Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 07:03:59 Player: Rocko1345 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2556) 2556 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 7964 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 82 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Dirty Datajack > --- INVENTORY (5) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser Beamcaster Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Light Armor Plating System Shield Makeshift System Shield Heart of Steel > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Cryofiber Web Kinecellerator Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon EMP Blaster Improved Grenade Launcher Heavy Rocket Launcher Improved Datajack Remote Datajack Power Maul Axe Great Axe Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Heart of Steel Storage Huge Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . 2 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 79 | 7 3 19 11 7 7 . 2 4 17 . 2 Power 10 | 1 1 3 1 . 1 . . 1 2 . . Engine 9 | 1 1 3 1 . 1 . . . 2 . . Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . 11 4 . 2 . . . 6 . . Treads 6 | . . . 4 . 2 . . . . . . Leg 6 | 2 . . . . . . . . 4 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 13 | . . 11 . . . . . . 2 . . Utility 19 | 1 1 1 4 4 1 . 2 1 3 . 1 Device 8 | . 1 . . 2 . . . 1 3 . 1 Storage 3 | 1 . . 2 . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware 2 | . . . . . . . 2 . . . . Protection 5 | . . . 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 3 1 4 2 3 3 . . 2 6 . 1 Energy Gun 7 | 3 . . . 1 . . . . 3 . . Energy Cannon 4 | . . . . 1 1 . . 1 1 . . Ballistic Gun 2 | . . 2 . . . . . . . . . Ballistic Cannon 4 | . 1 2 1 . . . . . . . . Launcher 4 | . . . . . 1 . . 1 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . Parts Lost 36 | . 2 3 . . 4 1 . 8 9 . 9 Power 6 | . 1 1 . . 1 . . . 2 . 1 Propulsion 13 | . . 2 . . 2 . . 3 3 . 3 Utility 10 | . . . . . 1 . . 3 2 . 4 Weapon 7 | . 1 . . . . 1 . 2 2 . 1 Highest Loss Streak 6 | . 1 2 . . 3 1 . 5 3 . 6 To Critical Strikes 1 | . 1 . . . . . . . . . . Average Backups 15 | 1 6 4 7 13 22 22 20 18 15 5 5 Power . | . 1 . . . . . . . . . . Propulsion 1 | . 3 1 . 3 2 2 2 2 . . . Utility 5 | . . . 3 4 7 8 6 6 6 2 2 Weapon 6 | . 1 2 3 4 10 9 9 8 6 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 4 1 4 . . . . . 5 . 1 Power . | . . . . . . . . . . . . Propulsion 5 | . 3 1 1 . . . . . . . . Utility 3 | . . . . . . . . . 3 . . Weapon 4 | . 1 . 2 . . . . . 1 . . Tool/Special 3 | . . . 1 . . . . . 1 . 1 Average Slot Usage (%) 77 | . 86 86 97 97 99 99 99 75 54 60 23 Engine 4 | . 13 10 8 7 6 7 6 3 . 6 . Core 1 | . . . . . . . . 2 3 . . Treads 14 | . . . 34 30 29 30 26 13 . . . Leg 2 | . 28 . . . . . . . 2 20 1 Flight 3 | . . 42 1 . . . . . 5 . . Device 7 | . 12 . . 12 7 7 6 5 7 20 15 Storage 8 | . 14 11 9 7 14 15 13 7 5 . . Processor 5 | . . . 9 7 7 7 6 6 5 . . Hackware 6 | . . . . . . . 12 13 11 . . Protection 6 | . . . 15 15 14 15 13 7 . . . Energy Gun 4 | . 8 . . 1 5 5 6 5 4 13 . Energy Cannon 3 | . . . . 1 9 1 . 4 3 . . Ballistic Cannon 4 | . 8 15 17 12 . 5 6 1 . . . Peak Build Rating 63 | 6 7 21 36 52 53 51 56 63 62 34 35 Average Rating 45 | 4 6 15 33 44 51 49 55 58 51 34 16 On Entrance 33 | . 6 6 21 36 52 51 49 56 61 34 34 Avg Prop Armor Cover (%) 8 | . . 5 . . . . . 12 8 . . Naked Turns 71 | . . . . . . . . . 71 . . Heaviest Build 122 | 12 15 20 115 121 122 122 118 119 118 21 21 Greatest Support 112 | 20 20 20 112 112 112 98 98 98 60 45 45 Greatest Overweight (x) 39 | . . 1 1 1 1 1 1 39 38 . 1 Average Overweight (x) 1 | . . . . 1 1 1 1 3 7 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 5 5 Average Capacity 21 | 7 8 8 13 25 25 25 25 25 22 5 5 Most Carried 25 | 3 8 8 11 21 25 25 24 25 25 5 5 Average Carried 18 | 1 6 4 7 13 24 24 22 22 21 5 5 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 5 5 5 Final Carried 25 | 3 8 7 11 21 25 24 23 25 5 5 5 Class Distribution -------------------- 47% | Hacker-Mutant 45% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 2803 | 212 157 339 593 35 171 50 6 393 719 . 128 Remotely . | . . . . . . . . . . . . Salvage Created 2502 | . 262 297 378 125 522 156 6 273 483 . . Parts 112 | . 19 28 22 3 17 6 1 4 12 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 12 5 . 3 7 . 3 Prevented 6 | . . . . . 4 1 . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 8 15 5 3 12 3 . 5 12 . . Melee 3 | . . . . . 1 . . . 2 . . Guns 12 | . 1 3 . 1 3 1 . 2 1 . . Cannons 37 | . 6 12 5 2 8 1 . 1 2 . . AOE 8 | . . . . . . . . 1 7 . . Classes Destroyed 14 | . 3 5 2 2 . 1 . 1 . . . Worker 2 | . . 1 . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 4 | . 2 . 2 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Operator 3 | . . 2 1 . . . . . . . . Watcher 4 | . . 1 3 . . . . . . . . Swarmer 20 | . 6 10 . . 4 . . . . . . Grunt 27 | . 2 2 3 . 7 2 . 4 7 . . Brawler 4 | . . 1 . . 1 . . . 2 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 5 | . . 2 2 . . . . 1 . . . Hunter 2 | . . . . 2 . . . . . . . Programmer 1 | . . . . 1 . . . . . . . Thug 3 | . . . . . . . . . 3 . . Best Kill Streak 11 | . 5 11 2 1 4 3 1 2 3 . . Combat Bots Only 10 | . 5 10 2 1 4 3 . 2 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 . . Melee 1 | . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Hostile Shots Fired 632 | . 35 89 60 25 98 20 . 71 207 . 27 Missed 219 | . 7 37 11 9 32 8 . 23 80 . 12 Hits 413 | . 28 52 49 16 66 12 . 48 127 . 15 Melee 7 | . . . . . 4 1 . . 1 . 1 Projectile 406 | . 28 52 49 16 62 11 . 48 126 . 14 Critical Strikes 18 | . 1 . 3 1 1 . . 2 10 . . Damage Taken 6558 | . 314 476 769 192 1119 203 . 703 2345 . 437 Core 1167 | . 33 71 110 . 86 14 . 112 571 . 170 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 31 | . . . 31 . . . . . . . . Core Remaining (%) 86 | 100 86 82 80 . . 85 . . . . . Volleys Fired 192 | . 31 42 21 9 23 9 . 19 38 . . Largest 2 | . 2 2 2 2 2 2 . 2 2 . . Hottest 160 | . 80 74 74 149 149 138 . 160 160 . . Shots Fired 332 | . 37 84 42 18 46 18 . 38 49 . . Gun 104 | . 17 26 . 5 17 5 . 17 17 . . Cannon 198 | . 20 58 42 13 27 13 . 14 11 . . Launcher 30 | . . . . . 2 . . 7 21 . . Special . | . . . . . . . . . . . . Kinetic 161 | . 20 84 42 8 . 5 . 2 . . . Thermal 82 | . . . . 5 17 5 . 29 26 . . Explosive 24 | . . . . . 2 . . 2 20 . . Electromagnetic 65 | . 17 . . 5 27 8 . 5 3 . . Robot Hit Streak 16 | . 5 6 8 11 12 7 . 16 12 . . Robot Miss Streak 13 | . 3 13 10 4 5 4 . 5 3 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 258 | . 20 59 36 12 39 14 . 28 41 . 9 Core Hits 211 | . 12 50 46 9 21 9 . 20 39 . 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . . Sever 2 | . . . . . 2 . . . . . . Melee Attacks 18 | . . . . 1 3 . . . 4 . 10 Impact . | . . . . . . . . . . . . Slashing 8 | . . . . 1 3 . . . 4 . . Piercing 10 | . . . . . . . . . . . 10 Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6764 | . 340 765 669 317 1093 308 5 993 2256 . 18 Guns 1434 | . 127 132 . 101 267 107 . 404 296 . . Cannons 2923 | . 213 633 642 216 521 201 . 260 237 . . Explosions 2174 | . . . . . 215 . . 329 1630 . . Melee 201 | . . . . . 90 . . . 93 . 18 Ramming 32 | . . . 27 . . . 5 . . . . Kinetic 1873 | . 213 765 642 128 . 73 . 52 . . . Thermal 1581 | . . . . 101 267 107 . 612 494 . . Explosive 1959 | . . . . . 215 . . 171 1573 . . Electromagnetic 1118 | . 127 . . 88 521 128 . 158 96 . . Impact . | . . . . . . . . . . . . Slashing 183 | . . . . . 90 . . . 93 . . Piercing 18 | . . . . . . . . . . . 18 Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 122 | . . 3 . . 41 18 . . 60 . . Projectiles 30 | . . 3 . . 9 18 . . . . . Explosions 92 | . . . . . 32 . . . 60 . . Melee . | . . . . . . . . . . . . Knockbacks 48 | . 3 26 17 . . 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 46 | . 3 25 16 . . 2 . . . . . Secondary 2 | . . 1 1 . . . . . . . . Self-Inflicted Damage 340 | . . . . . 41 . . . 299 . . Shots 9 | . . . . . 1 . . . 8 . . Rammed 5 | . . . 5 . . . . . . . . Targets Rammed 7 | . . . 6 . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . Highest Temperature 432 | . 163 220 233 . 30 37 . 357 432 . 26 Average Temperature 102 | . 100 70 88 . 11 11 . 113 203 . 26 Received Heat Transfer 2537 | . 120 66 468 . 288 99 . 319 1078 . 99 Effects 7 | . . . 3 . . . . 3 1 . . Energy Bleed 2 | . . . . . . . . 1 1 . . Interference 3 | . . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . . . . Combat Hostiles 2 | . 1 . . . . 1 . . . . . Parts Fried 8 | . 1 . . 1 1 4 . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 3 | . . . . . 1 . . 1 1 . . Heat Transferred 3437 | . . . . 225 625 250 . 1300 1037 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 . . . . . . . . . Low Security (%) 94 | 100 100 46 100 100 . . 100 . . . . Level 1 4 | . . 43 . . . . . . . . . Level 2 . | . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 415 | . 101 415 172 47 . . 5 . . . . Initial 168 | . . . 168 7 . . . . . . . Average 37 | . 21 216 34 5 . . . . . . . Influence Increases 1994 | . 204 633 219 95 270 70 10 160 225 . 108 Destroy 0b10 Robot/C 1240 | . 160 300 100 60 240 60 . 100 180 . 40 Destroy 0b10 Robot/NC 80 | . 10 20 40 . . . 5 5 . . . Destroy Leader 230 | . 30 62 38 20 30 10 . 10 30 . . Allied During Kill 8 | . . . . . . . . . . . 8 Successful Hack 61 | . 4 11 41 . . . 5 . . . . Disable Machine 15 | . . . . 15 . . . . . . . Partial Spotted 45 | . . 45 . . . . . . . . . Lose Combat Pursuer 315 | . . 195 . . . . . 45 15 . 60 Influence Decreases 1994 | . 204 234 600 110 273 70 10 160 201 24 108 Entered New Map 268 | . . . 231 11 2 . . . . 24 . Time Decay 1498 | . 184 204 369 99 241 60 10 130 131 . 70 Lost Part 208 | . 20 30 . . 30 10 . 30 70 . 18 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 8 | . . 1 3 4 . . . . . . . Investigation 3 | . . . 2 1 . . . . . . . Extermination 2 | . . . . 2 . . . . . . . Reinforcement 3 | . . 1 1 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 4 | . . 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 14 33 11 3 12 3 . 7 16 . 11 Peak Tracking Total 10 | . 4 10 3 1 4 3 . 4 6 . 4 Tactical Retreats 14 | . 3 4 . . . . . 2 1 . 4 ECM-based Alert Blocks 6 | . 6 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 5 | . . . 5 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . 1 . . Most Traps Carried 7 | . . . . . . . . 7 7 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 24 | . 3 4 7 2 1 . 2 . 1 4 . Terminals 14 | . 3 2 5 2 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 93 | . 12 18 19 6 1 . 5 . 1 31 . Successful 66 | . 7 11 13 1 1 . 1 . 1 31 . Failed 27 | . 5 7 6 5 . . 4 . . . . Catastrophic 4 | . . 2 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . 2 1 . . . . . . . . . Terminals 47 | . 12 11 13 6 . . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 9 | . . 6 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 53 | . 6 4 8 1 1 . 1 . 1 31 . Record 11 | . . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . 9 . Robot Schematic 8 | . . . . . . . . . . 8 . Prototype ID Bank 7 | . 2 . 1 . . . 1 . . 3 . Open Door 2 | . . . . . 1 . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Scanalyzer Index 2 | . . 1 1 . . . . . . . . Locate Traps 6 | . 3 2 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 4 | . 1 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 8 | . . 5 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Retrieve Study 5 | . . 2 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . Used 2 | . . 1 1 . . . . . . . . Hacking Detections 14 | . 3 2 5 2 . . 2 . . . . Full Trace Events 2 | . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies 4 | . . . . . . . . . . . 4 Largest Group 3 | . . . . . . . . . . . 3 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 7 Total Damage 277 | . . . . . . . . . . . 277 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Active Infowar (turns) 13589 | . 775 33 1362 1462 2438 335 353 2044 4787 . . Optics 12797 | . . 16 1362 1462 2438 335 353 2044 4787 . . ECM 792 | . 775 17 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 15168 | 82 863 441 1372 1462 2438 335 353 2044 5501 108 169 Spaces Moved 5530 | 61 397 787 728 579 982 130 139 452 992 91 192 Core 426 | 6 . . . . . . . 22 207 . 191 Treads 2898 | . . . 636 579 982 130 139 430 2 . . Legs 998 | 55 397 . . . . . . . 454 91 1 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1208 | . . 787 92 . . . . . 329 . . Fastest Speed 28 | 50 120 28 28 240 235 236 236 236 50 120 50 Average Speed 246 | 113 120 29 162 240 235 236 236 406 532 120 61 Slowest Speed 2000 | 120 120 103 240 240 240 236 236 2000 1950 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . 10 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 5 53 46 38 15 83 12 6 63 80 72 31 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 3 2 . 2 3 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 219 | . . . . . 20 . . 26 173 . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . AOE 217 | . . . . . 20 . . 26 171 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total 6678 | 70 753 907 868 629 1045 140 163 618 1147 90 248 Wait 737 | . 300 48 77 24 12 . 21 131 80 . 44 Move 5498 | 60 396 767 725 578 981 129 138 451 991 90 192 Hop 10 | . . 9 1 . . . . . . . . Pick Up 59 | 3 14 7 10 9 3 . 1 8 4 . . Fast Attach 35 | 6 1 7 3 2 3 . . . 12 . 1 Attach 18 | . 2 5 1 . 1 1 2 3 3 . . Detach 2 | . 1 . 1 . . . . . . . . Swap 44 | 1 . 9 9 5 4 1 . 5 9 . 1 Drop 37 | . 8 13 9 1 . . . 1 5 . . Fire 192 | . 31 42 21 9 23 9 . 19 38 . . Melee 18 | . . . . 1 3 . . . 4 . 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . . 6 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 15 | . . . . . 15 . . . . . . Trap 6 | . . . 5 . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 7) 677 | -10/Materials | Discovered new exit (range 15) 845 | -10/Materials | Discovered new exit (range 7) 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Propulsion x2 1101 | -9/Materials | Discovered new exit (range 18) 1265 | -9/Materials | Destroyed 10 combat bots 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x2 1912 | -8/Materials | Repaired Lgt. Ion Engine+ 2309 | -8/Materials | Met 7R-MNS 2488 | -8/Materials | Identified exit to Factory 2759 | -8/Materials | Entered Factory 2759 | -7/Factory | Evolved 2 slots: Utility x2 2760 | -7/Factory | Caught up to 7R-MNS 4135 | -7/Factory | Discovered new exit (range 19) 4221 | -7/Factory | Entered Lower Caves 4461 | -7/Lower Caves | Found Prototype Device 4797 | -7/Lower Caves | Encountered a Warlord checkpoint 5199 | -7/Lower Caves | Learned location of 2 exits from Factory 6023 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6496 | -7/Lower Caves | Discovered new exit (range 11) 6659 | -7/Lower Caves | Entered another Lower Caves area 6959 | -7/Lower Caves | Discovered new exit (range 9) 6994 | -7/Lower Caves | Entered Factory 6994 | -6/Factory | Evolved 2 slots: Utility x2 6995 | -6/Factory | Identified exit to Factory 7223 | -6/Factory | Discovered new exit (range 18) 7306 | -6/Factory | Build established: Hacker-Mutant 7347 | -6/Factory | Entered Lower Caves 7723 | -6/Lower Caves | Lost 5 parts (1n2u2w) 7875 | -6/Lower Caves | Identified Heart of Steel 8960 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9312 | -6/Lower Caves | Discovered new exit (range 10) 9391 | -6/Lower Caves | Entered another Lower Caves area 10140 | -6/Lower Caves | Encountered a Warlord checkpoint 10529 | -6/Lower Caves | Learned Factory security intel 11313 | -6/Lower Caves | Spotted B-75 Beast 12632 | -6/Lower Caves | Lost 3 parts (1p1n1w) 14178 | -6/Lower Caves | Released all parts (7) 14196 | -6/Lower Caves | Ambushed by wild Derelicts 14225 | -6/Lower Caves | Core integrity fell below 50% 14523 | -6/Lower Caves | Core integrity fell below 20% 14526 | -6/Lower Caves | Lost 3 parts (1p1n1u) 14569 | -6/Lower Caves | Build established: Scavenger-Mutant 14881 | -6/Lower Caves | Discovered new exit (range 7) 14892 | -6/Lower Caves | Entered Data Miner 14892 | -6/Data Miner | Discovered new exit (range 6) 14915 | -6/Data Miner | Met Data Miner 14948 | -6/Data Miner | Learned location of Section 7 (-2) 14948 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14972 | -6/Data Miner | Received God Mode back door access code from Data Miner 15000 | -6/Data Miner | Entered Proximity Caves 15036 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 15110 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15140 | -5/Proximity Caves | Learned 4 Factory zone layouts 15157 | -5/Proximity Caves | Spotted B-75 Beast 15169 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15084_ 8B-XEX(c) suffers critical hit (Burn). 15090_ B-60 Warrior sneak attacks. 15090_ 8B-XEX(c) suffers critical hit (Smash). 15090_ 8B-XEX(c) system corrupted by crushing effect. 15090_ 8B-XEX(c) destroyed. 15100_ Imp. Heat Sink destroyed. 15110_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 15113_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 15113_ Penetrated by Slug. 15113_ Imp. Heat Sink destroyed. 15116_ Slug penetrates Wall. 15125_ Searching scrap... 15125_ Found Mak. Shrapnel Gun. 15125_ Found Imp. Component Analysis Suite. 15125_ Found 69 Matter. 15126_ Acquired 69 matter. 15140_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 15161_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ?????## ##??????????????????????????????????????? | | ?????# ##?????????????????????????????????????? | | ?????# !#?####????????????????????????????????? | | ?????# ! ### #??#####?????????????????????????? | | ?????# ### #?# #?????????????????????????? | | ????## # # #? ##????????????????????????? | | ##### # ## #????????????????????????? | | # ## #????####???????????????????? | | #### ##???## #???????????????????? | | #### ##?#### #???????????????????? | | ###??# #???????????????????? | | ### #?????# ##?###??????????????? | | # ###?## #?####? #? #??????????????? | | ### ##????# ### #?? #? #??????????????? | | ??# #?????# #???# ## #??????????????? | | ??# ##?????### ##?## #???????????????? | | ??# #????????# ### #???????????????? | | ?? ##????????## #????????????????? | | ?? ##??????????## g ####?????????????? | | #####????????????##### @ %##????????????? | | ######???????????????# ## #????????????? | | #?????????????## ### ## #???????????? | | #?????????????# ######## #??????????? | | #???????????### #?????### ##??????????? | | #???????????# ##???????? #???????????? | | #??????????????# #????????? #???????????? | | #?????????????## ##????????? #???????????? | | #?????????????# #?????????? ???????????? | | #????????????# #?????????? ??????????? | | #????????????## ####??????????? ??????????? | | #????????????# ##?????????????? ?????????? | | ????????????## #??????????????? ????????? | | ?? ??????????????###??????????????? ????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 19 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 21 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 22% | -8/Materials Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked EMP Blaster | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredDeliveryCapacitor Manual? 0 Play Time 01:01:02 Cumulative 231.5 hours Start 2025.11.03 @ 18:16:26 End 2025.11.04 @ 07:03:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 108 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7703a59c-09a9-4579-b38e-eb1874c11529