Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.23 @ 22:49:13 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (437) 437 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3807 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 302/700 Matter 210/300 Energy 82/100 System Corruption 18% Temperature Cool (2) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flying Fortress v7 > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Deuterium Engine Deuterium Engine Flight Unit Cooled VTOL Module Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery (300) High-capacity Matter Pod (200) Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Modified TNC > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Deuterium Engine Deuterium Engine Flight Unit Cooled VTOL Module Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery High-capacity Matter Pod Rocket Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Modified TNC Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 Utility 2 | . . . . . . 1 1 Weapon . | . . . . . . . . Parts Attached 23 | 6 5 1 2 4 . 3 2 Power 5 | 1 1 1 . . . 1 1 Engine 5 | 1 1 1 . . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 2 1 . . 1 Treads 2 | 2 . . . . . . . Leg 1 | . . . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . 1 1 . . 1 Utility 5 | 1 2 . . 2 . . . Device . | . . . . . . . . Storage 3 | 1 2 . . . . . . Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 7 | 2 2 . . 1 . 2 . Energy Gun 5 | 1 1 . . 1 . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 Parts Lost 10 | . . 1 1 . . 4 4 Power 4 | . . 1 . . . 1 2 Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 4 | . . . 1 . . 3 . Highest Loss Streak 4 | . . 1 1 . . 4 3 Average Slot Usage (%) 74 | . 92 76 84 74 66 55 35 Engine 11 | . 13 10 11 11 11 13 10 Treads 14 | . 28 22 22 10 . . . Leg 3 | . . . 8 5 . . . Flight 7 | . . . 8 10 11 9 12 Storage 17 | . 22 22 22 15 11 9 7 Processor 3 | . . . . 5 11 9 3 Energy Gun 6 | . 13 11 1 4 11 9 . Ballistic Cannon 9 | . 7 11 11 11 11 6 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 11 72 72 72 70 39 45 45 Greatest Support 76 | 40 40 40 40 72 72 72 76 Greatest Overweight (x) 12 | . 1 1 1 12 . . . Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 12 12 12 Average Capacity 15 | 5 12 20 20 15 12 12 12 Most Carried 12 | 5 5 3 8 12 12 12 11 Average Carried 7 | 2 3 2 6 8 10 11 10 Final Capacity 20 | 6 20 20 20 12 12 12 12 Final Carried 12 | 2 3 3 8 10 12 11 11 Class Distribution -------------------- 51% | Mutant 48% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 697 | 241 42 90 234 . 90 . . Remotely . | . . . . . . . . Salvage Created 510 | . 59 128 159 . 127 37 . Parts 39 | . 8 7 19 . 5 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 15 | . 1 3 7 . 3 1 . Guns 6 | . 1 1 2 . 1 1 . Cannons 9 | . . 2 5 . 2 . . Classes Destroyed 7 | . 2 2 2 . 1 . . Builder 1 | . . 1 . . . . . Recycler 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 7 | . . . 4 . 3 . . Grunt 5 | . 1 2 2 . . . . Duelist 1 | . . . 1 . . . . Sentry 2 | . . 1 . . . 1 . Best Kill Streak 7 | . 2 4 7 . 4 1 . Combat Bots Only 7 | . 1 3 7 . 3 1 . Max Kills in Single Turn 2 | . 1 2 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 1921 | . 38 208 199 . 34 347 1095 Core 473 | . . 22 19 . 7 27 398 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 100 . . . 88 95 . Volleys Fired 47 | . 5 10 12 . 9 11 . Largest 2 | . 2 2 2 . 2 2 . Hottest 85 | . 60 75 75 . 75 85 . Shots Fired 80 | . 6 20 15 . 18 21 . Gun 38 | . 6 10 3 . 9 10 . Cannon 42 | . . 10 12 . 9 11 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 43 | . 1 10 12 . 9 11 . Thermal 19 | . . . . . 9 10 . Explosive . | . . . . . . . . Electromagnetic 18 | . 5 10 3 . . . . Robot Hit Streak 34 | . 5 12 25 . 34 5 . Robot Miss Streak 2 | . 1 2 . . 1 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 62 | . 5 16 13 . 14 14 . Core Hits 25 | . 3 6 7 . 5 4 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1179 | . 99 305 205 . 170 282 118 Guns 354 | . 73 99 33 . 62 87 . Cannons 634 | . . 159 172 . 108 195 . Explosions 73 | . 26 47 . . . . . Melee . | . . . . . . . . Ramming 118 | . . . . . . . 118 Kinetic 646 | . 12 159 172 . 108 195 . Thermal 222 | . 26 47 . . 62 87 . Explosive . | . . . . . . . . Electromagnetic 193 | . 61 99 33 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . . . 18 Average Corruption 11 | . . . . . . . 11 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . 2 . 1 2 . Impact . | . . . . . . . . Kinetic 5 | . . . 2 . 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 140 | . 22 . . . . . 118 Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 487 | . 24 126 24 . 203 487 182 Average Temperature 142 | . 17 77 12 . 110 270 63 Received Heat Transfer 708 | . 12 114 42 . . 216 324 Effects 5 | . . . . . . 5 . Shutdowns 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 509 | . 50 50 . . 150 259 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 189 | . 44 120 189 . 75 69 151 Initial 39 | . . 15 39 . . 24 22 Average 81 | . 24 70 163 . 23 38 92 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched . | . . . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 31 | . 2 5 7 . 3 8 6 Peak Tracking Total 7 | . 2 3 7 . 3 7 3 Tactical Retreats 4 | . . . . . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 3 | . 1 . . 1 . 1 . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 1 . . 9 . 2 . Successful 11 | . 1 . . 9 . 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 1 . . 1 . 2 . Terminals 3 | . 1 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 . . 9 . 1 . Record 9 | . . . . 9 . . . Level Access Points 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 1772 | 80 281 113 406 507 128 96 161 Spaces Moved 1603 | 51 148 46 206 648 189 118 197 Core 14 | 13 . . . 1 . . . Treads 564 | 38 148 46 206 126 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1025 | . . . . 521 189 118 197 Fastest Speed 42 | 50 160 180 180 50 50 50 42 Average Speed 93 | 131 170 180 180 76 50 50 42 Slowest Speed 650 | 160 180 180 180 650 50 50 42 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . . 2 2 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 33 9 54 93 47 16 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . 4 2 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 6 | . 4 2 . . . . . Terrain Rammed 14 | . . . . . . . 14 Walls Destroyed . | . . . . . . . . Machines Disabled 1 | . . . . . . . 1 Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 1726 | 64 171 57 227 663 203 131 210 Wait 12 | . 7 . 1 . 4 . . Move 1581 | 50 147 45 205 647 184 113 190 Hop 6 | . . . . . 2 2 2 Pick Up 34 | 8 6 1 7 6 3 1 2 Fast Attach 1 | . . . . . . 1 . Attach 20 | 6 4 1 2 3 . 2 2 Detach . | . . . . . . . . Swap 2 | . 1 . . 1 . . . Drop 9 | . 1 . . 6 1 1 . Fire 47 | . 5 10 12 . 9 11 . Melee . | . . . . . . . . Ram 14 | . . . . . . . 14 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 391 | -9/Materials | Discovered new exit (range 16) 475 | -9/Materials | Entered Mines 546 | -9/Mines | Build established: Hauler-Mutant 566 | -9/Mines | Destroyed 7 combat bots 576 | -9/Mines | Discovered new exit (range 15) 585 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 698 | -9/Mines | Learned Materials stockpile data 872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 874 | -9/Mines | Discovered new exit (range 5) 881 | -9/Mines | Entered Exiles 908 | -9/Exiles | Discovered new exit (range 15) 928 | -9/Exiles | Met 8R-AWN 957 | -9/Exiles | Met EX-HEX 1015 | -9/Exiles | Met EX-BIN 1036 | -9/Exiles | Aligned with FarCom system 1038 | -9/Exiles | Given EX-Vault access code 1097 | -9/Exiles | Opened EX-Vault 1105 | -9/Exiles | Found Prototype Processor 1106 | -9/Exiles | Identified 0b10 Alert Chip 1111 | -9/Exiles | Found Prototype Processor 1112 | -9/Exiles | Identified Modified TNC 1122 | -9/Exiles | Found Prototype Flight Unit 1123 | -9/Exiles | Identified Flying Fortress v7 1134 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1148 | -9/Exiles | Met EX-DEC 1190 | -9/Exiles | Discovered new exit (range 11) 1225 | -9/Exiles | Visited The Gauntlet 1388 | -9/Exiles | Stole two prototypes: Modified TNC, Flying Fortress v7 1388 | -9/Exiles | Entered Mines 1414 | -8/Mines | Build established: Mutant 1513 | -8/Mines | Discovered new exit (range 6) 1516 | -8/Mines | Entered Materials 1516 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1538 | -8/Materials | Identified exit to Factory 1612 | -8/Materials | Entered Factory 1612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -7/Factory | FarCom data flow suspended 1643 | -7/Factory | Lost 4 parts (1p3w) 1717 | -7/Factory | System corruption reached 10% 1747 | -7/Factory | Lost 3 parts (1p1n1u) 1770 | -7/Factory | Core integrity fell below 50% 1773 | -7/Factory | Self-destructed Last Messages --------------- 01702_ Destabilizing: Short circuit. 01709_ Slammed into Manufacturing Mainframe. 01709_ Destabilizing: System corrupted (+2). 01716_ Slammed into Manufacturing Mainframe. 01716_ Broken Flight Unit destroyed. 01716_ System corrupted by crushing effect (+2). 01720_ System corrupted: Heat flow error (+216). 01723_ Slammed into Manufacturing Mainframe. 01723_ Destabilizing: Core damaged (-35). 01730_ Slammed into Manufacturing Mainframe. 01744_ Destabilizing: System corrupted (+2). 01750_ Broken Hvy. Ion Engine destroyed. 01751_ Slammed into Manufacturing Mainframe. 01757_ Destabilizing: System corrupted (+2). 01762_ Slammed into Manufacturing Mainframe. 01762_ Destabilizing: System corrupted (+2). 01762_ Destabilizing: Core damaged (-28). 01768_ Slammed into Manufacturing Mainframe. 01768_ Destabilizing: Core damaged (-35). 01769_ System corrupted: Energy discharge (-38). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????###### # | | ?????????????????????###?????????????????????## ## | | ?????????????????????# ??????????????????????# #? | | ?????????????????????# #?????????????????????## ## | | ?????????????????????# #???????????########### # | | ?????????????????????# #???????????# # | | ?????????????????????# #???????????# ######### # | | ?????????????????????# #???????????# #???????## ## | | ???????????????????### ###??###????# #????????# #? | | ???????????????????# #### ###### #????????# #? | | ???????????????????# ## # #????????# #? | | ???????????????????# / """ # #????????# #? | | ???????????????????# ## """ # #????????? #? | | ???????????????????# ##!! """ # #????????? #? | | ???????????????????## ###!! + #????????? ?? | | ????????????????????# #?#!! 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""""Y#????????#????????????? | | ?????????????????# Y @ #?????????????????????? | | ?????????????????# ] #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????### # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????" | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 61 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisPropulsionVibroblade Manual? 0 Play Time 00:19:27 Cumulative 49.3 hours Start 2022.01.23 @ 22:30:31 End 2022.01.23 @ 22:49:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 12 Adventurer 7 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10ace76a-0f64-4c38-b33c-8d281704506d