Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 23:41:45 Player: Sixela963 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1347) 1347 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Wheel > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (10) --- Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Shield Generator Hacking Drone Bay Bomb Factory No. 2 Beam Cannon Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Shield Generator Hacking Drone Bay Bomb Factory No. 2 Beam Cannon Improved Light Cannon Rocket Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 6 4 25 1 1 2 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 10 1 . 2 Treads 4 | 2 . . . . 2 Leg 2 | . . 2 . . . Wheel 9 | . . 8 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 5 . . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . 1 . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 12 | 2 1 8 . 1 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . 6 . . 3 Power . | . . . . . . Propulsion 6 | . . 4 . . 2 Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 4 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 96 100 100 94 Engine 11 | . 14 11 11 11 11 Treads 8 | . 28 2 . . 2 Wheel 21 | . . 26 33 33 26 Device 5 | . 13 4 . . . Storage 11 | . 14 11 11 11 11 Processor 6 | . . 5 11 11 11 Hackware 6 | . . 6 11 11 11 Protection 1 | . . 5 . . . Energy Gun 4 | . . 1 11 11 9 Ballistic Gun 12 | . 28 14 . . . Impact Weapon 6 | . . 5 11 11 11 Naked Turns . | . . . . . . Heaviest Build 28 | 11 20 28 24 24 24 Greatest Support 56 | 40 40 44 36 36 56 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 Average Carried 8 | 1 5 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 10 Class Distribution -------------------- 59% | Hacker-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1004 | 203 93 662 16 10 20 Remotely . | . . . . . . Salvage Created 1436 | . 136 1173 30 . 97 Parts 82 | . 8 71 . . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 5 32 1 . 2 Melee 5 | . . 4 . . 1 Guns 28 | . 5 22 . . 1 AOE 1 | . . 1 . . . Classes Destroyed 9 | . 2 7 . . . Builder 2 | . . 2 . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 10 | . 3 7 . . . Grunt 17 | . 2 13 1 . 1 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 10 | . . 10 . . . Best Kill Streak 6 | . 3 6 1 . 1 Combat Bots Only 4 | . 3 4 1 . 1 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 285 | . 34 200 5 . 46 Missed 79 | . 9 51 2 . 17 Damage Taken 2122 | . 158 1502 25 . 437 Core 419 | . 13 302 . . 104 Absorbed by Shields . | . . . . . . Ignored by Resistances 632 | . 54 452 7 . 119 Regen/Repaired (Parts) 339 | . . 87 . 252 . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 94 | . 14 64 . . 16 Largest 2 | . 2 2 . . 1 Hottest 56 | . 40 56 . . 56 Shots Fired 145 | . 28 101 . . 16 Gun 144 | . 28 100 . . 16 Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 124 | . 28 96 . . . Thermal 20 | . . 4 . . 16 Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 14 24 . . 24 Robot Miss Streak 3 | . 3 3 . . . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 165 | . 19 118 4 . 24 Core Hits 63 | . 8 49 . . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 11 | . . 8 1 . 2 Critical Strikes 14 | . . 11 1 . 2 Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Smash 12 | . . 9 1 . 2 Melee Attacks 45 | . . 32 4 . 9 Impact 45 | . . 32 4 . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3572 | . 256 2554 139 . 623 Guns 1901 | . 256 1416 . . 229 Cannons . | . . . . . . Explosions 155 | . . 155 . . . Melee 1516 | . . 983 139 . 394 Ramming . | . . . . . . Kinetic 1615 | . 256 1359 . . . Thermal 286 | . . 57 . . 229 Explosive 155 | . . 155 . . . Electromagnetic . | . . . . . . Impact 1516 | . . 983 139 . 394 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 7 2 . . Message Errors 4 | . . 4 . . . Matter Fused 1 | . . . 1 . . Energy Discharges 1 | . . 1 . . . Parts Fused 1 | . . . 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 479 | . . 343 27 . 109 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 479 | . . 343 27 . 109 Knockbacks 5 | . . 2 1 . 2 Impact 5 | . . 2 1 . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 2 84 . . 216 Average Temperature 51 | . 2 13 . . 95 Received Heat Transfer 993 | . 45 759 18 . 171 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 7 1 . . Impact Corruptions 19 | . . 14 2 . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 814 | . . 222 . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 439 | . 108 439 147 . . Initial 117 | . . . 117 . . Average 109 | . 23 178 108 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 79 | 100 100 57 100 . . Level 1 18 | . . 39 . . . Level 2 1 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 16 45 1 . 7 Peak Tracking Total 7 | . 5 7 1 . 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . 1 . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 6 10 . . 1 Terminals 16 | . 6 9 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 47 | . 8 37 . . 2 Successful 30 | . 7 21 . . 2 Failed 17 | . 1 16 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 43 | . 8 33 . . 2 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 7 17 . . 2 Record 2 | . . . . . 2 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 3 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 5 | . 1 4 . . . Security Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Recall Assault 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 8 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 156 | . . . 42 156 156 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 386 | . . . . . 386 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 5 | . . . 2 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5024 | 69 1313 1746 491 1240 165 Spaces Moved 3742 | 43 627 1241 507 1221 103 Core 9 | 9 . . . . . Treads 751 | 34 627 85 . . 5 Legs 36 | . . 36 . . . Wheels 2946 | . . 1120 507 1221 98 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 86 86 86 86 Average Speed 103 | 136 160 99 86 86 90 Slowest Speed 190 | 160 160 190 86 86 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 58 96 91 85 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 10 | . . 10 . . . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4659 | 50 908 1584 555 1412 150 Wait 683 | . 256 183 41 183 20 Move 3737 | 42 626 1240 506 1220 103 Hop . | . . . . . . Pick Up 31 | 2 5 20 1 3 . Fast Attach 25 | 6 3 12 1 1 2 Attach 3 | . . 3 . . . Detach 2 | . 1 1 . . . Swap 11 | . 1 10 . . . Drop 28 | . 2 19 2 5 . Fire 94 | . 14 64 . . 16 Melee 45 | . . 32 4 . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 403 | -10/Materials | Identified exit to Mines 581 | -10/Materials | Discovered new exit (range 9) 1383 | -10/Materials | Entered another Materials area 1383 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1697 | -9/Materials | Discovered new exit (range 16) 1884 | -9/Materials | Discovered new exit (range 11) 2329 | -9/Materials | Build established: Hacker-Mutant 2660 | -9/Materials | Repaired Arm. Wheel 2697 | -9/Materials | Repaired Lgt. Armor Plating 2853 | -9/Materials | Discovered new exit (range 16) 2900 | -9/Materials | Core integrity fell below 50% 2955 | -9/Materials | Lost 4 parts (3n1w) 3129 | -9/Materials | Entered Mines 3167 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3297 | -9/Mines | Learned Materials security intel 3592 | -9/Mines | Discovered new exit (range 12) 3595 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3610 | -9/Mines | Discovered new exit (range 9) 3620 | -9/Mines | Entered Zion 3620 | -7/Zion | Accompanied by 2 allies 3661 | -7/Zion | Given A8's code to call for help 3670 | -7/Zion | Led the pair of lost Derelicts to a safe place 3777 | -7/Zion | Given the Hacking Drone Bay 3777 | -7/Zion | Found Prototype Device 3782 | -7/Zion | Discovered new exit (range 8) 3832 | -7/Zion | System corruption cleaned by Quarantine Array 3902 | -7/Zion | Visited the Megawrench Repair Shop 3902 | -7/Zion | Megawrench repaired 6 parts 4190 | -7/Zion | Imprinted 4192 | -7/Zion | Declared Zion's savior 4433 | -7/Zion | Learned location of Warlord (-4) 4579 | -7/Zion | Learned location of Armory (-3) 4597 | -7/Zion | Found Prototype Device 4860 | -7/Zion | Entered Proximity Caves 4860 | -6/Proximity Caves | Accompanied by 4 allies 4953 | -6/Proximity Caves | Core integrity fell below 20% 5025 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- VP-7R6(M) destroyed. Carbon-fiber Leg fries itself beyond repair. L-41 Fighter destroyed. Critical hit (Burn: +37). Carbon-fiber Leg fries itself beyond repair. Beam Rifle destroyed. Imp. Deuterium Engine fries itself beyond repair. Acquired Med. Treads. Acquired 10 matter. Com. Wheel destroyed. Critical hit (Burn: +37). Acquired Med. Treads. Acquired 10 matter. G-50 Soldier knocked back. G-50 Soldier suffers critical hit (Smash). Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ????????????????# ??????????????????????????? | | ???????????????## ??????????????????????????? | | ??????######???# ??????????????????????????? | | ????### ##??# ??????????????????????????? | | ???## #?## ??????????????????????????? | | ?### #?# ??????????????????????????? | | ## #??# ??????????????????????????? | | # # ###??# ???????????????????????????? | | # #### ##???? ????????????????????????????? | | #??# ####?# #????????????????????????????? | | ##?## ### #????????????????????????????? | | ##??# ## #????????????????????????????? | | ##???### #### ##???????????????????????????? | | #####?## ##?# % ##?##########???????????????? | | # ### ##??# *%!#?# "#???????????????? | | # ## #??## !%!###=g% " ??????????????? | | # #?## #### *[ %!%= #?????????????????????? | | #??# # ## % %*@%#?????????????????????? | | #??# ### % #?????????????????????? | | ##?# #?## ##?????????????????????? | | ## #??## ####??????????????????????? | | #### #??# #?????????????????????????? | | ##?## ##### #?#####?????????????????????????? | | ##?# ##????###???????????????????????????????? | | #?####???????????????????????????????????????? | | ???????????????????????????????????????????? | | # ??????????????????????????????????????????? | | ## ?????????????????????????????????????????? | | #?# ????????????????????????????????????????? | | ########???????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Antigrav System | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed SalvageAntimissileReactor Manual? 0 Play Time 01:06:41 Cumulative 8.8 hours Start 2024.04.02 @ 23:37:28 End 2024.04.05 @ 23:41:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39390b0b-3b22-45bb-9e47-eab3a0821886