Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 18:09:45

Player: StarSirius

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (81)      405
Value Destroyed (2327)     2327
Prototype IDs (4)          80
Alien Tech Used (1)        200
Bonus (1103)               1103
              TOTAL SCORE: 9015

 Bonus
-------
High Alert Combat Kills    21
Follower Combat Kills      482
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     10/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (10) -----
   Advanced Weight Redist. System
   Improved Trap Scanner
            Visual Processing Unit
   Improved Signal Interpreter
  Makeshift Terrain Scan Processor
            0b10 Decoder Chip [Looter]
   Improved Target Analyzer
   Improved Hacking Suite
>           --- WEAPON (3) -------
      Heavy Laser
>           --- INVENTORY (5) ----
            Phasing AFG

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Gyrokinetic Inverter
>              --- UTILITY ----------
         Small Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
     Makeshift Terrain Scan Processor
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
      Improved Target Analyzer
      Improved Hacking Suite
               Z-Drone Bay
>              --- WEAPON -----------
               Tesla Rifle
      Improved Arc Projector
               Ionic Axe
>              --- INVENTORY --------
      Improved Heat Sink
      Advanced Weight Redist. System
      Improved Trap Scanner
      Improved Sensor Array
     Makeshift ECM Suite
               Phasing AFG
  High-powered Shock Rifle
      Improved Grenade Launcher
[Rating: 89]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Neutrino Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Power Sword
  Energy Gun               Beamcaster
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   1   2   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 8   4   8   11  1   33  13  8   6   5   8   6   35  
  Power                    12   | 2   .   1   1   .   3   .   1   .   1   1   1   1   
    Engine                 9    | 2   .   1   1   .   1   .   1   .   1   1   1   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   3   3   .   9   3   2   .   2   1   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   .   3   1   .   3   .   .   .   2   .   3   3   
    Wheel                  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
    Hover                  14   | .   2   .   2   .   4   3   2   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   1   2   2   .   9   7   2   3   .   4   .   15  
    Device                 32   | 1   .   1   2   .   8   3   1   2   .   3   .   11  
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   .   .   3   .   1   .   .   .   4   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   1   2   5   1   12  3   3   3   2   2   2   15  
    Energy Gun             20   | 1   .   1   2   1   5   1   .   1   .   .   .   8   
    Energy Cannon          5    | .   .   .   .   .   .   .   2   1   .   .   1   1   
    Ballistic Gun          5    | 1   1   .   2   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   3   .   .   1   2   .   1   2   
    Special Weapon         3    | .   .   1   1   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   3   1   1   .   .   1   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   .   .   1   .   1   .   2   
Parts Lost                 40   | .   .   2   2   .   7   4   2   4   .   .   1   18  
  Power                    7    | .   .   1   .   .   3   1   .   1   .   .   .   1   
  Propulsion               15   | .   .   1   .   .   3   .   2   3   .   .   1   5   
  Utility                  9    | .   .   .   .   .   1   1   .   .   .   .   .   7   
  Weapon                   9    | .   .   .   2   .   .   2   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   2   1   .   2   3   1   4   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 99  98  88  88  99  82  67  60  86  94  95  
  Engine                   3    | .   14  13  11  11  4   .   1   2   1   6   6   .   
  Core                     1    | .   .   .   .   .   2   6   .   .   .   .   .   4   
  Leg                      7    | .   26  18  19  .   7   .   .   .   3   12  15  14  
  Wheel                    1    | .   .   .   .   .   3   .   .   .   .   5   6   .   
  Hover                    5    | .   2   9   3   22  12  23  23  7   .   .   .   3   
  Device                   16   | .   10  .   22  22  21  14  13  15  18  18  18  12  
  Storage                  6    | .   14  14  11  11  9   7   6   6   6   6   6   4   
  Processor                18   | .   4   14  11  11  9   23  20  18  18  18  18  29  
  Hackware                 4    | .   .   .   .   .   .   .   6   6   6   6   6   5   
  Protection               1    | .   .   .   .   .   2   7   6   2   .   .   .   .   
  Energy Gun               2    | .   14  9   10  10  9   6   .   .   .   .   .   5   
  Ballistic Gun            1    | .   14  14  9   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   2   .   .   .   .   6   3   1   
  Slashing Weapon          4    | .   .   .   .   .   3   6   2   6   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 15  15  12  16  12  24  21  15  25  19  44  33  36  
  Greatest Support         45   | 20  20  15  25  12  30  22  29  22  30  30  45  45  
  Greatest Overweight (x)  7    | .   .   1   1   .   1   .   .   7   3   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   2   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   7   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 2   5   7   6   7   7   7   7   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   7   8   8   8   8   8   7   8   8   1   

 Class Distribution 
--------------------
 39% | Scavenger-Assassin
 24% | Assassin
 18% | Scavenger-Scout
  9% | Scavenger-Mutant
  7% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
    Scavenger-Scout | -7/Factory
    Scavenger-Scout | -6/Factory
           Assassin | -6/Lower Caves
           Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Zion
 Scavenger-Assassin | -5/Proximity Caves
 Scavenger-Assassin | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2134 | 270  15   143  110  31   371  83   259  56   131  33   352  280  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3144 | 20   53   48   297  30   777  108  299  108  261  .    96   1047 
  Parts                    180  | 4    7    2    14   2    58   21   15   4    9    .    9    35   
Haulers Intercepted        4    | .    .    .    .    .    2    .    1    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    2    3    3    19   .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  52   | .   1   1   5   .   22  .   .   1   2   .   6   14  
  Melee                    9    | .   .   .   .   .   .   .   .   1   .   .   .   8   
  Guns                     15   | .   1   1   5   .   5   .   .   .   .   .   .   3   
  Cannons                  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  AOE                      22   | .   .   .   .   .   14  .   .   .   2   .   6   .   
Classes Destroyed          16   | 1   2   2   1   .   7   .   .   1   2   .   .   .   
  Worker                   4    | .   .   1   .   .   .   1   2   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Tunneler                 6    | 1   .   .   .   1   .   2   1   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   .   2   .   1   .   .   .   .   1   
  Recycler                 4    | .   .   .   1   .   1   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   1   .   2   2   .   .   .   .   .   1   
  Swarmer                  17   | .   .   .   .   .   8   .   .   .   1   .   4   4   
  Grunt                    26   | .   1   .   5   .   10  .   .   .   .   .   2   8   
  Sentry                   4    | .   .   .   .   .   3   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   2   1   4   1   9   2   2   1   1   .   4   8   
  Combat Bots Only         8    | .   1   1   4   .   5   .   .   1   1   .   4   8   
Max Kills in Single Turn   3    | 1   1   1   1   1   3   1   1   1   1   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   1   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               4564 | .    21   185  265  .    894  253  161  232  45   .    119  2389 
  Core                     1494 | .    .    33   44   .    205  4    66   51   45   .    32   1014 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  82   | .    .    .    .    .    .    70   .    12   .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    .    .    .    21   27   .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    86   .    89   62   99   .    .    .    .    77   .    
Volleys Fired              188  | 1    7    21   31   2    51   9    1    7    12   .    10   36   
  Largest                  2    | 2    2    2    2    1    2    1    1    1    1    .    1    2    
  Hottest                  175  | 60   60   100  100  50   140  100  90   90   36   .    85   175  
Shots Fired                260  | 2    14   25   46   2    73   9    1    7    12   .    10   59   
  Gun                      178  | 2    14   18   44   2    45   6    .    .    .    .    .    47   
  Cannon                   35   | .    .    .    .    .    14   .    1    6    .    .    2    12   
  Launcher                 35   | .    .    .    .    .    14   .    .    1    12   .    8    .    
  Special                  12   | .    .    7    2    .    .    3    .    .    .    .    .    .    
  Kinetic                  62   | 1    7    14   26   .    14   .    .    .    .    .    .    .    
  Thermal                  108  | .    .    7    18   2    45   9    1    6    .    .    2    18   
  Explosive                35   | .    .    .    .    .    14   .    .    1    12   .    8    .    
  Electromagnetic          55   | 1    7    4    2    .    .    .    .    .    .    .    .    41   
  Robot Hit Streak         10   | 1    4    8    9    2    10   4    .    3    4    .    .    10   
  Robot Miss Streak        5    | .    2    4    3    .    3    1    .    1    1    .    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           197  | 1    7    11   25   2    49   6    9    9    13   .    .    65   
  Core Hits                120  | 1    2    5    11   1    42   5    3    3    7    .    15   25   
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    .    1    2    .    5    .    .    .    .    .    .    8    
    Burn                   7    | .    .    .    2    .    4    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              127  | .    .    .    .    .    12   16   10   10   18   7    .    54   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    12   16   10   10   18   7    .    54   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    .    .    1    1    5    2    8    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8568 | 12   97   121  419  26   2402 175  547  538  1003 .    768  2460 
  Guns                     1974 | 12   97   101  386  26   593  76   .    .    .    .    .    683  
  Cannons                  737  | .    .    .    .    .    241  .    .    127  .    .    .    369  
  Explosions               2467 | .    .    20   33   .    1430 .    .    .    216  .    768  .    
  Melee                    3384 | .    .    .    .    .    138  99   547  411  787  .    .    1402 
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  452  | .    21   61   129  .    241  .    .    .    .    .    .    .    
  Thermal                  1532 | .    .    20   264  26   593  76   .    127  .    .    .    426  
  Explosive                2414 | .    .    .    .    .    1430 .    .    .    216  .    768  .    
  Electromagnetic          780  | 12   76   40   26   .    .    .    .    .    .    .    .    626  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3384 | .    .    .    .    .    138  99   547  411  787  .    .    1402 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    1    1    2    2    1    5    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    2    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67   | .    .    .    .    .    .    .    2    11   30   4    3    17   
    Message Errors         21   | .    .    .    .    .    .    .    2    2    8    3    1    5    
    Matter Fused           14   | .    .    .    .    .    .    .    .    4    5    .    1    4    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    2    5    1    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    2    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    1    6    .    1    1    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    1    2    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    2    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            808  | .    .    .    1    .    101  23   50   217  274  .    .    142  
  Projectiles              31   | .    .    .    .    .    .    .    .    29   .    .    .    2    
  Explosions               103  | .    .    .    1    .    95   .    .    .    7    .    .    .    
  Melee                    674  | .    .    .    .    .    6    23   50   188  267  .    .    140  
Knockbacks                 7    | .    .    .    .    .    7    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    17   36   .    51   .    .    .    .    .    33   .    
  Shots                    4    | .    .    1    1    .    1    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351  | .    12   168  223  16   351  78   20   234  182  199  48   312  
  Average Temperature      75   | .    10   65   64   10   93   21   15   102  84   107  27   80   
  Received Heat Transfer   1335 | .    12   .    117  .    450  .    .    60   .    .    .    696  
  Effects                  2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    .    .    .    1    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    1    .    .    .    .    .    .    4    
  Heat Transferred         3149 | .    .    50   605  74   1517 148  .    200  .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             602  | 5   60  53  186 12  602 496 100 .   .   .   .   191 
  Initial                  247  | .   3   23  20  7   4   247 75  .   .   .   .   151 
  Average                  158  | 1   32  14  104 10  352 342 64  .   .   .   .   83  
Maximum Alert Level        2    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Low Security (%)         72   | 100 100 100 100 100 25  6   100 .   .   .   .   100 
  Level 1                  14   | .   .   .   .   .   30  61  .   .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   43  32  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   1   .   6   3   .   .   1   .   .   5   
  Investigation            4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Reinforcement            7    | .   .   .   1   .   2   2   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   .   2   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   3   3   11  1   42  14  2   2   6   .   13  29  
  Peak Tracking Total      11   | .   2   2   5   3   5   5   1   1   7   .   5   11  
  Tactical Retreats        14   | .   .   2   .   .   5   3   1   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            13   | .   .   .   .   .   3   4   3   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          29   | .   .   .   4   .   8   7   5   .   2   .   .   3   
  Terminals                12   | .   .   .   3   .   4   2   3   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   1   .   1   1   1   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Total Hacks                77   | .   .   .   12  .   26  15  11  .   9   .   .   4   
  Successful               46   | .   .   .   6   .   14  8   7   .   9   .   .   2   
  Failed                   31   | .   .   .   6   .   12  7   4   .   .   .   .   2   
    Catastrophic           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   .   9   .   6   5   6   .   .   .   .   9   
  Terminals                32   | .   .   .   9   .   9   6   8   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Repair Stations          12   | .   .   .   3   .   3   2   2   .   .   .   .   2   
  Recycling Units          4    | .   .   .   .   .   2   .   1   .   .   .   .   1   
  Scanalyzers              12   | .   .   .   .   .   10  2   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   3   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   2   .   1   .   2   .   9   .   .   .   
  Record                   8    | .   .   .   .   .   .   .   .   .   8   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   1   .   2   2   1   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   1   1   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
  Retrieve Components      3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
Scanalyzer                 9    | .   .   .   .   .   7   2   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   4   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   3   .   2   2   3   .   .   .   .   .   
  Terminals                10   | .   .   .   3   .   2   2   3   .   .   .   .   .   
    Botnet                 10   | .   .   .   3   .   2   2   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   .   .   4   .   8   7   5   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   169 
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
Part Schematics Acquired   5    | .   .   .   1   .   2   1   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Time                     140  | .   .   .   .   .   108 32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   2   .   2   .   .   .   .   10  
Parts Scanalyzed           4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               12   | .    .    1    .    .    .    .    .    .    .    9    .    2    
  Largest Group            9    | .    .    1    .    .    .    .    .    .    .    9    9    4    
  Highest-Rated Group      279  | .    .    31   .    .    .    .    .    .    .    279  279  152  
  Highest-Rated Ally       51   | .    .    31   .    .    .    .    .    .    .    51   51   46   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               82   | .    .    1    .    .    .    .    .    .    .    .    70   11   
  Total Damage             1975 | .    .    .    .    .    .    .    .    .    .    .    1821 154  
  Kills                    14   | .    .    .    .    .    .    .    .    .    .    .    13   1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   2   1   1   1   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Decoded 0b10 Intel         114  | .   .   .   .   .   .   .   .   .   .   .   .   114 
  Traps                    13   | .   .   .   .   .   .   .   .   .   .   .   .   13  
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Items                    93   | .   .   .   .   .   .   .   .   .   .   .   .   93  
  Machines                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13777 | 81   143  630  442  124  979  857  682  2275 2683 2727 554  1600 
Spaces Moved               7534  | 54   96   519  230  168  769  725  462  687  865  1932 381  646  
  Core                     938   | 1    .    .    .    .    .    .    .    285  651  .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3848  | 53   87   291  175  .    143  .    .    .    214  1932 314  639  
  Wheels                   138   | .    .    .    .    .    71   .    .    .    .    .    67   .    
  Hover                    2610  | .    9    228  55   168  555  725  462  402  .    .    .    6    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   56   56   56   56   52   52   48   50   120  120  120  70   
  Average Speed            109   | 118  114  97   109  56   80   52   55   122  180  120  120  120  
  Slowest Speed            400   | 120  120  130  190  56   180  52   56   400  200  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 6    19   65   23   46   63   22   12   70   89   93   55   25   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    1    1    1    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    2    .    .    .    2    2    2    .    .    
Spaces Dug                 50    | .    .    .    .    .    8    9    2    3    4    1    11   12   
Terrain Destroyed          264   | .    .    11   5    .    72   9    2    23   71   1    57   13   
  Melee                    38    | .    .    .    .    .    8    9    1    3    4    1    .    12   
  Projectile               13    | .    .    5    2    .    .    .    1    2    .    .    2    1    
  AOE                      213   | .    .    6    3    .    64   .    .    18   67   .    55   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      12597 | 65   116  609  375  196  1034 1163 869  2099 1949 2329 466  1327 
  Wait                     4432  | .    .    31   96   20   137  379  367  1383 1049 369  68   533  
  Move                     7522  | 53   95   518  229  167  768  724  461  686  864  1931 380  646  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62    | 3    6    14   3    3    15   5    4    2    .    4    .    3    
  Fast Attach              58    | 7    .    3    1    1    9    3    3    2    3    7    2    17   
  Attach                   41    | .    2    3    6    .    8    2    4    3    2    .    2    9    
  Detach                   13    | .    1    1    2    .    2    .    2    1    1    .    1    2    
  Swap                     48    | 1    2    2    4    .    16   8    1    2    .    1    2    9    
  Drop                     71    | .    3    11   3    3    16   4    3    3    .    10   1    14   
  Fire                     188   | 1    7    21   31   2    51   9    1    7    12   .    10   36   
  Melee                    127   | .    .    .    .    .    12   16   10   10   18   7    .    54   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    13   13   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    82 | -11/Scrapyard      | Entered Materials
   119 | -10/Materials      | Discovered new exit (range 16)
   186 | -10/Materials      | Identified exit to Mines
   225 | -10/Materials      | Entered Mines
   232 | -10/Mines          | Found a hidden stash of uninstalled traps
   249 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   257 | -10/Mines          | Met a Derelict bent on vengeance
   314 | -10/Mines          | Build established: Mutant
   327 | -10/Mines          | Assembled infested the area
   523 | -10/Mines          | Identified exit to Materials
   622 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   624 | -10/Mines          | Found Prototype Device
   624 | -10/Mines          | Identified Exp. Sensor Array
   855 | -10/Mines          | Entered Materials
   855 | -9/Materials       | Evolved 2 slots: Utility x2
  1216 | -9/Materials       | Build established: Scavenger-Mutant
  1245 | -9/Materials       | Discovered new exit (range 16)
  1296 | -9/Materials       | Identified exit to Mines
  1297 | -9/Materials       | Entered Mines
  1399 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1418 | -9/Mines           | Discovered new exit (range 5)
  1420 | -9/Mines           | Identified exit to Materials
  1421 | -9/Mines           | Entered Materials
  1421 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1594 | -8/Materials       | Repaired Exp. Sensor Array
  2397 | -8/Materials       | Discovered new exit (range 6)
  2399 | -8/Materials       | Identified exit to Factory
  2400 | -8/Materials       | Entered Factory
  2400 | -7/Factory         | Evolved 2 slots: Utility x2
  2660 | -7/Factory         | Repaired Imp. Hover Unit
  2711 | -7/Factory         | Build established: Scavenger-Scout
  3076 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
  3158 | -7/Factory         | Discovered new exit (range 17)
  3170 | -7/Factory         | Cargo convoy interrupted
  3257 | -7/Factory         | Identified exit to Factory
  3257 | -7/Factory         | Entered another Factory area
  3257 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3277 | -6/Factory         | Lost 3 parts (1p2w)
  3867 | -6/Factory         | Identified exit to Lower Caves
  3939 | -6/Factory         | Entered Lower Caves
  3940 | -6/Lower Caves     | Learned 4 Factory zone layouts
  3990 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4707 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4729 | -6/Lower Caves     | Found Alien Artifact
  4729 | -6/Lower Caves     | Identified Core Expander
  4729 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
  4851 | -6/Lower Caves     | Lost 4 parts (1p3n)
  5101 | -6/Lower Caves     | Learned 8 Factory zone layouts
  5104 | -6/Lower Caves     | Build established: Assassin
  6079 | -6/Lower Caves     | Discovered new exit (range 14)
  6190 | -6/Lower Caves     | Identified exit to Lower Caves
  6214 | -6/Lower Caves     | Entered another Lower Caves area
  6733 | -6/Lower Caves     | Discovered new exit (range 8)
  6761 | -6/Lower Caves     | Identified exit to Factory
  7307 | -6/Lower Caves     | Discovered new exit (range 16)
  7335 | -6/Lower Caves     | Identified exit to Zion
  7407 | -6/Lower Caves     | Learned Factory stockpile data
  7679 | -6/Lower Caves     | Learned location of Extension (-4)
  7679 | -6/Lower Caves     | Learned Armory emergency access door positions
  7679 | -6/Lower Caves     | Learned Extension stockpile data
  7679 | -6/Lower Caves     | Learned Research security intel
  7679 | -6/Lower Caves     | Learned Factory garrison access intel
  8457 | -6/Lower Caves     | Build established: Scavenger-Assassin
  8881 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8897 | -6/Lower Caves     | Entered Zion
  9063 | -6/Zion            | Learned location of Warlord (-4)
  9072 | -6/Zion            | Discovered new exit (range 13)
  9085 | -6/Zion            | Identified exit to Proximity Caves
  9127 | -6/Zion            | System corruption cleaned by Quarantine Array
  9260 | -6/Zion            | Gained Derelict followers
  9721 | -6/Zion            | Imprinted
  9723 | -6/Zion            | Declared Zion's savior
  9870 | -6/Zion            | Found Prototype Device
  9870 | -6/Zion            | Identified Phasing AFG
 10091 | -6/Zion            | Discovered new exit (range 12)
 10340 | -6/Zion            | Given A8's code to call for help
 11624 | -6/Zion            | Entered Proximity Caves
 11624 | -5/Proximity Caves | Accompanied by 9 allies
 12110 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 12178 | -5/Proximity Caves | Entered Factory
 12178 | -5/Factory         | Accompanied by 2 allies
 12178 | -5/Factory         | Evolved 2 slots: Utility x2
 12179 | -5/Factory         | Identified exit to Factory
 12181 | -5/Factory         | Loaded intel: 4 garrison access locations
 12589 | -5/Factory         | Fabricated X-72 Disruptor?
 13147 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 13267 | -5/Factory         | Retrieved Zion intel report: Main Access
 13268 | -5/Factory         | Zion Recon squad teleported in
 13418 | -5/Factory         | Terminal network hard line cut
 13623 | -5/Factory         | Lost 3 parts (2u1w)
 13674 | -5/Factory         | Core integrity fell below 50%
 13681 | -5/Factory         | Lost 8 parts (1p3n1u3w)
 13750 | -5/Factory         | Core integrity fell below 20%
 13751 | -5/Factory         | Destroyed 8 combat bots
 13778 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
13745_ Imp. Sensor Array destroyed.
13747_ Critical hit (Burn: +37).
13748_ Acquired Carbon-fiber Leg.
13748_ Ionic Axe destroyed.
13749_ >> DECODED: Hvy. Laser location.
13750_ Acquired 63 matter.
13752_ Kicked G-50 Soldier. <x2>
13754_ Carbon-fiber Leg destroyed.
13754_ Kicked G-50 Soldier.
13756_ Kicked G-50 Soldier out of the way.
13757_ Acquired 28 matter.
13757_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
13759_ Acquired Hvy. Laser.
13762_ ALERT: Rogue bot located, Programmers report to Factory Zone 1V.
13763_ S-27 Virus destroyed.
13764_ Critical hit (Burn: +37).
13765_ G-50 Soldier suffers critical hit (Burn).
13765_ Carbon-fiber Leg destroyed.
13773_ G-50 Soldier destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ???????##??#?#??????##        %#     #   =    #### |
| ???????#??##???#####?#        !#     ###########?? |
| ???????###?##?#####??#         #     #         #?? |
| ?????????###?###?##??#         #     #         #?? |
| ?????????#?#??????##?###########     #         #?? |
| ????????###?#???####?##??#??#?##  ^  #  = !!!  #?? |
| ?????????#?#?#??###?#######??###     +    !!   #?? |
| ?????????#?????#################     #    !!   #?? |
| ?????????###?##???#            #     #         #?? |
| ?????????#?#???#?#?? ""        #     #         #?? |
| ????????????????##? ""S   [    #     ############# |
| ?????????????#?#?## ""         #     ############  |
| ??????????????#####            #     + !        #  |
| ??????????##?#???##            "     #     """" #  |
| ????????????#???##?  ""  ""    #     #    ""S"" #! |
| ??????????????##### ?""  ""    #     #    "" "" #  |
| ?????????????##???#  """ """   #     #          #| |
| ???????????????###? ??"" """   #     #          #  |
| ???????????????????? """ """   #     # """ """  #  |
| ???????????????????????        #     # """ """  #  |
| ???????????#####################     + """ """  #  |
| ???????????#            #??????#     #          #  |
| ???????????#  !      """#??????#     #      =   #  |
| ????????????      !  """########     ############# |
| ????????????  """     R"#                          |
| ????????????  """    """#@                         |
| ???????????#  """    ""[#g=                        |
| ???????????#         *[%+%=                        |
| ???????????#      """ *%#%[<                       |
| ???????????#=]    """  =#!%!  #################+## |
| ???????????#=]    """   #*    #??????????#      ?? |
| ????????????]]         ]#######??????????#  *   ?? |
| ?????????????      ]    #????????????????#      ?? |
| ??????????????###########????????????????#      ?? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????=??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               2
Additional Mass Support    9
Utility Shielding          66
Evasion (%)                55
Target Analysis            6
Offensive Hacking          12

 Item Schematics 
-----------------
           Hover Unit | -9/Materials | Hacked
         Sensor Array | -8/Materials | Scanalyzed
 Imp. Terrain Scanner | -8/Materials | Scanalyzed
               Airjet | -7/Factory   | Scanalyzed
   Adv. Cryofiber Web | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -7/Factory | Preloaded
     X-72 Disruptor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              DecoyLinearTearclaws
  Manual?         0
Play Time         03:22:19
  Cumulative      67.2 hours
  Start           2022.03.23 @ 05:13:08
  End             2022.03.25 @ 18:09:45
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(130)
Steam             1


RUN: 0ce2c955-a778-4d90-beb2-c32d12e0f75d