Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 23:23:49 Player: Jason Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (5032) 5032 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 9535 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 98/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter ECM Suite Improved Reaction Control System Long-range Tractor Beam Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Reactive Plating Medium Insulated Plating Powered Armor > --- WEAPON ----------- Gatling Laser Flak Gun Flak Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Medium Matter Pod Improved Signal Interpreter Core Analyzer Transmission Jammer ECM Suite Core Shielding Power Shielding System Restoration Module Recalibrator Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled Field Propulsion Drive Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 170 | 7 4 3 34 32 47 43 Power 23 | 2 . . 3 3 7 8 Engine 17 | 2 . . 3 3 4 5 Core 6 | . . . . . 3 3 Reactor . | . . . . . . . Propulsion 42 | 2 . 2 11 6 13 8 Treads 21 | . . . 10 6 5 . Leg 5 | 2 . 2 1 . . . Wheel 11 | . . . . . 8 3 Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 45 | 1 1 . 11 8 13 11 Device 16 | . 1 . 1 4 5 5 Storage 7 | 1 . . 5 . 1 . Processor 5 | . . . 3 . 1 1 Hackware . | . . . . . . . Protection 17 | . . . 2 4 6 5 Artifact . | . . . . . . . Weapon 60 | 2 3 1 9 15 14 16 Energy Gun 15 | 1 2 . 4 2 2 4 Energy Cannon 7 | . . . . 2 3 2 Ballistic Gun 17 | 1 1 . 4 2 5 4 Ballistic Cannon 3 | . . . . . 1 2 Launcher 9 | . . . . 5 2 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 7 | . . 1 1 4 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 73 | . 1 2 9 8 16 37 Power 11 | . . 1 . 1 3 6 Propulsion 13 | . . . 2 1 3 7 Utility 25 | . . 1 3 3 6 12 Weapon 24 | . 1 . 4 3 4 12 Highest Loss Streak 7 | . 1 1 3 2 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 96 93 98 95 85 74 Engine 7 | . 14 9 11 8 6 1 Treads 12 | . . . 29 26 8 . Leg 4 | . 28 28 3 . . . Wheel 4 | . . . . . 10 5 Flight 1 | . . . . . . 7 Device 6 | . 11 13 1 8 7 4 Storage 8 | . 14 14 11 9 7 5 Processor 11 | . . . 13 9 12 14 Protection 6 | . . . 6 6 7 9 Energy Gun 5 | . 13 6 8 6 2 3 Energy Cannon 1 | . . . . 6 2 1 Ballistic Gun 9 | . 14 14 12 7 6 8 Ballistic Cannon 1 | . . . . . 2 4 Slashing Weapon 3 | . . 8 . 3 5 . Naked Turns 4 | . . . . . . 4 Heaviest Build 71 | 13 17 17 30 32 66 71 Greatest Support 91 | 20 20 20 69 69 91 56 Greatest Overweight (x) 7 | 4 . . . . 2 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 10 15 15 Average Capacity 11 | 7 8 8 9 10 11 14 Most Carried 15 | 6 8 8 10 10 15 15 Average Carried 10 | 3 7 7 9 8 10 13 Final Capacity 15 | 8 8 8 10 10 15 5 Final Carried 15 | 6 8 8 10 10 15 5 Class Distribution -------------------- 74% | Mutant 14% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3491 | 199 131 128 626 387 1254 766 Remotely 228 | . . . 228 . . . Salvage Created 4715 | . 337 140 1098 1006 1321 813 Parts 261 | . 20 9 69 57 74 32 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 120 | . 8 6 28 17 39 22 Guns 82 | . 6 6 28 9 23 10 Cannons 24 | . . . . 1 16 7 AOE 13 | . 2 . . 7 . 4 Classes Destroyed 15 | . 4 1 4 2 3 1 Worker 4 | . . . . 3 . 1 Builder 2 | . . . . 1 . 1 Hauler 3 | . 1 . 2 . . . Recycler 5 | . . . 1 2 . 2 Operator 3 | . 1 . . 1 . 1 Watcher 7 | . . . 3 3 . 1 Swarmer 36 | . 3 3 14 . 9 7 Grunt 49 | . 5 2 8 14 13 7 Brawler 2 | . . . 1 . 1 . Duelist 3 | . . . . . 3 . Protector 1 | . . . . . . 1 Sentry 12 | . . . 5 3 2 2 Hunter 4 | . . . . . 2 2 Programmer 12 | . . . . . 9 3 Assembled 1 | . . 1 . . . . Best Kill Streak 7 | . 3 3 5 5 4 7 Combat Bots Only 5 | . 3 3 5 3 4 5 Max Kills in Single Turn 6 | . 2 1 2 4 1 6 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 2 . . 2 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 1176 | . 51 40 190 128 325 442 Missed 339 | . 11 9 42 37 88 152 Damage Taken 12275 | . 386 509 1893 1618 3338 4531 Core 1852 | . 143 96 186 232 341 854 Absorbed by Shields 5 | . . . . . . 5 Redirected to Shielding 93 | . . . . . . 93 Ignored by Resistances 160 | . . . . . . 160 Regen/Repaired (Parts) 346 | . . . 86 147 113 . Core Remaining (%) 53 | 100 . 4 53 57 51 . Volleys Fired 383 | . 35 20 95 50 105 78 Largest 4 | . 2 2 2 3 3 4 Hottest 177 | . 88 88 88 146 136 177 Shots Fired 745 | . 66 30 173 112 202 162 Gun 573 | . 66 30 173 61 130 113 Cannon 155 | . . . . 43 69 43 Launcher 17 | . . . . 8 3 6 Special . | . . . . . . . Kinetic 453 | . 35 20 122 33 126 117 Thermal 198 | . 10 10 33 51 60 34 Explosive 17 | . . . . 8 3 6 Electromagnetic 77 | . 21 . 18 20 13 5 Robot Hit Streak 31 | . 13 12 31 15 24 13 Robot Miss Streak 7 | . 2 2 5 3 7 6 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 1 5 . 2 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 512 | . 39 18 119 64 156 116 Core Hits 390 | . 17 11 47 47 161 107 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . 1 Critical Strikes 9 | . 1 . 3 . 3 2 Burn 1 | . . . 1 . . . Destroy 3 | . . . 2 . . 1 Blast 4 | . . . . . 3 1 Corrupt 1 | . 1 . . . . . Melee Attacks 39 | . . 1 . 7 20 11 Impact 11 | . . . . . . 11 Slashing 28 | . . 1 . 7 20 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12156 | . 544 287 1833 2116 3705 3671 Guns 6842 | . 426 287 1723 635 2344 1427 Cannons 2665 | . . . . 575 1319 771 Explosions 2625 | . 111 . 110 906 42 1456 Melee . | . . . . . . . Ramming 24 | . 7 . . . . 17 Kinetic 5977 | . 158 191 1205 325 2491 1607 Thermal 3908 | . 189 96 401 867 1068 1287 Explosive 1391 | . . . . 680 42 669 Electromagnetic 856 | . 190 . 227 244 104 91 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 7 2 . 7 5 Average Corruption 2 | . 1 1 2 . 3 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 89 | . 2 3 5 . 68 11 Message Errors 19 | . . . 1 . 14 4 Matter Fused 16 | . 1 2 1 . 12 . Heat Flow Errors 14 | . . 1 2 . 8 3 Energy Discharges 11 | . 1 . 1 . 8 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 15 | . . . . . 14 1 Data Loss (major) 5 | . . . . . 4 1 Misfires 4 | . . . . . 4 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 153 | . . . . . 24 129 Projectiles 24 | . . . . . 24 . Explosions 129 | . . . . . . 129 Melee . | . . . . . . . Knockbacks 7 | . . . . . 3 4 Impact . | . . . . . . . Kinetic 7 | . . . . . 3 4 Secondary . | . . . . . . . Self-Inflicted Damage 335 | . . . 150 80 . 105 Shots 8 | . . . 2 4 . 2 Rammed 2 | . . . 1 . . 1 Targets Rammed 3 | . 1 . 1 . . 1 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 534 | . 184 162 339 358 534 506 Average Temperature 111 | . 47 81 97 110 117 149 Received Heat Transfer 3205 | . 120 33 417 864 615 1156 Effects 9 | . . . . 1 5 3 Shutdowns 2 | . . . . . 2 . Interference 3 | . . . . 1 . 2 Matter Decay 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 12 | . . . 3 4 2 3 Heat Transferred 6032 | . 285 222 827 1273 1802 1623 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . 1 . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 749 | . 197 170 376 440 749 504 Initial 359 | . . 30 . 117 175 359 Average 249 | . 78 137 258 277 233 373 Maximum Alert Level 3 | . . . 1 2 3 2 Low Security (%) 40 | 100 100 100 17 23 55 . Level 1 44 | . . . 82 65 21 70 Level 2 11 | . . . . 11 13 29 Level 3 3 | . . . . . 9 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 4 . 3 4 20 7 Investigation 11 | . 3 . 2 2 3 1 Extermination 11 | . . . . . 8 3 Reinforcement 8 | . 1 . 1 2 3 1 Assault 1 | . . . . . . 1 Garrison 7 | . . . . . 6 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 2 . 3 2 1 . Communications Jammed 3 | . . . . . . 3 Distress Signals 3 | . . . . . . 3 Times Spotted 185 | . 15 9 38 29 52 42 Peak Tracking Total 6 | . 4 3 5 6 6 6 Tactical Retreats 14 | . 3 1 1 1 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 9 | . 1 . 3 3 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 15 | . . . 3 4 2 6 Max in Single Turn 3 | . . . 2 1 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 41 | . 6 2 7 6 14 6 Terminals 25 | . 5 2 4 3 7 4 Fabricators 2 | . . . . . 1 1 Repair Stations 5 | . . . 1 1 3 . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 4 | . . . 1 1 1 1 Garrison Access 2 | . . . . . 2 . Total Hacks 153 | . 23 8 27 27 37 31 Successful 72 | . 7 2 13 17 13 20 Failed 81 | . 16 6 14 10 24 11 Catastrophic 14 | . 3 . 1 2 5 3 Database Lockouts . | . . . . . . . Manual 23 | . 7 3 2 1 4 6 Terminals 87 | . 19 8 15 11 19 15 Fabricators 4 | . . . . . 2 2 Repair Stations 25 | . . . 6 10 9 . Recycling Units 10 | . 4 . 3 3 . . Scanalyzers 24 | . . . 3 3 4 14 Garrison Access 3 | . . . . . 3 . Terminal Hacks 29 | . 4 2 6 4 6 7 Record 1 | . . . . . . 1 Robot Analysis 2 | . . . 1 . . 1 Prototype ID Bank 4 | . . . 1 1 2 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . . . 2 . . 2 Unreport Threat 1 | . . . . . . 1 Locate Traps 3 | . . . 1 1 1 . Dispatch Records 1 | . . 1 . . . . Investigation Status 2 | . . 1 . . . 1 Assault Status 1 | . . . . . . 1 Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 5 | . 1 . 1 1 2 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 14 | . . . 3 7 4 . Scan Component 8 | . . . 2 4 2 . Repair 6 | . . . 1 3 2 . Recycling Unit Hacks 8 | . 3 . 2 3 . . Process 2 | . 1 . . 1 . . Report Inventory 3 | . 1 . 1 1 . . Retrieve Matter 2 | . 1 . . 1 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 20 | . . . 2 3 3 12 Insert Component 10 | . . . 1 2 2 5 Analyze 10 | . . . 1 1 1 7 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 39 | . 6 2 6 6 14 5 Full Trace Events 12 | . 4 1 1 2 3 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 1 1 1 5 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 1 3 2 . Time 237 | . . . 32 123 82 . Parts Recycled . | . . . . . . . Recycled Matter 254 | . 248 . . 6 . . Retrieved Matter 327 | . 321 . . 6 . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 8 | . . . 1 1 1 5 Part Schematics Acquired 8 | . . . 1 1 1 5 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 2 | . . . 1 . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 10920 | 112 916 415 2318 1183 4057 1919 Spaces Moved 6741 | 85 614 243 1160 578 2910 1151 Core 33 | 24 . . . . . 9 Treads 2199 | . . . 1028 578 593 . Legs 1050 | 61 614 243 132 . . . Wheels 3135 | . . . . . 2317 818 Hover . | . . . . . . . Flight 324 | . . . . . . 324 Fastest Speed 28 | 50 120 120 120 155 100 28 Average Speed 127 | 114 120 120 155 159 114 124 Slowest Speed 500 | 250 120 120 160 160 160 500 Overloaded Moves 142 | . . . . . . 142 Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 59 33 79 40 38 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 37 | . . . . 8 20 9 Terrain Destroyed 287 | . 9 . 30 104 55 89 Melee 34 | . . . . 7 19 8 Projectile 19 | . . . . 6 9 4 AOE 234 | . 9 . 30 91 27 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 8299 | 96 732 337 1515 733 3424 1462 Wait 780 | . 74 65 177 42 281 141 Move 6732 | 84 613 242 1159 577 2909 1148 Hop 1 | . . . . . . 1 Pick Up 89 | 5 3 1 23 9 30 18 Fast Attach 62 | 6 2 1 7 6 18 22 Attach 60 | . 1 . 12 12 20 15 Detach 13 | . . 1 . 5 6 1 Swap 48 | 1 1 2 15 14 9 6 Drop 81 | . 2 4 26 11 26 12 Fire 383 | . 35 20 95 50 105 78 Melee 39 | . . 1 . 7 20 11 Ram 1 | . . . . . . 1 Kick 1 | . 1 . . . . . Crush 1 | . . . 1 . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 12) 600 | -10/Materials | Discovered new exit (range 5) 929 | -10/Materials | Discovered new exit (range 5) 1016 | -10/Materials | Core integrity fell below 50% 1029 | -10/Materials | Entered Mines 1181 | -10/Mines | Assembled infested the area 1199 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1300 | -10/Mines | Core integrity fell below 20% 1353 | -10/Mines | Discovered new exit (range 6) 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -9/Materials | Discovered new exit (range 6) 1920 | -9/Materials | Identified exit to Mines 2250 | -9/Materials | Discovered new exit (range 16) 2273 | -9/Materials | Identified exit to Materials 2434 | -9/Materials | Lost 3 parts (1n1u1w) 2631 | -9/Materials | Discovered exit to Materials (range 15) 3497 | -9/Materials | Repaired Imp. Treads? 3762 | -9/Materials | Entered another Materials area 3762 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4217 | -8/Materials | Repaired Broken Lgt. Deuterium Engine 4250 | -8/Materials | Repaired Mni. Grenade Launcher? 4298 | -8/Materials | Repaired Ion Cannon 4715 | -8/Materials | Build established: Tank 4935 | -8/Materials | Discovered new exit (range 5) 4943 | -8/Materials | Identified exit to Factory 4945 | -8/Materials | Entered Factory 4945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5157 | -7/Factory | Build established: Mutant 5531 | -7/Factory | Discovered new exit (range 16) 5626 | -7/Factory | Identified exit to Factory 6536 | -7/Factory | Garrison activated, responded to threat 7003 | -7/Factory | Repaired Katana 7054 | -7/Factory | Repaired Arm. Huge Wheel 7584 | -7/Factory | Lost 3 parts (1p2u) 8318 | -7/Factory | Garrison activated, responded to threat 8379 | -7/Factory | Lost 4 parts (1n2u1w) 8383 | -7/Factory | Found Powered Armor 8678 | -7/Factory | Build established: Tank 9002 | -7/Factory | Entered another Factory area 9002 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9352 | -6/Factory | First assault squad dispatched 9591 | -6/Factory | Lost 3 parts (2u1w) 9665 | -6/Factory | Lost 7 parts (1p1n2u3w) 9808 | -6/Factory | Garrison activated, responded to threat 10102 | -6/Factory | Build established: Gunner 10223 | -6/Factory | Core integrity fell below 50% 10253 | -6/Factory | Lost 4 parts (1p1u2w) 10442 | -6/Factory | Spotted B-75 Beast 10598 | -6/Factory | Lost 3 parts (1u2w) 10760 | -6/Factory | Lost 4 parts (1n2u1w) 10837 | -6/Factory | Lost 3 parts (1p1n1u) 10837 | -6/Factory | Core integrity fell below 20% 10863 | -6/Factory | Build established: Mutant 10917 | -6/Factory | Released all parts (5) 10921 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- key. 10831_ Acquired 3 matter. 10839_ Acquired Hvy. Pick. 10840_ Critical hit (Burn: +37). 10869_ Hvy. Missile Launcher destroyed. 10870_ Hrd. Light Armor Plating destroyed. 10877_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 10898_ UMDL %/L9RT#S:RBDEKC/I LQHOWHL5|FEQ: 10898_ Acquired Machine Analyzer. 10902_ Dropped Imp. Medium Armor Plating. 10902_ Acquired Imp. Reaction Control System. 10906_ Cld. Field Propulsion Drive destroyed. 10916_ Lgt. Ion Engine destroyed. 10917_ Released Cld. Field Propulsion Drive. 10917_ Released Adv. Targeting Computer. 10917_ Released Imp. Signal Interpreter. 10917_ Released Lrg. Storage Unit. 10917_ Released Nuclear Pulse Thruster. 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""" #???????# "T" #??? | | " # [ = [ # g""" ######### #??? | | " #######/###### g # ###/####?? | | " " " " #?????# #????# g""" # #?? | | " " " #?????# #????# """g # #?? | | " " " #?????# #????# @ """ + + | | " " " #######"###### # # | | " " " # """! # ! # +? | | "^" " # ""R"[ #!= # ########?? | | " " " # "" " """" #!= ### ###????????? | | " " " # """" #=! #?# #??????????? | | "^" " # * """" # """ #?# #??????????? | | # / """" # """ #?# #??????????? | | " " " " # /!! """" # """ #?# ??????????? | | " " " " + /! """" #! #?# ?????????? | | " " " " # % """" ##########?# ????????? | | " " " " # #??????????# ????????? | | " " " " # #??????????? ???????? | | " " " " # % #???????????##### ????????? | | " " " " ####+#########?????????????????????????? | | " " " " ?? ?????????????????????????????????? | | " " ? ? ??? ?????????????????????????????????? | | ? ?????? ?????????????????????????????????? | | " " ???????? ?????????????????????????????????? | | " ????????? ?????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | "????????? ??????????????????????????????????? | | " ??????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 775 Resistance: KI 20 Resistance: EM 20 Core Shielding 20 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Power Shielding | -6/Factory | Scanalyzed Med. Matter Pod | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call More Dakka Please Challenges ------------ None Game ------ Seed KineticHypercooledPurifier Manual? 0 Play Time 03:26:52 Cumulative 35.0 hours Start 2024.04.25 @ 15:31:04 End 2024.04.26 @ 23:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ce4b4ad-3a47-469b-af2a-040d399687aa