 2 . . 11 10 3 Detach 11 | . . . 1 . 1 1 2 . . . . . 1 1 . . . 2 2 . Swap 29 | . 1 2 1 2 2 . 1 . . . . . 5 4 . 3 2 3 2 1 Drop 52 | . 3 . 2 4 2 7 1 . . . . 3 9 7 . 2 3 9 . . Fire 338 | . 30 12 . 5 41 21 35 4 . 18 3 . 67 6 6 . 10 54 19 7 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . 2 . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . 17 . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / [*Upp] / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 6) 199 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered exit to Materials (range 15) 498 | -10/Materials | Lost 3 parts (1p2w) 543 | -10/Materials | Entered Mines 546 | -10/Mines | Received a Mining Laser from a helpful Derelict 577 | -10/Mines | Assembled infested the area 578 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 659 | -10/Mines | Identified exit to Exiles 712 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 721 | -10/Mines | Entered Exiles 721 | -10/Exiles | Accompanied by 1 ally 736 | -10/Exiles | Discovered new exit (range 15) 748 | -10/Exiles | Identified exit to Mines 769 | -10/Exiles | Met 8R-AWN 783 | -10/Exiles | Met EX-HEX 842 | -10/Exiles | Met EX-DEC 856 | -10/Exiles | Visited The Gauntlet 970 | -10/Exiles | Learned location of Zion (-6) 999 | -10/Exiles | Discovered exit to Mines (range 14) 1081 | -10/Exiles | Met EX-BIN 1096 | -10/Exiles | Aligned with FarCom system 1097 | -10/Exiles | Given EX-Vault access code 1138 | -10/Exiles | Opened EX-Vault 1142 | -10/Exiles | Found Prototype Special Weapon 1142 | -10/Exiles | Identified Field Lobotomy Kit 1161 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1282 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1282 | -10/Exiles | Entered Mines 1387 | -9/Mines | Found a hidden stash of uninstalled traps 1406 | -9/Mines | Discovered new exit (range 7) 1412 | -9/Mines | Identified exit to Materials 1415 | -9/Mines | Met a Derelict shopkeep closing up shop 1448 | -9/Mines | Entered Materials 1448 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1651 | -8/Materials | Identified exit to Storage 1742 | -8/Materials | Discovered new exit (range 3) 1743 | -8/Materials | Identified exit to Factory 1779 | -8/Materials | Repaired Imp. Deuterium Engine? 2192 | -8/Materials | Discovered exit to Factory (range 12) 2213 | -8/Materials | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2515 | -7/Factory | Build established: Scavenger-Bomber 2759 | -7/Factory | Identified exit to Lower Caves 2776 | -7/Factory | Fabricated A-02 Transporter? 3444 | -7/Factory | Entered Lower Caves 3615 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 3624 | -7/Lower Caves | Core integrity fell below 50% 3627 | -7/Lower Caves | Assimilated L-41 Fighter with FLK Orb 3630 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 3661 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3883 | -7/Lower Caves | Build established: Mutant 4509 | -7/Lower Caves | Learned Factory terminal intel 4757 | -7/Lower Caves | Build established: Scavenger-Bomber 4885 | -7/Lower Caves | Attacked by a faux Warlord 5110 | -7/Lower Caves | Discovered new exit (range 11) 5129 | -7/Lower Caves | Entered another Lower Caves area 5129 | -7/Lower Caves | Accompanied by 2 allies 5429 | -7/Lower Caves | Build established: Scavenger-Tank 5687 | -7/Lower Caves | Discovered new exit (range 6) 5700 | -7/Lower Caves | Entered Data Miner 5700 | -7/Data Miner | Accompanied by 2 allies 5700 | -7/Data Miner | Discovered new exit (range 6) 5740 | -7/Data Miner | Met Data Miner 5780 | -7/Data Miner | Learned location of Section 7 (-2) 5780 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5816 | -7/Data Miner | Received God Mode back door access code from Data Miner 5866 | -7/Data Miner | Entered Proximity Caves 5866 | -6/Proximity Caves | Accompanied by 2 allies 5964 | -6/Proximity Caves | Learned Factory stockpile data 5981 | -6/Proximity Caves | Escorted by Enhanced Grunt 6076 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6534 | -6/Proximity Caves | Core integrity fell below 20% 6638 | -6/Proximity Caves | Discovered new exit (range 5) 6655 | -6/Proximity Caves | Entered Factory 6655 | -6/Factory | Accompanied by 1 ally 6655 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6657 | -6/Factory | Loaded intel: 20 terminal locations 6846 | -6/Factory | Build established: Tank 7022 | -6/Factory | Repaired Adv. Assault Cannon? 7200 | -6/Factory | Identified exit to Lower Caves 7296 | -6/Factory | Sucked down chute 7296 | -6/Factory | Entered Waste 7296 | -6/Waste | The area was eerily silent 7305 | -6/Waste | 1 allies followed down the chute 7446 | -6/Waste | Discovered new exit (range 16) 7452 | -6/Waste | Build established: Scavenger-Tank 7478 | -6/Waste | Found Gamma Bomb Array 7488 | -6/Waste | Entered Factory 7488 | -6/Factory | Accompanied by 1 ally 8602 | -6/Factory | Garrison activated, responded to threat 8627 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 8631 | -6/Factory | Assimilated S-27 Virus with FLK Orb 8641 | -6/Factory | Destroyed 7 combat bots 8651 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 8658 | -6/Factory | Lost 13 parts (3p3n4u3w) 9060 | -6/Factory | Build established: Scavenger-Skirmisher 9158 | -6/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 9202 | -6/Factory | Discovered new exit (range 15) 9356 | -6/Factory | Entered Lower Caves 9406 | -6/Lower Caves | Encountered a Warlord checkpoint 9627 | -6/Lower Caves | Core integrity fell below 50% 9891 | -6/Lower Caves | Discovered new exit (range 16) 9913 | -6/Lower Caves | Entered another Lower Caves area 10062 | -6/Lower Caves | Build established: Scavenger-Tank 10247 | -6/Lower Caves | Discovered new exit (range 14) 10263 | -6/Lower Caves | Entered Zion 10312 | -6/Zion | Discovered new exit (range 15) 10366 | -6/Zion | System corruption cleaned by Quarantine Array 10598 | -6/Zion | Given A8's code to call for help 10670 | -6/Zion | Rebuked by Imprinter 10786 | -6/Zion | Visited the Megawrench Repair Shop 10788 | -6/Zion | Megawrench repaired 14 parts 10807 | -6/Zion | Learned location of Armory (-3) 10941 | -6/Zion | Found CR-A16's Pointy Stick 11014 | -6/Zion | Received a hallucinogenic algorithm 11139 | -6/Zion | Gained Derelict followers 11493 | -6/Zion | Entered Proximity Caves 11493 | -5/Proximity Caves | Accompanied by 2 allies 11930 | -5/Proximity Caves | Spotted B-75 Beast 11939 | -5/Proximity Caves | Destroyed B-75 Beast 12053 | -5/Proximity Caves | Discovered new exit (range 7) 12066 | -5/Proximity Caves | Entered Factory 12066 | -5/Factory | Accompanied by 1 ally 12066 | -5/Factory | Evolved 2 slots: Utility x2 12200 | -5/Factory | Discovered new exit (range 7) 12358 | -5/Factory | Build established: Scavenger-Skirmisher 12673 | -5/Factory | Build established: Scavenger-Tank 12904 | -5/Factory | Discovered new exit (range 16) 13203 | -5/Factory | Discovered new exit (range 14) 13244 | -5/Factory | Lost 3 parts (2u1w) 13266 | -5/Factory | First assault squad dispatched 13282 | -5/Factory | Incoming assault squad redirected 13300 | -5/Factory | Discovered new exit (range 16) 13327 | -5/Factory | Entered Upper Caves 13329 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13374 | -5/Upper Caves | Lost 3 parts (1p2w) 13638 | -5/Upper Caves | Spotted B-75 Beast 13731 | -5/Upper Caves | Discovered new exit (range 15) 13752 | -5/Upper Caves | Entered another Upper Caves area 13754 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13754 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13778 | -5/Upper Caves | Core integrity fell below 50% 13796 | -5/Upper Caves | NK-0LA showed up to help 13798 | -5/Upper Caves | NK-0LA revealed a hidden path 13798 | -5/Upper Caves | Core integrity fell below 20% 13812 | -5/Upper Caves | Lost 17 parts (1p4n5u7w) 13849 | -5/Upper Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 13799_ Y-72 Warden system terminally corrupted. 13799_ Adv. Heat Sink fried. 13800_ NK-0LA: "Just can't trust Warlord to keep the caves safe anymore..." 13801_ Y-64 Sentinel destroyed. 13803_ NK-0LA exits level. 13805_ Wave Gun fries itself beyond repair. 13809_ Railgun self-destruct mechanism malfunctions. 13809_ Acquired 81 matter. 13810_ Particle Reactor self-destruct mechanism malfunctions. 13810_ Adv. Heat Sink self-destruct mechanism malfunctions. 13813_ Hvy. Armor Plating self-destruct mechanism malfunctions. 13814_ Med. Treads self-destruct mechanism malfunctions. 13817_ Imp. Treads self-destruct mechanism malfunctions. 13824_ NVJXYVCFB8N2R=K ; #????????????? | | ?????????????????# ###????????????? | | ????????????????# !%[%[ ##??????????????? | | ???????????????# *%= !%% ##???????????????? | | ???????????? [gg*### ##????????????????? | | ???????????##### %g#??###?????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ???????????????????????? | | ??????????????#/## ????????????????????????? | | ????????????? ?# ????????????????????????? | | ???????????? ??# ?????????????????????????? | | ???????????? "???# ?????????????????????????? | | ?????????????????#??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 34 Energy Capacity 525 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 825 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 42 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Force Rifle | -6/Factory | Hacked Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Exp. Flexi-carbon Leg | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just Browsing Leap Before You Look More Dakka Please Challenges ------------ None Game ------ Seed WeightZioniteNanosword Manual? 0 Play Time 03:27:54 Cumulative 27.4 hours Start 2020.09.25 @ 21:23:11 End 2020.09.26 @ 01:10:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 26 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95043b0f-9de9-4fd6-87d8-36e6a08f9898