Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 15:23:42 Player: Rohain Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (5448) 5448 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 11938 Bonus ------- High Alert Combat Kills 277 Follower Combat Kills 80 Entered DSFs 500 Friendly Fire -177 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Antimatter Reactor Heavy Siege Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector System Restoration Module Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle [Rating: 129] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Siege Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . 1 . . 1 . Utility 5 | . . . . 1 2 . 1 . 1 . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 137 | 6 14 1 11 4 11 23 1 18 31 17 Power 15 | 1 1 . 3 . . 2 1 1 4 2 Engine 7 | 1 1 . 3 . . 1 1 . . . Core 1 | . . . . . . . . 1 . . Reactor 7 | . . . . . . 1 . . 4 2 Propulsion 43 | 2 2 . 4 1 4 5 . 3 17 5 Treads 7 | . . . . . . . . . 6 1 Leg 36 | 2 2 . 4 1 4 5 . 3 11 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 3 1 2 1 5 6 . 5 5 1 Device 17 | . 3 1 1 1 2 3 . 3 2 1 Storage 2 | 1 . . 1 . . . . . . . Processor 5 | . . . . . 1 2 . 1 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 2 1 . 1 2 . Artifact . | . . . . . . . . . . . Weapon 49 | 2 8 . 2 2 2 10 . 9 5 9 Energy Gun 38 | 2 6 . 2 2 1 6 . 5 5 9 Energy Cannon 5 | . . . . . . 2 . 3 . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 2 . . . 1 2 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . 2 1 . . . 3 . . . . Parts Lost 40 | . . . 1 1 1 5 . 6 7 19 Power 5 | . . . . . . . . 1 1 3 Propulsion 18 | . . . . 1 . 3 . 2 5 7 Utility 5 | . . . . . . 1 . . . 4 Weapon 12 | . . . 1 . 1 1 . 3 1 5 Highest Loss Streak 12 | . . . 1 1 1 2 . 5 3 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 98 99 99 99 . 93 95 71 Engine 4 | . 14 14 10 9 7 3 . . . . Reactor 3 | . . . . . . 2 . 5 9 8 Treads 1 | . . . . . . . . . 2 10 Leg 28 | . 28 28 44 35 30 32 . 25 23 1 Device 12 | . 11 14 10 18 15 12 . 11 9 10 Storage 7 | . 14 14 11 9 7 6 . 5 5 4 Processor 7 | . . . . . 7 6 . 10 15 15 Protection 3 | . . . . . 6 6 . 5 5 2 Energy Gun 21 | . 27 28 21 27 22 21 . 18 21 17 Energy Cannon 1 | . . . . . . 4 . 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 12 17 24 42 46 53 63 70 71 88 88 Greatest Support 210 | 20 26 26 52 52 68 85 81 81 210 210 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 9 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 8 12 15 15 13 15 15 15 Average Carried 11 | 2 7 8 7 10 14 13 13 12 13 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 8 12 14 14 13 15 14 5 Class Distribution -------------------- 51% | Gunner 25% | Mutant 22% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Matter Collected 1656 | 228 130 82 40 105 155 312 . 189 290 125 Remotely . | . . . . . . . . . . . Salvage Created 6381 | . 175 145 914 202 260 1357 . 684 1563 1081 Parts 253 | . 21 8 55 7 13 38 . 22 60 29 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 6 | . . . . . . 2 . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Combat Hostiles Destroyed 106 | . 10 . 19 3 6 19 . 9 21 19 Guns 83 | . 5 . 19 3 4 12 . 5 18 17 Cannons 2 | . . . . . . . . 2 . . AOE 14 | . 5 . . . 2 6 . . . 1 Classes Destroyed 17 | . 4 1 2 . 2 5 . 1 . 2 Worker 10 | . 1 2 1 . 1 2 . . 3 . Builder 2 | . . . . . 1 . . . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 7 | . . 1 . 1 . 3 . . 2 . Operator 1 | . . . . . . 1 . . . . Watcher 6 | . 2 . 1 . 1 1 . . 1 . Swarmer 25 | . 9 . . . 1 6 . . 5 4 Saboteur 2 | . . . . . . . . . . 2 Grunt 43 | . 1 . 15 2 4 6 . 3 8 4 Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . . 3 Sentry 10 | . . . 3 1 . 2 . . 4 . Specialist 7 | . . . . . . . . 3 . 4 Hunter 4 | . . . . . 1 1 . . 2 . Programmer 9 | . . . . . . 3 . 2 2 2 Heavy 2 | . . . . . . 1 . 1 . . Best Kill Streak 17 | . 6 2 6 3 5 5 . 7 8 17 Combat Bots Only 17 | . 3 . 6 2 2 4 . 7 6 17 Max Kills in Single Turn 5 | . 2 1 2 1 2 5 . 2 2 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 4 | . 2 . . . 1 4 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Damage Taken 11410 | . 198 . 491 106 417 1254 . 1272 2572 5100 Core 1446 | . 19 . 46 . 15 87 . 113 165 1001 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 1015 | . . . . . . . . . 301 714 Redirected to Shielding 32 | . . . . . . . . 27 5 . Core Remaining (%) 93 | 100 . 92 88 100 97 89 . 88 . . Volleys Fired 247 | . 20 4 45 6 21 53 . 19 46 33 Largest 4 | . 2 2 2 3 3 4 . 4 4 4 Hottest 352 | . 112 112 112 175 175 300 . 300 352 260 Shots Fired 746 | . 33 8 78 18 53 180 . 74 172 130 Gun 684 | . 30 8 78 18 48 142 . 58 172 130 Cannon 48 | . . . . . . 33 . 15 . . Launcher 14 | . 3 . . . 5 5 . 1 . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 732 | . 30 8 78 18 48 175 . 73 172 130 Explosive 14 | . 3 . . . 5 5 . 1 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 42 | . 4 4 10 11 12 12 . 16 39 42 Robot Miss Streak 3 | . 2 2 2 2 3 3 . 2 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 19 | . 1 . 3 . . 1 . 1 3 10 Max Gunslinging Chain 2 | . 1 . 1 . . 1 . 1 1 2 Shots Hit Robots 524 | . 15 5 53 7 33 116 . 51 135 109 Core Hits 237 | . 12 3 26 6 22 57 . 20 50 41 Critical Kills 9 | . . . . . . . . 1 8 . Critical Parts Destroyed 6 | . . . . . . . . . 6 . Critical Strikes 43 | . 2 . 7 1 2 10 . 5 16 . Burn 27 | . 2 . 7 1 2 10 . 4 1 . Meltdown 1 | . . . . . . . . 1 . . Destroy 15 | . . . . . . . . . 15 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14801 | . 565 83 948 169 890 3380 . 1282 3953 3531 Guns 12308 | . 275 83 948 169 618 2056 . 980 3745 3434 Cannons 835 | . . . . . . 575 . 260 . . Explosions 1642 | . 290 . . . 272 749 . 42 208 81 Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . . . 16 Kinetic . | . . . . . . . . . . . Thermal 13805 | . 275 83 948 169 618 3085 . 1240 3953 3434 Explosive 980 | . 290 . . . 272 295 . 42 . 81 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 . 4 . 13 Average Corruption 3 | . . . . . . 1 . 3 . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . 11 . 4 . 10 Message Errors 7 | . . . . . . 4 . 1 . 2 Matter Fused 7 | . . . . . . 5 . 2 . . Heat Flow Errors 3 | . . . . . . 1 . . . 2 Energy Discharges 4 | . . . . . . 1 . 1 . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 467 | . 30 . . . . 197 . 1 239 . Projectiles 25 | . . . . . . 24 . 1 . . Explosions 442 | . 30 . . . . 173 . . 239 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 224 | . 5 . . . 18 . . 12 183 6 Shots 5 | . 1 . . . 1 . . 1 2 . Rammed 7 | . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 513 | . 252 51 269 195 198 318 . 196 513 216 Average Temperature 107 | . 106 29 91 97 104 110 . 100 155 48 Received Heat Transfer 2043 | . 12 . 240 63 54 246 . 366 483 579 Effects 4 | . . . . . . . . . 4 . Shutdowns 2 | . . . . . . . . . 2 . Interference 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . 1 3 Total Turns 135 | . . . . . . . . . 59 76 Longest Duration 59 | . . . . . . . . . 59 56 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . . . . 1 . 2 3 1 Combat Hostiles 7 | . . . . . . 1 . 2 3 1 Parts Melted 72 | . 1 . 7 2 3 22 . 8 10 19 Heat Transferred 23222 | . 740 185 2516 444 1480 6133 . 2649 5280 3795 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Peak Influence 750 | . 336 70 542 265 258 404 166 321 415 750 Initial 203 | . . 55 27 155 120 53 166 119 168 203 Average 255 | . 158 60 301 196 124 279 166 273 308 410 Maximum Alert Level 3 | . 1 . 2 1 1 2 . 1 2 3 Low Security (%) 31 | 100 68 100 21 39 98 10 100 18 9 . Level 1 60 | . 31 . 64 60 1 89 . 81 76 56 Level 2 7 | . . . 13 . . . . . 14 32 Level 3 . | . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 24 | . 1 . 2 . 2 10 . 2 5 2 Investigation 2 | . . . . . . 2 . . . . Extermination 5 | . . . . . . 2 . . 2 1 Reinforcement 10 | . 1 . 2 . 2 3 . 2 . . Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Distress Signals 8 | . 1 . 1 . 1 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 14 . 32 4 13 28 . 10 26 41 Peak Tracking Total 12 | . 4 . 5 2 6 4 . 5 6 12 Tactical Retreats 7 | . . . . . . 1 . 1 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Traps Triggered 11 | . 1 . 2 . 1 3 . 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Machines Disabled 16 | . 2 . . 1 . 5 . 1 5 2 Max in Single Turn 5 | . 1 . . 1 . 5 . 1 4 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Machines Accessed 16 | . 1 1 4 . 1 4 1 . 4 . Terminals 7 | . 1 . 3 . . 1 1 . 1 . Fabricators 4 | . . . . . . 2 . . 2 . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 36 | . 3 1 10 . 2 10 2 . 8 . Successful 16 | . 2 1 4 . 1 3 1 . 4 . Failed 20 | . 1 . 6 . 1 7 1 . 4 . Catastrophic 3 | . . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 3 . 8 . . 3 . . 3 . Terminals 19 | . 3 . 8 . . 3 2 . 3 . Fabricators 7 | . . . . . . 4 . . 3 . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . 3 . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 4 | . 1 1 1 . . . 1 . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 2 . . 1 . Network Status 2 | . . . . . . 1 . . 1 . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . 2 . . 1 . . 1 . Terminals 5 | . 1 . 2 . . 1 . . 1 . Botnet 5 | . 1 . 2 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . 4 . 1 4 1 . 3 . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Total Allies 6 | . . . 5 . 1 . . . . . Largest Group 3 | . . . 3 . 1 . . . . . Highest-Rated Group 32 | . . . 32 . 16 . . . . . Highest-Rated Ally 16 | . . . 16 . 16 . . . . . Total Orders 3 | . . 1 2 . . . . . . . ROAM 1 | . . . 1 . . . . . . . RETURN 2 | . . 1 1 . . . . . . . Ally Attacks 41 | . . . 31 1 9 . . . . . Total Damage 263 | . . . 202 6 55 . . . . . Kills 3 | . . . 2 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 31 | . . 1 22 1 7 . . . . . Drone Recoveries 30 | . . 1 21 1 7 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Turns Passed 5695 | 80 490 120 672 211 699 1400 4 299 1379 341 Spaces Moved 3601 | 62 339 88 429 146 504 940 3 168 809 113 Core 26 | 8 . . . . . . . . . 18 Treads 165 | . . . . . . . . . 92 73 Legs 3410 | 54 339 88 429 146 504 940 3 168 717 22 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 112 114 105 105 50 Average Speed 124 | 110 120 120 120 121 121 118 114 115 138 153 Slowest Speed 270 | 120 120 120 190 190 122 122 114 187 270 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 74 12 43 19 12 26 . 92 23 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 208 | . 16 . . . 17 111 . 13 42 9 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . 3 . 2 . 3 AOE 200 | . 16 . . . 17 108 . 11 42 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac DSF Fac Arm Total 4289 | 71 393 94 505 165 552 1112 3 226 965 203 Wait 160 | . . 1 14 5 5 74 . 4 42 15 Move 3591 | 61 338 87 428 145 503 939 2 167 808 113 Hop . | . . . . . . . . . . . Pick Up 62 | 4 9 . 4 5 4 11 . 6 14 5 Fast Attach 51 | 4 6 1 5 1 3 5 . 6 14 6 Attach 44 | 2 1 . 3 2 3 8 1 6 11 7 Detach 5 | . 1 . . . 2 . . 1 1 . Swap 42 | . 7 . 3 1 5 10 . 6 6 4 Drop 73 | . 11 1 3 . 6 12 . 6 23 11 Fire 247 | . 20 4 45 6 21 53 . 19 46 33 Melee . | . . . . . . . . . . . Ram 9 | . . . . . . . . . . 9 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Entered Mines 574 | -10/Mines | Found the Drone Emporium 583 | -10/Mines | Found Prototype Device 583 | -10/Mines | Identified Splice Drone Bay 674 | -10/Mines | Discovered new exit (range 7) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x2 1342 | -9/Materials | Discovered new exit (range 10) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1568 | -8/Materials | Discovered new exit (range 3) 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Utility x2 1575 | -7/Factory | Identified exit to Storage 1640 | -7/Factory | Build established: Gunner 1693 | -7/Factory | Discovered new exit (range 9) 2273 | -7/Factory | Entered another Factory area 2273 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2496 | -6/Factory | Garrison activated, responded to threat 3410 | -6/Factory | Discovered new exit (range 16) 3601 | -6/Factory | Fabricated Plasma Rifle (x2) 3673 | -6/Factory | Entered another Factory area 3673 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3677 | -5/Factory | Identified exit to DSF 3677 | -5/Factory | Entered DSF 3707 | -5/DSF | Additional patrols routed to DSF 3749 | -5/DSF | Discovered new exit (range 15) 3761 | -5/DSF | Lost 5 parts (1p2n2w) 3767 | -5/DSF | Destroyed 7 combat bots 3804 | -5/DSF | Sterilization system engaged 3824 | -5/DSF | Ambient heat levels rising (+10) 3839 | -5/DSF | Ambient heat levels rising (+10) 3854 | -5/DSF | Ambient heat levels rising (+10) 3869 | -5/DSF | Ambient heat levels rising (+10) 3884 | -5/DSF | Ambient heat levels rising (+10) 3899 | -5/DSF | Ambient heat levels rising (+10) 3914 | -5/DSF | Ambient heat levels rising (+10) 3929 | -5/DSF | Ambient heat levels rising (+10) 3944 | -5/DSF | Ambient heat levels rising (+10) 3959 | -5/DSF | Ambient heat levels rising (+10) 3974 | -5/DSF | Ambient heat levels rising (+10) 3976 | -5/DSF | Entered Factory 3976 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4057 | -4/Factory | Build established: Scavenger-Gunner 4226 | -4/Factory | Lost 3 parts (1p2n) 4350 | -4/Factory | Spotted B-86 Titan 4678 | -4/Factory | Garrison activated, responded to threat 4716 | -4/Factory | Lost 3 parts (2n1w) 5199 | -4/Factory | Discovered new exit (range 9) 5355 | -4/Factory | Entered Armory 5597 | -4/Armory | Lost 7 parts (2p3n1u1w) 5629 | -4/Armory | Destroyed 17 combat bots 5635 | -4/Armory | First assault squad dispatched 5653 | -4/Armory | System corruption reached 10% 5657 | -4/Armory | Core integrity fell below 50% 5681 | -4/Armory | Core integrity fell below 20% 5696 | -4/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05644_ Enh. Quantum Rifle severed. 05645_ Dropped Enh. Quantum Rifle. 05645_ Dropped Antimatter Reactor. 05648_ Adv. VSS Leg destroyed. 05650_ Acquired Myomer Leg. 05651_ Coolant Injector destroyed. 05651_ Critical hit (Burn: +37). 05653_ Acquired 5 matter. 05655_ Transfer Shaft disabled. 05655_ Acquired Flexi-carbon Leg. 05657_ Acquired 10 matter. 05659_ System corrupted: Heat flow error (+255). 05662_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 05670_ Flexi-carbon Leg severed. 05674_ =Q71TGJV1V #J2=9CLREUH4ECYQ7B:JV7 05676_ Myomer Leg destroyed. 05676_ Slammed into P-70 Sage. 05680_ Dropped Lrg. Storage Unit. 05681_ Slammed into P-70 Sage. 05688_ Transfer Shaft disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#??????########???? | | ???????????????????????????????# ?????# ##### | | ???????????????????? ??????????# ?????#""" # | | ???????????????????? ""???????# ????#"Y =# | | ???????????????????? ???????# ???#""" /# | | ?????????????????????? ???????? ??# # | | ??????????????????##+###"##########+### """ #"" | | ????????????????? ! # ""*!#"T | | ?????????????????? =^ [%% / ""%#"" | | ?????????????????????#####%* ##### %!# | | ???????????????????###???#% % ##### """%##### | | ???????????????????# ??# # """%#???? | | ???????????????????# ??# %# g ""%#???? | | ???????????????????# ?# *[ # %%#???? | | ???????????????????# [[ ?# /[[* # #???? | | ???????????????????# [[ #^ %!% #########??? | | ???????????????????# [[ # [!|/%###########"#### | | ???????????????????# ]] @ " !%=%!%%% [/%!%=%" [ | | ???????????????????# ]] # """ **############# [ | | ???????????????????# ]] # """!%!#???????????# [[ | | ???????????????????# ?# """ #???????????#[ | | ???????????????????# ?# "" #???????????# | | ???????????????????# ??# #???????????# | | ???????????????????####??# #???????????# | | ????????????????????????? ???????????# | | ????????????????????????? ??????????# | | ????????????????????????# ??????????# | | ????????????????????????# ??????????# | | ????????????????????????###### ?????????# | | ?????????????????????????????# ?????????#### | | ?????????????????????????????# ???????????? | | ?????????????????????????????# ???????????? | | ?????????????????????????????# ????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed LongswordStormDetector Manual? 0 Play Time 00:48:05 Cumulative 41.6 hours Start 2023.04.28 @ 14:38:28 End 2023.04.28 @ 15:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 50 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5973869-4076-4fd5-842e-1e8074d82ecb