Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:23:28 Player: Singularius Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (5196) 5196 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 10067 Bonus ------- High Alert Combat Kills 751 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 88/100 System Corruption 9% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Particle Charger Improved Reaction Control System > --- WEAPON ----------- Improved Heavy Laser Proton Cannon Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Improved Medium Treads Improved Carbon-fiber Leg Flexi-carbon Leg Improved Medium Armor Plating Component Analysis Suite Thermic Laser Proton Cannon Phase Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Power Sword [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Proton Cannon Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . . . 1 1 . Parts Attached 112 | 6 1 2 10 6 24 10 53 Power 16 | 1 . . 2 1 2 2 8 Engine 10 | 1 . . 2 . . 2 5 Core 4 | . . . . 1 2 . 1 Reactor 2 | . . . . . . . 2 Propulsion 31 | 2 . . 2 3 9 3 12 Treads 2 | . . . . 1 . . 1 Leg 27 | . . . 2 2 9 3 11 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 . 1 3 1 6 1 13 Device 16 | . . . 1 1 3 1 10 Storage 3 | 1 . 1 . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . 2 . 2 . 2 Artifact . | . . . . . . . . Weapon 39 | 2 1 1 3 1 7 4 20 Energy Gun 10 | 1 . 1 . . 2 1 5 Energy Cannon 11 | . 1 . . . 3 1 6 Ballistic Gun 8 | 1 . . 2 1 2 . 2 Ballistic Cannon 8 | . . . . . . 2 6 Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 3 | . . . . . . . 3 System Corruption 5 | . . . . . . . 5 Parts Lost 59 | . . . 1 6 9 . 43 Power 11 | . . . . 1 1 . 9 Propulsion 19 | . . . 1 2 4 . 12 Utility 12 | . . . . 1 1 . 10 Weapon 17 | . . . . 2 3 . 12 Highest Loss Streak 18 | . . . 1 5 2 . 18 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 5 9 13 14 14 14 14 Power 1 | . 1 1 2 1 1 1 1 Propulsion 1 | 1 2 2 1 1 1 1 1 Utility 2 | . . . 3 3 2 2 2 Weapon 8 | . 2 4 6 8 9 9 8 Tool/Special . | . . . . . . . . Unused Backups 38 | . . . 2 3 12 3 18 Power 6 | . . . 1 1 2 . 2 Propulsion 3 | . . . . 1 . . 2 Utility 4 | . . . . . 2 . 2 Weapon 25 | . . . 1 1 8 3 12 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 85 85 97 98 99 99 96 Engine 5 | . 14 14 11 3 . 11 7 Core 4 | . . . . 7 8 2 2 Reactor 1 | . . . . . . . 2 Treads 2 | . . . . 9 3 . . Leg 28 | . . . 21 32 32 30 29 Wheel 3 | . 28 28 22 . . . . Device 10 | . . . 3 . 8 12 16 Storage 8 | . 14 14 11 11 9 7 5 Protection 5 | . . . 5 10 9 2 2 Energy Gun 6 | . 2 12 10 10 6 6 3 Energy Cannon 8 | . 11 1 . . 8 9 13 Ballistic Gun 6 | . 14 14 11 11 11 . 2 Ballistic Cannon 3 | . . . . . . 13 5 Peak Build Rating 74 | 6 6 8 16 15 29 46 74 Average Rating 40 | 4 6 7 13 14 25 41 64 On Entrance 15 | . 6 6 8 13 15 29 46 Naked Turns 6 | . . . . . . . 6 Heaviest Build 84 | 12 14 29 39 39 53 61 84 Greatest Support 91 | 26 26 26 26 30 46 63 91 Greatest Overweight (x) 3 | . . 1 2 2 1 1 3 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 14 Most Carried 15 | 4 6 11 15 15 15 15 15 Average Carried 13 | 2 5 9 13 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 6 11 15 14 15 15 2 Class Distribution -------------------- 23% | Gunner 20% | Scavenger-Tank 17% | Scavenger-Mutant 14% | Scavenger-Gunner 14% | Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2841 | 244 . 55 139 159 725 20 1499 Remotely . | . . . . . . . . Salvage Created 5442 | . . 129 334 282 1226 18 3453 Parts 236 | . . 7 24 27 48 1 129 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 105 | . . 5 8 12 26 1 53 Guns 47 | . . 4 8 12 17 . 6 Cannons 49 | . . 1 . . 7 1 40 AOE 3 | . . . . . 1 . 2 Classes Destroyed 14 | . . 2 2 . 6 1 3 Worker 1 | . . . . . 1 . . Builder 2 | . . . . . 1 . 1 Recycler 6 | . . . . . 1 . 5 Mechanic 2 | . . . . . 1 . 1 Watcher 4 | . . . . . 1 . 3 Swarmer 18 | . . 3 . 7 2 . 6 Grunt 43 | . . 2 4 3 16 . 18 Brawler 6 | . . . 1 . 1 . 4 Duelist 3 | . . . . . 2 . 1 Protector 1 | . . . . . . . 1 Sentry 15 | . . . 3 2 5 . 5 Specialist 8 | . . . . . . . 8 Hunter 3 | . . . . . . . 3 Programmer 8 | . . . . . . 1 7 Best Kill Streak 9 | . . 3 2 4 4 1 9 Combat Bots Only 8 | . . 3 2 4 3 1 8 Max Kills in Single Turn 2 | . . 1 1 2 2 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 872 | . 2 11 43 70 188 6 552 Missed 252 | . . 3 12 15 44 1 177 Hits 620 | . 2 8 31 55 144 5 375 Melee 25 | . . . . . 2 . 23 Projectile 595 | . 2 8 31 55 142 5 352 Critical Strikes 32 | . . . 1 . 7 1 23 Damage Taken 9266 | . 27 87 392 612 1893 77 6178 Core 1268 | . . 27 48 103 232 . 858 Absorbed by Shields 465 | . . . . . 368 . 97 Redirected to Shielding 96 | . . . . . 96 . . Regen/Repaired (Parts) 46 | . . . . . 46 . . Core Remaining (%) 81 | 100 . 89 . 62 57 100 . Volleys Fired 234 | . 1 10 16 23 77 3 104 Largest 4 | . 1 2 2 2 3 4 4 Hottest 295 | . 60 85 123 123 185 226 295 Shots Fired 739 | . 1 20 32 46 231 12 397 Gun 378 | . . 16 28 44 185 3 102 Cannon 355 | . 1 4 . . 46 9 295 Launcher . | . . . . . . . . Special 6 | . . . 4 2 . . . Kinetic 323 | . . 10 16 23 120 6 148 Thermal 339 | . 1 10 16 23 102 3 184 Explosive . | . . . . . . . . Electromagnetic 77 | . . . . . 9 3 65 Robot Hit Streak 19 | . . 9 12 11 10 7 19 Robot Miss Streak 6 | . . 1 2 3 4 5 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . 1 1 4 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 487 | . . 14 23 33 150 12 255 Core Hits 236 | . . 8 12 17 58 4 137 Critical Kills 4 | . . . . . 1 . 3 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 17 | . . . 1 . 4 . 12 Burn 6 | . . . 1 . 2 . 3 Meltdown 4 | . . . . . 1 . 3 Destroy 1 | . . . . . 1 . . Blast 4 | . . . . . . . 4 Corrupt 2 | . . . . . . . 2 Melee Attacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13942 | . . 185 336 519 3342 254 9306 Guns 4634 | . . 115 312 471 2198 93 1445 Cannons 7659 | . . 70 . . 721 161 6707 Explosions 1419 | . . . . . 423 . 996 Melee 135 | . . . . . . . 135 Ramming 23 | . . . . . . . 23 Kinetic 4487 | . . 70 149 268 1379 143 2478 Thermal 7389 | . . 115 187 251 1897 93 4846 Explosive 302 | . . . . . . . 302 Electromagnetic 1606 | . . . . . 66 18 1522 Impact . | . . . . . . . . Slashing 135 | . . . . . . . 135 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . . . . . . 68 Message Errors 16 | . . . . . . . 16 Matter Fused 16 | . . . . . . . 16 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 13 | . . . . . . . 13 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 3 | . . . . . . . 3 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 546 | . . . . . 104 41 401 Projectiles 236 | . . . . . . 41 195 Explosions 310 | . . . . . 104 . 206 Melee . | . . . . . . . . Knockbacks 33 | . . . . . . 2 31 Impact . | . . . . . . . . Kinetic 30 | . . . . . . 2 28 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 558 | . . . . . 76 . 482 Shots 9 | . . . . . 1 . 8 Rammed 7 | . . . . . . . 7 Targets Rammed 8 | . . . . . . . 8 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 576 | . 20 160 202 264 510 325 576 Average Temperature 153 | . 15 75 63 105 168 169 169 Received Heat Transfer 2799 | . 18 18 222 129 962 . 1450 Effects 38 | . . . . . 18 . 20 Shutdowns 9 | . . . . . 3 . 6 Energy Bleed 10 | . . . . . 8 . 2 Interference 10 | . . . . . 5 . 5 Matter Decay 2 | . . . . . 1 . 1 Damage (minor) 3 | . . . . . 1 . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 1 . 4 Combat Hostiles 5 | . . . . . 1 . 4 Parts Melted 29 | . . 1 . . 8 . 20 Heat Transferred 10867 | . . 259 531 581 3086 175 6235 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 4 | . . . . . 1 . 4 Low Security (%) 61 | 100 100 100 100 100 54 100 35 Level 1 22 | . . . . . 45 . 27 Level 2 5 | . . . . . . . 12 Level 3 9 | . . . . . . . 22 Level 4 . | . . . . . . . 2 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1166 | . . 65 80 119 390 171 1166 Initial 171 | . . . 13 10 34 171 6 Average 229 | . . 37 26 24 176 66 407 Influence Increases 3453 | . . 125 208 286 887 31 1916 Destroy 0b10 Robot/C 2080 | . . 100 160 240 520 20 1040 Destroy 0b10 Robot/NC 80 | . . . . . 25 . 55 Destroy Leader 448 | . . 20 40 30 122 10 226 Successful Hack 28 | . . 5 7 . 16 . . Disable Machine 465 | . . . . 15 45 . 405 Destroy Structure 187 | . . . 1 1 39 1 145 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 150 | . . . . . 120 . 30 Influence Decreases 2407 | . . 90 214 226 598 395 884 Entered New Map 311 | . . . 22 19 55 207 8 Time Decay 1556 | . . 90 182 197 453 188 446 Lost Part 540 | . . . 10 10 90 . 430 Squads Dispatched 23 | . 2 . 1 . 5 1 14 Investigation 3 | . 2 . . . 1 . . Extermination 6 | . . . . . . 1 5 Reinforcement 6 | . . . 1 . 1 . 4 Assault 4 | . . . . . . . 4 Garrison 4 | . . . . . 3 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 8 | . . . 2 . 4 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 5 4 17 12 38 1 77 Peak Tracking Total 9 | . 3 3 7 4 5 1 9 Tactical Retreats 8 | . . . . . 6 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 31 | . . . . 1 3 . 27 Max in Single Turn 6 | . . . . 1 1 . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 15 | . 3 1 3 . 6 1 1 Terminals 12 | . 2 1 3 . 4 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 9 2 5 . 15 1 1 Successful 22 | . 6 1 5 . 10 . . Failed 11 | . 3 1 . . 5 1 1 Catastrophic 3 | . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 5 2 5 . 7 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 1 5 . 3 . . Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . Patrol Status 2 | . 1 . . . 1 . . Transport Status 1 | . . . 1 . . . . Registered Components 2 | . . . 1 . 1 . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . . . . 5 . . Insert Component 2 | . . . . . 2 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 1 1 . 5 1 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 464 | . . . 153 . 311 . . Sensors 153 | . . . 153 . . . . Traps 311 | . . . . . 311 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 6585 | 46 142 181 460 890 1513 480 2873 Spaces Moved 3366 | 40 131 145 270 416 589 298 1477 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 2756 | . . . . 392 589 298 1477 Wheels 605 | 35 131 145 270 24 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 105 130 120 120 120 Average Speed 144 | 83 90 99 105 186 171 149 140 Slowest Speed 330 | 90 90 105 130 190 190 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 38 52 29 95 45 8 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 223 | . . . 1 . 43 1 178 Melee . | . . . . . . . . Projectile 58 | . . . 1 . 10 1 46 AOE 165 | . . . . . 33 . 132 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 4551 | 49 153 162 410 482 943 327 2025 Wait 578 | . 19 1 93 19 190 1 255 Move 3359 | 39 130 144 269 415 588 297 1477 Hop . | . . . . . . . . Pick Up 124 | 4 2 4 12 10 32 6 54 Fast Attach 20 | 6 . 1 . 1 3 1 8 Attach 62 | . . . 4 6 11 3 38 Detach 1 | . . 1 . . . . . Swap 62 | . 1 1 8 3 14 7 28 Drop 93 | . . . 8 5 28 9 43 Fire 234 | . 1 10 16 23 77 3 104 Melee 10 | . . . . . . . 10 Ram 7 | . . . . . . . 7 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 15) 163 | -10/Materials | Discovered new exit (range 8) 189 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 365 | -10/Mines | Discovered new exit (range 6) 370 | -10/Mines | Entered Materials 370 | -9/Materials | Evolved 2 slots: Propulsion x2 737 | -9/Materials | Discovered new exit (range 13) 830 | -9/Materials | Entered Mines 926 | -9/Mines | Lost 5 parts (1p2n1u1w) 1089 | -9/Mines | Learned location of 1 exit from Lower Caves 1099 | -9/Mines | Build established: Scavenger-Mutant 1153 | -9/Mines | Received a Mining Laser from a helpful Derelict 1154 | -9/Mines | Learned Materials terminal intel 1549 | -9/Mines | Discovered new exit (range 8) 1570 | -9/Mines | Discovered new exit (range 16) 1720 | -9/Mines | Entered Materials 1720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1721 | -8/Materials | Loaded intel: 12 terminal locations 2054 | -8/Materials | Build established: Scavenger-Tank 2400 | -8/Materials | Garrison activated, responded to threat 2792 | -8/Materials | Repaired Lgt. Nuclear Core 2870 | -8/Materials | Build established: Tank 3188 | -8/Materials | Discovered new exit (range 15) 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3274 | -7/Factory | Build established: Scavenger-Tank 3530 | -7/Factory | Discovered new exit (range 3) 3713 | -7/Factory | Entered another Factory area 3713 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3792 | -6/Factory | Build established: Tank 4227 | -6/Factory | Build established: Gunner 4728 | -6/Factory | Cargo convoy interrupted 5286 | -6/Factory | Build established: Scavenger-Gunner 5593 | -6/Factory | Build established: Gunner 5813 | -6/Factory | First assault squad dispatched 6030 | -6/Factory | Destroyed 8 combat bots 6036 | -6/Factory | Lost 13 parts (3p5n4u1w) 6231 | -6/Factory | Lost 4 parts (1n1u2w) 6328 | -6/Factory | Build established: Scavenger-Gunner 6500 | -6/Factory | Garrison activated, responded to threat 6560 | -6/Factory | Core integrity fell below 50% 6581 | -6/Factory | Core integrity fell below 20% 6586 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Slammed into L-41 Fighter. Adv. Targeting Computer broken. Destabilizing: Short circuit. U-05 Engineer lays Concrete. Broken Adv. Targeting Computer severed. R-10 Processor collects Power Sword. Slammed into L-41 Fighter. U-05 Engineer lays Concrete. Slammed into L-41 Fighter. Destabilizing: System corrupted (+2). U-05 Engineer lays Concrete. Acquired 23 matter. Slammed into L-41 Fighter. Acquired 38 matter. Slammed into L-41 Fighter. U-05 Engineer lays Concrete. Slammed into L-41 Fighter. U-05 Engineer lays Concrete. Slammed into L-41 Fighter. U-05 Engineer lays Concrete. 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"""" #???????????? | | ?# """ #?????##;###;#### """" #???????????? | | ?# """ ####### % ! #???????????? | | ?# + % ??????????????? | | ?# """ #### %l %% ???????????????? | | ?# """ #??# ####+##;;/@;#"#???????????????????? | | ?# """ #??# ## R % #???????????????????? | | ?# #??# ## %% g g#???????????????????? | | ## #??# ## uR% i #???????????????????? | | ## " " #??# ## #???????????????????? | | ## "G" #??# ## #???????????????????? | | ## " #??# ## #???????????????????? | | ## #??# ## #???????????????????? | | #??#######???? ?# #???????????????????? | | #????????????? ?# #???????????????????? | | #????????????? ?# #???????????????????? | | #?????????????+?# #???????????????????? | | #???????????????# #???????????????????? | | #???????????????##############???????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????##################???????? | | ????????????????????????# === #???????? | | ????????????????????????# === #???????? | | ????????????????????????# == #???????? | | ????????????????????????# #???????? | | ###?????????????????????# #???????? | | #?????????????????????# #???????? | | ""#?????????????????????# #???????? | | ""#?????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 8% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresAlloyMediator Manual? 0 Play Time 01:49:58 Cumulative 39.7 hours Start 2025.05.07 @ 14:22:18 End 2025.05.07 @ 16:23:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d24830ca-e306-4f79-ad37-ae26c893ea8b