Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:53:10 Player: lzrtly Result: Destroyed by AG-84135 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (557) 557 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 4104 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 105/300 Energy 250/250 System Corruption 0% Temperature Cool (93) Movement Walking (190) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (3) ------ Experimental Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Improved Grenade Launcher Missile Launcher > --- INVENTORY (5) ---- Large Matter Pod (150) Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Improved Grenade Launcher Missile Launcher Rocket Array > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Aluminum Leg Large Storage Unit High-capacity Battery Large Matter Pod Hardened Heavy Armor Plating Advanced Hacking Suite Tractor Beam Rocket Launcher Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Array Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 6 3 9 1 3 6 5 Power 6 | 1 1 3 . . . 1 Engine 5 | 1 1 2 . . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . 2 . 1 . . Treads 2 | 2 . . . . . . Leg 3 | . . 2 . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . 1 . 5 1 Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 7 | . 1 . 1 . 5 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 . 4 . 2 1 3 Energy Gun 3 | . . 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . 1 . 2 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 5 . Parts Lost 9 | . 1 5 . 1 . 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon 6 | . . 3 . 1 . 2 Highest Loss Streak 3 | . 1 3 . 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 86 88 92 99 96 Engine 3 | . 13 9 . . . 2 Core 8 | . . 4 11 11 11 8 Treads 4 | . 28 7 . . . . Leg 18 | . . 16 22 22 22 22 Storage 11 | . 14 14 11 11 11 8 Processor 19 | . 13 14 22 22 21 19 Energy Gun 4 | . . 11 22 17 1 . Ballistic Gun 17 | . 28 8 . 7 22 6 Launcher 7 | . . . . . 9 25 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 26 29 29 30 34 44 Greatest Support 40 | 40 40 40 20 30 30 30 Greatest Overweight (x) 7 | . . 7 1 1 1 1 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 12 Most Carried 15 | 1 6 9 7 8 15 15 Average Carried 9 | . 3 6 7 7 11 11 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 1 6 8 7 8 15 3 Class Distribution -------------------- 56% | Scavenger-Gunner 19% | Mutant 16% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 691 | 260 184 167 . 43 10 27 Remotely . | . . . . . . . Salvage Created 590 | . 228 185 . 50 . 127 Parts 42 | . 16 14 . 7 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 21 | . 8 5 . 4 . 4 Melee 2 | . . 2 . . . . Guns 15 | . 8 3 . 4 . . AOE 4 | . . . . . . 4 Classes Destroyed 4 | . 2 1 . . . 1 Recycler 1 | . . 1 . . . . Swarmer 10 | . 3 3 . 4 . . Grunt 7 | . 5 2 . . . . Z-Light 4 | . . . . . . 4 Best Kill Streak 6 | . 6 3 . 4 . 2 Combat Bots Only 6 | . 6 3 . 4 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 . 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . . . 2 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 156 | . 54 62 6 16 . 18 Missed 30 | . 8 15 . 3 . 4 Damage Taken 2008 | . 466 494 88 101 . 859 Core 653 | . 45 179 . 36 . 393 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 65 | . 22 32 . 7 . 4 Largest 3 | . 2 2 . 3 . 2 Hottest 105 | . 40 60 . 105 . 81 Shots Fired 105 | . 44 40 . 13 . 8 Gun 97 | . 44 40 . 13 . . Cannon . | . . . . . . . Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 81 | . 44 34 . 3 . . Thermal 13 | . . 3 . 10 . . Explosive 8 | . . . . . . 8 Electromagnetic 3 | . . 3 . . . . Robot Hit Streak 10 | . 10 7 . 7 . 7 Robot Miss Streak 3 | . 3 3 . 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 79 | . 35 28 . 8 . 8 Core Hits 47 | . 13 11 . 4 . 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Burn 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1707 | . 390 251 . 102 . 964 Guns 731 | . 390 239 . 102 . . Cannons . | . . . . . . . Explosions 964 | . . . . . . 964 Melee . | . . . . . . . Ramming 12 | . . 12 . . . . Kinetic 590 | . 390 192 . 8 . . Thermal 126 | . . 32 . 94 . . Explosive 964 | . . . . . . 964 Electromagnetic 15 | . . 15 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . . 17 Projectiles . | . . . . . . . Explosions 17 | . . . . . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . . 5 . . . . Targets Rammed 6 | . . 6 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 170 | . 24 87 . 170 . 104 Average Temperature 48 | . 9 39 . 92 . 58 Received Heat Transfer 519 | . 201 195 27 . . 96 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 446 | . . 75 . 371 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 200 | . 200 91 55 101 . . Initial 35 | . . 16 35 21 . . Average 51 | . 65 77 40 27 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 93 | 100 81 100 100 100 . . Level 1 6 | . 18 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 13 5 1 4 . 9 Peak Tracking Total 6 | . 6 3 1 4 . 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 2 | . . . . . . 2 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 5 | . 4 . 1 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 5 . 1 . . . Successful 4 | . 3 . 1 . . . Failed 2 | . 2 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 5 . 1 . 5 . Terminals 6 | . 5 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 2 Highest-Rated Group 346 | . . . . . 346 192 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . . 38 Total Damage 3681 | . . . . . . 3681 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3988 | 57 547 365 129 529 1927 434 Spaces Moved 1962 | 31 277 144 68 154 1075 213 Core 6 | 1 . 5 . . . . Treads 342 | 30 277 35 . . . . Legs 1614 | . . 104 68 154 1075 213 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 120 120 190 Average Speed 173 | 156 160 190 190 127 177 190 Slowest Speed 400 | 160 160 400 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 61 26 11 38 89 54 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . . . 42 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 42 | . . . . . . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 2445 | 37 340 194 68 474 1098 234 Wait 348 | . 32 . . 311 5 . Move 1956 | 30 276 143 67 153 1074 213 Hop . | . . . . . . . Pick Up 15 | 1 6 1 . . 7 . Fast Attach 22 | 6 2 6 . 2 5 1 Attach 5 | . . . 1 . 1 3 Detach . | . . . . . . . Swap 6 | . 1 3 . 1 . 1 Drop 22 | . 1 3 . . 6 12 Fire 65 | . 22 32 . 7 . 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . 6 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 7) 464 | -10/Materials | Identified exit to Materials 587 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Entered Mines 659 | -10/Mines | Learned location of 1 exit from Materials 666 | -10/Mines | Learned location of Recycling (-8) 697 | -10/Mines | Met a Derelict bent on vengeance 700 | -10/Mines | Core integrity fell below 50% 716 | -10/Mines | Core integrity fell below 20% 736 | -10/Mines | Lost 3 parts (2n1w) 918 | -10/Mines | Discovered exit to Materials (range 12) 970 | -10/Mines | Entered Materials 970 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 971 | -9/Materials | Identified exit to Materials 1067 | -9/Materials | Build established: Scavenger-Mutant 1082 | -9/Materials | Discovered new exit (range 10) 1097 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Entered Mines 1100 | -9/Mines | Assembled infested the area 1105 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1536 | -9/Mines | Discovered exit to Materials (range 9) 1561 | -9/Mines | Learned location of 1 exit from Materials 1616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1627 | -9/Mines | Identified exit to Zion 1628 | -9/Mines | Entered Zion 1690 | -7/Zion | Discovered new exit (range 14) 1704 | -7/Zion | Identified exit to Proximity Caves 1724 | -7/Zion | Build established: Scavenger-Gunner 1865 | -7/Zion | Found Prototype Launcher 1865 | -7/Zion | Identified Rocket Array 2276 | -7/Zion | Given A8's code to call for help 2482 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2710 | -7/Zion | Identified exit to Deep Caves 2715 | -7/Zion | Learned Factory stockpile data 2916 | -7/Zion | Imprinted 2918 | -7/Zion | Declared Zion's savior 3311 | -7/Zion | Found Prototype Processor 3312 | -7/Zion | Identified Exp. Target Analyzer 3321 | -7/Zion | Found Prototype Processor 3321 | -7/Zion | Identified Exp. Core Analyzer 3325 | -7/Zion | Found Prototype Processor 3325 | -7/Zion | Identified Exp. Targeting Computer 3498 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3501 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3517 | -7/Zion | Opened final containment barrier to the Deep Caves 3550 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3555 | -7/Zion | Entered Deep Caves 3555 | -7/Deep Caves | Accompanied by 6 allies 3682 | -7/Deep Caves | Z-Facility disabled 3683 | -7/Deep Caves | Core integrity fell below 50% 3683 | -7/Deep Caves | Core integrity fell below 20% 3977 | -7/Deep Caves | Spotted AG-84135 3989 | -7/Deep Caves | Destroyed by AG-84135 with Assembled Focal Cannon Last Messages --------------- 03881_ Dropped Lgt. Nuclear Core. 03882_ Dropped Ion Engine. 03882_ Dropped Lgt. Treads. 03883_ Dropped Aluminum Leg. 03883_ Dropped Lrg. Storage Unit. 03884_ Dropped Tractor Beam. 03884_ Dropped Hcp. Battery. 03885_ Dropped Adv. Hacking Suite. 03885_ Dropped Imp. Grenade Launcher. 03888_ Acquired Imp. Grenade Launcher. 03889_ Dropped Lrg. Storage Unit. 03890_ Discarded Imp. Armor Integrity Analyzer. 03893_ Extracted 75 energy. 03979_ AG-84135: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 03981_ Chain reaction triggered in Prototype Reactor. 03982_ AG-84135 GOLEM Unit beginning Prototype Reactor integration. 03986_ Rocket Array destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????? ????????????????# ? | | ??????????????????????! ???????????????# # | | ???????????????????? ! ??????????????# | | ??????????????????* M #????????????? | | ??????????????? * #????????????# ? | | ????????????? * #???????????? #? | | ??????????? = #???????????? #? | | ??????????? ! * / ##?????????## #?? | | ?????????? ! = #????????## #??? | | ?????????? / / #?????#### #??# | | ????????? s #????## #???# | | ????????? M g ###### #????# | | ????????? G ! ###### | | ????????""" ### | | ????????" / g ## | | ?????????" ########## ## | | ????????" g #????????# | | ?????????" @ ##????????###### | | ????????" # # #??????????????## | | ????????" #### ## ## ##???????????????## | | ????????""" ???????# ?# ####?????????????????## | | ???????????????????#??? ??????????????????????## | | ???????????????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 17 Armor Integrity Analysis 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Matter Filter | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ReflectivePulseMatter Manual? 0 Play Time 00:20:58 Cumulative 31.4 hours Start 2024.04.28 @ 12:31:06 End 2024.04.28 @ 12:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 52x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49af00fd-7500-4e0a-bbee-86d6d57c8bd5