Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 16:32:01 // Winter2019/RPGLIKE
Player: Rumbl3
Result: Establishing 0b11!
Performance
-------------
Evolutions (9) 4500
Regions Visited (34) 6800
Robots Destroyed (305) 1525
Value Destroyed (14535) 14535
Prototype IDs (87) 1740
Alien Tech Used (3) 600
Bonus (42396) 42396
TOTAL SCORE: 72096
Bonus
-------
Triggered High Security 1000
High Alert Combat Kills 4369
Follower Combat Kills 8476
Met Data Miner 300
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 500
Warlord Defense Kill 1946
Found Hidden Lab 3000
Pursued by Intercept 1000
Destroyed MAIN.C Guards 500
Met MAIN.C 5000
Destroyed MAIN.C Shell 5000
Destroyed MAIN.C 10000
Win 3000
Friendly Fire -3095
Cogmind
---------
Core Integrity 1050/1050
Matter 235/300
Energy 1206/1700
System Corruption 6%
Temperature Cool (4)
Movement Hovering (30)
Location 0b11 Command
Parts
-------
> --- POWER (2) --------
Vortex Chain Reactor
> --- PROPULSION (5) ---
Cooled Gravmag System
Cooled Gravmag System
Cooled Gravmag System
Improved Linear Gravjet
Improved Linear Gravjet
> --- UTILITY (15) -----
Zionite Biocell
Experimental Sensor Array
Advanced Signal Interpreter
Long-range Terrain Scanner
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Armor Integrity Analyzer
Improved Kinecellerator
Advanced Reaction Control System
Experimental Phase Shifter
Zionite Shade Armor
Zionite Shade Armor
Thermal Barrier
Quantum Router
> --- WEAPON (4) -------
Vortex Driver
Zionite Alpha Cannon Mk. II
KE Penetrator
Railgun
> --- INVENTORY (9) ----
Protomatter-98
AEGIS Remote Shield
Transdimensional Reconstructor
Vortex Driver
Railgun
Improved Proton Missile Launcher
Neutron Missile Launcher
Enhanced Force Lance
Peak State
------------
> --- POWER ------------
Vortex Chain Reactor
> --- PROPULSION -------
Cooled Gravmag System
Cooled Gravmag System
Cooled Gravmag System
Improved Linear Gravjet
Improved Linear Gravjet
> --- UTILITY ----------
Zionite Biocell
Experimental Sensor Array
Advanced Signal Interpreter
Long-range Terrain Scanner
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Armor Integrity Analyzer
Improved Kinecellerator
Advanced Reaction Control System
Experimental Phase Shifter
Zionite Shade Armor
Zionite Shade Armor
Thermal Barrier
Quantum Router
> --- WEAPON -----------
Vortex Driver
Zionite Alpha Cannon Mk. II
KE Penetrator
Railgun
> --- INVENTORY --------
Protomatter
AEGIS Remote Shield
Transdimensional Reconstructor
Vortex Driver
Railgun
Improved Proton Missile Launcher
Neutron Missile Launcher
Enhanced Force Lance
[Rating: 214]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Fission Core
Reactor Vortex Chain Reactor
Propulsion Improved Airjet
Wheel Wheel
Hover Unit Improved Airjet
Flight Unit Improved Flight Unit
Utility Experimental Targeting Computer
Device Long-range Terrain Scanner
Storage Zionite Biocell
Processor Experimental Targeting Computer
Hackware System Mapper
Protection Layered Medium Armor Plating
Weapon Railgun
Energy Gun Improved EM Shotgun
Energy Cannon Vortex Driver
Ballistic Gun Railgun
Launcher Shock Bomb Launcher
Impact Weapon Heavy Mace
Slashing Weapon Power Sword
Piercing Weapon Enhanced Force Lance
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Slots Evolved 20 | 3 . . 2 1 . . 2 1 . 1 . . . . . . 1 1 1 3 . . 1 . . . . . 1 . 1 . . 1
Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion 3 | 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Utility 14 | 1 . . 1 . . . 2 . . 1 . . . . . . 1 1 1 2 . . 1 . . . . . 1 . 1 . . 1
Weapon 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Attached 269 | 5 2 2 14 2 . 3 4 19 5 5 . 8 . 3 3 3 8 7 3 39 16 7 7 2 10 . 9 6 9 12 15 16 10 15
Power 15 | . . . 1 . . 1 . 3 2 . . . . . 1 . 3 . . . 2 . 1 . . . 1 . . . . . . .
Engine 8 | . . . 1 . . 1 . 2 1 . . . . . . . 2 . . . 1 . . . . . . . . . . . . .
Core 4 | . . . . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . .
Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . .
Propulsion 29 | 2 . 1 4 1 . . . 8 . . . . . . 1 . 1 . . 1 2 . 3 . . . . . 1 . . 2 2 .
Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hover 21 | . . 1 2 . . . . 5 . . . . . . 1 . 1 . . 1 2 . 3 . . . . . 1 . . 2 2 .
Flight 6 | . . . 2 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . .
Utility 114 | 2 1 . 2 . . . 3 1 2 2 . 6 . 2 . 1 2 7 1 15 5 5 3 . 1 . 8 2 2 6 12 9 8 6
Device 72 | 1 . . . . . . 1 1 . . . 2 . . . . 1 1 1 11 4 5 1 . . . 6 2 2 5 7 9 8 4
Storage 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . .
Processor 16 | 1 1 . . . . . 1 . . 1 . . . 1 . . 1 5 . 3 . . . . 1 . . . . 1 . . . .
Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . .
Protection 20 | . . . 2 . . . 1 . 2 1 . 4 . 1 . 1 . . . 1 . . 1 . . . 1 . . . 3 . . 2
Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Weapon 111 | 1 1 1 7 1 . 2 1 7 1 3 . 2 . 1 1 2 2 . 2 23 7 2 . 2 9 . . 4 6 6 3 5 . 9
Energy Gun 7 | . . . 3 . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . . . . .
Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Ballistic Gun 47 | 1 1 . 2 . . 1 1 4 . 2 . 1 . . . . . . 1 9 4 1 . . 5 . . 2 2 2 2 2 . 4
Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Launcher 18 | . . 1 1 1 . . . 1 . . . . . . . 1 2 . . 5 1 1 . 1 . . . . 1 1 . 1 . .
Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Impact Weapon 4 | . . . . . . . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . .
Slashing Weapon 16 | . . . 1 . . 1 . 1 . . . . . . 1 1 . . 1 7 1 . . 1 1 . . . . . . . . .
Piercing Weapon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 3 3 1 2 . 1
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 48 | . . . 4 . . . . 5 . . . . . . . . . 3 . 2 5 . 4 . . . 5 1 . 3 9 2 1 4
Parts Lost 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Loss Streak 1 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Average Slot Usage (%) 98 | . 100 100 99 100 100 100 94 99 98 99 100 99 100 100 98 100 99 99 100 100 99 100 99 100 100 100 97 94 95 94 90 95 96 96
Engine 5 | . 14 14 12 10 10 10 8 8 11 14 14 14 14 14 8 7 6 6 5 5 4 5 1 . . . . . . . . . . .
Core 2 | . . . . . . . . 2 1 . . . . . 5 7 6 6 5 5 5 5 4 4 4 4 1 . . . . . . .
Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 4 4 4 4 4 3
Wheel 1 | . 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hover 17 | . . 12 16 . . . . 20 23 21 21 21 21 21 19 21 20 19 17 19 20 20 19 19 19 19 19 18 17 17 16 19 20 19
Flight 1 | . . . 8 25 30 30 26 3 . . . . . . . . . . . . . . . . . . . . . . . . . .
Device 17 | . 14 14 12 10 10 10 10 15 15 14 14 14 14 14 14 14 13 12 16 19 15 15 17 19 19 19 19 18 20 20 18 24 24 24
Storage 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 4 4 4 4 4 4 4 4 4 4 4 3
Processor 23 | . 14 14 12 10 10 10 11 15 15 20 21 21 21 21 21 21 22 26 29 27 30 30 28 28 28 28 28 27 26 26 25 24 24 23
Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 4 3
Protection 3 | . . . 8 10 10 10 9 7 6 6 7 6 7 7 7 7 6 6 5 5 5 5 4 4 4 4 1 . . . . . . .
Ballistic Gun 13 | . 28 23 15 10 10 10 10 14 12 10 14 11 14 14 14 14 13 12 11 10 13 14 14 9 13 14 14 12 13 11 12 12 12 11
Launcher 1 | . . 4 1 2 10 2 . 1 7 7 7 7 7 2 . 1 1 6 . 2 . . . 2 . . . . . 1 . . . .
Slashing Weapon 1 | . . . 2 7 . 7 7 . . . . . . . 2 5 5 . 4 2 . . . 1 . . . . . . . . . .
Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 109 | 7 8 10 19 21 21 21 21 35 40 40 40 40 40 42 42 45 47 47 48 55 56 54 57 60 60 58 71 64 74 76 88 86 88 109
Greatest Support 112 | 31 31 31 22 22 22 22 22 49 49 49 49 49 49 49 49 49 49 49 49 65 65 65 74 74 74 74 74 74 74 74 74 87 87 112
Greatest Overweight (x) 3 | 1 . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 1 3 1 1
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 9 | 2 2 2 3 3 3 3 3 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9
Average Capacity 6 | 1 2 2 2 3 3 3 3 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8
Most Carried 8 | 1 2 2 3 3 3 3 3 6 7 7 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8
Average Carried 6 | . 1 1 2 3 3 3 3 5 6 6 6 6 7 7 7 7 7 6 6 6 6 7 6 7 7 7 7 7 7 8 8 7 8 7
Final Capacity 9 | 2 2 2 3 3 3 3 3 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9
Final Carried 8 | 1 2 2 3 3 3 3 3 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8
Class Distribution
--------------------
40% | Messiah-Scout
13% | Hauler-Scout
10% | Messiah-Gunner
9% | Scavenger-Scout
7% | Mutant
6% | Messiah-Ninja
5% | Scavenger-Sprinter
3% | Messiah-Assassin
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Scavenger-Sprinter | -9/Mines
Scavenger-Sprinter | -9/Exiles
Scavenger-Sprinter | -8/Mines
Scavenger-Sprinter | -8/Materials
Scout | -7/Factory
Hauler-Scout | -7/Lower Caves
Scavenger-Scout | -7/Lower Caves
Scavenger-Scout | -7/Data Miner
Scavenger-Scout | -6/Proximity Caves
Scavenger-Scout | -6/Factory
Hauler-Scout | -6/Waste
Hauler-Scout | -6/Factory
Hauler-Scout | -6/Lower Caves
Hauler-Scout | -6/Lower Caves
Hauler-Scout | -6/Zion
Messiah-Scout | -5/Proximity Caves
Messiah-Scout | -5/Factory
Messiah-Scout | -5/Upper Caves
Messiah-Scout | -5/Upper Caves
Messiah-Scout | -5/Zhirov
Messiah-Scout | -4/Proximity Caves
Messiah-Scout | -4/Factory
Messiah-Scout | -4/Upper Caves
Messiah-Scout | -4/Warlord
Messiah-Ninja | -3/Proximity Caves
Messiah-Scout | -3/Research
Messiah-Scout | -3/Armory
Messiah-Scout | -3/Lab
Messiah-Ninja | -2/Research
Messiah-Scout | -1/Access
Messiah-Gunner | -1/Command
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Matter Collected 10109 | 283 130 100 373 39 . 110 52 492 358 84 . 394 . 193 88 43 170 117 272 1074 404 275 . 246 638 . 431 196 548 678 364 777 367 813
Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Salvage Created 12227 | 133 133 87 812 81 . 220 191 569 843 164 . 564 . . 13 . 256 . 91 1098 770 494 . 224 711 . 771 410 661 579 223 604 573 952
Parts 732 | 13 12 6 49 23 . 10 12 39 34 7 . 44 . . . . 17 . 9 92 22 21 . 14 40 . 44 18 33 41 15 35 26 56
Haulers Intercepted 8 | . 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Recyclers Shooed 4 | 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 252 | . . . . . . . . . 20 4 . 25 . . . 4 30 . 17 . 20 24 . 12 . . 74 22 . . . . . .
Prevented 67 | . . . . . . . . . 14 1 . 24 . . . . 7 . . . 1 6 . . . . 10 4 . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Combat Hostiles Destroyed 252 | . 3 6 11 7 . 4 2 10 17 3 . 19 . . . . 8 . 5 25 10 8 . 13 14 . 16 4 12 15 3 8 8 21
Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Guns 193 | . 3 . 8 5 . . 2 9 11 2 . 11 . . . . 8 . 5 18 7 6 . 7 14 . 16 4 9 12 3 8 8 17
Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
AOE 51 | . . 6 3 2 . 3 . 1 6 1 . 8 . . . . . . . 7 3 2 . 6 . . . . 3 . . . . .
Classes Destroyed 23 | 2 3 . 5 . . 1 . 1 1 . . 1 . . 1 . 1 . . 1 2 . . . 1 . 1 . . 1 . . . 1
Worker 8 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . 2 . . . . 1
Builder 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . .
Tunneler 7 | 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hauler 8 | . 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Recycler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Operator 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . .
Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . .
Watcher 14 | . 1 . 2 . . . . . . . . . . . . . . . . 4 . . . . 1 . . . 1 1 . 3 . 1
Swarmer 65 | . 3 6 . 7 . . . . 1 . . 5 . . . . 2 . 1 5 3 . . 11 5 . 3 . 3 1 . . . 9
Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . .
Grunt 88 | . . . 7 . . 3 . 7 10 3 . 11 . . . . 3 . 4 5 1 7 . 1 2 . 8 . 4 3 2 . 4 3
Brawler 9 | . . . . . . . . . 1 . . 2 . . . . 1 . . 1 . . . . . . 1 . . 2 . . . 1
Duelist 11 | . . . 1 . . . . . 4 . . 1 . . . . . . . . 1 . . . . . 1 . . 3 . . . .
Protector 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . 2 . . . .
Sentry 30 | . . . 4 . . . 2 2 1 . . . . . . . 1 . . 5 2 . . 1 5 . . . 3 . . 1 1 2
Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . .
Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Hunter 14 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . 2 . . . 2 . . . 2 4
Programmer 12 | . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . 2 . . . 3 . 1
Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . .
Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 .
Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1
Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Thief 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . .
Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Best Kill Streak 12 | 5 3 4 8 5 . 3 2 3 11 3 . 7 . . 1 . 2 . 3 7 3 4 . 8 5 . 12 1 3 4 3 2 5 5
Combat Bots Only 12 | . 3 3 6 4 . 3 1 3 11 3 . 7 . . . . 2 . 3 6 3 4 . 8 5 . 12 1 3 4 3 2 5 5
Max Kills in Single Turn 4 | 1 1 3 3 3 . 3 1 1 3 2 . 2 . . 1 . 1 . 1 3 3 2 . 4 2 . 2 1 3 2 2 1 1 3
Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 1 . . 2
Exploded 4 | . . 3 3 1 . 3 . 1 2 1 . 2 . . . . . . . 3 3 2 . 4 . . . . 3 . . . . .
Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1
A5 (-3/Lab)
MAIN.C Shell (-1/Command)
MAIN.C (-1/Command)
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Damage Taken 11771 | . 45 21 480 120 . 160 261 328 652 74 . 983 . 18 87 . 270 . 532 1348 441 744 . 259 672 . 95 29 429 247 93 1255 194 1934
Core 9471 | . 39 15 394 97 . 136 218 263 510 65 . 770 . 14 68 . 212 . 439 1085 347 583 . 198 540 . 74 23 345 195 74 1015 162 1590
Absorbed by Shields 700 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 . 232 83 230
Redirected to Core 7963 | . 17 15 291 71 . 85 146 226 471 28 . 740 . 14 68 . 198 . 332 936 330 554 . 198 460 . 74 23 280 153 64 840 94 1255
Core Remaining (%) 90 | 100 . 97 . . . 78 42 . . . . 100 . . . . . . 100 . . . . 77 . . . 96 . . 100 100 . 100
Volleys Fired 652 | 19 22 3 51 9 . 12 15 31 32 3 . 38 . 11 3 . 21 . 18 61 20 19 . 16 34 . 23 9 31 43 7 35 19 47
Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 . 3 . 2 2 . 3 . 2 3 3 3 . 3 3 . 3 3 4 4 4 4 3 4
Hottest 275 | 40 40 53 79 78 . 73 96 101 92 92 . 92 . 56 56 . 92 . 61 116 101 111 . 111 103 . 103 103 136 151 143 151 108 275
Shots Fired 1674 | 38 44 6 96 18 . 24 32 75 71 8 . 89 . 22 5 3 42 . 36 152 56 47 . 35 101 . 69 27 92 118 28 121 53 166
Gun 1532 | 38 44 3 92 15 . 24 32 71 52 6 . 64 . 22 5 2 36 . 36 127 55 41 . 28 101 . 69 27 90 111 28 119 53 141
Cannon 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Launcher 117 | . . 3 4 3 . . . 4 19 2 . 25 . . . 1 6 . . 25 1 6 . 7 . . . . 2 7 . 2 . .
Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Kinetic 1445 | 38 44 3 57 6 . 12 17 57 52 6 . 64 . 22 5 2 36 . 36 125 55 41 . 28 101 . 69 27 90 111 28 119 53 141
Thermal 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Explosive 22 | . . 3 4 3 . . . . . . . . . . . . . . . 2 1 . . 7 . . . . 2 . . . . .
Electromagnetic 168 | . . . 21 9 . 12 15 18 19 2 . 25 . . . 1 6 . . 25 . 6 . . . . . . . 7 . 2 . .
Entropic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Robot Hit Streak 53 | 13 6 1 11 3 . 12 4 19 33 16 . 11 . 18 7 10 28 . 28 21 53 28 . 10 34 . 20 18 29 29 30 28 12 20
Robot Miss Streak 7 | 5 7 2 3 5 . 3 3 2 1 1 . 1 . 1 . . 1 . 2 2 1 1 . 3 3 . 2 1 2 2 1 2 1 3
Penetration Max 2 | . . . . . . . 1 1 1 1 . 1 . . . . . . 1 1 1 1 . 2 1 . 2 . 1 2 . 1 1 2
Secondary Targets 38 | . 1 . 2 1 . . . . 1 . . 1 . . . . 3 . 1 3 2 3 . . 2 . 5 . 1 1 2 1 2 6
Max Gunslinging Chain 2 | . 1 . 1 1 . . . . 1 . . 1 . . . . 1 . 1 1 1 1 . . 1 . 1 . 1 1 1 1 1 2
Shots Hit Robots 1268 | 26 19 1 77 12 . 17 24 60 58 5 . 54 . 20 5 3 31 . 29 107 50 38 . 25 76 . 61 20 71 97 24 93 42 123
Core Hits 734 | 10 6 7 34 12 . 5 5 26 41 6 . 53 . 2 . . 20 . 16 69 22 24 . 17 46 . 45 7 48 58 12 49 21 73
Critical Hits 197 | 1 1 . 1 . . . . 2 1 . . 5 . 1 . 1 5 . 5 21 8 8 . 6 11 . 18 2 10 30 4 21 10 25
Critical Kills 59 | . . . 1 . . . . 1 1 . . 2 . . . . 2 . 2 7 1 3 . 1 4 . 8 1 4 8 1 2 4 6
Critical Parts Destroyed 108 | 1 1 . . . . . . 1 . . . 2 . . . 1 2 . 3 11 5 5 . 5 6 . 7 1 5 18 3 16 5 10
Melee Attacks 195 | . . . 6 1 . . 2 3 1 3 . 5 . 1 2 1 5 . 4 31 1 . . 2 4 . . 9 32 21 2 30 11 18
Impact 11 | . . . . . . . . . 1 3 . 5 . 1 1 . . . . . . . . . . . . . . . . . . .
Slashing 58 | . . . 6 1 . . 2 3 . . . . . . 1 1 5 . 4 31 1 . . 2 1 . . . . . . . . .
Piercing 126 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 32 21 2 30 11 18
Sneak Attacks 5 | . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Damage Inflicted 41213 | 232 212 300 1753 461 . 406 521 1262 1986 257 . 2241 . 453 155 68 756 . 799 4181 1667 1407 . 1884 2406 . 2531 453 2738 2598 514 2637 865 5470
Guns 29332 | 232 212 . 1054 128 . 176 473 1174 1088 126 . 1239 . 453 94 38 531 . 799 2309 1470 1111 . 701 2406 . 2531 453 2168 2047 514 2475 865 2465
Cannons 2069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2069
Explosions 8550 | . . 300 437 241 . 230 48 43 898 131 . 1002 . . . 30 225 . . 1592 197 296 . 1066 . . . . 446 463 . 162 . 743
Melee 1254 | . . . 262 92 . . . 45 . . . . . . 61 . . . . 280 . . . 117 . . . . 124 88 . . . 185
Ramming 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Kinetic 28148 | 232 212 . 585 43 . 39 263 933 1088 126 . 1239 . 453 94 38 531 . 799 2267 1470 1111 . 701 2406 . 2531 453 2168 2047 514 2475 865 2465
Thermal 1526 | . . . 623 34 . 230 . . 131 64 . 156 . . . . . . . 227 . . . . . . . . . 61 . . . .
Explosive 3834 | . . 300 . 207 . . 48 . . . . . . . . . . . . 827 197 . . 1066 . . . . 446 . . . . 743
Electromagnetic 4374 | . . . 283 85 . 137 210 284 767 67 . 846 . . . 30 225 . . 580 . 296 . . . . . . . 402 . 162 . .
Impact 61 | . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . . . . . . . .
Slashing 796 | . . . 262 92 . . . 45 . . . . . . . . . . . 280 . . . 117 . . . . . . . . . .
Piercing 397 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 88 . . . 185
Entropic 2069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2069
Highest Corruption 24 | . . . . . . . . 1 1 1 1 1 . 24 24 24 24 24 . 4 2 2 2 2 . . 1 . . . . 5 . 6
Average Corruption 5 | . . . . . . . . 1 1 1 1 1 . 12 24 24 24 24 . 3 2 2 2 2 . . 1 . . . . 4 . 4
Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . .
Effects 193 | . . . . . . . . . 7 1 . 2 . 10 16 28 53 2 . 15 7 8 2 1 . . . . . . . 14 . 27
Message Errors 29 | . . . . . . . . . . . . 1 . 1 1 5 4 . . 5 1 2 1 . . . . . . . . 2 . 6
Matter Fused 22 | . . . . . . . . . . . . . . 4 2 1 5 1 . 3 . . . . . . . . . . . 1 . 5
Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . 3 . . 3 . 1 1 . . . . . . . . . . 3
Energy Discharges 20 | . . . . . . . . . 2 1 . . . . 1 1 4 . . . 3 2 . . . . . . . . . 4 . 2
Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . .
Data Loss (minor) 12 | . . . . . . . . . 1 . . . . 3 1 1 2 . . 1 . 1 . 1 . . . . . . . 1 . .
Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1
Misfires 9 | . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . . 4
Misdirections 44 | . . . . . . . . . . . . . . 2 6 15 20 1 . . . . . . . . . . . . . . . .
Targeting Errors 32 | . . . . . . . . . 1 . . 1 . . 2 2 11 . . 2 3 . . . . . . . . . . 5 . 5
Weapon Failures 9 | . . . . . . . . . 3 . . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 . 1
Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overflow Damage 794 | . . . 28 . . . 11 10 . 45 . . . . 51 27 . . . 284 . . . 189 . . . . 14 10 . . . 125
Projectiles 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Explosions 435 | . . . 20 . . . 11 . . 45 . . . . . 27 . . . 108 . . . 189 . . . . 14 10 . . . 11
Melee 263 | . . . 8 . . . . 10 . . . . . . 51 . . . . 176 . . . . . . . . . . . . . 18
Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 357 | . . . 60 37 . . 140 10 1 11 . 24 . . . . . . . . . . . 22 . . . . . 3 . . . 49
Shots 13 | . . . 2 1 . . 2 1 1 1 . 2 . . . . . . . . . . . 1 . . . . . 1 . . . 1
Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 474 | . . . 251 132 . 222 291 474 144 99 . 234 . 36 24 8 242 314 214 374 204 270 112 243 432 . 71 24 116 150 346 15 . 387
Average Temperature 95 | . . . 73 60 . 107 127 126 43 63 . 105 . 13 13 6 78 160 70 86 77 117 58 131 184 . 26 10 32 52 170 7 . 102
Received Heat Transfer 2096 | . . . 159 . . 9 63 135 270 36 . 129 . . 12 . 69 . 105 180 90 171 . 54 117 . 51 . 135 57 51 45 20 138
Effects 26 | . . . 1 . . . . 4 . . . . . . . . . . . 5 . . . 4 7 . . . . . 2 . . 3
Shutdowns 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . .
Energy Bleed 6 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . . .
Interference 13 | . . . . . . . . 3 . . . . . . . . . . . 3 . . . 3 1 . . . . . 1 . . 2
Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . .
Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . .
Parts Fried 10 | . . . 1 . . 1 2 . 3 . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . .
Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Melted 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . .
Heat Transferred 1882 | . . . 1057 . . 150 . . 200 50 . 125 . . . . . . . 250 . . . . . . . . . 50 . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stolen 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions 20 | . . . 3 1 . 1 . 1 3 1 . 6 . . . . . . . 3 . . . . . . . . 1 . . . . .
Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Peak Influence 3354 | 25 198 232 551 333 . 191 248 471 . . . . 343 121 178 . . . . 1549 . . . . 707 . . . 711 1937 . 922 1099 3354
Average Influence 605 | 10 116 100 259 228 . 58 198 266 . . . . 343 75 108 . . . . 938 . . . . 476 . . . 332 1121 . 285 844 2176
Maximum Alert Level 5 | . . 1 2 1 . . 1 2 . . . . 1 . . . . . . 4 . . . . 3 . . . 3 5 . 3 3 5
Low Security (%) 30 | 100 100 95 41 45 . 100 50 33 . . . . . 100 100 . . . . . . . . . 11 . . . 17 . . 51 . .
Level 1 17 | . . 4 38 54 . . 49 48 . . . . 100 . . . . . . 8 . . . . 17 . . . 50 10 . 23 . .
Level 2 14 | . . . 19 . . . . 17 . . . . . . . . . . . 6 . . . . 69 . . . 28 14 . 13 37 .
Level 3 15 | . . . . . . . . . . . . . . . . . . . . 63 . . . . 1 . . . 3 20 . 11 62 3
Level 4 7 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . 35 . . . 9
Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 55
High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 31
Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Squads Dispatched 60 | . 1 . 1 . . . . 4 . . . 1 . . 1 . 1 . . 11 . 1 . . 3 . . . 7 7 . 10 3 9
Investigation 14 | . . . . . . . . 1 . . . . . . . . 1 . . 3 . 1 . . 1 . . . 4 2 . 1 . .
Extermination 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . .
Reinforcement 12 | . 1 . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . . 2 . . . . 1
Assault 21 | . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . 5 . 2 . 8
Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . .
Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 .
Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . .
Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Distress Signals 44 | . 1 . 2 . . . 2 . . . . 1 . . . . . . . 4 . . . . 2 . . . 4 5 . 3 1 19
Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Times Spotted 527 | . 12 6 19 7 . 4 10 12 19 3 . 27 . 8 2 . 31 . 10 54 17 13 . 17 26 . 42 3 35 49 4 26 20 51
Peak Tracking Total 20 | . 3 3 9 4 . 3 5 3 7 3 . 9 . 3 1 . 10 . 3 14 5 7 . 5 7 . 15 2 12 6 3 8 6 20
Tactical Retreats 33 | . . . . . . . 1 . 1 . . 4 . 1 . . 2 . . 7 . 1 . 2 2 . 1 . 8 . . 1 2 .
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Traps Triggered 8 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . 2 1 . . . 1
Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered 9 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . 5 . . . . . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Machines Disabled 59 | . 2 . 2 . . 4 2 1 1 . . . . . 1 . 5 . . 9 3 1 . 1 4 . 1 . 1 5 5 . 2 9
Max in Single Turn 4 | . 1 . 1 . . 4 2 1 1 . . . . . 1 . 1 . . 4 1 1 . 1 1 . 1 . 1 1 1 . 1 2
Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . .
Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Machines Accessed 84 | . 4 . 4 1 3 . 5 4 3 . 4 . . . . 1 3 1 . 8 . 1 8 . 4 . 11 . 7 2 2 3 4 1
Terminals 18 | . 4 . 4 1 . . 4 3 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . .
Fabricators 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 1 . . 1 .
Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 .
Recycling Units 7 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 . 1
Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Garrison Access 12 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . 3 . . 2 2 .
Total Hacks 227 | . 12 . 9 5 19 . 13 9 5 . 29 . . . . 4 8 4 . 17 . 3 21 . 6 . 18 . 15 7 2 8 12 1
Successful 163 | . 6 . 6 . 19 . 8 2 5 . 29 . . . . 4 8 4 . 9 . 3 21 . 2 . 18 . 8 6 2 1 2 .
Failed 64 | . 6 . 3 5 . . 5 7 . . . . . . . . . . . 8 . . . . 4 . . . 7 1 . 7 10 1
Catastrophic 15 | . 1 . . . . . 1 2 . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 3 2 1
Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Manual 175 | . 9 . 5 5 . . 10 5 . . . . . . . . . . . 26 . . . 1 26 . 1 . 22 20 1 10 16 18
Terminals 52 | . 12 . 9 5 . . 11 6 . . . . . . . . 6 . . . . 3 . . . . . . . . . . . .
Fabricators 22 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . 4 4 . . 2 .
Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 3 .
Recycling Units 14 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . 2 . . . 3 3 . 1 . 1
Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Garrison Access 28 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . 3 . . . 6 . . 7 7 .
Terminal Hacks 120 | . 2 . 3 . 19 . 1 1 5 . 29 . . . . 4 8 4 . . . 3 21 . . . 18 . . . 2 . . .
Record 69 | . . . . . 19 . . . 3 . 11 . . . . 4 6 . . . . 3 9 . . . 12 . . . 2 . . .
Part Schematic 16 | . . . . . . . . . . . 8 . . . . . . 4 . . . . 4 . . . . . . . . . . .
Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . .
Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . .
Prototype ID Bank 11 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . 4 . . . . . . .
Open Door 6 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . 2 . . . . . . .
Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Alert Level 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fabricator Hacks 9 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 1 2 . . . .
Load Schematic 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . . . .
Build 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks 7 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . 2 1 . . . .
Report Inventory 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . .
Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . .
Seal Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . .
Unauthorized Hacks 66 | . 12 . 7 4 . . 11 5 . . . . . . . . . . . 2 . . . . 1 . . . 5 6 . 4 9 .
Terminals 13 | . 4 . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Botnet 8 | . 2 . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . .
Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . .
Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Mask 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 .
Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 .
Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking Detections 43 | . 4 . 4 1 . . 5 4 . . . . . . . . 1 . . 7 . 1 . . 3 . . . 5 1 . 2 4 1
Full Trace Events 11 | . . . . . . . . 1 . . . . . . . . 1 . . 3 . 1 . . 1 . . . 2 1 . 1 . .
Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . .
Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . .
Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . .
Time 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . .
Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . .
Part Schematics Acquired 78 | . . . . . . . . . . . 8 . . . . . . 4 . 22 . . 4 . 32 . . . . 8 . . . .
Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Matter 603 | . . . . . . . . . . . . . . . . . . . . 603 . . . . . . . . . . . . . .
Time 321 | . . . . . . . . . . . . . . . . . . . . 321 . . . . . . . . . . . . . .
Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Components 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Rewired 24 | . . . . . . . . . 2 . . 2 . . . . . . . . 5 . . . . . 4 . 1 10 . . . .
Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . .
Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Total Allies 133 | . . 3 . . . . 1 . 2 . . 3 . 19 . . . 4 . 5 5 . . . 3 . 4 . 11 26 . 10 11 26
Largest Group 24 | . . 3 3 1 . . 1 . 2 2 2 3 3 20 13 12 12 13 13 10 4 4 3 3 3 . 4 2 8 14 5 7 9 24
Highest-Rated Group 2718 | . . 40 40 7 . . 10 . 36 36 36 134 134 782 543 518 517 530 530 398 210 114 89 89 210 . 211 101 337 896 448 830 910 2718
Highest-Rated Ally 268 | . . 16 16 7 . . 10 . 20 20 20 94 94 94 50 50 50 46 46 70 70 49 49 49 70 . 60 52 103 268 258 122 122 268
Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 3 2 . 3 4 .
Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 .
Light 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 .
Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . .
Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 .
Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . .
Total Orders 21 | . . . . . . . 2 . 3 1 . 2 . . . . . . . 2 . 1 . 1 2 . 4 . 2 1 . . . .
STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . .
GOTO 11 | . . . . . . . 2 . 2 1 . 1 . . . . . . . . . 1 . . . . 3 . 1 . . . . .
FOLLOW 4 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . .
DROP 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . .
EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . .
Ally Attacks 1104 | . . . 33 . . . . . 1 . . 40 . 129 5 3 68 . 44 91 31 15 . 8 2 . 7 4 24 148 10 64 65 312
Total Damage 51176 | . . . 375 . . . . . 18 . . 876 . 3955 107 121 3493 . 1436 1719 854 479 . 271 618 . 282 173 1060 6048 745 2873 2505 23168
Kills 224 | . . . 3 . . . . . 1 . . 8 . 10 2 1 21 . 9 11 7 5 . 1 2 . 1 1 3 34 1 13 8 82
Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 1 . 1 . . 3
Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . .
Derelict Logs Recovered 18 | . . 3 . 1 . . . . 1 2 . 2 . . . 1 1 . 3 . 2 . . 2 . . . . . . . . . .
Drone Launches 26 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 . . . 8 4 . 4 . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . 2 2 . . . 4
Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1
Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . .
Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . .
Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . .
Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . .
Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Turns Passed 12269 | 92 323 305 449 152 116 152 116 389 516 281 50 521 11 233 118 220 430 577 381 1051 513 357 118 257 488 5 548 329 566 611 163 578 289 964
Spaces Moved 16817 | 33 255 411 380 346 363 319 166 482 778 574 89 514 25 345 155 404 670 945 619 1428 606 462 152 495 658 7 919 641 814 562 189 601 463 947
Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wheels 329 | 31 255 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hover 15123 | . . 368 284 . . . . 409 778 574 89 514 25 345 155 404 670 945 619 1428 606 462 152 495 658 7 919 641 814 562 189 601 463 947
Flight 1363 | . . . 96 346 363 319 166 73 . . . . . . . . . . . . . . . . . . . . . . . . . .
Fastest Speed 30 | 80 90 65 32 32 32 32 32 32 42 42 42 42 42 42 42 42 42 42 42 40 40 40 38 38 38 38 38 38 35 35 35 30 30 30
Average Speed 42 | 90 90 67 50 32 32 32 32 41 42 42 42 42 42 42 49 42 42 42 42 43 40 40 39 38 38 38 38 38 35 50 49 35 33 58
Slowest Speed 200 | 100 90 90 105 32 32 32 32 50 42 42 42 42 42 42 106 42 46 42 42 102 102 40 40 38 38 38 38 38 38 92 92 200 98 92
Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploration Rate (%) 54 | 4 52 93 42 79 78 66 17 11 82 63 65 74 1 96 6 62 68 90 83 40 62 71 62 73 25 4 94 77 37 52 95 21 17 46
Regions Visited 34
Branch Regions 22
Pre-discovered Areas 26 | . . 2 . 1 . . . . 1 . 1 . . . . 1 1 . . . 1 . 3 . 9 . 2 . . 4 . . . .
Known Exits Taken 31 | . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 .
Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Scrap Searched 34 | . . 3 . 4 . 1 . . 5 1 . 1 . . . 1 4 4 3 . 2 1 . 1 . . . 3 . . . . . .
Spaces Dug 184 | . . . 31 . . . 2 2 1 2 . 3 . 1 1 1 3 . 4 28 . . . . 4 . . 8 27 14 . 30 11 11
Terrain Destroyed 910 | . . 36 56 28 . 34 47 4 16 6 . 31 . 1 1 1 5 . 6 153 33 12 . 91 65 . 23 22 54 22 . 34 40 89
Melee 153 | . . . . . . . 2 2 1 2 . 3 . 1 1 1 3 . 4 28 . . . . 4 . . 8 27 14 . 30 11 11
Projectile 202 | . . . . . . 2 5 . 1 . . 1 . . . . 2 . 2 19 20 12 . 18 61 . 23 14 1 6 . 4 . 11
AOE 555 | . . 36 56 28 . 32 40 2 14 4 . 27 . . . . . . . 106 13 . . 73 . . . . 26 2 . . 29 67
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Total 20074 | 58 304 432 530 366 362 343 192 601 903 600 101 732 25 410 185 451 769 1123 696 1678 827 592 209 526 809 8 1066 685 955 751 232 819 529 1205
Wait 1148 | . 22 9 43 2 . 6 6 26 17 7 13 86 . 42 21 42 40 165 24 29 102 61 43 2 61 2 63 18 33 41 1 68 15 38
Move 16781 | 32 254 410 379 345 362 318 163 481 777 573 88 513 25 344 154 403 669 944 618 1427 605 461 151 494 657 6 918 640 813 561 188 600 462 946
Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pick Up 48 | 1 1 3 2 . . . . 6 7 2 . 3 . 2 . . 1 1 1 5 1 1 1 . 2 . 3 1 2 . . 1 . 1
Fast Attach 130 | 5 2 . 9 1 . 2 3 13 3 . . 3 . 1 3 1 6 6 . 9 9 . 6 . 1 . 8 2 3 6 13 7 2 6
Attach 11 | . . 1 . . . . . . 1 2 . . . . . . . 1 1 2 . . 1 . . . . 1 . . . . . 1
Detach 17 | . 2 . . . . . . 1 1 1 . . . . . . . 4 . 3 . . . . . . . . . 1 1 . . 3
Swap 135 | . . 1 5 1 . 1 1 7 1 3 . 5 . 2 . 2 2 1 2 29 7 7 1 2 9 . 1 4 6 6 4 9 8 8
Drop 137 | 1 1 3 10 . . 2 1 15 9 1 . 5 . 3 2 1 4 1 . 16 10 1 6 . 3 . 11 1 5 4 9 7 2 3
Fire 652 | 19 22 3 51 9 . 12 15 31 32 3 . 38 . 11 3 . 21 . 18 61 20 19 . 16 34 . 23 9 31 43 7 35 19 47
Melee 195 | . . . 6 1 . . 2 3 1 3 . 5 . 1 2 1 5 . 4 31 1 . . 2 4 . . 9 32 21 2 30 11 18
Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Escape Stasis 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Rewire 173 | . . . . . . . . . 11 . . 18 . . . . . . 1 2 62 . . . . . 27 . 1 51 . . . .
Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Miscellaneous 617 | . . 2 25 7 . 2 . 18 43 5 . 56 . 4 . 1 21 . 27 64 10 42 . 10 38 . 12 . 29 17 7 62 10 105
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp / [Ext])
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / *Arm / *Qua x2)
-3/Armory (discovered 3 exits: *Res x2 / *Lab)
-3/Lab
-2/Research
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
0b11 Command
History
---------
Turn | Location | Event
2 | -11/Scrapyard | Discovered new exit (range 1)
6 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
6 | -11/Scrapyard | Upgraded with Utility slot (x1)
6 | -11/Scrapyard | Upgraded with Weapon slot (x1)
93 | -11/Scrapyard | Entered Materials
224 | -10/Materials | Discovered new exit (range 13)
245 | -10/Materials | Identified exit to Mines
315 | -10/Materials | Discovered new exit (range 8)
316 | -10/Materials | Build established: Mutant
416 | -10/Materials | Entered Mines
420 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3"
560 | -10/Mines | Received a Rocket Launcher from a helpful Derelict
668 | -10/Mines | Learned location of Storage (-8)
690 | -10/Mines | Discovered new exit (range 17)
706 | -10/Mines | Reached level 2
712 | -10/Mines | Identified exit to Materials
721 | -10/Mines | Entered Materials
721 | -9/Materials | Accompanied by 3 allies
723 | -9/Materials | Reached level 3
836 | -9/Materials | Upgraded with Utility slot (x1)
870 | -9/Materials | Discovered new exit (range 15)
878 | -9/Materials | Identified exit to Materials
958 | -9/Materials | Identified exit to Mines
1014 | -9/Materials | Discovered exit to Materials (range 16)
1059 | -9/Materials | Reached level 4
1089 | -9/Materials | Upgraded with Weapon slot (x1)
1170 | -9/Materials | Entered Mines
1170 | -9/Mines | Accompanied by 1 ally
1172 | -9/Mines | Reached level 5
1177 | -9/Mines | Met a Derelict bent on vengeance
1225 | -9/Mines | Discovered exit to Materials (range 9)
1257 | -9/Mines | Upgraded with Propulsion slot (x1)
1292 | -9/Mines | Discovered exit to Materials (range 16)
1314 | -9/Mines | Assembled infested the area
1320 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
1320 | -9/Mines | Discovered new exit (range 5)
1322 | -9/Mines | Identified exit to Exiles
1322 | -9/Mines | Entered Exiles
1324 | -9/Exiles | Build established: Scavenger-Sprinter
1327 | -9/Exiles | Discovered new exit (range 15)
1335 | -9/Exiles | Met 8R-AWN
1339 | -9/Exiles | Met EX-HEX
1353 | -9/Exiles | Met EX-DEC
1363 | -9/Exiles | Visited The Gauntlet
1388 | -9/Exiles | Met EX-BIN
1435 | -9/Exiles | Discovered new exit (range 14)
1438 | -9/Exiles | Identified exit to Mines
1438 | -9/Exiles | Entered Mines
1440 | -8/Mines | Reached level 6
1447 | -8/Mines | Discovered exit to Materials (range 11)
1585 | -8/Mines | Discovered exit to Materials (range 10)
1590 | -8/Mines | Entered Materials
1591 | -8/Materials | Identified exit to Storage
1592 | -8/Materials | Reached level 7
1592 | -8/Materials | Upgraded with Utility slot (x1)
1625 | -8/Materials | Discovered new exit (range 12)
1657 | -8/Materials | Identified exit to Factory
1676 | -8/Materials | Upgraded with Utility slot (x1)
1681 | -8/Materials | Core integrity fell below 50%
1706 | -8/Materials | Entered Factory
1707 | -7/Factory | Core integrity fell below 50%
1708 | -7/Factory | Reached level 8
1720 | -7/Factory | Identified exit to Lower Caves
1728 | -7/Factory | Reached level 9
1910 | -7/Factory | Upgraded with Power slot (x1)
2035 | -7/Factory | Discovered new exit (range 21)
2095 | -7/Factory | Entered Lower Caves
2097 | -7/Lower Caves | Reached level 10
2187 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
2267 | -7/Lower Caves | Core integrity fell below 20%
2271 | -7/Lower Caves | Reached level 11
2292 | -7/Lower Caves | Destroyed 11 combat bots
2403 | -7/Lower Caves | Encountered a Warlord checkpoint
2455 | -7/Lower Caves | Learned location of Zion (-6)
2536 | -7/Lower Caves | Discovered new exit (range 11)
2543 | -7/Lower Caves | Identified exit to Lower Caves
2546 | -7/Lower Caves | Build established: Hauler-Scout
2611 | -7/Lower Caves | Entered another Lower Caves area
2611 | -7/Lower Caves | Accompanied by 2 allies
2613 | -7/Lower Caves | Reached level 12
2622 | -7/Lower Caves | Discovered new exit (range 8)
2630 | -7/Lower Caves | Upgraded with Utility slot (x1)
2637 | -7/Lower Caves | Encountered a Warlord checkpoint
2706 | -7/Lower Caves | Spotted B-75 Beast
2781 | -7/Lower Caves | Learned Factory stockpile data
2802 | -7/Lower Caves | Discovered new exit (range 13)
2825 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
2892 | -7/Lower Caves | Identified exit to Data Miner
2892 | -7/Lower Caves | Entered Data Miner
2892 | -7/Data Miner | Accompanied by 2 allies
2892 | -7/Data Miner | Discovered new exit (range 6)
2900 | -7/Data Miner | Met Data Miner
2910 | -7/Data Miner | Learned location of Section 7 (-2)
2910 | -7/Data Miner | Acquired the access code to Warlord's prototype stash
2918 | -7/Data Miner | Received God Mode back door access code from Data Miner
2929 | -7/Data Miner | Identified exit to Proximity Caves
2935 | -7/Data Miner | Build established: Scavenger-Scout
2942 | -7/Data Miner | Entered Proximity Caves
2942 | -6/Proximity Caves | Accompanied by 2 allies
2943 | -6/Proximity Caves | Identified exit to Factory
2944 | -6/Proximity Caves | Reached level 13
2959 | -6/Proximity Caves | Escorted by Enhanced Grunt
2988 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
2996 | -6/Proximity Caves | Reached level 14
3024 | -6/Proximity Caves | Destroyed 7 combat bots
3132 | -6/Proximity Caves | Reached level 15
3172 | -6/Proximity Caves | Learned Factory terminal intel
3315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
3463 | -6/Proximity Caves | Entered Factory
3463 | -6/Factory | Accompanied by 3 allies
3464 | -6/Factory | Identified exit to Lower Caves
3465 | -6/Factory | Reached level 16
3466 | -6/Factory | Loaded intel: 20 terminal locations
3474 | -6/Factory | Sucked down chute
3474 | -6/Factory | Entered Waste
3475 | -6/Waste | Met a frightened Derelict
3476 | -6/Waste | Reached level 17
3489 | -6/Waste | EMP discharged
3495 | -6/Waste | 2 allies followed down the chute
3510 | -6/Waste | 1 allies followed down the chute
3513 | -6/Waste | Spotted C-40 Crusher
3521 | -6/Waste | Spotted C-40 Crusher
3537 | -6/Waste | Allies destroyed C-40 Crusher
3561 | -6/Waste | Met Warlord forces unprepared to attack
3589 | -6/Waste | EMP discharged
3589 | -6/Waste | System corruption reached 10%
3595 | -6/Waste | Spotted C-40 Crusher
3597 | -6/Waste | Allies destroyed C-40 Crusher
3601 | -6/Waste | Spotted C-40 Crusher
3611 | -6/Waste | Allies destroyed C-40 Crusher
3617 | -6/Waste | Spotted C-40 Crusher
3619 | -6/Waste | Allies destroyed C-40 Crusher
3621 | -6/Waste | Spotted C-40 Crusher
3630 | -6/Waste | Allies destroyed C-40 Crusher
3632 | -6/Waste | Allies destroyed C-40 Crusher
3653 | -6/Waste | Discovered new exit (range 22)
3667 | -6/Waste | Identified exit to Factory
3689 | -6/Waste | EMP discharged
3707 | -6/Waste | Entered Factory
3707 | -6/Factory | Accompanied by 13 allies
3776 | -6/Factory | Discovered exit to Lower Caves (range 9)
3825 | -6/Factory | Entered Lower Caves
3825 | -6/Lower Caves | Accompanied by 12 allies
3826 | -6/Lower Caves | Encountered a Warlord checkpoint
3908 | -6/Lower Caves | Learned location of Armory (-3)
3934 | -6/Lower Caves | Discovered new exit (range 17)
3936 | -6/Lower Caves | Learned 8 Factory zone layouts
3941 | -6/Lower Caves | Identified exit to Lower Caves
4045 | -6/Lower Caves | Entered another Lower Caves area
4045 | -6/Lower Caves | Accompanied by 14 allies
4047 | -6/Lower Caves | Reached level 18
4059 | -6/Lower Caves | Discovered new exit (range 21)
4080 | -6/Lower Caves | Identified exit to Factory
4095 | -6/Lower Caves | Build established: Hauler-Scout
4121 | -6/Lower Caves | Attracted the attention of an 0b10 base
4131 | -6/Lower Caves | Reached level 19
4133 | -6/Lower Caves | Learned 8 Factory zone layouts
4157 | -6/Lower Caves | Learned Factory emergency access door positions
4216 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
4298 | -6/Lower Caves | Imp. Airjet stolen by Master Thief
4328 | -6/Lower Caves | Upgraded with Utility slot (x1)
4340 | -6/Lower Caves | Encountered a Warlord checkpoint
4444 | -6/Lower Caves | Discovered new exit (range 8)
4455 | -6/Lower Caves | Identified exit to Zion
4475 | -6/Lower Caves | Entered Zion
4475 | -6/Zion | Accompanied by 9 allies
4485 | -6/Zion | Discovered new exit (range 24)
4506 | -6/Zion | System corruption cleaned by Quarantine Array
4532 | -6/Zion | Found Exp. Targeting Computer
4535 | -6/Zion | Found Prototype Processor
4535 | -6/Zion | Identified Exp. Target Analyzer
4543 | -6/Zion | Found Prototype Hackware
4543 | -6/Zion | Identified Exp. System Shield
4557 | -6/Zion | Identified exit to Proximity Caves
4650 | -6/Zion | Visited the Megawrench Repair Shop
4690 | -6/Zion | Discovered new exit (range 22)
4759 | -6/Zion | Received a hallucinogenic algorithm
4790 | -6/Zion | Imprinted
4792 | -6/Zion | Declared Zion's savior
5009 | -6/Zion | Upgraded with Utility slot (x1)
5011 | -6/Zion | Found Faulty Exp. Targeting Computer
5052 | -6/Zion | Entered Proximity Caves
5052 | -5/Proximity Caves | Accompanied by 13 allies
5054 | -5/Proximity Caves | Reached level 20
5055 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
5062 | -5/Proximity Caves | Upgraded with Utility slot (x1)
5083 | -5/Proximity Caves | Reached level 21
5087 | -5/Proximity Caves | Build established: Messiah-Scout
5104 | -5/Proximity Caves | Spotted B-75 Beast
5128 | -5/Proximity Caves | Core integrity fell below 50%
5247 | -5/Proximity Caves | Learned location of 1 exit from Factory
5279 | -5/Proximity Caves | Learned Factory emergency access door positions
5433 | -5/Proximity Caves | Entered Factory
5433 | -5/Factory | Accompanied by 10 allies
5434 | -5/Factory | Identified exit to Factory
5435 | -5/Factory | Reached level 22
5442 | -5/Factory | Found Prototype Processor
5442 | -5/Factory | Identified Exp. Signal Interpreter
5560 | -5/Factory | Incoming investigation squad redirected
5565 | -5/Factory | Discovered exit to Factory (range 24)
5721 | -5/Factory | Core integrity fell below 50%
5733 | -5/Factory | First assault squad dispatched
5737 | -5/Factory | Upgraded with Propulsion slot (x1)
5776 | -5/Factory | Upgraded with Utility slot (x1)
5822 | -5/Factory | Retrieved Zion intel report: Prototype Schematics
5865 | -5/Factory | Incoming assault squad redirected
5933 | -5/Factory | Discovered new exit (range 22)
5942 | -5/Factory | Identified exit to Upper Caves
6042 | -5/Factory | Retrieved Zion intel report: Trap Installations
6047 | -5/Factory | Discovered exit to Upper Caves (range 20)
6049 | -5/Factory | Incoming assault squad redirected
6049 | -5/Factory | Retrieved Zion intel report: Component Schematics
6079 | -5/Factory | Reached level 23
6199 | -5/Factory | Retrieved Zion intel report: Active Garrisons
6200 | -5/Factory | Zion Light squad teleported in
6201 | -5/Factory | Discovered exit to Factory (range 18)
6205 | -5/Factory | Zion Offense Resupply teleported in
6207 | -5/Factory | Upgraded with Utility slot (x1)
6207 | -5/Factory | Found Exp. Targeting Computer
6358 | -5/Factory | Zion Offense Resupply teleported in
6380 | -5/Factory | Fabricated Exp. Sensor Array?
6484 | -5/Factory | Entered Upper Caves
6484 | -5/Upper Caves | Accompanied by 3 allies
6538 | -5/Upper Caves | Ambushed by wild Derelicts
6672 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
6819 | -5/Upper Caves | Learned Factory emergency access door positions
6820 | -5/Upper Caves | Encountered a Warlord checkpoint
6829 | -5/Upper Caves | Discovered new exit (range 20)
6899 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
6916 | -5/Upper Caves | Identified exit to Upper Caves
6931 | -5/Upper Caves | Spotted B-75 Beast
6957 | -5/Upper Caves | Destroyed B-75 Beast
6997 | -5/Upper Caves | Entered another Upper Caves area
6997 | -5/Upper Caves | Accompanied by 4 allies
7001 | -5/Upper Caves | Discovered exit to Factory (range 22)
7160 | -5/Upper Caves | Attracted the attention of an 0b10 base
7160 | -5/Upper Caves | Learned 8 Factory zone layouts
7160 | -5/Upper Caves | Learned Research security intel
7168 | -5/Upper Caves | Reached level 24
7243 | -5/Upper Caves | Spotted B-75 Beast
7252 | -5/Upper Caves | Discovered new exit (range 20)
7257 | -5/Upper Caves | Destroyed B-75 Beast
7353 | -5/Upper Caves | Identified exit to Zhirov
7354 | -5/Upper Caves | Entered Zhirov
7354 | -5/Zhirov | Accompanied by 3 allies
7354 | -5/Zhirov | Discovered new exit (range 3)
7362 | -5/Zhirov | Met Zhirov
7371 | -5/Zhirov | Learned location of Quarantine (-3)
7371 | -5/Zhirov | Learned location of Testing (-2)
7371 | -5/Zhirov | Learned location of Command (-1)
7377 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
7385 | -5/Zhirov | Upgraded with Utility slot (x1)
7385 | -5/Zhirov | Found Alien Artifact
7385 | -5/Zhirov | Identified Integrated Reactor
7385 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%)
7413 | -5/Zhirov | Found Alien Artifact
7428 | -5/Zhirov | Identified exit to Proximity Caves
7472 | -5/Zhirov | Entered Proximity Caves
7472 | -4/Proximity Caves | Accompanied by 3 allies
7483 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
7500 | -4/Proximity Caves | Learned Research non-interactive machine intel
7567 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
7631 | -4/Proximity Caves | Destroyed 8 combat bots
7673 | -4/Proximity Caves | Discovered exit to Factory (range 16)
7729 | -4/Proximity Caves | Entered Factory
7730 | -4/Factory | Identified exit to Research
7731 | -4/Factory | Reached level 25
7848 | -4/Factory | Retrieved Zion intel report: Active Garrisons
7849 | -4/Factory | Zion Hacker squad teleported in
7914 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles
7976 | -4/Factory | Retrieved Zion intel report: Component Schematics
7988 | -4/Factory | Retrieved Zion intel report: Component Schematics
8054 | -4/Factory | Discovered new exit (range 23)
8118 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0
8126 | -4/Factory | Discovered new exit (range 11)
8165 | -4/Factory | Incoming investigation squad redirected
8168 | -4/Factory | Identified exit to Upper Caves
8217 | -4/Factory | Entered Upper Caves
8217 | -4/Upper Caves | Accompanied by 2 allies
8219 | -4/Upper Caves | Reached level 26
8221 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
8222 | -4/Upper Caves | Identified exit to Warlord
8222 | -4/Upper Caves | Entered Warlord
8222 | -4/Warlord | Accompanied by 2 allies
8234 | -4/Warlord | Discovered new exit (range 24)
8236 | -4/Warlord | System corruption cleaned by Quarantine Array
8292 | -4/Warlord | Learned Quarantine security intel
8292 | -4/Warlord | Learned Factory garrison access intel
8292 | -4/Warlord | Learned Armory scanalyzer intel
8292 | -4/Warlord | Learned Research garrison access intel
8321 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer
8405 | -4/Warlord | Visited the Vortex Lab
8407 | -4/Warlord | Found Prototype Energy Cannon
8409 | -4/Warlord | Found Prototype Energy Cannon
8426 | -4/Warlord | Warlord's base attacked by MAIN.C
8452 | -4/Warlord | Rebuked by Warlord
8459 | -4/Warlord | Opened Warlord's prototype stash
8462 | -4/Warlord | Found Prototype Reactor
8462 | -4/Warlord | Identified Vortex Chain Reactor
8467 | -4/Warlord | Found Prototype Device
8467 | -4/Warlord | Identified Exp. Cloaking Device
8471 | -4/Warlord | Found Prototype Device
8471 | -4/Warlord | Identified Thermal Barrier
8474 | -4/Warlord | Found Prototype Hackware
8474 | -4/Warlord | Identified System Mapper
8637 | -4/Warlord | Warlord forces counterattacked
8676 | -4/Warlord | Destroyed 12 combat bots
8687 | -4/Warlord | Opened side exit
8724 | -4/Warlord | Identified exit to Proximity Caves
8729 | -4/Warlord | Spotted Striker
8770 | -4/Warlord | Entered Proximity Caves
8770 | -3/Proximity Caves | Accompanied by 3 allies
8772 | -3/Proximity Caves | Reached level 27
8930 | -3/Proximity Caves | Discovered exit to Research (range 12)
8939 | -3/Proximity Caves | Found Alien Artifact
8939 | -3/Proximity Caves | Identified Core Expander
8939 | -3/Proximity Caves | Installed Core Expander, added new Weapon slot
9099 | -3/Proximity Caves | Entered Research
9100 | -3/Research | Identified exit to Quarantine
9102 | -3/Research | Loaded intel: 75 non-interactive machine locations
9103 | -3/Research | Loaded intel: 3 garrison access locations
9164 | -3/Research | Spotted B-86 Titan
9177 | -3/Research | Reached level 28
9181 | -3/Research | Discovered new exit (range 23)
9200 | -3/Research | Incoming investigation squad redirected
9221 | -3/Research | Spotted B-86 Titan
9229 | -3/Research | Upgraded with Utility slot (x1)
9233 | -3/Research | Retrieved Zion intel report: Branch Access
9233 | -3/Research | Identified exit to Armory
9234 | -3/Research | Zion Heavy squad teleported in
9311 | -3/Research | Incoming investigation squad redirected
9373 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles
9374 | -3/Research | Zion Fire squad teleported in
9387 | -3/Research | Zion Fire squad teleported in
9513 | -3/Research | Found Enh. Force Lance
9665 | -3/Research | Entered Armory
9665 | -3/Armory | Accompanied by 11 allies
9667 | -3/Armory | Reached level 29
9677 | -3/Armory | Zion Experimental squad teleported in
9926 | -3/Armory | Retrieved Zion intel report: Depthwide Sectors/0
9927 | -3/Armory | Zion Hacker squad teleported in
9939 | -3/Armory | Discovered new exit (range 24)
9970 | -3/Armory | Found Prototype Processor
9970 | -3/Armory | Identified Spectral Analyzer
10036 | -3/Armory | Energy Cycler disabled
10080 | -3/Armory | Reached level 30
10084 | -3/Armory | Discovered new exit (range 20)
10096 | -3/Armory | Retrieved Zion intel report: Prototype Schematics
10107 | -3/Armory | Fabricated P-70 Sage?
10137 | -3/Armory | Identified exit to Research
10165 | -3/Armory | First assault squad dispatched
10166 | -3/Armory | High security lockdown imminent
10195 | -3/Armory | Discovered new exit (range 23)
10225 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3"
10246 | -3/Armory | High security lockdown engaged
10252 | -3/Armory | Identified exit to Lab
10276 | -3/Armory | Entered Lab
10276 | -3/Lab | Accompanied by 5 allies
10276 | -3/Lab | Discovered exit to Research (range 9)
10288 | -3/Lab | Unable to decrypt terminal
10288 | -3/Lab | Opened the door to a hidden lab
10289 | -3/Lab | Gained access to the hidden lab's interior
10289 | -3/Lab | Reached level 31
10289 | -3/Lab | Unable to decrypt terminal
10291 | -3/Lab | Unable to decrypt terminal
10299 | -3/Lab | Detected by scanners
10311 | -3/Lab | Confronted by A5
10325 | -3/Lab | Destroyed A5
10349 | -3/Lab | Found Core Expander
10349 | -3/Lab | Installed Core Expander, added new Propulsion slot
10355 | -3/Lab | Found Alien Artifact
10355 | -3/Lab | Identified Integrated Dissipator
10355 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%)
10370 | -3/Lab | Found Prototype Protection
10370 | -3/Lab | Identified Zio. Weapon Casing
10382 | -3/Lab | Found Prototype Protection
10382 | -3/Lab | Identified Med. Regenerative Plating
10393 | -3/Lab | Found Prototype Device
10393 | -3/Lab | Identified AEGIS Remote Shield
10400 | -3/Lab | Unable to decrypt terminal
10402 | -3/Lab | Upgraded with Utility slot (x1)
10406 | -3/Lab | Found Prototype Hackware
10406 | -3/Lab | Identified Quantum Router
10439 | -3/Lab | Entered Research
10440 | -2/Research | Identified exit to Access
10465 | -2/Research | Incoming investigation squad redirected
10632 | -2/Research | Intercept squad dispatched
10642 | -2/Research | Spotted Tracker
10643 | -2/Research | Spotted Tracker
10649 | -2/Research | Build established: Messiah-Ninja
10670 | -2/Research | Garrison activated, responded to threat
10673 | -2/Research | Destroyed Tracker
10674 | -2/Research | Core integrity fell below 50%
10677 | -2/Research | Destroyed Tracker
10691 | -2/Research | Found Prototype Device
10691 | -2/Research | Identified Exp. Phase Shifter
10692 | -2/Research | Spotted Combat Programmer
10701 | -2/Research | Destroyed Combat Programmer
10712 | -2/Research | Core integrity fell below 20%
10714 | -2/Research | Spotted Combat Programmer
10728 | -2/Research | Destroyed Combat Programmer
10790 | -2/Research | Spotted B-90 Cyclops
10793 | -2/Research | Zion Heavy squad teleported in
10798 | -2/Research | Allies destroyed B-90 Cyclops
10827 | -2/Research | Zion Heavy squad teleported in
10834 | -2/Research | Zion Light squad teleported in
10865 | -2/Research | Reached level 32
10921 | -2/Research | P-80 Master assimilated allied S-43 Plague
10939 | -2/Research | First assault squad dispatched
11017 | -2/Research | Entered Access
11017 | -1/Access | Accompanied by 6 allies
11019 | -1/Access | Reached level 33
11040 | -1/Access | Energy Cycler disabled
11185 | -1/Access | Reached level 34
11185 | -1/Access | Intercept squad dispatched
11189 | -1/Access | Zion Light squad teleported in
11197 | -1/Access | Spotted Tracker
11197 | -1/Access | Spotted Tracker
11205 | -1/Access | Discovered new exit (range 15)
11208 | -1/Access | Destroyed Tracker
11209 | -1/Access | Allies destroyed Tracker
11279 | -1/Access | Identified exit to Command
11289 | -1/Access | Zion Light squad teleported in
11291 | -1/Access | Zion Hacker squad teleported in
11295 | -1/Access | Zion Heavy squad teleported in
11306 | -1/Access | Entered Command
11306 | -1/Command | Accompanied by 9 allies
11308 | -1/Command | Reached level 35
11317 | -1/Command | Disengaged cave seal
11322 | -1/Command | Retrieved Zion intel report: Unaware Analyses
11337 | -1/Command | Phase Generator disabled
11339 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles
11373 | -1/Command | Spotted B-99 Colossus
11373 | -1/Command | Retrieved Zion intel report: Component Stockpiles
11404 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1
11448 | -1/Command | High security lockdown imminent
11469 | -1/Command | Discovered new exit (range 22)
11501 | -1/Command | Reached level 36
11528 | -1/Command | High security lockdown engaged
11552 | -1/Command | Spotted Combat Programmer
11552 | -1/Command | Spotted Combat Programmer
11556 | -1/Command | Build established: Messiah-Scout
11556 | -1/Command | Destroyed Combat Programmer
11559 | -1/Command | Spotted M Guard
11568 | -1/Command | Core integrity fell below 50%
11571 | -1/Command | Allies destroyed Combat Programmer
11574 | -1/Command | Spotted M Guard
11577 | -1/Command | Allies destroyed M Guard
11585 | -1/Command | Allies destroyed M Guard
11585 | -1/Command | Destroyed all MAIN.C guards
11709 | -1/Command | Identified Vortex Driver (x2)
11731 | -1/Command | 0b10 Conduit disabled
11731 | -1/Command | Met MAIN.C
11731 | -1/Command | Reached level 37
11747 | -1/Command | Allies destroyed MAIN.C Shell
11749 | -1/Command | MAIN.C activated Command garrisons
11764 | -1/Command | Allies destroyed MAIN.C
11766 | -1/Command | Reached level 38
11919 | -1/Command | Upgraded with Utility slot (x1)
12026 | -1/Command | Discovered new exit (range 20)
12035 | -1/Command | Build established: Messiah-Gunner
12243 | -1/Command | Found Prototype Energy Cannon
12243 | -1/Command | Identified Zio. Alpha Cannon Mk. II
12245 | -1/Command | Found Prototype Protection
12245 | -1/Command | Identified Zio. Shade Armor
12253 | -1/Command | Found Zio. Shade Armor
12264 | -1/Command | Identified exit to Surface
12270 | *** | Establishing 0b11!
Last Messages
---------------
12241_ Prototype Device severed.
12242_ System corrupted: FCS attempts to trigger Railgun.
12242_ System corrupted: Railgun misfires.
12243_ Acquired Prototype Energy Cannon.
12243_ Identified Zio. Alpha Cannon Mk. II.
12245_ Acquired Prototype Protection.
12245_ Identified Zio. Shade Armor.
12248_ Discarded Exp. Targeting Computer.
12248_ Acquired Prototype Device.
12248_ Identified Prc. Energy Filter.
12253_ Dropped Prc. Energy Filter.
12253_ Acquired Zio. Shade Armor.
12264_ EXIT=IDENTIFIED: SURFACE
12267_ Upgraded: Energy Generation (+5)
12267_ Upgraded: Mass Support (+5)
12267_ Upgraded: Inventory Capacity (+1)
12267_ Upgraded: Mass Support (+5) <x4>
12267_ Upgraded: Core Integrity (+50)
12267_ Upgraded: Ranged Accuracy (+5)
[Achievement: Commander 0b11]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 74
Energy Generation 70
Energy Capacity 1700
Matter Stores 300
Matter Capacity 300
Sight Range 17
Robot Scan Range 42
Terrain Scan Range 24
Terrain Scan Density 710
Cloak Strength 4
Armor Coverage 450
Resistance: KI 30
Resistance: TH 50
Resistance: EX 30
Resistance: EM 30
Resistance: I 30
Resistance: S 30
Resistance: P 30
Phase Shifting 20
Evasion (%) 93
Targeting Accuracy 24
Target Analysis 8
Core Analysis 10
Armor Integrity Analysis 66
Energy Filtering 50
Kinecelleration 40
Offensive Hacking 20
Defensive Hacking 25
Item Schematics
-----------------
Combat Drone Bay | -7/Data Miner | Free
Lgt. Regenerative Plating | -7/Data Miner | Free
Cmb. Gravmag System | -7/Data Miner | Free
Exp. Sensor Array | -7/Data Miner | Free
Exp. Terrain Scanner | -7/Data Miner | Free
Exp. Terrain Scan Processor | -7/Data Miner | Free
Exp. Targeting Computer | -7/Data Miner | Free
Exp. Transmission Jammer | -7/Data Miner | Free
Barrage Gun | -6/Zion | Free
Enh. Flamer | -6/Zion | Free
Plasma Flamer | -6/Zion | Free
Ripper | -6/Zion | Free
Enh. Armored Leg | -5/Factory | Z-intel
Ionic Axe | -5/Factory | Z-intel
Exp. Cesium-ion Thruster | -5/Factory | Z-intel
Enh. Fission Core | -5/Factory | Z-intel
Prc. Shock Rifle | -5/Factory | Z-intel
Lgt. Neutrino Core | -5/Factory | Z-intel
Imp. Matter Compressor | -5/Factory | Z-intel
Cld. Gravmag System | -5/Factory | Z-intel
Cld. Plasma Rifle | -5/Factory | Z-intel
Prc. Matter Filter | -5/Factory | Z-intel
Microactuators | -5/Factory | Z-intel
System Backup Module | -5/Factory | Z-intel
Focal Shield | -5/Factory | Z-intel
Imp. Particle Charger | -5/Factory | Z-intel
Hvy. Plasma Cannon | -5/Factory | Z-intel
Imp. Component Analysis Suite | -5/Factory | Z-intel
Lrn. Proton Cannon | -5/Factory | Z-intel
Gyrokinetic Inverter | -5/Factory | Z-intel
Mic. Fission Core | -5/Factory | Z-intel
Disruptor Cannon | -5/Factory | Z-intel
Drone Bay | -5/Factory | Z-intel
Imp. Actuator Array | -5/Factory | Z-intel
Assault Drone Bay | -5/Zhirov | Free
Exp. Optical Array | -5/Zhirov | Free
Exp. Heat Sink | -5/Zhirov | Free
Imp. Arc Thrower | -5/Zhirov | Free
Imp. Thermal Shield | -4/Factory | Z-intel
Neutron Cannon | -4/Factory | Z-intel
Imp. Linear Gravjet | -4/Factory | Z-intel
Adv. Focal Shield | -4/Factory | Z-intel
Myomer Leg | -4/Factory | Z-intel
Nuclear Pulse Array | -4/Factory | Z-intel
Imp. Melee Analysis Suite | -4/Factory | Z-intel
EM Shield | -4/Factory | Z-intel
Gravmag Array | -4/Factory | Z-intel
Adv. Transmission Jammer | -4/Factory | Z-intel
Adv. Melee Analysis Suite | -4/Factory | Z-intel
Imp. Transmission Jammer | -4/Factory | Z-intel
Adv. Field Recycling Unit | -4/Factory | Z-intel
Energy Filter | -4/Factory | Z-intel
System Shield | -4/Factory | Z-intel
Power Shielding | -4/Factory | Z-intel
Recoil Nullifier | -4/Factory | Z-intel
Hvy. Shock Bomb Launcher | -4/Factory | Z-intel
Targeting Computer | -4/Factory | Z-intel
Railgun | -4/Factory | Z-intel
HERF Cannon | -4/Factory | Z-intel
Mass Driver | -4/Factory | Z-intel
Energy Well | -4/Factory | Z-intel
Point Defense System | -4/Factory | Z-intel
Hyp. Coil Gun | -4/Factory | Z-intel
Imp. Target Analyzer | -4/Factory | Z-intel
Adv. Shield Generator | -4/Factory | Z-intel
Adv. Signal Interpreter | -4/Factory | Z-intel
Matter Compressor | -4/Factory | Z-intel
Recoil Stabilizer | -4/Factory | Z-intel
Imp. Shock Absorption System | -4/Factory | Z-intel
Target Analyzer | -4/Factory | Z-intel
Exp. Hacking Suite | -3/Armory | Z-intel
Exp. Coolant Injector | -3/Armory | Z-intel
Mni. Smartbomb Launcher | -3/Armory | Z-intel
Mni. Fusion Reactor | -3/Armory | Z-intel
Adv. Plasma Rifle | -3/Armory | Z-intel
Neutron Missile Launcher | -3/Armory | Z-intel
Hvy. Proton Cannon | -3/Armory | Z-intel
Imp. Matter Neutralizer | -3/Armory | Z-intel
Robot Schematics
------------------
S-27 Virus | -7/Data Miner | Free
G-50 Soldier | -7/Data Miner | Free
X-72 Disruptor | -7/Data Miner | Free
H-66 Slayer | -7/Data Miner | Free
P-70 Sage | -7/Data Miner | Free
I-36 Angel | -7/Data Miner | Free
I-47 Archangel | -7/Data Miner | Free
Fabricated
------------
Exp. Sensor Array | x1 | -5/Factory
P-70 Sage | x2 | -3/Armory
Alien Tech Used
-----------------
Integrated Reactor
Core Expander
Integrated Dissipator
Achievements
--------------
Commander 0b11
Corridor Of Doom
Gunslinger
void main()
Challenges
------------
None
RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com
Levels Raised 37 | . . 1 2 1 . 1 1 2 2 1 . 3 1 1 . . 2 . 2 2 . 1 . . 1 1 . 1 1 2 1 1 2 4
XP Earned 58678 | 3000 495 1255 3842 1305 200 1300 1950 3057 2619 866 650 4913 1500 260 332 573 2961 270 2592 2686 542 492 105 1209 1487 170 772 957 2327 2563 755 2224 2781 5668
XP Spent 58500 | 2850 . . 3310 800 . . 3185 4500 1750 1700 . 1080 . . . . 2000 2300 2600 7290 . . 3500 . . . 2000 . 3950 . 4100 375 495 10715
Upgrades 73 | 11 . . 8 1 . . 5 7 1 1 . 7 . . . . 1 1 1 4 . . 1 . . . 1 . 2 . 1 5 3 12
Power Slot 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion Slot 3 | 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Utility Slot 14 | 1 . . 1 . . . 2 . . 1 . . . . . . 1 1 1 2 . . 1 . . . . . 1 . 1 . . 1
Weapon Slot 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Core Integrity 9 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . 1
Heat Dissipation 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1
Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Mass Support 7 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Inventory Capacity 9 | 2 . . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1
Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sensor Range 6 | 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 .
Terrain Scan Density 7 | 1 . . 2 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 .
Ranged Accuracy 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1
KI Resistance % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TH Resistance % 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
EX Resistance % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
KI Damage % 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Protomatter Created 5730 | . . 12 155 43 . 50 . 227 382 38 . 606 . . . . 141 . 187 603 13 186 . 153 381 . 478 . 311 571 76 254 245 618
Integrity Restored 12346 | . . 36 507 117 . 36 . 417 928 109 . 1124 . 48 . . 385 . 556 1365 199 904 . 151 739 . 222 . 529 229 117 1272 194 2162
Core 9471 | . . 36 412 69 . 36 . 417 702 65 . 770 . 14 . . 280 . 439 1085 163 660 . 134 606 . 179 . 368 195 74 1015 162 1590
Parts 2875 | . . . 95 48 . . . . 226 44 . 354 . 34 . . 105 . 117 280 36 244 . 17 133 . 43 . 161 34 43 257 32 572
Protomatter Decayed 15131 | . . . . . . . . 52 38 . . . . 217 . . 334 . 201 531 54 49 . 97 162 . 1222 143 358 1727 112 216 663 8955
Game
------
Seed ManeuveringThunderScrap
Manual? 0
Play Time 06:58:19
Cumulative 342.7 hours
Start 2019.12.31 @ 13:37:32
End 2020.01.01 @ 16:32:01
Sessions 11
Manual Loads 0
Difficulty Rogue
Special Mode Winter2019/RPGLIKE
Game No. 133
Rogue 133
Adventurer 0
Explorer 0
Win Type 1
Total 10
Types 8/1/0/1/0/0/0
Lore% 86
Gallery% 84
Achievement% 66
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 0
Font 14/Dina
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 987a61f7-75a3-43cb-82b3-e42b49654d48