Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 15:09:11

Player: Syanka

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (336)     1680
Value Destroyed (8403)     8403
Prototype IDs (62)         1240
Alien Tech Used (0)        0
Bonus (2306)               2306
              TOTAL SCORE: 20529

 Bonus
-------
High Alert Combat Kills    708
Follower Combat Kills      912
Awakened Behemoth Slayer   1000
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -1214

 Cogmind 
---------
Core Integrity             0/1000
Matter                     108/300
Energy                     58/100
System Corruption          3%
Temperature                Cool (44)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (8) ------
               Transport Network Coupler
      Improved Hacking Suite
>              --- WEAPON (2) -------
               CR-A16's Behemoth Slayer
>              --- INVENTORY (5) ----
      Improved Transmission Jammer
         Light Regenerative Plating
  High-powered Tractor Beam
               Hacking Drone Bay (1/1)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Fission Core
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
               Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
               Core Analyzer
      Improved Transmission Jammer
         Light Regenerative Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
         Heavy Phase Cannon
     Makeshift Sword
>              --- INVENTORY --------
    Long-range Sensor Array
               Transport Network Coupler
     Makeshift Cloaking Device
  High-powered Tractor Beam
      Improved Trap Extractor
               Hacking Drone Bay
               HERF Cannon
               Scatter Rocket Array
         Heavy Pick
               CR-A16's Behemoth Slayer
[Rating: 94]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    Improved Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             432  | 8   21  8   50  8   2   9   44  43  5   18  7   5   2   9   67  6   34  8   4   17  15  42  
  Power                    59   | 2   3   1   3   1   .   2   3   3   2   4   .   1   .   2   10  2   7   2   .   .   2   9   
    Engine                 33   | 2   3   .   3   1   .   1   2   .   .   2   .   .   .   1   8   1   4   2   .   .   .   3   
    Core                   23   | .   .   1   .   .   .   1   1   3   1   2   .   1   .   1   1   .   3   .   .   .   2   6   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               78   | 2   7   .   12  1   .   .   10  9   .   5   .   .   1   1   10  1   9   .   .   .   1   9   
    Treads                 22   | 2   4   .   10  1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  36   | .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   10  1   9   .   .   .   1   9   
    Flight                 13   | .   .   .   2   .   .   .   1   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  172  | 2   6   5   18  4   .   4   10  21  2   5   2   .   .   3   39  2   9   5   4   10  7   14  
    Device                 108  | 1   4   2   14  3   .   2   7   15  2   4   1   .   .   2   22  2   5   3   3   6   4   6   
    Storage                7    | 1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   4   .   1   .   .   1   1   1   
    Hackware               15   | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   9   .   .   .   .   .   .   1   
    Protection             31   | .   .   3   4   1   .   2   2   .   .   .   .   .   .   1   3   .   2   2   1   3   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | 2   5   2   17  2   2   3   21  10  1   4   5   4   1   3   8   1   9   1   .   7   5   10  
    Energy Gun             16   | 1   1   .   2   .   .   .   8   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          29   | .   .   .   8   1   1   1   .   .   .   .   .   .   .   .   2   1   8   1   .   2   1   3   
    Ballistic Gun          22   | 1   4   1   4   .   1   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   .   1   .   1   5   1   .   .   1   2   .   1   .   .   .   .   .   1   1   2   
    Special Weapon         4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   .   .   .   1   4   .   3   3   2   1   1   3   .   .   .   .   1   1   1   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   1   .   .   3   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   4   .   .   .   2   4   .   2   .   .   .   .   5   .   3   .   .   2   .   1   
Parts Lost                 52   | .   3   .   2   .   .   3   9   1   .   1   .   1   .   .   4   .   5   1   .   .   3   19  
  Power                    15   | .   1   .   1   .   .   1   .   .   .   1   .   1   .   .   1   .   3   1   .   .   2   3   
  Propulsion               10   | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  19   | .   .   .   1   .   .   2   3   1   .   .   .   .   .   .   3   .   2   .   .   .   1   6   
  Weapon                   8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      18   | .   2   .   1   .   .   2   3   1   .   1   .   1   .   .   2   .   1   1   .   .   3   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 94  87  68  89  92  90  90  92  92  100 92  95  98  97  96  97  100 99  94  95  
  Engine                   7    | .   13  12  8   10  11  1   6   .   .   .   7   .   .   2   11  3   5   11  13  13  8   2   
  Core                     2    | .   .   1   2   .   .   9   2   7   6   6   .   6   .   .   1   .   .   .   .   .   2   7   
  Treads                   10   | .   23  28  22  22  22  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   .   .   .   .   3   30  30  30  30  25  26  25  26  26  26  25  26  
  Flight                   3    | .   .   .   .   .   .   .   .   30  30  26  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   14  4   17  11  11  12  16  13  14  15  7   7   7   7   9   6   6   8   7   6   6   4   
  Storage                  8    | .   14  14  11  11  11  11  9   6   7   7   7   7   7   7   6   6   6   6   6   6   6   5   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   7   7   7   7   8   6   6   6   6   6   10  6   
  Hackware                 11   | .   .   .   .   .   .   .   .   23  23  23  23  23  23  23  20  26  23  20  20  20  20  19  
  Protection               4    | .   .   9   10  11  11  10  5   .   .   .   .   .   .   .   .   .   .   3   4   5   1   6   
  Energy Gun               1    | .   9   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   14  11  1   10  .   .   .   .   .   .   .   .   .   5   5   5   6   3   .   1   
  Ballistic Gun            4    | .   17  27  6   11  1   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   1   .   6   6   7   10  14  8   6   4   .   .   2   5   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   7   .   .   7   4   .   2   .   1   6   6   6   4   3   
Peak Build Rating          94   | 7   12  14  25  24  24  26  41  47  49  47  55  55  55  56  81  83  88  79  81  82  81  94  
  Average Rating           45   | 6   9   12  20  22  18  24  31  42  43  43  51  54  52  55  71  79  80  76  80  79  74  86  
  On Entrance              46   | .   7   12  14  23  23  24  24  38  43  43  46  55  51  55  56  74  80  75  79  80  81  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 15  52  54  74  73  73  70  64  21  19  25  27  27  18  23  49  39  49  42  42  46  36  50  
  Greatest Support         80   | 40  40  40  40  40  40  40  80  22  22  48  48  48  48  48  48  49  55  43  43  55  55  54  
  Greatest Overweight (x)  4    | .   4   1   1   1   1   1   2   1   .   1   .   .   1   1   1   1   .   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  20  10  10  10  10  10  
  Average Capacity         13   | 7   11  20  20  20  20  20  20  9   10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             20   | 7   19  20  20  20  20  19  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          13   | 3   10  19  19  19  19  18  19  9   9   9   10  9   10  9   9   9   9   9   10  9   9   9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | 7   19  20  20  19  19  19  19  10  10  10  10  10  10  10  10  10  10  10  10  10  9   4   

 Class Distribution 
--------------------
 35% | Mutant
 30% | Hacker-Mutant
 11% | Scavenger-Mutant
 10% | Hacker-Gladiator
 10% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
 Hacker-Gladiator | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
 Hacker-Gladiator | -5/Proximity Caves
    Hacker-Mutant | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           6173  | 402  364  272  625  130  .    314  635  462  111  255  38   88   .    226  785  48   386  99   83   98   194  558  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12934 | 233  897  472  2140 234  .    424  1737 551  .    356  49   63   .    201  2889 134  1098 59   26   .    281  1090 
  Parts                    775   | 27   56   28   140  23   .    16   120  36   .    23   1    6    .    20   115  3    68   2    .    .    19   72   
Haulers Intercepted        27    | .    2    .    5    .    .    .    6    5    .    2    .    .    .    .    4    .    2    .    .    .    .    1    
Recyclers Shooed           12    | .    2    1    4    .    .    1    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    .    .    1    6    .    14   .    .    .    2    .    .    17   .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  191  | .   14  13  40  13  .   11  36  3   .   1   2   4   .   8   11  .   8   1   1   .   8   17  
  Melee                    39   | .   .   .   .   .   .   .   .   3   .   1   2   1   .   5   11  .   8   1   1   .   2   4   
  Guns                     58   | .   14  13  6   5   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  49   | .   .   .   33  5   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      42   | .   .   .   .   3   .   3   13  .   .   .   .   3   .   3   .   .   .   .   .   .   5   12  
Classes Destroyed          20   | 3   5   .   4   .   .   1   1   .   .   1   .   .   .   2   .   1   .   .   .   .   1   1   
  Worker                   24   | 2   2   1   1   .   .   1   2   .   .   .   .   .   .   .   6   .   4   .   .   .   .   5   
  Builder                  19   | .   .   .   2   .   .   .   3   1   .   .   .   .   .   .   3   .   4   .   .   .   .   6   
  Tunneler                 11   | 6   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hauler                   27   | .   2   .   5   .   .   .   6   5   .   2   .   .   .   .   4   .   2   .   .   .   .   1   
  Recycler                 26   | 1   2   1   4   .   .   .   .   1   .   1   .   .   .   .   12  .   2   .   .   .   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   2   .   1   .   .   .   3   2   .   1   .   .   .   .   1   .   1   .   .   .   .   2   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   3   .   5   .   .   .   1   4   .   4   .   .   .   .   2   .   1   .   .   .   .   1   
  Swarmer                  66   | .   3   5   12  11  .   .   11  3   .   .   2   4   .   5   .   .   .   .   1   .   5   4   
  Grunt                    81   | .   11  8   20  1   .   10  19  .   .   .   .   .   .   .   5   .   4   1   .   .   .   2   
  Brawler                  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   7   .   .   .   4   .   .   .   .   .   .   .   1   .   2   .   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   2   .   .   .   1   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           16   | 2   6   3   8   5   .   6   8   4   .   2   2   4   .   3   8   .   2   1   1   .   5   16  
  Combat Bots Only         8    | .   4   3   5   4   .   6   6   3   .   1   2   4   .   3   2   .   2   1   1   .   5   8   
Max Kills in Single Turn   6    | 1   1   1   2   3   .   2   4   1   .   1   1   3   .   2   1   1   1   1   1   .   5   6   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   .   2   4   .   .   .   .   3   .   2   .   .   .   .   .   .   5   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   1   .   1   1   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1205  | .    73   48   163  35   .    62   150  29   .    9    43   11   2    28   74   .    167  5    2    .    60   244  
  Missed                   406   | .    17   19   45   9    .    16   41   18   .    4    16   2    1    10   24   .    67   1    2    .    22   92   
Damage Taken               12291 | .    659  312  1324 229  .    798  1694 123  .    113  364  198  46   287  1028 .    1133 76   .    .    915  2992 
  Core                     2424  | .    93   49   97   .    .    60   93   30   .    34   132  33   .    94   244  .    216  .    .    .    227  1022 
  Absorbed by Shields      102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    47   .    .    .    .    .    
  Redirected to Shielding  179   | .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Regen/Repaired (Parts)   1518  | .    .    .    .    .    .    .    .    18   .    11   .    .    .    .    316  68   191  33   49   398  23   411  
Core Remaining (%)         59    | 100  .    43   .    .    .    60   83   .    .    .    .    .    .    53   .    .    .    .    .    .    19   .    
Volleys Fired              529   | 29   62   38   130  17   .    28   86   5    .    .    2    2    .    2    16   19   67   1    .    2    4    19   
  Largest                  2     | 2    2    2    2    2    .    2    2    1    .    .    1    1    .    1    1    1    1    1    .    1    1    1    
  Hottest                  136   | 70   100  100  136  91   .    112  115  25   .    .    39   39   .    39   88   90   100  90   .    90   90   90   
Shots Fired                873   | 56   123  70   241  32   .    52   157  5    .    .    2    2    .    2    16   19   69   1    1    2    4    19   
  Gun                      455   | 56   123  64   51   16   .    13   127  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   367   | .    .    .    175  15   .    34   21   .    .    .    .    .    .    .    16   19   69   1    1    2    1    13   
  Launcher                 30    | .    .    .    .    1    .    5    9    .    .    .    2    2    .    2    .    .    .    .    .    .    3    6    
  Special                  21    | .    .    6    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  294   | 29   59   64   41   16   .    24   43   5    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Thermal                  484   | 27   64   6    190  15   .    23   55   .    .    .    .    .    .    .    .    19   69   1    1    2    1    11   
  Explosive                30    | .    .    .    .    1    .    5    9    .    .    .    2    2    .    2    .    .    .    .    .    .    3    6    
  Electromagnetic          65    | .    .    .    10   .    .    .    50   .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    
  Robot Hit Streak         18    | 8    18   14   13   3    .    12   13   2    .    .    .    2    .    3    1    4    2    .    .    .    .    3    
  Robot Miss Streak        16    | 3    4    3    6    3    .    2    4    3    .    .    .    .    .    1    .    3    1    2    .    .    .    16   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           740   | 34   84   43   135  13   .    31   118  36   .    18   3    2    1    13   83   17   55   3    2    .    15   34   
  Core Hits                474   | 10   44   21   68   13   .    29   93   12   .    9    2    5    .    10   33   6    25   2    1    .    11   80   
  Critical Kills           3     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | 1    3    2    2    .    .    .    3    1    .    .    .    .    .    1    6    .    4    1    .    .    2    2    
    Burn                   5     | 1    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    .    .    .    .    2    
    Impale                 9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    3    1    .    .    2    .    
Melee Attacks              522   | .    .    .    .    .    .    .    1    79   .    52   4    16   24   31   147  8    60   3    3    8    30   56   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 340   | .    .    .    .    .    .    .    1    24   .    49   4    8    24   31   110  8    28   .    .    .    10   43   
  Piercing                 182   | .    .    .    .    .    .    .    .    55   .    3    .    8    .    .    37   .    32   3    3    8    20   13   
  Sneak Attacks            79    | .    .    .    .    .    .    .    .    11   .    5    .    .    1    3    29   8    17   .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    5    5    
Damage Inflicted           29166 | 371  1151 706  2954 451  .    1073 3889 2108 .    1032 143  242  88   936  5191 1205 3412 108  69   .    847  3190 
  Guns                     4922  | 371  1140 677  598  129  .    105  1873 29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4162  | .    .    .    2287 154  .    446  310  .    .    .    .    .    .    .    55   415  287  .    .    .    .    208  
  Explosions               4931  | .    .    .    .    117  .    482  1682 .    .    .    .    198  .    241  .    .    98   .    .    .    317  1796 
  Melee                    14927 | .    .    .    .    .    .    .    .    2079 .    1032 143  44   88   695  5136 790  3027 108  69   .    530  1186 
  Ramming                  224   | .    11   29   69   51   .    40   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2777  | 182  520  677  416  129  .    222  602  29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5560  | 189  620  .    2287 154  .    329  1055 .    .    .    .    .    .    .    .    415  385  .    .    .    .    126  
  Explosive                4466  | .    .    .    .    117  .    482  1315 .    .    .    .    198  .    241  .    .    .    .    .    .    317  1796 
  Electromagnetic          1212  | .    .    .    182  .    .    .    893  .    .    .    .    .    .    .    55   .    .    .    .    .    .    82   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11033 | .    .    .    .    .    .    .    .    972  .    1032 143  44   88   695  4316 790  1921 .    .    .    110  922  
  Piercing                 3894  | .    .    .    .    .    .    .    .    1107 .    .    .    .    .    .    820  .    1106 108  69   .    420  264  
Highest Corruption         7     | .    .    .    2    2    2    2    .    2    2    5    5    5    5    5    2    2    7    7    7    7    2    3    
  Average Corruption       2     | .    .    .    2    2    2    2    .    2    2    4    5    5    5    5    1    2    2    7    7    7    1    2    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  220   | .    .    .    27   14   10   24   .    3    1    28   4    7    7    26   11   5    30   4    6    1    6    6    
    Message Errors         50    | .    .    .    7    4    .    3    .    .    .    6    .    2    1    9    3    3    5    2    1    1    2    1    
    Matter Fused           61    | .    .    .    5    1    2    9    .    2    1    10   1    .    3    7    4    1    9    1    2    .    1    2    
    Heat Flow Errors       23    | .    .    .    1    2    .    3    .    1    .    3    3    .    .    3    1    .    3    .    .    .    .    3    
    Energy Discharges      22    | .    .    .    2    3    4    1    .    .    .    2    .    1    .    1    2    1    3    1    .    .    1    .    
    Parts Rejected         4     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    .    .    .    .    
    Data Loss (minor)      34    | .    .    .    6    3    3    2    .    .    .    6    .    3    1    2    .    .    5    .    2    .    1    .    
    Data Loss (major)      8     | .    .    .    2    .    1    2    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2780  | .    .    .    41   7    .    .    104  511  .    157  .    .    78   112  976  147  537  .    17   .    46   47   
  Projectiles              73    | .    .    .    41   2    .    .    16   .    .    .    .    .    .    .    .    .    13   .    .    .    .    1    
  Explosions               115   | .    .    .    .    5    .    .    88   .    .    .    .    .    .    .    .    .    16   .    .    .    4    2    
  Melee                    2592  | .    .    .    .    .    .    .    .    511  .    157  .    .    78   112  976  147  508  .    17   .    42   44   
Knockbacks                 7     | .    .    1    2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      298   | .    .    .    .    .    .    34   143  .    .    .    23   60   .    .    .    .    26   .    .    .    .    12   
  Shots                    9     | .    .    .    .    .    .    1    4    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    
  Rammed                   37    | .    3    5    12   8    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             47    | .    3    8    14   9    .    10   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    .    3    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379   | 99   117  60   209  152  .    327  30   238  .    187  252  .    .    244  379  170  347  8    50   128  290  267  
  Average Temperature      65    | 29   26   16   42   59   .    114  17   106  .    88   103  .    .    114  101  69   103  8    31   66   109  74   
  Received Heat Transfer   3661  | .    336  117  507  .    .    432  819  6    .    18   48   .    .    9    230  .    418  36   .    .    487  198  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    5    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10081 | 629  1998 .    3922 259  .    592  1767 .    .    .    .    .    .    .    .    444  359  .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1204 | 45   265  224  890  346  .    173  745  526  104  209  .    .    .    .    773  271  1204 .    .    .    .    590  
  Initial                  484  | .    29   52   .    346  .    .    26   338  104  72   .    .    .    .    484  263  36   .    .    .    .    69   
  Average                  322  | 24   148  102  443  250  .    58   416  347  104  104  .    .    .    .    389  182  787  .    .    .    .    200  
Maximum Alert Level        4    | .    1    1    3    1    .    .    3    2    .    1    .    .    .    .    3    1    4    .    .    .    .    2    
  Low Security (%)         39   | 100  76   88   20   27   .    100  33   .    100  91   .    .    .    .    .    36   5    .    .    .    .    41   
  Level 1                  32   | .    23   11   25   72   .    .    12   79   .    8    .    .    .    .    60   63   5    .    .    .    .    53   
  Level 2                  16   | .    .    .    26   .    .    .    45   20   .    .    .    .    .    .    38   .    18   .    .    .    .    5    
  Level 3                  11   | .    .    .    26   .    .    .    8    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    .    3    .    .    1    4    3    .    4    .    .    .    .    6    .    8    .    .    .    .    3    
  Investigation            11   | .    1    .    1    .    .    .    1    1    .    3    .    .    .    .    2    .    2    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    1    
  Reinforcement            15   | .    2    .    1    .    .    1    2    2    .    .    .    .    .    .    2    .    4    .    .    .    .    1    
  Assault                  4    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Distress Signals           29   | .   1   .   7   .   .   .   4   2   .   .   .   .   .   .   4   .   5   .   .   .   .   6   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Times Spotted              401  | .   27  14  62  13  .   11  55  24  .   21  10  7   3   17  40  7   43  1   2   .   5   39  
  Peak Tracking Total      10   | .   5   3   5   4   .   6   7   7   .   3   7   7   3   4   7   3   6   1   5   .   3   10  
  Tactical Retreats        51   | .   3   .   3   .   .   .   4   5   .   6   4   .   .   4   9   .   7   .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Traps Triggered            23   | .   3   .   .   .   .   .   .   3   .   6   .   .   .   .   3   .   6   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            6    | .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   2   2   6   6   6   6   6   6   6   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Machines Disabled          24   | .   .   1   2   2   .   2   5   .   .   .   .   .   1   .   4   .   7   .   .   .   .   .   
  Max in Single Turn       4    | .   .   1   1   2   .   2   2   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   1   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Machines Accessed          109  | .   5   1   12  1   2   .   7   19  .   14  .   .   4   .   18  .   15  2   1   .   .   8   
  Terminals                71   | .   5   1   9   1   .   .   7   15  .   11  .   .   .   .   8   .   9   .   .   .   .   5   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   .   .   .   
  Repair Stations          9    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   2   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   1   .   .   .   .   1   
Total Hacks                299  | .   17  4   26  3   4   .   15  56  .   35  .   .   30  .   48  .   44  3   1   .   .   13  
  Successful               196  | .   8   2   11  1   4   .   7   30  .   26  .   .   30  .   35  .   30  3   1   .   .   8   
  Failed                   100  | .   8   2   15  2   .   .   8   26  .   9   .   .   .   .   12  .   13  .   .   .   .   5   
    Catastrophic           11   | .   1   1   2   .   .   .   .   1   .   2   .   .   .   .   1   .   2   .   .   .   .   1   
  Database Lockouts        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Manual                   140  | .   15  4   21  3   1   .   11  32  .   24  .   .   .   .   12  .   12  .   .   1   .   4   
  Terminals                178  | .   17  4   17  3   .   .   15  47  .   28  .   .   .   .   15  .   25  .   .   .   .   7   
  Fabricators              27   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   19  .   3   .   .   .   .   .   
  Repair Stations          31   | .   .   .   4   .   .   .   .   5   .   2   .   .   .   .   9   .   6   .   .   .   .   5   
  Recycling Units          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   2   .   .   .   .   1   
Terminal Hacks             94   | .   3   2   1   1   4   .   2   14  .   8   .   .   30  .   7   .   15  3   1   .   .   3   
  Record                   21   | .   .   .   .   .   3   .   .   3   .   1   .   .   11  .   .   .   1   2   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   1   .   3   .   .   9   .   1   .   4   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   1   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           22   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   15  .   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   1   .   .   .   .   .   
  Build                    10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   1   .   .   .   .   .   
Repair Station Hacks       23   | .   .   .   1   .   .   .   .   4   .   2   .   .   .   .   8   .   4   .   .   .   .   4   
  Scan Component           13   | .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   4   .   2   .   .   .   .   2   
  Repair                   10   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   1   .   .   .   .   1   
  Seal Access              8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   1   .   .   .   .   1   
Unauthorized Hacks         39   | .   5   .   9   .   .   .   5   9   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                36   | .   5   .   6   .   .   .   5   9   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   26   | .   5   .   6   .   .   .   5   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         76   | .   4   1   10  1   .   .   5   14  .   13  .   .   .   .   9   .   14  .   .   .   .   5   
  Full Trace Events        9    | .   .   .   1   .   .   .   1   1   .   3   .   .   .   .   2   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   
  Total Robot Build Rating 22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   1   .   3   .   .   9   .   2   .   6   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   2   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Time                   435  | .   .   .   .   .   .   .   .   .   .   126 .   .   .   .   284 .   25  .   .   .   .   .   
  Total Part Build Rating  56   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   34  .   2   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   2   
  Time                     344  | .   .   .   .   .   .   .   .   26  .   31  .   .   .   .   115 .   52  .   .   .   .   120 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               41   | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    4    24   3    .    .    5    .    .    
  Largest Group            25   | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    4    25   23   .    .    5    5    .    
  Highest-Rated Group      1348 | .    .    .    .    .    .    .    .    26   .    26   .    .    .    .    194  1348 1246 .    .    155  155  .    
  Highest-Rated Ally       141  | .    .    .    .    .    .    .    .    26   .    26   .    .    .    .    54   141  141  .    .    51   51   .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Ally Attacks               275  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   25   194  .    .    .    36   .    
  Total Damage             6332 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1137 875  3847 .    .    .    473  .    
  Kills                    47   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    32   .    .    .    3    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac 
Robot Analysis Total       5    | .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   3   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   1   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               24623 | 330  1566 1217 3078 1420 680  1528 1660 1308 95   1263 204  336  385  1161 2683 626  1973 180  230  1208 504  988  
Spaces Moved               21914 | 144  705  442  964  555  282  552  865  3296 319  2815 255  370  149  688  2723 531  2070 302  397  1556 660  1274 
  Core                     6     | 2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   3817  | 142  571  442  964  555  282  552  309  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     564   | .    8    .    .    .    .    .    556  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   124   | .    124  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11128 | .    .    .    .    .    .    .    .    .    .    155  255  370  149  688  2723 531  2070 302  397  1556 660  1272 
  Flight                   6275  | .    .    .    .    .    .    .    .    3296 319  2660 .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   90   240  240  240  240  240  130  26   26   26   71   71   71   71   54   54   30   45   45   30   30   38   
  Average Speed            81    | 158  169  240  240  240  240  240  143  26   26   28   71   71   116  99   63   55   57   45   45   68   45   44   
  Slowest Speed            270   | 160  250  240  240  240  240  240  270  95   26   150  71   71   150  150  130  126  62   45   45   100  52   250  
  Overloaded Moves         82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    10   3    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    .    .    .    51   .    25   .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 7    97   76   72   95   51   90   59   69   96   35   42   54   80   75   72   95   52   54   50   86   73   31   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     12    | .    .    .    2    1    1    .    1    1    .    .    .    1    1    .    .    .    .    .    1    3    .    .    
  Known Exits Taken        12    | .    1    .    1    .    1    1    1    .    .    1    1    1    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             28    | .    .    1    .    2    .    2    .    .    .    .    2    7    .    3    .    .    .    3    2    3    3    .    
Spaces Dug                 224   | .    .    2    8    .    .    .    1    32   .    21   1    30   2    11   49   .    46   .    1    .    5    15   
Terrain Destroyed          686   | .    .    6    12   6    .    34   109  32   .    21   38   45   2    40   56   7    101  1    2    .    69   105  
  Melee                    145   | .    .    .    .    .    .    .    1    32   .    21   1    7    2    11   45   .    7    .    1    .    5    12   
  Projectile               107   | .    .    6    12   .    .    4    3    .    .    .    .    .    .    .    11   7    54   1    1    .    1    7    
  AOE                      434   | .    .    .    .    6    .    30   105  .    .    .    37   38   .    29   .    .    40   .    .    .    63   86   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total                      26939 | 186  945  503  1461 599  287  688  1136 3584 330  3173 267  423  337  1133 3491 831  2696 338  442  1678 802  1609 
  Wait                     3073  | .    128  4    218  2    .    87   81   162  .    183  .    30   166  401  512  263  435  16   33   69   96   187  
  Move                     21754 | 143  704  441  963  554  281  551  864  3206 318  2764 254  369  148  687  2723 530  2069 301  396  1555 659  1274 
  Hop                      63    | .    .    .    .    .    .    .    .    39   .    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159   | 6    16   2    33   3    1    2    22   19   1    8    .    3    .    1    16   2    5    2    2    9    2    4    
  Fast Attach              176   | 7    11   .    7    2    1    3    19   25   5    7    1    .    1    5    26   1    20   4    2    8    3    18   
  Attach                   54    | .    2    .    8    1    1    1    7    6    .    3    .    .    .    .    8    1    4    .    .    .    3    9    
  Detach                   37    | .    .    .    4    .    1    .    4    5    .    2    .    .    .    .    7    .    7    1    .    2    .    4    
  Swap                     202   | 1    8    8    35   5    .    5    18   12   .    8    6    5    1    4    33   4    10   4    2    9    9    15   
  Drop                     251   | .    11   2    49   6    2    1    31   26   6    13   .    3    .    5    28   3    19   6    4    16   2    18   
  Fire                     529   | 29   62   38   130  17   .    28   86   5    .    .    2    2    .    2    16   19   67   1    .    2    4    19   
  Melee                    474   | .    .    .    .    .    .    .    1    79   .    52   4    11   21   28   122  8    60   3    3    8    24   50   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    45    | .    3    8    14   9    .    10   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            119   | .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x3 / *Upp / *Ext x2)

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 16)
   331 | -11/Scrapyard      | Entered Materials
   332 | -10/Materials      | Build established: Mutant
   506 | -10/Materials      | Discovered new exit (range 14)
   509 | -10/Materials      | Central database locked down
   659 | -10/Materials      | Discovered new exit (range 15)
  1022 | -10/Materials      | Discovered new exit (range 8)
  1180 | -10/Materials      | Discovered new exit (range 8)
  1366 | -10/Materials      | Discovered new exit (range 16)
  1496 | -10/Materials      | Learned Storage emergency access door positions
  1565 | -10/Materials      | Learned Storage emergency access door positions
  1622 | -10/Materials      | Identified exit to Subcaves
  1706 | -10/Materials      | Loaded intel: 1 repair station location
  1771 | -10/Materials      | Learned location of 2 exits from Subcaves
  1818 | -10/Materials      | Identified exit to Mines
  1873 | -10/Materials      | Learned Storage trap positions
  1897 | -10/Materials      | Entered Mines
  2096 | -10/Mines          | Learned location of 1 exit from Materials
  2146 | -10/Mines          | Discovered new exit (range 9)
  2311 | -10/Mines          | Core integrity fell below 50%
  2616 | -10/Mines          | Found a hidden stash of uninstalled traps
  2624 | -10/Mines          | Learned Materials stockpile data
  2652 | -10/Mines          | Discovered new exit (range 8)
  3114 | -10/Mines          | Entered Materials
  3114 | -9/Materials       | Evolved 2 slots: Utility x2
  3115 | -9/Materials       | Identified exit to Mines
  3116 | -9/Materials       | Identified exit to Materials
  4066 | -9/Materials       | Discovered new exit (range 6)
  4276 | -9/Materials       | Build established: Scavenger-Mutant
  4368 | -9/Materials       | Discovered exit to Materials (range 10)
  5011 | -9/Materials       | Discovered exit to Materials (range 12)
  5042 | -9/Materials       | Build established: Mutant
  5114 | -9/Materials       | First assault squad dispatched
  5304 | -9/Materials       | Discovered new exit (range 12)
  5818 | -9/Materials       | Learned location of Recycling (-9)
  5895 | -9/Materials       | Learned Storage trap positions
  5916 | -9/Materials       | Learned Storage stockpile data
  5927 | -9/Materials       | Loaded intel: 15 trap records
  6192 | -9/Materials       | Entered Mines
  6357 | -9/Mines           | Discovered exit to Materials (range 11)
  6662 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6664 | -9/Mines           | Learned 2 Materials zone layouts
  7602 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7602 | -9/Mines           | Discovered new exit (range 5)
  7612 | -9/Mines           | Entered Exiles
  7613 | -9/Exiles          | Identified exit to Mines
  7671 | -9/Exiles          | Met 8R-AWN
  7712 | -9/Exiles          | Met EX-HEX
  7779 | -9/Exiles          | Met EX-BIN
  7805 | -9/Exiles          | Aligned with FarCom system
  7808 | -9/Exiles          | Given EX-Vault access code
  7863 | -9/Exiles          | Opened EX-Vault
  7878 | -9/Exiles          | Found Longsword +1
  7929 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  8011 | -9/Exiles          | Met EX-DEC
  8021 | -9/Exiles          | Learned location of Zion (-6)
  8265 | -9/Exiles          | Discovered exit to Mines (range 14)
  8292 | -9/Exiles          | Left Exiles lab with Longsword +1
  8292 | -9/Exiles          | Entered Mines
  8440 | -8/Mines           | Discovered exit to Materials (range 7)
  8638 | -8/Mines           | Build established: Scavenger-Mutant
  9820 | -8/Mines           | Entered Materials
  9820 | -8/Materials       | Evolved 2 slots: Propulsion x2
  9821 | -8/Materials       | Identified exit to Factory
 10519 | -8/Materials       | Lost 3 parts (2n1u)
 10651 | -8/Materials       | Build established: Mutant
 11196 | -8/Materials       | Learned Storage security intel
 11250 | -8/Materials       | Learned location of 2 exits from Factory
 11281 | -8/Materials       | Learned Storage interactive machine intel
 11320 | -8/Materials       | Learned Factory fabricator intel
 11420 | -8/Materials       | First assault squad dispatched
 11480 | -8/Materials       | Entered Factory
 11480 | -7/Factory         | Evolved 2 slots: Utility x2
 11480 | -7/Factory         | Released all parts (11)
 11481 | -7/Factory         | Identified exit to Factory
 11482 | -7/Factory         | Identified exit to Lower Caves
 11483 | -7/Factory         | Loaded intel: 6 fabricator locations
 11778 | -7/Factory         | Learned location of 1 exit from Lower Caves
 11791 | -7/Factory         | Build established: Hacker-Sprinter
 11827 | -7/Factory         | Loaded intel: 86 trap records
 11850 | -7/Factory         | Repaired Broken Reaction Control System
 11864 | -7/Factory         | Learned location of 1 exit from Hub_04(d)
 11902 | -7/Factory         | Learned location of 1 exit from Lower Caves
 12788 | -7/Factory         | Sucked down chute
 12788 | -7/Factory         | Entered Waste
 12788 | -7/Waste           | The area was eerily silent
 12851 | -7/Waste           | Discovered new exit (range 13)
 12883 | -7/Waste           | Entered Factory
 13219 | -7/Factory         | Repaired Lrn. Sensor Array?
 13385 | -7/Factory         | Learned 4 Extension zone layouts
 13434 | -7/Factory         | Learned location of 1 exit from Extension
 13474 | -7/Factory         | Loaded intel: 26 terminal locations
 13506 | -7/Factory         | Learned 2 Extension zone layouts
 13529 | -7/Factory         | Learned 2 Lower Caves zone layouts
 13546 | -7/Factory         | Learned Hub_04(d) security intel
 13559 | -7/Factory         | Learned location of 1 exit from Lower Caves
 13582 | -7/Factory         | Learned Factory terminal intel
 13616 | -7/Factory         | Learned location of 1 exit from Proximity Caves
 13659 | -7/Factory         | Learned Hub_04(d) non-interactive machine intel
 13672 | -7/Factory         | Discovered exit to Factory (range 15)
 13776 | -7/Factory         | Fabricated Cmb. Airjet?
 14009 | -7/Factory         | Fabricated Cmb. Airjet (x2)
 14146 | -7/Factory         | Entered Lower Caves
 14147 | -7/Lower Caves     | Identified exit to Lower Caves
 14255 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 14286 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14331 | -7/Lower Caves     | Build established: Hacker-Mutant
 14350 | -7/Lower Caves     | Entered another Lower Caves area
 14351 | -7/Lower Caves     | Identified exit to Data Miner
 14381 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14388 | -7/Lower Caves     | Found DCF Scrap (11 items)
 14534 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
 14686 | -7/Lower Caves     | Entered Data Miner
 14686 | -7/Data Miner      | Discovered new exit (range 7)
 14700 | -7/Data Miner      | Met Data Miner
 14732 | -7/Data Miner      | Learned location of Section 7 (-2)
 14732 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14759 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14936 | -7/Data Miner      | Data Conduit disabled
 15071 | -7/Data Miner      | Identified exit to Proximity Caves
 15071 | -7/Data Miner      | Entered Proximity Caves
 15146 | -6/Proximity Caves | Learned Factory security intel
 15170 | -6/Proximity Caves | Learned 12 Factory zone layouts
 15259 | -6/Proximity Caves | Spotter reported a threat
 15613 | -6/Proximity Caves | Spotter reported a threat
 15680 | -6/Proximity Caves | Spotter reported a threat
 16232 | -6/Proximity Caves | Entered Factory
 16232 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 16235 | -6/Factory         | Loaded intel: 25 terminal locations
 16374 | -6/Factory         | Identified exit to Lower Caves
 16460 | -6/Factory         | Discovered new exit (range 6)
 16567 | -6/Factory         | Build established: Hacker-Gladiator
 16582 | -6/Factory         | Search patrols dispatched
 16643 | -6/Factory         | Fabricated Imp. Hacking Suite?
 16691 | -6/Factory         | Discovered new exit (range 7)
 17020 | -6/Factory         | Repaired Cmb. Airjet
 17116 | -6/Factory         | Fabricated HERF Cannon (x2)
 17630 | -6/Factory         | Discovered new exit (range 6)
 17790 | -6/Factory         | Central database locked down
 18107 | -6/Factory         | Repaired Cmb. Airjet
 18149 | -6/Factory         | Repaired Cld. Aerolev Unit
 18175 | -6/Factory         | Repaired Lgt. Angular Momentum Engine
 18506 | -6/Factory         | Fabricated Cld. Aerolev Unit?
 18566 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
 18654 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 18705 | -6/Factory         | Fabricated X-67 Chaingunner?
 18756 | -6/Factory         | Build established: Hacker-Mutant
 18771 | -6/Factory         | Fabricated P-70 Sage (x2)
 18915 | -6/Factory         | Manually triggered Chute Trap
 18915 | -6/Factory         | Sucked down chute
 18915 | -6/Factory         | Entered Waste
 18963 | -6/Waste           | Spotted C-40 Crusher
 18972 | -6/Waste           | Spotted C-40 Crusher
 18988 | -6/Waste           | Sage 5c assimilated hostile C-40 Crusher
 18992 | -6/Waste           | Spotted C-40 Crusher
 19005 | -6/Waste           | 3 allies followed down the chute
 19011 | -6/Waste           | Spotted C-40 Crusher
 19016 | -6/Waste           | Allies destroyed C-40 Crusher
 19022 | -6/Waste           | Sage 5d assimilated hostile C-40 Crusher
 19024 | -6/Waste           | Sage 5d assimilated hostile C-40 Crusher
 19032 | -6/Waste           | Spotted C-40 Crusher
 19037 | -6/Waste           | Sage 5d assimilated hostile C-40 Crusher
 19066 | -6/Waste           | Spotted C-40 Crusher
 19071 | -6/Waste           | Sage 5d assimilated hostile C-40 Crusher
 19100 | -6/Waste           | Discovered new exit (range 16)
 19177 | -6/Waste           | Warlord forces began an assault
 19541 | -6/Waste           | Entered Factory
 19541 | -6/Factory         | Accompanied by 23 allies
 19653 | -6/Factory         | Discovered new exit (range 15)
 19694 | -6/Factory         | Lost 3 allies
 19723 | -6/Factory         | Repaired Hvy. Phase Cannon
 19815 | -6/Factory         | Lost 3 allies
 19907 | -6/Factory         | Lost 3 allies
 20241 | -6/Factory         | First assault squad dispatched
 20728 | -6/Factory         | Discovered new exit (range 9)
 20990 | -6/Factory         | Fabricated Transport Network Coupler (x2)
 21049 | -6/Factory         | Repaired Cmb. Antigrav System
 21234 | -6/Factory         | Central database locked down
 21264 | -6/Factory         | Discovered new exit (range 4)
 21404 | -6/Factory         | Core integrity fell below 50%
 21514 | -6/Factory         | Entered Lower Caves
 21515 | -6/Lower Caves     | Identified exit to Lower Caves
 21641 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21694 | -6/Lower Caves     | Entered another Lower Caves area
 21696 | -6/Lower Caves     | Learned location of Extension (-5)
 21881 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21882 | -6/Lower Caves     | Discovered new exit (range 4)
 21899 | -6/Lower Caves     | Learned Factory emergency access door positions
 21924 | -6/Lower Caves     | Entered Zion
 21945 | -6/Zion            | System corruption cleaned by Quarantine Array
 22037 | -6/Zion            | Discovered new exit (range 13)
 22163 | -6/Zion            | Learned location of Quarantine (-2)
 22183 | -6/Zion            | Received a hallucinogenic algorithm
 22216 | -6/Zion            | Learned Factory stockpile data
 22250 | -6/Zion            | Visited the Megawrench Repair Shop
 22250 | -6/Zion            | Megawrench repaired 9 parts
 22292 | -6/Zion            | Learned location of Warlord (-4)
 22509 | -6/Zion            | Rebuked by Imprinter
 22803 | -6/Zion            | Given the Hacking Drone Bay
 22852 | -6/Zion            | Gained Derelict followers
 22944 | -6/Zion            | Found Unknown Piercing Weapon
 22955 | -6/Zion            | Found Prototype Device
 22955 | -6/Zion            | Identified Hacking Drone Bay
 22960 | -6/Zion            | Identified CR-A16's Pointy Stick
 23005 | -6/Zion            | Build established: Hacker-Gladiator
 23015 | -6/Zion            | Found Rocket Array
 23132 | -6/Zion            | Entered Proximity Caves
 23132 | -5/Proximity Caves | Accompanied by 5 allies
 23162 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23185 | -5/Proximity Caves | Learned location of 2 exits from Factory
 23329 | -5/Proximity Caves | Learned location of 1 exit from Factory
 23378 | -5/Proximity Caves | Spotted B-75 Beast
 23470 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 23472 | -5/Proximity Caves | Core integrity fell below 20%
 23473 | -5/Proximity Caves | Destroyed B-75 Beast
 23499 | -5/Proximity Caves | Lost 3 parts (2p1u)
 23546 | -5/Proximity Caves | Discovered new exit (range 7)
 23636 | -5/Proximity Caves | Entered Factory
 23636 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23637 | -5/Factory         | Identified exit to Upper Caves
 23637 | -5/Factory         | Identified exit to Extension
 23638 | -5/Factory         | Identified exit to Factory
 23758 | -5/Factory         | Found Scatter Rocket Array
 23985 | -5/Factory         | Build established: Hacker-Mutant
 24021 | -5/Factory         | Repaired Cld. Aerolev Unit?
 24302 | -5/Factory         | Repaired Cld. Aerolev Unit
 24486 | -5/Factory         | Cargo convoy interrupted
 24546 | -5/Factory         | Lost 12 allies
 24610 | -5/Factory         | Destroyed 8 combat bots
 24615 | -5/Factory         | Core integrity fell below 50%
 24621 | -5/Factory         | Core integrity fell below 20%
 24624 | -5/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
24614_ The unstable cave ceiling collapses.
24614_ U-05 Engineer lays Concrete.
24614_ U-05 Engineer builds a Wall.
24614_ Lgt. Angular Momentum Engine destroyed.
24616_ U-05 Engineer builds a Wall.
24616_ Slug penetrates Earth.
24616_ U-05 Engineer destroyed.
24617_ U-05 Engineer lays Concrete.
24617_ M-28 Smith repairs G-50 Soldier.
24618_ U-05 Engineer builds a Wall.
24618_ Slug penetrates Wall.
24618_ Cld. Aerolev Unit destroyed.
24618_ U-05 Engineer lays Concrete.
24619_ U-05 Engineer builds a Wall.
24620_ System corrupted: Heat flow error (+204).
24620_ The unstable cave ceiling collapses.
24622_ Med. Storage Unit destroyed.
24623_ Penetrated by Slug.
24623_ Imp. Trap Extractor destroyed.
24623_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????? ????????????????????????????????? |
| ????????????????   #?????????????????????????????? |
| ????????????????[  #?????????????????????????????? |
| ??????????????%[%[ ##????????????????????????????? |
| ?????????????? [[%  #????????????????????????????? |
| ??????????????     ##???#????????????????????????? |
| ??????????????      ###  #####???????????????????? |
| ??????????????   %%      [   #???????????????????? |
| ??????????????   =  %        #???????????????????? |
| ##########+###!!    %      " #???????????????????? |
|        !]]% !=%! [ #       " #???????????????????? |
|        &*]]]*!h==!!/         #???????????????????? |
|        *%*]*!=%  =%#         #???????????????????? |
|       !% =!/ %!=   =       " #???????????????????? |
|        =       =%=           #??+#???????????????? |
| ###########    ;s    ##  #  ##?? #???????????????? |
| ?????????##    s       # ## #??? #???????????????? |
| ?????????#      s         # #??# #???????????????? |
| ?????????#"    gg      #  # #??# #???????????????? |
| ??????????#            #   =#### ###?????????????? |
| ??????????#        s       =##[    #?????????????? |
| ???????####              ## ## "   #?????????????? |
| ???????#  "                 p  "T  #?????????????? |
| ???????####              ##p##     #?????????????? |
| ??????????#     !      # %   #     #?????????????? |
| ??????????#            # @ % ### ###?????????????? |
| ??????????#             #    #?# #???????????????? |
| ??????????#            ##% ! #?# #???????????????? |
| ?????????#"######### ## # =  #?# #???????????????? |
| ?????????##????????###?##    #?#!#???????????????? |
| ????????????????????????# !! #?#=#???????????????? |
| ????????????????????????#    #?#=#???????? ??????? |
| ????????????????????????########*#???????# #?????? |
| ???????????????????????##      #!#???????# #?????? |
| ???????????????????????#  """ ]# #???????# #????## |
| ???????????????????????## "T"  #|#???????# #????#  |
| ????????????????????????# " "  # #???????# #????#  |
| ????????????????????????#      # #???????# #????#  |
| ????????????????????????#  /   # ######### ####### |
| ????????????????????????#####+##      ^            |
| ??????????????????########??#   %  ^               |
| ??????????????????#      ####          """         |
| ??????????????????#      #      !     ^"""         |
| ??????????????????#"""   +  =          """         |
| ??????????????????#"""   #   ###       """  ###### |
| ??????????????????#"""   ## ##?#^           #????? |
| ??????????????????#      ## #??#       "    #????? |
| ??????????????????######### #?##       "    #????? |
| ??????????????????????????# #?#             ###### |
| ??????????????????????????# #?#                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          34
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Armor Coverage             600
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                72
Melee Accuracy             14
Target Analysis            5
Core Analysis              6
Recoil Reduction           7
Particle Charging          20
Offensive Hacking          36
Defensive Hacking          12
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Reaction Control System | -7/Factory    | Hacked
                   Cmb. Airjet | -7/Factory    | Hacked
            Imp. Hacking Suite | -7/Factory    | Hacked
            Imp. System Shield | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
          Scatter Rocket Array | -7/Data Miner | Free
          Gyrokinetic Inverter | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
             Enh. Gauss Cannon | -7/Data Miner | Free
            Imp. Weapon Cycler | -7/Data Miner | Free
        Imp. Utility Shielding | -6/Factory    | Hacked
             Cld. Aerolev Unit | -6/Factory    | Scanalyzed
       Lgt. Antimatter Reactor | -6/Factory    | Hacked
                Adv. Drone Bay | -6/Factory    | Hacked
     Transport Network Coupler | -6/Factory    | Hacked
          Cmb. Antigrav System | -6/Factory    | Scanalyzed
             Hvy. Phase Cannon | -6/Factory    | Scanalyzed
                   Power Sword | -6/Factory    | Hacked

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Data Miner | Free
  X-57 Shotgunner | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
               Cmb. Airjet | x2 | -7/Factory 
               Cmb. Airjet | x2 | -7/Factory 
        Imp. Hacking Suite | x1 | -6/Factory 
               HERF Cannon | x2 | -6/Factory | Preloaded
         Cld. Aerolev Unit | x1 | -6/Factory | Authchip
        Imp. Hacking Suite | x1 | -6/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -6/Factory | Authchip
          X-67 Chaingunner | x2 | -6/Factory | Authchip
                 P-70 Sage | x2 | -6/Factory | Authchip
 Transport Network Coupler | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              SpectralSalvageRailgun
  Manual?         0
Play Time         04:27:51
  Cumulative      193.6 hours
  Start           2024.10.22 @ 20:02:46
  End             2024.10.23 @ 15:09:11
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           91
  Adventurer      13
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          70
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 131b9299-dc80-45ea-a23c-ed18424aea6a