Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:23:11

Player: monistgf

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (121)     605
Value Destroyed (4133)     4133
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (688)                688
              TOTAL SCORE: 11766

 Bonus
-------
High Alert Combat Kills    97
Follower Combat Kills      442
Met Zhirov                 300
Friendly Fire              -151

 Cogmind 
---------
Core Integrity             0/1150
Matter                     366/600
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
    Medium Storage Unit
  Improved Matter Compressor
  Enhanced Optical Array
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Force Field
           Transdimensional Reconstructor
           Phase Gun
           Autogun
           Autogun
           Spear

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
   Armored Leg
           Myomer Leg
           Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
>          --- UTILITY ----------
  Improved Matter Compressor
  Enhanced Optical Array
  Advanced Terrain Scanner
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
  Improved Target Analyzer
  Advanced Transmission Jammer
>          --- WEAPON -----------
    Cooled Plasma Rifle
           Coil Gun
           Coil Gun
>          --- INVENTORY --------
    Cooled Aerolev Unit
           Gyrokinetic Inverter
    Combat Linear Gravjet
           Transdimensional Reconstructor
           Spear
[Rating: 116]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Heavy Laser
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Slots Evolved              12   | .   .   .   2   2   .   2   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   1   1   2   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             193  | .   2   2   21  8   9   8   22  37  4   2   12  9   39  18  
  Power                    19   | .   .   1   1   .   .   .   3   3   .   .   1   1   4   5   
    Engine                 3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   2   3   .   .   .   1   1   5   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Propulsion               74   | .   .   .   9   5   5   4   8   19  .   .   6   2   11  5   
    Treads                 11   | .   .   .   2   1   3   1   2   2   .   .   .   .   .   .   
    Leg                    29   | .   .   .   3   1   .   .   6   4   .   .   6   2   5   2   
    Wheel                  13   | .   .   .   4   3   2   3   .   1   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   12  .   .   .   .   6   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | .   2   .   4   1   2   1   5   8   3   .   5   2   12  .   
    Device                 22   | .   1   .   3   .   1   .   3   5   2   .   1   .   6   .   
    Storage                5    | .   1   .   .   1   .   .   .   .   .   .   1   .   2   .   
    Processor              9    | .   .   .   .   .   .   1   1   2   .   .   .   1   4   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   .   1   .   1   .   1   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   .   1   7   2   2   3   6   7   1   2   .   4   12  8   
    Energy Gun             6    | .   .   .   .   .   .   .   .   1   1   .   .   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          30   | .   .   1   5   2   1   3   4   2   .   .   .   1   5   6   
    Ballistic Cannon       5    | .   .   .   1   .   .   .   .   1   .   .   .   2   1   .   
    Launcher               6    | .   .   .   1   .   1   .   2   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   3   .   1   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   
Parts Lost                 84   | .   1   .   10  2   1   2   .   12  5   2   .   3   18  28  
  Power                    13   | .   1   .   .   .   .   .   .   2   .   .   .   1   4   5   
  Propulsion               31   | .   .   .   4   1   1   1   .   5   2   1   .   .   6   10  
  Utility                  19   | .   .   .   3   1   .   .   .   2   1   1   .   1   6   4   
  Weapon                   21   | .   .   .   3   .   .   1   .   3   2   .   .   1   2   9   
  Highest Loss Streak      18   | .   1   .   8   1   1   2   .   4   3   1   .   3   8   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   93  100 86  96  95  92  98  86  72  66  81  96  93  74  
  Engine                   3    | .   13  14  11  9   9   7   3   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   4   5   5   2   4   2   1   
  Treads                   3    | .   .   .   1   14  10  22  5   1   .   .   .   .   .   .   
  Leg                      12   | .   28  28  .   5   .   .   33  3   .   .   21  35  26  .   
  Wheel                    6    | .   .   .   23  24  34  23  .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   23  19  11  2   .   2   21  
  Device                   8    | .   8   14  15  9   9   7   12  11  9   3   1   .   7   3   
  Storage                  7    | .   14  14  11  9   9   7   6   5   5   5   5   5   5   10  
  Processor                11   | .   .   .   .   .   .   .   6   10  17  17  17  22  22  22  
  Hackware                 2    | .   .   .   .   .   .   .   .   4   5   5   5   5   2   .   
  Protection               3    | .   .   .   1   6   4   7   6   2   1   5   8   5   1   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   1   5   .   .   .   2   .   
  Ballistic Gun            11   | .   28  28  17  11  17  14  19  9   .   .   .   4   7   8   
  Ballistic Cannon         1    | .   .   .   3   6   .   .   .   1   .   .   .   3   3   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   5   3   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  18  18  31  31  31  31  48  53  28  23  30  40  68  42  
  Greatest Support         156  | 20  20  20  42  46  46  46  100 100 48  28  141 151 156 67  
  Greatest Overweight (x)  3    | .   .   .   1   3   .   1   2   2   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | .   9   10  10  10  10  10  10  10  10  10  10  10  9   10  
  Most Carried             10   | .   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | .   8   9   7   7   9   9   9   9   9   9   9   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  7   10  10  10  10  9   10  10  10  10  10  6   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 19% | Mutant
 17% | Scavenger-Gunner
  5% | Gladiator
  5% | Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Commander-Gunner | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
        Gladiator | -5/Upper Caves
        Gladiator | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Extension

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Matter Collected           4407 | 200 252 24  569 301 302 185 343 469 106 16  .   479 940 221 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4919 | .   198 10  794 585 508 222 196 429 114 .   .   502 903 458 
  Parts                    244  | .   10  1   52  24  26  12  13  16  10  .   .   12  46  22  
Haulers Intercepted        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           10   | .   .   .   2   2   1   .   .   .   .   .   .   .   5   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   .   10  .   .   7   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Combat Hostiles Destroyed  89   | .   4   1   20  7   6   2   4   6   5   .   .   9   15  10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Guns                     62   | .   4   1   14  4   6   2   4   4   5   .   .   .   9   9   
  Cannons                  9    | .   .   .   3   3   .   .   .   2   .   .   .   .   1   .   
  AOE                      15   | .   .   .   3   .   .   .   .   .   .   .   .   7   5   .   
Classes Destroyed          14   | .   2   1   3   3   2   1   .   2   .   .   .   .   .   .   
  Worker                   9    | .   .   .   .   1   1   3   1   .   .   .   .   .   .   3   
  Builder                  6    | .   .   .   .   .   2   .   2   1   .   .   .   .   1   .   
  Tunneler                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   3   1   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  29   | .   .   1   6   .   .   .   .   .   5   .   .   4   5   8   
  Grunt                    28   | .   4   .   10  5   1   1   1   2   .   .   .   2   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   3   1   5   1   1   1   .   .   .   1   .   .   
  Hunter                   10   | .   .   .   .   1   .   .   1   .   .   .   .   2   6   .   
  Programmer               8    | .   .   .   .   .   .   1   1   2   .   .   .   .   4   .   
Best Kill Streak           7    | .   2   1   5   5   4   2   3   2   5   .   .   7   7   7   
  Combat Bots Only         7    | .   2   1   5   3   2   1   1   2   5   .   .   7   7   7   
Max Kills in Single Turn   5    | .   1   1   2   1   1   1   2   1   1   .   .   4   5   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   .   .   .   .   .   .   .   .   4   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Hostile Shots Fired        1174  | .    40   .    88   43   38   49   50   130  60   30   .    125  264  257  
  Missed                   382   | .    10   .    25   12   9    21   18   38   15   15   .    40   103  76   
Damage Taken               12890 | .    373  .    857  466  428  252  321  2019 647  266  .    1523 2343 3395 
  Core                     2542  | .    97   .    181  46   44   44   22   222  265  154  .    309  330  828  
  Absorbed by Shields      528   | .    .    .    .    .    .    .    .    .    .    .    .    .    528  .    
  Redirected to Shielding  226   | .    .    .    .    .    .    .    .    .    17   11   .    198  .    .    
  Ignored by Resistances   38    | .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    
  Regen/Repaired (Parts)   138   | .    .    .    .    .    .    138  .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    61   54   .    83   93   97   .    .    .    .    5    .    .    
Volleys Fired              299   | .    22   2    66   28   32   15   15   36   9    .    .    8    41   25   
  Largest                  3     | .    2    2    2    2    2    2    3    3    2    .    .    1    3    3    
  Hottest                  150   | .    40   40   62   62   51   51   79   127  150  .    .    39   117  148  
Shots Fired                614   | .    44   4    126  55   63   30   37   67   13   .    .    8    105  62   
  Gun                      520   | .    44   4    101  38   62   30   33   48   13   .    .    .    85   62   
  Cannon                   75    | .    .    .    20   17   .    .    .    19   .    .    .    .    19   .    
  Launcher                 19    | .    .    .    5    .    1    .    4    .    .    .    .    8    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  546   | .    44   4    121  55   62   30   33   59   .    .    .    .    85   53   
  Thermal                  49    | .    .    .    .    .    .    .    .    8    13   .    .    .    19   9    
  Explosive                19    | .    .    .    5    .    1    .    4    .    .    .    .    8    1    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    9    2    14   7    10   4    8    12   8    .    .    4    20   11   
  Robot Miss Streak        7     | .    2    2    4    7    3    4    5    3    2    .    .    1    2    2    
  Penetration Max          1     | .    .    .    .    1    1    .    .    1    .    .    .    .    1    1    
  Secondary Targets        14    | .    1    .    3    .    .    .    .    1    2    .    .    .    2    5    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    1    .    .    .    1    1    
Shots Hit Robots           469   | .    32   2    88   39   45   19   24   47   8    .    .    26   77   62   
  Core Hits                235   | .    10   1    39   23   20   10   24   19   5    .    .    23   38   23   
  Critical Kills           8     | .    .    .    1    .    .    .    1    .    .    .    .    .    5    1    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    
  Critical Strikes         25    | .    .    .    2    .    .    .    1    2    .    .    .    .    11   9    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Destroy                13    | .    .    .    2    .    .    .    1    .    .    .    .    .    7    3    
    Blast                  3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              51    | .    .    .    .    .    .    .    .    3    .    1    .    23   6    18   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 50    | .    .    .    .    .    .    .    .    3    .    .    .    23   6    18   
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12229 | .    416  26   1455 723  845  393  948  1579 178  .    .    1583 2612 1471 
  Guns                     7233  | .    416  26   953  487  845  393  502  1039 178  .    .    .    1558 836  
  Cannons                  1476  | .    .    .    341  236  .    .    .    540  .    .    .    .    359  .    
  Explosions               2056  | .    .    .    161  .    .    .    429  .    .    .    .    818  648  .    
  Melee                    1447  | .    .    .    .    .    .    .    .    .    .    .    .    765  47   635  
  Ramming                  17    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Kinetic                  7940  | .    416  26   1294 723  845  393  502  1462 .    .    .    .    1548 731  
  Thermal                  769   | .    .    .    .    .    .    .    .    117  178  .    .    .    369  105  
  Explosive                2056  | .    .    .    161  .    .    .    429  .    .    .    .    818  648  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1447  | .    .    .    .    .    .    .    .    .    .    .    .    765  47   635  
Highest Corruption         4     | .    .    .    .    .    .    .    .    4    4    1    1    .    3    2    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    3    1    1    .    2    2    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    4    .    1    .    3    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    .    .    5    8    .    .    .    3    12   
    Message Errors         5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
    Matter Fused           11    | .    .    .    .    .    .    .    .    3    3    .    .    .    1    4    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            406   | .    .    .    17   .    .    .    50   18   .    .    .    166  40   115  
  Projectiles              75    | .    .    .    17   .    .    .    .    18   .    .    .    .    40   .    
  Explosions               63    | .    .    .    .    .    .    .    50   .    .    .    .    13   .    .    
  Melee                    268   | .    .    .    .    .    .    .    .    .    .    .    .    153  .    115  
Knockbacks                 11    | .    .    .    2    2    .    .    .    4    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    2    2    .    .    .    3    .    .    .    .    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      218   | .    .    .    9    .    .    .    .    .    .    .    .    .    209  .    
  Shots                    3     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | .    20   .    23   18   .    .    24   259  258  .    .    27   185  352  
  Average Temperature      61    | .    5    .    6    15   .    .    9    54   95   .    .    10   53   153  
  Received Heat Transfer   2747  | .    231  .    294  243  198  69   93   603  96   48   .    151  54   667  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    
  Heat Transferred         1703  | .    .    .    .    .    .    .    .    185  296  .    .    .    1000 222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Peak Influence             618  | .   136 78  457 402 618 606 336 236 .   .   .   .   364 158 
  Initial                  280  | .   .   48  29  178 169 280 277 164 .   .   .   .   6   133 
  Average                  199  | .   71  74  263 274 365 419 233 131 .   .   .   .   156 95  
Maximum Alert Level        2    | .   .   .   2   2   2   2   1   1   .   .   .   .   1   .   
  Low Security (%)         54   | .   100 100 25  38  14  .   26  86  .   .   .   .   48  100 
  Level 1                  36   | .   .   .   58  45  58  43  73  13  .   .   .   .   51  .   
  Level 2                  8    | .   .   .   15  15  27  56  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   2   .   1   3   1   4   .   .   .   .   5   1   
  Investigation            2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   
  Reinforcement            12   | .   2   .   2   .   .   1   1   2   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Distress Signals           10   | .   1   .   6   1   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              184  | .   11  3   38  9   11  8   16  13  9   7   .   7   33  19  
  Peak Tracking Total      11   | .   4   3   10  4   5   2   7   4   4   6   .   4   8   11  
  Tactical Retreats        14   | .   .   .   3   .   1   .   .   3   2   2   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Traps Triggered            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Disabled          8    | .   .   .   1   .   .   .   .   3   .   1   .   .   3   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   2   .   1   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Machines Accessed          16   | .   .   .   .   .   3   2   .   5   .   .   5   .   .   1   
  Terminals                7    | .   .   .   .   .   3   .   .   3   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   .   .   .   .   7   10  .   18  .   .   18  .   .   1   
  Successful               33   | .   .   .   .   .   3   3   .   9   .   .   18  .   .   .   
  Failed                   21   | .   .   .   .   .   4   7   .   9   .   .   .   .   .   1   
    Catastrophic           4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   .   1   6   .   11  .   .   .   .   .   1   
  Terminals                18   | .   .   .   .   .   7   .   .   10  .   .   .   .   .   1   
  Fabricators              15   | .   .   .   .   .   .   7   .   8   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   .   .   .   .   2   .   .   2   .   .   18  .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   3   2   .   4   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   258  | .   .   .   .   .   .   95  .   163 .   .   .   .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   5   .   32  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Total Allies               13   | .   .   2   .   .   10  .   .   .   .   .   .   .   .   1   
  Largest Group            10   | .   .   2   2   .   10  8   4   1   .   .   .   .   .   1   
  Highest-Rated Group      173  | .   .   49  49  .   173 141 77  29  .   .   .   .   .   29  
  Highest-Rated Ally       31   | .   .   31  31  .   29  29  29  29  .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               111  | .   .   .   11  .   15  50  35  .   .   .   .   .   .   .   
  Total Damage             1403 | .   .   .   149 .   214 568 472 .   .   .   .   .   .   .   
  Kills                    16   | .   .   .   1   .   3   8   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Ext 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Turns Passed               6803 | .    267  157  576  303  389  379  724  1000 671  146  252  458  734  747  
Spaces Moved               4541 | 1    150  86   332  191  205  264  498  805  590  237  171  304  442  265  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1661 | 1    150  86   6    .    .    .    488  114  .    .    111  304  368  33   
  Wheels                   996  | .    .    .    326  191  205  264  10   .    .    .    .    .    .    .    
  Hover                    1884 | .    .    .    .    .    .    .    .    691  590  237  60   .    74   232  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 120  120  120  90   85   85   85   85   40   49   57   120  120  44   46   
  Average Speed            89   | 120  120  120  96   96   85   86   119  72   53   57   134  120  107  59   
  Slowest Speed            260  | 120  120  120  120  125  86   105  130  260  57   160  180  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 2    43   27   43   17   54   7    14   23   66   50   61   62   16   23   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    
Spaces Dug                 55   | .    .    .    .    .    6    .    9    5    .    .    .    .    35   .    
Terrain Destroyed          161  | .    .    .    14   1    8    .    14   24   .    .    .    40   58   2    
  Melee                    8    | .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    
  Projectile               37   | .    .    .    .    1    2    .    .    21   .    .    .    .    11   2    
  AOE                      116  | .    .    .    14   .    6    .    14   .    .    .    .    40   42   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  
Total                      6650 | .    193  135  467  252  356  384  604  1163 934  243  191  353  606  769  
  Wait                     1376 | .    13   46   43   22   107  91   36   244  329  3    .    5    40   397  
  Move                     4527 | .    149  85   331  190  204  263  497  804  589  236  170  303  441  265  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    5    .    3    1    .    3    9    8    1    1    3    1    15   2    
  Fast Attach              88   | .    1    .    6    4    1    4    11   16   3    1    7    4    18   12   
  Attach                   47   | .    .    1    7    1    1    2    2    14   1    1    4    1    7    5    
  Detach                   27   | .    .    .    .    2    .    1    2    12   1    .    2    .    6    1    
  Swap                     59   | .    1    1    8    3    7    2    9    7    .    .    2    4    14   1    
  Drop                     80   | .    2    .    3    1    4    3    22   19   1    .    3    4    18   .    
  Fire                     299  | .    22   2    66   28   32   15   15   36   9    .    .    8    41   25   
  Melee                    51   | .    .    .    .    .    .    .    .    3    .    1    .    23   6    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Extension

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  171 | -10/Materials      | Discovered new exit (range 13)
  268 | -10/Materials      | Entered Mines
  307 | -10/Mines          | Met a Derelict bent on vengeance
  320 | -10/Mines          | Build established: Mutant
  369 | -10/Mines          | Assembled infested the area
  374 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  417 | -10/Mines          | Discovered new exit (range 5)
  425 | -10/Mines          | Entered Materials
  425 | -9/Materials       | Accompanied by 2 allies
  425 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  430 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  538 | -9/Materials       | Discovered new exit (range 15)
  843 | -9/Materials       | Lost 8 parts (3n2u3w)
  999 | -9/Materials       | Discovered new exit (range 3)
 1001 | -9/Materials       | Entered another Materials area
 1001 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1002 | -8/Materials       | Discovered new exit (range 15)
 1250 | -8/Materials       | Build established: Scavenger-Mutant
 1304 | -8/Materials       | Entered Storage
 1587 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1657 | -8/Storage         | Discovered new exit (range 12)
 1693 | -8/Storage         | Entered Factory
 1693 | -7/Factory         | Accompanied by 8 allies
 1693 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1774 | -7/Factory         | Repaired Gauss Rifle
 1829 | -7/Factory         | Discovered new exit (range 7)
 2022 | -7/Factory         | Fabricated Imp. Target Analyzer (x1)
 2045 | -7/Factory         | Discovered new exit (range 4)
 2072 | -7/Factory         | Entered another Factory area
 2072 | -6/Factory         | Accompanied by 4 allies
 2072 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2755 | -6/Factory         | Discovered new exit (range 9)
 2796 | -6/Factory         | Entered another Factory area
 2796 | -5/Factory         | Accompanied by 1 ally
 2796 | -5/Factory         | Evolved 2 slots: Utility x2
 2955 | -5/Factory         | Build established: Scavenger-Gunner
 2993 | -5/Factory         | Fabricated Railgun (x2)
 3409 | -5/Factory         | Discovered new exit (range 9)
 3472 | -5/Factory         | Lost 3 parts (2n1u)
 3507 | -5/Factory         | Cargo convoy interrupted
 3553 | -5/Factory         | Lost 3 parts (1p2w)
 3615 | -5/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 3739 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 3796 | -5/Factory         | Entered Upper Caves
 3802 | -5/Upper Caves     | Build established: Scavenger-Mutant
 4285 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4325 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 4335 | -5/Upper Caves     | Spotted B-75 Beast
 4458 | -5/Upper Caves     | Discovered new exit (range 17)
 4467 | -5/Upper Caves     | Entered another Upper Caves area
 4472 | -5/Upper Caves     | Core integrity fell below 50%
 4603 | -5/Upper Caves     | Discovered new exit (range 10)
 4613 | -5/Upper Caves     | Entered Zhirov
 4613 | -5/Zhirov          | Discovered new exit (range 3)
 4642 | -5/Zhirov          | Met Zhirov
 4761 | -5/Zhirov          | Found Alien Artifact
 4761 | -5/Zhirov          | Identified Integrated Reactor
 4761 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 4779 | -5/Zhirov          | Found Alien Artifact
 4799 | -5/Zhirov          | Build established: Gladiator
 4820 | -5/Zhirov          | Learned location of Quarantine (-3)
 4820 | -5/Zhirov          | Learned location of Testing (-2)
 4820 | -5/Zhirov          | Learned location of Command (-1)
 4832 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4865 | -5/Zhirov          | Entered Proximity Caves
 4894 | -4/Proximity Caves | Core integrity fell below 20%
 4924 | -4/Proximity Caves | Lost 3 parts (1p1u1w)
 5079 | -4/Proximity Caves | Learned Research emergency access door positions
 5103 | -4/Proximity Caves | Spotted B-86 Titan
 5248 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5282 | -4/Proximity Caves | Destroyed 7 combat bots
 5309 | -4/Proximity Caves | Discovered new exit (range 11)
 5323 | -4/Proximity Caves | Entered Factory
 5323 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 5482 | -4/Factory         | Spotted B-86 Titan
 5648 | -4/Factory         | Destroyed 7 combat bots
 5879 | -4/Factory         | Lost 6 parts (1p1n2u2w)
 5986 | -4/Factory         | Lost 8 parts (2p5n1u)
 6037 | -4/Factory         | Discovered new exit (range 5)
 6057 | -4/Factory         | Entered Extension
 6257 | -4/Extension       | Disrupted transfer network
 6266 | -4/Extension       | Build established: Scavenger-Mutant
 6613 | -4/Extension       | Core integrity fell below 50%
 6640 | -4/Extension       | Destroyed 7 combat bots
 6705 | -4/Extension       | Lost 18 parts (3p6n3u6w)
 6733 | -4/Extension       | Core integrity fell below 20%
 6768 | -4/Extension       | Lost 5 parts (1n1u3w)
 6804 | -4/Extension       | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
06790_ Slug penetrates Wall.
06791_ Attempting to rewire NN-CXK(g). <x2>
06792_ Penetrated by Slug.
06793_ Attempting to rewire NN-CXK(g). <x3>
06795_ Penetrated by Slug.
06795_ Neutrino Core destroyed.
06795_ Penetrated by Slug.
06795_ Gyrokinetic Inverter destroyed.
06796_ Attempting to rewire NN-CXK(g). <x3>
06798_ Slug penetrates 5T-V1A(b).
06798_ 28-5RN(g) destroyed.
06799_ Attempting to rewire NN-CXK(g).
06800_ System corrupted: Matter fused (-10).
06800_ Attempting to rewire NN-CXK(g). <x2>
06801_ Slug penetrates 5T-V1A(b).
06801_ Slug penetrates NN-CXK(g).
06802_ Attempting to rewire NN-CXK(g). <x2>
06803_ Penetrated by Slug.
06803_ Myomer Leg destroyed.
06804_ Attempting to rewire NN-CXK(g).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #################????????????????????#####???????? |
|          %+%*   #??????#######?????      #???????? |
|          =#=    #??????#     #####       #???????? |
|          %/   [ ########             T   #???????? |
|           #     +[  "%"=%           ""   #???????? |
|           #     #    ###%                #???????? |
|           +     #    #?#= % %#####       #???????? |
|       ###########    #?### ###???????????????????? |
|       ###########    ##??# #?????????????????????? |
|                      "#??# #?????????????????????? |
|                      #####+##????????????????????? |
|                      #      #????????????????????? |
|                      # *  Y #????????????????????? |
|                      + %Y   #????????????????????? |
| #T####################  b   #????????????????????? |
| ###??????????????????# [%g  #????????????????????? |
| ?????????????????????#  !@u #????????????????????? |
| ?????????????????????#####u##????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ???????????????????????????#?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ########################?????????????????????????? |
|                          ????????????????????????? |
|                          ????????????????????????? |
|                          ????????????????????????? |
|   ! !                    ????????????????????????? |
|    ==                    ????????????????????????? |
| ########################?????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          47
Energy Capacity            530
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             225
Resistance: TH             10
Propulsion Shielding       90
Utility Shielding          66
Evasion (%)                57
Targeting Accuracy         14
Melee Accuracy             12
Target Analysis            9
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Target Analyzer | x1 | -7/Factory | Preloaded
              Railgun | x2 | -5/Factory | Preloaded
  Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryDamperDevice
  Manual?         0
Play Time         01:08:23
  Cumulative      245.7 hours
  Start           2024.04.17 @ 20:14:25
  End             2024.04.17 @ 21:23:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fc0a706-462f-49bf-a992-d024cdd7bfcb