Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 16:32:01 // Winter2019/RPGLIKE

Player: Rumbl3

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (305)     1525
Value Destroyed (14535)    14535
Prototype IDs (87)         1740
Alien Tech Used (3)        600
Bonus (42396)              42396
              TOTAL SCORE: 72096

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    4369
Follower Combat Kills      8476
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1946
Found Hidden Lab           3000
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -3095

 Cogmind 
---------
Core Integrity             1050/1050
Matter                     235/300
Energy                     1206/1700
System Corruption          6%
Temperature                Cool (4)
Movement                   Hovering (30)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY (15) -----
       Zionite Biocell
  Experimental Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Improved Kinecellerator
      Advanced Reaction Control System
  Experimental Phase Shifter
       Zionite Shade Armor
       Zionite Shade Armor
               Thermal Barrier
               Quantum Router
>              --- WEAPON (4) -------
               Vortex Driver
       Zionite Alpha Cannon Mk. II
               KE Penetrator
               Railgun
>              --- INVENTORY (9) ----
               Protomatter-98
               AEGIS Remote Shield
               Transdimensional Reconstructor
               Vortex Driver
               Railgun
      Improved Proton Missile Launcher
               Neutron Missile Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY ----------
       Zionite Biocell
  Experimental Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Targeting Computer
      Advanced Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Improved Kinecellerator
      Advanced Reaction Control System
  Experimental Phase Shifter
       Zionite Shade Armor
       Zionite Shade Armor
               Thermal Barrier
               Quantum Router
>              --- WEAPON -----------
               Vortex Driver
       Zionite Alpha Cannon Mk. II
               KE Penetrator
               Railgun
>              --- INVENTORY --------
               Protomatter
               AEGIS Remote Shield
               Transdimensional Reconstructor
               Vortex Driver
               Railgun
      Improved Proton Missile Launcher
               Neutron Missile Launcher
      Enhanced Force Lance
[Rating: 214]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Airjet
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved Flight Unit
Utility                    Experimental Targeting Computer
  Device                   Long-range Terrain Scanner
  Storage                  Zionite Biocell
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               Layered Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Vortex Driver
  Ballistic Gun            Railgun
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Slots Evolved              20   | 3   .   .   2   1   .   .   2   1   .   1   .   .   .   .   .   .   1   1   1   3   .   .   1   .   .   .   .   .   1   .   1   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   1   1   1   2   .   .   1   .   .   .   .   .   1   .   1   .   .   1   
  Weapon                   2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             269  | 5   2   2   14  2   .   3   4   19  5   5   .   8   .   3   3   3   8   7   3   39  16  7   7   2   10  .   9   6   9   12  15  16  10  15  
  Power                    15   | .   .   .   1   .   .   1   .   3   2   .   .   .   .   .   1   .   3   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Engine                 8    | .   .   .   1   .   .   1   .   2   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   1   4   1   .   .   .   8   .   .   .   .   .   .   1   .   1   .   .   1   2   .   3   .   .   .   .   .   1   .   .   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   1   2   .   .   .   .   5   .   .   .   .   .   .   1   .   1   .   .   1   2   .   3   .   .   .   .   .   1   .   .   2   2   .   
    Flight                 6    | .   .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | 2   1   .   2   .   .   .   3   1   2   2   .   6   .   2   .   1   2   7   1   15  5   5   3   .   1   .   8   2   2   6   12  9   8   6   
    Device                 72   | 1   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   1   1   1   11  4   5   1   .   .   .   6   2   2   5   7   9   8   4   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              16   | 1   1   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   1   5   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             20   | .   .   .   2   .   .   .   1   .   2   1   .   4   .   1   .   1   .   .   .   1   .   .   1   .   .   .   1   .   .   .   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 1   1   1   7   1   .   2   1   7   1   3   .   2   .   1   1   2   2   .   2   23  7   2   .   2   9   .   .   4   6   6   3   5   .   9   
    Energy Gun             7    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          47   | 1   1   .   2   .   .   1   1   4   .   2   .   1   .   .   .   .   .   .   1   9   4   1   .   .   5   .   .   2   2   2   2   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   5   1   1   .   1   .   .   .   .   1   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   1   7   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   3   3   1   2   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   2   5   .   4   .   .   .   5   1   .   3   9   2   1   4   
Parts Lost                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 99  100 100 100 94  99  98  99  100 99  100 100 98  100 99  99  100 100 99  100 99  100 100 100 97  94  95  94  90  95  96  96  
  Engine                   5    | .   14  14  12  10  10  10  8   8   11  14  14  14  14  14  8   7   6   6   5   5   4   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   5   7   6   6   5   5   5   5   4   4   4   4   1   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   4   4   4   4   4   3   
  Wheel                    1    | .   28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   12  16  .   .   .   .   20  23  21  21  21  21  21  19  21  20  19  17  19  20  20  19  19  19  19  19  18  17  17  16  19  20  19  
  Flight                   1    | .   .   .   8   25  30  30  26  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   14  14  12  10  10  10  10  15  15  14  14  14  14  14  14  14  13  12  16  19  15  15  17  19  19  19  19  18  20  20  18  24  24  24  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   4   4   4   4   4   4   4   4   4   4   3   
  Processor                23   | .   14  14  12  10  10  10  11  15  15  20  21  21  21  21  21  21  22  26  29  27  30  30  28  28  28  28  28  27  26  26  25  24  24  23  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   4   3   
  Protection               3    | .   .   .   8   10  10  10  9   7   6   6   7   6   7   7   7   7   6   6   5   5   5   5   4   4   4   4   1   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   28  23  15  10  10  10  10  14  12  10  14  11  14  14  14  14  13  12  11  10  13  14  14  9   13  14  14  12  13  11  12  12  12  11  
  Launcher                 1    | .   .   4   1   2   10  2   .   1   7   7   7   7   7   2   .   1   1   6   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   2   7   .   7   7   .   .   .   .   .   .   .   2   5   5   .   4   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 7   8   10  19  21  21  21  21  35  40  40  40  40  40  42  42  45  47  47  48  55  56  54  57  60  60  58  71  64  74  76  88  86  88  109 
  Greatest Support         112  | 31  31  31  22  22  22  22  22  49  49  49  49  49  49  49  49  49  49  49  49  65  65  65  74  74  74  74  74  74  74  74  74  87  87  112 
  Greatest Overweight (x)  3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 9    | 2   2   2   3   3   3   3   3   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   8   8   9   
  Average Capacity         6    | 1   2   2   2   3   3   3   3   5   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   8   8   
  Most Carried             8    | 1   2   2   3   3   3   3   3   6   7   7   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   8   8   8   
  Average Carried          6    | .   1   1   2   3   3   3   3   5   6   6   6   6   7   7   7   7   7   6   6   6   6   7   6   7   7   7   7   7   7   8   8   7   8   7   
  Final Capacity           9    | 2   2   2   3   3   3   3   3   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   8   8   9   
  Final Carried            8    | 1   2   2   3   3   3   3   3   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   8   8   8   

 Class Distribution 
--------------------
 40% | Messiah-Scout
 13% | Hauler-Scout
 10% | Messiah-Gunner
  9% | Scavenger-Scout
  7% | Mutant
  6% | Messiah-Ninja
  5% | Scavenger-Sprinter
  3% | Messiah-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
 Scavenger-Sprinter | -8/Materials
              Scout | -7/Factory
       Hauler-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Data Miner
    Scavenger-Scout | -6/Proximity Caves
    Scavenger-Scout | -6/Factory
       Hauler-Scout | -6/Waste
       Hauler-Scout | -6/Factory
       Hauler-Scout | -6/Lower Caves
       Hauler-Scout | -6/Lower Caves
       Hauler-Scout | -6/Zion
      Messiah-Scout | -5/Proximity Caves
      Messiah-Scout | -5/Factory
      Messiah-Scout | -5/Upper Caves
      Messiah-Scout | -5/Upper Caves
      Messiah-Scout | -5/Zhirov
      Messiah-Scout | -4/Proximity Caves
      Messiah-Scout | -4/Factory
      Messiah-Scout | -4/Upper Caves
      Messiah-Scout | -4/Warlord
      Messiah-Ninja | -3/Proximity Caves
      Messiah-Scout | -3/Research
      Messiah-Scout | -3/Armory
      Messiah-Scout | -3/Lab
      Messiah-Ninja | -2/Research
      Messiah-Scout | -1/Access
     Messiah-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Matter Collected           10109 | 283  130  100  373  39   .    110  52   492  358  84   .    394  .    193  88   43   170  117  272  1074 404  275  .    246  638  .    431  196  548  678  364  777  367  813  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12227 | 133  133  87   812  81   .    220  191  569  843  164  .    564  .    .    13   .    256  .    91   1098 770  494  .    224  711  .    771  410  661  579  223  604  573  952  
  Parts                    732   | 13   12   6    49   23   .    10   12   39   34   7    .    44   .    .    .    .    17   .    9    92   22   21   .    14   40   .    44   18   33   41   15   35   26   56   
Haulers Intercepted        8     | .    1    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      252   | .    .    .    .    .    .    .    .    .    20   4    .    25   .    .    .    4    30   .    17   .    20   24   .    12   .    .    74   22   .    .    .    .    .    .    
  Prevented                67    | .    .    .    .    .    .    .    .    .    14   1    .    24   .    .    .    .    7    .    .    .    1    6    .    .    .    .    10   4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Combat Hostiles Destroyed  252  | .   3   6   11  7   .   4   2   10  17  3   .   19  .   .   .   .   8   .   5   25  10  8   .   13  14  .   16  4   12  15  3   8   8   21  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     193  | .   3   .   8   5   .   .   2   9   11  2   .   11  .   .   .   .   8   .   5   18  7   6   .   7   14  .   16  4   9   12  3   8   8   17  
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  AOE                      51   | .   .   6   3   2   .   3   .   1   6   1   .   8   .   .   .   .   .   .   .   7   3   2   .   6   .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          23   | 2   3   .   5   .   .   1   .   1   1   .   .   1   .   .   1   .   1   .   .   1   2   .   .   .   1   .   1   .   .   1   .   .   .   1   
  Worker                   8    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Builder                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 7    | 4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Watcher                  14   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   1   .   3   .   1   
  Swarmer                  65   | .   3   6   .   7   .   .   .   .   1   .   .   5   .   .   .   .   2   .   1   5   3   .   .   11  5   .   3   .   3   1   .   .   .   9   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    88   | .   .   .   7   .   .   3   .   7   10  3   .   11  .   .   .   .   3   .   4   5   1   7   .   1   2   .   8   .   4   3   2   .   4   3   
  Brawler                  9    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   1   
  Duelist                  11   | .   .   .   1   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   
  Sentry                   30   | .   .   .   4   .   .   .   2   2   1   .   .   .   .   .   .   .   1   .   .   5   2   .   .   1   5   .   .   .   3   .   .   1   1   2   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   2   .   .   .   2   4   
  Programmer               12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   3   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 5   3   4   8   5   .   3   2   3   11  3   .   7   .   .   1   .   2   .   3   7   3   4   .   8   5   .   12  1   3   4   3   2   5   5   
  Combat Bots Only         12   | .   3   3   6   4   .   3   1   3   11  3   .   7   .   .   .   .   2   .   3   6   3   4   .   8   5   .   12  1   3   4   3   2   5   5   
Max Kills in Single Turn   4    | 1   1   3   3   3   .   3   1   1   3   2   .   2   .   .   1   .   1   .   1   3   3   2   .   4   2   .   2   1   3   2   2   1   1   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   1   .   .   2   
  Exploded                 4    | .   .   3   3   1   .   3   .   1   2   1   .   2   .   .   .   .   .   .   .   3   3   2   .   4   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  A5 (-3/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Damage Taken               11771 | .    45   21   480  120  .    160  261  328  652  74   .    983  .    18   87   .    270  .    532  1348 441  744  .    259  672  .    95   29   429  247  93   1255 194  1934 
  Core                     9471  | .    39   15   394  97   .    136  218  263  510  65   .    770  .    14   68   .    212  .    439  1085 347  583  .    198  540  .    74   23   345  195  74   1015 162  1590 
  Absorbed by Shields      700   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  .    232  83   230  
  Redirected to Core       7963  | .    17   15   291  71   .    85   146  226  471  28   .    740  .    14   68   .    198  .    332  936  330  554  .    198  460  .    74   23   280  153  64   840  94   1255 
Core Remaining (%)         90    | 100  .    97   .    .    .    78   42   .    .    .    .    100  .    .    .    .    .    .    100  .    .    .    .    77   .    .    .    96   .    .    100  100  .    100  
Volleys Fired              652   | 19   22   3    51   9    .    12   15   31   32   3    .    38   .    11   3    .    21   .    18   61   20   19   .    16   34   .    23   9    31   43   7    35   19   47   
  Largest                  4     | 2    2    2    2    2    .    2    3    3    3    3    .    3    .    2    2    .    3    .    2    3    3    3    .    3    3    .    3    3    4    4    4    4    3    4    
  Hottest                  275   | 40   40   53   79   78   .    73   96   101  92   92   .    92   .    56   56   .    92   .    61   116  101  111  .    111  103  .    103  103  136  151  143  151  108  275  
Shots Fired                1674  | 38   44   6    96   18   .    24   32   75   71   8    .    89   .    22   5    3    42   .    36   152  56   47   .    35   101  .    69   27   92   118  28   121  53   166  
  Gun                      1532  | 38   44   3    92   15   .    24   32   71   52   6    .    64   .    22   5    2    36   .    36   127  55   41   .    28   101  .    69   27   90   111  28   119  53   141  
  Cannon                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Launcher                 117   | .    .    3    4    3    .    .    .    4    19   2    .    25   .    .    .    1    6    .    .    25   1    6    .    7    .    .    .    .    2    7    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1445  | 38   44   3    57   6    .    12   17   57   52   6    .    64   .    22   5    2    36   .    36   125  55   41   .    28   101  .    69   27   90   111  28   119  53   141  
  Thermal                  14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                22    | .    .    3    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    7    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          168   | .    .    .    21   9    .    12   15   18   19   2    .    25   .    .    .    1    6    .    .    25   .    6    .    .    .    .    .    .    .    7    .    2    .    .    
  Entropic                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Robot Hit Streak         53    | 13   6    1    11   3    .    12   4    19   33   16   .    11   .    18   7    10   28   .    28   21   53   28   .    10   34   .    20   18   29   29   30   28   12   20   
  Robot Miss Streak        7     | 5    7    2    3    5    .    3    3    2    1    1    .    1    .    1    .    .    1    .    2    2    1    1    .    3    3    .    2    1    2    2    1    2    1    3    
  Penetration Max          2     | .    .    .    .    .    .    .    1    1    1    1    .    1    .    .    .    .    .    .    1    1    1    1    .    2    1    .    2    .    1    2    .    1    1    2    
  Secondary Targets        38    | .    1    .    2    1    .    .    .    .    1    .    .    1    .    .    .    .    3    .    1    3    2    3    .    .    2    .    5    .    1    1    2    1    2    6    
    Max Gunslinging Chain  2     | .    1    .    1    1    .    .    .    .    1    .    .    1    .    .    .    .    1    .    1    1    1    1    .    .    1    .    1    .    1    1    1    1    1    2    
Shots Hit Robots           1268  | 26   19   1    77   12   .    17   24   60   58   5    .    54   .    20   5    3    31   .    29   107  50   38   .    25   76   .    61   20   71   97   24   93   42   123  
  Core Hits                734   | 10   6    7    34   12   .    5    5    26   41   6    .    53   .    2    .    .    20   .    16   69   22   24   .    17   46   .    45   7    48   58   12   49   21   73   
  Critical Hits            197   | 1    1    .    1    .    .    .    .    2    1    .    .    5    .    1    .    1    5    .    5    21   8    8    .    6    11   .    18   2    10   30   4    21   10   25   
  Critical Kills           59    | .    .    .    1    .    .    .    .    1    1    .    .    2    .    .    .    .    2    .    2    7    1    3    .    1    4    .    8    1    4    8    1    2    4    6    
  Critical Parts Destroyed 108   | 1    1    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    2    .    3    11   5    5    .    5    6    .    7    1    5    18   3    16   5    10   
Melee Attacks              195   | .    .    .    6    1    .    .    2    3    1    3    .    5    .    1    2    1    5    .    4    31   1    .    .    2    4    .    .    9    32   21   2    30   11   18   
  Impact                   11    | .    .    .    .    .    .    .    .    .    1    3    .    5    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 58    | .    .    .    6    1    .    .    2    3    .    .    .    .    .    .    1    1    5    .    4    31   1    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Piercing                 126   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    9    32   21   2    30   11   18   
  Sneak Attacks            5     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           41213 | 232  212  300  1753 461  .    406  521  1262 1986 257  .    2241 .    453  155  68   756  .    799  4181 1667 1407 .    1884 2406 .    2531 453  2738 2598 514  2637 865  5470 
  Guns                     29332 | 232  212  .    1054 128  .    176  473  1174 1088 126  .    1239 .    453  94   38   531  .    799  2309 1470 1111 .    701  2406 .    2531 453  2168 2047 514  2475 865  2465 
  Cannons                  2069  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2069 
  Explosions               8550  | .    .    300  437  241  .    230  48   43   898  131  .    1002 .    .    .    30   225  .    .    1592 197  296  .    1066 .    .    .    .    446  463  .    162  .    743  
  Melee                    1254  | .    .    .    262  92   .    .    .    45   .    .    .    .    .    .    61   .    .    .    .    280  .    .    .    117  .    .    .    .    124  88   .    .    .    185  
  Ramming                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  28148 | 232  212  .    585  43   .    39   263  933  1088 126  .    1239 .    453  94   38   531  .    799  2267 1470 1111 .    701  2406 .    2531 453  2168 2047 514  2475 865  2465 
  Thermal                  1526  | .    .    .    623  34   .    230  .    .    131  64   .    156  .    .    .    .    .    .    .    227  .    .    .    .    .    .    .    .    .    61   .    .    .    .    
  Explosive                3834  | .    .    300  .    207  .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    827  197  .    .    1066 .    .    .    .    446  .    .    .    .    743  
  Electromagnetic          4374  | .    .    .    283  85   .    137  210  284  767  67   .    846  .    .    .    30   225  .    .    580  .    296  .    .    .    .    .    .    .    402  .    162  .    .    
  Impact                   61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 796   | .    .    .    262  92   .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    280  .    .    .    117  .    .    .    .    .    .    .    .    .    .    
  Piercing                 397   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  88   .    .    .    185  
  Entropic                 2069  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2069 
Highest Corruption         24    | .    .    .    .    .    .    .    .    1    1    1    1    1    .    24   24   24   24   24   .    4    2    2    2    2    .    .    1    .    .    .    .    5    .    6    
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    1    1    1    .    12   24   24   24   24   .    3    2    2    2    2    .    .    1    .    .    .    .    4    .    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  193   | .    .    .    .    .    .    .    .    .    7    1    .    2    .    10   16   28   53   2    .    15   7    8    2    1    .    .    .    .    .    .    .    14   .    27   
    Message Errors         29    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    5    4    .    .    5    1    2    1    .    .    .    .    .    .    .    .    2    .    6    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    5    1    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    1    1    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    1    4    .    .    .    3    2    .    .    .    .    .    .    .    .    .    4    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    1    2    .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Misdirections          44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    15   20   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       32    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    2    11   .    .    2    3    .    .    .    .    .    .    .    .    .    .    5    .    5    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            794   | .    .    .    28   .    .    .    11   10   .    45   .    .    .    .    51   27   .    .    .    284  .    .    .    189  .    .    .    .    14   10   .    .    .    125  
  Projectiles              96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
  Explosions               435   | .    .    .    20   .    .    .    11   .    .    45   .    .    .    .    .    27   .    .    .    108  .    .    .    189  .    .    .    .    14   10   .    .    .    11   
  Melee                    263   | .    .    .    8    .    .    .    .    10   .    .    .    .    .    .    51   .    .    .    .    176  .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357   | .    .    .    60   37   .    .    140  10   1    11   .    24   .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    3    .    .    .    49   
  Shots                    13    | .    .    .    2    1    .    .    2    1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474   | .    .    .    251  132  .    222  291  474  144  99   .    234  .    36   24   8    242  314  214  374  204  270  112  243  432  .    71   24   116  150  346  15   .    387  
  Average Temperature      95    | .    .    .    73   60   .    107  127  126  43   63   .    105  .    13   13   6    78   160  70   86   77   117  58   131  184  .    26   10   32   52   170  7    .    102  
  Received Heat Transfer   2096  | .    .    .    159  .    .    9    63   135  270  36   .    129  .    .    12   .    69   .    105  180  90   171  .    54   117  .    51   .    135  57   51   45   20   138  
  Effects                  26    | .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    7    .    .    .    .    .    2    .    .    3    
    Shutdowns              5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    1    .    .    .    
    Interference           13    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    1    .    .    .    .    .    1    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              10    | .    .    .    1    .    .    1    2    .    3    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    .    .    .    
  Heat Transferred         1882  | .    .    .    1057 .    .    150  .    .    200  50   .    125  .    .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    .    .    3    1    .    1    .    1    3    1    .    6    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Peak Influence             3354 | 25   198  232  551  333  .    191  248  471  .    .    .    .    343  121  178  .    .    .    .    1549 .    .    .    .    707  .    .    .    711  1937 .    922  1099 3354 
  Average Influence        605  | 10   116  100  259  228  .    58   198  266  .    .    .    .    343  75   108  .    .    .    .    938  .    .    .    .    476  .    .    .    332  1121 .    285  844  2176 
Maximum Alert Level        5    | .    .    1    2    1    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    3    5    .    3    3    5    
  Low Security (%)         30   | 100  100  95   41   45   .    100  50   33   .    .    .    .    .    100  100  .    .    .    .    .    .    .    .    .    11   .    .    .    17   .    .    51   .    .    
  Level 1                  17   | .    .    4    38   54   .    .    49   48   .    .    .    .    100  .    .    .    .    .    .    8    .    .    .    .    17   .    .    .    50   10   .    23   .    .    
  Level 2                  14   | .    .    .    19   .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    69   .    .    .    28   14   .    13   37   .    
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    1    .    .    .    3    20   .    11   62   3    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    35   .    .    .    9    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    55   
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    31   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    1    .    1    .    .    .    .    4    .    .    .    1    .    .    1    .    1    .    .    11   .    1    .    .    3    .    .    .    7    7    .    10   3    9    
  Investigation            14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    3    .    1    .    .    1    .    .    .    4    2    .    1    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Reinforcement            12   | .    1    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    2    .    .    .    .    1    
  Assault                  21   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    .    2    .    8    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Distress Signals           44   | .   1   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   4   5   .   3   1   19  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              527  | .   12  6   19  7   .   4   10  12  19  3   .   27  .   8   2   .   31  .   10  54  17  13  .   17  26  .   42  3   35  49  4   26  20  51  
  Peak Tracking Total      20   | .   3   3   9   4   .   3   5   3   7   3   .   9   .   3   1   .   10  .   3   14  5   7   .   5   7   .   15  2   12  6   3   8   6   20  
  Tactical Retreats        33   | .   .   .   .   .   .   .   1   .   1   .   .   4   .   1   .   .   2   .   .   7   .   1   .   2   2   .   1   .   8   .   .   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Machines Disabled          59   | .   2   .   2   .   .   4   2   1   1   .   .   .   .   .   1   .   5   .   .   9   3   1   .   1   4   .   1   .   1   5   5   .   2   9   
  Max in Single Turn       4    | .   1   .   1   .   .   4   2   1   1   .   .   .   .   .   1   .   1   .   .   4   1   1   .   1   1   .   1   .   1   1   1   .   1   2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Machines Accessed          84   | .   4   .   4   1   3   .   5   4   3   .   4   .   .   .   .   1   3   1   .   8   .   1   8   .   4   .   11  .   7   2   2   3   4   1   
  Terminals                18   | .   4   .   4   1   .   .   4   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   1   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Recycling Units          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   .   .   2   2   .   
Total Hacks                227  | .   12  .   9   5   19  .   13  9   5   .   29  .   .   .   .   4   8   4   .   17  .   3   21  .   6   .   18  .   15  7   2   8   12  1   
  Successful               163  | .   6   .   6   .   19  .   8   2   5   .   29  .   .   .   .   4   8   4   .   9   .   3   21  .   2   .   18  .   8   6   2   1   2   .   
  Failed                   64   | .   6   .   3   5   .   .   5   7   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   7   1   .   7   10  1   
    Catastrophic           15   | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   175  | .   9   .   5   5   .   .   10  5   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   1   26  .   1   .   22  20  1   10  16  18  
  Terminals                52   | .   12  .   9   5   .   .   11  6   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   4   4   .   .   2   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Recycling Units          14   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   3   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          28   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   6   .   .   7   7   .   
Terminal Hacks             120  | .   2   .   3   .   19  .   1   1   5   .   29  .   .   .   .   4   8   4   .   .   .   3   21  .   .   .   18  .   .   .   2   .   .   .   
  Record                   69   | .   .   .   .   .   19  .   .   .   3   .   11  .   .   .   .   4   6   .   .   .   .   3   9   .   .   .   12  .   .   .   2   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   1   .   .   .   .   
  Report Inventory         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
Unauthorized Hacks         66   | .   12  .   7   4   .   .   11  5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   5   6   .   4   9   .   
  Terminals                13   | .   4   .   3   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   4   .   4   1   .   .   5   4   .   .   .   .   .   .   .   .   1   .   .   7   .   1   .   .   3   .   .   .   5   1   .   2   4   1   
  Full Trace Events        11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   1   .   .   .   2   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   78   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   22  .   .   4   .   32  .   .   .   .   8   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 603  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   603 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   321  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   321 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   1   10  .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Arm   Lab   Res   Acc   Com   
Total Allies               133   | .     .     3     .     .     .     .     1     .     2     .     .     3     .     19    .     .     .     4     .     5     5     .     .     .     3     .     4     .     11    26    .     10    11    26    
  Largest Group            24    | .     .     3     3     1     .     .     1     .     2     2     2     3     3     20    13    12    12    13    13    10    4     4     3     3     3     .     4     2     8     14    5     7     9     24    
  Highest-Rated Group      2718  | .     .     40    40    7     .     .     10    .     36    36    36    134   134   782   543   518   517   530   530   398   210   114   89    89    210   .     211   101   337   896   448   830   910   2718  
  Highest-Rated Ally       268   | .     .     16    16    7     .     .     10    .     20    20    20    94    94    94    50    50    50    46    46    70    70    49    49    49    70    .     60    52    103   268   258   122   122   268   
Zionite Dispatches         16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     3     2     .     3     4     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     
  Light                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Hacker                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Offense Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               21    | .     .     .     .     .     .     .     2     .     3     1     .     2     .     .     .     .     .     .     .     2     .     1     .     1     2     .     4     .     2     1     .     .     .     .     
  STAY                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  GOTO                     11    | .     .     .     .     .     .     .     2     .     2     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     1     .     .     .     .     .     
  FOLLOW                   4     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     
Ally Attacks               1104  | .     .     .     33    .     .     .     .     .     1     .     .     40    .     129   5     3     68    .     44    91    31    15    .     8     2     .     7     4     24    148   10    64    65    312   
  Total Damage             51176 | .     .     .     375   .     .     .     .     .     18    .     .     876   .     3955  107   121   3493  .     1436  1719  854   479   .     271   618   .     282   173   1060  6048  745   2873  2505  23168 
  Kills                    224   | .     .     .     3     .     .     .     .     .     1     .     .     8     .     10    2     1     21    .     9     11    7     5     .     1     2     .     1     1     3     34    1     13    8     82    
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     1     1     .     1     .     .     3     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   3   .   1   .   .   .   .   1   2   .   2   .   .   .   1   1   .   3   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   8   .   .   .   8   4   .   4   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   2   2   .   .   .   4   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Turns Passed               12269 | 92   323  305  449  152  116  152  116  389  516  281  50   521  11   233  118  220  430  577  381  1051 513  357  118  257  488  5    548  329  566  611  163  578  289  964  
Spaces Moved               16817 | 33   255  411  380  346  363  319  166  482  778  574  89   514  25   345  155  404  670  945  619  1428 606  462  152  495  658  7    919  641  814  562  189  601  463  947  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   329   | 31   255  43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15123 | .    .    368  284  .    .    .    .    409  778  574  89   514  25   345  155  404  670  945  619  1428 606  462  152  495  658  7    919  641  814  562  189  601  463  947  
  Flight                   1363  | .    .    .    96   346  363  319  166  73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 80   90   65   32   32   32   32   32   32   42   42   42   42   42   42   42   42   42   42   42   40   40   40   38   38   38   38   38   38   35   35   35   30   30   30   
  Average Speed            42    | 90   90   67   50   32   32   32   32   41   42   42   42   42   42   42   49   42   42   42   42   43   40   40   39   38   38   38   38   38   35   50   49   35   33   58   
  Slowest Speed            200   | 100  90   90   105  32   32   32   32   50   42   42   42   42   42   42   106  42   46   42   42   102  102  40   40   38   38   38   38   38   38   92   92   200  98   92   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    52   93   42   79   78   66   17   11   82   63   65   74   1    96   6    62   68   90   83   40   62   71   62   73   25   4    94   77   37   52   95   21   17   46   
  Regions Visited          34
    Branch Regions         22
  Pre-discovered Areas     26    | .    .    2    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    1    .    3    .    9    .    2    .    .    4    .    .    .    .    
  Known Exits Taken        31    | .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             34    | .    .    3    .    4    .    1    .    .    5    1    .    1    .    .    .    1    4    4    3    .    2    1    .    1    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 184   | .    .    .    31   .    .    .    2    2    1    2    .    3    .    1    1    1    3    .    4    28   .    .    .    .    4    .    .    8    27   14   .    30   11   11   
Terrain Destroyed          910   | .    .    36   56   28   .    34   47   4    16   6    .    31   .    1    1    1    5    .    6    153  33   12   .    91   65   .    23   22   54   22   .    34   40   89   
  Melee                    153   | .    .    .    .    .    .    .    2    2    1    2    .    3    .    1    1    1    3    .    4    28   .    .    .    .    4    .    .    8    27   14   .    30   11   11   
  Projectile               202   | .    .    .    .    .    .    2    5    .    1    .    .    1    .    .    .    .    2    .    2    19   20   12   .    18   61   .    23   14   1    6    .    4    .    11   
  AOE                      555   | .    .    36   56   28   .    32   40   2    14   4    .    27   .    .    .    .    .    .    .    106  13   .    .    73   .    .    .    .    26   2    .    .    29   67   

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Total                      20074 | 58   304  432  530  366  362  343  192  601  903  600  101  732  25   410  185  451  769  1123 696  1678 827  592  209  526  809  8    1066 685  955  751  232  819  529  1205 
  Wait                     1148  | .    22   9    43   2    .    6    6    26   17   7    13   86   .    42   21   42   40   165  24   29   102  61   43   2    61   2    63   18   33   41   1    68   15   38   
  Move                     16781 | 32   254  410  379  345  362  318  163  481  777  573  88   513  25   344  154  403  669  944  618  1427 605  461  151  494  657  6    918  640  813  561  188  600  462  946  
  Hop                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48    | 1    1    3    2    .    .    .    .    6    7    2    .    3    .    2    .    .    1    1    1    5    1    1    1    .    2    .    3    1    2    .    .    1    .    1    
  Fast Attach              130   | 5    2    .    9    1    .    2    3    13   3    .    .    3    .    1    3    1    6    6    .    9    9    .    6    .    1    .    8    2    3    6    13   7    2    6    
  Attach                   11    | .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    1    2    .    .    1    .    .    .    .    1    .    .    .    .    .    1    
  Detach                   17    | .    2    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    1    1    .    .    3    
  Swap                     135   | .    .    1    5    1    .    1    1    7    1    3    .    5    .    2    .    2    2    1    2    29   7    7    1    2    9    .    1    4    6    6    4    9    8    8    
  Drop                     137   | 1    1    3    10   .    .    2    1    15   9    1    .    5    .    3    2    1    4    1    .    16   10   1    6    .    3    .    11   1    5    4    9    7    2    3    
  Fire                     652   | 19   22   3    51   9    .    12   15   31   32   3    .    38   .    11   3    .    21   .    18   61   20   19   .    16   34   .    23   9    31   43   7    35   19   47   
  Melee                    195   | .    .    .    6    1    .    .    2    3    1    3    .    5    .    1    2    1    5    .    4    31   1    .    .    2    4    .    .    9    32   21   2    30   11   18   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Rewire                   173   | .    .    .    .    .    .    .    .    .    11   .    .    18   .    .    .    .    .    .    1    2    62   .    .    .    .    .    27   .    1    51   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            617   | .    .    2    25   7    .    2    .    18   43   5    .    56   .    4    .    1    21   .    27   64   10   42   .    10   38   .    12   .    29   17   7    62   10   105  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [Dee] / *Pro)
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp / [Ext])
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / *Arm / *Qua x2)
-3/Armory (discovered 3 exits: *Res x2 / *Lab)
-3/Lab
-2/Research
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
0b11 Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 1)
     6 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     6 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     6 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    93 | -11/Scrapyard      | Entered Materials
   224 | -10/Materials      | Discovered new exit (range 13)
   245 | -10/Materials      | Identified exit to Mines
   315 | -10/Materials      | Discovered new exit (range 8)
   316 | -10/Materials      | Build established: Mutant
   416 | -10/Materials      | Entered Mines
   420 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   560 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   668 | -10/Mines          | Learned location of Storage (-8)
   690 | -10/Mines          | Discovered new exit (range 17)
   706 | -10/Mines          | Reached level 2
   712 | -10/Mines          | Identified exit to Materials
   721 | -10/Mines          | Entered Materials
   721 | -9/Materials       | Accompanied by 3 allies
   723 | -9/Materials       | Reached level 3
   836 | -9/Materials       | Upgraded with Utility slot (x1)
   870 | -9/Materials       | Discovered new exit (range 15)
   878 | -9/Materials       | Identified exit to Materials
   958 | -9/Materials       | Identified exit to Mines
  1014 | -9/Materials       | Discovered exit to Materials (range 16)
  1059 | -9/Materials       | Reached level 4
  1089 | -9/Materials       | Upgraded with Weapon slot (x1)
  1170 | -9/Materials       | Entered Mines
  1170 | -9/Mines           | Accompanied by 1 ally
  1172 | -9/Mines           | Reached level 5
  1177 | -9/Mines           | Met a Derelict bent on vengeance
  1225 | -9/Mines           | Discovered exit to Materials (range 9)
  1257 | -9/Mines           | Upgraded with Propulsion slot (x1)
  1292 | -9/Mines           | Discovered exit to Materials (range 16)
  1314 | -9/Mines           | Assembled infested the area
  1320 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1320 | -9/Mines           | Discovered new exit (range 5)
  1322 | -9/Mines           | Identified exit to Exiles
  1322 | -9/Mines           | Entered Exiles
  1324 | -9/Exiles          | Build established: Scavenger-Sprinter
  1327 | -9/Exiles          | Discovered new exit (range 15)
  1335 | -9/Exiles          | Met 8R-AWN
  1339 | -9/Exiles          | Met EX-HEX
  1353 | -9/Exiles          | Met EX-DEC
  1363 | -9/Exiles          | Visited The Gauntlet
  1388 | -9/Exiles          | Met EX-BIN
  1435 | -9/Exiles          | Discovered new exit (range 14)
  1438 | -9/Exiles          | Identified exit to Mines
  1438 | -9/Exiles          | Entered Mines
  1440 | -8/Mines           | Reached level 6
  1447 | -8/Mines           | Discovered exit to Materials (range 11)
  1585 | -8/Mines           | Discovered exit to Materials (range 10)
  1590 | -8/Mines           | Entered Materials
  1591 | -8/Materials       | Identified exit to Storage
  1592 | -8/Materials       | Reached level 7
  1592 | -8/Materials       | Upgraded with Utility slot (x1)
  1625 | -8/Materials       | Discovered new exit (range 12)
  1657 | -8/Materials       | Identified exit to Factory
  1676 | -8/Materials       | Upgraded with Utility slot (x1)
  1681 | -8/Materials       | Core integrity fell below 50%
  1706 | -8/Materials       | Entered Factory
  1707 | -7/Factory         | Core integrity fell below 50%
  1708 | -7/Factory         | Reached level 8
  1720 | -7/Factory         | Identified exit to Lower Caves
  1728 | -7/Factory         | Reached level 9
  1910 | -7/Factory         | Upgraded with Power slot (x1)
  2035 | -7/Factory         | Discovered new exit (range 21)
  2095 | -7/Factory         | Entered Lower Caves
  2097 | -7/Lower Caves     | Reached level 10
  2187 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  2267 | -7/Lower Caves     | Core integrity fell below 20%
  2271 | -7/Lower Caves     | Reached level 11
  2292 | -7/Lower Caves     | Destroyed 11 combat bots
  2403 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2455 | -7/Lower Caves     | Learned location of Zion (-6)
  2536 | -7/Lower Caves     | Discovered new exit (range 11)
  2543 | -7/Lower Caves     | Identified exit to Lower Caves
  2546 | -7/Lower Caves     | Build established: Hauler-Scout
  2611 | -7/Lower Caves     | Entered another Lower Caves area
  2611 | -7/Lower Caves     | Accompanied by 2 allies
  2613 | -7/Lower Caves     | Reached level 12
  2622 | -7/Lower Caves     | Discovered new exit (range 8)
  2630 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  2637 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2706 | -7/Lower Caves     | Spotted B-75 Beast
  2781 | -7/Lower Caves     | Learned Factory stockpile data
  2802 | -7/Lower Caves     | Discovered new exit (range 13)
  2825 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  2892 | -7/Lower Caves     | Identified exit to Data Miner
  2892 | -7/Lower Caves     | Entered Data Miner
  2892 | -7/Data Miner      | Accompanied by 2 allies
  2892 | -7/Data Miner      | Discovered new exit (range 6)
  2900 | -7/Data Miner      | Met Data Miner
  2910 | -7/Data Miner      | Learned location of Section 7 (-2)
  2910 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2918 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2929 | -7/Data Miner      | Identified exit to Proximity Caves
  2935 | -7/Data Miner      | Build established: Scavenger-Scout
  2942 | -7/Data Miner      | Entered Proximity Caves
  2942 | -6/Proximity Caves | Accompanied by 2 allies
  2943 | -6/Proximity Caves | Identified exit to Factory
  2944 | -6/Proximity Caves | Reached level 13
  2959 | -6/Proximity Caves | Escorted by Enhanced Grunt
  2988 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  2996 | -6/Proximity Caves | Reached level 14
  3024 | -6/Proximity Caves | Destroyed 7 combat bots
  3132 | -6/Proximity Caves | Reached level 15
  3172 | -6/Proximity Caves | Learned Factory terminal intel
  3315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3463 | -6/Proximity Caves | Entered Factory
  3463 | -6/Factory         | Accompanied by 3 allies
  3464 | -6/Factory         | Identified exit to Lower Caves
  3465 | -6/Factory         | Reached level 16
  3466 | -6/Factory         | Loaded intel: 20 terminal locations
  3474 | -6/Factory         | Sucked down chute
  3474 | -6/Factory         | Entered Waste
  3475 | -6/Waste           | Met a frightened Derelict
  3476 | -6/Waste           | Reached level 17
  3489 | -6/Waste           | EMP discharged
  3495 | -6/Waste           | 2 allies followed down the chute
  3510 | -6/Waste           | 1 allies followed down the chute
  3513 | -6/Waste           | Spotted C-40 Crusher
  3521 | -6/Waste           | Spotted C-40 Crusher
  3537 | -6/Waste           | Allies destroyed C-40 Crusher
  3561 | -6/Waste           | Met Warlord forces unprepared to attack
  3589 | -6/Waste           | EMP discharged
  3589 | -6/Waste           | System corruption reached 10%
  3595 | -6/Waste           | Spotted C-40 Crusher
  3597 | -6/Waste           | Allies destroyed C-40 Crusher
  3601 | -6/Waste           | Spotted C-40 Crusher
  3611 | -6/Waste           | Allies destroyed C-40 Crusher
  3617 | -6/Waste           | Spotted C-40 Crusher
  3619 | -6/Waste           | Allies destroyed C-40 Crusher
  3621 | -6/Waste           | Spotted C-40 Crusher
  3630 | -6/Waste           | Allies destroyed C-40 Crusher
  3632 | -6/Waste           | Allies destroyed C-40 Crusher
  3653 | -6/Waste           | Discovered new exit (range 22)
  3667 | -6/Waste           | Identified exit to Factory
  3689 | -6/Waste           | EMP discharged
  3707 | -6/Waste           | Entered Factory
  3707 | -6/Factory         | Accompanied by 13 allies
  3776 | -6/Factory         | Discovered exit to Lower Caves (range 9)
  3825 | -6/Factory         | Entered Lower Caves
  3825 | -6/Lower Caves     | Accompanied by 12 allies
  3826 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3908 | -6/Lower Caves     | Learned location of Armory (-3)
  3934 | -6/Lower Caves     | Discovered new exit (range 17)
  3936 | -6/Lower Caves     | Learned 8 Factory zone layouts
  3941 | -6/Lower Caves     | Identified exit to Lower Caves
  4045 | -6/Lower Caves     | Entered another Lower Caves area
  4045 | -6/Lower Caves     | Accompanied by 14 allies
  4047 | -6/Lower Caves     | Reached level 18
  4059 | -6/Lower Caves     | Discovered new exit (range 21)
  4080 | -6/Lower Caves     | Identified exit to Factory
  4095 | -6/Lower Caves     | Build established: Hauler-Scout
  4121 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  4131 | -6/Lower Caves     | Reached level 19
  4133 | -6/Lower Caves     | Learned 8 Factory zone layouts
  4157 | -6/Lower Caves     | Learned Factory emergency access door positions
  4216 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4298 | -6/Lower Caves     | Imp. Airjet stolen by Master Thief
  4328 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  4340 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4444 | -6/Lower Caves     | Discovered new exit (range 8)
  4455 | -6/Lower Caves     | Identified exit to Zion
  4475 | -6/Lower Caves     | Entered Zion
  4475 | -6/Zion            | Accompanied by 9 allies
  4485 | -6/Zion            | Discovered new exit (range 24)
  4506 | -6/Zion            | System corruption cleaned by Quarantine Array
  4532 | -6/Zion            | Found Exp. Targeting Computer
  4535 | -6/Zion            | Found Prototype Processor
  4535 | -6/Zion            | Identified Exp. Target Analyzer
  4543 | -6/Zion            | Found Prototype Hackware
  4543 | -6/Zion            | Identified Exp. System Shield
  4557 | -6/Zion            | Identified exit to Proximity Caves
  4650 | -6/Zion            | Visited the Megawrench Repair Shop
  4690 | -6/Zion            | Discovered new exit (range 22)
  4759 | -6/Zion            | Received a hallucinogenic algorithm
  4790 | -6/Zion            | Imprinted
  4792 | -6/Zion            | Declared Zion's savior
  5009 | -6/Zion            | Upgraded with Utility slot (x1)
  5011 | -6/Zion            | Found Faulty Exp. Targeting Computer
  5052 | -6/Zion            | Entered Proximity Caves
  5052 | -5/Proximity Caves | Accompanied by 13 allies
  5054 | -5/Proximity Caves | Reached level 20
  5055 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5062 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  5083 | -5/Proximity Caves | Reached level 21
  5087 | -5/Proximity Caves | Build established: Messiah-Scout
  5104 | -5/Proximity Caves | Spotted B-75 Beast
  5128 | -5/Proximity Caves | Core integrity fell below 50%
  5247 | -5/Proximity Caves | Learned location of 1 exit from Factory
  5279 | -5/Proximity Caves | Learned Factory emergency access door positions
  5433 | -5/Proximity Caves | Entered Factory
  5433 | -5/Factory         | Accompanied by 10 allies
  5434 | -5/Factory         | Identified exit to Factory
  5435 | -5/Factory         | Reached level 22
  5442 | -5/Factory         | Found Prototype Processor
  5442 | -5/Factory         | Identified Exp. Signal Interpreter
  5560 | -5/Factory         | Incoming investigation squad redirected
  5565 | -5/Factory         | Discovered exit to Factory (range 24)
  5721 | -5/Factory         | Core integrity fell below 50%
  5733 | -5/Factory         | First assault squad dispatched
  5737 | -5/Factory         | Upgraded with Propulsion slot (x1)
  5776 | -5/Factory         | Upgraded with Utility slot (x1)
  5822 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  5865 | -5/Factory         | Incoming assault squad redirected
  5933 | -5/Factory         | Discovered new exit (range 22)
  5942 | -5/Factory         | Identified exit to Upper Caves
  6042 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  6047 | -5/Factory         | Discovered exit to Upper Caves (range 20)
  6049 | -5/Factory         | Incoming assault squad redirected
  6049 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  6079 | -5/Factory         | Reached level 23
  6199 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  6200 | -5/Factory         | Zion Light squad teleported in
  6201 | -5/Factory         | Discovered exit to Factory (range 18)
  6205 | -5/Factory         | Zion Offense Resupply teleported in
  6207 | -5/Factory         | Upgraded with Utility slot (x1)
  6207 | -5/Factory         | Found Exp. Targeting Computer
  6358 | -5/Factory         | Zion Offense Resupply teleported in
  6380 | -5/Factory         | Fabricated Exp. Sensor Array?
  6484 | -5/Factory         | Entered Upper Caves
  6484 | -5/Upper Caves     | Accompanied by 3 allies
  6538 | -5/Upper Caves     | Ambushed by wild Derelicts
  6672 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  6819 | -5/Upper Caves     | Learned Factory emergency access door positions
  6820 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6829 | -5/Upper Caves     | Discovered new exit (range 20)
  6899 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6916 | -5/Upper Caves     | Identified exit to Upper Caves
  6931 | -5/Upper Caves     | Spotted B-75 Beast
  6957 | -5/Upper Caves     | Destroyed B-75 Beast
  6997 | -5/Upper Caves     | Entered another Upper Caves area
  6997 | -5/Upper Caves     | Accompanied by 4 allies
  7001 | -5/Upper Caves     | Discovered exit to Factory (range 22)
  7160 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7160 | -5/Upper Caves     | Learned 8 Factory zone layouts
  7160 | -5/Upper Caves     | Learned Research security intel
  7168 | -5/Upper Caves     | Reached level 24
  7243 | -5/Upper Caves     | Spotted B-75 Beast
  7252 | -5/Upper Caves     | Discovered new exit (range 20)
  7257 | -5/Upper Caves     | Destroyed B-75 Beast
  7353 | -5/Upper Caves     | Identified exit to Zhirov
  7354 | -5/Upper Caves     | Entered Zhirov
  7354 | -5/Zhirov          | Accompanied by 3 allies
  7354 | -5/Zhirov          | Discovered new exit (range 3)
  7362 | -5/Zhirov          | Met Zhirov
  7371 | -5/Zhirov          | Learned location of Quarantine (-3)
  7371 | -5/Zhirov          | Learned location of Testing (-2)
  7371 | -5/Zhirov          | Learned location of Command (-1)
  7377 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7385 | -5/Zhirov          | Upgraded with Utility slot (x1)
  7385 | -5/Zhirov          | Found Alien Artifact
  7385 | -5/Zhirov          | Identified Integrated Reactor
  7385 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
  7413 | -5/Zhirov          | Found Alien Artifact
  7428 | -5/Zhirov          | Identified exit to Proximity Caves
  7472 | -5/Zhirov          | Entered Proximity Caves
  7472 | -4/Proximity Caves | Accompanied by 3 allies
  7483 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  7500 | -4/Proximity Caves | Learned Research non-interactive machine intel
  7567 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7631 | -4/Proximity Caves | Destroyed 8 combat bots
  7673 | -4/Proximity Caves | Discovered exit to Factory (range 16)
  7729 | -4/Proximity Caves | Entered Factory
  7730 | -4/Factory         | Identified exit to Research
  7731 | -4/Factory         | Reached level 25
  7848 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  7849 | -4/Factory         | Zion Hacker squad teleported in
  7914 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  7976 | -4/Factory         | Retrieved Zion intel report: Component Schematics
  7988 | -4/Factory         | Retrieved Zion intel report: Component Schematics
  8054 | -4/Factory         | Discovered new exit (range 23)
  8118 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8126 | -4/Factory         | Discovered new exit (range 11)
  8165 | -4/Factory         | Incoming investigation squad redirected
  8168 | -4/Factory         | Identified exit to Upper Caves
  8217 | -4/Factory         | Entered Upper Caves
  8217 | -4/Upper Caves     | Accompanied by 2 allies
  8219 | -4/Upper Caves     | Reached level 26
  8221 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  8222 | -4/Upper Caves     | Identified exit to Warlord
  8222 | -4/Upper Caves     | Entered Warlord
  8222 | -4/Warlord         | Accompanied by 2 allies
  8234 | -4/Warlord         | Discovered new exit (range 24)
  8236 | -4/Warlord         | System corruption cleaned by Quarantine Array
  8292 | -4/Warlord         | Learned Quarantine security intel
  8292 | -4/Warlord         | Learned Factory garrison access intel
  8292 | -4/Warlord         | Learned Armory scanalyzer intel
  8292 | -4/Warlord         | Learned Research garrison access intel
  8321 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  8405 | -4/Warlord         | Visited the Vortex Lab
  8407 | -4/Warlord         | Found Prototype Energy Cannon
  8409 | -4/Warlord         | Found Prototype Energy Cannon
  8426 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8452 | -4/Warlord         | Rebuked by Warlord
  8459 | -4/Warlord         | Opened Warlord's prototype stash
  8462 | -4/Warlord         | Found Prototype Reactor
  8462 | -4/Warlord         | Identified Vortex Chain Reactor
  8467 | -4/Warlord         | Found Prototype Device
  8467 | -4/Warlord         | Identified Exp. Cloaking Device
  8471 | -4/Warlord         | Found Prototype Device
  8471 | -4/Warlord         | Identified Thermal Barrier
  8474 | -4/Warlord         | Found Prototype Hackware
  8474 | -4/Warlord         | Identified System Mapper
  8637 | -4/Warlord         | Warlord forces counterattacked
  8676 | -4/Warlord         | Destroyed 12 combat bots
  8687 | -4/Warlord         | Opened side exit
  8724 | -4/Warlord         | Identified exit to Proximity Caves
  8729 | -4/Warlord         | Spotted Striker
  8770 | -4/Warlord         | Entered Proximity Caves
  8770 | -3/Proximity Caves | Accompanied by 3 allies
  8772 | -3/Proximity Caves | Reached level 27
  8930 | -3/Proximity Caves | Discovered exit to Research (range 12)
  8939 | -3/Proximity Caves | Found Alien Artifact
  8939 | -3/Proximity Caves | Identified Core Expander
  8939 | -3/Proximity Caves | Installed Core Expander, added new Weapon slot
  9099 | -3/Proximity Caves | Entered Research
  9100 | -3/Research        | Identified exit to Quarantine
  9102 | -3/Research        | Loaded intel: 75 non-interactive machine locations
  9103 | -3/Research        | Loaded intel: 3 garrison access locations
  9164 | -3/Research        | Spotted B-86 Titan
  9177 | -3/Research        | Reached level 28
  9181 | -3/Research        | Discovered new exit (range 23)
  9200 | -3/Research        | Incoming investigation squad redirected
  9221 | -3/Research        | Spotted B-86 Titan
  9229 | -3/Research        | Upgraded with Utility slot (x1)
  9233 | -3/Research        | Retrieved Zion intel report: Branch Access
  9233 | -3/Research        | Identified exit to Armory
  9234 | -3/Research        | Zion Heavy squad teleported in
  9311 | -3/Research        | Incoming investigation squad redirected
  9373 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
  9374 | -3/Research        | Zion Fire squad teleported in
  9387 | -3/Research        | Zion Fire squad teleported in
  9513 | -3/Research        | Found Enh. Force Lance
  9665 | -3/Research        | Entered Armory
  9665 | -3/Armory          | Accompanied by 11 allies
  9667 | -3/Armory          | Reached level 29
  9677 | -3/Armory          | Zion Experimental squad teleported in
  9926 | -3/Armory          | Retrieved Zion intel report: Depthwide Sectors/0
  9927 | -3/Armory          | Zion Hacker squad teleported in
  9939 | -3/Armory          | Discovered new exit (range 24)
  9970 | -3/Armory          | Found Prototype Processor
  9970 | -3/Armory          | Identified Spectral Analyzer
 10036 | -3/Armory          | Energy Cycler disabled
 10080 | -3/Armory          | Reached level 30
 10084 | -3/Armory          | Discovered new exit (range 20)
 10096 | -3/Armory          | Retrieved Zion intel report: Prototype Schematics
 10107 | -3/Armory          | Fabricated P-70 Sage?
 10137 | -3/Armory          | Identified exit to Research
 10165 | -3/Armory          | First assault squad dispatched
 10166 | -3/Armory          | High security lockdown imminent
 10195 | -3/Armory          | Discovered new exit (range 23)
 10225 | -3/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 10246 | -3/Armory          | High security lockdown engaged
 10252 | -3/Armory          | Identified exit to Lab
 10276 | -3/Armory          | Entered Lab
 10276 | -3/Lab             | Accompanied by 5 allies
 10276 | -3/Lab             | Discovered exit to Research (range 9)
 10288 | -3/Lab             | Unable to decrypt terminal
 10288 | -3/Lab             | Opened the door to a hidden lab
 10289 | -3/Lab             | Gained access to the hidden lab's interior
 10289 | -3/Lab             | Reached level 31
 10289 | -3/Lab             | Unable to decrypt terminal
 10291 | -3/Lab             | Unable to decrypt terminal
 10299 | -3/Lab             | Detected by scanners
 10311 | -3/Lab             | Confronted by A5
 10325 | -3/Lab             | Destroyed A5
 10349 | -3/Lab             | Found Core Expander
 10349 | -3/Lab             | Installed Core Expander, added new Propulsion slot
 10355 | -3/Lab             | Found Alien Artifact
 10355 | -3/Lab             | Identified Integrated Dissipator
 10355 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 10370 | -3/Lab             | Found Prototype Protection
 10370 | -3/Lab             | Identified Zio. Weapon Casing
 10382 | -3/Lab             | Found Prototype Protection
 10382 | -3/Lab             | Identified Med. Regenerative Plating
 10393 | -3/Lab             | Found Prototype Device
 10393 | -3/Lab             | Identified AEGIS Remote Shield
 10400 | -3/Lab             | Unable to decrypt terminal
 10402 | -3/Lab             | Upgraded with Utility slot (x1)
 10406 | -3/Lab             | Found Prototype Hackware
 10406 | -3/Lab             | Identified Quantum Router
 10439 | -3/Lab             | Entered Research
 10440 | -2/Research        | Identified exit to Access
 10465 | -2/Research        | Incoming investigation squad redirected
 10632 | -2/Research        | Intercept squad dispatched
 10642 | -2/Research        | Spotted Tracker
 10643 | -2/Research        | Spotted Tracker
 10649 | -2/Research        | Build established: Messiah-Ninja
 10670 | -2/Research        | Garrison activated, responded to threat
 10673 | -2/Research        | Destroyed Tracker
 10674 | -2/Research        | Core integrity fell below 50%
 10677 | -2/Research        | Destroyed Tracker
 10691 | -2/Research        | Found Prototype Device
 10691 | -2/Research        | Identified Exp. Phase Shifter
 10692 | -2/Research        | Spotted Combat Programmer
 10701 | -2/Research        | Destroyed Combat Programmer
 10712 | -2/Research        | Core integrity fell below 20%
 10714 | -2/Research        | Spotted Combat Programmer
 10728 | -2/Research        | Destroyed Combat Programmer
 10790 | -2/Research        | Spotted B-90 Cyclops
 10793 | -2/Research        | Zion Heavy squad teleported in
 10798 | -2/Research        | Allies destroyed B-90 Cyclops
 10827 | -2/Research        | Zion Heavy squad teleported in
 10834 | -2/Research        | Zion Light squad teleported in
 10865 | -2/Research        | Reached level 32
 10921 | -2/Research        | P-80 Master assimilated allied S-43 Plague
 10939 | -2/Research        | First assault squad dispatched
 11017 | -2/Research        | Entered Access
 11017 | -1/Access          | Accompanied by 6 allies
 11019 | -1/Access          | Reached level 33
 11040 | -1/Access          | Energy Cycler disabled
 11185 | -1/Access          | Reached level 34
 11185 | -1/Access          | Intercept squad dispatched
 11189 | -1/Access          | Zion Light squad teleported in
 11197 | -1/Access          | Spotted Tracker
 11197 | -1/Access          | Spotted Tracker
 11205 | -1/Access          | Discovered new exit (range 15)
 11208 | -1/Access          | Destroyed Tracker
 11209 | -1/Access          | Allies destroyed Tracker
 11279 | -1/Access          | Identified exit to Command
 11289 | -1/Access          | Zion Light squad teleported in
 11291 | -1/Access          | Zion Hacker squad teleported in
 11295 | -1/Access          | Zion Heavy squad teleported in
 11306 | -1/Access          | Entered Command
 11306 | -1/Command         | Accompanied by 9 allies
 11308 | -1/Command         | Reached level 35
 11317 | -1/Command         | Disengaged cave seal
 11322 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 11337 | -1/Command         | Phase Generator disabled
 11339 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 11373 | -1/Command         | Spotted B-99 Colossus
 11373 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 11404 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 11448 | -1/Command         | High security lockdown imminent
 11469 | -1/Command         | Discovered new exit (range 22)
 11501 | -1/Command         | Reached level 36
 11528 | -1/Command         | High security lockdown engaged
 11552 | -1/Command         | Spotted Combat Programmer
 11552 | -1/Command         | Spotted Combat Programmer
 11556 | -1/Command         | Build established: Messiah-Scout
 11556 | -1/Command         | Destroyed Combat Programmer
 11559 | -1/Command         | Spotted M Guard
 11568 | -1/Command         | Core integrity fell below 50%
 11571 | -1/Command         | Allies destroyed Combat Programmer
 11574 | -1/Command         | Spotted M Guard
 11577 | -1/Command         | Allies destroyed M Guard
 11585 | -1/Command         | Allies destroyed M Guard
 11585 | -1/Command         | Destroyed all MAIN.C guards
 11709 | -1/Command         | Identified Vortex Driver (x2)
 11731 | -1/Command         | 0b10 Conduit disabled
 11731 | -1/Command         | Met MAIN.C
 11731 | -1/Command         | Reached level 37
 11747 | -1/Command         | Allies destroyed MAIN.C Shell
 11749 | -1/Command         | MAIN.C activated Command garrisons
 11764 | -1/Command         | Allies destroyed MAIN.C
 11766 | -1/Command         | Reached level 38
 11919 | -1/Command         | Upgraded with Utility slot (x1)
 12026 | -1/Command         | Discovered new exit (range 20)
 12035 | -1/Command         | Build established: Messiah-Gunner
 12243 | -1/Command         | Found Prototype Energy Cannon
 12243 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 12245 | -1/Command         | Found Prototype Protection
 12245 | -1/Command         | Identified Zio. Shade Armor
 12253 | -1/Command         | Found Zio. Shade Armor
 12264 | -1/Command         | Identified exit to Surface
 12270 | ***                | Establishing 0b11!

 Last Messages 
---------------
12241_ Prototype Device severed.
12242_ System corrupted: FCS attempts to trigger Railgun.
12242_ System corrupted: Railgun misfires.
12243_ Acquired Prototype Energy Cannon.
12243_ Identified Zio. Alpha Cannon Mk. II.
12245_ Acquired Prototype Protection.
12245_ Identified Zio. Shade Armor.
12248_ Discarded Exp. Targeting Computer.
12248_ Acquired Prototype Device.
12248_ Identified Prc. Energy Filter.
12253_ Dropped Prc. Energy Filter.
12253_ Acquired Zio. Shade Armor.
12264_ EXIT=IDENTIFIED: SURFACE
12267_ Upgraded: Energy Generation (+5)
12267_ Upgraded: Mass Support (+5)
12267_ Upgraded: Inventory Capacity (+1)
12267_ Upgraded: Mass Support (+5) <x4>
12267_ Upgraded: Core Integrity (+50)
12267_ Upgraded: Ranged Accuracy (+5)
[Achievement: Commander 0b11]

 Map 
-----
+----------------------------------------------------+
| ########    #         #     #####     #####""  """ |
|        #    #         #               #####""  """ |
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|        #^   #   """"  #               ##### "      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          70
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           42
Terrain Scan Range         24
Terrain Scan Density       710
Cloak Strength             4
Armor Coverage             450
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Phase Shifting             20
Evasion (%)                93
Targeting Accuracy         24
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   66
Energy Filtering           50
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          25

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
             Exp. Sensor Array | -7/Data Miner | Free
          Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Terrain Scan Processor | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
      Exp. Transmission Jammer | -7/Data Miner | Free
                   Barrage Gun | -6/Zion       | Free
                   Enh. Flamer | -6/Zion       | Free
                 Plasma Flamer | -6/Zion       | Free
                        Ripper | -6/Zion       | Free
              Enh. Armored Leg | -5/Factory    | Z-intel
                     Ionic Axe | -5/Factory    | Z-intel
      Exp. Cesium-ion Thruster | -5/Factory    | Z-intel
             Enh. Fission Core | -5/Factory    | Z-intel
              Prc. Shock Rifle | -5/Factory    | Z-intel
            Lgt. Neutrino Core | -5/Factory    | Z-intel
        Imp. Matter Compressor | -5/Factory    | Z-intel
           Cld. Gravmag System | -5/Factory    | Z-intel
             Cld. Plasma Rifle | -5/Factory    | Z-intel
            Prc. Matter Filter | -5/Factory    | Z-intel
                Microactuators | -5/Factory    | Z-intel
          System Backup Module | -5/Factory    | Z-intel
                  Focal Shield | -5/Factory    | Z-intel
         Imp. Particle Charger | -5/Factory    | Z-intel
            Hvy. Plasma Cannon | -5/Factory    | Z-intel
 Imp. Component Analysis Suite | -5/Factory    | Z-intel
            Lrn. Proton Cannon | -5/Factory    | Z-intel
          Gyrokinetic Inverter | -5/Factory    | Z-intel
             Mic. Fission Core | -5/Factory    | Z-intel
              Disruptor Cannon | -5/Factory    | Z-intel
                     Drone Bay | -5/Factory    | Z-intel
           Imp. Actuator Array | -5/Factory    | Z-intel
             Assault Drone Bay | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
           Imp. Thermal Shield | -4/Factory    | Z-intel
                Neutron Cannon | -4/Factory    | Z-intel
           Imp. Linear Gravjet | -4/Factory    | Z-intel
             Adv. Focal Shield | -4/Factory    | Z-intel
                    Myomer Leg | -4/Factory    | Z-intel
           Nuclear Pulse Array | -4/Factory    | Z-intel
     Imp. Melee Analysis Suite | -4/Factory    | Z-intel
                     EM Shield | -4/Factory    | Z-intel
                 Gravmag Array | -4/Factory    | Z-intel
      Adv. Transmission Jammer | -4/Factory    | Z-intel
     Adv. Melee Analysis Suite | -4/Factory    | Z-intel
      Imp. Transmission Jammer | -4/Factory    | Z-intel
     Adv. Field Recycling Unit | -4/Factory    | Z-intel
                 Energy Filter | -4/Factory    | Z-intel
                 System Shield | -4/Factory    | Z-intel
               Power Shielding | -4/Factory    | Z-intel
              Recoil Nullifier | -4/Factory    | Z-intel
      Hvy. Shock Bomb Launcher | -4/Factory    | Z-intel
            Targeting Computer | -4/Factory    | Z-intel
                       Railgun | -4/Factory    | Z-intel
                   HERF Cannon | -4/Factory    | Z-intel
                   Mass Driver | -4/Factory    | Z-intel
                   Energy Well | -4/Factory    | Z-intel
          Point Defense System | -4/Factory    | Z-intel
                 Hyp. Coil Gun | -4/Factory    | Z-intel
          Imp. Target Analyzer | -4/Factory    | Z-intel
         Adv. Shield Generator | -4/Factory    | Z-intel
       Adv. Signal Interpreter | -4/Factory    | Z-intel
             Matter Compressor | -4/Factory    | Z-intel
             Recoil Stabilizer | -4/Factory    | Z-intel
  Imp. Shock Absorption System | -4/Factory    | Z-intel
               Target Analyzer | -4/Factory    | Z-intel
            Exp. Hacking Suite | -3/Armory     | Z-intel
         Exp. Coolant Injector | -3/Armory     | Z-intel
       Mni. Smartbomb Launcher | -3/Armory     | Z-intel
           Mni. Fusion Reactor | -3/Armory     | Z-intel
             Adv. Plasma Rifle | -3/Armory     | Z-intel
      Neutron Missile Launcher | -3/Armory     | Z-intel
            Hvy. Proton Cannon | -3/Armory     | Z-intel
       Imp. Matter Neutralizer | -3/Armory     | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Exp. Sensor Array | x1 | -5/Factory 
         P-70 Sage | x2 | -3/Armory  

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Integrated Dissipator

 Achievements 
--------------
Commander 0b11
Corridor Of Doom
Gunslinger
void main()

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   War   Pro   Res   Arm   Lab   Res   Acc   Com   
Levels Raised              37    | .     .     1     2     1     .     1     1     2     2     1     .     3     1     1     .     .     2     .     2     2     .     1     .     .     1     1     .     1     1     2     1     1     2     4     
  XP Earned                58678 | 3000  495   1255  3842  1305  200   1300  1950  3057  2619  866   650   4913  1500  260   332   573   2961  270   2592  2686  542   492   105   1209  1487  170   772   957   2327  2563  755   2224  2781  5668  
  XP Spent                 58500 | 2850  .     .     3310  800   .     .     3185  4500  1750  1700  .     1080  .     .     .     .     2000  2300  2600  7290  .     .     3500  .     .     .     2000  .     3950  .     4100  375   495   10715 
Upgrades                   73    | 11    .     .     8     1     .     .     5     7     1     1     .     7     .     .     .     .     1     1     1     4     .     .     1     .     .     .     1     .     2     .     1     5     3     12    
  Power Slot               1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          3     | 1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             14    | 1     .     .     1     .     .     .     2     .     .     1     .     .     .     .     .     .     1     1     1     2     .     .     1     .     .     .     .     .     1     .     1     .     .     1     
  Weapon Slot              2     | 1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           9     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     
  Heat Dissipation         4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Energy Generation        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Mass Support             7     | 1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Inventory Capacity       9     | 2     .     .     1     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Sight Range              1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             6     | 1     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Terrain Scan Density     7     | 1     .     .     2     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Ranged Accuracy          4     | .     .     .     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  KI Resistance %          1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Resistance %          2     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  EX Resistance %          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  KI Damage %              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        5730  | .     .     12    155   43    .     50    .     227   382   38    .     606   .     .     .     .     141   .     187   603   13    186   .     153   381   .     478   .     311   571   76    254   245   618   
  Integrity Restored       12346 | .     .     36    507   117   .     36    .     417   928   109   .     1124  .     48    .     .     385   .     556   1365  199   904   .     151   739   .     222   .     529   229   117   1272  194   2162  
    Core                   9471  | .     .     36    412   69    .     36    .     417   702   65    .     770   .     14    .     .     280   .     439   1085  163   660   .     134   606   .     179   .     368   195   74    1015  162   1590  
    Parts                  2875  | .     .     .     95    48    .     .     .     .     226   44    .     354   .     34    .     .     105   .     117   280   36    244   .     17    133   .     43    .     161   34    43    257   32    572   
Protomatter Decayed        15131 | .     .     .     .     .     .     .     .     52    38    .     .     .     .     217   .     .     334   .     201   531   54    49    .     97    162   .     1222  143   358   1727  112   216   663   8955  

 Game 
------
Seed              ManeuveringThunderScrap
  Manual?         0
Play Time         06:58:19
  Cumulative      342.7 hours
  Start           2019.12.31 @ 13:37:32
  End             2020.01.01 @ 16:32:01
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          133
  Rogue           133
  Adventurer      0
  Explorer        0
Win Type          1
  Total           10
  Types           8/1/0/1/0/0/0
Lore%             86
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 987a61f7-75a3-43cb-82b3-e42b49654d48