Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.13 @ 09:05:10

Player: DuckBoy

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (172)     860
Value Destroyed (6385)     6385
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (5217)               5217
              TOTAL SCORE: 15862

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3690
Follower Combat Kills      27
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     51/100
System Corruption          67%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Deuterium Engine
  Reinforced Deuterium Engine
       Light Treads
             Remote Force Field
    Improved Datajack

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Heat Sink
      Medium Storage Unit
     Layered Heavy Armor Plating
             Hardlight Generator
             System Shield
>            --- WEAPON -----------
             Smartbomb Launcher
>            --- INVENTORY --------
     Armored Treads
     Armored Treads
      Medium Reactive Plating
             System Restoration Module
  Long-range Proton Cannon
             Gauss Rifle
       Heavy Shock Bomb Launcher
    Improved Datajack
    Improved Datajack
             Remote Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   4   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             75   | 6   .   .   .   1   15  22  31  
  Power                    6    | 1   .   .   .   .   .   3   2   
    Engine                 3    | 1   .   .   .   .   .   1   1   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   4   1   10  
    Treads                 14   | .   .   .   .   .   4   1   9   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 1   .   .   .   .   5   5   8   
    Device                 4    | .   .   .   .   .   .   3   1   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   .   .   5   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   .   1   6   13  11  
    Energy Gun             12   | 2   .   .   .   .   4   5   1   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   
    Ballistic Gun          4    | .   .   .   .   .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   1   1   3   6   
    Special Weapon         2    | .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   
  Corrupted Parts          8    | .   .   .   .   .   .   .   8   
    System Corruption      56   | .   .   .   .   .   .   .   56  
Parts Lost                 38   | .   .   .   .   .   2   10  26  
  Power                    4    | .   .   .   .   .   .   2   2   
  Propulsion               9    | .   .   .   .   .   .   .   9   
  Utility                  14   | .   .   .   .   .   .   5   9   
  Weapon                   11   | .   .   .   .   .   2   3   6   
  Highest Loss Streak      11   | .   .   .   .   .   1   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  85  85  85  94  90  85  
  Engine                   5    | .   14  14  14  14  9   6   .   
  Core                     3    | .   .   .   .   .   .   1   6   
  Treads                   16   | .   .   .   .   .   15  18  21  
  Wheel                    4    | .   28  28  28  28  2   .   .   
  Device                   8    | .   .   .   .   .   .   8   15  
  Storage                  8    | .   14  14  14  14  9   9   6   
  Hackware                 2    | .   .   .   .   .   .   .   5   
  Protection               19   | .   .   .   .   .   40  30  12  
  Energy Gun               8    | .   28  28  28  14  17  7   .   
  Energy Cannon            2    | .   .   .   .   .   .   1   3   
  Ballistic Gun            2    | .   .   .   .   .   .   2   2   
  Launcher                 3    | .   .   .   .   14  .   4   4   
Naked Turns                1    | .   .   .   .   .   .   .   1   
Heaviest Build             84   | 13  13  13  13  14  37  53  84  
  Greatest Support         67   | 26  26  26  26  26  40  47  67  
  Greatest Overweight (x)  3    | 2   .   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   9   
  Most Carried             10   | 4   6   7   7   7   8   8   10  
  Average Carried          7    | 1   4   6   7   7   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   6   7   7   7   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  
Matter Collected           2969 | 198  62   .    .    .    265  518  1926 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6142 | .    100  .    .    67   690  670  4615 
  Parts                    339  | .    11   .    .    3    44   36   245  
Haulers Intercepted        5    | .    .    .    .    .    3    .    2    
Recyclers Shooed           3    | .    .    .    .    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  143  | .   5   .   .   3   9   29  97  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     21   | .   3   .   .   .   3   9   6   
  Cannons                  6    | .   .   .   .   .   .   1   5   
  AOE                      107  | .   2   .   .   3   5   19  78  
Classes Destroyed          17   | .   2   .   .   .   5   3   7   
  Worker                   10   | .   .   .   .   .   .   .   10  
  Builder                  7    | .   .   .   .   .   .   .   7   
  Tunneler                 3    | .   .   .   .   .   1   .   2   
  Hauler                   5    | .   .   .   .   .   3   .   2   
  Recycler                 4    | .   .   .   .   .   1   .   3   
  Mechanic                 6    | .   .   .   .   .   .   .   6   
  Operator                 2    | .   .   .   .   .   .   .   2   
  Watcher                  7    | .   .   .   .   .   3   .   4   
  Swarmer                  28   | .   3   .   .   .   .   14  11  
  Grunt                    67   | .   2   .   .   3   6   10  46  
  Brawler                  9    | .   .   .   .   .   .   .   9   
  Duelist                  8    | .   .   .   .   .   .   1   7   
  Protector                5    | .   .   .   .   .   .   .   5   
  Sentry                   8    | .   .   .   .   .   .   .   8   
  Specialist               1    | .   .   .   .   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   3   .   4   
  Programmer               10   | .   .   .   .   .   .   3   7   
Best Kill Streak           25   | .   5   .   .   3   5   6   25  
  Combat Bots Only         19   | .   5   .   .   3   4   6   19  
Max Kills in Single Turn   9    | .   2   .   .   2   3   3   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   2   2   3   6   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Gar   Fac   
Damage Taken               7147  | .     75    .     .     105   314   1527  5126  
  Core                     1006  | .     28    .     .     55    64    149   710   
  Absorbed by Shields      180   | .     .     .     .     .     .     .     180   
Core Remaining (%)         75    | 100   .     .     .     66    .     61    .     
Volleys Fired              312   | .     6     .     .     6     35    105   160   
  Largest                  2     | .     2     .     .     2     2     2     2     
  Hottest                  109   | .     80    .     .     70    90    108   109   
Shots Fired                428   | .     12    .     .     7     66    132   211   
  Gun                      225   | .     12    .     .     2     62    92    57    
  Cannon                   43    | .     .     .     .     .     .     13    30    
  Launcher                 160   | .     .     .     .     5     4     27    124   
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  90    | .     .     .     .     .     .     37    53    
  Thermal                  16    | .     6     .     .     2     .     4     4     
  Explosive                99    | .     .     .     .     5     4     27    63    
  Electromagnetic          223   | .     6     .     .     .     62    64    91    
  Robot Hit Streak         16    | .     4     .     .     .     16    14    16    
  Robot Miss Streak        4     | .     2     .     .     1     4     4     4     
  Penetration Max          1     | .     .     .     .     .     .     1     1     
  Secondary Targets        2     | .     1     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     .     
Shots Hit Robots           243   | .     6     .     .     .     46    82    109   
  Core Hits                323   | .     7     .     .     4     33    52    227   
  Critical Kills           1     | .     .     .     .     .     .     .     1     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     1     .     
  Critical Strikes         3     | .     .     .     .     .     .     2     1     
    Destroy                2     | .     .     .     .     .     .     1     1     
    Corrupt                1     | .     .     .     .     .     .     1     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           20792 | .     265   .     .     244   1165  3021  16097 
  Guns                     2926  | .     73    .     .     .     752   1154  947   
  Cannons                  837   | .     .     .     .     .     .     81    756   
  Explosions               17004 | .     192   .     .     244   413   1786  14369 
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ramming                  25    | .     .     .     .     .     .     .     25    
  Kinetic                  1425  | .     .     .     .     .     .     617   808   
  Thermal                  2187  | .     21    .     .     .     133   241   1792  
  Explosive                11346 | .     192   .     .     244   280   1626  9004  
  Electromagnetic          5809  | .     52    .     .     .     752   537   4468  
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         67    | .     .     .     .     .     .     12    67    
  Average Corruption       10    | .     .     .     .     .     .     11    10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  74    | .     .     .     .     .     .     28    46    
    Message Errors         17    | .     .     .     .     .     .     6     11    
    Matter Fused           20    | .     .     .     .     .     .     8     12    
    Heat Flow Errors       7     | .     .     .     .     .     .     4     3     
    Energy Discharges      4     | .     .     .     .     .     .     2     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     .     1     1     
    Data Loss (minor)      10    | .     .     .     .     .     .     2     8     
    Data Loss (major)      3     | .     .     .     .     .     .     .     3     
    Misfires               2     | .     .     .     .     .     .     2     .     
    Alerts                 1     | .     .     .     .     .     .     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     1     
    Weapon Failures        6     | .     .     .     .     .     .     3     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            621   | .     28    .     .     .     .     36    557   
  Projectiles              67    | .     .     .     .     .     .     .     67    
  Explosions               554   | .     28    .     .     .     .     36    490   
  Melee                    .     | .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     
Self-Inflicted Damage      637   | .     .     .     .     .     48    80    509   
  Shots                    24    | .     .     .     .     .     2     3     19    
  Rammed                   5     | .     .     .     .     .     .     .     5     
Targets Rammed             5     | .     .     .     .     .     .     .     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        363   | .     78    .     .     39    255   363   238   
  Average Temperature      84    | .     34    .     .     27    74    119   49    
  Received Heat Transfer   1397  | .     6     .     .     60    27    405   899   
  Effects                  1     | .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           8     | .     .     .     .     .     1     .     7     
  Combat Hostiles          8     | .     .     .     .     .     1     .     7     
  Parts Fried              20    | .     .     .     .     .     5     2     13    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     1     1     
  Heat Transferred         2323  | .     50    .     .     .     150   298   1825  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     .     2     1     9     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  
Peak Influence             3268 | .    173  67   .    89   185  731  3268 
  Initial                  383  | .    .    67   .    .    34   19   383  
  Average                  651  | .    99   67   .    79   76   399  1107 
Maximum Alert Level        5    | .    .    .    .    .    .    3    5    
  Low Security (%)         33   | 100  100  100  .    100  100  28   .    
  Level 1                  17   | .    .    .    .    .    .    12   30   
  Level 2                  22   | .    .    .    .    .    .    45   22   
  Level 3                  4    | .    .    .    .    .    .    12   2    
  Level 4                  7    | .    .    .    .    .    .    .    15   
  Level 5                  4    | .    .    .    .    .    .    .    9    
  High Security            8    | .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    .    .    .    .    3    .    28   
  Investigation            1    | .    .    .    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            7    | .    .    .    .    .    1    .    6    
  Assault                  18   | .    .    .    .    .    .    .    18   
  Garrison                 2    | .    .    .    .    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac 
Distress Signals           7    | .   .   .   .   .   2   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              179  | .   7   .   .   3   15  30  124 
  Peak Tracking Total      12   | .   6   .   .   3   5   4   12  
  Tactical Retreats        6    | .   .   .   .   .   2   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac 
Traps Triggered            6    | .   .   .   .   .   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Fac 
Machines Disabled          43   | .   1   .   .   .   .   2   40  
  Max in Single Turn       9    | .   1   .   .   .   .   1   9   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac 
Machines Accessed          22   | .   2   .   2   .   7   2   9   
  Terminals                16   | .   2   .   .   .   6   2   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                43   | .   4   .   2   .   16  4   17  
  Successful               21   | .   1   .   2   .   10  2   6   
  Failed                   21   | .   2   .   .   .   6   2   11  
    Catastrophic           5    | .   .   .   .   .   2   1   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   32   | .   5   .   1   .   15  .   11  
  Terminals                33   | .   4   .   .   .   15  4   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   1   .   3   
Terminal Hacks             11   | .   1   .   2   .   6   2   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Schematic          4    | .   1   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   .   .   .   .   3   .   4   
  Terminals                5    | .   .   .   .   .   3   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
    Broadcast              1    | .   .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   6   2   8   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   1   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   7   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Fac 
Total Allies               3    | .   .   1   .   .   .   2   .   
  Largest Group            2    | .   .   1   1   .   .   2   .   
  Highest-Rated Group      40   | .   .   31  31  .   .   40  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   20  .   
Total Orders               1    | .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   1   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   
  Total Damage             111  | .   .   .   .   .   .   111 .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  
Turns Passed               5600 | 44   136  267  262  65   902  1379 2545 
Spaces Moved               2981 | 35   127  260  292  56   431  569  1211 
  Core                     17   | 6    .    .    .    .    .    .    11   
  Treads                   1932 | .    .    .    .    .    344  569  1019 
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1032 | 29   127  260  292  56   87   .    181  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   170  50   
  Average Speed            148  | 88   90   90   90   90   155  180  167  
  Slowest Speed            250  | 150  90   90   90   90   170  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    
Exploration Rate (%)       43   | 3    34   74   70   18   37   66   44   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 24   | .    .    .    .    .    .    20   4    
Terrain Destroyed          563  | .    15   .    .    29   25   81   413  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    
  AOE                      559  | .    15   .    .    29   25   79   411  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  
Total                      3710 | 45   136  292  291  62   597  786  1501 
  Wait                     272  | .    2    32   .    .    103  71   64   
  Move                     2973 | 34   126  259  291  55   430  567  1211 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  34   | 5    2    1    .    .    6    3    17   
  Fast Attach              30   | 5    .    .    .    .    7    6    12   
  Attach                   22   | 1    .    .    .    .    1    4    16   
  Detach                   5    | .    .    .    .    .    .    1    4    
  Swap                     24   | .    .    .    .    1    8    12   3    
  Drop                     20   | .    .    .    .    .    7    4    9    
  Fire                     312  | .    6    .    .    6    35   105  160  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    5    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   11   | .    .    .    .    .    .    11   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 16)
   45 | -11/Junkyard  | Entered Materials
  171 | -10/Materials | Discovered new exit (range 7)
  176 | -10/Materials | Central database locked down
  181 | -10/Materials | Entered Mines
  246 | -10/Mines     | Discovered new exit (range 3)
  249 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  282 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  310 | -10/Mines     | Discovered new exit (range 8)
  312 | -10/Mines     | Build established: Mutant
  342 | -10/Mines     | Found a hidden stash of uninstalled traps
  421 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  422 | -10/Mines     | Discovered new exit (range 5)
  448 | -10/Mines     | Entered Exiles
  448 | -10/Exiles    | Accompanied by 1 ally
  471 | -10/Exiles    | Met 8R-AWN
  485 | -10/Exiles    | Met EX-HEX
  531 | -10/Exiles    | Met EX-DEC
  548 | -10/Exiles    | Learned location of Zion (-7)
  564 | -10/Exiles    | Met EX-BIN
  576 | -10/Exiles    | Aligned with FarCom system
  577 | -10/Exiles    | Given EX-Vault access code
  600 | -10/Exiles    | Opened EX-Vault
  606 | -10/Exiles    | Found Chronowheel
  606 | -10/Exiles    | Activated Chronowheel
  606 | -10/Exiles    | Spacetime reconverged on an earlier point
  632 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  701 | -10/Exiles    | Discovered new exit (range 14)
  710 | -10/Exiles    | Entered Mines
  767 | -9/Mines      | Discovered new exit (range 9)
  775 | -9/Mines      | Entered Materials
  775 | -8/Materials  | Evolved 4 slots: Utility x4
 1082 | -8/Materials  | Discovered new exit (range 15)
 1609 | -8/Materials  | Garrison activated, responded to threat
 1676 | -8/Materials  | Identified exit to Garrison
 1677 | -8/Materials  | Entered Garrison
 1728 | -8/Garrison   | Triggered checkpoint
 1924 | -8/Garrison   | Triggered checkpoint
 1950 | -8/Garrison   | Triggered checkpoint
 2072 | -8/Garrison   | Triggered checkpoint
 2136 | -8/Garrison   | Discovered new exit (range 10)
 2173 | -8/Garrison   | Triggered checkpoint
 2290 | -8/Garrison   | Crushed by falling debris
 2290 | -8/Garrison   | System corruption reached 10%
 2345 | -8/Garrison   | Discovered new exit (range 16)
 2345 | -8/Garrison   | Discovered new exit (range 62)
 2345 | -8/Garrison   | Discovered new exit (range 90)
 2538 | -8/Garrison   | Triggered checkpoint
 2578 | -8/Garrison   | Installed Relay Interface Framework
 2634 | -8/Garrison   | Triggered checkpoint
 2799 | -8/Garrison   | Lost 7 parts (1p3u3w)
 3056 | -8/Garrison   | Entered Factory
 3056 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4256 | -7/Factory    | First assault squad dispatched
 4499 | -7/Factory    | Destroyed 9 combat bots
 4825 | -7/Factory    | Destroyed 7 combat bots
 5121 | -7/Factory    | High security lockdown imminent
 5142 | -7/Factory    | Destroyed 8 combat bots
 5201 | -7/Factory    | High security lockdown engaged
 5296 | -7/Factory    | System corruption reached 10%
 5343 | -7/Factory    | Destroyed 19 combat bots
 5352 | -7/Factory    | Lost 3 parts (1n1u1w)
 5414 | -7/Factory    | Destroyed 12 combat bots
 5474 | -7/Factory    | System corruption reached 30%
 5524 | -7/Factory    | Lost 5 parts (2n2u1w)
 5567 | -7/Factory    | Core integrity fell below 50%
 5589 | -7/Factory    | Core integrity fell below 20%
 5601 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05577_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
05580_ System corrupted: Component data lost.
05581_ P-60 Hacker resets H-55 Commando, system corruption cleaned.
05584_ Slug penetrates Earth.
05587_ Penetrated by Slug.
05588_ Acquired Corrupted Gatling Laser.
05588_ Integrated Corrupted Gatling Laser (+4).
05594_ Imp. Heat Sink melted.
05594_ P-60 Hacker destroyed.
05595_  XVH23KH  EK2CT /0SQFR#6V1FWX
05595_ Penetrated by Slug.
05596_ The unstable cave ceiling collapses.
05598_ Gatling Laser destroyed.
05599_ Dropped Med. Storage Unit.
05600_ Slug penetrates Earth.
05600_ System Shield destroyed.
05600_ C-30 ARC bursts open, deploying its payload.
05600_ H-55 Commando unfolds itself. <x2>
05600_ M-28 Smith unfolds itself.
05601_ M-28 Smith repairs P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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|            #   ##### pp     #????????????????????? |
|          ! #   #???#        #????????????????????? |
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|            #i  #???#        #????????????????????? |
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| ???????????#   #???#        #????????????????????? |
| ???????????     ???####+#####????????????????????? |
| ???????????     ?????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|  ? ??????????????????????????????????????????????? |
|  ? ?!????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             975
Resistance: KI             30
Evasion (%)                42
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
   A-02 Transporter | -10/Materials | Hacked
 O-24 Administrator | -8/Materials  | Hacked
     M-13 Machinist | -8/Materials  | Hacked
        I-25 Savior | -8/Materials  | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeNeutrinoNullifier
  Manual?         0
Play Time         01:51:07
  Cumulative      287.7 hours
  Start           2023.09.12 @ 19:21:53
  End             2023.09.13 @ 09:05:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           192
  Adventurer      3
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfc93b8c-5b13-4046-b456-a6ccffe28678