Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 01:02:46 Player: beter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1582) 1582 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 5221 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 100/100 System Corruption 15% Temperature Cool (20) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Large Storage Unit Hacking Suite Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Reactive Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Titanium Leg Titanium Leg Cooling System Large Storage Unit Hacking Suite Latent Energy Streamer Plasma Cannon Heavy Assault Rifle Improved Light Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Surge Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 52 | 5 8 8 1 3 14 2 11 Power 7 | 1 . 2 . . 3 . 1 Engine 5 | 1 . 1 . . 2 . 1 Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 3 . 1 4 1 6 Treads . | . . . . . . . . Leg 13 | . 2 3 . 1 4 1 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 8 | 1 4 1 . . 1 . 1 Device 2 | . 2 . . . . . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 18 | 1 2 2 1 2 6 1 3 Energy Gun 4 | 1 1 1 . . 1 . . Energy Cannon 3 | . 1 . 1 . . . 1 Ballistic Gun 7 | . . 1 . 1 3 1 1 Ballistic Cannon 2 | . . . . . 2 . . Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 25 | . 1 1 . 4 . 1 18 Power 3 | . . . . 1 . . 2 Propulsion 10 | . . . . 1 . 1 8 Utility 4 | . 1 . . 1 . . 2 Weapon 8 | . . 1 . 1 . . 6 Highest Loss Streak 15 | . 1 1 . 4 . 1 15 To Critical Strikes . | . . . . . . . . Average Backups 9 | 3 8 9 9 10 9 10 8 Power . | . 1 . 1 1 . 1 . Propulsion 2 | 2 3 3 3 3 . 2 1 Utility 3 | . 1 3 3 3 3 3 3 Weapon 3 | . 2 2 2 3 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 24 | . 5 3 2 . 9 . 5 Power 2 | . . 1 1 . . . . Propulsion 5 | . 5 . . . . . . Utility 11 | . . 1 1 . 6 . 3 Weapon 6 | . . 1 . . 3 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 96 100 100 99 98 99 75 Engine 4 | . 14 1 . . 4 9 6 Core 7 | . . 12 14 14 4 . . Leg 29 | . 17 28 28 28 35 35 22 Wheel 1 | . 10 . . . . . . Device 6 | . 5 13 14 14 . . . Storage 11 | . 14 14 14 14 9 9 8 Hackware 3 | . . . . . 8 9 6 Protection 4 | . 6 . . . 8 9 3 Energy Gun 9 | . 22 14 14 14 . . . Ballistic Gun 13 | . . 13 14 13 15 18 11 Ballistic Cannon 3 | . . . . . 9 9 2 Peak Build Rating 29 | 5 8 12 20 13 29 27 28 Average Rating 16 | 4 7 9 11 11 23 26 21 On Entrance 12 | . 5 8 11 12 7 27 27 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 6 | . . . . . . . 6 Heaviest Build 44 | 12 20 20 20 23 44 41 42 Greatest Support 45 | 26 26 20 20 20 45 45 45 Greatest Overweight (x) 3 | 2 . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 7 10 9 10 9 10 10 5 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Mutant 25% | Scavenger-Skirmisher 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Matter Collected 1243 | 221 129 89 20 34 313 320 117 Remotely . | . . . . . . . . Salvage Created 1643 | . 317 263 . 55 327 462 219 Parts 121 | . 20 24 . 13 17 25 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 46 | . 6 9 . 4 8 9 10 Guns 20 | . 1 8 . . 3 5 3 Cannons 9 | . 3 . . . 4 2 . AOE 16 | . 2 1 . 4 1 2 6 Classes Destroyed 12 | . 3 3 . 1 2 2 1 Worker 4 | . . 1 . 2 . 1 . Builder 2 | . . . . . . 2 . Tunneler 1 | . . 1 . . . . . Mechanic 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 14 | . . 6 . 4 . . 4 Cutter 3 | . . . . . . . 3 Grunt 19 | . 6 3 . . 4 5 1 Sentry 7 | . . . . . 3 4 . Hunter 3 | . . . . . 1 . 2 Zionite 1 | . . . . 1 . . . Best Kill Streak 6 | . 5 3 . 6 2 6 5 Combat Bots Only 5 | . 5 3 . 4 2 3 5 Max Kills in Single Turn 7 | . 1 2 . 7 1 5 4 Gunslinging . | . . . . . . . . Exploded 4 | . 1 1 . 4 1 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Hostile Shots Fired 305 | . 14 31 . 9 28 41 182 Missed 88 | . 3 7 . 2 8 7 61 Hits 217 | . 11 24 . 7 20 34 121 Melee 2 | . . . . . . . 2 Projectile 215 | . 11 24 . 7 20 34 119 AOE 11 | . . . . 8 . . 3 Critical Strikes 9 | . . . . . 1 2 6 Damage Taken 3616 | . 203 271 . 329 327 616 1870 Core 718 | . 31 56 . 72 19 76 464 Absorbed by Shields 31 | . . . . . . . 31 Ignored by Resistances 134 | . . . . . 25 26 83 Core Remaining (%) 68 | 100 . . . 36 . . . Volleys Fired 87 | . 15 18 . 2 16 23 13 Largest 3 | . 2 2 . 2 3 3 3 Hottest 126 | . 100 80 . 98 100 79 126 Shots Fired 218 | . 30 36 . 4 48 68 32 Gun 151 | . 19 36 . 2 28 45 21 Cannon 61 | . 11 . . . 20 23 7 Launcher 6 | . . . . 2 . . 4 Special . | . . . . . . . . Kinetic 152 | . . 14 . . 47 68 23 Thermal 17 | . 11 . . 2 . . 4 Explosive 6 | . . . . 2 . . 4 Electromagnetic 43 | . 19 22 . . 1 . 1 Robot Hit Streak 14 | . 14 5 . 1 9 10 4 Robot Miss Streak 4 | . 1 4 . 2 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 142 | . 23 21 . 1 35 44 18 Core Hits 105 | . 13 16 . 7 30 23 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . 2 . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3559 | . 552 319 . 340 525 1006 817 Guns 1285 | . 230 238 . 17 146 456 198 Cannons 834 | . 174 . . . 281 316 63 Explosions 1374 | . 140 77 . 323 47 231 556 Melee . | . . . . . . . . Ramming 66 | . 8 4 . . 51 3 . Kinetic 1471 | . . 74 . . 427 772 198 Thermal 461 | . 314 77 . 17 . . 53 Explosive 891 | . . . . 323 . 231 337 Electromagnetic 670 | . 230 164 . . 47 . 229 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 11 11 15 Average Corruption 7 | . . . . . 6 11 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . . 28 15 6 Message Errors 11 | . . . . . 6 5 . Matter Fused 10 | . . . . . 7 1 2 Heat Flow Errors 6 | . . . . . 6 . . Energy Discharges 9 | . . . . . 5 4 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 7 | . . . . . 3 2 2 Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 48 | . . 13 . 7 . . 28 Projectiles . | . . . . . . . . Explosions 48 | . . 13 . 7 . . 28 Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 1 . Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 356 | . 43 32 . 54 . 124 103 Shots 11 | . 1 2 . 2 . 2 4 Rammed . | . . . . . . . . Targets Rammed 10 | . 3 1 . . 5 1 . Kicked 10 | . 3 1 . . 5 1 . Crushed . | . . . . . . . . Highest Temperature 286 | . 286 230 . 12 256 176 276 Average Temperature 77 | . 114 81 . 8 62 69 87 Received Heat Transfer 1286 | . 93 72 . . 126 270 725 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 807 | . 570 100 . 37 . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . Latent Energy Used 236 | . . . . . 114 . 122 LE Corruption 4 | . . . . . 2 . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 95 | 100 100 100 . 100 100 97 17 Level 1 4 | . . . . . . 2 82 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 348 | . 125 73 . 111 59 202 348 Initial 126 | . . 3 . . 3 11 126 Average 38 | . 47 33 . 26 14 27 232 Influence Increases 1564 | . 187 241 . 119 285 330 402 Destroy 0b10 Robot/C 920 | . 120 180 . 80 160 180 200 Destroy 0b10 Robot/NC 50 | . 10 10 . 10 . 20 . Destroy Leader 172 | . 22 30 . 10 40 50 20 Allied During Kill 1 | . . . . 1 . . . Successful Hack 44 | . 11 . . . 30 3 . Disable Machine 45 | . 15 . . . . 30 . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 102 | . 9 6 . 18 10 32 27 Lose Combat Pursuer 180 | . . 15 . . 45 15 105 Influence Decreases 1216 | . 178 227 23 108 268 163 249 Entered New Map 123 | . . 6 23 . 8 17 69 Time Decay 843 | . 168 211 . 68 260 136 . Lost Part 250 | . 10 10 . 40 . 10 180 Squads Dispatched 5 | . 2 1 . . . 2 . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Distress Signals 3 | . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 16 11 . 6 12 12 23 Peak Tracking Total 10 | . 3 3 . 8 3 4 10 Tactical Retreats 5 | . . 1 . . 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Machines Disabled 3 | . 1 . . . . 2 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Machines Accessed 13 | . 3 1 3 . 4 1 1 Terminals 8 | . 3 . . . 4 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 40 | . 7 1 18 . 9 3 2 Successful 29 | . 2 1 18 . 7 1 . Failed 11 | . 5 . . . 2 2 2 Catastrophic 5 | . 3 . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 6 . 1 . 7 . . Terminals 18 | . 7 . . . 9 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 28 | . 2 1 18 . 7 . . Record 17 | . . . 17 . . . . Part Schematic 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . . . 4 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 36 | . . . . 36 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . 3 . . . Total Damage 41 | . . . . 41 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Turns Passed 4176 | 58 502 537 919 419 1175 382 184 Spaces Moved 2628 | 48 390 349 759 202 684 111 85 Core 8 | 5 . . . . . . 3 Treads . | . . . . . . . . Legs 2384 | . 219 349 759 202 684 111 60 Wheels 214 | 43 171 . . . . . . Hover . | . . . . . . . . Flight 22 | . . . . . . . 22 Fastest Speed 35 | 50 90 120 120 120 120 120 35 Average Speed 116 | 91 106 120 120 120 120 121 98 Slowest Speed 190 | 150 120 120 120 190 120 190 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 73 64 92 35 40 18 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . 10 6 . 19 9 33 25 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 . 1 AOE 100 | . 10 6 . 19 8 33 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Total 3560 | 59 446 437 767 373 1013 306 159 Wait 657 | . 8 47 . 164 252 168 18 Move 2621 | 47 389 348 758 201 683 110 85 Hop . | . . . . . . . . Pick Up 49 | 7 10 4 3 . 19 . 6 Fast Attach 22 | 5 4 2 1 . 7 2 1 Attach 25 | . 3 1 . 1 9 . 11 Detach 3 | . 2 . . . 1 . . Swap 20 | . 3 6 2 4 2 1 2 Drop 48 | . 9 10 3 1 19 1 5 Fire 87 | . 15 18 . 2 16 23 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . 3 1 . . 5 1 . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 11) 500 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Entered Mines 600 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 603 | -10/Mines | Met a Derelict shopkeep closing up shop 644 | -10/Mines | Learned location of Storage (-8) 674 | -10/Mines | Learned 4 Materials zone layouts 681 | -10/Mines | Discovered new exit (range 16) 722 | -10/Mines | Discovered new exit (range 11) 1094 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1094 | -10/Mines | Discovered new exit (range 5) 1098 | -10/Mines | Entered Exiles 1136 | -10/Exiles | Met 8R-AWN 1156 | -10/Exiles | Met EX-HEX 1255 | -10/Exiles | Met EX-DEC 1295 | -10/Exiles | Visited The Gauntlet 1340 | -10/Exiles | Build established: Scavenger-Mutant 1491 | -10/Exiles | Discovered new exit (range 10) 1579 | -10/Exiles | Met EX-BIN 1713 | -10/Exiles | Aligned with FarCom system 1714 | -10/Exiles | Given EX-Vault access code 1741 | -10/Exiles | Opened EX-Vault 1749 | -10/Exiles | Found Latent Energy Streamer 1776 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2017 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2017 | -10/Exiles | Entered Mines 2070 | -9/Mines | Learned location of Zion (-6) 2361 | -9/Mines | Discovered new exit (range 13) 2408 | -9/Mines | Assembled infested the area 2413 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2426 | -9/Mines | Core integrity fell below 50% 2436 | -9/Mines | Entered Materials 2436 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2437 | -8/Materials | Identified exit to Storage 2462 | -8/Materials | Lost 4 parts (1p1n1u1w) 2477 | -8/Materials | Discovered exit to Storage (range 16) 2769 | -8/Materials | Build established: Scavenger-Skirmisher 3229 | -8/Materials | System corruption reached 10% 3611 | -8/Materials | Entered Storage 3705 | -8/Storage | Build established: Skirmisher 3992 | -8/Storage | Identified exit to Garrison 3993 | -8/Storage | Entered Garrison 4072 | -8/Garrison | Lost 3 parts (1n2w) 4117 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Triggered checkpoint 4132 | -8/Garrison | Core integrity fell below 50% 4143 | -8/Garrison | Triggered checkpoint 4147 | -8/Garrison | Core integrity fell below 20% 4177 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04164_ Field strength at 43. 04165_ Field strength at 37. 04166_ Field strength at 31. 04167_ Field strength at 20. 04168_ Field strength at 14. 04169_ Field strength at 8. 04169_ G-47 Trooper IFF system glitched. 04170_ Field strength at 2. 04171_ Stasis field depleted. 04171_ Targeting Computer destroyed. 04172_ Triggered Stasis Trap. 04172_ A bubble of rippling energy engulfs the area. 04172_ Field strength at 94. 04172_ Field strength at 88. 04173_ Field strength at 78. 04174_ Field strength at 72. 04175_ Field strength at 57. 04176_ Field strength at 51. 04177_ Critical hit (Burn: +27). Map ----- +----------------------------------------------------+ | ???????????????????????????# ?# ## #???????# | | ??????????????????????????## ## ## ##??????# | | ?????????????????????###### ######## | | ???????????????????? | | ????????????????????? | | ?????????????????????????## ## ## ######### | | ????????????????????????### ## ###?????? | | ????????????????????????# [ #?????? | | ????????????????????????# = % #?????? | | ????????????????????????# % =% = #?????? | | ????????????????????????# ==/= #?????? | | ????????????????????????### ! ## ###?????? | | ??????????????????????????# ## ## ###?????? | | ??????????????????????????# g ??? | | ??????????????????????????#Y gg ?? | | ??????????????????????????# ######??? | | ??????????????????????????##Y ## ######???????? | | ???????????????????????????# ## #????????????? | | ??????????g????????????????# #######????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????#Yg#??????????????????? | | ???????????????????????????#Y #??????????????????? | | ???????????????????????????# #??????????????????? | | ?????????????### ########### #??????????????????? | | ????????????# g #??????????????????? | | ????????????# g @^ #??????????????????? | | ????????????# ########## ### #??????????????????? | | ????????????????????????# ##" #??????????????????? | | ????????????????????????# ##T #??????????????????? | | ????????????????????????# ##""#??????????????????? | | ????????????????????????# #####??????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Med. Matter Pod | -10/Materials | Hacked Titanium Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Resistances Are Futile Sixth Sense Challenges ------------ None Game ------ Seed DataGrenadeBarrier Manual? 0 Play Time 00:52:16 Cumulative 28.7 hours Start 2026.01.09 @ 01:16:16 End 2026.01.10 @ 01:02:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8d766ad-9f4c-4290-ab7e-ce920b7ff80b