Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 19:30:57 // Halloween2020/ForbiddenLore Player: Pimski Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (1641) 1641 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3516 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 110 Friendly Fire -134 Cogmind --------- Core Integrity 0/400 Matter 138/300 Energy 69/100 System Corruption 13% Temperature Cool (0) Movement Rolling (140) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Compact Battery (300) Advanced Targeting Computer Armor Integrity Analyzer Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Insulated Plating Insulated Plating Light Assault Rifle Heavy Assault Rifle Autogun Autogun Minigun Minigun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Insulated Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Insulated Plating Advanced Beam Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Minigun Minigun Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Protection Insulated Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 41 | 1 5 7 18 10 Power 4 | . 1 2 1 . Engine 4 | . 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . . 2 5 2 Treads 7 | . . 2 4 1 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 1 3 . 5 . Device . | . . . . . Storage 8 | 1 3 . 4 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | . 1 3 7 8 Energy Gun 1 | . . 1 . . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 11 | . . 2 6 3 Ballistic Cannon . | . . . . . Launcher 5 | . . . . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 15 | . 1 4 4 6 Power 2 | . . . 1 1 Propulsion 5 | . . 1 2 2 Utility . | . . . . . Weapon 8 | . 1 3 1 3 Highest Loss Streak 6 | . 1 2 2 6 Average Slot Usage (%) 99 | . 100 99 99 97 Engine 12 | . 14 14 10 10 Treads 19 | . . 25 21 20 Leg 5 | . 28 2 . . Storage 33 | . 28 28 36 44 Protection 2 | . . . 6 . Energy Gun 3 | . 12 3 . . Ballistic Gun 20 | . 14 23 21 20 Naked Turns . | . . . . . Heaviest Build 77 | 15 40 40 77 77 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 6 | . 1 1 2 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 28 | 8 16 16 28 28 Average Capacity 19 | 7 11 16 23 28 Most Carried 28 | 8 16 16 28 28 Average Carried 19 | 6 11 15 23 27 Final Capacity 28 | 8 16 16 28 28 Final Carried 28 | 8 16 16 28 26 Class Distribution -------------------- 52% | Hauler-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1388 | 225 158 135 662 208 Remotely . | . . . . . Salvage Created 2593 | 123 506 256 1306 402 Parts 166 | 14 24 26 82 20 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 8 | . 3 . 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 70 | . 10 11 23 26 Guns 43 | . 9 9 23 2 Cannons 3 | . 1 2 . . AOE 24 | . . . . 24 Classes Destroyed 10 | 2 3 . 3 2 Tunneler 3 | 3 . . . . Hauler 5 | . 1 . 4 . Recycler 8 | 1 2 . 3 2 Operator 1 | . . . 1 . Swarmer 24 | . 6 6 9 3 Grunt 22 | . 4 5 9 4 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Assembled 18 | . . . . 18 Thug 1 | . . . 1 . Best Kill Streak 18 | 2 5 3 4 18 Combat Bots Only 18 | . 3 3 4 18 Max Kills in Single Turn 4 | 1 2 1 1 4 Gunslinging 1 | . 1 . . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2953 | . 421 468 981 1083 Core 652 | . 83 142 132 295 Absorbed by Shields . | . . . . . Core Remaining (%) 55 | 100 . 10 . . Volleys Fired 172 | 5 36 22 80 29 Largest 2 | 2 2 2 2 2 Hottest 85 | 70 80 85 50 50 Shots Fired 328 | 10 72 44 160 42 Gun 300 | 10 66 40 160 24 Cannon 10 | . 6 4 . . Launcher 18 | . . . . 18 Special . | . . . . . Kinetic 255 | 5 36 30 160 24 Thermal 55 | 5 36 14 . . Explosive 18 | . . . . 18 Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 16 9 13 6 Robot Miss Streak 4 | . 3 2 3 4 Penetration Max . | . . . . . Secondary Targets 9 | . 2 3 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 217 | 6 48 31 108 24 Core Hits 130 | 5 19 18 43 45 Critical Hits 3 | . 1 1 1 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5034 | 85 627 700 1654 1968 Guns 2840 | 85 555 360 1649 191 Cannons 126 | . 72 54 . . Explosions 2063 | . . 286 . 1777 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 2345 | 34 263 208 1649 191 Thermal 907 | 51 364 492 . . Explosive 1777 | . . . . 1777 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 2 13 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 13 | . . . 3 10 Message Errors 1 | . . . . 1 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . . 1 Targeting Errors 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 101 | . . 59 . 42 Projectiles . | . . . . . Explosions 101 | . . 59 . 42 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 329 | . . 173 . 156 Shots 9 | . . 4 . 5 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 181 | 18 144 112 155 181 Average Temperature 32 | 9 48 51 13 41 Received Heat Transfer 469 | . 75 81 240 73 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 4 3 . . Heat Transferred 1978 | 148 999 831 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 523 | 20 249 412 481 523 Initial 143 | . 13 40 44 143 Average 220 | 10 110 263 175 404 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 49 | 100 89 20 71 . Level 1 35 | . 10 70 22 35 Level 2 14 | . . 9 6 64 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 14 13 36 29 Peak Tracking Total 10 | . 3 3 5 10 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 23 | . . 11 . 12 Max in Single Turn 11 | . . 11 . 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 14 | . 6 2 5 1 Terminals 11 | . 5 1 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 15 3 15 4 Successful 15 | . 5 2 7 1 Failed 21 | . 9 1 8 3 Catastrophic 6 | . 3 1 1 1 Database Lockouts 1 | . 1 . . . Manual 17 | . 9 2 3 3 Terminals 29 | . 12 2 11 4 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 1 5 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Alert Level 1 | . . . . 1 Locate Traps 3 | . 1 . 2 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Disrupt 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 1 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 20 | . . 6 14 . Total Damage 277 | . . 107 170 . Kills 4 | . . 1 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3291 | 72 536 925 1265 493 Spaces Moved 1559 | 19 292 508 510 230 Core . | . . . . . Treads 1215 | . . 483 510 222 Legs 336 | 19 292 25 . . Wheels 8 | . . . . 8 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 160 140 Average Speed 163 | 120 131 159 179 178 Slowest Speed 200 | 120 150 160 200 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 3 47 88 58 53 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 91 | . . 14 . 77 Melee . | . . . . . Projectile . | . . . . . AOE 91 | . . 14 . 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2019 | 57 374 583 730 275 Wait 151 | 31 23 26 70 1 Move 1555 | 18 291 507 509 230 Hop . | . . . . . Pick Up 60 | 2 12 12 32 2 Fast Attach 5 | 1 . . 4 . Attach 14 | . 1 5 6 2 Detach 2 | . . . 2 . Swap 22 | . 4 2 8 8 Drop 36 | . 7 9 17 3 Fire 172 | 5 36 22 80 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Entered Mines 670 | -10/Mines | Core integrity fell below 50% 761 | -10/Mines | Core integrity fell below 20% 808 | -10/Mines | Learned location of 1 exit from Materials 945 | -10/Mines | Met a Derelict testing a Signal Generator 1444 | -10/Mines | Met a Derelict shopkeep closing up shop 1505 | -10/Mines | Discovered new exit (range 5) 1519 | -10/Mines | Learned Materials emergency access door positions 1534 | -10/Mines | Entered Materials 1534 | -9/Materials | Accompanied by 1 ally 1534 | -9/Materials | Evolved 2 slots: Utility x2 1535 | -9/Materials | Identified exit to Materials 1867 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Identified exit to Storage 1869 | -9/Materials | Build established: Hauler-Mutant 2121 | -9/Materials | Repaired Lgt. Treads 2386 | -9/Materials | Discovered exit to Materials (range 16) 2626 | -9/Materials | Discovered exit to Materials (range 8) 2799 | -9/Materials | Entered Mines 3017 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3151 | -9/Mines | Discovered exit to Materials (range 16) 3250 | -9/Mines | Assembled infested the area 3266 | -9/Mines | System corruption reached 10% 3275 | -9/Mines | Core integrity fell below 50% 3287 | -9/Mines | Core integrity fell below 20% 3292 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03274_ as-44171 destroyed. 03275_ System corrupted: FCS attempts to trigger Rocket Launcher. 03275_ System corrupted: Rocket Launcher misfires. 03275_ as-95318 destroyed. 03277_ Lgt. Treads destroyed. 03277_ System corrupted by crushing effect (+1). 03277_ Knocked back. 03279_ The unstable cave ceiling collapses. 03279_ C-30 ARC bursts open, deploying its payload. 03279_ D-53 Grenadier unfolds itself. 03281_ U-05 Engineer lays Concrete. 03282_ as-55785 destroyed. 03282_ U-05 Engineer lays Concrete. 03284_ The unstable cave ceiling collapses. 03284_ Rocket Launcher destroyed. 03284_ U-05 Engineer lays Concrete. 03285_ The unstable cave ceiling collapses. 03285_ U-05 Engineer lays Concrete. 03286_ U-05 Engineer destroyed. 03291_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ????###???????????????????????????????????????? | | ###########???????????????????????????????????? | | #???????????????????????????????????? | | " #???????????????????????????????????? | | % ##??????????????????????#########???? | | " [=* ##???????????????????#### #???? | | =%/ ########?????????????# #???? | | !!= #?????????????# ##""" #???? | | %= #?????????????# ##""" #???? | | "" ##### #?????????????# ##""" #???? | | #???# #?????????????# ## #???? | | #??## ##????????????# ########T#???? | | ###########??# ##???????????# #???????##???? | | ?????????????# ##??????????# #????????????? | | ?????????????# r #??????????# #????????????? | | ????????????## #???????#### #????????????? | | ????????????# #???????# #????????????? | | ????????????# #???????# ####????????????? | | ????????????## ##??????# #???????????????? | | ?????????????# ######## ###?????????????? | | ?????????????# #?????????????? | | ????????????## ## #?????????????? | | ???????????## ## #?????????????? | | ??????????## % ### #####?????????? | | ?????????## d ##????????? | | ????????## d@ #????????? | | ????????# #????????? | | ????????# # ### #????????? | | ????????# ####?## #????????? | | ???????# ##?????# ##???????? | | ??????# ### #?????## #####???? | | ??????# #??# #????## ##??? | | ??????#?#????# # ##???## """ #??? | | ?????????????## ##?#### """ #??? | | ????????????? a #?## """ ##??? | | ???????????? #?# ##???? | | ??????????? #?# # #????? | | ????????? $% ###?# #### #????? | | ?????????? #???## ### #??# #????? | | ?????????? ##????####??# #### #????? | | ???????????? ##????????????# ##???? | | ?????????????? ??????????????#### # ###?? | | ??????????????????#????????????????## # ##? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# < #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertChainMatrix Manual? 0 Play Time 00:29:59 Cumulative 768.0 hours Start 2020.10.31 @ 19:04:53 End 2020.10.31 @ 19:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 496 Rogue 496 Adventurer 0 Explorer 0 Win Type - Total 112 Types 76/7/8/10/5/1/4/0/1 Lore% 96 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2911295-7d76-42bb-8c6f-eecfb0efe2be