Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.04 @ 10:01:05

Player: Kane

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (78)      390
Value Destroyed (2717)     2717
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 5950

 Bonus
-------
High Alert Combat Kills    63

 Cogmind 
---------
Core Integrity             453/700
Matter                     260/300
Energy                     96/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON (3) -------
           Arc Projector
     Heavy Laser
           Gauss Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Deuterium Engine
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Hover Unit
  Improved Armor Integrity Analyzer
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON -----------
           Arc Projector
     Heavy Laser
           Gauss Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Deuterium Engine
  Improved Hover Unit
           Gravmag System
           Gravmag System
           Gravmag System
  Improved Armor Integrity Analyzer
           Weapon Cycler
  Improved Light Armor Plating
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
Utility                    Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             87   | 6   8   7   20  26  20  
  Power                    14   | 1   2   1   3   3   4   
    Engine                 12   | 1   2   1   3   3   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               33   | 2   .   4   4   13  10  
    Treads                 2    | .   .   .   .   2   .   
    Leg                    18   | 2   .   4   .   8   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  13   | .   .   .   4   3   6   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   1   3   3   2   
    Device                 4    | .   1   .   1   1   1   
    Storage                6    | 1   2   .   2   1   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   3   1   10  7   4   
    Energy Gun             12   | 1   2   1   3   2   3   
    Energy Cannon          3    | .   .   .   .   3   .   
    Ballistic Gun          11   | 1   1   .   6   2   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   
Parts Lost                 7    | .   .   .   .   2   5   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   1   4   
Average Slot Usage (%)     97   | .   91  98  99  93  99  
  Engine                   9    | .   14  11  11  8   7   
  Core                     2    | .   .   .   .   .   6   
  Treads                   1    | .   .   .   .   5   .   
  Leg                      23   | .   28  31  8   16  29  
  Hover                    5    | .   .   .   24  10  .   
  Device                   9    | .   6   11  11  15  7   
  Storage                  9    | .   14  11  11  9   7   
  Processor                7    | .   .   11  11  9   7   
  Hackware                 3    | .   .   .   .   .   7   
  Energy Gun               7    | .   14  10  4   2   7   
  Energy Cannon            3    | .   .   .   .   7   4   
  Ballistic Gun            10   | .   14  11  11  7   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 11  23  21  25  38  43  
  Greatest Support         78   | 20  20  30  30  78  72  
  Greatest Overweight (x)  3    | 1   1   .   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  8   10  10  10  
  Average Capacity         8    | 5   7   8   8   8   10  
  Most Carried             10   | 2   8   8   8   10  10  
  Average Carried          8    | .   6   6   7   7   9   
  Final Capacity           10   | 6   8   8   8   10  10  
  Final Carried            9    | 2   8   8   8   6   9   

 Class Distribution 
--------------------
 46% | Mutant
 39% | Hacker-Skirmisher
  9% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Storage
  Scavenger-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Matter Collected           1869 | 200  132  163  474  390  510  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3406 | .    173  281  907  806  1239 
  Parts                    174  | .    16   15   50   40   53   
Haulers Intercepted        6    | .    .    .    3    2    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  57   | .   4   5   17  11  20  
  Guns                     41   | .   4   5   12  3   17  
  Cannons                  16   | .   .   .   5   8   3   
Classes Destroyed          11   | .   3   1   3   .   4   
  Worker                   2    | .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   6    | .   .   .   3   2   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   1   
  Watcher                  9    | .   2   2   2   3   .   
  Swarmer                  3    | .   2   .   1   .   .   
  Grunt                    31   | .   2   3   7   6   13  
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   17   | .   .   2   8   5   2   
  Programmer               5    | .   .   .   .   .   5   
Best Kill Streak           6    | .   2   2   6   4   4   
  Combat Bots Only         5    | .   2   2   5   3   4   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               2747 | .    181  263  474  512  1317 
  Core                     647  | .    63   54   118  165  247  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  74   .    57   70   .    
Volleys Fired              199  | .    22   21   52   42   62   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  159  | .    70   73   73   134  159  
Shots Fired                429  | .    37   41   103  83   165  
  Gun                      335  | .    37   41   71   45   141  
  Cannon                   94   | .    .    .    32   38   24   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  240  | .    22   21   84   34   79   
  Thermal                  184  | .    15   20   19   49   81   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         30   | .    29   13   27   27   30   
  Robot Miss Streak        2    | .    1    1    2    2    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           354  | .    34   35   86   67   132  
  Core Hits                133  | .    12   12   36   25   48   
  Critical Hits            3    | .    .    .    2    1    .    
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6324 | .    306  530  1326 1438 2724 
  Guns                     4527 | .    306  530  900  582  2209 
  Cannons                  1787 | .    .    .    426  846  515  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    10   .    
  Kinetic                  3155 | .    153  285  1109 392  1216 
  Thermal                  3147 | .    153  245  217  1036 1496 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    9    1    
  Projectiles              10   | .    .    .    .    9    1    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    5    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        726  | .    85   75   111  648  726  
  Average Temperature      122  | .    34   27   35   154  177  
  Received Heat Transfer   1128 | .    105  135  189  252  447  
  Effects                  44   | .    .    .    .    16   28   
    Shutdowns              12   | .    .    .    .    .    12   
    Energy Bleed           6    | .    .    .    .    2    4    
    Interference           8    | .    .    .    .    4    4    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         10   | .    .    .    .    7    3    
    Damage (core)          2    | .    .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             16   | .    .    2    3    2    9    
  Heat Transferred         5751 | .    349  703  629  1591 2479 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             514  | .   184 222 463 268 514 
  Initial                  115  | .   .   10  18  115 20  
  Average                  118  | .   66  112 169 80  139 
Maximum Alert Level        2    | .   .   1   2   1   2   
  Low Security (%)         80   | 100 100 70  67  93  75  
  Level 1                  13   | .   .   29  29  6   12  
  Level 2                  5    | .   .   .   3   .   11  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   .   3   1   1   12  
  Investigation            3    | .   .   .   1   .   2   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            7    | .   .   3   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   17  12  24  19  27  
  Peak Tracking Total      7    | .   3   3   5   5   7   
  Tactical Retreats        8    | .   2   .   4   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            6    | .   .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          38   | .   5   3   12  7   11  
  Terminals                27   | .   5   2   11  3   6   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          6    | .   .   1   1   2   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                115  | .   17  18  25  16  39  
  Successful               78   | .   11  14  19  12  22  
  Failed                   37   | .   6   4   6   4   17  
    Catastrophic           4    | .   .   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   8   1   5   3   4   
  Terminals                77   | .   17  9   22  9   20  
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          24   | .   .   9   3   4   8   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   2   8   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             46   | .   11  6   17  6   6   
  Robot Analysis           4    | .   2   1   .   .   1   
  Prototype ID Bank        7    | .   2   .   3   1   1   
  Open Door                4    | .   .   .   4   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  3    | .   1   .   2   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   
  Alert Level              6    | .   .   1   3   1   1   
  Unreport Threat          6    | .   1   1   2   1   1   
  Locate Traps             5    | .   3   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   1   
  Security Status          1    | .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Assault Status           1    | .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   2   
Repair Station Hacks       19   | .   .   8   2   3   6   
  Scan Component           11   | .   .   4   1   2   4   
  Repair                   8    | .   .   4   1   1   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   2   7   
  Insert Component         4    | .   .   .   .   1   3   
  Analyze                  5    | .   .   .   .   1   4   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         31   | .   6   2   9   4   10  
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   2   
  Parts Built              3    | .   .   .   .   .   3   
    Matter                 358  | .   .   .   .   .   358 
    Time                   179  | .   .   .   .   .   179 
  Total Part Build Rating  13   | .   .   .   .   .   13  
Parts Repaired             8    | .   .   4   1   1   2   
  Time                     243  | .   .   104 16  32  91  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   1   3   
  Part Schematics Acquired 3    | .   .   .   .   1   2   
  Parts Damaged            2    | .   .   .   .   1   1   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      99   | .   .   .   99  99  .   
  Highest-Rated Ally       99   | .   .   .   99  99  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       4    | .   2   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               5666 | 62   704  606  786  1096 2412 
Spaces Moved               3968 | 45   515  334  765  689  1620 
  Core                     6    | 4    .    .    .    2    .    
  Treads                   158  | .    .    .    .    158  .    
  Legs                     2816 | 41   515  334  101  343  1482 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    988  | .    .    .    664  186  138  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  52   52   48   
  Average Speed            104  | 115  120  120  61   111  113  
  Slowest Speed            200  | 150  150  120  120  200  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    83   35   84   47   36   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    2    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    2    4    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Total                      5098 | 52   567  497  980  940  2062 
  Wait                     730  | .    11   129  115  150  325  
  Move                     3963 | 44   514  333  764  688  1620 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 2    6    5    10   9    16   
  Fast Attach              40   | 6    4    3    8    14   5    
  Attach                   10   | .    .    3    1    5    1    
  Detach                   2    | .    1    .    .    1    .    
  Swap                     37   | .    4    1    11   7    14   
  Drop                     68   | .    5    2    19   23   19   
  Fire                     199  | .    22   21   52   42   62   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Discovered new exit (range 11)
  742 | -10/Materials | Discovered new exit (range 16)
  767 | -10/Materials | Entered another Materials area
  767 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  776 | -9/Materials  | Identified exit to Mines
  776 | -9/Materials  | Identified exit to Storage
 1015 | -9/Materials  | Discovered new exit (range 16)
 1063 | -9/Materials  | Repaired Med. Laser
 1091 | -9/Materials  | Repaired Aluminum Leg
 1119 | -9/Materials  | Repaired Aluminum Leg
 1146 | -9/Materials  | Repaired Aluminum Leg
 1151 | -9/Materials  | Identified exit to Materials
 1373 | -9/Materials  | Entered Storage
 1990 | -9/Storage    | Repaired Imp. Hover Unit
 2095 | -9/Storage    | Learned location of Armory (-4)
 2106 | -9/Storage    | Met 01-MTF
 2128 | -9/Storage    | Discovered exit to Materials (range 6)
 2159 | -9/Storage    | Entered Materials
 2159 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 2159 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2164 | -8/Materials  | 01-MTF left
 2460 | -8/Materials  | Repaired Rnf. Ion Engine
 2701 | -8/Materials  | Discovered new exit (range 15)
 2724 | -8/Materials  | Identified exit to Factory
 3255 | -8/Materials  | Entered Factory
 3255 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3501 | -7/Factory    | Repaired Broken Imp. Carbon-fiber Leg
 3598 | -7/Factory    | Build established: Hacker-Skirmisher
 3779 | -7/Factory    | Fabricated Imp. Armor Integrity Analyzer?
 4159 | -7/Factory    | Fabricated Imp. Carbon-fiber Leg (x2)
 4168 | -7/Factory    | Local fabrication network quarantined
 4272 | -7/Factory    | Repaired Broken Imp. Carbon-fiber Leg
 4873 | -7/Factory    | Discovered new exit (range 15)
 4888 | -7/Factory    | Identified exit to Factory
 5501 | -7/Factory    | Garrison activated, responded to threat
 5667 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Dropped Faulty Aerolev Unit.
Connecting with Scanalyzer...
>>Insert(Imp. Hover Unit)
Scanning Imp. Hover Unit...
  Ready to analyze.
>>Scanalyze
Scanning: Imp. Hover Unit...
  Schematic downloaded.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
U-05 Engineer lays Concrete. <x2>
Gravmag System destroyed.
U-05 Engineer lays Concrete.
Adv. Sensor Array destroyed.
U-05 Engineer lays Concrete.
Lgt. Angular Momentum Engine destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?? **!  ""?? ??????????????????????# "" "" !    #? |
| ?? *!   ""?  ??????????????????????#            #? |
| ???*!   """ ?????????????? #???????#  """"""""" #? |
| ???      "" ????????"""??  #???????#            #? |
| ????     ""???????         #???????#  """"""""" #? |
| ????       ???#  """"""" [ #???????#            #? |
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| ??????   ?????????? r   ???????????#            #? |
| #######+#############r####################+####### |
|                       r                            |
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|                               k                    |
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| ##############+#############r##################### |
|       #?#            #            #??????????????? |
|   """"??#   """ """  #     """    #??????????????? |
|   """"#?#   """ """  #   """""    #??????????????? |
|   """"#?#   """ """  #   """""    #??????????????? |
|   """"#?#            #            #??????????????? |
|   """"??#   """ """  #            #??????????????? |
|   """"??#   """ """  #    !!      #??????????????? |
|   """"??# ???"" """??#    !!      #??????????????? |
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|  #???#      #?# #?#       #?????????????#          |
|  #???#      #?# #?#       #?????????????#          |
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|  #???#      ### ###       #?????????????#          |
|  #???#  " " +     +       #??#########??#  [       |
|  #???#  "Y" ##   #####+####??#       ##########+## |
|  #???#  """ ##           #####       ^             |
| +#####      ##                       ^        ==   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
        Gravmag System | -7/Factory   | Scanalyzed
       Imp. Hover Unit | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Armor Integrity Analyzer | x1 | -7/Factory | Preloaded
         Imp. Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              TransportDisruptorScrap
  Manual?         0
Play Time         01:18:20
  Cumulative      17.4 hours
  Start           2020.11.04 @ 08:40:55
  End             2020.11.04 @ 10:01:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 003ad875-6a6d-4ad8-baea-6334eb432b1d