Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 03:35:15 Player: Calasmeer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (179) 895 Value Destroyed (5531) 5531 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1040) 1040 TOTAL SCORE: 11666 Bonus ------- High Alert Combat Kills 385 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 590/850 Matter 300/300 Energy 73/100 System Corruption 1% Temperature Cool (0) Movement Rolling (135) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Shock Maul (fused) > --- INVENTORY (20) --- Xenon Bombardment Thruster Improved Heat Sink High-capacity Storage Unit Energy Well (350) Medium Matter Pod (100) Enhanced Optical Array Makeshift Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield Phasing AFG Lightning Gun Gatling Laser Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Trap Scanner Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Shock Maul > --- INVENTORY -------- Xenon Bombardment Thruster Improved Heat Sink High-capacity Storage Unit Energy Well Medium Matter Pod Enhanced Optical Array Makeshift Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield Phasing AFG Lightning Gun Gatling Laser Advanced Assault Cannon Proton Missile Launcher Heavy Pick [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . . 2 . . . . 1 Utility 3 | . . 1 . 1 . . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 174 | 7 10 30 8 58 16 3 6 4 18 14 Power 20 | 1 1 4 2 9 1 . . . 2 . Engine 14 | 1 1 4 2 6 . . . . . . Core 6 | . . . . 3 1 . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 64 | 2 3 13 2 24 4 1 4 . 6 5 Treads 27 | . . 6 . 15 . . 1 . 5 . Leg 1 | . . . . . . . . . . 1 Wheel 34 | 2 3 7 2 8 4 1 3 . . 4 Hover . | . . . . . . . . . . . Flight 2 | . . . . 1 . . . . 1 . Utility 35 | 2 2 5 3 5 6 . . 4 3 5 Device 19 | 1 . 3 2 2 4 . . 4 1 2 Storage 4 | 1 1 . . . 2 . . . . . Processor 4 | . . 2 . 1 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 8 | . 1 . 1 2 . . . . 2 2 Artifact . | . . . . . . . . . . . Weapon 55 | 2 4 8 1 20 5 2 2 . 7 4 Energy Gun 17 | 1 3 3 . 5 3 . . . 2 . Energy Cannon 6 | . . 2 . 1 1 1 . . . 1 Ballistic Gun 15 | 1 1 1 . 8 . . 2 . 2 . Ballistic Cannon 6 | . . 1 . 3 . . . . . 2 Launcher 8 | . . 1 . 3 1 1 . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 3 1 . . 2 . . Parts Lost 56 | . 1 5 1 18 2 6 . . 14 9 Power 10 | . 1 2 . 4 . . . . 2 1 Propulsion 27 | . . 2 1 7 1 5 . . 6 5 Utility 10 | . . 1 . 4 1 . . . 2 2 Weapon 9 | . . . . 3 . 1 . . 4 1 Highest Loss Streak 6 | . 1 2 1 6 1 2 . . 4 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 95 99 89 92 82 78 92 79 76 Engine 3 | . 13 8 11 3 . . . . . . Core 4 | . . . . 3 6 7 7 7 6 3 Treads 8 | . . 19 . 19 . . . . 15 15 Wheel 17 | . 28 12 32 5 31 21 16 30 7 3 Device 10 | . 4 10 5 6 13 15 15 15 7 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 7 | . . 9 11 9 8 7 7 7 7 6 Protection 3 | . 9 . 5 6 . . . . 4 6 Energy Gun 7 | . 15 14 . 5 13 7 4 . 8 3 Energy Cannon 4 | . . 4 11 1 6 9 7 7 2 1 Ballistic Gun 6 | . 12 . . 14 . . 4 15 8 5 Ballistic Cannon 1 | . . 2 9 2 . . . . . 1 Peak Build Rating 55 | 7 10 16 23 33 34 34 38 47 41 55 Average Rating 27 | 5 7 13 18 25 31 32 34 38 36 48 On Entrance 23 | . 7 10 16 22 24 34 32 37 39 39 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 15 52 56 62 66 64 63 63 60 65 67 Greatest Support 74 | 20 26 60 48 65 74 68 52 52 68 68 Greatest Overweight (x) 15 | . 2 15 1 5 2 3 3 1 4 3 Average Overweight (x) . | . . . 1 . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 17 20 20 20 20 20 Most Carried 20 | 3 15 20 20 20 19 19 18 20 20 18 Average Carried 17 | 2 8 18 19 19 15 17 17 19 16 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 20 20 18 17 18 18 20 15 18 Class Distribution -------------------- 25% | Scavenger-Skirmisher 24% | Scavenger-Mutant 20% | Mutant 12% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3935 | 186 239 420 348 1651 150 95 117 46 439 244 Remotely . | . . . . . . . . . . . Salvage Created 6965 | 26 286 1403 878 2281 688 302 209 . 610 282 Parts 360 | 4 18 76 49 129 29 18 5 . 16 16 Haulers Intercepted 6 | . . 1 1 4 . . . . . . Recyclers Shooed 11 | . 1 6 . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 . . 15 . Prevented 5 | . . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 119 | . 5 21 15 38 5 9 4 . 20 2 Melee 1 | . . . . . . . . . 1 . Guns 58 | . 5 13 . 25 3 2 3 . 7 . Cannons 26 | . . 1 13 5 2 2 1 . 1 1 AOE 28 | . . 6 1 7 . 5 . . 9 . Classes Destroyed 18 | 1 5 5 1 3 1 . 1 . 1 . Worker 18 | . 2 4 4 5 2 . . . . 1 Builder 2 | . . 2 . . . . . . . . Tunneler 3 | 1 . 1 . . 1 . . . . . Hauler 6 | . . 1 1 4 . . . . . . Recycler 19 | . 1 8 2 3 4 . . . . 1 Operator 2 | . . 2 . . . . . . . . Watcher 11 | . 1 4 2 3 . . . . . 1 Swarmer 21 | . 3 6 . 3 . 3 . . 6 . Grunt 54 | . 2 6 9 22 3 6 . . 6 . Brawler 6 | . . . 1 1 1 . . . 3 . Duelist 2 | . . 2 . . . . . . . . Protector 1 | . . . . . . . . . 1 . Sentry 19 | . . 7 5 6 . . . . 1 . Specialist 5 | . . . . 4 . . . . . 1 Hunter 4 | . . . . 1 . . . . 2 1 Programmer 2 | . . . . . 1 . . . 1 . Heavy 1 | . . . . 1 . . . . . . Thug 1 | . . . . . . . 1 . . . Fireman 3 | . . . . . . . 3 . . . Best Kill Streak 14 | 1 4 14 5 8 3 3 4 . 7 3 Combat Bots Only 7 | . 3 7 3 6 3 3 4 . 7 1 Max Kills in Single Turn 4 | 1 1 3 1 4 2 3 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 1 3 . 3 . . 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 748 | . 20 115 55 232 16 46 17 . 122 125 Missed 197 | . 7 24 17 44 5 13 1 . 35 51 Damage Taken 8999 | . 157 1210 555 3155 318 489 199 . 1767 1149 Core 1353 | . 23 180 83 400 69 82 66 . 190 260 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . 19 . . . . . . . Core Remaining (%) 58 | 100 90 . 34 27 . . . . 41 . Volleys Fired 446 | 6 30 92 62 147 16 15 12 5 42 19 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 Hottest 223 | 70 112 136 107 175 210 223 181 134 155 131 Shots Fired 996 | 12 60 183 118 354 48 40 36 15 92 38 Gun 703 | 12 60 143 . 310 32 19 24 10 71 22 Cannon 265 | . . 30 118 38 16 18 12 5 12 16 Launcher 28 | . . 10 . 6 . 3 . . 9 . Special . | . . . . . . . . . . . Kinetic 452 | 6 27 10 62 261 . . 19 10 30 27 Thermal 423 | 6 33 163 56 58 32 33 17 5 12 8 Explosive 28 | . . 10 . 6 . 3 . . 9 . Electromagnetic 93 | . . . . 29 16 4 . . 41 3 Robot Hit Streak 23 | 2 11 23 7 14 8 5 8 . 9 6 Robot Miss Streak 9 | 4 4 5 4 9 5 5 4 . 3 2 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 6 | . . 2 . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 615 | 5 40 121 66 218 25 24 26 . 58 32 Core Hits 356 | 1 15 65 24 115 18 28 11 . 69 10 Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 2 2 Critical Strikes 24 | 1 2 13 1 1 . . . . 2 4 Burn 16 | 1 2 13 . . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . Destroy 1 | . . . . . . . . . 1 . Blast 2 | . . . . . . . . . . 2 Smash 3 | . . . . . . . . . 1 2 Melee Attacks 22 | . . . 7 . . . . . 3 12 Impact 22 | . . . 7 . . . . . 3 12 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15027 | 61 519 2529 1428 4955 583 846 497 . 2727 882 Guns 7733 | 61 519 1439 . 3473 415 323 397 . 815 291 Cannons 3353 | . . 428 1379 712 168 171 100 . 173 222 Explosions 3443 | . . 662 49 763 . 352 . . 1617 . Melee 491 | . . . . . . . . . 122 369 Ramming 7 | . . . . 7 . . . . . . Kinetic 5451 | 35 251 182 642 3180 . . 330 . 435 396 Thermal 4813 | 26 268 1685 737 744 355 469 167 . 287 75 Explosive 3238 | . . 662 49 672 . 352 . . 1503 . Electromagnetic 1027 | . . . . 352 228 25 . . 380 42 Impact 491 | . . . . . . . . . 122 369 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . . 6 1 Average Corruption 2 | . . . . . 1 . . . 2 1 Corruption Purged 4 | . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . 5 . . . 14 3 Message Errors 8 | . . . . . 2 . . . 5 1 Matter Fused 3 | . . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . 1 . . . 2 . Energy Discharges 2 | . . . . . 2 . . . . . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 276 | . . 34 9 31 1 14 . . 47 140 Projectiles 11 | . . . 9 . 1 . . . . 1 Explosions 86 | . . 34 . 31 . 14 . . 7 . Melee 179 | . . . . . . . . . 40 139 Knockbacks 24 | . . . 8 13 . . . . . 3 Impact 2 | . . . . . . . . . . 2 Kinetic 21 | . . . 7 13 . . . . . 1 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 337 | . . 75 78 39 . 49 . . 96 . Shots 12 | . . 3 1 1 . 2 . . 5 . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 383 | 27 108 375 339 383 242 198 199 96 245 6 Average Temperature 105 | 14 36 133 103 120 71 110 144 46 59 3 Received Heat Transfer 2872 | . 33 420 249 1269 54 189 298 . 234 126 Effects 6 | . . 3 1 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 4 | . . 3 . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 5 | . . . . 1 . . . . 3 1 Impact Corruptions 4 | . . . . . . . . . 1 3 Robots Melted 4 | . . 1 1 1 . . . . 1 . Combat Hostiles 4 | . . 1 1 1 . . . . 1 . Parts Melted 30 | 1 1 19 . 4 2 1 1 . 1 . Heat Transferred 11452 | 148 925 5069 1332 1419 597 934 521 . 396 111 Parts Sabotaged 5 | . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 747 | 5 175 509 462 747 493 . . . . 232 Initial 306 | . 3 11 167 157 306 . . . . 126 Average 320 | 1 74 340 321 446 326 . . . . 140 Maximum Alert Level 3 | . . 2 2 3 2 . . . . 1 Low Security (%) 26 | 100 100 9 14 6 12 . . . . 89 Level 1 44 | . . 57 66 37 69 . . . . 10 Level 2 26 | . . 33 19 45 17 . . . . . Level 3 3 | . . . . 10 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 4 3 7 1 . . . 1 3 Investigation 4 | . . 1 1 1 . . . . . 1 Extermination 1 | . . . . . 1 . . . . . Reinforcement 10 | . . 3 1 6 . . . . . . Assault 2 | . . . . . . . . . 1 1 Garrison 2 | . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . . 3 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 11 32 19 62 8 13 4 . 25 28 Peak Tracking Total 17 | . 3 8 3 6 4 3 4 . 6 17 Tactical Retreats 17 | . 1 1 1 4 2 2 . . 3 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 3 1 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 2 1 . . . . . . 4 Max in Single Turn 1 | . 1 1 1 . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 24 | . 3 2 8 3 3 1 1 . . 3 Terminals 12 | . 2 1 5 2 2 . . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 39 | . 6 3 16 4 3 1 2 . . 4 Successful 23 | . 4 1 8 4 1 1 2 . . 2 Failed 16 | . 2 2 8 . 2 . . . . 2 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . Terminals 18 | . 3 2 9 2 2 . . . . . Fabricators 3 | . . . . . 1 . . . . 2 Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 7 | . 3 . 3 . . . . . . 1 Scanalyzers 3 | . . 1 . 2 . . . . . . Garrison Access 3 | . . . 2 . . . . . . 1 Terminal Hacks 13 | . 2 1 4 2 1 1 2 . . . Record 3 | . . . . 1 . . 2 . . . Part Schematic 1 | . . . 1 . . . . . . . Open Door 3 | . . . 2 . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 1 4 1 2 . . . . 3 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 1 . . . 15 . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . . 8 Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 2 . 1 . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 . Highest-Rated Group 153 | . . . . . . . . 153 153 . Highest-Rated Ally 40 | . . . . . . . . 40 40 . Total Orders 3 | . . . 2 . . . . . . 1 EXPLORE 3 | . . . 2 . . . . . . 1 Ally Attacks 30 | . . . . . . . . . 30 . Total Damage 890 | . . . . . . . . . 890 . Kills 4 | . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 1 2 . Drone Launches 5 | . . . 4 . . . . . . 1 Drone Recoveries 2 | . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 10792 | 82 592 1325 1115 2017 914 1050 645 1217 1180 655 Spaces Moved 6905 | 64 469 707 646 932 784 809 481 1031 666 316 Core 3 | 2 . 1 . . . . . . . . Treads 1612 | . . 331 . 643 . . . . 401 237 Legs . | . . . . . . . . . . . Wheels 5290 | 62 469 375 646 289 784 809 481 1031 265 79 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 111 95 90 92 107 107 107 105 Average Speed 120 | 79 91 129 113 146 96 112 123 107 146 164 Slowest Speed 800 | 80 110 800 115 330 110 145 145 107 330 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 64 69 76 70 15 86 60 90 82 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 8 | . . . . . . 4 1 2 1 . Spaces Dug 4 | . . . 2 . . . . . . 2 Terrain Destroyed 320 | . . 72 15 70 . 88 . . 73 2 Melee 4 | . . . 2 . . . . . . 2 Projectile 10 | . . 1 6 1 . 1 . . 1 . AOE 306 | . . 71 7 69 . 87 . . 72 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 8435 | 79 566 932 902 1339 908 911 501 1134 776 387 Wait 706 | . 44 75 146 154 63 76 1 85 43 19 Move 6895 | 63 468 706 645 931 783 808 480 1030 665 316 Hop . | . . . . . . . . . . . Pick Up 85 | 3 11 15 14 13 12 6 . 6 2 3 Fast Attach 64 | 7 4 7 3 20 7 . 3 . 5 8 Attach 46 | . . 7 2 16 1 2 2 2 11 3 Detach 19 | . 1 1 . 9 1 . 2 . 3 2 Swap 64 | . 6 16 3 22 8 1 1 2 2 3 Drop 83 | . 2 13 16 26 17 3 . 4 . 2 Fire 446 | 6 30 92 62 147 16 15 12 5 42 19 Melee 22 | . . . 7 . . . . . 3 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 4 | . . . 4 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Discovered new exit (range 15) 847 | -9/Materials | Destroyed 7 combat bots 904 | -9/Materials | Discovered new exit (range 12) 971 | -9/Materials | Identified exit to Materials 1265 | -9/Materials | Discovered exit to Materials (range 5) 1490 | -9/Materials | Build established: Scavenger-Mutant 1688 | -9/Materials | Discovered exit to Materials (range 10) 1988 | -9/Materials | Identified exit to Storage 2000 | -9/Materials | Entered Storage 2058 | -9/Storage | Garrison activated, responded to threat 2177 | -9/Storage | Repaired Seismic Detector 2292 | -9/Storage | Core integrity fell below 50% 2298 | -9/Storage | Build established: Mutant 2506 | -9/Storage | Discovered exit to Materials (range 5) 3115 | -9/Storage | Entered Materials 3115 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3537 | -8/Materials | Discovered new exit (range 11) 3768 | -8/Materials | Build established: Scavenger-Tank 3782 | -8/Materials | Discovered new exit (range 10) 3794 | -8/Materials | Identified exit to Factory 4562 | -8/Materials | Build established: Tank 4639 | -8/Materials | Core integrity fell below 50% 4695 | -8/Materials | Lost 6 parts (1p2n1u2w) 4880 | -8/Materials | Discovered exit to Factory (range 8) 4944 | -8/Materials | Lost 3 parts (1p2n) 5132 | -8/Materials | Entered Factory 5132 | -7/Factory | Evolved 2 slots: Propulsion x2 5579 | -7/Factory | Found Prototype Launcher 5579 | -7/Factory | Identified Rocket Array 5765 | -7/Factory | Build established: Scavenger-Gunner 5802 | -7/Factory | Discovered new exit (range 12) 5819 | -7/Factory | Identified exit to Factory 6028 | -7/Factory | Discovered new exit (range 14) 6042 | -7/Factory | Identified exit to Lower Caves 6046 | -7/Factory | Entered Lower Caves 6232 | -7/Lower Caves | Learned Factory security intel 6363 | -7/Lower Caves | Discovered new exit (range 16) 6408 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6513 | -7/Lower Caves | Identified exit to Lower Caves 6602 | -7/Lower Caves | Learned 12 Factory zone layouts 6888 | -7/Lower Caves | Spotted B-75 Beast 7096 | -7/Lower Caves | Entered another Lower Caves area 7188 | -7/Lower Caves | Build established: Skirmisher 7283 | -7/Lower Caves | Discovered exit to Factory (range 11) 7523 | -7/Lower Caves | Ambushed by wild Derelicts 7698 | -7/Lower Caves | Discovered new exit (range 8) 7706 | -7/Lower Caves | Identified exit to Zion 7741 | -7/Lower Caves | Entered Zion 7818 | -7/Zion | Learned Factory stockpile data 7824 | -7/Zion | Learned location of Warlord (-4) 7866 | -7/Zion | Build established: Scavenger-Skirmisher 7870 | -7/Zion | Found Prototype Device 7884 | -7/Zion | Identified Phasing AFG 8224 | -7/Zion | Given the Hacking Drone Bay 8234 | -7/Zion | Found Prototype Device 8235 | -7/Zion | Identified Hacking Drone Bay 8682 | -7/Zion | Met Imprinter 8700 | -7/Zion | Imprinted 8702 | -7/Zion | Declared Zion's savior 8857 | -7/Zion | Discovered new exit (range 16) 8872 | -7/Zion | Identified exit to Proximity Caves 8958 | -7/Zion | Entered Proximity Caves 8958 | -6/Proximity Caves | Accompanied by 4 allies 9005 | -6/Proximity Caves | Learned 8 Factory zone layouts 9152 | -6/Proximity Caves | Ambushed by research squad 9207 | -6/Proximity Caves | Lost 3 parts (2n1u) 9294 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9329 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 9367 | -6/Proximity Caves | Lost 3 allies 9369 | -6/Proximity Caves | Core integrity fell below 50% 9399 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 9816 | -6/Proximity Caves | Build established: Scavenger-Tank 10045 | -6/Proximity Caves | Destroyed 7 combat bots 10100 | -6/Proximity Caves | Discovered exit to Factory (range 5) 10138 | -6/Proximity Caves | Entered Factory 10138 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10502 | -6/Factory | Garrison activated, responded to threat 10522 | -6/Factory | Fabricated Adv. Assault Cannon? 10560 | -6/Factory | Build established: Scavenger-Mutant 10689 | -6/Factory | Cargo convoy interrupted 10793 | -6/Factory | Self-destructed Last Messages --------------- 10784_ X-72 Disruptor system corrupted by crushing effect. 10784_ X-72 Disruptor knocked back. 10785_ X-72 Disruptor system terminally corrupted. 10785_ Lrg. Battery fried. 10787_ Penetrated by Slug. 10787_ Com. Wheel destroyed. 10789_ Slug penetrates Power Conduit. 10789_ K-01 Serf collects debris. 10790_ Imp. Heat Sink destroyed. 10790_ Destroyed Targeting Computer. 10790_ X-62 Marksman system corrupted by crushing effect. 10790_ X-62 Marksman knocked back. 10792_ Penetrated by Slug. 10792_ Slug penetrates Power Conduit. 10792_ Imp. Trap Scanner destroyed. 10792_ R-10 Processor collects Corrupted Imp. VSS Leg. 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"" #????# " " " # ????????????????????? | | ???? """#????# " " " + ????????????????????? | | ???? F"#????# " " " # ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Autogun | -9/Storage | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Adv. Terrain Scanner | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Adv. Assault Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyPortableSink Manual? 0 Play Time 01:30:51 Cumulative 29.6 hours Start 2024.11.18 @ 02:03:19 End 2024.11.18 @ 03:35:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c47b4ec-c011-4406-afd4-b3010f3368c1