Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 22:59:49 Player: albenzo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (552) 552 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1267 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 68/100 System Corruption 0% Temperature Cool (18) Movement Rolling (115) Ox1 Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Subdweller Optics Scrap Shield Beam Rifle Subdweller Laser Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Scrap Shield > --- WEAPON ----------- Assault Rifle Battle Cannon > --- INVENTORY -------- Compact Wheel Large Storage Unit Seismic Detector Assault Rifle Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Scrap Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 1 3 12 2 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 2 3 . Treads . | . . . . Leg 3 | . 2 1 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 8 . Device 4 | 1 . 3 . Storage 5 | . 1 4 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 3 | . . 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 2 4 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 3 | . . 1 2 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 100 95 96 Engine 13 | . 14 14 10 Leg 23 | . 28 19 . Wheel 4 | . . 8 28 Device 11 | . 14 8 14 Storage 12 | . 14 10 14 Protection 2 | . . 4 . Ballistic Gun 22 | . 28 16 14 Ballistic Cannon 5 | . . 11 14 Peak Build Rating 10 | 7 8 10 10 Average Rating 8 | 6 7 9 9 On Entrance 7 | 6 7 8 10 Naked Turns . | . . . . Heaviest Build 31 | 15 20 31 31 Greatest Support 32 | 20 20 32 32 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 9 | 8 9 8 15 Most Carried 12 | 7 10 12 12 Average Carried 8 | 6 9 8 11 Final Capacity 15 | 8 10 15 15 Final Carried 12 | 7 10 12 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 925 | 234 168 462 61 Remotely . | . . . . Salvage Created 677 | 128 233 316 . Parts 48 | 4 18 26 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 13 | . . 13 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 17 | . 6 11 . Guns 14 | . 6 8 . Cannons 3 | . . 3 . Classes Destroyed 8 | 2 3 3 . Tunneler 2 | 1 1 . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Turret 2 | . . 2 . Swarmer 7 | . 3 4 . Grunt 3 | . 3 . . Sentry 1 | . . 1 . Subdweller 6 | . . 6 . Best Kill Streak 4 | 2 4 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 142 | . 27 85 30 Missed 45 | . 11 28 6 Damage Taken 1136 | . 166 782 188 Core 258 | . 31 196 31 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 83 | 4 23 49 7 Largest 2 | 2 2 2 2 Hottest 59 | 40 40 59 59 Shots Fired 149 | 8 46 86 9 Gun 106 | 8 46 50 2 Cannon 43 | . . 36 7 Launcher . | . . . . Special . | . . . . Kinetic 149 | 8 46 86 9 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 3 13 14 1 Robot Miss Streak 3 | 1 2 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 90 | 6 33 50 1 Core Hits 40 | 3 13 23 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1239 | 72 393 755 19 Guns 899 | 72 393 434 . Cannons 340 | . . 321 19 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1239 | 72 393 755 19 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles 15 | . . 15 . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . 2 . 12 Average Temperature 6 | . 2 . 10 Received Heat Transfer 345 | . 57 228 60 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Peak Influence 181 | 10 181 . 70 Initial 69 | . 6 . 69 Average 24 | 7 24 . 65 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 12 17 1 Peak Tracking Total 4 | . 3 4 1 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 5 3 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 19 7 . Successful 19 | . 12 7 . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 19 | . 19 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 7 7 . Record 5 | . . 5 . Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Release Object 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 5 | . 5 . . Botnet 4 | . 4 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 3772 | 68 1927 1740 37 Spaces Moved 1503 | 41 401 1048 13 Core . | . . . . Treads . | . . . . Legs 1069 | 41 401 627 . Wheels 434 | . . 421 13 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 120 100 100 Average Speed 134 | 120 120 141 100 Slowest Speed 260 | 120 120 260 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 65 57 3 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 4 | . . 2 2 Melee . | . . . . Projectile 4 | . . 2 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 3100 | 51 1803 1218 28 Wait 1455 | 5 1365 79 6 Move 1500 | 40 400 1047 13 Hop . | . . . . Pick Up 21 | 1 6 14 . Fast Attach 5 | 1 . 4 . Attach 5 | . . 3 2 Detach 1 | . . 1 . Swap 8 | . 3 5 . Drop 16 | . 6 10 . Fire 83 | 4 23 49 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 6 | . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 612 | -10/Materials | Discovered new exit (range 16) 1975 | -10/Materials | Discovered new exit (range 9) 1996 | -10/Materials | Entered Subcaves 2272 | -10/Subcaves | Core integrity fell below 50% 2340 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2569 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2965 | -10/Subcaves | Visited Clippyterm 2971 | -10/Subcaves | Identified exit to Materials 2971 | -10/Subcaves | Identified exit to Recycling 2971 | -10/Subcaves | Learned location of Extension (-6) 3127 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3321 | -10/Subcaves | Core integrity fell below 20% 3408 | -10/Subcaves | Learned Materials emergency access door positions 3736 | -10/Subcaves | Entered Recycling 3773 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03615_ Acquired Sub. Machine Gun. 03619_ Acquired Sub. Laser. 03621_ Acquired Seismic Detector. 03625_ Subatomizers dissect the Disposable Heat Sink. 03627_ Acquired Sub. Power Source. 03630_ Acquired 10 matter. 03647_ Acquired Sub. Optics. 03716_ Acquired Sub. Power Source. 03727_ Acquired Beam Rifle. LOCATION=RECYCLING GOAL=ESCAPE 03742_ Acquired 5 matter. 03755_ Y-54 Guardian springs to life. 03766_ Acquired 8 matter. 03767_ Ion Engine destroyed. 03769_ Acquired 8 matter. 03770_ Assault Rifle destroyed. 03770_ Com. Wheel destroyed. 03770_ Battle Cannon destroyed. 03772_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#;###????????????????????? | | ???????????????????#????#@%%#????????????????????? | | ???????????###!!!### ####Y%%####?????????????????? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ?????????? ########"Y"##########?????????????????? | | ??????????????????#"""???????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 325 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearMobileChainsword Manual? 0 Play Time 00:17:50 Cumulative 173.0 hours Start 2024.09.07 @ 22:42:25 End 2024.09.07 @ 22:59:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5db6ad08-de7d-4827-927e-898a7b69c60a