Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 22:22:35 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2501) 2501 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4936 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 208/550 Matter 289/300 Energy 240/240 System Corruption 4% Temperature Cool (52) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (25) --- Light Nuclear Core Advanced Treads Improved Heat Sink Improved Heat Sink Large Battery (200) Trap Scanner Trap Scanner Signal Interpreter Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hacking Suite Recalibrator Heavy Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Spread Laser Improved Medium Laser > --- INVENTORY -------- Nuclear Core Advanced Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery Trap Scanner Trap Scanner Signal Interpreter Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hacking Suite Recalibrator Field Laser Field Laser Heavy Assault Rifle Heavy Assault Rifle Autogun Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 72 | 6 3 4 32 27 Power 11 | 1 1 . 5 4 Engine 6 | 1 1 . 4 . Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 17 | 2 . . 7 8 Treads . | . . . . . Leg . | . . . . . Wheel 17 | 2 . . 7 8 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 . 4 8 Device 6 | . 1 . 3 2 Storage 4 | 1 1 . . 2 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 29 | 2 . 4 16 7 Energy Gun 15 | . . . 10 5 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . 2 6 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 34 | . . 1 13 20 Power 5 | . . . 2 3 Propulsion 14 | . . . 6 8 Utility 4 | . . . 1 3 Weapon 11 | . . 1 4 6 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 99 98 78 Engine 8 | . 13 14 8 1 Core 2 | . . . 2 7 Wheel 27 | . 28 28 32 18 Device 11 | . 11 14 11 9 Storage 11 | . 14 14 11 8 Processor 6 | . . . 11 9 Protection 1 | . . . . 5 Energy Gun 11 | . . . 17 16 Ballistic Gun 9 | . 28 19 4 . Launcher 1 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 98 | 13 89 90 96 98 Greatest Support 58 | 32 32 32 48 58 Greatest Overweight (x) 9 | 3 2 2 4 9 Average Overweight (x) 2 | . 1 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 22 25 25 24 Most Carried 25 | 5 18 25 25 24 Average Carried 20 | 2 11 22 24 19 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 16 25 25 16 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1301 | 280 205 111 421 284 Remotely . | . . . . . Salvage Created 3422 | 106 528 136 1473 1179 Parts 181 | 4 28 10 97 42 Haulers Intercepted 5 | . . . 3 2 Recyclers Shooed 10 | . 2 . 2 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 63 | . 9 4 30 20 Guns 57 | . 9 1 30 17 AOE 5 | . . 3 . 2 Classes Destroyed 12 | 2 4 . 5 1 Worker 5 | . . . 2 3 Tunneler 3 | 1 . . . 2 Hauler 5 | . . . 3 2 Recycler 7 | 1 2 1 1 2 Mechanic 2 | . . . 1 1 Operator 5 | . 1 . 1 3 Watcher 5 | . 1 . 4 . Swarmer 13 | . 2 3 8 . Grunt 34 | . 7 1 11 15 Brawler 2 | . . . 1 1 Duelist 1 | . . . . 1 Sentry 13 | . . . 10 3 Best Kill Streak 6 | 2 2 3 5 6 Combat Bots Only 5 | . 2 3 5 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3190 | . 254 158 1152 1626 Core 631 | . 46 27 216 342 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 411 | . . . . 411 Core Remaining (%) 72 | 100 . 70 46 . Volleys Fired 278 | 5 42 10 103 118 Largest 2 | 2 2 2 2 2 Hottest 128 | 40 40 50 128 128 Shots Fired 547 | 10 84 20 205 228 Gun 540 | 10 84 16 205 225 Cannon . | . . . . . Launcher 7 | . . 4 . 3 Special . | . . . . . Kinetic 160 | 10 84 16 38 12 Thermal 379 | . . . 166 213 Explosive 7 | . . 4 . 3 Electromagnetic 1 | . . . 1 . Robot Hit Streak 27 | 6 8 12 17 27 Robot Miss Streak 10 | 1 4 1 9 10 Penetration Max . | . . . . . Secondary Targets 4 | . . . 3 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 389 | 7 52 12 139 179 Core Hits 273 | 4 24 8 95 142 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 19 | . 1 . 8 10 Burn 17 | . . . 7 10 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6111 | 77 545 321 1967 3201 Guns 5613 | 77 545 104 1959 2928 Cannons . | . . . . . Explosions 474 | . . 217 . 257 Melee . | . . . . . Ramming 24 | . . . 8 16 Kinetic 1108 | 77 545 104 256 126 Thermal 4505 | . . . 1703 2802 Explosive 474 | . . 217 . 257 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 2 9 4 Average Corruption 3 | . 2 2 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 79 | . 3 12 39 25 Message Errors 17 | . . 4 8 5 Matter Fused 10 | . 1 2 6 1 Heat Flow Errors 10 | . . 1 3 6 Energy Discharges 13 | . 1 . 7 5 Parts Rejected 3 | . 1 . . 2 Parts Fused 1 | . . . 1 . Data Loss (minor) 13 | . . 3 7 3 Data Loss (major) 3 | . . 1 2 . Misfires 5 | . . 1 4 . Weapon Failures 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 24 | . . . . 24 Projectiles . | . . . . . Explosions 24 | . . . . 24 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 127 | . . 75 4 48 Shots 6 | . . 4 . 2 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 316 | . 9 261 316 215 Average Temperature 45 | . 7 141 34 48 Received Heat Transfer 1563 | . 129 54 498 882 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 13 | . . . 7 6 Heat Transferred 9432 | . . . 3749 5683 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 545 | 10 213 153 545 357 Initial 64 | . 6 64 6 62 Average 159 | 2 105 60 201 209 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 66 | 100 99 100 49 47 Level 1 29 | . . . 41 52 Level 2 3 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 5 . 2 4 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 7 | . 4 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 7 | . 2 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 21 7 48 47 Peak Tracking Total 7 | . 4 3 7 6 Tactical Retreats 12 | . 2 3 1 6 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 9 | . 1 . 8 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 3 | . . . 3 . Traps Extracted . | . . . . . Installed 5 | . . . 5 . Triggered 3 | . . . 3 . Most Traps Carried 5 | . . 5 5 . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 18 | . 2 . 11 5 Terminals 15 | . 2 . 9 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 53 | . 6 . 33 14 Successful 28 | . 1 . 17 10 Failed 25 | . 5 . 16 4 Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 6 . 27 10 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 20 | . 1 . 11 8 Record 1 | . 1 . . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Alert Level 6 | . . . 4 2 Unreport Threat 2 | . . . 2 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Patrol Status 1 | . . . 1 . Hauler Manifests 2 | . . . . 2 Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . . 1 Hacking Detections 16 | . 2 . 11 3 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4867 | 97 663 924 2011 1172 Spaces Moved 2686 | 63 395 627 1191 410 Core 14 | 14 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2672 | 49 395 627 1191 410 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 130 110 110 Average Speed 127 | 107 125 130 119 151 Slowest Speed 215 | 200 130 130 140 215 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 4 53 98 94 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 16 | . . 16 . . Terrain Destroyed 60 | . . 38 . 22 Melee . | . . . . . Projectile . | . . . . . AOE 60 | . . 38 . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3607 | 83 488 717 1586 733 Wait 421 | . 32 67 179 143 Move 2683 | 62 394 626 1191 410 Hop . | . . . . . Pick Up 107 | 10 15 10 41 31 Fast Attach 5 | . 1 . 3 1 Attach 48 | 6 2 1 15 24 Detach 1 | . . . . 1 Swap 19 | . . 3 14 2 Drop 36 | . 2 . 32 2 Fire 278 | 5 42 10 103 118 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 3 | . . . 3 . Rewire . | . . . . . Trap 5 | . . . 5 . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 98 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 16) 761 | -10/Materials | Entered Mines 767 | -10/Mines | Learned Materials stockpile data 955 | -10/Mines | Discovered new exit (range 9) 1001 | -10/Mines | Found a hidden stash of uninstalled traps 1254 | -10/Mines | Learned location of Storage (-7) 1488 | -10/Mines | Discovered new exit (range 5) 1509 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1509 | -10/Mines | Discovered new exit (range 5) 1685 | -10/Mines | Entered Materials 1685 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -9/Materials | Discovered new exit (range 15) 2849 | -9/Materials | Discovered new exit (range 7) 3286 | -9/Materials | Discovered new exit (range 5) 3528 | -9/Materials | Discovered new exit (range 7) 3616 | -9/Materials | Discovered new exit (range 16) 3695 | -9/Materials | Core integrity fell below 50% 3695 | -9/Materials | Identified exit to Materials 3696 | -9/Materials | Entered another Materials area 3696 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3727 | -8/Materials | Lost 3 parts (1p2n) 3972 | -8/Materials | Lost 4 parts (1p1n1u1w) 4524 | -8/Materials | Lost 5 parts (1p2n1u1w) 4596 | -8/Materials | Repaired Huge Storage Unit 4645 | -8/Materials | Lost 4 parts (2n1u1w) 4771 | -8/Materials | Core integrity fell below 50% 4809 | -8/Materials | Lost 3 parts (1p1n1w) 4868 | -8/Materials | Self-destructed Last Messages --------------- 04776_ Atomic Centrifuge disabled. 04776_ G-47 Trooper destroyed. 04777_ U-05 Engineer lays Concrete. 04778_ Field Laser destroyed. 04779_ U-05 Engineer lays Concrete. 04789_ System corrupted: Component data lost. 04793_ G-47 Trooper suffers critical hit (Burn). 04793_ Aluminum Leg melted. 04793_ G-47 Trooper destroyed. 04798_ Acquired Lgt. Nuclear Core. 04801_ Acquired 45 matter. 04803_ Acquired 5 matter. 04806_ Acquired 4 matter. 04811_ System corrupted: Component data lost. 04830_ T-07 Excavator destroyed. 04838_ Acquired 8 matter. 04846_ K-01 Serf cleans the Terminal. 04859_ System corrupted: Heat flow error (+149). 04859_ Wheel destroyed. 04862_ Field Laser destroyed. 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""" #%## #???????## # = | | ????????????????????# """ #+########???#T # [ | | ????????????????????#[ """ #=*==""" #???## # | | ????????????????????# # * "R" #????# # | | ????????????????????# """ #% " " #????# #### | | ????????????????????# ?????## #????# | | ????????????????????# ?????## #????# | | ????????????????????# ?????# " " #????# | | ???????????????????????????## """= #????# #### | | ???????????????????????????## """ #????# #??? | | ???????????????????????????## [ #????# #??? | | ???????????????????????????######+######### #### | | ???????????????????????????#### # T # # | | ??????????????????????????? # # # | | ??????????????????????????? # # # | | ???????????????????????????#### # + + "" | | ???????????????????????????######### = # # "" | | ???????????????????????????????????# # # "" | | ???????????????????????????????????######## #### | | ??????????????????????????????????????????#####??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakModifiedReactor Manual? 0 Play Time 00:45:47 Cumulative 70.7 hours Start 2023.04.04 @ 20:51:00 End 2023.04.04 @ 22:22:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cd61678-23e5-499d-954d-eef7121403e6