Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 07:58:33

Player: redd

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (112)     560
Value Destroyed (2966)     2966
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (166)                166
              TOTAL SCORE: 5652

 Bonus
-------
High Alert Combat Kills    166

 Cogmind 
---------
Core Integrity             0/550
Matter                     7/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Visual Processing Unit
           Core Shielding
           Core Shielding
>          --- WEAPON (2) -------
  Advanced Assault Cannon
>          --- INVENTORY (4) ----
     Heavy Ion Engine
           Core Shielding
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Maneuvering Thrusters
           Core Shielding
           Propulsion Shielding
           Hardlight Generator
>          --- WEAPON -----------
           Mining Claw
           Katana
>          --- INVENTORY --------
     Heavy Ion Engine
  Improved Aluminum Leg
           Field Recycling Unit
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Visual Processing Unit
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Mining Claw
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             104  | 5   17  .   44  38  
  Power                    17   | 1   2   .   7   7   
    Engine                 12   | 1   2   .   6   3   
    Core                   5    | .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               45   | 2   4   .   26  13  
    Treads                 4    | .   .   .   4   .   
    Leg                    32   | 2   4   .   17  9   
    Wheel                  2    | .   .   .   .   2   
    Hover                  7    | .   .   .   5   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | .   4   .   6   15  
    Device                 6    | .   .   .   1   5   
    Storage                2    | .   1   .   1   .   
    Processor              5    | .   2   .   2   1   
    Hackware               1    | .   .   .   .   1   
    Protection             11   | .   1   .   2   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   7   .   5   3   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          7    | 1   5   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        5    | .   1   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 44   | .   10  .   5   29  
  Power                    7    | .   2   .   .   5   
  Propulsion               18   | .   4   .   4   10  
  Utility                  13   | .   1   .   1   11  
  Weapon                   6    | .   3   .   .   3   
  Highest Loss Streak      9    | .   5   .   2   9   
Average Slot Usage (%)     87   | .   72  85  95  80  
  Engine                   7    | .   5   14  10  1   
  Core                     1    | .   .   .   .   5   
  Treads                   5    | .   .   .   9   .   
  Leg                      18   | .   23  14  15  18  
  Hover                    2    | .   .   .   4   .   
  Device                   2    | .   .   .   1   8   
  Storage                  1    | .   1   .   1   .   
  Processor                15   | .   14  14  18  9   
  Protection               11   | .   1   14  10  20  
  Ballistic Gun            6    | .   22  14  4   .   
  Slashing Weapon          12   | .   .   14  17  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 6   9   9   17  17  
  Greatest Support         60   | 20  20  10  60  38  
  Greatest Overweight (x)  5    | .   .   .   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   4   6   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             6    | 4   6   4   6   4   
  Average Carried          3    | 1   3   4   3   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   4   4   4   3   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1838 | 200  497  .    810  331  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3283 | .    562  .    1741 980  
  Parts                    211  | .    52   .    95   64   
Haulers Intercepted        2    | .    .    .    1    1    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  86   | .   20  .   40  26  
  Melee                    34   | .   .   .   20  14  
  Guns                     38   | .   18  .   20  .   
  Cannons                  3    | .   .   .   .   3   
  AOE                      11   | .   2   .   .   9   
Classes Destroyed          11   | .   5   .   5   1   
  Worker                   10   | .   3   .   1   6   
  Builder                  4    | .   1   .   .   3   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   1   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  7    | .   2   .   2   3   
  Swarmer                  27   | .   15  .   4   8   
  Grunt                    44   | .   5   .   24  15  
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   13   | .   .   .   10  3   
Best Kill Streak           14   | .   4   .   6   14  
  Combat Bots Only         6    | .   4   .   6   4   
Max Kills in Single Turn   8    | .   2   .   1   8   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               5515 | .    1127 .    1621 2767 
  Core                     1106 | .    227  .    328  551  
  Absorbed by Shields      84   | .    .    .    .    84   
Core Remaining (%)         42   | 100  .    9    18   .    
Volleys Fired              241  | .    101  .    101  39   
  Largest                  2    | .    2    .    1    1    
  Hottest                  60   | .    60   .    23   48   
Shots Fired                279  | .    139  .    101  39   
  Gun                      238  | .    137  .    101  .    
  Cannon                   16   | .    2    .    .    14   
  Launcher                 25   | .    .    .    .    25   
  Special                  .    | .    .    .    .    .    
  Kinetic                  231  | .    116  .    101  14   
  Thermal                  2    | .    2    .    .    .    
  Explosive                25   | .    .    .    .    25   
  Electromagnetic          21   | .    21   .    .    .    
  Robot Hit Streak         14   | .    13   .    14   12   
  Robot Miss Streak        5    | .    4    .    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           334  | .    95   .    147  92   
  Core Hits                163  | .    31   .    73   59   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              199  | .    8    .    93   98   
  Impact                   .    | .    .    .    .    .    
  Slashing                 199  | .    8    .    93   98   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    4    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        15   | .    .    .    12   3    
Damage Inflicted           8394 | .    835  .    3569 3990 
  Guns                     1970 | .    616  .    1354 .    
  Cannons                  383  | .    35   .    .    348  
  Explosions               1884 | .    184  .    .    1700 
  Melee                    4157 | .    .    .    2215 1942 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2159 | .    457  .    1354 348  
  Thermal                  219  | .    219  .    .    .    
  Explosive                1700 | .    .    .    .    1700 
  Electromagnetic          159  | .    159  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4157 | .    .    .    2215 1942 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    1    .    
  Average Corruption       1    | .    1    2    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  18   | .    14   .    4    .    
    Message Errors         8    | .    5    .    3    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    
    Data Loss (minor)      3    | .    2    .    1    .    
    Targeting Errors       2    | .    2    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            444  | .    17   .    258  169  
  Projectiles              14   | .    .    .    .    14   
  Explosions               69   | .    17   .    .    52   
  Melee                    361  | .    .    .    258  103  
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      105  | .    5    .    .    100  
  Shots                    5    | .    1    .    .    4    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        215  | .    215  .    7    110  
  Average Temperature      62   | .    70   .    2    65   
  Received Heat Transfer   2099 | .    327  .    639  1133 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         274  | .    274  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             734  | .   249 51  734 467 
  Average Influence        311  | .   107 51  398 307 
Maximum Alert Level        3    | .   1   .   3   2   
  Low Security (%)         28   | 100 81  100 14  10  
  Level 1                  43   | .   18  .   39  74  
  Level 2                  24   | .   .   .   38  15  
  Level 3                  3    | .   .   .   7   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          20   | .   2   .   8   10  
  Investigation            9    | .   1   .   4   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   3   2   
  Assault                  1    | .   .   .   1   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           10   | .   1   .   6   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              150  | .   36  .   75  39  
  Peak Tracking Total      7    | .   6   .   6   7   
  Tactical Retreats        8    | .   2   .   4   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          6    | .   1   .   .   5   
  Max in Single Turn       2    | .   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          34   | .   9   .   15  10  
  Terminals                22   | .   7   .   9   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   1   
  Recycling Units          4    | .   1   .   2   1   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                117  | .   23  .   64  30  
  Successful               71   | .   9   .   47  15  
  Failed                   46   | .   14  .   17  15  
    Catastrophic           3    | .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                63   | .   15  .   31  17  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          19   | .   4   .   11  4   
  Recycling Units          15   | .   4   .   8   3   
  Scanalyzers              18   | .   .   .   14  4   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             33   | .   6   .   19  8   
  Record                   2    | .   .   .   1   1   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        3    | .   .   .   2   1   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  4    | .   .   .   4   .   
  Terminal Index           1    | .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             4    | .   1   .   3   .   
  Disarm Traps             1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              8    | .   2   .   4   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   9   1   
  Scan Component           7    | .   1   .   5   1   
  Repair                   5    | .   1   .   4   .   
Recycling Unit Hacks       9    | .   1   .   6   2   
  Report Inventory         5    | .   1   .   3   1   
  Retrieve Matter          1    | .   .   .   1   .   
  Retrieve Components      3    | .   .   .   2   1   
Scanalyzer                 17   | .   .   .   13  4   
  Insert Component         9    | .   .   .   7   2   
  Analyze                  8    | .   .   .   6   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         29   | .   9   .   12  8   
  Full Trace Events        11   | .   2   .   5   4   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   6   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   1   .   4   .   
  Time                     130  | .   26  .   104 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         169  | .   .   .   169 .   
  Retrieved Components     29   | .   .   .   20  9   
Parts Scanalyzed           8    | .   .   .   6   2   
  Part Schematics Acquired 8    | .   .   .   6   2   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               6813 | 47   1357 81   3663 1665 
Spaces Moved               4027 | 37   827  55   2239 869  
  Core                     48   | 12   4    .    3    29   
  Treads                   534  | .    .    .    534  .    
  Legs                     2658 | 25   823  55   1103 652  
  Wheels                   139  | .    .    .    .    139  
  Hover                    648  | .    .    .    599  49   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  52   50   
  Average Speed            114  | 97   119  120  112  113  
  Slowest Speed            300  | 120  120  120  200  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    97   17   96   57   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    
Terrain Destroyed          149  | .    8    .    .    141  
  Melee                    2    | .    2    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      147  | .    6    .    .    141  

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      5663 | 48   1039 70   3170 1336 
  Wait                     1027 | .    68   16   664  279  
  Move                     4023 | 36   826  54   2238 869  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 7    13   .    16   7    
  Fast Attach              43   | .    4    .    19   20   
  Attach                   25   | 5    10   .    4    6    
  Detach                   3    | .    2    .    .    1    
  Swap                     36   | .    3    .    21   12   
  Drop                     45   | .    3    .    33   9    
  Fire                     241  | .    101  .    101  39   
  Melee                    176  | .    8    .    74   94   
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Core integrity fell below 50%
  229 | -10/Materials | Lost 5 parts (1p2n2w)
  243 | -10/Materials | Discovered new exit (range 18)
  322 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 10)
  408 | -10/Materials | Repaired Aluminum Leg
  684 | -10/Materials | Discovered new exit (range 18)
 1075 | -10/Materials | Discovered new exit (range 10)
 1219 | -10/Materials | Core integrity fell below 20%
 1287 | -10/Materials | Discovered new exit (range 17)
 1298 | -10/Materials | Identified exit to Mines
 1405 | -10/Materials | Entered Mines
 1467 | -10/Mines     | Discovered new exit (range 11)
 1486 | -10/Mines     | Entered Materials
 1486 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1524 | -9/Materials  | Discovered new exit (range 7)
 2081 | -9/Materials  | Discovered new exit (range 10)
 2480 | -9/Materials  | Repaired Core Shielding
 2554 | -9/Materials  | Discovered new exit (range 7)
 2657 | -9/Materials  | Build established: Scavenger-Mutant
 2683 | -9/Materials  | Core integrity fell below 50%
 2787 | -9/Materials  | Discovered new exit (range 3)
 3835 | -9/Materials  | Repaired Mining Claw
 3909 | -9/Materials  | Discovered new exit (range 10)
 4686 | -9/Materials  | First assault squad dispatched
 4822 | -9/Materials  | Core integrity fell below 20%
 5022 | -9/Materials  | Repaired Core Shielding
 5050 | -9/Materials  | Repaired Mining Claw
 5149 | -9/Materials  | Entered another Materials area
 5149 | -8/Materials  | Evolved 2 slots: Utility x2
 5196 | -8/Materials  | Garrison activated, responded to threat
 5475 | -8/Materials  | Discovered new exit (range 4)
 5853 | -8/Materials  | Garrison activated, responded to threat
 6134 | -8/Materials  | Lost 3 parts (1p1u1w)
 6271 | -8/Materials  | Core integrity fell below 50%
 6303 | -8/Materials  | Lost 9 parts (1p3n4u1w)
 6368 | -8/Materials  | Discovered new exit (range 17)
 6402 | -8/Materials  | Build established: Mutant
 6484 | -8/Materials  | Lost 5 parts (1p3n1u)
 6768 | -8/Materials  | Core integrity fell below 20%
 6805 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 6814 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  reinforcements to local area.
06759_ Imp. Light Armor Plating destroyed.
06761_ Destroyed Lgt. Nuclear Core.
06761_ G-47 Trooper knocked back.
06767_ The unstable cave ceiling collapses.
06769_ G-47 Trooper destroyed.
06772_ G-47 Trooper knocked back.
06774_ Imp. Light Armor Plating destroyed.
06776_ G-47 Trooper destroyed.
06788_ The unstable cave ceiling collapses.
06799_ Slug penetrates Fusion Modulator.
06803_ K-01 Serf collects debris.
06804_ The unstable cave ceiling collapses.
06804_ K-01 Serf crushed by falling debris.
06804_ K-01 Serf system corrupted by crushing effect.
06805_ K-01 Serf system terminally corrupted.
06805_ Slug penetrates Fusion Modulator.
06810_ Penetrated by Slug.
06814_ Fusion Modulator explodes.
06814_ Field Recycling Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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|    #   """#      #??????????????????#     ##?????? |
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| #   ##      #????###      ##???#   ###           # |
| #   ##      #????#         #####   ##          ### |
| #   ##   !  #????#          %      ### "        #? |
| #   ##      #??#####       %       #?#          #? |
| #   #########??#]]         =%      #?#          #? |
| #   #??????????#]        #######    ## "T      ##? |
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| ???????????????#        ;##??#        ???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                54
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
        Adv. Beam Cannon | -9/Materials | Scanalyzed
         Imp. Hover Unit | -9/Materials | Scanalyzed
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
           Assault Rifle | -9/Materials | Scanalyzed
                  Katana | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
                Datajack | -8/Materials | Scanalyzed
          Core Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ForceTacticalDatajack
  Manual?         0
Play Time         01:59:03
  Cumulative      29.7 hours
  Start           2020.02.15 @ 02:39:02
  End             2020.02.15 @ 07:58:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca5b694b-aeaf-4ec0-87e4-c0287c771f04