Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 18:09:45 Player: StarSirius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (2327) 2327 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (1103) 1103 TOTAL SCORE: 9015 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 482 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 10/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Weight Redist. System Improved Trap Scanner Visual Processing Unit Improved Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Phasing AFG Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gyrokinetic Inverter > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Target Analyzer Improved Hacking Suite Z-Drone Bay > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Ionic Axe > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Improved Trap Scanner Improved Sensor Array Makeshift ECM Suite Phasing AFG High-powered Shock Rifle Improved Grenade Launcher [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Power Sword Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . Utility 8 | . . . 2 . 1 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 146 | 8 4 8 11 1 33 13 8 6 5 8 6 35 Power 12 | 2 . 1 1 . 3 . 1 . 1 1 1 1 Engine 9 | 2 . 1 1 . 1 . 1 . 1 1 1 . Core 3 | . . . . . 2 . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 2 3 3 . 9 3 2 . 2 1 3 4 Treads . | . . . . . . . . . . . . . Leg 17 | 2 . 3 1 . 3 . . . 2 . 3 3 Wheel 3 | . . . . . 2 . . . . 1 . . Hover 14 | . 2 . 2 . 4 3 2 . . . . 1 Flight . | . . . . . . . . . . . . . Utility 47 | 2 1 2 2 . 9 7 2 3 . 4 . 15 Device 32 | 1 . 1 2 . 8 3 1 2 . 3 . 11 Storage 2 | 1 . 1 . . . . . . . . . . Processor 9 | . 1 . . . . 3 . 1 . . . 4 Hackware 1 | . . . . . . . 1 . . . . . Protection 3 | . . . . . 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 1 2 5 1 12 3 3 3 2 2 2 15 Energy Gun 20 | 1 . 1 2 1 5 1 . 1 . . . 8 Energy Cannon 5 | . . . . . . . 2 1 . . 1 1 Ballistic Gun 5 | 1 1 . 2 . . . . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 9 | . . . . . 3 . . 1 2 . 1 2 Special Weapon 3 | . . 1 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 3 1 1 . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 1 . 1 . 2 Parts Lost 40 | . . 2 2 . 7 4 2 4 . . 1 18 Power 7 | . . 1 . . 3 1 . 1 . . . 1 Propulsion 15 | . . 1 . . 3 . 2 3 . . 1 5 Utility 9 | . . . . . 1 1 . . . . . 7 Weapon 9 | . . . 2 . . 2 . . . . . 5 Highest Loss Streak 8 | . . 2 1 . 2 3 1 4 . . 1 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 99 98 88 88 99 82 67 60 86 94 95 Engine 3 | . 14 13 11 11 4 . 1 2 1 6 6 . Core 1 | . . . . . 2 6 . . . . . 4 Leg 7 | . 26 18 19 . 7 . . . 3 12 15 14 Wheel 1 | . . . . . 3 . . . . 5 6 . Hover 5 | . 2 9 3 22 12 23 23 7 . . . 3 Device 16 | . 10 . 22 22 21 14 13 15 18 18 18 12 Storage 6 | . 14 14 11 11 9 7 6 6 6 6 6 4 Processor 18 | . 4 14 11 11 9 23 20 18 18 18 18 29 Hackware 4 | . . . . . . . 6 6 6 6 6 5 Protection 1 | . . . . . 2 7 6 2 . . . . Energy Gun 2 | . 14 9 10 10 9 6 . . . . . 5 Ballistic Gun 1 | . 14 14 9 . . . . . . . . . Launcher 1 | . . . . . 2 . . . . 6 3 1 Slashing Weapon 4 | . . . . . 3 6 2 6 6 6 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 15 15 12 16 12 24 21 15 25 19 44 33 36 Greatest Support 45 | 20 20 15 25 12 30 22 29 22 30 30 45 45 Greatest Overweight (x) 7 | . . 1 1 . 1 . . 7 3 1 2 2 Average Overweight (x) . | . . . . . . . . 1 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 5 7 6 7 7 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 7 8 8 8 8 8 7 8 8 1 Class Distribution -------------------- 39% | Scavenger-Assassin 24% | Assassin 18% | Scavenger-Scout 9% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2134 | 270 15 143 110 31 371 83 259 56 131 33 352 280 Remotely . | . . . . . . . . . . . . . Salvage Created 3144 | 20 53 48 297 30 777 108 299 108 261 . 96 1047 Parts 180 | 4 7 2 14 2 58 21 15 4 9 . 9 35 Haulers Intercepted 4 | . . . . . 2 . 1 . . . . 1 Recyclers Shooed 2 | . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 2 3 3 19 . Prevented 4 | . . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 1 1 5 . 22 . . 1 2 . 6 14 Melee 9 | . . . . . . . . 1 . . . 8 Guns 15 | . 1 1 5 . 5 . . . . . . 3 Cannons 4 | . . . . . 3 . . . . . . 1 AOE 22 | . . . . . 14 . . . 2 . 6 . Classes Destroyed 16 | 1 2 2 1 . 7 . . 1 2 . . . Worker 4 | . . 1 . . . 1 2 . . . . . Builder 3 | . . . . . 3 . . . . . . . Tunneler 6 | 1 . . . 1 . 2 1 . . . . 1 Hauler 4 | . . . . . 2 . 1 . . . . 1 Recycler 4 | . . . 1 . 1 . 1 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 7 | . 1 . 1 . 2 2 . . . . . 1 Swarmer 17 | . . . . . 8 . . . 1 . 4 4 Grunt 26 | . 1 . 5 . 10 . . . . . 2 8 Sentry 4 | . . . . . 3 . . 1 . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . . 1 . . 2 Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . 3 . . . Tinkerer 1 | . . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 9 | 1 2 1 4 1 9 2 2 1 1 . 4 8 Combat Bots Only 8 | . 1 1 4 . 5 . . 1 1 . 4 8 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 1 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 . 3 . Melee 1 | . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 4564 | . 21 185 265 . 894 253 161 232 45 . 119 2389 Core 1494 | . . 33 44 . 205 4 66 51 45 . 32 1014 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 82 | . . . . . . 70 . 12 . . . . Regen/Repaired (Parts) 48 | . . . . . 21 27 . . . . . . Core Remaining (%) 85 | 100 . 86 . 89 62 99 . . . . 77 . Volleys Fired 188 | 1 7 21 31 2 51 9 1 7 12 . 10 36 Largest 2 | 2 2 2 2 1 2 1 1 1 1 . 1 2 Hottest 175 | 60 60 100 100 50 140 100 90 90 36 . 85 175 Shots Fired 260 | 2 14 25 46 2 73 9 1 7 12 . 10 59 Gun 178 | 2 14 18 44 2 45 6 . . . . . 47 Cannon 35 | . . . . . 14 . 1 6 . . 2 12 Launcher 35 | . . . . . 14 . . 1 12 . 8 . Special 12 | . . 7 2 . . 3 . . . . . . Kinetic 62 | 1 7 14 26 . 14 . . . . . . . Thermal 108 | . . 7 18 2 45 9 1 6 . . 2 18 Explosive 35 | . . . . . 14 . . 1 12 . 8 . Electromagnetic 55 | 1 7 4 2 . . . . . . . . 41 Robot Hit Streak 10 | 1 4 8 9 2 10 4 . 3 4 . . 10 Robot Miss Streak 5 | . 2 4 3 . 3 1 . 1 1 . 4 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 197 | 1 7 11 25 2 49 6 9 9 13 . . 65 Core Hits 120 | 1 2 5 11 1 42 5 3 3 7 . 15 25 Critical Kills 2 | . . 1 . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 16 | . . 1 2 . 5 . . . . . . 8 Burn 7 | . . . 2 . 4 . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . Corrupt 2 | . . . . . . . . . . . . 2 Sever 4 | . . . . . . . . . . . . 4 Melee Attacks 127 | . . . . . 12 16 10 10 18 7 . 54 Impact . | . . . . . . . . . . . . . Slashing 127 | . . . . . 12 16 10 10 18 7 . 54 Piercing . | . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 1 1 5 2 8 . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8568 | 12 97 121 419 26 2402 175 547 538 1003 . 768 2460 Guns 1974 | 12 97 101 386 26 593 76 . . . . . 683 Cannons 737 | . . . . . 241 . . 127 . . . 369 Explosions 2467 | . . 20 33 . 1430 . . . 216 . 768 . Melee 3384 | . . . . . 138 99 547 411 787 . . 1402 Ramming 6 | . . . . . . . . . . . . 6 Kinetic 452 | . 21 61 129 . 241 . . . . . . . Thermal 1532 | . . 20 264 26 593 76 . 127 . . . 426 Explosive 2414 | . . . . . 1430 . . . 216 . 768 . Electromagnetic 780 | 12 76 40 26 . . . . . . . . 626 Impact . | . . . . . . . . . . . . . Slashing 3384 | . . . . . 138 99 547 411 787 . . 1402 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 1 2 2 1 5 Average Corruption 1 | . . . . . . . 1 1 1 2 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . . . . . . 2 11 30 4 3 17 Message Errors 21 | . . . . . . . 2 2 8 3 1 5 Matter Fused 14 | . . . . . . . . 4 5 . 1 4 Heat Flow Errors 10 | . . . . . . . . 2 5 1 . 2 Energy Discharges 4 | . . . . . . . . 1 2 . . 1 Data Loss (minor) 9 | . . . . . . . . 1 6 . 1 1 Data Loss (major) 5 | . . . . . . . . 1 2 . . 2 Misfires 1 | . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 808 | . . . 1 . 101 23 50 217 274 . . 142 Projectiles 31 | . . . . . . . . 29 . . . 2 Explosions 103 | . . . 1 . 95 . . . 7 . . . Melee 674 | . . . . . 6 23 50 188 267 . . 140 Knockbacks 7 | . . . . . 7 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 137 | . . 17 36 . 51 . . . . . 33 . Shots 4 | . . 1 1 . 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . 4 Kicked 4 | . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 351 | . 12 168 223 16 351 78 20 234 182 199 48 312 Average Temperature 75 | . 10 65 64 10 93 21 15 102 84 107 27 80 Received Heat Transfer 1335 | . 12 . 117 . 450 . . 60 . . . 696 Effects 2 | . . . . . 1 . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . 1 . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . 1 . . . . . . 4 Heat Transferred 3149 | . . 50 605 74 1517 148 . 200 . . . 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 602 | 5 60 53 186 12 602 496 100 . . . . 191 Initial 247 | . 3 23 20 7 4 247 75 . . . . 151 Average 158 | 1 32 14 104 10 352 342 64 . . . . 83 Maximum Alert Level 2 | . . . . . 2 2 . . . . . . Low Security (%) 72 | 100 100 100 100 100 25 6 100 . . . . 100 Level 1 14 | . . . . . 30 61 . . . . . . Level 2 12 | . . . . . 43 32 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . 6 3 . . 1 . . 5 Investigation 4 | . . . . . 4 . . . . . . . Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 7 | . . . 1 . 2 2 . . . . . 2 Assault 2 | . . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 5 | . . 2 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 3 3 11 1 42 14 2 2 6 . 13 29 Peak Tracking Total 11 | . 2 2 5 3 5 5 1 1 7 . 5 11 Tactical Retreats 14 | . . 2 . . 5 3 1 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 13 | . . . . . 3 4 3 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . 1 Most Traps Carried 2 | . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . 2 . . . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 29 | . . . 4 . 8 7 5 . 2 . . 3 Terminals 12 | . . . 3 . 4 2 3 . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations 5 | . . . 1 . 1 1 1 . . . . 1 Recycling Units 3 | . . . . . 1 . 1 . . . . 1 Scanalyzers 2 | . . . . . 1 1 . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . Total Hacks 77 | . . . 12 . 26 15 11 . 9 . . 4 Successful 46 | . . . 6 . 14 8 7 . 9 . . 2 Failed 31 | . . . 6 . 12 7 4 . . . . 2 Catastrophic 3 | . . . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . . . 9 . 6 5 6 . . . . 9 Terminals 32 | . . . 9 . 9 6 8 . . . . . Fabricators 3 | . . . . . . 2 . . . . . 1 Repair Stations 12 | . . . 3 . 3 2 2 . . . . 2 Recycling Units 4 | . . . . . 2 . 1 . . . . 1 Scanalyzers 12 | . . . . . 10 2 . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . . . Terminal Hacks 14 | . . . 2 . 1 . 2 . 9 . . . Record 8 | . . . . . . . . . 8 . . . Part Schematic 2 | . . . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . 1 Load Schematic 1 | . . . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . . 1 Repair Station Hacks 6 | . . . 1 . 2 2 1 . . . . . Scan Component 4 | . . . 1 . 1 1 1 . . . . . Repair 2 | . . . . . 1 1 . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 1 . . . . 1 Retrieve Components 3 | . . . . . 1 . 1 . . . . 1 Scanalyzer 9 | . . . . . 7 2 . . . . . . Insert Component 4 | . . . . . 3 1 . . . . . . Analyze 5 | . . . . . 4 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . . . 3 . 2 2 3 . . . . . Terminals 10 | . . . 3 . 2 2 3 . . . . . Botnet 10 | . . . 3 . 2 2 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . . . 4 . 8 7 5 . . . . 3 Full Trace Events 2 | . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . 169 Total Robot Build Rating 12 | . . . . . . . . . . . . 12 Part Schematics Acquired 5 | . . . 1 . 2 1 1 . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . Time 140 | . . . . . 108 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . . 2 . 2 . . . . 10 Parts Scanalyzed 4 | . . . . . 3 1 . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 12 | . . 1 . . . . . . . 9 . 2 Largest Group 9 | . . 1 . . . . . . . 9 9 4 Highest-Rated Group 279 | . . 31 . . . . . . . 279 279 152 Highest-Rated Ally 51 | . . 31 . . . . . . . 51 51 46 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . . 7 FOLLOW 1 | . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . 4 RETURN 2 | . . . . . . . . . . . . 2 Ally Attacks 82 | . . 1 . . . . . . . . 70 11 Total Damage 1975 | . . . . . . . . . . . 1821 154 Kills 14 | . . . . . . . . . . . 13 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 2 1 1 1 . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . 3 Decoded 0b10 Intel 114 | . . . . . . . . . . . . 114 Traps 13 | . . . . . . . . . . . . 13 Emergency Access 4 | . . . . . . . . . . . . 4 Items 93 | . . . . . . . . . . . . 93 Machines 3 | . . . . . . . . . . . . 3 Guards 1 | . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . . . 2 Main Access 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13777 | 81 143 630 442 124 979 857 682 2275 2683 2727 554 1600 Spaces Moved 7534 | 54 96 519 230 168 769 725 462 687 865 1932 381 646 Core 938 | 1 . . . . . . . 285 651 . . 1 Treads . | . . . . . . . . . . . . . Legs 3848 | 53 87 291 175 . 143 . . . 214 1932 314 639 Wheels 138 | . . . . . 71 . . . . . 67 . Hover 2610 | . 9 228 55 168 555 725 462 402 . . . 6 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 56 56 56 56 52 52 48 50 120 120 120 70 Average Speed 109 | 118 114 97 109 56 80 52 55 122 180 120 120 120 Slowest Speed 400 | 120 120 130 190 56 180 52 56 400 200 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 19 65 23 46 63 22 12 70 89 93 55 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . . 1 1 1 . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 2 . . . 2 2 2 . . Spaces Dug 50 | . . . . . 8 9 2 3 4 1 11 12 Terrain Destroyed 264 | . . 11 5 . 72 9 2 23 71 1 57 13 Melee 38 | . . . . . 8 9 1 3 4 1 . 12 Projectile 13 | . . 5 2 . . . 1 2 . . 2 1 AOE 213 | . . 6 3 . 64 . . 18 67 . 55 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 12597 | 65 116 609 375 196 1034 1163 869 2099 1949 2329 466 1327 Wait 4432 | . . 31 96 20 137 379 367 1383 1049 369 68 533 Move 7522 | 53 95 518 229 167 768 724 461 686 864 1931 380 646 Hop . | . . . . . . . . . . . . . Pick Up 62 | 3 6 14 3 3 15 5 4 2 . 4 . 3 Fast Attach 58 | 7 . 3 1 1 9 3 3 2 3 7 2 17 Attach 41 | . 2 3 6 . 8 2 4 3 2 . 2 9 Detach 13 | . 1 1 2 . 2 . 2 1 1 . 1 2 Swap 48 | 1 2 2 4 . 16 8 1 2 . 1 2 9 Drop 71 | . 3 11 3 3 16 4 3 3 . 10 1 14 Fire 188 | 1 7 21 31 2 51 9 1 7 12 . 10 36 Melee 127 | . . . . . 12 16 10 10 18 7 . 54 Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 13 13 . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Entered Mines 232 | -10/Mines | Found a hidden stash of uninstalled traps 249 | -10/Mines | Received a Mining Laser from a helpful Derelict 257 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 327 | -10/Mines | Assembled infested the area 523 | -10/Mines | Identified exit to Materials 622 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 624 | -10/Mines | Found Prototype Device 624 | -10/Mines | Identified Exp. Sensor Array 855 | -10/Mines | Entered Materials 855 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Build established: Scavenger-Mutant 1245 | -9/Materials | Discovered new exit (range 16) 1296 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Entered Mines 1399 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1418 | -9/Mines | Discovered new exit (range 5) 1420 | -9/Mines | Identified exit to Materials 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -8/Materials | Repaired Exp. Sensor Array 2397 | -8/Materials | Discovered new exit (range 6) 2399 | -8/Materials | Identified exit to Factory 2400 | -8/Materials | Entered Factory 2400 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Repaired Imp. Hover Unit 2711 | -7/Factory | Build established: Scavenger-Scout 3076 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 3158 | -7/Factory | Discovered new exit (range 17) 3170 | -7/Factory | Cargo convoy interrupted 3257 | -7/Factory | Identified exit to Factory 3257 | -7/Factory | Entered another Factory area 3257 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3277 | -6/Factory | Lost 3 parts (1p2w) 3867 | -6/Factory | Identified exit to Lower Caves 3939 | -6/Factory | Entered Lower Caves 3940 | -6/Lower Caves | Learned 4 Factory zone layouts 3990 | -6/Lower Caves | Encountered a Warlord checkpoint 4707 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4729 | -6/Lower Caves | Found Alien Artifact 4729 | -6/Lower Caves | Identified Core Expander 4729 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 4851 | -6/Lower Caves | Lost 4 parts (1p3n) 5101 | -6/Lower Caves | Learned 8 Factory zone layouts 5104 | -6/Lower Caves | Build established: Assassin 6079 | -6/Lower Caves | Discovered new exit (range 14) 6190 | -6/Lower Caves | Identified exit to Lower Caves 6214 | -6/Lower Caves | Entered another Lower Caves area 6733 | -6/Lower Caves | Discovered new exit (range 8) 6761 | -6/Lower Caves | Identified exit to Factory 7307 | -6/Lower Caves | Discovered new exit (range 16) 7335 | -6/Lower Caves | Identified exit to Zion 7407 | -6/Lower Caves | Learned Factory stockpile data 7679 | -6/Lower Caves | Learned location of Extension (-4) 7679 | -6/Lower Caves | Learned Armory emergency access door positions 7679 | -6/Lower Caves | Learned Extension stockpile data 7679 | -6/Lower Caves | Learned Research security intel 7679 | -6/Lower Caves | Learned Factory garrison access intel 8457 | -6/Lower Caves | Build established: Scavenger-Assassin 8881 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8897 | -6/Lower Caves | Entered Zion 9063 | -6/Zion | Learned location of Warlord (-4) 9072 | -6/Zion | Discovered new exit (range 13) 9085 | -6/Zion | Identified exit to Proximity Caves 9127 | -6/Zion | System corruption cleaned by Quarantine Array 9260 | -6/Zion | Gained Derelict followers 9721 | -6/Zion | Imprinted 9723 | -6/Zion | Declared Zion's savior 9870 | -6/Zion | Found Prototype Device 9870 | -6/Zion | Identified Phasing AFG 10091 | -6/Zion | Discovered new exit (range 12) 10340 | -6/Zion | Given A8's code to call for help 11624 | -6/Zion | Entered Proximity Caves 11624 | -5/Proximity Caves | Accompanied by 9 allies 12110 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12178 | -5/Proximity Caves | Entered Factory 12178 | -5/Factory | Accompanied by 2 allies 12178 | -5/Factory | Evolved 2 slots: Utility x2 12179 | -5/Factory | Identified exit to Factory 12181 | -5/Factory | Loaded intel: 4 garrison access locations 12589 | -5/Factory | Fabricated X-72 Disruptor? 13147 | -5/Factory | Retrieved Zion intel report: Active Terminals 13267 | -5/Factory | Retrieved Zion intel report: Main Access 13268 | -5/Factory | Zion Recon squad teleported in 13418 | -5/Factory | Terminal network hard line cut 13623 | -5/Factory | Lost 3 parts (2u1w) 13674 | -5/Factory | Core integrity fell below 50% 13681 | -5/Factory | Lost 8 parts (1p3n1u3w) 13750 | -5/Factory | Core integrity fell below 20% 13751 | -5/Factory | Destroyed 8 combat bots 13778 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13745_ Imp. Sensor Array destroyed. 13747_ Critical hit (Burn: +37). 13748_ Acquired Carbon-fiber Leg. 13748_ Ionic Axe destroyed. 13749_ >> DECODED: Hvy. Laser location. 13750_ Acquired 63 matter. 13752_ Kicked G-50 Soldier. 13754_ Carbon-fiber Leg destroyed. 13754_ Kicked G-50 Soldier. 13756_ Kicked G-50 Soldier out of the way. 13757_ Acquired 28 matter. 13757_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13759_ Acquired Hvy. Laser. 13762_ ALERT: Rogue bot located, Programmers report to Factory Zone 1V. 13763_ S-27 Virus destroyed. 13764_ Critical hit (Burn: +37). 13765_ G-50 Soldier suffers critical hit (Burn). 13765_ Carbon-fiber Leg destroyed. 13773_ G-50 Soldier destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????##??#?#??????## %# # = #### | | ???????#??##???#####?# !# ###########?? | | ???????###?##?#####??# # # #?? | | ?????????###?###?##??# # # #?? | | ?????????#?#??????##?########### # #?? | | ????????###?#???####?##??#??#?## ^ # = !!! #?? | | ?????????#?#?#??###?#######??### + !! #?? | | ?????????#?????################# # !! #?? | | ?????????###?##???# # # #?? | | ?????????#?#???#?#?? "" # # #?? | | ????????????????##? ""S [ # ############# | | ?????????????#?#?## "" # ############ | | ??????????????##### # + ! # | | ??????????##?#???## " # """" # | | ????????????#???##? "" "" # # ""S"" #! | | ??????????????##### ?"" "" # # "" "" # | | ?????????????##???# """ """ # # #| | | ???????????????###? ??"" """ # # # | | ???????????????????? 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""" """#@ | | ???????????# """ ""[#g= | | ???????????# *[%+%= | | ???????????# """ *%#%[< | | ???????????#=] """ =#!%! #################+## | | ???????????#=] """ #* #??????????# ?? | | ????????????]] ]#######??????????# * ?? | | ????????????? ] #????????????????# ?? | | ??????????????###########????????????????# ?? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????=??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 55 Target Analysis 6 Offensive Hacking 12 Item Schematics ----------------- Hover Unit | -9/Materials | Hacked Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Airjet | -7/Factory | Scanalyzed Adv. Cryofiber Web | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded X-72 Disruptor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed DecoyLinearTearclaws Manual? 0 Play Time 03:22:19 Cumulative 67.2 hours Start 2022.03.23 @ 05:13:08 End 2022.03.25 @ 18:09:45 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 1 RUN: 0ce2c955-a778-4d90-beb2-c32d12e0f75d