Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 21:52:44 Player: LightKnight Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (71) 355 Value Destroyed (2751) 2751 Prototype IDs (31) 620 Alien Tech Used (5) 1000 Bonus (7288) 7288 TOTAL SCORE: 20914 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 1265 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1388 Cogmind --------- Core Integrity 0/1600 Matter 164/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Power Shielding Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Linear Gravjet Improved Coolant Injector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Target Analyzer Graphene Brace System Shield Improved System Guard > --- WEAPON ----------- Sigix Terminator Vibroblade > --- INVENTORY -------- Improved Linear Gravjet Improved Coolant Injector Experimental Power Shielding [Rating: 92] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . . . 6 . 2 . . . . 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . 1 . . 1 . . . . . Utility 12 | . . . 2 . . . 3 . 2 . . . . 1 . . . . . 2 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 120 | . 2 2 18 1 7 7 6 8 19 . 4 3 3 13 5 1 4 5 8 . 1 3 Power 11 | . . . 3 . 1 1 . 1 3 . . . . . . . . . 2 . . . Engine 6 | . . . 3 . . . . 1 2 . . . . . . . . . . . . . Core 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 20 | . . . 2 . 2 1 2 2 3 . . . 1 2 1 . 1 . 3 . . . Treads 11 | . . . 2 . 2 1 2 2 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 . . . . . 1 . . . 1 . . . Flight 6 | . . . . . . . . . . . . . 1 2 . . 1 . 2 . . . Utility 53 | . . 2 6 . 2 2 3 3 9 . 3 3 . 7 3 . 3 4 2 . 1 . Device 23 | . . 1 2 . 2 . 1 1 5 . 1 1 . . 3 . 2 3 . . 1 . Storage 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . Processor 15 | . . . 1 . . 1 2 . 3 . 1 . . 6 . . 1 . . . . . Hackware 4 | . . . . . . . . 1 . . . 1 . . . . . 1 1 . . . Protection 9 | . . . 3 . . 1 . 1 . . 1 1 . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . 2 . 7 1 2 3 1 2 4 . 1 . 2 4 1 1 . 1 1 . . 3 Energy Gun 9 | . 2 . 4 . 1 1 . . 1 . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . 1 . 1 1 . . . . . . . . . . . . 3 Ballistic Gun 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . 1 . 1 . 2 3 . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . . 4 . . 3 . 2 2 1 1 . . . . . Parts Lost 46 | . . . 1 1 . 3 . 6 14 . . . 5 2 . . 2 3 . . 1 8 Power 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . Propulsion 17 | . . . . 1 . 1 . 3 3 . . . 2 2 . . 1 1 . . . 3 Utility 17 | . . . . . . 1 . 1 5 . . . 3 . . . 1 2 . . . 4 Weapon 9 | . . . 1 . . 1 . 1 4 . . . . . . . . . . . 1 1 Highest Loss Streak 11 | . . . 1 1 . 1 . 5 11 . . . 3 1 . . 1 2 . . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 92 98 98 99 95 84 94 87 29 41 49 34 27 54 63 60 53 57 56 54 50 Engine 3 | . 14 14 10 11 1 . . 4 4 . . . . . . . . . . . . . Core 2 | . . . . . 9 9 6 1 . . . . . . . . . . . . . . Treads 14 | . . . 20 20 21 19 24 23 16 . . . . . . . . . . . . . Leg 2 | . 28 28 1 . . . . . . . . . . . . . . . . . . . Device 10 | . . . 15 11 11 11 13 13 19 11 13 11 4 . 4 5 7 5 4 4 6 7 Storage 7 | . 14 20 11 11 11 11 6 6 4 . . . . . . . . . . . . . Processor 13 | . . . 6 11 11 11 8 13 18 11 14 17 17 24 42 42 38 31 25 21 20 19 Hackware 1 | . . . . . . . . 4 1 . . 2 3 . . . . 3 8 8 8 7 Protection 5 | . . . 10 11 11 11 6 5 2 . 1 5 2 . . . . . 3 4 4 4 Energy Gun 5 | . 26 28 19 . 6 7 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 3 6 6 6 . . . . . . . . . . . . . Ballistic Gun 4 | . 2 . 2 20 11 10 6 3 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 3 9 6 . . . . . . . . . . . . . Peak Build Rating 92 | 6 6 7 16 16 22 30 55 55 73 27 43 50 50 42 68 67 90 92 89 82 89 90 Average Rating 36 | 6 5 6 14 15 19 25 44 52 60 27 37 44 30 27 58 66 81 72 76 82 85 78 On Entrance 39 | 6 6 6 7 16 14 22 30 52 52 27 27 41 48 16 41 61 67 81 41 82 82 81 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 13 15 28 28 31 36 45 51 57 3 10 10 10 8 5 9 10 15 14 6 9 18 Greatest Support 98 | 20 20 20 40 40 40 48 98 98 96 10 10 10 10 4 10 10 16 16 26 26 12 26 Greatest Overweight (x) 7 | . . . . 1 1 . . 1 7 . . . 1 1 . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 4 5 5 5 3 3 4 Average Carried 6 | 6 6 7 7 8 7 7 7 7 7 5 3 4 4 4 4 3 4 4 2 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 7 8 8 8 8 8 8 8 5 5 4 5 5 5 4 3 5 4 3 3 3 3 Class Distribution -------------------- 59% | Mutant 15% | Scavenger-Gunner 8% | Derelict-Gunner 5% | Hacker-Mutant 4% | Gladiator 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Gladiator | -4/Lab Gladiator | -3/Research Gladiator | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Matter Collected 1857 | 200 20 10 210 36 124 104 . 410 370 . 50 50 10 138 . . 79 9 37 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2915 | . 97 . 660 103 . 127 28 250 1174 . . 218 45 97 . . 79 . 37 . . . Parts 126 | . 6 . 34 8 . 9 3 7 50 . . . 2 3 . . 1 . 3 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 12 . . . . . . 1 . . . . . . . . . Prevented 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Combat Hostiles Destroyed 54 | . 4 . 13 3 . 3 2 6 18 . . . 3 1 . . . . 1 . . . Melee 4 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . Guns 20 | . 3 . 9 1 . 2 . 2 3 . . . . . . . . . . . . . Cannons 18 | . . . . . . 1 2 3 12 . . . . . . . . . . . . . AOE 9 | . . . 4 2 . . . . 3 . . . . . . . . . . . . . Classes Destroyed 15 | . 2 . 4 1 . 1 . 2 5 . . . . . . . . . . . . . Worker 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Builder 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Drone 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . Watcher 5 | . . . 2 . . . . . 2 . . . . . . . . 1 . . . . Swarmer 11 | . 3 . . . . . 2 1 . . . . 3 1 . . . . 1 . . . Grunt 27 | . 1 . 8 3 . 1 . 2 12 . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Sentry 9 | . . . 5 . . 1 . 2 1 . . . . . . . . . . . . . Hunter 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Best Kill Streak 8 | . 3 . 5 4 . 1 2 1 8 . . . 3 1 . . . 2 1 . . . Combat Bots Only 7 | . 3 . 4 3 . 1 2 1 7 . . . 3 1 . . . . 1 . . . Max Kills in Single Turn 4 | . 1 . 3 2 . 1 1 1 4 . . . 1 1 . . 1 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Hostile Shots Fired 853 | . 22 . 87 10 . 52 2 115 103 13 . . 65 119 1 6 12 80 19 . 5 142 Missed 307 | . 5 . 28 1 . 22 . 34 25 5 . . 26 63 . 1 5 38 6 . 3 45 Damage Taken 10599 | . 179 . 787 109 . 584 82 1088 1901 162 . . 750 1050 38 122 122 1244 241 . 49 2091 Core 5120 | . 56 . 105 . . 113 . 119 321 129 . . 535 972 38 98 44 804 177 . 29 1580 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 20 | . . . . . . . . . . . . . . . . . . . 20 . . . Ignored by Resistances 363 | . . . . . . . . . 245 10 . . 4 . . . . . . . . 104 Core Remaining (%) 54 | 100 . 77 . . . 45 . 86 . . . . 1 . . 2 . . 21 100 . . Volleys Fired 150 | . 14 . 43 3 1 17 4 25 38 . . . . . . . . 1 . . . 4 Largest 3 | . 2 . 2 2 1 2 3 3 3 . . . . . . . . 1 . . . 1 Hottest 280 | . 90 . 115 53 100 118 171 191 280 . . . . . . . . . . . . 120 Shots Fired 320 | . 22 . 78 6 1 27 10 68 103 . . . . . . . . 1 . . . 4 Gun 146 | . 22 . 75 4 . 24 3 9 9 . . . . . . . . . . . . . Cannon 165 | . . . . . . 3 7 59 92 . . . . . . . . . . . . 4 Launcher 8 | . . . 3 2 . . . . 2 . . . . . . . . 1 . . . . Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 118 | . . . 10 4 . 10 6 48 40 . . . . . . . . . . . . . Thermal 172 | . 22 . 42 . 1 17 4 20 61 . . . . . . . . 1 . . . 4 Explosive 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . Electromagnetic 25 | . . . 23 . . . . . 2 . . . . . . . . . . . . . Robot Hit Streak 25 | . 8 . 12 4 . 7 2 10 25 . . . . . . . . . . . . . Robot Miss Streak 8 | . 3 . 8 2 . 4 2 7 3 . . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 233 | . 14 . 54 5 . 22 4 39 74 . . 4 6 6 . . 2 2 1 . . . Core Hits 130 | . 4 . 32 7 . 14 2 14 50 . . 1 1 2 . . . 2 1 . . . Critical Kills 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . Critical Strikes 16 | . 1 . 3 . . . . 2 2 . . . 1 3 . . 2 2 . . . . Burn 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Blast 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . 1 2 . . 1 1 . . . . Sever 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . Melee Attacks 90 | . . . . . . . . . . . 1 4 9 21 8 11 7 23 6 . . . Impact 53 | . . . . . . . . . . . 1 4 9 7 . 9 4 19 . . . . Slashing 37 | . . . . . . . . . . . . . . 14 8 2 3 4 6 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Damage Inflicted 10645 | . 184 . 1048 199 . 478 117 1309 3740 . . 517 376 395 . . 237 1948 55 . . 42 Guns 1878 | . 184 . 794 36 . 416 23 120 305 . . . . . . . . . . . . . Cannons 3440 | . . . . . . 62 94 1189 2053 . . . . . . . . . . . . 42 Explosions 3639 | . . . 254 163 . . . . 1379 . . . . . . . . 1843 . . . . Melee 1669 | . . . . . . . . . . . . 517 362 393 . . 237 105 55 . . . Ramming 19 | . . . . . . . . . 3 . . . 14 2 . . . . . . . . Kinetic 1962 | . . . 87 36 . 123 84 884 748 . . . . . . . . . . . . . Thermal 5588 | . 184 . 498 . . 355 33 425 2208 . . . . . . . . 1843 . . . 42 Explosive 687 | . . . 201 163 . . . . 323 . . . . . . . . . . . . . Electromagnetic 720 | . . . 262 . . . . . 458 . . . . . . . . . . . . . Impact 1213 | . . . . . . . . . . . . 517 362 167 . . 122 45 . . . . Slashing 456 | . . . . . . . . . . . . . . 226 . . 115 60 55 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . 2 4 . . . . . . . 5 Average Corruption 2 | . . . . . . . . . . . . . 1 3 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . 2 3 . . . . . . . 1 Message Errors 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1058 | . . . . . . . . 24 247 . . 370 100 . . . 122 195 . . . . Projectiles 108 | . . . . . . . . 24 84 . . . . . . . . . . . . . Explosions 313 | . . . . . . . . . 163 . . . . . . . . 150 . . . . Melee 637 | . . . . . . . . . . . . 370 100 . . . 122 45 . . . . Knockbacks 14 | . . . . . . . 1 9 1 . . . 3 . . . . . . . . . Impact 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Kinetic 9 | . . . . . . . 1 7 1 . . . . . . . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 317 | . . . . . . . . . 309 . . . 7 1 . . . . . . . . Shots 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . 1 . . . 1 2 . . . . 1 . . . Targets Rammed 5 | . . . . . . . . . 1 . . . 1 2 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 240 . 435 . . 10 54 167 176 . . . 112 . . . . . . . . 67 Average Temperature 71 | . 124 . 120 . . 4 27 56 60 . . . 72 . . . . . . . . 26 Received Heat Transfer 1667 | . 36 . 357 63 . 98 . 267 411 54 . . . 120 . . . 135 . . . 126 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 23 | . . . . . . . . . . . . 17 3 . . . 2 1 . . . . Robots Melted 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 11 | . 1 . 8 . . . . 1 1 . . . . . . . . . . . . . Heat Transferred 6693 | . 581 . 1506 . . 749 50 612 3100 . . . . . . . . 58 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Peak Influence 1097 | . 146 56 273 106 . . 152 550 1097 . . . . 520 321 . 42 378 501 281 233 200 Initial 281 | . . 56 . 35 . . 16 74 204 . . . . 97 210 . . 18 212 281 168 145 Average 190 | . 50 39 69 42 . . 43 240 490 . . . . 222 259 . 15 119 279 281 193 159 Maximum Alert Level 3 | . . . 1 . . . . 2 3 . . . . 2 1 . . 1 2 1 1 1 Low Security (%) 61 | 100 100 100 93 100 . . 100 47 . . . . . 49 . . 100 81 . . 68 99 Level 1 23 | . . . 6 . . . . 27 41 . . . . 38 100 . . 18 91 100 31 . Level 2 11 | . . . . . . . . 24 34 . . . . 12 . . . . 8 . . . Level 3 3 | . . . . . . . . . 24 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 1 . . . 2 10 . . . . 3 2 . . . 1 . 1 1 Investigation 8 | . . . 1 . . . . 2 1 . . . . 1 2 . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Reinforcement 7 | . 1 . . . . . . . 4 . . . . 1 . . . . . . . 1 Assault 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Distress Signals 7 | . 1 . . . . . . . 1 . . . . 1 . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 7 . 18 5 1 8 4 25 41 3 . . 15 39 3 1 8 13 12 . 12 92 Peak Tracking Total 133 | . 3 . 4 4 1 3 3 4 8 3 . . 6 17 3 1 9 8 7 . 8 133 Tactical Retreats 24 | . . . 1 . . . . 1 2 2 . . 4 5 1 . . 5 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Traps Triggered 4 | . . . 1 . . . . . 1 . . . . . 1 . . . . . 1 . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Machines Disabled 27 | . . . 4 . . . . 1 13 . . . . 1 4 . . 2 2 . . . Max in Single Turn 4 | . . . 2 . . . . 1 4 . . . . . 1 . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Machines Accessed 23 | . 1 . 6 . . . 1 3 1 1 1 4 . . . 1 1 1 . . 2 . Terminals 16 | . 1 . 6 . . . 1 3 . . 1 . . . . . 1 1 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 58 | . 1 . 20 . . . 1 6 3 1 1 17 . . . 1 4 1 . . 2 . Successful 34 | . 1 . 7 . . . 1 2 . 1 1 17 . . . 1 . 1 . . 2 . Failed 24 | . . . 13 . . . . 4 3 . . . . . . . 4 . . . . . Catastrophic 5 | . . . 3 . . . . 1 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . . . 12 . . . 4 24 6 . . . . 24 . 1 5 9 12 . 8 3 Terminals 36 | . 1 . 20 . . . 1 6 . . 1 . . . . . 4 1 . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Terminal Hacks 30 | . 1 . 3 . . . 1 2 . 1 1 17 . . . 1 . 1 . . 2 . Record 7 | . . . . . . . . . . . 1 5 . . . 1 . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 7 | . . . . . . . 1 2 . 1 . . . . . . . 1 . . 2 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Terminals 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 6 . . . . 1 1 . . . . . . . 1 . . . . . Full Trace Events 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 4 . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 15 . . 9 . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Total Allies 33 | . . . . 1 4 . 1 12 1 . . . . 10 . . 3 . . . 1 . Largest Group 13 | . . . . 1 4 4 4 13 12 . . . . 4 . . 2 . . . 1 . Highest-Rated Group 478 | . . . . 31 153 153 220 478 447 . . . . 288 . . 97 . . . 31 . Highest-Rated Ally 106 | . . . . 31 39 39 106 106 106 . . . . 103 . . 50 . . . 31 . Zionite Dispatches 12 | . . . . . . . 1 3 1 . . . . 4 . . 2 . . . 1 . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fire 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 209 | . . . . 7 . 38 4 61 67 . . . . 30 . . 2 . . . . . Total Damage 5553 | . . . . 63 . 749 157 1895 1590 . . . . 1024 . . 75 . . . . . Kills 46 | . . . . . . 6 2 15 12 . . . . 11 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . 2 1 . . . . 1 . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Decoded 0b10 Intel 21 | . . . . . . . 2 8 11 . . . . . . . . . . . . . Garrisons 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Patrols 5 | . . . . . . . . 1 4 . . . . . . . . . . . . . Investigations 5 | . . . . . . . . 3 2 . . . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Guards 8 | . . . . . . . 1 4 3 . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . 4 1 . . . . 3 . . . 2 3 . 1 . Main Access 3 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . Branch Access 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Turns Passed 8837 | 12 144 570 889 248 1691 551 343 1328 781 168 198 109 236 459 144 42 139 257 203 62 114 149 Spaces Moved 7594 | 11 83 459 435 144 1026 302 197 729 451 274 317 149 379 792 280 35 264 373 377 14 304 199 Core 1075 | . . . . . . . . . 111 . . . 242 571 33 . . 81 28 . . 9 Treads 3135 | . . . 402 144 1026 302 197 729 335 . . . . . . . . . . . . . Legs 586 | 11 83 459 33 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1357 | . . . . . . . . . 5 274 317 149 134 . 247 35 64 . 125 4 . 3 Flight 1441 | . . . . . . . . . . . . . 3 221 . . 200 292 224 10 304 187 Fastest Speed 35 | 120 120 120 120 160 160 160 160 160 50 60 60 60 35 35 40 40 40 45 37 37 37 37 Average Speed 100 | 120 120 120 156 166 160 160 160 160 132 60 60 60 53 46 41 40 43 47 45 43 37 38 Slowest Speed 400 | 120 120 120 160 240 240 160 160 240 400 60 60 60 100 115 50 40 45 100 60 60 37 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . 5 . . 1 6 6 . 6 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 25 | . . . . . . . . . . . . . . . 1 . . . 4 1 12 7 Exploration Rate (%) 40 | 3 20 98 45 45 89 55 7 91 19 61 65 63 62 25 22 57 11 51 22 2 14 10 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 11 | . . 2 . . 2 . . 4 . . . 3 . . . . . . . . . . Known Exits Taken 13 | . 1 . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . 2 2 . . . . 3 . 1 . . . . . . . . . Spaces Dug 47 | . . . . . . . 1 . 1 . 1 . 2 15 3 1 3 17 3 . . . Terrain Destroyed 1177 | . . . 34 13 . 1 3 12 110 . 1 . 2 15 3 1 3 976 3 . . . Melee 45 | . . . . . . . . . . . 1 . 2 15 3 1 3 17 3 . . . Projectile 32 | . . . . . . 1 3 12 16 . . . . . . . . . . . . . AOE 1100 | . . . 34 13 . . . . 94 . . . . . . . . 959 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Total 8366 | 10 106 478 567 147 1066 341 217 836 549 277 322 160 396 842 295 45 277 413 390 69 298 265 Wait 291 | . 6 12 40 . 27 4 2 31 21 4 . . . 13 . . 1 14 . 56 . 60 Move 7519 | 10 82 458 434 143 1025 301 196 728 450 273 316 148 378 781 279 34 261 360 365 13 291 193 Hop 27 | . . . . . . . . . . . . . . 5 . . 1 6 6 . 6 3 Pick Up 35 | . . 3 12 . 1 3 5 5 3 . . 1 . . . . 1 1 . . . . Fast Attach 73 | . 1 2 7 . 1 4 4 3 11 . 2 4 1 10 4 1 5 4 7 . 1 1 Attach 32 | . 1 . 2 . 1 3 2 3 4 . 2 . 2 3 2 1 . 1 3 . . 2 Detach 30 | . 2 . . . . 2 1 . 4 . 1 1 3 5 1 . 3 2 3 . . 2 Swap 21 | . . . 9 1 5 . . 2 4 . . . . . . . . . . . . . Drop 61 | . . 3 19 . 5 3 3 4 11 . . 2 2 2 1 . 1 5 . . . . Fire 150 | . 14 . 43 3 1 17 4 25 38 . . . . . . . . 1 . . . 4 Melee 81 | . . . . . . . . . . . 1 4 9 21 8 9 4 19 6 . . . Ram 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 41 | . . . . . . 4 . 35 2 . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 177 | -10/Mines | Found a hidden stash of uninstalled traps 202 | -10/Mines | Learned location of Zion (-7) 259 | -10/Mines | Discovered new exit (range 6) 300 | -10/Mines | Build established: Mutant 311 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 385 | -10/Mines | Discovered new exit (range 11) 387 | -10/Mines | Learned 8 Materials zone layouts 451 | -10/Mines | Learned Materials emergency access door positions 614 | -10/Mines | Learned location of Storage (-7) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Evolved 2 slots: Utility x2 728 | -9/Materials | Identified exit to Materials 1498 | -9/Materials | Discovered new exit (range 13) 1616 | -9/Materials | Entered Mines 1647 | -9/Mines | Discovered exit to Materials (range 6) 1731 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1793 | -9/Mines | Met a Derelict testing a Signal Generator 1864 | -9/Mines | Entered Zion 1978 | -7/Zion | Learned 4 Factory zone layouts 1980 | -7/Zion | Received a hallucinogenic algorithm 2317 | -7/Zion | Learned location of Extension (-6) 2605 | -7/Zion | Learned location of Warlord (-4) 3246 | -7/Zion | Met Imprinter 3271 | -7/Zion | Imprinted 3273 | -7/Zion | Declared Zion's savior 3526 | -7/Zion | Discovered new exit (range 15) 3555 | -7/Zion | Entered Proximity Caves 3555 | -6/Proximity Caves | Accompanied by 4 allies 3569 | -6/Proximity Caves | Learned Factory security intel 3618 | -6/Proximity Caves | Spotted B-75 Beast 3651 | -6/Proximity Caves | Allies destroyed B-75 Beast 3890 | -6/Proximity Caves | Core integrity fell below 50% 4035 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4092 | -6/Proximity Caves | Discovered new exit (range 6) 4106 | -6/Proximity Caves | Entered Factory 4106 | -6/Factory | Accompanied by 3 allies 4106 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4340 | -6/Factory | Zion hero teleported in (12-ASH) 4442 | -6/Factory | Discovered new exit (range 6) 4449 | -6/Factory | Entered Extension 4449 | -6/Extension | Accompanied by 4 allies (12-ASH) 4561 | -6/Extension | Spotted B-75 Beast 4578 | -6/Extension | Destroyed B-75 Beast 4734 | -6/Extension | Build established: Derelict-Gunner 4820 | -6/Extension | Zion Fire squad teleported in 5012 | -6/Extension | Zion Fire squad teleported in 5014 | -6/Extension | Zion Recon squad teleported in 5059 | -6/Extension | Rescued a captive Derelict 5148 | -6/Extension | Spotted B-75 Beast 5166 | -6/Extension | Allies destroyed B-75 Beast 5193 | -6/Extension | Lost 5 parts (3n1u1w) 5285 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 5347 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 5438 | -6/Extension | Rescued a captive Derelict 5453 | -6/Extension | Build established: Scavenger-Gunner 5615 | -6/Extension | Retrieved Zion intel report: Guard Positions 5646 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-5 5700 | -6/Extension | Terminal network hard line cut 5725 | -6/Extension | Discovered new exit (range 10) 5729 | -6/Extension | Discovered new exit (range 6) 5777 | -6/Extension | Entered Factory 5777 | -5/Factory | Accompanied by 12 allies (12-ASH) 5777 | -5/Factory | Evolved 2 slots: Utility x2 5966 | -5/Factory | System Shield fried by hacking feedback 6080 | -5/Factory | Garrison activated, responded to threat 6123 | -5/Factory | Lost 5 allies 6266 | -5/Factory | Lost 4 allies 6359 | -5/Factory | Retrieved Zion intel report: Branch Access 6359 | -5/Factory | Identified exit to Upper Caves 6360 | -5/Factory | Zion Thermal Resupply teleported in 6377 | -5/Factory | First assault squad dispatched 6493 | -5/Factory | Destroyed 7 combat bots 6515 | -5/Factory | Lost 11 parts (2p3n3u3w) 6558 | -5/Factory | Entered Upper Caves 6620 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6705 | -5/Upper Caves | Discovered new exit (range 19) 6726 | -5/Upper Caves | Entered another Upper Caves area 6726 | -5/Upper Caves | Discovered new exit (range 20) 6727 | -5/Upper Caves | Encountered a Warlord checkpoint 6746 | -5/Upper Caves | Build established: Mutant 6902 | -5/Upper Caves | Discovered new exit (range 19) 6915 | -5/Upper Caves | Identified exit to Zhirov 6924 | -5/Upper Caves | Entered Zhirov 6924 | -5/Zhirov | Discovered new exit (range 3) 6952 | -5/Zhirov | Learned location of Quarantine (-3) 6952 | -5/Zhirov | Learned location of Testing (-2) 6952 | -5/Zhirov | Learned location of Command (-1) 6966 | -5/Zhirov | Found Alien Artifact 6966 | -5/Zhirov | Identified Integrated Reactor 6966 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6974 | -5/Zhirov | Found Alien Artifact 7032 | -5/Zhirov | Identified exit to Proximity Caves 7033 | -5/Zhirov | Entered Proximity Caves 7112 | -4/Proximity Caves | Build established: Scout 7137 | -4/Proximity Caves | Core integrity fell below 50% 7172 | -4/Proximity Caves | Lost 3 parts (2n1u) 7189 | -4/Proximity Caves | Learned Research trap positions 7191 | -4/Proximity Caves | Core integrity fell below 20% 7266 | -4/Proximity Caves | Discovered new exit (range 7) 7268 | -4/Proximity Caves | Identified exit to Factory 7269 | -4/Proximity Caves | Entered Factory 7269 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7270 | -4/Factory | Identified exit to Upper Caves 7359 | -4/Factory | Found Imp. Powered Armor 7372 | -4/Factory | Discovered new exit (range 13) 7377 | -4/Factory | Identified exit to Research 7384 | -4/Factory | Retrieved Zion intel report: Branch Access 7384 | -4/Factory | Identified exit to Armory 7385 | -4/Factory | Zion Fire squad teleported in 7422 | -4/Factory | Retrieved Zion intel report: Active Terminals 7439 | -4/Factory | Build established: Mutant 7532 | -4/Factory | Retrieved Zion intel report: Main Access 7533 | -4/Factory | Zion Melee Resupply teleported in 7536 | -4/Factory | Found Prototype Processor 7536 | -4/Factory | Identified Exp. Melee Analysis Suite 7646 | -4/Factory | Zion Heavy squad teleported in 7658 | -4/Factory | Core integrity fell below 50% 7680 | -4/Factory | Zion Light squad teleported in 7728 | -4/Factory | Core integrity fell below 20% 7728 | -4/Factory | Entered Armory 7871 | -4/Armory | Identified Transdimensional Reconstructor 7871 | -4/Armory | Warped through subspace to slip node 7871 | -4/Armory | Discovered new exit (range 1) 7871 | -4/Armory | Identified exit to Lab 7872 | -4/Armory | Entered Lab 7872 | -4/Lab | Discovered exit to Research (range 9) 7877 | -4/Lab | Unable to decrypt terminal 7901 | -4/Lab | Unable to decrypt terminal 7901 | -4/Lab | Opened the door to a hidden lab 7902 | -4/Lab | Gained access to the hidden lab's interior 7902 | -4/Lab | Unable to decrypt terminal 7903 | -4/Lab | Detected by scanners 7905 | -4/Lab | Found Alien Artifact 7905 | -4/Lab | Identified Core Reset Matrix 7905 | -4/Lab | Used Core Reset Matrix 7909 | -4/Lab | Sensed 3 artifacts in vicinity 7909 | -4/Lab | Discovered exit to Research (range 6) 7910 | -4/Lab | Confronted by A5 7914 | -4/Lab | Entered Research 7914 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7994 | -3/Research | Zion Explosive Resupply teleported in 7999 | -3/Research | Found Prototype Launcher 8037 | -3/Research | Discovered new exit (range 17) 8041 | -3/Research | Zion Demo squad teleported in 8052 | -3/Research | Identified exit to Quarantine 8053 | -3/Research | Entered Quarantine 8054 | -3/Quarantine | Detected hypermatrix surge 8054 | -3/Quarantine | Sensed 15 artifacts in vicinity 8061 | -3/Quarantine | Retrieved Zion intel report: Main Access 8061 | -3/Quarantine | Identified exit to Research 8063 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8173 | -3/Quarantine | Build established: Gladiator 8209 | -3/Quarantine | Spotted Alpha 7 8221 | -3/Quarantine | Found Sigix Terminator 8261 | -3/Quarantine | Spotted Fortress 8263 | -3/Quarantine | Fired Sigix Terminator 8272 | -3/Quarantine | Core integrity fell below 50% 8308 | -3/Quarantine | Discovered new exit (range 6) 8310 | -3/Quarantine | Identified exit to Section 7 8310 | -3/Quarantine | Entered Section 7 8311 | -3/Section 7 | Sensed 22 artifacts in vicinity 8401 | -3/Section 7 | Found Core Reset Matrix 8404 | -3/Section 7 | Sensed 21 artifacts in vicinity 8458 | -3/Section 7 | Spotted S7 Guard 8463 | -3/Section 7 | Found Navigation Efficiency Matrix 8463 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 8474 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 8486 | -3/Section 7 | Intercept squad dispatched 8508 | -3/Section 7 | Discovered exit to Research (range 10) 8508 | -3/Section 7 | Spotted Tracker 8509 | -3/Section 7 | Spotted Tracker 8510 | -3/Section 7 | Retrieved Zion intel report: Main Access 8511 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 8513 | -3/Section 7 | Entered Research 8513 | -2/Research | Evolved 2 slots: Utility x2 8574 | -2/Research | Discovered new exit (range 4) 8575 | -2/Research | Identified exit to Access 8575 | -2/Research | Entered Access 8575 | -1/Access | Evolved 2 slots: Utility x2 8586 | -1/Access | Zion Kinetic Resupply teleported in 8617 | -1/Access | Build established: Hacker-Mutant 8636 | -1/Access | Spotted B-99 Colossus 8658 | -1/Access | Retrieved Zion intel report: Branch Access 8658 | -1/Access | Identified exit to Command 8689 | -1/Access | Entered Command 8833 | -1/Command | Core integrity fell below 50% 8835 | -1/Command | Emitted hypermatrix ping 8837 | -1/Command | Core integrity fell below 20% 8838 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08832_ Slug penetrates Wall. 08832_ Penetrated by Slug. 08833_ Slug penetrates H-88 Terminator. 08833_ Slug penetrates Wall. 08834_ R##XOG0UY,,%XV4DTE>QI2AOEVYKFP6BR 08834_ Slug penetrates H-88 Terminator. 08834_ Penetrated by Slug. 08834_ Graphene Brace destroyed. 08835_ Emitted hypermatrix ping. 08835_ Slug penetrates Wall. 08835_ Penetrated by Slug. 08835_ C-57 Dissector suffers critical hit (Destroy). 08835_ C-57 Dissector destroyed. 08836_ Slug penetrates C-57 Dissector. 08836_ Slug penetrates H-88 Terminator. 08836_ Penetrated by Slug. 08836_ Slug penetrates Wall. 08837_ Wall collapses. 08837_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????/???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????##h###????????????????????? | | ???????????????????????# h #????????????????????? | | ???????????????????????#hhh #????????????????????? | | ???????????????????????#hhhh#????????????????????? | | ???????????????????????#hhhh#????????????????????? | | ???????????????????????#hhhh#????????????????????? | | ???????????????????????#h hh#????????????????????? | | ???????????????????????#hhh#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????#cc#?????????????????#+#?? | | ????????????????????????#=]#??????????#####?? ?? | | ????????????????????????# #??????????# #?? ?? | | ????????????????????????# #??????????# #?? #?? | | ????????????????????????#pp#??????????# #?# #?? | | ?????????????############ps###//######## #### #?? | | ?????????????# pps + # #?? | | ?????????????# s s + #?? | | ?????????????# psgp + # #?? | | ?????????????# p pg + # #?? | | ?????????????#######++###;g###//######## #### #?? | | ???????????????????# ??#g #?# #?????# #?# #?? | | ???????????????????# ???# g#?#? #?????# #?# +?? | | ???????????????????#????#gg#??? #?????# #?# #?? | | ????????????????????????# #????#?????####### ##? | | ????????????????????????#gg#???????????????# ## | | ????????????????????????#gg#???????????????# | | ????????????????????????#gg#???????????????# [ | | ???????????????????????? g ???????????????# | | ???????????????????????? g ???????????????# | | ???????????????????????# g ???????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 145 Energy Generation 29 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Corruption Containment 12 Armor Coverage 400 Resistance: TH 30 Resistance: EM 15 Power Shielding 90 Evasion (%) 69 Targeting Accuracy 16 Melee Accuracy 16 Launcher Accuracy 30 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Terminator Navigation Efficiency Matrix Achievements -------------- Hard Hitter Heroic Deeds Nope Challenges ------------ None Game ------ Seed OpticalMetafieldProtomatter Manual? 0 Play Time 01:52:38 Cumulative 206.3 hours Start 2025.03.16 @ 19:53:15 End 2025.03.16 @ 21:52:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b164fc5-6d83-42d8-879f-e08bb60db9fd