Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.21 @ 05:18:21 Player: sentrybuster Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (7713) 7713 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1264) 1264 TOTAL SCORE: 15552 Bonus ------- High Alert Combat Kills 1264 Cogmind --------- Core Integrity 0/1300 Matter 150/300 Energy 82/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Launcher Loader Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Improved Core Shielding EM Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle HERF Cannon Linear Accelerator > --- INVENTORY -------- Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Launcher Loader Long-range Proton Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Neutron Cannon [Rating: 133] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power . | . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 1 . 1 . Utility 7 | . . 1 1 1 1 1 1 1 . Weapon 3 | . . . 1 . 1 . 1 . . Parts Attached 188 | 6 5 24 9 23 38 29 22 29 3 Power 17 | 1 . 3 . 3 1 1 4 2 2 Engine 6 | 1 . 3 . 2 . . . . . Core 7 | . . . . 1 1 1 2 1 1 Reactor 4 | . . . . . . . 2 1 1 Propulsion 38 | 2 . 4 2 3 7 11 3 5 1 Treads 21 | 2 . 4 2 3 3 . 2 5 . Leg 3 | . . . . . . 3 . . . Wheel 8 | . . . . . 4 3 1 . . Hover 5 | . . . . . . 5 . . . Flight 1 | . . . . . . . . . 1 Utility 54 | 1 3 6 5 6 12 6 6 9 . Device 32 | . 2 3 1 4 8 3 4 7 . Storage 4 | 1 1 . . . . . 1 1 . Processor 5 | . . 2 . 1 1 1 . . . Hackware . | . . . . . . . . . . Protection 13 | . . 1 4 1 3 2 1 1 . Artifact . | . . . . . . . . . . Weapon 79 | 2 2 11 2 11 18 11 9 13 . Energy Gun 38 | 2 2 8 . 7 13 3 . 3 . Energy Cannon 24 | . . 1 2 3 2 2 5 9 . Ballistic Gun 1 | . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 13 | . . 2 . 1 2 4 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 4 . 3 2 1 1 1 1 Parts Lost 75 | . 1 7 3 3 22 12 7 19 1 Power 3 | . . 1 . . . 1 . 1 . Propulsion 19 | . . . 1 . 6 6 3 2 1 Utility 16 | . . 1 1 1 4 2 . 7 . Weapon 37 | . 1 5 1 2 12 3 4 9 . Highest Loss Streak 8 | . 1 2 2 2 8 7 3 5 1 Average Slot Usage (%) 88 | . 88 89 99 98 91 73 89 74 2 Engine 3 | . 14 10 9 5 3 . . . . Core 1 | . . . . 1 2 4 2 . . Treads 16 | . 28 29 27 29 17 . 2 10 . Leg 3 | . . . . . . 5 14 2 . Wheel 1 | . . . . . 2 4 3 . . Device 15 | . 3 8 19 17 18 11 14 14 . Storage 7 | . 14 11 9 7 6 5 5 10 . Processor 6 | . . 6 . 3 6 14 10 8 . Protection 5 | . . 4 7 7 6 2 5 1 . Energy Gun 8 | . 28 15 15 7 15 . . . . Energy Cannon 9 | . . 2 11 14 8 2 14 12 . Launcher 1 | . . . . . . 6 4 2 . Slashing Weapon 1 | . . . . . . 3 5 2 . Naked Turns 59 | . . . . . . . . 24 35 Heaviest Build 127 | 12 42 48 53 66 78 88 116 127 12 Greatest Support 205 | 40 40 69 69 88 112 60 75 205 10 Greatest Overweight (x) 6 | 3 1 1 . 1 6 5 1 1 3 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 4 Average Capacity 11 | 5 9 12 12 12 12 12 12 11 4 Most Carried 12 | 5 8 12 12 12 12 12 12 12 4 Average Carried 10 | 2 6 8 10 11 11 10 11 10 3 Final Capacity 12 | 6 12 12 12 12 12 12 12 4 4 Final Carried 12 | 4 8 11 12 12 11 12 11 4 4 Class Distribution -------------------- 43% | Mutant 24% | Tank 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 2582 | 222 70 217 110 209 465 423 425 441 . Remotely . | . . . . . . . . . . Salvage Created 8834 | . 347 962 623 1037 2304 870 1755 936 . Parts 409 | . 22 62 34 39 72 53 80 47 . Haulers Intercepted 11 | . 1 4 2 2 1 . 1 . . Recyclers Shooed 12 | . . 1 . 2 4 1 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 141 | . 4 15 8 17 24 20 34 19 . Melee 3 | . . . . . 1 1 1 . . Guns 42 | . 4 13 5 4 12 1 . 3 . Cannons 47 | . . 2 3 10 5 1 17 9 . AOE 42 | . . . . 2 4 15 15 6 . Classes Destroyed 18 | . 5 4 1 2 2 . 1 3 . Worker 9 | . . 2 . 2 2 1 1 1 . Builder 9 | . 1 . . . 3 2 2 1 . Tunneler 2 | . . . . . 1 . . 1 . Hauler 11 | . 1 4 2 2 1 . 1 . . Recycler 12 | . 1 2 2 1 5 . 1 . . Mechanic 1 | . . . . . . . . 1 . Operator 8 | . 1 1 1 1 . 2 1 1 . Watcher 10 | . . 2 1 1 3 1 1 1 . Swarmer 45 | . . 6 3 4 2 14 12 4 . Saboteur 1 | . . . . . . . . 1 . Grunt 36 | . 4 4 2 4 13 . 6 3 . Brawler 3 | . . . 1 . . . 1 1 . Duelist 1 | . . . . . . . . 1 . Protector 2 | . . . . . . . 2 . . Sentry 18 | . . 5 2 2 3 2 2 2 . Hunter 9 | . . . . 3 2 2 . 2 . Programmer 25 | . . . . 4 3 2 11 5 . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 2 6 4 5 6 7 6 6 . Combat Bots Only 6 | . 2 5 3 5 6 6 5 6 . Max Kills in Single Turn 5 | . 2 2 1 2 3 5 4 2 . Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . 2 2 4 4 1 . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Damage Taken 14159 | . 250 1040 321 1009 3144 1371 2535 3518 971 Core 2364 | . 33 156 33 120 242 176 304 414 886 Absorbed by Shields 436 | . . . . . . . 146 290 . Reduced by Siege Mode 365 | . . . . . 20 . 15 330 . Core Remaining (%) 81 | 100 86 61 94 82 71 82 73 . . Volleys Fired 516 | . 31 86 38 60 109 61 74 57 . Largest 5 | . 2 2 3 3 4 3 4 5 . Hottest 401 | . 115 124 192 206 285 124 349 401 . Shots Fired 1058 | . 61 130 106 160 249 66 160 126 . Gun 498 | . 61 103 68 58 162 31 . 15 . Cannon 482 | . . 24 38 101 79 4 136 100 . Launcher 78 | . . 3 . 1 8 31 24 11 . Special . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . Thermal 943 | . 61 127 106 159 241 31 132 86 . Explosive 30 | . . . . . . 4 15 11 . Electromagnetic 78 | . . 3 . 1 8 31 13 22 . Robot Hit Streak 30 | . 9 9 18 16 29 9 15 30 . Robot Miss Streak 5 | . 5 5 4 3 5 4 5 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 729 | . 37 87 71 106 184 52 93 99 . Core Hits 382 | . 16 36 22 37 92 36 86 57 . Critical Hits 21 | . . 2 3 8 3 . 3 2 . Critical Kills 6 | . . 1 1 2 2 . . . . Critical Parts Destroyed 14 | . . . 2 6 1 . 3 2 . Melee Attacks 21 | . . . . . . 4 5 12 . Impact . | . . . . . . . . . . Slashing 21 | . . . . . . 4 5 12 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 1 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23893 | . 452 1354 1059 2438 4940 2946 5842 4862 . Guns 6928 | . 452 973 686 770 3166 707 . 174 . Cannons 9539 | . . 310 373 1522 1208 103 2974 3049 . Explosions 6652 | . . 71 . 140 554 1973 2611 1303 . Melee 752 | . . . . . . 163 257 332 . Ramming 22 | . . . . 6 12 . . 4 . Kinetic 198 | . . . . . . . . 198 . Thermal 15830 | . 452 1283 1059 2380 4477 707 2901 2571 . Explosive 4226 | . . . . . . 1070 1853 1303 . Electromagnetic 2865 | . . 71 . 52 451 1006 831 454 . Impact . | . . . . . . . . . . Slashing 752 | . . . . . . 163 257 332 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 6 2 1 10 10 Average Corruption 3 | . . . . . 4 1 1 3 10 Corruption Purged . | . . . . . . . . . . Effects 119 | . . . . . 78 3 . 29 9 Message Errors 30 | . . . . . 24 . . 6 . Matter Fused 26 | . . . . . 18 . . 6 2 Heat Flow Errors 10 | . . . . . 6 1 . 2 1 Energy Discharges 15 | . . . . . 9 2 . 3 1 Parts Rejected 3 | . . . . . 1 . . 2 . Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 4 | . . . . . 3 . . 1 . Misdirections 4 | . . . . . . . . . 4 Targeting Errors 18 | . . . . . 10 . . 8 . Weapon Failures 6 | . . . . . 5 . . 1 . Overload Shots 21 | . . . . 5 16 . . . . Overflow Damage 1343 | . . 42 . 27 115 419 412 328 . Projectiles 471 | . . 42 . 27 59 . 231 112 . Explosions 660 | . . . . . 56 354 100 150 . Melee 212 | . . . . . . 65 81 66 . Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 816 | . . 34 . . 151 128 341 162 . Shots 30 | . . 2 . . 7 10 8 3 . Rammed 6 | . 1 1 . 1 1 . . 2 . Targets Rammed 7 | . 1 1 . 1 2 . . 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 654 | . 274 342 81 342 290 81 260 654 155 Average Temperature 100 | . 87 91 27 81 93 35 101 180 86 Received Heat Transfer 2283 | . 141 321 90 189 561 108 320 517 36 Effects 16 | . 1 2 . . 3 . . 10 . Shutdowns 2 | . . 1 . . . . . 1 . Energy Bleed 1 | . 1 . . . . . . . . Interference 6 | . . 1 . . 3 . . 2 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (major) 5 | . . . . . . . . 5 . Siege Activations 6 | . . . . . 2 . 1 3 . Total Turns 141 | . . . . . 33 . 12 96 . Longest Duration 51 | . . . . . 24 . 12 51 . Robots Corrupted 4 | . . . . . . 2 2 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Fried 11 | . . . . . . 7 3 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 2 . . 1 . Combat Hostiles 4 | . . . . 1 2 . . 1 . Parts Melted 38 | . 2 3 3 9 15 1 3 2 . Heat Transferred 23436 | . 1189 2837 2193 3950 7261 962 2466 2578 . Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 1 3 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 1173 | . 142 321 232 285 555 772 1173 795 554 Initial 615 | . . 59 131 42 131 271 304 615 414 Average 327 | . 68 188 114 141 223 454 525 692 446 Maximum Alert Level 4 | . . 1 1 1 2 3 4 3 2 Low Security (%) 36 | 100 100 47 88 69 42 . . . . Level 1 31 | . . 52 11 30 50 50 33 . . Level 2 20 | . . . . . 7 33 43 56 100 Level 3 10 | . . . . . . 15 19 43 . Level 4 . | . . . . . . . 3 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 40 | . 1 1 . 12 7 3 11 5 . Investigation 2 | . . . . 1 1 . . . . Extermination 15 | . . . . 5 3 1 4 2 . Reinforcement 13 | . 1 1 . 3 3 2 3 . . Assault 5 | . . . . . . . 2 3 . Garrison 5 | . . . . 3 . . 2 . . Intercept . | . . . . . . . . . . Construction Impeded 8 | . . . . 1 2 2 3 . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 9 | . . 4 1 . 2 . 1 . 1 Communications Jammed 10 | . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . 10 . Times Spotted 255 | . 9 26 13 24 47 24 45 41 26 Peak Tracking Total 20 | . 2 6 6 4 9 6 7 9 20 Tactical Retreats 21 | . . 3 1 3 4 2 5 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 4 | . . . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 33 | . . 2 2 2 6 9 9 3 . Max in Single Turn 3 | . . 1 1 1 2 3 3 1 . Garrison Access 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 32 | . 2 5 3 9 4 3 4 2 . Terminals 21 | . 1 4 3 5 3 2 3 . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . 1 . . Recycling Units 6 | . 1 1 . 2 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 79 | . 4 14 5 20 10 8 13 5 . Successful 35 | . 1 10 3 10 2 1 6 2 . Failed 44 | . 3 4 2 10 8 7 7 3 . Catastrophic 7 | . . . 1 2 2 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 2 7 2 4 6 2 10 . . Terminals 55 | . 2 13 5 11 9 4 11 . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 4 | . . . . 2 . . 2 . . Recycling Units 13 | . 2 1 . 5 1 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . 5 . Terminal Hacks 16 | . . 7 2 3 1 1 2 . . Part Schematic 1 | . . 1 . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . . 1 . . . . 1 . . Zone Layout 6 | . . 2 1 1 1 . 1 . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . . Scan Component 2 | . . . . 1 . . 1 . . Repair 2 | . . . . 1 . . 1 . . Recycling Unit Hacks 4 | . 1 1 . 1 1 . . . . Retrieve Components 4 | . 1 1 . 1 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks 7 | . . 2 1 2 . . 2 . . Terminals 7 | . . 2 1 2 . . 2 . . Track 1 | . . 1 . . . . . . . Botnet 6 | . . 1 1 2 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 27 | . 2 4 3 8 3 3 3 1 . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 3 | . . . . 3 . . . . . Matter 102 | . . . . 102 . . . . . Time 25 | . . . . 25 . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . Parts Repaired 2 | . . . . 1 . . 1 . . Time 88 | . . . . 38 . . 50 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . 6 5 . 4 3 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 10811 | 82 396 971 624 2110 2355 817 1863 1509 84 Spaces Moved 5184 | 47 161 397 274 1056 1058 477 860 705 149 Core 142 | 11 . . . . . . . 46 85 Treads 3474 | 36 161 397 274 1056 827 . 64 659 . Legs 1014 | . . . . . . 218 796 . . Wheels 481 | . . . . . 231 250 . . . Hover 9 | . . . . . . 9 . . . Flight 64 | . . . . . . . . . 64 Fastest Speed 40 | 50 160 160 155 155 96 96 153 50 40 Average Speed 151 | 148 164 163 156 160 149 128 155 159 53 Slowest Speed 200 | 200 180 180 160 178 180 190 180 180 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 41 44 23 29 31 17 21 21 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 18 | . . . . . 8 . 2 8 . Terrain Destroyed 441 | . . . . 10 33 50 234 114 . Melee 8 | . . . . . . . . 8 . Projectile 86 | . . . . 5 28 . 47 6 . AOE 347 | . . . . 5 5 50 187 100 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Total 7224 | 57 233 588 386 1364 1630 605 1259 948 154 Wait 1128 | . 23 56 49 186 393 23 262 136 . Move 5176 | 46 160 396 273 1055 1057 476 859 705 149 Hop . | . . . . . . . . . . Pick Up 74 | 5 6 9 10 14 12 2 13 3 . Fast Attach 105 | 5 2 11 2 12 17 21 11 22 2 Attach 52 | 1 2 7 4 7 9 7 7 7 1 Detach 34 | . 3 8 1 2 5 8 3 3 1 Swap 31 | . 1 6 3 4 12 1 4 . . Drop 81 | . 4 8 6 23 14 2 21 2 1 Fire 516 | . 31 86 38 60 109 61 74 57 . Melee 21 | . . . . . . 4 5 12 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 5 | . 1 1 . 1 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 13) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -9/Materials | Discovered new exit (range 7) 1358 | -9/Materials | Discovered new exit (range 11) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1779 | -8/Materials | Discovered new exit (range 9) 2074 | -8/Materials | Entered Factory 2074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -7/Factory | Build established: Tank 2241 | -7/Factory | Fabricated Med. Battery (x3) 3550 | -7/Factory | Repaired Pulse Rifle 3791 | -7/Factory | Garrison activated, responded to threat 4179 | -7/Factory | Discovered new exit (range 3) 4182 | -7/Factory | Identified exit to Factory 4184 | -7/Factory | Entered another Factory area 4184 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4484 | -6/Factory | Build established: Skirmisher 5251 | -6/Factory | Lost 3 parts (1n2w) 5869 | -6/Factory | Build established: Mutant 6026 | -6/Factory | Spotted B-75 Beast 6038 | -6/Factory | Destroyed B-75 Beast 6058 | -6/Factory | Lost 3 parts (2n1u) 6437 | -6/Factory | Lost 4 parts (1n3w) 6458 | -6/Factory | Discovered new exit (range 4) 6468 | -6/Factory | Identified exit to Factory 6539 | -6/Factory | Entered another Factory area 6539 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6553 | -5/Factory | Lost 8 parts (2n3u3w) 6780 | -5/Factory | Discovered new exit (range 12) 6836 | -5/Factory | Identified exit to Upper Caves 6859 | -5/Factory | Lost 3 parts (1p1n1w) 6983 | -5/Factory | Lost 7 parts (3n2u2w) 7297 | -5/Factory | Discovered new exit (range 13) 7317 | -5/Factory | Identified exit to Factory 7356 | -5/Factory | Entered another Factory area 7356 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7405 | -4/Factory | Build established: Scavenger-Mutant 7568 | -4/Factory | Repaired Imp. Proton Missile Launcher 7807 | -4/Factory | Build established: Scavenger-Skirmisher 8138 | -4/Factory | First assault squad dispatched 8984 | -4/Factory | Found Launcher Loader 9070 | -4/Factory | Lost 3 parts (3w) 9116 | -4/Factory | Garrison activated, responded to threat 9138 | -4/Factory | Discovered new exit (range 15) 9192 | -4/Factory | Identified exit to Research 9219 | -4/Factory | Entered Research 9219 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9323 | -3/Research | Build established: Mutant 10080 | -3/Research | Lost 3 parts (1u2w) 10219 | -3/Research | First assault squad dispatched 10445 | -3/Research | Lost 5 parts (1p2u2w) 10604 | -3/Research | Lost 5 parts (1n4w) 10703 | -3/Research | System corruption reached 10% 10704 | -3/Research | Released all parts (14) 10725 | -3/Research | Discovered new exit (range 4) 10728 | -3/Research | Entered Armory 10735 | -3/Armory | Lost 5 parts (1n3u1w) 10771 | -3/Armory | Core integrity fell below 50% 10794 | -3/Armory | Core integrity fell below 20% 10812 | -3/Armory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10780_ S-43 Plague emerges from a hatch in the floor. 10782_ W-44 Eye sends out distress signal. 10790_ Impulse Thruster destroyed. 10791_ Compression Vault explodes. 10791_ E-15 Imp destroyed. 10791_ Compression Vault explodes. 10791_ S-43 Plague destroyed. 10791_ Compression Vault explodes. 10791_ S-43 Plague destroyed. 10794_ The unstable cave ceiling collapses. 10802_ Transfer Shaft disabled. 10804_ Penetrated by Slug. 10809_ System corrupted: Energy discharge (-25). 10809_ Penetrated by Slug. 10809_ Slug penetrates Wall. 10809_ Penetrated by Slug. 10809_ Slug penetrates Wall. 10810_ E-15 Imp destroyed. 10811_ Slug penetrates Compression Vault. 10812_ Penetrated by Slug. 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""Y"" + +???????????????? | | ?????????????????# h # #???????????????? | | ?????????????????# @# #???????????????? | | ?????????????????# """ = # ???????????? "??? | | ?????????????????# """ ## #???????????? ""?? | | ?????????????????# """h s ## #?????????????? ? | | ?????????????????# % ## #################+ | | ?????????????????#####s##### | | ?????????????????????#s#???# | | ?????????????????????# ##### | | ?????????????????????# | | ?????????????????????########/############### | | ??????????????????????# ####### | | ??????????????????????# """ """ """ #?# | | ??????????????????????# """ """ """ #?# ### [ | | ??????????????????????# """ "" """ #?# #?# | | ??????????????????????# #?# #?# ! | | ??????????????????????# #?# #?# [ | | ??????????????????????#** #?# ## | | ??????????????????????#** ### ### | | ??????????????????????# """Y""" / #?## | | ??????????????????????# ! """"""" #####??# | | ??????????????????????# #??????# | | ??????????????????????###############??????####### | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: EM 25 Core Shielding 30 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Med. Battery | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Battery | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterNeutrinoProjector Manual? 0 Play Time 01:30:35 Cumulative 153.1 hours Start 2021.03.21 @ 03:42:00 End 2021.03.21 @ 05:18:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 252 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca621562-1270-4290-b57e-cc86b6d8b7f4