Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 16:32:01 // Winter2019/RPGLIKE Player: Rumbl3 Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (305) 1525 Value Destroyed (14535) 14535 Prototype IDs (87) 1740 Alien Tech Used (3) 600 Bonus (42396) 42396 TOTAL SCORE: 72096 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4369 Follower Combat Kills 8476 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1946 Found Hidden Lab 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -3095 Cogmind --------- Core Integrity 1050/1050 Matter 235/300 Energy 1206/1700 System Corruption 6% Temperature Cool (4) Movement Hovering (30) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (15) ----- Zionite Biocell Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Zionite Shade Armor Thermal Barrier Quantum Router > --- WEAPON (4) ------- Vortex Driver Zionite Alpha Cannon Mk. II KE Penetrator Railgun > --- INVENTORY (9) ---- Protomatter-98 AEGIS Remote Shield Transdimensional Reconstructor Vortex Driver Railgun Improved Proton Missile Launcher Neutron Missile Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Zionite Biocell Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Zionite Shade Armor Thermal Barrier Quantum Router > --- WEAPON ----------- Vortex Driver Zionite Alpha Cannon Mk. II KE Penetrator Railgun > --- INVENTORY -------- Protomatter AEGIS Remote Shield Transdimensional Reconstructor Vortex Driver Railgun Improved Proton Missile Launcher Neutron Missile Launcher Enhanced Force Lance [Rating: 214] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved Airjet Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Experimental Targeting Computer Device Long-range Terrain Scanner Storage Zionite Biocell Processor Experimental Targeting Computer Hackware System Mapper Protection Layered Medium Armor Plating Weapon Railgun Energy Gun Improved EM Shotgun Energy Cannon Vortex Driver Ballistic Gun Railgun Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Slots Evolved 20 | 3 . . 2 1 . . 2 1 . 1 . . . . . . 1 1 1 3 . . 1 . . . . . 1 . 1 . . 1 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 14 | 1 . . 1 . . . 2 . . 1 . . . . . . 1 1 1 2 . . 1 . . . . . 1 . 1 . . 1 Weapon 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 269 | 5 2 2 14 2 . 3 4 19 5 5 . 8 . 3 3 3 8 7 3 39 16 7 7 2 10 . 9 6 9 12 15 16 10 15 Power 15 | . . . 1 . . 1 . 3 2 . . . . . 1 . 3 . . . 2 . 1 . . . 1 . . . . . . . Engine 8 | . . . 1 . . 1 . 2 1 . . . . . . . 2 . . . 1 . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . Propulsion 29 | 2 . 1 4 1 . . . 8 . . . . . . 1 . 1 . . 1 2 . 3 . . . . . 1 . . 2 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . 1 2 . . . . 5 . . . . . . 1 . 1 . . 1 2 . 3 . . . . . 1 . . 2 2 . Flight 6 | . . . 2 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 114 | 2 1 . 2 . . . 3 1 2 2 . 6 . 2 . 1 2 7 1 15 5 5 3 . 1 . 8 2 2 6 12 9 8 6 Device 72 | 1 . . . . . . 1 1 . . . 2 . . . . 1 1 1 11 4 5 1 . . . 6 2 2 5 7 9 8 4 Storage 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Processor 16 | 1 1 . . . . . 1 . . 1 . . . 1 . . 1 5 . 3 . . . . 1 . . . . 1 . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . Protection 20 | . . . 2 . . . 1 . 2 1 . 4 . 1 . 1 . . . 1 . . 1 . . . 1 . . . 3 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 1 1 1 7 1 . 2 1 7 1 3 . 2 . 1 1 2 2 . 2 23 7 2 . 2 9 . . 4 6 6 3 5 . 9 Energy Gun 7 | . . . 3 . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 47 | 1 1 . 2 . . 1 1 4 . 2 . 1 . . . . . . 1 9 4 1 . . 5 . . 2 2 2 2 2 . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . 1 1 1 . . . 1 . . . . . . . 1 2 . . 5 1 1 . 1 . . . . 1 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . 1 . . 1 . 1 . . . . . . 1 1 . . 1 7 1 . . 1 1 . . . . . . . . . Piercing Weapon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 3 3 1 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 4 . . . . 5 . . . . . . . . . 3 . 2 5 . 4 . . . 5 1 . 3 9 2 1 4 Parts Lost 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 100 100 94 99 98 99 100 99 100 100 98 100 99 99 100 100 99 100 99 100 100 100 97 94 95 94 90 95 96 96 Engine 5 | . 14 14 12 10 10 10 8 8 11 14 14 14 14 14 8 7 6 6 5 5 4 5 1 . . . . . . . . . . . Core 2 | . . . . . . . . 2 1 . . . . . 5 7 6 6 5 5 5 5 4 4 4 4 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 4 4 4 4 4 3 Wheel 1 | . 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . 12 16 . . . . 20 23 21 21 21 21 21 19 21 20 19 17 19 20 20 19 19 19 19 19 18 17 17 16 19 20 19 Flight 1 | . . . 8 25 30 30 26 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 17 | . 14 14 12 10 10 10 10 15 15 14 14 14 14 14 14 14 13 12 16 19 15 15 17 19 19 19 19 18 20 20 18 24 24 24 Storage 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 4 4 4 4 4 4 4 4 4 4 4 3 Processor 23 | . 14 14 12 10 10 10 11 15 15 20 21 21 21 21 21 21 22 26 29 27 30 30 28 28 28 28 28 27 26 26 25 24 24 23 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 4 3 Protection 3 | . . . 8 10 10 10 9 7 6 6 7 6 7 7 7 7 6 6 5 5 5 5 4 4 4 4 1 . . . . . . . Ballistic Gun 13 | . 28 23 15 10 10 10 10 14 12 10 14 11 14 14 14 14 13 12 11 10 13 14 14 9 13 14 14 12 13 11 12 12 12 11 Launcher 1 | . . 4 1 2 10 2 . 1 7 7 7 7 7 2 . 1 1 6 . 2 . . . 2 . . . . . 1 . . . . Slashing Weapon 1 | . . . 2 7 . 7 7 . . . . . . . 2 5 5 . 4 2 . . . 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 7 8 10 19 21 21 21 21 35 40 40 40 40 40 42 42 45 47 47 48 55 56 54 57 60 60 58 71 64 74 76 88 86 88 109 Greatest Support 112 | 31 31 31 22 22 22 22 22 49 49 49 49 49 49 49 49 49 49 49 49 65 65 65 74 74 74 74 74 74 74 74 74 87 87 112 Greatest Overweight (x) 3 | 1 . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 1 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 9 | 2 2 2 3 3 3 3 3 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 Average Capacity 6 | 1 2 2 2 3 3 3 3 5 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 Most Carried 8 | 1 2 2 3 3 3 3 3 6 7 7 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 Average Carried 6 | . 1 1 2 3 3 3 3 5 6 6 6 6 7 7 7 7 7 6 6 6 6 7 6 7 7 7 7 7 7 8 8 7 8 7 Final Capacity 9 | 2 2 2 3 3 3 3 3 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 Final Carried 8 | 1 2 2 3 3 3 3 3 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 Class Distribution -------------------- 40% | Messiah-Scout 13% | Hauler-Scout 10% | Messiah-Gunner 9% | Scavenger-Scout 7% | Mutant 6% | Messiah-Ninja 5% | Scavenger-Sprinter 3% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scout | -7/Factory Hauler-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Hauler-Scout | -6/Waste Hauler-Scout | -6/Factory Hauler-Scout | -6/Lower Caves Hauler-Scout | -6/Lower Caves Hauler-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Ninja | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Armory Messiah-Scout | -3/Lab Messiah-Ninja | -2/Research Messiah-Scout | -1/Access Messiah-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Matter Collected 10109 | 283 130 100 373 39 . 110 52 492 358 84 . 394 . 193 88 43 170 117 272 1074 404 275 . 246 638 . 431 196 548 678 364 777 367 813 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12227 | 133 133 87 812 81 . 220 191 569 843 164 . 564 . . 13 . 256 . 91 1098 770 494 . 224 711 . 771 410 661 579 223 604 573 952 Parts 732 | 13 12 6 49 23 . 10 12 39 34 7 . 44 . . . . 17 . 9 92 22 21 . 14 40 . 44 18 33 41 15 35 26 56 Haulers Intercepted 8 | . 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 252 | . . . . . . . . . 20 4 . 25 . . . 4 30 . 17 . 20 24 . 12 . . 74 22 . . . . . . Prevented 67 | . . . . . . . . . 14 1 . 24 . . . . 7 . . . 1 6 . . . . 10 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 252 | . 3 6 11 7 . 4 2 10 17 3 . 19 . . . . 8 . 5 25 10 8 . 13 14 . 16 4 12 15 3 8 8 21 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 193 | . 3 . 8 5 . . 2 9 11 2 . 11 . . . . 8 . 5 18 7 6 . 7 14 . 16 4 9 12 3 8 8 17 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 51 | . . 6 3 2 . 3 . 1 6 1 . 8 . . . . . . . 7 3 2 . 6 . . . . 3 . . . . . Classes Destroyed 23 | 2 3 . 5 . . 1 . 1 1 . . 1 . . 1 . 1 . . 1 2 . . . 1 . 1 . . 1 . . . 1 Worker 8 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . 2 . . . . 1 Builder 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Tunneler 7 | 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . Watcher 14 | . 1 . 2 . . . . . . . . . . . . . . . . 4 . . . . 1 . . . 1 1 . 3 . 1 Swarmer 65 | . 3 6 . 7 . . . . 1 . . 5 . . . . 2 . 1 5 3 . . 11 5 . 3 . 3 1 . . . 9 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Grunt 88 | . . . 7 . . 3 . 7 10 3 . 11 . . . . 3 . 4 5 1 7 . 1 2 . 8 . 4 3 2 . 4 3 Brawler 9 | . . . . . . . . . 1 . . 2 . . . . 1 . . 1 . . . . . . 1 . . 2 . . . 1 Duelist 11 | . . . 1 . . . . . 4 . . 1 . . . . . . . . 1 . . . . . 1 . . 3 . . . . Protector 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . 2 . . . . Sentry 30 | . . . 4 . . . 2 2 1 . . . . . . . 1 . . 5 2 . . 1 5 . . . 3 . . 1 1 2 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 14 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . 2 . . . 2 . . . 2 4 Programmer 12 | . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . 2 . . . 3 . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | 5 3 4 8 5 . 3 2 3 11 3 . 7 . . 1 . 2 . 3 7 3 4 . 8 5 . 12 1 3 4 3 2 5 5 Combat Bots Only 12 | . 3 3 6 4 . 3 1 3 11 3 . 7 . . . . 2 . 3 6 3 4 . 8 5 . 12 1 3 4 3 2 5 5 Max Kills in Single Turn 4 | 1 1 3 3 3 . 3 1 1 3 2 . 2 . . 1 . 1 . 1 3 3 2 . 4 2 . 2 1 3 2 2 1 1 3 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 1 . . 2 Exploded 4 | . . 3 3 1 . 3 . 1 2 1 . 2 . . . . . . . 3 3 2 . 4 . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Damage Taken 11771 | . 45 21 480 120 . 160 261 328 652 74 . 983 . 18 87 . 270 . 532 1348 441 744 . 259 672 . 95 29 429 247 93 1255 194 1934 Core 9471 | . 39 15 394 97 . 136 218 263 510 65 . 770 . 14 68 . 212 . 439 1085 347 583 . 198 540 . 74 23 345 195 74 1015 162 1590 Absorbed by Shields 700 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 . 232 83 230 Redirected to Core 7963 | . 17 15 291 71 . 85 146 226 471 28 . 740 . 14 68 . 198 . 332 936 330 554 . 198 460 . 74 23 280 153 64 840 94 1255 Core Remaining (%) 90 | 100 . 97 . . . 78 42 . . . . 100 . . . . . . 100 . . . . 77 . . . 96 . . 100 100 . 100 Volleys Fired 652 | 19 22 3 51 9 . 12 15 31 32 3 . 38 . 11 3 . 21 . 18 61 20 19 . 16 34 . 23 9 31 43 7 35 19 47 Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 . 3 . 2 2 . 3 . 2 3 3 3 . 3 3 . 3 3 4 4 4 4 3 4 Hottest 275 | 40 40 53 79 78 . 73 96 101 92 92 . 92 . 56 56 . 92 . 61 116 101 111 . 111 103 . 103 103 136 151 143 151 108 275 Shots Fired 1674 | 38 44 6 96 18 . 24 32 75 71 8 . 89 . 22 5 3 42 . 36 152 56 47 . 35 101 . 69 27 92 118 28 121 53 166 Gun 1532 | 38 44 3 92 15 . 24 32 71 52 6 . 64 . 22 5 2 36 . 36 127 55 41 . 28 101 . 69 27 90 111 28 119 53 141 Cannon 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Launcher 117 | . . 3 4 3 . . . 4 19 2 . 25 . . . 1 6 . . 25 1 6 . 7 . . . . 2 7 . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1445 | 38 44 3 57 6 . 12 17 57 52 6 . 64 . 22 5 2 36 . 36 125 55 41 . 28 101 . 69 27 90 111 28 119 53 141 Thermal 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 22 | . . 3 4 3 . . . . . . . . . . . . . . . 2 1 . . 7 . . . . 2 . . . . . Electromagnetic 168 | . . . 21 9 . 12 15 18 19 2 . 25 . . . 1 6 . . 25 . 6 . . . . . . . 7 . 2 . . Entropic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robot Hit Streak 53 | 13 6 1 11 3 . 12 4 19 33 16 . 11 . 18 7 10 28 . 28 21 53 28 . 10 34 . 20 18 29 29 30 28 12 20 Robot Miss Streak 7 | 5 7 2 3 5 . 3 3 2 1 1 . 1 . 1 . . 1 . 2 2 1 1 . 3 3 . 2 1 2 2 1 2 1 3 Penetration Max 2 | . . . . . . . 1 1 1 1 . 1 . . . . . . 1 1 1 1 . 2 1 . 2 . 1 2 . 1 1 2 Secondary Targets 38 | . 1 . 2 1 . . . . 1 . . 1 . . . . 3 . 1 3 2 3 . . 2 . 5 . 1 1 2 1 2 6 Max Gunslinging Chain 2 | . 1 . 1 1 . . . . 1 . . 1 . . . . 1 . 1 1 1 1 . . 1 . 1 . 1 1 1 1 1 2 Shots Hit Robots 1268 | 26 19 1 77 12 . 17 24 60 58 5 . 54 . 20 5 3 31 . 29 107 50 38 . 25 76 . 61 20 71 97 24 93 42 123 Core Hits 734 | 10 6 7 34 12 . 5 5 26 41 6 . 53 . 2 . . 20 . 16 69 22 24 . 17 46 . 45 7 48 58 12 49 21 73 Critical Hits 197 | 1 1 . 1 . . . . 2 1 . . 5 . 1 . 1 5 . 5 21 8 8 . 6 11 . 18 2 10 30 4 21 10 25 Critical Kills 59 | . . . 1 . . . . 1 1 . . 2 . . . . 2 . 2 7 1 3 . 1 4 . 8 1 4 8 1 2 4 6 Critical Parts Destroyed 108 | 1 1 . . . . . . 1 . . . 2 . . . 1 2 . 3 11 5 5 . 5 6 . 7 1 5 18 3 16 5 10 Melee Attacks 195 | . . . 6 1 . . 2 3 1 3 . 5 . 1 2 1 5 . 4 31 1 . . 2 4 . . 9 32 21 2 30 11 18 Impact 11 | . . . . . . . . . 1 3 . 5 . 1 1 . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . 6 1 . . 2 3 . . . . . . 1 1 5 . 4 31 1 . . 2 1 . . . . . . . . . Piercing 126 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 32 21 2 30 11 18 Sneak Attacks 5 | . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41213 | 232 212 300 1753 461 . 406 521 1262 1986 257 . 2241 . 453 155 68 756 . 799 4181 1667 1407 . 1884 2406 . 2531 453 2738 2598 514 2637 865 5470 Guns 29332 | 232 212 . 1054 128 . 176 473 1174 1088 126 . 1239 . 453 94 38 531 . 799 2309 1470 1111 . 701 2406 . 2531 453 2168 2047 514 2475 865 2465 Cannons 2069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2069 Explosions 8550 | . . 300 437 241 . 230 48 43 898 131 . 1002 . . . 30 225 . . 1592 197 296 . 1066 . . . . 446 463 . 162 . 743 Melee 1254 | . . . 262 92 . . . 45 . . . . . . 61 . . . . 280 . . . 117 . . . . 124 88 . . . 185 Ramming 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Kinetic 28148 | 232 212 . 585 43 . 39 263 933 1088 126 . 1239 . 453 94 38 531 . 799 2267 1470 1111 . 701 2406 . 2531 453 2168 2047 514 2475 865 2465 Thermal 1526 | . . . 623 34 . 230 . . 131 64 . 156 . . . . . . . 227 . . . . . . . . . 61 . . . . Explosive 3834 | . . 300 . 207 . . 48 . . . . . . . . . . . . 827 197 . . 1066 . . . . 446 . . . . 743 Electromagnetic 4374 | . . . 283 85 . 137 210 284 767 67 . 846 . . . 30 225 . . 580 . 296 . . . . . . . 402 . 162 . . Impact 61 | . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . . . . . . . . Slashing 796 | . . . 262 92 . . . 45 . . . . . . . . . . . 280 . . . 117 . . . . . . . . . . Piercing 397 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 88 . . . 185 Entropic 2069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2069 Highest Corruption 24 | . . . . . . . . 1 1 1 1 1 . 24 24 24 24 24 . 4 2 2 2 2 . . 1 . . . . 5 . 6 Average Corruption 5 | . . . . . . . . 1 1 1 1 1 . 12 24 24 24 24 . 3 2 2 2 2 . . 1 . . . . 4 . 4 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Effects 193 | . . . . . . . . . 7 1 . 2 . 10 16 28 53 2 . 15 7 8 2 1 . . . . . . . 14 . 27 Message Errors 29 | . . . . . . . . . . . . 1 . 1 1 5 4 . . 5 1 2 1 . . . . . . . . 2 . 6 Matter Fused 22 | . . . . . . . . . . . . . . 4 2 1 5 1 . 3 . . . . . . . . . . . 1 . 5 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . 3 . . 3 . 1 1 . . . . . . . . . . 3 Energy Discharges 20 | . . . . . . . . . 2 1 . . . . 1 1 4 . . . 3 2 . . . . . . . . . 4 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . . . 1 . . . . 3 1 1 2 . . 1 . 1 . 1 . . . . . . . 1 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 Misfires 9 | . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . . 4 Misdirections 44 | . . . . . . . . . . . . . . 2 6 15 20 1 . . . . . . . . . . . . . . . . Targeting Errors 32 | . . . . . . . . . 1 . . 1 . . 2 2 11 . . 2 3 . . . . . . . . . . 5 . 5 Weapon Failures 9 | . . . . . . . . . 3 . . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 794 | . . . 28 . . . 11 10 . 45 . . . . 51 27 . . . 284 . . . 189 . . . . 14 10 . . . 125 Projectiles 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Explosions 435 | . . . 20 . . . 11 . . 45 . . . . . 27 . . . 108 . . . 189 . . . . 14 10 . . . 11 Melee 263 | . . . 8 . . . . 10 . . . . . . 51 . . . . 176 . . . . . . . . . . . . . 18 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 357 | . . . 60 37 . . 140 10 1 11 . 24 . . . . . . . . . . . 22 . . . . . 3 . . . 49 Shots 13 | . . . 2 1 . . 2 1 1 1 . 2 . . . . . . . . . . . 1 . . . . . 1 . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 474 | . . . 251 132 . 222 291 474 144 99 . 234 . 36 24 8 242 314 214 374 204 270 112 243 432 . 71 24 116 150 346 15 . 387 Average Temperature 95 | . . . 73 60 . 107 127 126 43 63 . 105 . 13 13 6 78 160 70 86 77 117 58 131 184 . 26 10 32 52 170 7 . 102 Received Heat Transfer 2096 | . . . 159 . . 9 63 135 270 36 . 129 . . 12 . 69 . 105 180 90 171 . 54 117 . 51 . 135 57 51 45 20 138 Effects 26 | . . . 1 . . . . 4 . . . . . . . . . . . 5 . . . 4 7 . . . . . 2 . . 3 Shutdowns 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Energy Bleed 6 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . . . Interference 13 | . . . . . . . . 3 . . . . . . . . . . . 3 . . . 3 1 . . . . . 1 . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Fried 10 | . . . 1 . . 1 2 . 3 . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . . Heat Transferred 1882 | . . . 1057 . . 150 . . 200 50 . 125 . . . . . . . 250 . . . . . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . 3 1 . 1 . 1 3 1 . 6 . . . . . . . 3 . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Peak Influence 3354 | 25 198 232 551 333 . 191 248 471 . . . . 343 121 178 . . . . 1549 . . . . 707 . . . 711 1937 . 922 1099 3354 Average Influence 605 | 10 116 100 259 228 . 58 198 266 . . . . 343 75 108 . . . . 938 . . . . 476 . . . 332 1121 . 285 844 2176 Maximum Alert Level 5 | . . 1 2 1 . . 1 2 . . . . 1 . . . . . . 4 . . . . 3 . . . 3 5 . 3 3 5 Low Security (%) 30 | 100 100 95 41 45 . 100 50 33 . . . . . 100 100 . . . . . . . . . 11 . . . 17 . . 51 . . Level 1 17 | . . 4 38 54 . . 49 48 . . . . 100 . . . . . . 8 . . . . 17 . . . 50 10 . 23 . . Level 2 14 | . . . 19 . . . . 17 . . . . . . . . . . . 6 . . . . 69 . . . 28 14 . 13 37 . Level 3 15 | . . . . . . . . . . . . . . . . . . . . 63 . . . . 1 . . . 3 20 . 11 62 3 Level 4 7 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . 35 . . . 9 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 55 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 . 1 . . . . 4 . . . 1 . . 1 . 1 . . 11 . 1 . . 3 . . . 7 7 . 10 3 9 Investigation 14 | . . . . . . . . 1 . . . . . . . . 1 . . 3 . 1 . . 1 . . . 4 2 . 1 . . Extermination 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Reinforcement 12 | . 1 . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . . 2 . . . . 1 Assault 21 | . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . 5 . 2 . 8 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Distress Signals 44 | . 1 . 2 . . . 2 . . . . 1 . . . . . . . 4 . . . . 2 . . . 4 5 . 3 1 19 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 527 | . 12 6 19 7 . 4 10 12 19 3 . 27 . 8 2 . 31 . 10 54 17 13 . 17 26 . 42 3 35 49 4 26 20 51 Peak Tracking Total 20 | . 3 3 9 4 . 3 5 3 7 3 . 9 . 3 1 . 10 . 3 14 5 7 . 5 7 . 15 2 12 6 3 8 6 20 Tactical Retreats 33 | . . . . . . . 1 . 1 . . 4 . 1 . . 2 . . 7 . 1 . 2 2 . 1 . 8 . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Traps Triggered 8 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . 2 1 . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Machines Disabled 59 | . 2 . 2 . . 4 2 1 1 . . . . . 1 . 5 . . 9 3 1 . 1 4 . 1 . 1 5 5 . 2 9 Max in Single Turn 4 | . 1 . 1 . . 4 2 1 1 . . . . . 1 . 1 . . 4 1 1 . 1 1 . 1 . 1 1 1 . 1 2 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Machines Accessed 84 | . 4 . 4 1 3 . 5 4 3 . 4 . . . . 1 3 1 . 8 . 1 8 . 4 . 11 . 7 2 2 3 4 1 Terminals 18 | . 4 . 4 1 . . 4 3 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 1 . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Recycling Units 7 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 12 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . 3 . . 2 2 . Total Hacks 227 | . 12 . 9 5 19 . 13 9 5 . 29 . . . . 4 8 4 . 17 . 3 21 . 6 . 18 . 15 7 2 8 12 1 Successful 163 | . 6 . 6 . 19 . 8 2 5 . 29 . . . . 4 8 4 . 9 . 3 21 . 2 . 18 . 8 6 2 1 2 . Failed 64 | . 6 . 3 5 . . 5 7 . . . . . . . . . . . 8 . . . . 4 . . . 7 1 . 7 10 1 Catastrophic 15 | . 1 . . . . . 1 2 . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 3 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 9 . 5 5 . . 10 5 . . . . . . . . . . . 26 . . . 1 26 . 1 . 22 20 1 10 16 18 Terminals 52 | . 12 . 9 5 . . 11 6 . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . Fabricators 22 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . 4 4 . . 2 . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 3 . Recycling Units 14 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . 2 . . . 3 3 . 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 28 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . 3 . . . 6 . . 7 7 . Terminal Hacks 120 | . 2 . 3 . 19 . 1 1 5 . 29 . . . . 4 8 4 . . . 3 21 . . . 18 . . . 2 . . . Record 69 | . . . . . 19 . . . 3 . 11 . . . . 4 6 . . . . 3 9 . . . 12 . . . 2 . . . Part Schematic 16 | . . . . . . . . . . . 8 . . . . . . 4 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . 4 . . . . . . . Open Door 6 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 1 2 . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . 2 1 . . . . Report Inventory 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . Unauthorized Hacks 66 | . 12 . 7 4 . . 11 5 . . . . . . . . . . . 2 . . . . 1 . . . 5 6 . 4 9 . Terminals 13 | . 4 . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 4 1 . . 5 4 . . . . . . . . 1 . . 7 . 1 . . 3 . . . 5 1 . 2 4 1 Full Trace Events 11 | . . . . . . . . 1 . . . . . . . . 1 . . 3 . 1 . . 1 . . . 2 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . Time 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Part Schematics Acquired 78 | . . . . . . . . . . . 8 . . . . . . 4 . 22 . . 4 . 32 . . . . 8 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 603 | . . . . . . . . . . . . . . . . . . . . 603 . . . . . . . . . . . . . . Time 321 | . . . . . . . . . . . . . . . . . . . . 321 . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . 2 . . 2 . . . . . . . . 5 . . . . . 4 . 1 10 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Total Allies 133 | . . 3 . . . . 1 . 2 . . 3 . 19 . . . 4 . 5 5 . . . 3 . 4 . 11 26 . 10 11 26 Largest Group 24 | . . 3 3 1 . . 1 . 2 2 2 3 3 20 13 12 12 13 13 10 4 4 3 3 3 . 4 2 8 14 5 7 9 24 Highest-Rated Group 2718 | . . 40 40 7 . . 10 . 36 36 36 134 134 782 543 518 517 530 530 398 210 114 89 89 210 . 211 101 337 896 448 830 910 2718 Highest-Rated Ally 268 | . . 16 16 7 . . 10 . 20 20 20 94 94 94 50 50 50 46 46 70 70 49 49 49 70 . 60 52 103 268 258 122 122 268 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 3 2 . 3 4 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Light 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Total Orders 21 | . . . . . . . 2 . 3 1 . 2 . . . . . . . 2 . 1 . 1 2 . 4 . 2 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . GOTO 11 | . . . . . . . 2 . 2 1 . 1 . . . . . . . . . 1 . . . . 3 . 1 . . . . . FOLLOW 4 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Ally Attacks 1104 | . . . 33 . . . . . 1 . . 40 . 129 5 3 68 . 44 91 31 15 . 8 2 . 7 4 24 148 10 64 65 312 Total Damage 51176 | . . . 375 . . . . . 18 . . 876 . 3955 107 121 3493 . 1436 1719 854 479 . 271 618 . 282 173 1060 6048 745 2873 2505 23168 Kills 224 | . . . 3 . . . . . 1 . . 8 . 10 2 1 21 . 9 11 7 5 . 1 2 . 1 1 3 34 1 13 8 82 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 1 . 1 . . 3 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 18 | . . 3 . 1 . . . . 1 2 . 2 . . . 1 1 . 3 . 2 . . 2 . . . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 . . . 8 4 . 4 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 . . . 2 2 . . . 4 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Turns Passed 12269 | 92 323 305 449 152 116 152 116 389 516 281 50 521 11 233 118 220 430 577 381 1051 513 357 118 257 488 5 548 329 566 611 163 578 289 964 Spaces Moved 16817 | 33 255 411 380 346 363 319 166 482 778 574 89 514 25 345 155 404 670 945 619 1428 606 462 152 495 658 7 919 641 814 562 189 601 463 947 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 329 | 31 255 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15123 | . . 368 284 . . . . 409 778 574 89 514 25 345 155 404 670 945 619 1428 606 462 152 495 658 7 919 641 814 562 189 601 463 947 Flight 1363 | . . . 96 346 363 319 166 73 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 80 90 65 32 32 32 32 32 32 42 42 42 42 42 42 42 42 42 42 42 40 40 40 38 38 38 38 38 38 35 35 35 30 30 30 Average Speed 42 | 90 90 67 50 32 32 32 32 41 42 42 42 42 42 42 49 42 42 42 42 43 40 40 39 38 38 38 38 38 35 50 49 35 33 58 Slowest Speed 200 | 100 90 90 105 32 32 32 32 50 42 42 42 42 42 42 106 42 46 42 42 102 102 40 40 38 38 38 38 38 38 92 92 200 98 92 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 52 93 42 79 78 66 17 11 82 63 65 74 1 96 6 62 68 90 83 40 62 71 62 73 25 4 94 77 37 52 95 21 17 46 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 26 | . . 2 . 1 . . . . 1 . 1 . . . . 1 1 . . . 1 . 3 . 9 . 2 . . 4 . . . . Known Exits Taken 31 | . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 3 . 4 . 1 . . 5 1 . 1 . . . 1 4 4 3 . 2 1 . 1 . . . 3 . . . . . . Spaces Dug 184 | . . . 31 . . . 2 2 1 2 . 3 . 1 1 1 3 . 4 28 . . . . 4 . . 8 27 14 . 30 11 11 Terrain Destroyed 910 | . . 36 56 28 . 34 47 4 16 6 . 31 . 1 1 1 5 . 6 153 33 12 . 91 65 . 23 22 54 22 . 34 40 89 Melee 153 | . . . . . . . 2 2 1 2 . 3 . 1 1 1 3 . 4 28 . . . . 4 . . 8 27 14 . 30 11 11 Projectile 202 | . . . . . . 2 5 . 1 . . 1 . . . . 2 . 2 19 20 12 . 18 61 . 23 14 1 6 . 4 . 11 AOE 555 | . . 36 56 28 . 32 40 2 14 4 . 27 . . . . . . . 106 13 . . 73 . . . . 26 2 . . 29 67 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Total 20074 | 58 304 432 530 366 362 343 192 601 903 600 101 732 25 410 185 451 769 1123 696 1678 827 592 209 526 809 8 1066 685 955 751 232 819 529 1205 Wait 1148 | . 22 9 43 2 . 6 6 26 17 7 13 86 . 42 21 42 40 165 24 29 102 61 43 2 61 2 63 18 33 41 1 68 15 38 Move 16781 | 32 254 410 379 345 362 318 163 481 777 573 88 513 25 344 154 403 669 944 618 1427 605 461 151 494 657 6 918 640 813 561 188 600 462 946 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 48 | 1 1 3 2 . . . . 6 7 2 . 3 . 2 . . 1 1 1 5 1 1 1 . 2 . 3 1 2 . . 1 . 1 Fast Attach 130 | 5 2 . 9 1 . 2 3 13 3 . . 3 . 1 3 1 6 6 . 9 9 . 6 . 1 . 8 2 3 6 13 7 2 6 Attach 11 | . . 1 . . . . . . 1 2 . . . . . . . 1 1 2 . . 1 . . . . 1 . . . . . 1 Detach 17 | . 2 . . . . . . 1 1 1 . . . . . . . 4 . 3 . . . . . . . . . 1 1 . . 3 Swap 135 | . . 1 5 1 . 1 1 7 1 3 . 5 . 2 . 2 2 1 2 29 7 7 1 2 9 . 1 4 6 6 4 9 8 8 Drop 137 | 1 1 3 10 . . 2 1 15 9 1 . 5 . 3 2 1 4 1 . 16 10 1 6 . 3 . 11 1 5 4 9 7 2 3 Fire 652 | 19 22 3 51 9 . 12 15 31 32 3 . 38 . 11 3 . 21 . 18 61 20 19 . 16 34 . 23 9 31 43 7 35 19 47 Melee 195 | . . . 6 1 . . 2 3 1 3 . 5 . 1 2 1 5 . 4 31 1 . . 2 4 . . 9 32 21 2 30 11 18 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Rewire 173 | . . . . . . . . . 11 . . 18 . . . . . . 1 2 62 . . . . . 27 . 1 51 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 617 | . . 2 25 7 . 2 . 18 43 5 . 56 . 4 . 1 21 . 27 64 10 42 . 10 38 . 12 . 29 17 7 62 10 105 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp / [Ext]) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / *Qua x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 93 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 245 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered Mines 420 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 560 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 668 | -10/Mines | Learned location of Storage (-8) 690 | -10/Mines | Discovered new exit (range 17) 706 | -10/Mines | Reached level 2 712 | -10/Mines | Identified exit to Materials 721 | -10/Mines | Entered Materials 721 | -9/Materials | Accompanied by 3 allies 723 | -9/Materials | Reached level 3 836 | -9/Materials | Upgraded with Utility slot (x1) 870 | -9/Materials | Discovered new exit (range 15) 878 | -9/Materials | Identified exit to Materials 958 | -9/Materials | Identified exit to Mines 1014 | -9/Materials | Discovered exit to Materials (range 16) 1059 | -9/Materials | Reached level 4 1089 | -9/Materials | Upgraded with Weapon slot (x1) 1170 | -9/Materials | Entered Mines 1170 | -9/Mines | Accompanied by 1 ally 1172 | -9/Mines | Reached level 5 1177 | -9/Mines | Met a Derelict bent on vengeance 1225 | -9/Mines | Discovered exit to Materials (range 9) 1257 | -9/Mines | Upgraded with Propulsion slot (x1) 1292 | -9/Mines | Discovered exit to Materials (range 16) 1314 | -9/Mines | Assembled infested the area 1320 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1320 | -9/Mines | Discovered new exit (range 5) 1322 | -9/Mines | Identified exit to Exiles 1322 | -9/Mines | Entered Exiles 1324 | -9/Exiles | Build established: Scavenger-Sprinter 1327 | -9/Exiles | Discovered new exit (range 15) 1335 | -9/Exiles | Met 8R-AWN 1339 | -9/Exiles | Met EX-HEX 1353 | -9/Exiles | Met EX-DEC 1363 | -9/Exiles | Visited The Gauntlet 1388 | -9/Exiles | Met EX-BIN 1435 | -9/Exiles | Discovered new exit (range 14) 1438 | -9/Exiles | Identified exit to Mines 1438 | -9/Exiles | Entered Mines 1440 | -8/Mines | Reached level 6 1447 | -8/Mines | Discovered exit to Materials (range 11) 1585 | -8/Mines | Discovered exit to Materials (range 10) 1590 | -8/Mines | Entered Materials 1591 | -8/Materials | Identified exit to Storage 1592 | -8/Materials | Reached level 7 1592 | -8/Materials | Upgraded with Utility slot (x1) 1625 | -8/Materials | Discovered new exit (range 12) 1657 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Upgraded with Utility slot (x1) 1681 | -8/Materials | Core integrity fell below 50% 1706 | -8/Materials | Entered Factory 1707 | -7/Factory | Core integrity fell below 50% 1708 | -7/Factory | Reached level 8 1720 | -7/Factory | Identified exit to Lower Caves 1728 | -7/Factory | Reached level 9 1910 | -7/Factory | Upgraded with Power slot (x1) 2035 | -7/Factory | Discovered new exit (range 21) 2095 | -7/Factory | Entered Lower Caves 2097 | -7/Lower Caves | Reached level 10 2187 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2267 | -7/Lower Caves | Core integrity fell below 20% 2271 | -7/Lower Caves | Reached level 11 2292 | -7/Lower Caves | Destroyed 11 combat bots 2403 | -7/Lower Caves | Encountered a Warlord checkpoint 2455 | -7/Lower Caves | Learned location of Zion (-6) 2536 | -7/Lower Caves | Discovered new exit (range 11) 2543 | -7/Lower Caves | Identified exit to Lower Caves 2546 | -7/Lower Caves | Build established: Hauler-Scout 2611 | -7/Lower Caves | Entered another Lower Caves area 2611 | -7/Lower Caves | Accompanied by 2 allies 2613 | -7/Lower Caves | Reached level 12 2622 | -7/Lower Caves | Discovered new exit (range 8) 2630 | -7/Lower Caves | Upgraded with Utility slot (x1) 2637 | -7/Lower Caves | Encountered a Warlord checkpoint 2706 | -7/Lower Caves | Spotted B-75 Beast 2781 | -7/Lower Caves | Learned Factory stockpile data 2802 | -7/Lower Caves | Discovered new exit (range 13) 2825 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2892 | -7/Lower Caves | Identified exit to Data Miner 2892 | -7/Lower Caves | Entered Data Miner 2892 | -7/Data Miner | Accompanied by 2 allies 2892 | -7/Data Miner | Discovered new exit (range 6) 2900 | -7/Data Miner | Met Data Miner 2910 | -7/Data Miner | Learned location of Section 7 (-2) 2910 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2918 | -7/Data Miner | Received God Mode back door access code from Data Miner 2929 | -7/Data Miner | Identified exit to Proximity Caves 2935 | -7/Data Miner | Build established: Scavenger-Scout 2942 | -7/Data Miner | Entered Proximity Caves 2942 | -6/Proximity Caves | Accompanied by 2 allies 2943 | -6/Proximity Caves | Identified exit to Factory 2944 | -6/Proximity Caves | Reached level 13 2959 | -6/Proximity Caves | Escorted by Enhanced Grunt 2988 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2996 | -6/Proximity Caves | Reached level 14 3024 | -6/Proximity Caves | Destroyed 7 combat bots 3132 | -6/Proximity Caves | Reached level 15 3172 | -6/Proximity Caves | Learned Factory terminal intel 3315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3463 | -6/Proximity Caves | Entered Factory 3463 | -6/Factory | Accompanied by 3 allies 3464 | -6/Factory | Identified exit to Lower Caves 3465 | -6/Factory | Reached level 16 3466 | -6/Factory | Loaded intel: 20 terminal locations 3474 | -6/Factory | Sucked down chute 3474 | -6/Factory | Entered Waste 3475 | -6/Waste | Met a frightened Derelict 3476 | -6/Waste | Reached level 17 3489 | -6/Waste | EMP discharged 3495 | -6/Waste | 2 allies followed down the chute 3510 | -6/Waste | 1 allies followed down the chute 3513 | -6/Waste | Spotted C-40 Crusher 3521 | -6/Waste | Spotted C-40 Crusher 3537 | -6/Waste | Allies destroyed C-40 Crusher 3561 | -6/Waste | Met Warlord forces unprepared to attack 3589 | -6/Waste | EMP discharged 3589 | -6/Waste | System corruption reached 10% 3595 | -6/Waste | Spotted C-40 Crusher 3597 | -6/Waste | Allies destroyed C-40 Crusher 3601 | -6/Waste | Spotted C-40 Crusher 3611 | -6/Waste | Allies destroyed C-40 Crusher 3617 | -6/Waste | Spotted C-40 Crusher 3619 | -6/Waste | Allies destroyed C-40 Crusher 3621 | -6/Waste | Spotted C-40 Crusher 3630 | -6/Waste | Allies destroyed C-40 Crusher 3632 | -6/Waste | Allies destroyed C-40 Crusher 3653 | -6/Waste | Discovered new exit (range 22) 3667 | -6/Waste | Identified exit to Factory 3689 | -6/Waste | EMP discharged 3707 | -6/Waste | Entered Factory 3707 | -6/Factory | Accompanied by 13 allies 3776 | -6/Factory | Discovered exit to Lower Caves (range 9) 3825 | -6/Factory | Entered Lower Caves 3825 | -6/Lower Caves | Accompanied by 12 allies 3826 | -6/Lower Caves | Encountered a Warlord checkpoint 3908 | -6/Lower Caves | Learned location of Armory (-3) 3934 | -6/Lower Caves | Discovered new exit (range 17) 3936 | -6/Lower Caves | Learned 8 Factory zone layouts 3941 | -6/Lower Caves | Identified exit to Lower Caves 4045 | -6/Lower Caves | Entered another Lower Caves area 4045 | -6/Lower Caves | Accompanied by 14 allies 4047 | -6/Lower Caves | Reached level 18 4059 | -6/Lower Caves | Discovered new exit (range 21) 4080 | -6/Lower Caves | Identified exit to Factory 4095 | -6/Lower Caves | Build established: Hauler-Scout 4121 | -6/Lower Caves | Attracted the attention of an 0b10 base 4131 | -6/Lower Caves | Reached level 19 4133 | -6/Lower Caves | Learned 8 Factory zone layouts 4157 | -6/Lower Caves | Learned Factory emergency access door positions 4216 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4298 | -6/Lower Caves | Imp. Airjet stolen by Master Thief 4328 | -6/Lower Caves | Upgraded with Utility slot (x1) 4340 | -6/Lower Caves | Encountered a Warlord checkpoint 4444 | -6/Lower Caves | Discovered new exit (range 8) 4455 | -6/Lower Caves | Identified exit to Zion 4475 | -6/Lower Caves | Entered Zion 4475 | -6/Zion | Accompanied by 9 allies 4485 | -6/Zion | Discovered new exit (range 24) 4506 | -6/Zion | System corruption cleaned by Quarantine Array 4532 | -6/Zion | Found Exp. Targeting Computer 4535 | -6/Zion | Found Prototype Processor 4535 | -6/Zion | Identified Exp. Target Analyzer 4543 | -6/Zion | Found Prototype Hackware 4543 | -6/Zion | Identified Exp. System Shield 4557 | -6/Zion | Identified exit to Proximity Caves 4650 | -6/Zion | Visited the Megawrench Repair Shop 4690 | -6/Zion | Discovered new exit (range 22) 4759 | -6/Zion | Received a hallucinogenic algorithm 4790 | -6/Zion | Imprinted 4792 | -6/Zion | Declared Zion's savior 5009 | -6/Zion | Upgraded with Utility slot (x1) 5011 | -6/Zion | Found Faulty Exp. Targeting Computer 5052 | -6/Zion | Entered Proximity Caves 5052 | -5/Proximity Caves | Accompanied by 13 allies 5054 | -5/Proximity Caves | Reached level 20 5055 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5062 | -5/Proximity Caves | Upgraded with Utility slot (x1) 5083 | -5/Proximity Caves | Reached level 21 5087 | -5/Proximity Caves | Build established: Messiah-Scout 5104 | -5/Proximity Caves | Spotted B-75 Beast 5128 | -5/Proximity Caves | Core integrity fell below 50% 5247 | -5/Proximity Caves | Learned location of 1 exit from Factory 5279 | -5/Proximity Caves | Learned Factory emergency access door positions 5433 | -5/Proximity Caves | Entered Factory 5433 | -5/Factory | Accompanied by 10 allies 5434 | -5/Factory | Identified exit to Factory 5435 | -5/Factory | Reached level 22 5442 | -5/Factory | Found Prototype Processor 5442 | -5/Factory | Identified Exp. Signal Interpreter 5560 | -5/Factory | Incoming investigation squad redirected 5565 | -5/Factory | Discovered exit to Factory (range 24) 5721 | -5/Factory | Core integrity fell below 50% 5733 | -5/Factory | First assault squad dispatched 5737 | -5/Factory | Upgraded with Propulsion slot (x1) 5776 | -5/Factory | Upgraded with Utility slot (x1) 5822 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5865 | -5/Factory | Incoming assault squad redirected 5933 | -5/Factory | Discovered new exit (range 22) 5942 | -5/Factory | Identified exit to Upper Caves 6042 | -5/Factory | Retrieved Zion intel report: Trap Installations 6047 | -5/Factory | Discovered exit to Upper Caves (range 20) 6049 | -5/Factory | Incoming assault squad redirected 6049 | -5/Factory | Retrieved Zion intel report: Component Schematics 6079 | -5/Factory | Reached level 23 6199 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6200 | -5/Factory | Zion Light squad teleported in 6201 | -5/Factory | Discovered exit to Factory (range 18) 6205 | -5/Factory | Zion Offense Resupply teleported in 6207 | -5/Factory | Upgraded with Utility slot (x1) 6207 | -5/Factory | Found Exp. Targeting Computer 6358 | -5/Factory | Zion Offense Resupply teleported in 6380 | -5/Factory | Fabricated Exp. Sensor Array? 6484 | -5/Factory | Entered Upper Caves 6484 | -5/Upper Caves | Accompanied by 3 allies 6538 | -5/Upper Caves | Ambushed by wild Derelicts 6672 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6819 | -5/Upper Caves | Learned Factory emergency access door positions 6820 | -5/Upper Caves | Encountered a Warlord checkpoint 6829 | -5/Upper Caves | Discovered new exit (range 20) 6899 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6916 | -5/Upper Caves | Identified exit to Upper Caves 6931 | -5/Upper Caves | Spotted B-75 Beast 6957 | -5/Upper Caves | Destroyed B-75 Beast 6997 | -5/Upper Caves | Entered another Upper Caves area 6997 | -5/Upper Caves | Accompanied by 4 allies 7001 | -5/Upper Caves | Discovered exit to Factory (range 22) 7160 | -5/Upper Caves | Attracted the attention of an 0b10 base 7160 | -5/Upper Caves | Learned 8 Factory zone layouts 7160 | -5/Upper Caves | Learned Research security intel 7168 | -5/Upper Caves | Reached level 24 7243 | -5/Upper Caves | Spotted B-75 Beast 7252 | -5/Upper Caves | Discovered new exit (range 20) 7257 | -5/Upper Caves | Destroyed B-75 Beast 7353 | -5/Upper Caves | Identified exit to Zhirov 7354 | -5/Upper Caves | Entered Zhirov 7354 | -5/Zhirov | Accompanied by 3 allies 7354 | -5/Zhirov | Discovered new exit (range 3) 7362 | -5/Zhirov | Met Zhirov 7371 | -5/Zhirov | Learned location of Quarantine (-3) 7371 | -5/Zhirov | Learned location of Testing (-2) 7371 | -5/Zhirov | Learned location of Command (-1) 7377 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7385 | -5/Zhirov | Upgraded with Utility slot (x1) 7385 | -5/Zhirov | Found Alien Artifact 7385 | -5/Zhirov | Identified Integrated Reactor 7385 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 7413 | -5/Zhirov | Found Alien Artifact 7428 | -5/Zhirov | Identified exit to Proximity Caves 7472 | -5/Zhirov | Entered Proximity Caves 7472 | -4/Proximity Caves | Accompanied by 3 allies 7483 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7500 | -4/Proximity Caves | Learned Research non-interactive machine intel 7567 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7631 | -4/Proximity Caves | Destroyed 8 combat bots 7673 | -4/Proximity Caves | Discovered exit to Factory (range 16) 7729 | -4/Proximity Caves | Entered Factory 7730 | -4/Factory | Identified exit to Research 7731 | -4/Factory | Reached level 25 7848 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7849 | -4/Factory | Zion Hacker squad teleported in 7914 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7976 | -4/Factory | Retrieved Zion intel report: Component Schematics 7988 | -4/Factory | Retrieved Zion intel report: Component Schematics 8054 | -4/Factory | Discovered new exit (range 23) 8118 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8126 | -4/Factory | Discovered new exit (range 11) 8165 | -4/Factory | Incoming investigation squad redirected 8168 | -4/Factory | Identified exit to Upper Caves 8217 | -4/Factory | Entered Upper Caves 8217 | -4/Upper Caves | Accompanied by 2 allies 8219 | -4/Upper Caves | Reached level 26 8221 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8222 | -4/Upper Caves | Identified exit to Warlord 8222 | -4/Upper Caves | Entered Warlord 8222 | -4/Warlord | Accompanied by 2 allies 8234 | -4/Warlord | Discovered new exit (range 24) 8236 | -4/Warlord | System corruption cleaned by Quarantine Array 8292 | -4/Warlord | Learned Quarantine security intel 8292 | -4/Warlord | Learned Factory garrison access intel 8292 | -4/Warlord | Learned Armory scanalyzer intel 8292 | -4/Warlord | Learned Research garrison access intel 8321 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8405 | -4/Warlord | Visited the Vortex Lab 8407 | -4/Warlord | Found Prototype Energy Cannon 8409 | -4/Warlord | Found Prototype Energy Cannon 8426 | -4/Warlord | Warlord's base attacked by MAIN.C 8452 | -4/Warlord | Rebuked by Warlord 8459 | -4/Warlord | Opened Warlord's prototype stash 8462 | -4/Warlord | Found Prototype Reactor 8462 | -4/Warlord | Identified Vortex Chain Reactor 8467 | -4/Warlord | Found Prototype Device 8467 | -4/Warlord | Identified Exp. Cloaking Device 8471 | -4/Warlord | Found Prototype Device 8471 | -4/Warlord | Identified Thermal Barrier 8474 | -4/Warlord | Found Prototype Hackware 8474 | -4/Warlord | Identified System Mapper 8637 | -4/Warlord | Warlord forces counterattacked 8676 | -4/Warlord | Destroyed 12 combat bots 8687 | -4/Warlord | Opened side exit 8724 | -4/Warlord | Identified exit to Proximity Caves 8729 | -4/Warlord | Spotted Striker 8770 | -4/Warlord | Entered Proximity Caves 8770 | -3/Proximity Caves | Accompanied by 3 allies 8772 | -3/Proximity Caves | Reached level 27 8930 | -3/Proximity Caves | Discovered exit to Research (range 12) 8939 | -3/Proximity Caves | Found Alien Artifact 8939 | -3/Proximity Caves | Identified Core Expander 8939 | -3/Proximity Caves | Installed Core Expander, added new Weapon slot 9099 | -3/Proximity Caves | Entered Research 9100 | -3/Research | Identified exit to Quarantine 9102 | -3/Research | Loaded intel: 75 non-interactive machine locations 9103 | -3/Research | Loaded intel: 3 garrison access locations 9164 | -3/Research | Spotted B-86 Titan 9177 | -3/Research | Reached level 28 9181 | -3/Research | Discovered new exit (range 23) 9200 | -3/Research | Incoming investigation squad redirected 9221 | -3/Research | Spotted B-86 Titan 9229 | -3/Research | Upgraded with Utility slot (x1) 9233 | -3/Research | Retrieved Zion intel report: Branch Access 9233 | -3/Research | Identified exit to Armory 9234 | -3/Research | Zion Heavy squad teleported in 9311 | -3/Research | Incoming investigation squad redirected 9373 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9374 | -3/Research | Zion Fire squad teleported in 9387 | -3/Research | Zion Fire squad teleported in 9513 | -3/Research | Found Enh. Force Lance 9665 | -3/Research | Entered Armory 9665 | -3/Armory | Accompanied by 11 allies 9667 | -3/Armory | Reached level 29 9677 | -3/Armory | Zion Experimental squad teleported in 9926 | -3/Armory | Retrieved Zion intel report: Depthwide Sectors/0 9927 | -3/Armory | Zion Hacker squad teleported in 9939 | -3/Armory | Discovered new exit (range 24) 9970 | -3/Armory | Found Prototype Processor 9970 | -3/Armory | Identified Spectral Analyzer 10036 | -3/Armory | Energy Cycler disabled 10080 | -3/Armory | Reached level 30 10084 | -3/Armory | Discovered new exit (range 20) 10096 | -3/Armory | Retrieved Zion intel report: Prototype Schematics 10107 | -3/Armory | Fabricated P-70 Sage? 10137 | -3/Armory | Identified exit to Research 10165 | -3/Armory | First assault squad dispatched 10166 | -3/Armory | High security lockdown imminent 10195 | -3/Armory | Discovered new exit (range 23) 10225 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 10246 | -3/Armory | High security lockdown engaged 10252 | -3/Armory | Identified exit to Lab 10276 | -3/Armory | Entered Lab 10276 | -3/Lab | Accompanied by 5 allies 10276 | -3/Lab | Discovered exit to Research (range 9) 10288 | -3/Lab | Unable to decrypt terminal 10288 | -3/Lab | Opened the door to a hidden lab 10289 | -3/Lab | Gained access to the hidden lab's interior 10289 | -3/Lab | Reached level 31 10289 | -3/Lab | Unable to decrypt terminal 10291 | -3/Lab | Unable to decrypt terminal 10299 | -3/Lab | Detected by scanners 10311 | -3/Lab | Confronted by A5 10325 | -3/Lab | Destroyed A5 10349 | -3/Lab | Found Core Expander 10349 | -3/Lab | Installed Core Expander, added new Propulsion slot 10355 | -3/Lab | Found Alien Artifact 10355 | -3/Lab | Identified Integrated Dissipator 10355 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10370 | -3/Lab | Found Prototype Protection 10370 | -3/Lab | Identified Zio. Weapon Casing 10382 | -3/Lab | Found Prototype Protection 10382 | -3/Lab | Identified Med. Regenerative Plating 10393 | -3/Lab | Found Prototype Device 10393 | -3/Lab | Identified AEGIS Remote Shield 10400 | -3/Lab | Unable to decrypt terminal 10402 | -3/Lab | Upgraded with Utility slot (x1) 10406 | -3/Lab | Found Prototype Hackware 10406 | -3/Lab | Identified Quantum Router 10439 | -3/Lab | Entered Research 10440 | -2/Research | Identified exit to Access 10465 | -2/Research | Incoming investigation squad redirected 10632 | -2/Research | Intercept squad dispatched 10642 | -2/Research | Spotted Tracker 10643 | -2/Research | Spotted Tracker 10649 | -2/Research | Build established: Messiah-Ninja 10670 | -2/Research | Garrison activated, responded to threat 10673 | -2/Research | Destroyed Tracker 10674 | -2/Research | Core integrity fell below 50% 10677 | -2/Research | Destroyed Tracker 10691 | -2/Research | Found Prototype Device 10691 | -2/Research | Identified Exp. Phase Shifter 10692 | -2/Research | Spotted Combat Programmer 10701 | -2/Research | Destroyed Combat Programmer 10712 | -2/Research | Core integrity fell below 20% 10714 | -2/Research | Spotted Combat Programmer 10728 | -2/Research | Destroyed Combat Programmer 10790 | -2/Research | Spotted B-90 Cyclops 10793 | -2/Research | Zion Heavy squad teleported in 10798 | -2/Research | Allies destroyed B-90 Cyclops 10827 | -2/Research | Zion Heavy squad teleported in 10834 | -2/Research | Zion Light squad teleported in 10865 | -2/Research | Reached level 32 10921 | -2/Research | P-80 Master assimilated allied S-43 Plague 10939 | -2/Research | First assault squad dispatched 11017 | -2/Research | Entered Access 11017 | -1/Access | Accompanied by 6 allies 11019 | -1/Access | Reached level 33 11040 | -1/Access | Energy Cycler disabled 11185 | -1/Access | Reached level 34 11185 | -1/Access | Intercept squad dispatched 11189 | -1/Access | Zion Light squad teleported in 11197 | -1/Access | Spotted Tracker 11197 | -1/Access | Spotted Tracker 11205 | -1/Access | Discovered new exit (range 15) 11208 | -1/Access | Destroyed Tracker 11209 | -1/Access | Allies destroyed Tracker 11279 | -1/Access | Identified exit to Command 11289 | -1/Access | Zion Light squad teleported in 11291 | -1/Access | Zion Hacker squad teleported in 11295 | -1/Access | Zion Heavy squad teleported in 11306 | -1/Access | Entered Command 11306 | -1/Command | Accompanied by 9 allies 11308 | -1/Command | Reached level 35 11317 | -1/Command | Disengaged cave seal 11322 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11337 | -1/Command | Phase Generator disabled 11339 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 11373 | -1/Command | Spotted B-99 Colossus 11373 | -1/Command | Retrieved Zion intel report: Component Stockpiles 11404 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 11448 | -1/Command | High security lockdown imminent 11469 | -1/Command | Discovered new exit (range 22) 11501 | -1/Command | Reached level 36 11528 | -1/Command | High security lockdown engaged 11552 | -1/Command | Spotted Combat Programmer 11552 | -1/Command | Spotted Combat Programmer 11556 | -1/Command | Build established: Messiah-Scout 11556 | -1/Command | Destroyed Combat Programmer 11559 | -1/Command | Spotted M Guard 11568 | -1/Command | Core integrity fell below 50% 11571 | -1/Command | Allies destroyed Combat Programmer 11574 | -1/Command | Spotted M Guard 11577 | -1/Command | Allies destroyed M Guard 11585 | -1/Command | Allies destroyed M Guard 11585 | -1/Command | Destroyed all MAIN.C guards 11709 | -1/Command | Identified Vortex Driver (x2) 11731 | -1/Command | 0b10 Conduit disabled 11731 | -1/Command | Met MAIN.C 11731 | -1/Command | Reached level 37 11747 | -1/Command | Allies destroyed MAIN.C Shell 11749 | -1/Command | MAIN.C activated Command garrisons 11764 | -1/Command | Allies destroyed MAIN.C 11766 | -1/Command | Reached level 38 11919 | -1/Command | Upgraded with Utility slot (x1) 12026 | -1/Command | Discovered new exit (range 20) 12035 | -1/Command | Build established: Messiah-Gunner 12243 | -1/Command | Found Prototype Energy Cannon 12243 | -1/Command | Identified Zio. Alpha Cannon Mk. II 12245 | -1/Command | Found Prototype Protection 12245 | -1/Command | Identified Zio. Shade Armor 12253 | -1/Command | Found Zio. Shade Armor 12264 | -1/Command | Identified exit to Surface 12270 | *** | Establishing 0b11! Last Messages --------------- 12241_ Prototype Device severed. 12242_ System corrupted: FCS attempts to trigger Railgun. 12242_ System corrupted: Railgun misfires. 12243_ Acquired Prototype Energy Cannon. 12243_ Identified Zio. Alpha Cannon Mk. II. 12245_ Acquired Prototype Protection. 12245_ Identified Zio. Shade Armor. 12248_ Discarded Exp. Targeting Computer. 12248_ Acquired Prototype Device. 12248_ Identified Prc. Energy Filter. 12253_ Dropped Prc. Energy Filter. 12253_ Acquired Zio. Shade Armor. 12264_ EXIT=IDENTIFIED: SURFACE 12267_ Upgraded: Energy Generation (+5) 12267_ Upgraded: Mass Support (+5) 12267_ Upgraded: Inventory Capacity (+1) 12267_ Upgraded: Mass Support (+5) 12267_ Upgraded: Core Integrity (+50) 12267_ Upgraded: Ranged Accuracy (+5) [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | ######## # # ##### #####"" """ | | # # # #####"" """ | | # # + ##### " """ | | #^ # """" # ##### " | | + # """" # ##### ##### " | | # #### """" ############ ######""""""" | | # #### """" ############! #####"" | | # ######################### ! ##### | | ########+######## ##########[ "#### ![ | | ## # #########" !##### %! ! | | ## # T" = [=% != =%[ !![* | | # " " *%= ]* !] ![ " | | ### =! # = %%=^^* " | | ### =! # !######+##"#!=###"## """" | | ### # == = # # ####### " "" | | #################""%= "## ######### "" | | ########### =[!%### ################ | | ########### * =*%=*### ##############?# | | ########### +[=%### ################ | | ########### #= [### "" "" ##############?? | | ########### ]]]!% # "#### ""R"" ################ | | ########### ]]] # " ### """" ################ | | # ]]] # ############################## | | # # ############################## | | * # = # #### ###################### | | # [% # #### @Z ###################### | | # # #### Z ###################### | | #######"# ###### #####################? | | ### ##### ###### ###################### | | ""T"" # ##### ###### ###################### | | """"" ######### ###### ################?####? | | ######### ###### ####################?? | | ######### ###### #################?#### | | +################## ###### ##################?### | | *###############! ##### ####################? | | # """ + ^ ! "" ###################?? | | %# ""T"" ##### T" ###################?# | | *# "" "" ##### ##### ##################### | | =" ######+################################ | | + = * # ######################?#?# | | !# ! # [ #####################?#??? | | " = # #######################??? | | # # "" #######################??? | | ########### """" ######################???? | | ########### """" ######################???? | | # # "" #######################??? | | # # ######################???? | | # # ######################???? | | # # #################?##?????? | | # # ################?##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 70 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 42 Terrain Scan Range 24 Terrain Scan Density 710 Cloak Strength 4 Armor Coverage 450 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Phase Shifting 20 Evasion (%) 93 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Enh. Armored Leg | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Thermal Shield | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Adv. Focal Shield | -4/Factory | Z-intel Myomer Leg | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Imp. Melee Analysis Suite | -4/Factory | Z-intel EM Shield | -4/Factory | Z-intel Gravmag Array | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel Adv. Field Recycling Unit | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Power Shielding | -4/Factory | Z-intel Recoil Nullifier | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Targeting Computer | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel HERF Cannon | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Energy Well | -4/Factory | Z-intel Point Defense System | -4/Factory | Z-intel Hyp. Coil Gun | -4/Factory | Z-intel Imp. Target Analyzer | -4/Factory | Z-intel Adv. Shield Generator | -4/Factory | Z-intel Adv. Signal Interpreter | -4/Factory | Z-intel Matter Compressor | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Target Analyzer | -4/Factory | Z-intel Exp. Hacking Suite | -3/Armory | Z-intel Exp. Coolant Injector | -3/Armory | Z-intel Mni. Smartbomb Launcher | -3/Armory | Z-intel Mni. Fusion Reactor | -3/Armory | Z-intel Adv. Plasma Rifle | -3/Armory | Z-intel Neutron Missile Launcher | -3/Armory | Z-intel Hvy. Proton Cannon | -3/Armory | Z-intel Imp. Matter Neutralizer | -3/Armory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory P-70 Sage | x2 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Core Expander Integrated Dissipator Achievements -------------- Commander 0b11 Corridor Of Doom Gunslinger void main() Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Arm Lab Res Acc Com Levels Raised 37 | . . 1 2 1 . 1 1 2 2 1 . 3 1 1 . . 2 . 2 2 . 1 . . 1 1 . 1 1 2 1 1 2 4 XP Earned 58678 | 3000 495 1255 3842 1305 200 1300 1950 3057 2619 866 650 4913 1500 260 332 573 2961 270 2592 2686 542 492 105 1209 1487 170 772 957 2327 2563 755 2224 2781 5668 XP Spent 58500 | 2850 . . 3310 800 . . 3185 4500 1750 1700 . 1080 . . . . 2000 2300 2600 7290 . . 3500 . . . 2000 . 3950 . 4100 375 495 10715 Upgrades 73 | 11 . . 8 1 . . 5 7 1 1 . 7 . . . . 1 1 1 4 . . 1 . . . 1 . 2 . 1 5 3 12 Power Slot 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility Slot 14 | 1 . . 1 . . . 2 . . 1 . . . . . . 1 1 1 2 . . 1 . . . . . 1 . 1 . . 1 Weapon Slot 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 9 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . 1 Heat Dissipation 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mass Support 7 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Inventory Capacity 9 | 2 . . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 6 | 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . Terrain Scan Density 7 | 1 . . 2 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Ranged Accuracy 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 KI Resistance % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EX Resistance % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . KI Damage % 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5730 | . . 12 155 43 . 50 . 227 382 38 . 606 . . . . 141 . 187 603 13 186 . 153 381 . 478 . 311 571 76 254 245 618 Integrity Restored 12346 | . . 36 507 117 . 36 . 417 928 109 . 1124 . 48 . . 385 . 556 1365 199 904 . 151 739 . 222 . 529 229 117 1272 194 2162 Core 9471 | . . 36 412 69 . 36 . 417 702 65 . 770 . 14 . . 280 . 439 1085 163 660 . 134 606 . 179 . 368 195 74 1015 162 1590 Parts 2875 | . . . 95 48 . . . . 226 44 . 354 . 34 . . 105 . 117 280 36 244 . 17 133 . 43 . 161 34 43 257 32 572 Protomatter Decayed 15131 | . . . . . . . . 52 38 . . . . 217 . . 334 . 201 531 54 49 . 97 162 . 1222 143 358 1727 112 216 663 8955 Game ------ Seed ManeuveringThunderScrap Manual? 0 Play Time 06:58:19 Cumulative 342.7 hours Start 2019.12.31 @ 13:37:32 End 2020.01.01 @ 16:32:01 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type 1 Total 10 Types 8/1/0/1/0/0/0 Lore% 86 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987a61f7-75a3-43cb-82b3-e42b49654d48