Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 22:59:49

Player: albenzo

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (552)      552
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1267

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (115) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
             Assault Rifle
             Assault Rifle
>            --- INVENTORY (15) ---
  Subdweller Power Source
  Subdweller Power Source
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Optics
             Scrap Shield
             Beam Rifle
  Subdweller Laser
  Subdweller Machine Gun

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
          Scrap Shield
>         --- WEAPON -----------
          Assault Rifle
          Battle Cannon
>         --- INVENTORY --------
  Compact Wheel
    Large Storage Unit
          Seismic Detector
          Assault Rifle
          Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 1   3   12  2   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   2   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   2   1   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   1   8   .   
    Device                 4    | 1   .   3   .   
    Storage                5    | .   1   4   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   2   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 95  96  
  Engine                   13   | .   14  14  10  
  Leg                      23   | .   28  19  .   
  Wheel                    4    | .   .   8   28  
  Device                   11   | .   14  8   14  
  Storage                  12   | .   14  10  14  
  Protection               2    | .   .   4   .   
  Ballistic Gun            22   | .   28  16  14  
  Ballistic Cannon         5    | .   .   11  14  
Peak Build Rating          10   | 7   8   10  10  
  Average Rating           8    | 6   7   9   9   
  On Entrance              7    | 6   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 15  20  31  31  
  Greatest Support         32   | 20  20  32  32  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         9    | 8   9   8   15  
  Most Carried             12   | 7   10  12  12  
  Average Carried          8    | 6   9   8   11  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            12   | 7   10  12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           925  | 234 168 462 61  
  Remotely                 .    | .   .   .   .   
Salvage Created            677  | 128 233 316 .   
  Parts                    48   | 4   18  26  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  17   | .   6   11  .   
  Guns                     14   | .   6   8   .   
  Cannons                  3    | .   .   3   .   
Classes Destroyed          8    | 2   3   3   .   
  Tunneler                 2    | 1   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Turret                   2    | .   .   2   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    3    | .   3   .   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           4    | 2   4   4   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        142  | .   27  85  30  
  Missed                   45   | .   11  28  6   
Damage Taken               1136 | .   166 782 188 
  Core                     258  | .   31  196 31  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              83   | 4   23  49  7   
  Largest                  2    | 2   2   2   2   
  Hottest                  59   | 40  40  59  59  
Shots Fired                149  | 8   46  86  9   
  Gun                      106  | 8   46  50  2   
  Cannon                   43   | .   .   36  7   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  149  | 8   46  86  9   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | 3   13  14  1   
  Robot Miss Streak        3    | 1   2   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           90   | 6   33  50  1   
  Core Hits                40   | 3   13  23  1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Blast                  2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1239 | 72  393 755 19  
  Guns                     899  | 72  393 434 .   
  Cannons                  340  | .   .   321 19  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1239 | 72  393 755 19  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            15   | .   .   15  .   
  Projectiles              15   | .   .   15  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   .   3   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  3    | .   .   3   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        12   | .   2   .   12  
  Average Temperature      6    | .   2   .   10  
  Received Heat Transfer   345  | .   57  228 60  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             181  | 10  181 .   70  
  Initial                  69   | .   6   .   69  
  Average                  24   | 7   24  .   65  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   12  17  1   
  Peak Tracking Total      4    | .   3   4   1   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          8    | .   5   3   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   19  7   .   
  Successful               19   | .   12  7   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   9   .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   7   7   .   
  Record                   5    | .   .   5   .   
  Open Door                1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Botnet                 4    | .   4   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3772 | 68   1927 1740 37   
Spaces Moved               1503 | 41   401  1048 13   
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1069 | 41   401  627  .    
  Wheels                   434  | .    .    421  13   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            100  | 120  120  100  100  
  Average Speed            134  | 120  120  141  100  
  Slowest Speed            260  | 120  120  260  100  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    65   57   3    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          4    | .    .    2    2    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    2    2    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3100 | 51   1803 1218 28   
  Wait                     1455 | 5    1365 79   6    
  Move                     1500 | 40   400  1047 13   
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 1    6    14   .    
  Fast Attach              5    | 1    .    4    .    
  Attach                   5    | .    .    3    2    
  Detach                   1    | .    .    1    .    
  Swap                     8    | .    3    5    .    
  Drop                     16   | .    6    10   .    
  Fire                     83   | 4    23   49   7    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            6    | .    .    6    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
   69 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 8)
  612 | -10/Materials | Discovered new exit (range 16)
 1975 | -10/Materials | Discovered new exit (range 9)
 1996 | -10/Materials | Entered Subcaves
 2272 | -10/Subcaves  | Core integrity fell below 50%
 2340 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2569 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2965 | -10/Subcaves  | Visited Clippyterm
 2971 | -10/Subcaves  | Identified exit to Materials
 2971 | -10/Subcaves  | Identified exit to Recycling
 2971 | -10/Subcaves  | Learned location of Extension (-6)
 3127 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3321 | -10/Subcaves  | Core integrity fell below 20%
 3408 | -10/Subcaves  | Learned Materials emergency access door positions
 3736 | -10/Subcaves  | Entered Recycling
 3773 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03615_ Acquired Sub. Machine Gun.
03619_ Acquired Sub. Laser.
03621_ Acquired Seismic Detector.
03625_ Subatomizers dissect the Disposable Heat Sink.
03627_ Acquired Sub. Power Source.
03630_ Acquired 10 matter.
03647_ Acquired Sub. Optics.
03716_ Acquired Sub. Power Source.
03727_ Acquired Beam Rifle.
LOCATION=RECYCLING
GOAL=ESCAPE
03742_ Acquired 5 matter. <x5>
03755_ Y-54 Guardian springs to life.
03766_ Acquired 8 matter.
03767_ Ion Engine destroyed.
03769_ Acquired 8 matter.
03770_ Assault Rifle destroyed.
03770_ Com. Wheel destroyed.
03770_ Battle Cannon destroyed.
03772_ Acquired 10 matter. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#;###????????????????????? |
| ???????????????????#????#@%%#????????????????????? |
| ???????????###!!!### ####Y%%####?????????????????? |
| ????????                       #?????????????????? |
| ????????                       #?????????????????? |
| ????????                       #?????????????????? |
| ?????????? ########"Y"##########?????????????????? |
| ??????????????????#"""???????????????????????????? |
| ??????????????????###????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              325
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearMobileChainsword
  Manual?         0
Play Time         00:17:50
  Cumulative      173.0 hours
  Start           2024.09.07 @ 22:42:25
  End             2024.09.07 @ 22:59:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           134
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             71
Gallery%          69
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5db6ad08-de7d-4827-927e-898a7b69c60a