Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 01:56:29 Player: art-hropod Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (1032) 1032 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 8172 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced ECM Suite Heavy Disruptor Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Diametric Drive > --- UTILITY ---------- Power Amplifier Advanced Coolant Injector Improved Sensor Array Targeting Computer Advanced Reaction Control System Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- High-density Centrium Leg Advanced ECM Suite Heavy Disruptor Cannon Advanced Datajack [Rating: 122] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Long-range Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 . . 2 . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 7 | . . 2 . 1 . . . . . . 2 . 2 . Utility 8 | . . . 2 . 2 . . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 100 | 5 10 7 20 7 8 3 . 3 . 7 3 15 10 2 Power 21 | 1 2 1 1 3 2 . . . . 3 . 5 3 . Engine 12 | 1 2 1 1 3 2 . . . . 2 . . . . Core 3 | . . . . . . . . . . 1 . 2 . . Reactor 6 | . . . . . . . . . . . . 3 3 . Propulsion 24 | 2 1 3 5 1 1 2 . . . 2 1 2 3 1 Treads 2 | . . 1 . . . . . . . . . . . 1 Leg 5 | 2 1 1 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . Flight 16 | . . . 4 1 1 2 . . . 2 1 2 3 . Utility 31 | 1 3 1 6 2 4 . . 3 . 1 1 6 3 . Device 17 | . 1 . 4 1 1 . . . . 1 1 5 3 . Storage 4 | 1 1 . 1 . 1 . . . . . . . . . Processor 3 | . 1 . 1 . 1 . . . . . . . . . Hackware 7 | . . 1 . 1 1 . . 3 . . . 1 . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 1 4 2 8 1 1 1 . . . 1 1 2 1 1 Energy Gun 12 | 1 3 1 3 . 1 1 . . . 1 . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . 1 1 Ballistic Gun 4 | . . . 2 1 . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 1 1 3 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . 1 . Parts Lost 31 | . . . 6 . 2 4 . . . . . 3 14 2 Power 5 | . . . . . 1 2 . . . . . 1 1 . Propulsion 10 | . . . 2 . 1 1 . . . . . . 6 . Utility 12 | . . . 1 . . 1 . . . . . 2 6 2 Weapon 4 | . . . 3 . . . . . . . . . 1 . Highest Loss Streak 14 | . . . 5 . 1 3 . . . . . 3 14 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 97 95 89 90 81 . 77 82 80 78 81 64 16 Engine 8 | . 14 11 8 14 7 7 . . . 4 5 3 . . Treads 1 | . . 6 5 . . . . . . . . . . . Leg 14 | . 28 33 23 . . . . . . . . . . . Flight 12 | . . . 5 37 32 31 . 29 29 21 21 18 14 . Device 10 | . 8 7 10 15 11 13 . 11 11 11 10 13 14 3 Storage 6 | . 14 11 7 . 1 . . . . . . . . . Processor 4 | . 3 . 8 6 6 6 . 5 5 5 5 4 3 . Hackware 11 | . . 3 9 7 20 15 . 24 29 29 26 27 20 11 Energy Gun 12 | . 26 21 11 . 5 6 . 5 5 1 . 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 52 | 9 21 21 24 19 16 12 6 6 6 25 30 41 52 1 Greatest Support 59 | 20 20 30 45 21 21 16 8 8 8 30 43 43 59 27 Greatest Overweight (x) 3 | . 1 . . . . . . . . 1 . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 10 9 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 8 10 9 5 5 5 4 4 4 5 5 5 5 5 Average Carried 6 | 1 7 9 7 4 3 4 4 2 3 4 3 4 4 5 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 8 8 9 5 4 5 4 4 3 3 5 5 5 5 5 Class Distribution -------------------- 39% | Mutant 28% | Hacker-Sprinter 11% | Scavenger-Mutant 8% | Sprinter 7% | Wizard-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Matter Collected 1267 | 250 156 60 66 33 91 213 . . . 11 . 294 63 30 Remotely 607 | . . . . 33 78 202 . . . . . 294 . . Salvage Created 1526 | 99 558 165 187 33 72 63 . . . 11 . 269 69 . Parts 125 | 2 49 12 30 8 3 4 . . . 2 . 13 2 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Combat Hostiles Destroyed 32 | . 10 2 12 . 3 3 . . . . . . 2 . Melee 2 | . . . . . . . . . . . . . 2 . Guns 17 | . 4 1 6 . 3 3 . . . . . . . . AOE 12 | . 6 . 6 . . . . . . . . . . . Classes Destroyed 10 | 1 7 2 . . . . . . . . . . . . Worker 7 | . 3 . 1 . 1 . . . . 1 . 1 . . Builder 4 | . . 1 . 2 . . . . . . . 1 . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . . . . . . 2 . . Operator 3 | . 2 . . . . . . . . . . 1 . . Watcher 4 | . 3 1 . . . . . . . . . . . . Swarmer 21 | . 3 . 10 . 3 3 . . . . . . 2 . Grunt 7 | . 7 . . . . . . . . . . . . . Sentry 4 | . . 2 2 . . . . . . . . . . . Best Kill Streak 13 | 1 13 1 9 2 3 3 . . . 1 . 3 2 . Combat Bots Only 9 | . 9 1 8 . 3 3 . . . . . . 2 . Max Kills in Single Turn 6 | 1 3 1 6 2 1 1 . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 3 . 5 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Damage Taken 5389 | . 164 347 721 47 397 246 . . . 115 153 531 1866 802 Core 2060 | . 37 79 174 14 109 55 . . . 39 26 68 913 546 Absorbed by Shields 58 | . . . . . . . . . . . . . . 58 Regen/Repaired (Parts) 99 | . . . . . 36 . . . . . . 63 . . Core Remaining (%) 88 | 100 85 80 68 98 . . 80 . . 96 97 94 . . Volleys Fired 139 | 8 41 16 20 3 16 15 . 9 . 4 3 3 1 . Largest 2 | 1 2 2 2 1 2 1 . 1 . 1 1 1 1 . Hottest 110 | 40 80 90 90 25 100 69 . 69 . 69 30 30 110 . Shots Fired 216 | 8 81 32 37 3 20 15 . 9 . 4 3 3 1 . Gun 202 | 8 76 27 34 3 20 15 . 9 . 4 3 3 . . Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 13 | . 5 5 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . 3 10 . . . . . 3 3 . . Thermal 146 | 8 41 25 34 . 10 15 . 9 . 4 . . . . Explosive 13 | . 5 5 3 . . . . . . . . . . . Electromagnetic 38 | . 35 2 . . . . . . . . . . 1 . Robot Hit Streak 10 | 2 6 10 8 4 5 2 . 4 . 2 1 3 4 . Robot Miss Streak 4 | 4 3 2 4 2 4 3 . 2 . 4 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 125 | 3 42 19 18 2 10 8 . 5 . 2 1 11 4 . Core Hits 85 | 2 39 5 15 3 7 3 . . . 2 1 4 4 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 6 | . 1 . 3 . . . . . . . . . 2 . Burn 3 | . . . 3 . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . 2 . Melee Attacks 15 | . . . . . . . . . . . . 10 5 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . 10 5 . Sneak Attacks 3 | . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3506 | 33 1102 233 611 55 220 154 . 97 . 40 24 717 199 21 Guns 1661 | 33 543 233 217 55 220 154 . 97 . 40 24 45 . . Cannons 30 | . . . . . . . . . . . . . 30 . Explosions 953 | . 559 . 394 . . . . . . . . . . . Melee 841 | . . . . . . . . . . . . 672 169 . Ramming 21 | . . . . . . . . . . . . . . 21 Kinetic 233 | . . . . 55 109 . . . . . 24 45 . . Thermal 1102 | 33 254 196 217 . 111 154 . 97 . 40 . . . . Explosive 953 | . 559 . 394 . . . . . . . . . . . Electromagnetic 356 | . 289 37 . . . . . . . . . . 30 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 841 | . . . . . . . . . . . . 672 169 . Highest Corruption 3 | . 3 . . . 2 2 2 . . 1 . . . . Average Corruption 2 | . 2 . . . 2 2 2 . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . 5 . . . . 3 . . . 2 . . . . Message Errors 4 | . 3 . . . . . . . . 1 . . . . Matter Fused 3 | . 1 . . . . 1 . . . 1 . . . . Data Loss (minor) 2 | . 1 . . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 298 | . 2 . 3 . . . . . . . . 293 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 5 | . 2 . 3 . . . . . . . . . . . Melee 293 | . . . . . . . . . . . . 293 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 183 | . 119 183 114 . 84 3 . . . . 13 14 12 . Average Temperature 44 | . 44 65 37 . 33 2 . . . . 10 7 9 . Received Heat Transfer 779 | . 69 135 225 27 51 . . . . 18 . 30 45 179 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 7 | . 2 2 1 . 1 1 . . . . . . . . Heat Transferred 2780 | 75 575 521 804 . 250 296 . 185 . 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Peak Influence 545 | 5 366 215 545 362 306 . . 226 94 235 189 336 287 126 Initial 247 | . 3 34 90 247 177 . . 181 79 65 114 99 171 119 Average 173 | 2 154 114 251 289 264 . . 214 89 110 149 215 202 118 Maximum Alert Level 2 | . 1 1 2 1 1 . . 1 . 1 . 1 1 . Low Security (%) 54 | 100 47 88 54 . 12 . . 21 100 86 100 40 51 100 Level 1 42 | . 52 11 11 100 88 . . 78 . 13 . 59 48 . Level 2 2 | . . . 33 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 3 1 . . 1 . 1 . 1 . . Investigation 5 | . . . . 3 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . 3 . . . . 1 . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Distress Signals 1 | . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 152 | . 16 4 30 8 13 14 . 1 2 9 6 23 22 4 Peak Tracking Total 15 | . 7 1 10 8 7 9 . 1 2 6 5 10 15 4 Tactical Retreats 17 | . . . 3 1 2 3 . . . 1 1 3 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Traps Triggered 8 | . 3 . . . 1 . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Machines Disabled 2 | . 1 . . . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Machines Accessed 32 | . 2 5 2 5 2 . . 2 . 4 1 4 3 2 Terminals 21 | . 2 4 2 1 . . . 2 . 2 . 3 3 2 Fabricators 5 | . . . . 3 1 . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 70 | . 6 14 4 15 4 . . 2 . 7 3 8 4 3 Successful 38 | . 2 7 1 10 4 . . 2 . 4 3 3 1 1 Failed 32 | . 4 7 3 5 . . . . . 3 . 5 3 2 Catastrophic 5 | . . . . . . . . . . 1 . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 6 12 4 1 . . . 1 . 3 . 5 4 3 Terminals 42 | . 6 12 4 3 . . . 2 . 3 . 5 4 3 Fabricators 13 | . . . . 9 2 . . . . 2 . . . . Repair Stations 5 | . . . . . 2 . . . . . . 3 . . Recycling Units 3 | . . . . . . . . . . . 3 . . . Scanalyzers 5 | . . 2 . 3 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 10 | . . 2 . 2 . . . 2 . 1 . 1 1 1 Open Door 1 | . . . . . . . . 1 . . . . . . Level Access Points 5 | . . 1 . 1 . . . . . . . 1 1 1 Fabricator Index 1 | . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 10 | . . . . 6 2 . . . . 2 . . . . Load Schematic 5 | . . . . 3 1 . . . . 1 . . . . Build 5 | . . . . 3 1 . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . 2 . . Scan Component 2 | . . . . . 1 . . . . . . 1 . . Repair 2 | . . . . . 1 . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . Recycle Component 1 | . . . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Scanalyzer 4 | . . 2 . 2 . . . . . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . . . . . Analyze 2 | . . 1 . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 3 1 . . . . . . . . . . . Terminals 6 | . 2 3 1 . . . . . . . . . . . Botnet 5 | . 1 3 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 3 2 5 2 . . . . 2 1 3 2 1 Full Trace Events 6 | . . 1 . 3 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . Parts Built 4 | . . . . 3 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 291 | . . . . 182 36 . . . . 73 . . . . Total Part Build Rating 12 | . . . . 9 3 . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . 1 . . Time 31 | . . . . . 13 . . . . . . 18 . . Parts Recycled 1 | . . . . . . . . . . . 1 . . . Recycled Matter 31 | . . . . . . . . . . . 31 . . . Retrieved Matter 31 | . . . . . . . . . . . 31 . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Turns Passed 3050 | 131 866 371 257 210 175 170 8 97 26 152 67 225 210 85 Spaces Moved 4345 | 83 484 255 233 434 381 482 23 166 76 408 178 495 537 110 Core 132 | 3 . . . . . . . . . . . . 32 97 Treads 13 | . . . . . . . . . . . . . . 13 Legs 928 | 80 484 255 109 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3272 | . . . 124 434 381 482 23 166 76 408 178 495 505 . Fastest Speed 23 | 50 120 120 26 23 23 26 32 32 32 23 29 29 26 50 Average Speed 51 | 117 146 120 69 23 25 28 32 32 32 29 29 29 31 64 Slowest Speed 270 | 120 190 120 120 26 26 32 32 32 32 114 29 34 270 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 18 | . . . 1 4 . . . 3 . 1 . 5 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 5 65 20 40 10 8 60 9 6 67 19 7 15 17 16 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 . 1 . 1 1 1 . . 1 1 . 1 . Scrap Searched 3 | . . . . . . 3 . . . . . . . . Spaces Dug 57 | . . 56 . . . . . . . . . . 1 . Terrain Destroyed 106 | . 29 56 20 . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Projectile . | . . . . . . . . . . . . . . . AOE 105 | . 29 56 20 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Res Qua Total 4874 | 108 564 289 287 535 436 501 22 198 77 439 189 544 561 124 Wait 160 | . 7 . . 86 24 . . 21 . . . 17 5 . Move 4297 | 82 483 254 230 425 380 481 22 160 75 405 177 485 528 110 Hop 17 | . . . 1 4 . . . 3 . 1 . 4 4 . Pick Up 73 | 13 11 6 9 5 6 1 . 2 1 8 5 3 3 . Fast Attach 28 | . 4 2 1 1 1 1 . . . 4 . 7 5 2 Attach 49 | 5 2 4 12 4 4 2 . 3 . 3 2 4 4 . Detach 6 | . . 1 . 1 . . . . . 2 . . 2 . Swap 23 | . 4 1 7 2 3 . . . . . 1 4 1 . Drop 57 | . 12 5 7 4 2 1 . . 1 12 1 7 3 2 Fire 139 | 8 41 16 20 3 16 15 . 9 . 4 3 3 1 . Melee 15 | . . . . . . . . . . . . 10 5 . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis 7 | . . . . . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 1 exit: Acc) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 2 | -11/Junkyard | Discovered new exit (range 16) 132 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 434 | -10/Materials | Destroyed 9 combat bots 530 | -10/Materials | Discovered new exit (range 6) 813 | -10/Materials | Discovered new exit (range 8) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Propulsion x2 1234 | -9/Materials | Identified exit to Materials 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Utility x2 1567 | -8/Materials | Build established: Scavenger-Mutant 1571 | -8/Materials | Destroyed 8 combat bots 1615 | -8/Materials | Lost 5 parts (2n3w) 1623 | -8/Materials | Discovered new exit (range 11) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1705 | -7/Factory | Fabricated Hacking Suite? 1721 | -7/Factory | Fabricated Hacking Suite? 1733 | -7/Factory | Fabricated Hacking Suite? 1823 | -7/Factory | Identified exit to Factory 1836 | -7/Factory | Entered another Factory area 1836 | -6/Factory | Evolved 2 slots: Utility x2 1917 | -6/Factory | Fabricated Hacking Suite? 1959 | -6/Factory | Repaired Lgt. Ion Engine 2005 | -6/Factory | Discovered new exit (range 8) 2011 | -6/Factory | Entered Lower Caves 2104 | -6/Lower Caves | Lost 3 parts (1p1n1u) 2130 | -6/Lower Caves | Build established: Hacker-Sprinter 2133 | -6/Lower Caves | Attracted the attention of an 0b10 base 2168 | -6/Lower Caves | Discovered new exit (range 7) 2181 | -6/Lower Caves | Entered another Lower Caves area 2183 | -6/Lower Caves | Encountered a Warlord checkpoint 2186 | -6/Lower Caves | Discovered new exit (range 9) 2189 | -6/Lower Caves | Entered Factory 2189 | -5/Factory | Evolved 2 slots: Utility x2 2217 | -5/Factory | Discovered new exit (range 6) 2286 | -5/Factory | Sucked down chute 2286 | -5/Factory | Entered Waste 2292 | -5/Waste | Spotted C-40 Crusher 2299 | -5/Waste | Spotted C-40 Crusher 2300 | -5/Waste | Spotted C-40 Crusher 2304 | -5/Waste | Spotted C-40 Crusher 2304 | -5/Waste | Spotted C-40 Crusher 2307 | -5/Waste | Discovered new exit (range 15) 2308 | -5/Waste | Spotted C-40 Crusher 2312 | -5/Waste | Entered Factory 2348 | -5/Factory | Spotted B-75 Beast 2462 | -5/Factory | Discovered new exit (range 9) 2464 | -5/Factory | Entered another Factory area 2464 | -4/Factory | Evolved 2 slots: Propulsion x2 2526 | -4/Factory | Discovered new exit (range 16) 2531 | -4/Factory | Entered Research 2531 | -3/Research | Evolved 2 slots: Utility x2 2572 | -3/Research | Found Enh. Force Lance 2689 | -3/Research | Repaired Neutrino Core 2717 | -3/Research | Identified exit to Research 2742 | -3/Research | Spotted B-86 Titan 2756 | -3/Research | Entered another Research area 2756 | -2/Research | Evolved 2 slots: Propulsion x2 2775 | -2/Research | Lost 3 parts (1p2u) 2878 | -2/Research | Identified exit to Access 2955 | -2/Research | Spotted B-90 Cyclops 2961 | -2/Research | Discovered new exit (range 12) 2965 | -2/Research | Core integrity fell below 50% 2966 | -2/Research | Entered Quarantine 2995 | -2/Quarantine | Lost 14 parts (1p6n6u1w) 3028 | -2/Quarantine | Core integrity fell below 20% 3051 | -2/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 03022_ K-01 Serf cleans the Terminal. 03023_ Hacking Suite destroyed. 03025_ Dropped Arm. Medium Treads. 03039_ Slammed into G-73 Enforcer. 03040_ Adv. Coolant Injector destroyed. 03041_ Slammed into G-73 Enforcer. 03044_ Triggered Stasis Trap. 03044_ A bubble of rippling energy engulfs the area. 03044_ Field strength at 94. 03045_ Field strength at 88. 03046_ Field strength at 75. 03047_ Field strength at 69. 03047_ Terminal disabled. 03048_ Field strength at 53. 03048_ Critical hit (Burn: +27). 03049_ Field strength at 35. 03049_ K-01 Serf collects debris. 03050_ Field strength at 29. 03051_ Field strength at 18. 03051_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ??????###### """ """ #???????????????????????????? | | ??????# # "" #???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# + ] #???????????????????????????? | | ????### ###########???????????????????????????? | | ????#"" #????????##???????????????????????????? | | ????#T #?????? #???????????????????????????? | | ????### #???? "" ????????????????????????????? | | ??????# #?? 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""" #?????????????????? | | ??# "&" "&" #?????? "*" #?????????????????? | | ??# """ ""? #?????# """ #?????????????????? | | ??# ??? ??? #?????# """"""" #?????????????????? | | ??# ??? ????#?????# """"""" #?????????????????? | | ??###????##??????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 50 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 76 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Just What I Needed Party Time Challenges ------------ None Game ------ Seed ContainmentImpulseScythe Manual? 0 Play Time 01:21:39 Cumulative 43.8 hours Start 2023.04.30 @ 00:33:41 End 2023.04.30 @ 01:56:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 36 Adventurer 9 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2b34ba65-36d2-412a-b52f-a1fface3cb25