Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.04 @ 10:01:05 Player: Kane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2717) 2717 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 5950 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 453/700 Matter 260/300 Energy 96/100 System Corruption 5% Temperature Cool (0) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- Arc Projector Heavy Laser Gauss Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Hover Unit Improved Armor Integrity Analyzer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter System Shield > --- WEAPON ----------- Arc Projector Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Hover Unit Gravmag System Gravmag System Gravmag System Improved Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 87 | 6 8 7 20 26 20 Power 14 | 1 2 1 3 3 4 Engine 12 | 1 2 1 3 3 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 33 | 2 . 4 4 13 10 Treads 2 | . . . . 2 . Leg 18 | 2 . 4 . 8 4 Wheel . | . . . . . . Hover 13 | . . . 4 3 6 Flight . | . . . . . . Utility 13 | 1 3 1 3 3 2 Device 4 | . 1 . 1 1 1 Storage 6 | 1 2 . 2 1 . Processor 2 | . . 1 . . 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 2 3 1 10 7 4 Energy Gun 12 | 1 2 1 3 2 3 Energy Cannon 3 | . . . . 3 . Ballistic Gun 11 | 1 1 . 6 2 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 7 | . . . . 2 5 Power 2 | . . . . . 2 Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . 1 4 Average Slot Usage (%) 97 | . 91 98 99 93 99 Engine 9 | . 14 11 11 8 7 Core 2 | . . . . . 6 Treads 1 | . . . . 5 . Leg 23 | . 28 31 8 16 29 Hover 5 | . . . 24 10 . Device 9 | . 6 11 11 15 7 Storage 9 | . 14 11 11 9 7 Processor 7 | . . 11 11 9 7 Hackware 3 | . . . . . 7 Energy Gun 7 | . 14 10 4 2 7 Energy Cannon 3 | . . . . 7 4 Ballistic Gun 10 | . 14 11 11 7 9 Naked Turns . | . . . . . . Heaviest Build 43 | 11 23 21 25 38 43 Greatest Support 78 | 20 20 30 30 78 72 Greatest Overweight (x) 3 | 1 1 . 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 14 8 10 10 10 Average Capacity 8 | 5 7 8 8 8 10 Most Carried 10 | 2 8 8 8 10 10 Average Carried 8 | . 6 6 7 7 9 Final Capacity 10 | 6 8 8 8 10 10 Final Carried 9 | 2 8 8 8 6 9 Class Distribution -------------------- 46% | Mutant 39% | Hacker-Skirmisher 9% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1869 | 200 132 163 474 390 510 Remotely . | . . . . . . Salvage Created 3406 | . 173 281 907 806 1239 Parts 174 | . 16 15 50 40 53 Haulers Intercepted 6 | . . . 3 2 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 57 | . 4 5 17 11 20 Guns 41 | . 4 5 12 3 17 Cannons 16 | . . . 5 8 3 Classes Destroyed 11 | . 3 1 3 . 4 Worker 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Hauler 6 | . . . 3 2 1 Recycler 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 9 | . 2 2 2 3 . Swarmer 3 | . 2 . 1 . . Grunt 31 | . 2 3 7 6 13 Brawler 1 | . . . 1 . . Sentry 17 | . . 2 8 5 2 Programmer 5 | . . . . . 5 Best Kill Streak 6 | . 2 2 6 4 4 Combat Bots Only 5 | . 2 2 5 3 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2747 | . 181 263 474 512 1317 Core 647 | . 63 54 118 165 247 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 74 . 57 70 . Volleys Fired 199 | . 22 21 52 42 62 Largest 3 | . 2 2 2 2 3 Hottest 159 | . 70 73 73 134 159 Shots Fired 429 | . 37 41 103 83 165 Gun 335 | . 37 41 71 45 141 Cannon 94 | . . . 32 38 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 240 | . 22 21 84 34 79 Thermal 184 | . 15 20 19 49 81 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 30 | . 29 13 27 27 30 Robot Miss Streak 2 | . 1 1 2 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 354 | . 34 35 86 67 132 Core Hits 133 | . 12 12 36 25 48 Critical Hits 3 | . . . 2 1 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6324 | . 306 530 1326 1438 2724 Guns 4527 | . 306 530 900 582 2209 Cannons 1787 | . . . 426 846 515 Explosions . | . . . . . . Melee . | . . . . . . Ramming 10 | . . . . 10 . Kinetic 3155 | . 153 285 1109 392 1216 Thermal 3147 | . 153 245 217 1036 1496 Explosive . | . . . . . . Electromagnetic 12 | . . . . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . . . 9 1 Projectiles 10 | . . . . 9 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . 5 . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 726 | . 85 75 111 648 726 Average Temperature 122 | . 34 27 35 154 177 Received Heat Transfer 1128 | . 105 135 189 252 447 Effects 44 | . . . . 16 28 Shutdowns 12 | . . . . . 12 Energy Bleed 6 | . . . . 2 4 Interference 8 | . . . . 4 4 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . 2 . Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . 7 3 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . . 2 3 2 9 Heat Transferred 5751 | . 349 703 629 1591 2479 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 514 | . 184 222 463 268 514 Initial 115 | . . 10 18 115 20 Average 118 | . 66 112 169 80 139 Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 80 | 100 100 70 67 93 75 Level 1 13 | . . 29 29 6 12 Level 2 5 | . . . 3 . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 3 1 1 12 Investigation 3 | . . . 1 . 2 Extermination 5 | . . . . . 5 Reinforcement 7 | . . 3 . 1 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 17 12 24 19 27 Peak Tracking Total 7 | . 3 3 5 5 7 Tactical Retreats 8 | . 2 . 4 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 6 | . . 2 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 38 | . 5 3 12 7 11 Terminals 27 | . 5 2 11 3 6 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . 1 1 2 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 1 2 Garrison Access 1 | . . . . 1 . Total Hacks 115 | . 17 18 25 16 39 Successful 78 | . 11 14 19 12 22 Failed 37 | . 6 4 6 4 17 Catastrophic 4 | . . 1 1 . 2 Database Lockouts . | . . . . . . Manual 21 | . 8 1 5 3 4 Terminals 77 | . 17 9 22 9 20 Fabricators 3 | . . . . . 3 Repair Stations 24 | . . 9 3 4 8 Recycling Units . | . . . . . . Scanalyzers 10 | . . . . 2 8 Garrison Access 1 | . . . . 1 . Terminal Hacks 46 | . 11 6 17 6 6 Robot Analysis 4 | . 2 1 . . 1 Prototype ID Bank 7 | . 2 . 3 1 1 Open Door 4 | . . . 4 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 3 | . 1 . 2 . . Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . . . 1 . Alert Level 6 | . . 1 3 1 1 Unreport Threat 6 | . 1 1 2 1 1 Locate Traps 5 | . 3 . . 1 1 Disarm Traps 1 | . . . . . 1 Security Status 1 | . . . 1 . . Patrol Status 1 | . . . . 1 . Assault Status 1 | . 1 . . . . Recall Reinforcements 2 | . . 1 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 19 | . . 8 2 3 6 Scan Component 11 | . . 4 1 2 4 Repair 8 | . . 4 1 1 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . . . 2 7 Insert Component 4 | . . . . 1 3 Analyze 5 | . . . . 1 4 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used 1 | . . . . . 1 Hacking Detections 31 | . 6 2 9 4 10 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 1 2 Parts Built 3 | . . . . . 3 Matter 358 | . . . . . 358 Time 179 | . . . . . 179 Total Part Build Rating 13 | . . . . . 13 Parts Repaired 8 | . . 4 1 1 2 Time 243 | . . 104 16 32 91 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 1 3 Part Schematics Acquired 3 | . . . . 1 2 Parts Damaged 2 | . . . . 1 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 99 | . . . 99 99 . Highest-Rated Ally 99 | . . . 99 99 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 4 | . 2 1 . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5666 | 62 704 606 786 1096 2412 Spaces Moved 3968 | 45 515 334 765 689 1620 Core 6 | 4 . . . 2 . Treads 158 | . . . . 158 . Legs 2816 | 41 515 334 101 343 1482 Wheels . | . . . . . . Hover 988 | . . . 664 186 138 Flight . | . . . . . . Fastest Speed 48 | 50 120 120 52 52 48 Average Speed 104 | 115 120 120 61 111 113 Slowest Speed 200 | 150 150 120 120 200 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 83 35 84 47 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . 2 4 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 5098 | 52 567 497 980 940 2062 Wait 730 | . 11 129 115 150 325 Move 3963 | 44 514 333 764 688 1620 Hop . | . . . . . . Pick Up 48 | 2 6 5 10 9 16 Fast Attach 40 | 6 4 3 8 14 5 Attach 10 | . . 3 1 5 1 Detach 2 | . 1 . . 1 . Swap 37 | . 4 1 11 7 14 Drop 68 | . 5 2 19 23 19 Fire 199 | . 22 21 52 42 62 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 742 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Identified exit to Mines 776 | -9/Materials | Identified exit to Storage 1015 | -9/Materials | Discovered new exit (range 16) 1063 | -9/Materials | Repaired Med. Laser 1091 | -9/Materials | Repaired Aluminum Leg 1119 | -9/Materials | Repaired Aluminum Leg 1146 | -9/Materials | Repaired Aluminum Leg 1151 | -9/Materials | Identified exit to Materials 1373 | -9/Materials | Entered Storage 1990 | -9/Storage | Repaired Imp. Hover Unit 2095 | -9/Storage | Learned location of Armory (-4) 2106 | -9/Storage | Met 01-MTF 2128 | -9/Storage | Discovered exit to Materials (range 6) 2159 | -9/Storage | Entered Materials 2159 | -8/Materials | Accompanied by 1 ally (01-MTF) 2159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -8/Materials | 01-MTF left 2460 | -8/Materials | Repaired Rnf. Ion Engine 2701 | -8/Materials | Discovered new exit (range 15) 2724 | -8/Materials | Identified exit to Factory 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3501 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 3598 | -7/Factory | Build established: Hacker-Skirmisher 3779 | -7/Factory | Fabricated Imp. Armor Integrity Analyzer? 4159 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4168 | -7/Factory | Local fabrication network quarantined 4272 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 4873 | -7/Factory | Discovered new exit (range 15) 4888 | -7/Factory | Identified exit to Factory 5501 | -7/Factory | Garrison activated, responded to threat 5667 | -7/Factory | Self-destructed Last Messages --------------- Dropped Faulty Aerolev Unit. Connecting with Scanalyzer... >>Insert(Imp. Hover Unit) Scanning Imp. Hover Unit... Ready to analyze. >>Scanalyze Scanning: Imp. Hover Unit... Schematic downloaded. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Gravmag System destroyed. U-05 Engineer lays Concrete. Adv. Sensor Array destroyed. U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ####???????????????????????????##############? | | ? ???????????????????????????# """" #? | | ? ???????????????????????????# ""S"" #? | | ?? **! ""?? ??????????????????????# "" "" ! #? | | ?? *! ""? ??????????????????????# #? | | ???*! """ ?????????????? #???????# """"""""" #? | | ??? "" ????????"""?? #???????# #? | | ???? 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"""??# !! #??????????????? | | ???????? ???# ! #??????????????? | | #######??????? ????# #??????????????? | | ?????????????? ????# #??????????????? | | ##???????????? ????# #??????????????? | | #???########?#/#?#################?????########## | | #???# #?# #?# #?????????????# | | #???# #?# #?# #?????????????# | | #???# #?# #?# #?????????????# | | #???# ### ### #?????????????# | | #???# " " + + #??#########??# [ | | #???# "Y" ## #####+####??# ##########+## | | #???# """ ## ##### ^ | | +##### ## ^ == | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Imp. Hover Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Armor Integrity Analyzer | x1 | -7/Factory | Preloaded Imp. Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed TransportDisruptorScrap Manual? 0 Play Time 01:18:20 Cumulative 17.4 hours Start 2020.11.04 @ 08:40:55 End 2020.11.04 @ 10:01:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 003ad875-6a6d-4ad8-baea-6334eb432b1d