Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.01 @ 10:57:44 Player: teag2 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2196) 2196 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (1607) 1607 TOTAL SCORE: 8178 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 970 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 81/300 Energy 128/325 System Corruption 36% Temperature Critical (937) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Heavy Treads Armored Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Hardened Heavy Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON (3) ------- Zionite Laser-S Magnetic Acceleration Cannon Axe > --- INVENTORY (15) --- Light Treads Light Treads Heavy Treads Active Sensor Suite Hacking Suite Dynamic Insulation System Heavy Particle Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Damper Plating Shield Generator Dynamic Insulation System > --- WEAPON ----------- (None) > --- INVENTORY -------- Antimatter Reactor Armored Wheel Armored Wheel Hacking Suite [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Heavy Battle Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 4 . . Weapon 1 | . . . . . . 1 . . Parts Attached 80 | 7 11 21 1 2 4 12 10 12 Power 9 | 1 1 1 1 . 1 2 1 1 Engine 5 | 1 1 1 1 . 1 . . . Core 2 | . . . . . . 2 . . Reactor 2 | . . . . . . . 1 1 Propulsion 21 | 2 3 8 . . . 3 4 1 Treads 13 | 2 . 6 . . . 2 2 1 Leg 2 | . 2 . . . . . . . Wheel 6 | . 1 2 . . . 1 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 3 4 . 2 . 5 5 5 Device 8 | 1 . . . . . 3 3 1 Storage 4 | 1 2 . . . . . . 1 Processor 4 | . 1 . . 2 . 1 . . Hackware . | . . . . . . . . . Protection 10 | . . 4 . . . 1 2 3 Artifact . | . . . . . . . . . Weapon 24 | 2 4 8 . . 3 2 . 5 Energy Gun 7 | 1 . 3 . . . . . 3 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 9 | 1 3 1 . . 2 2 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . 1 1 . . . . . . Special Weapon 2 | . . 2 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . 2 1 2 Parts Lost 45 | . 4 18 . . . 9 8 6 Power 5 | . 1 2 . . . 1 . 1 Propulsion 13 | . 1 6 . . . 4 1 1 Utility 12 | . . 3 . . . 2 5 2 Weapon 15 | . 2 7 . . . 2 2 2 Highest Loss Streak 7 | . 2 4 . . . 7 7 2 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 1 8 13 15 14 14 10 6 6 Power 1 | . 1 1 1 1 . 1 . . Propulsion 2 | . 1 3 3 3 3 2 1 2 Utility 6 | . 3 6 9 7 8 5 3 2 Weapon 1 | . 2 . . 1 1 . . 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 4 . 7 . 1 4 4 Power 2 | . . . . . . 1 1 . Propulsion 6 | . . 4 . . . . . 2 Utility 11 | . . . . 6 . . 3 2 Weapon 1 | . 1 . . . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 93 | . 95 87 94 100 100 90 58 79 Engine 8 | . 10 9 5 11 11 . . . Treads 19 | . 24 17 22 22 22 13 5 6 Leg 1 | . 1 4 . . . . . . Wheel 7 | . 1 5 11 11 11 5 6 12 Device 2 | . 5 . . . . 8 12 21 Storage 10 | . 13 11 11 11 11 6 3 4 Processor 15 | . 8 11 11 21 22 16 8 . Protection 3 | . . 8 11 . . 11 5 10 Energy Gun 6 | . 1 4 22 22 2 . . 9 Ballistic Gun 11 | . 15 7 . . 19 16 6 . Launcher 1 | . 10 . . . . . . . Special Weapon 1 | . . 5 . . . . . . Peak Build Rating 66 | 7 9 16 15 26 31 53 66 64 Average Rating 24 | 5 8 12 14 24 29 48 41 57 On Entrance 22 | . 7 8 14 15 26 31 42 59 Avg Prop Armor Cover (%) 10 | . 7 10 15 19 4 8 7 9 Naked Turns 13 | . . . . . . . 13 . Heaviest Build 87 | 14 29 43 36 36 31 58 67 87 Greatest Support 140 | 40 40 63 12 40 40 70 140 70 Greatest Overweight (x) 4 | . 1 2 2 2 . 4 4 3 Average Overweight (x) 1 | . . 1 2 1 . 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 10 11 Most Carried 15 | 3 14 15 15 15 15 15 9 13 Average Carried 12 | 1 8 13 14 14 14 10 6 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 15 Final Carried 15 | 2 14 15 15 15 14 7 5 10 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 2267 | 208 351 660 10 20 116 304 351 247 Remotely . | . . . . . . . . . Salvage Created 2501 | 83 477 895 23 . 102 426 350 145 Parts 161 | 2 33 81 2 . 2 26 10 5 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . Prevented 1 | . . . . . 1 . . . Parts Restored 1 | . . . . . . 1 . . Broken 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 62 | . 13 33 2 . 3 7 1 3 Melee 1 | . . . . . . . 1 . Guns 35 | . 5 18 2 . 3 7 . . Cannons 8 | . . 5 . . . . . 3 AOE 17 | . 8 9 . . . . . . Classes Destroyed 14 | 2 7 2 . . . 2 1 . Worker 3 | . 1 . . . . 1 . 1 Builder 4 | . 3 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 3 | . 1 2 . . . . . . Recycler 3 | 1 2 . . . . . . . Operator 2 | . 1 . . . . 1 . . Watcher 4 | . 3 1 . . . . . . Swarmer 24 | . 5 16 2 . 1 . . . Grunt 23 | . 8 7 . . 1 4 . 3 Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 9 . . 1 . . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 8 7 2 . 2 3 1 3 Combat Bots Only 7 | . 4 7 2 . 2 3 1 2 Max Kills in Single Turn 4 | 1 4 3 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 3 3 . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 584 | . 86 245 9 . 33 88 11 112 Missed 167 | . 24 71 3 . 6 27 . 36 Hits 417 | . 62 174 6 . 27 61 11 76 Melee 11 | . . . . . . . 11 . Projectile 406 | . 62 174 6 . 27 61 . 76 AOE 1 | . . 1 . . . . . . Critical Strikes 23 | . 1 7 . . . 3 8 4 Damage Taken 6483 | 18 727 2151 49 . 517 1034 584 1403 Core 1379 | . 177 238 7 . 94 109 397 357 Absorbed by Shields 285 | . . . . . . . 27 258 Redirected to Shielding 44 | . . . . . . . . 44 Ignored by Resistances 325 | . . 116 . . . 127 18 64 Regen/Repaired (Parts) 547 | . . 28 . 519 . . . . Core Remaining (%) 48 | 100 29 . . . 15 . . . Volleys Fired 290 | 6 55 107 3 . 16 40 33 30 Largest 3 | 2 2 2 2 . 2 3 2 3 Hottest 160 | 60 60 160 130 . 130 91 48 159 Shots Fired 538 | 12 97 172 6 . 32 100 56 63 Gun 451 | 12 83 126 6 . 32 100 56 36 Cannon 45 | . . 18 . . . . . 27 Launcher 17 | . 14 3 . . . . . . Special 25 | . . 25 . . . . . . Kinetic 369 | 6 65 93 . . 22 100 56 27 Thermal 114 | . . 65 6 . 10 . . 33 Explosive 17 | . 14 3 . . . . . . Electromagnetic 38 | 6 18 11 . . . . . 3 Robot Hit Streak 14 | 3 6 14 5 . 5 8 7 6 Robot Miss Streak 9 | 1 6 8 9 . 5 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 4 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . Shots Hit Robots 329 | 8 41 122 4 . 20 60 39 35 Core Hits 180 | 3 34 73 5 . 20 25 13 7 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . Critical Strikes 6 | . . 1 . . 1 1 2 1 Destroy 5 | . . 1 . . 1 1 2 . Blast 1 | . . . . . . . . 1 Melee Attacks 7 | . . . . . 1 3 3 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 7 | . . . . . 1 3 3 . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7463 | 123 1844 2105 29 . 358 1339 765 900 Guns 4264 | 86 411 1069 29 . 358 1215 701 395 Cannons 679 | . . 174 . . . . . 505 Explosions 1980 | 37 1433 510 . . . . . . Melee 124 | . . . . . . 124 . . Ramming 64 | . . . . . . . 64 . Kinetic 3745 | 36 365 717 . . 206 1215 701 505 Thermal 1484 | 37 . 887 29 . 152 . . 379 Explosive 1725 | . 1433 292 . . . . . . Electromagnetic 321 | 50 46 209 . . . . . 16 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 124 | . . . . . . 124 . . Highest Corruption 36 | . . 1 1 1 . 4 36 36 Average Corruption 22 | . . 1 1 1 . 3 23 36 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . 1 . . 2 20 35 Message Errors 8 | . . . . . . 1 4 3 Matter Fused 13 | . . . . . . . 5 8 Heat Flow Errors 9 | . . . . . . . 4 5 Energy Discharges 6 | . . . . . . 1 1 4 Data Loss (minor) 5 | . . . . . . . 3 2 Data Loss (major) 3 | . . . 1 . . . 1 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 11 | . . . . . . . 1 10 Overload Shots . | . . . . . . . . . Overflow Damage 221 | 19 47 129 . . . 26 . . Projectiles . | . . . . . . . . . Explosions 195 | 19 47 129 . . . . . . Melee 26 | . . . . . . 26 . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 324 | 18 111 168 . . . . 27 . Shots 10 | 1 5 4 . . . . . . Rammed 22 | . . . . . . . 22 . Targets Rammed 22 | . . . . . . . 22 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 975 | 52 40 549 162 301 397 268 284 975 Average Temperature 115 | 25 16 110 80 151 209 98 139 183 Received Heat Transfer 1688 | . 201 726 . . 132 192 . 437 Effects 28 | . . 15 . . 2 1 1 9 Shutdowns 6 | . . 4 . . 1 . . 1 Energy Bleed 2 | . . 2 . . . . . . Interference 7 | . . 2 . . 1 1 1 2 Matter Decay 4 | . . 3 . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 6 | . . 4 . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 . . 1 Heat Transferred 2483 | 50 . 1537 40 . 190 . . 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Maximum Alert Level 2 | . . 2 . . . 2 1 . Low Security (%) 53 | 100 100 7 100 . . . 87 100 Level 1 30 | . . 86 . . . . 12 . Level 2 16 | . . 5 . . . 100 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 694 | 5 165 419 199 . . 694 214 115 Initial 478 | . . 52 159 . . 478 214 . Average 215 | . 53 293 186 . . 617 92 29 Influence Increases 3407 | 10 552 1127 40 . 324 1057 11 286 Destroy 0b10 Robot/C 1640 | . 260 660 40 . 160 360 . 160 Destroy 0b10 Robot/NC 150 | 10 55 25 . . 10 40 . 10 Destroy Leader 352 | . 58 156 . . 20 68 . 50 Allied During Kill 285 | . . . . . 134 121 . 30 Successful Hack 45 | . 17 28 . . . . . . Disable Machine 150 | . 75 60 . . . . . 15 Destroy Structure 185 | . 87 63 . . . 18 11 6 Advance Influence 450 | . . . . . . 450 . . Lose Combat Pursuer 150 | . . 135 . . . . . 15 Influence Decreases 3343 | 10 426 843 261 189 279 489 624 222 Entered New Map 930 | . . 74 251 189 . 17 399 . Time Decay 1823 | 10 396 589 10 . 259 342 105 112 Lost Part 430 | . 30 180 . . . 90 80 50 Lost Ally 160 | . . . . . 20 40 40 60 Squads Dispatched 16 | . 2 2 . . . 8 . 4 Investigation 3 | . 1 1 . . . 1 . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 7 | . 1 1 . . . 3 . 2 Assault 2 | . . . . . . 2 . . Garrison 2 | . . . . . . 1 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 8 | . 1 5 . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 25 52 3 . 10 26 6 11 Peak Tracking Total 10 | . 5 10 3 . 4 5 3 7 Tactical Retreats 7 | . . 6 . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 6 | . 2 2 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 3 | . . 3 . . . . . . Exploded 2 | . . 2 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 11 | . 5 4 . . 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 22 | . 8 11 . . 1 1 . 1 Terminals 16 | . 5 10 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 19 36 . . 1 1 . 2 Successful 31 | . 13 16 . . 1 1 . . Failed 28 | . 6 20 . . . . . 2 Catastrophic 5 | . 2 2 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 47 | . 11 31 . . . 3 . 2 Terminals 48 | . 13 33 . . . . . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 3 . . . . . . Recycling Units 5 | . 4 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 2 . . 1 . . . Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Retrieve Components 3 | . 2 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 7 12 . . . . . . Terminals 19 | . 7 12 . . . . . . Track 5 | . 3 2 . . . . . . Assimilate 2 | . . 2 . . . . . . Botnet 11 | . 4 7 . . . . . . Detonate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 7 11 . . . . . 1 Full Trace Events 3 | . . 3 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . 8 . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 13 | . . . . 8 . 2 . 3 Largest Group 8 | . . . . 8 8 7 2 3 Highest-Rated Group 269 | . . . . 269 269 241 164 210 Highest-Rated Ally 85 | . . . . 41 41 85 85 70 Zionite Dispatches 2 | . . . . . . 1 . 1 Heavy 1 | . . . . . . 1 . . Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 191 | . . . . . 35 59 42 55 Total Damage 7487 | . . . . . 521 2319 3435 1212 Kills 40 | . . . . . 7 22 5 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 1010 | 34 687 . . . . 166 123 . Seismic 721 | 34 687 . . . . . . . ECM 289 | . . . . . . 166 123 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 10405 | 141 1828 1852 33 1940 3043 773 322 473 Spaces Moved 6109 | 72 1017 948 19 1554 1710 391 140 258 Core 6 | 5 . . . . . . 1 . Treads 3338 | 67 891 399 . 132 1710 112 6 21 Legs . | . . . . . . . . . Wheels 2765 | . 126 549 19 1422 . 279 133 237 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 115 115 120 120 160 135 50 105 Average Speed 145 | 152 155 144 120 123 160 157 131 130 Slowest Speed 245 | 160 240 240 120 160 160 245 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 53 | 5 98 84 8 90 96 10 85 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . . . 4 2 . . . Spaces Dug 3 | . . . . . . 1 2 . Terrain Destroyed 199 | 3 93 88 . . 3 4 2 6 Melee 3 | . . . . . . 1 2 . Projectile 14 | . . 2 . . 3 3 . 6 AOE 182 | 3 93 86 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 7092 | 93 1171 1221 23 1583 1983 472 218 328 Wait 422 | . 49 94 . 9 247 5 . 18 Move 6102 | 71 1016 947 18 1553 1709 391 139 258 Hop . | . . . . . . . . . Pick Up 96 | 9 24 25 1 9 2 11 8 7 Fast Attach 18 | . 3 4 . . . . 4 7 Attach 73 | 7 11 23 1 2 1 16 7 5 Detach 16 | . 7 7 . 1 . . . 1 Swap 10 | . 1 1 . . 4 3 . 1 Drop 31 | . 5 8 . 9 3 3 2 1 Fire 290 | 6 55 107 3 . 16 40 33 30 Melee 7 | . . . . . 1 3 3 . Ram 22 | . . . . . . . 22 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 5 | . . 5 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 10) 875 | -10/Materials | Discovered new exit (range 7) 974 | -10/Materials | Discovered new exit (range 14) 1002 | -10/Materials | Identified exit to Mines 1338 | -10/Materials | Identified exit to Materials 1622 | -10/Materials | Core integrity fell below 50% 1970 | -10/Materials | Entered another Materials area 1970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -9/Materials | Destroyed 7 combat bots 2649 | -9/Materials | Build established: Scavenger-Mutant 3040 | -9/Materials | Repaired Mining Laser 3196 | -9/Materials | Build established: Mutant 3228 | -9/Materials | Discovered new exit (range 15) 3242 | -9/Materials | Lost 4 parts (2n2w) 3296 | -9/Materials | Identified exit to Materials 3541 | -9/Materials | Core integrity fell below 50% 3609 | -9/Materials | Identified exit to Mines 3822 | -9/Materials | Entered Mines 3852 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3854 | -9/Mines | Identified exit to Zion 3855 | -9/Mines | Entered Zion 3883 | -7/Zion | Found Prototype Processor 3884 | -7/Zion | Identified Exp. Melee Analysis Suite 3887 | -7/Zion | Found Prototype Processor 3888 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3931 | -7/Zion | System corruption cleaned by Quarantine Array 4116 | -7/Zion | Found CR-A16's Pointy Stick 4772 | -7/Zion | Learned location of Data Miner (-6) 4859 | -7/Zion | Learned location of Recycling (-7) 5233 | -7/Zion | Found Relay Coupler [Programmer] 5294 | -7/Zion | Gained Derelict followers 5349 | -7/Zion | Met Imprinter 5370 | -7/Zion | Imprinted 5372 | -7/Zion | Declared Zion's savior 5632 | -7/Zion | Found Prototype Processor 5721 | -7/Zion | Visited the Megawrench Repair Shop 5721 | -7/Zion | Megawrench repaired 5 parts 5748 | -7/Zion | Given A8's code to call for help 5757 | -7/Zion | Discovered new exit (range 16) 5780 | -7/Zion | Identified exit to Proximity Caves 5795 | -7/Zion | Entered Proximity Caves 5795 | -6/Proximity Caves | Accompanied by 8 allies 5959 | -6/Proximity Caves | Spotter reported a threat 6012 | -6/Proximity Caves | Spotter reported a threat 6031 | -6/Proximity Caves | Learned 8 Factory zone layouts 6271 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6526 | -6/Proximity Caves | Spotter reported a threat 6601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6608 | -6/Proximity Caves | Core integrity fell below 20% 6714 | -6/Proximity Caves | Learned location of 1 exit from Factory 7233 | -6/Proximity Caves | Found Alien Artifact 8811 | -6/Proximity Caves | Discovered new exit (range 2) 8812 | -6/Proximity Caves | Identified exit to Factory 8838 | -6/Proximity Caves | Entered Factory 8838 | -6/Factory | Accompanied by 7 allies 8838 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8839 | -6/Factory | Identified exit to Lower Caves 8841 | -6/Factory | Identified Dimensional Node Initializer 8841 | -6/Factory | Initialized slip node 8848 | -6/Factory | Identified Exp. Signal Interpreter 8861 | -6/Factory | Garrison activated, responded to threat 9117 | -6/Factory | Lost 3 allies 9476 | -6/Factory | Build established: Tank 9553 | -6/Factory | Lost 7 parts (1p2n2u2w) 9578 | -6/Factory | Zion Heavy squad teleported in 9604 | -6/Factory | Discovered new exit (range 15) 9611 | -6/Factory | Sucked down chute 9611 | -6/Factory | Entered Waste 9621 | -6/Waste | Spotted C-40 Crusher 9626 | -6/Waste | EMP discharged 9626 | -6/Waste | System corruption reached 10% 9631 | -6/Waste | 2 allies followed down the chute 9641 | -6/Waste | Allies destroyed C-40 Crusher 9647 | -6/Waste | Spotted C-40 Crusher 9661 | -6/Waste | Allies destroyed C-40 Crusher 9662 | -6/Waste | Spotted C-40 Crusher 9664 | -6/Waste | Allies destroyed C-40 Crusher 9669 | -6/Waste | Spotted C-40 Crusher 9675 | -6/Waste | Spotted C-40 Crusher 9680 | -6/Waste | Spotted C-40 Crusher 9682 | -6/Waste | Allies destroyed C-40 Crusher 9708 | -6/Waste | Allies destroyed C-40 Crusher 9726 | -6/Waste | EMP discharged 9733 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9739 | -6/Waste | Found Prototype Protection 9789 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9806 | -6/Waste | Crushed by falling debris 9806 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9809 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9810 | -6/Waste | Identified Zio. Weapon Casing 9812 | -6/Waste | Crushed by Compactor (1 part destroyed) 9821 | -6/Waste | Crushed by Compactor (1 part destroyed) 9826 | -6/Waste | EMP discharged 9826 | -6/Waste | System corruption reached 30% 9828 | -6/Waste | Core integrity fell below 50% 9831 | -6/Waste | Build established: Mutant 9832 | -6/Waste | Destroyed C-40 Crusher 9844 | -6/Waste | Found Damper Plating 9852 | -6/Waste | Lost 7 parts (1n5u1w) 9913 | -6/Waste | Discovered new exit (range 15) 9926 | -6/Waste | EMP discharged 9933 | -6/Waste | Entered Factory 10167 | -6/Factory | Zion Light squad teleported in 10226 | -6/Factory | Found Prototype Device 10385 | -6/Factory | Garrison activated, responded to threat 10400 | -6/Factory | Core integrity fell below 20% 10407 | -6/Factory | Core destroyed Last Messages --------------- R-10 Processor inserts Adv. Heat Sink into recycling unit. U-05 Engineer builds a Wall. Arm. Wheel destroyed. System corrupted: Heat flow error (+232). U-05 Engineer builds a Wall. Overheating: Lrg. Storage Unit damaged (-199). Power failure, Antimatter Reactor shutdown. Overheating: Core damaged (-102). Overheating: Matter decay (-13). System corrupted: Hvy. Particle Gun failed to cycle. G-50 Soldier knocked back. Overheating: System interference. Hvy. Particle Gun temporarily disabled. Magnetic Acceleration Cannon temporarily disabled. Arm. Treads broken. Overheating: Short circuit. Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????#???????????????????????????????????????? | | ????? #?????????????????????????????????????? | | ????? #?????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ? ??? ???????????###########????????????????? | | ? ????????????# #????????????????? | | ?" """ ????????????# """ #????????????????? | | ?? """ ?????????????# """ "Y" #????????????????? | | ??" """ ?????????????# """ " " #????????????????? | | ??? ??????????????# """ #????????????????? | | ??? ??????????????# #????????????????? | | ???? ???????????????# % #????????????????? | | ???? ???????????????# @ #????????????????? | | #####+############+######/###########????????????? | | *g % #?###????????? | | = ##T ## #?????? | | ] #?????? | | ] #?????? | | #?????? | | ###+############## #####u##### #?????? | | # ????????????# ## # #?????? | | # ! ????????????# ##""" """ # #?????? | | #! ???????????# ##"Y """ # #?????? | | # ???????????# ##""" """ # +?????? | | #! ""?????????? ## # #?????? | | # ""??????????#### """ # +?????? | | # """????????????# """ # """" #?????? | | # ??????????????# """ # """" #?????? | | # "??????????????# # """" #?????? | | #? "??????????????#######/## """" #?????? | | #? "????????????????????# """" #?????? | | ??????????????????????????# """" ??????? | | ?????????????????###########+## """" ???????? | | ?????????????????# # ???????? | | ?????????????????#! # % """" ??????? | | ?????????????????# [ # !="""" ????????? | | ?????????????????# ! +* %!%"""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 1600 Resistance: KI 20 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 42 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mining Laser | 6% | -9/Materials Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Fist Fight Quantum Hacking True Hacker root@ Challenges ------------ None Game ------ Seed DirtyDisassembledRipper Manual? 0 Play Time 01:24:45 Cumulative 6.8 hours Start 2026.06.01 @ 09:31:32 End 2026.06.01 @ 10:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5df511eb-e5d5-43e0-925a-eadd5c694ce4