Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 18:14:36 Player: Stavbearer Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (84) 420 Value Destroyed (2936) 2936 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 10911 Bonus ------- Follower Combat Kills 474 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 94/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Phase Shifter Hardened Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Wave Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Linear Gravjet Improved Antigrav System Improved Antigrav System Power Amplifier Improved Weapon Cycler Stasis Canceller Improved Transmission Jammer Hacking Drone Bay Hypervelocity Coil Gun [Rating: 120] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . 2 . . . . 2 2 2 . Power 2 | . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . 1 . . . . . 1 . . Utility 7 | . . 1 . 1 . 1 . . . . 2 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 191 | 7 9 13 13 3 25 . 13 16 9 15 21 12 23 12 Power 23 | 1 3 1 3 . 2 . 2 1 . 1 3 4 2 . Engine 11 | 1 3 1 3 . . . 2 1 . . . . . . Core 11 | . . . . . 2 . . . . 1 3 4 1 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 59 | 2 2 4 5 2 10 . 7 5 . 5 5 4 4 4 Treads 16 | 2 2 2 1 . . . 2 2 . 4 . . . 1 Leg 15 | . . . . . 8 . 3 3 . 1 . . . . Wheel 4 | . . 2 . . 1 . 1 . . . . . . . Hover 23 | . . . 4 2 1 . . . . . 5 4 4 3 Flight 1 | . . . . . . . 1 . . . . . . . Utility 69 | 2 3 5 1 1 4 . 4 1 9 7 9 3 14 6 Device 47 | 1 1 4 1 . 3 . 1 . 4 5 7 2 12 6 Storage 5 | 1 2 . . . . . . . 1 . . . 1 . Processor 7 | . . . . 1 . . 1 1 1 1 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . 1 . . 1 . 2 . 3 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 1 3 4 . 9 . . 9 . 2 4 1 3 2 Energy Gun 12 | 1 . 1 3 . 6 . . . . . . 1 . . Energy Cannon 5 | . 1 . . . . . . 1 . 1 . . . 2 Ballistic Gun 19 | 1 . 1 1 . 2 . . 6 . 1 4 . 3 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . . 2 . . . 2 1 Corrupted Parts 9 | . . . . . 3 . 1 3 . 2 . . . . System Corruption 56 | . . . . . 14 . 10 23 . 9 . . . . Parts Lost 56 | . . 2 2 . 16 . 2 7 . 5 . . 13 9 Power 10 | . . . 1 . 4 . . 1 . . . . 4 . Propulsion 21 | . . . 1 . 6 . 2 3 . 3 . . 2 4 Utility 17 | . . 1 . . 3 . . 1 . 2 . . 5 5 Weapon 8 | . . 1 . . 3 . . 2 . . . . 2 . Highest Loss Streak 8 | . . 1 2 . 6 . 1 7 . 5 . . 8 5 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 100 98 90 80 79 60 91 94 100 96 87 88 76 28 Engine 9 | . 14 11 17 15 4 . 11 13 13 6 2 . . . Core 2 | . . . . . 3 . . . . 5 8 11 10 . Treads 9 | . 28 20 . . . . 5 5 6 12 4 . . . Leg 8 | . . . . . 11 13 12 19 20 9 1 . . . Wheel 4 | . . 1 . . 3 6 6 6 6 6 1 . . . Hover 4 | . . . 25 23 12 . . . . . 18 30 20 7 Device 11 | . 14 21 19 15 17 6 6 6 6 13 14 14 13 5 Storage 2 | . 14 11 . . . . . . . . . . 3 1 Processor 10 | . . . . 4 7 6 12 15 20 13 14 15 14 10 Protection 4 | . . . . . . 6 12 6 6 5 5 5 3 1 Energy Gun 4 | . 8 1 17 23 15 6 6 . . . . 4 3 . Energy Cannon 1 | . 5 9 . . . . . 4 . . . . . . Ballistic Gun 14 | . 14 18 7 . 1 13 13 14 20 19 13 5 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 13 30 27 32 21 28 15 34 38 31 52 47 47 66 22 Greatest Support 70 | 40 40 40 26 28 46 10 30 40 40 46 45 48 70 60 Greatest Overweight (x) 15 | . . 1 4 . 2 1 2 2 . 3 15 1 1 4 Average Overweight (x) . | . . . . . . 1 1 . . 2 . . . . Largest Inventory Capacity 15 | 8 15 10 10 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 7 9 10 5 5 5 5 5 5 5 5 5 5 9 6 Most Carried 10 | 4 10 10 8 5 5 4 5 5 5 5 5 5 10 9 Average Carried 5 | 1 7 9 3 4 2 3 4 2 4 4 4 4 7 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 10 5 Final Carried 10 | 2 10 9 4 5 3 4 5 5 5 5 5 5 7 . Class Distribution -------------------- 24% | Scavenger-Gunner 18% | Derelict-Gunner 16% | Scavenger-Skirmisher 14% | Scavenger-Tank 12% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 3455 | 245 229 215 269 26 269 . 538 227 50 682 202 . 424 79 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3756 | 22 346 511 312 50 564 . 712 332 . 393 202 . 312 . Parts 172 | 3 21 39 16 5 32 . 15 12 . 15 6 . 8 . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 19 3 . 32 . . . . Prevented 18 | . . . . . . . 2 8 . 8 . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 65 | . 8 11 6 . 10 . 13 5 . 9 3 . . . Guns 53 | . 8 4 5 . 9 . 13 2 . 9 3 . . . Cannons 8 | . . 7 . . . . . 1 . . . . . . AOE 4 | . . . 1 . 1 . . 2 . . . . . . Classes Destroyed 14 | 1 5 3 1 . 1 . . 1 . . 1 . 1 . Worker 5 | . . 2 . 1 2 . . . . . . . . . Builder 2 | . . 1 . . . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . 2 . Operator 2 | . 1 1 . . . . . . . . . . . . Watcher 5 | . 1 2 . 1 1 . . . . . . . . . Swarmer 17 | . 3 3 . . 1 . 5 . . 5 . . . . Grunt 27 | . 5 5 5 . 3 . 5 4 . . . . . . Brawler 3 | . . . . . . . . 1 . 2 . . . . Duelist 4 | . . . 1 . . . 1 . . 2 . . . . Sentry 11 | . . 3 . . 5 . 2 . . . 1 . . . Specialist 2 | . . . . . . . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 1 2 5 3 2 4 . 7 4 . 4 2 . 2 . Combat Bots Only 7 | . 2 4 3 . 3 . 7 4 . 4 2 . . . Max Kills in Single Turn 2 | 1 1 2 2 2 1 . 1 1 . 2 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Hostile Shots Fired 921 | . 50 48 27 . 179 . 68 30 . 58 34 2 119 306 Missed 355 | . 11 11 8 . 63 . 17 6 . 19 17 1 41 161 Damage Taken 9372 | . 381 547 387 . 1350 . 836 568 . 823 236 . 1870 2374 Core 2319 | . 129 129 164 . 315 . 117 96 . 22 43 . 231 1073 Absorbed by Shields 20 | . . . . . . . . . . . . . . 20 Redirected to Shielding 3 | . . 3 . . . . . . . . . . . . Ignored by Resistances 40 | . . . . . . . . . . . . . 35 5 Core Remaining (%) 75 | 100 48 67 70 . 55 . . . . 72 95 100 . . Volleys Fired 258 | 1 37 35 14 1 35 . 46 21 3 20 15 . 30 . Largest 3 | 2 2 3 3 3 3 . 3 3 1 3 3 . 3 . Hottest 153 | 70 80 122 113 153 153 . 136 146 30 90 90 . 151 . Shots Fired 553 | 2 73 93 41 3 55 . 100 40 3 52 42 . 49 . Gun 488 | 2 70 49 40 3 51 . 100 31 3 48 42 . 49 . Cannon 56 | . 3 44 1 . . . . 4 . 4 . . . . Launcher 9 | . . . . . 4 . . 5 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 341 | 1 37 60 14 . 8 . 69 31 3 48 42 . 28 . Thermal 152 | 1 36 33 1 1 20 . 31 4 . 4 . . 21 . Explosive 4 | . . . . . 4 . . . . . . . . . Electromagnetic 56 | . . . 26 2 23 . . 5 . . . . . . Robot Hit Streak 25 | 1 12 25 6 7 11 . 15 7 . 12 9 . 8 . Robot Miss Streak 6 | 1 3 6 6 2 6 . 3 1 . 3 5 . 5 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . . 1 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . 1 . . . . Shots Hit Robots 353 | 1 47 61 26 2 45 . 73 17 . 32 22 . 27 . Core Hits 222 | 1 18 21 19 3 51 . 61 12 . 15 7 . 14 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 5 . Critical Strikes 8 | 1 2 . . . . . . . . . . . 5 . Burn 3 | 1 2 . . . . . . . . . . . . . Destroy 5 | . . . . . . . . . . . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7523 | 13 597 1060 687 50 1349 . 1571 726 . 716 292 . 454 8 Guns 5663 | 13 579 450 438 50 872 . 1571 279 . 716 292 . 403 . Cannons 690 | . 18 610 . . . . . 62 . . . . . . Explosions 1111 | . . . 249 . 477 . . 385 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 59 | . . . . . . . . . . . . . 51 8 Kinetic 3572 | . 331 621 104 . 140 . 970 279 . 716 292 . 119 . Thermal 2280 | 13 266 439 183 . 432 . 601 62 . . . . 284 . Explosive 428 | . . . . . 428 . . . . . . . . . Electromagnetic 1184 | . . . 400 50 349 . . 385 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . 14 . 10 43 43 16 4 . 3 16 Average Corruption 16 | . . . . . 11 . 10 40 43 14 3 . 2 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 205 | . . . . . 16 . 55 36 8 76 2 . 2 10 Message Errors 58 | . . . . . 7 . 13 9 5 21 . . 1 2 Matter Fused 51 | . . . . . 3 . 11 10 1 23 . . . 3 Heat Flow Errors 22 | . . . . . 1 . 4 3 1 10 1 . . 2 Energy Discharges 14 | . . . . . 1 . 6 3 1 3 . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 . . . . . . Data Loss (minor) 21 | . . . . . 1 . 9 1 . 9 . . 1 . Data Loss (major) 11 | . . . . . . . 4 2 . 5 . . . . Misfires 7 | . . . . . . . 4 2 . 1 . . . . Alerts 3 | . . . . . . . 1 . . 2 . . . . Misdirections 4 | . . . . . 1 . . . . 1 . . . 2 Weapon Failures 10 | . . . . . 2 . 2 4 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 56 | . . . 2 . 54 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 56 | . . . 2 . 54 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . 73 . 77 . . 44 . . . . 24 4 Shots 7 | . . . 2 . 2 . . 3 . . . . . . Rammed 7 | . . . . . . . . . . . . . 5 2 Targets Rammed 7 | . . . . . . . . . . . . . 5 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 512 | 9 108 512 132 54 205 . 272 219 113 245 172 130 497 137 Average Temperature 85 | 6 30 142 45 32 49 . 62 62 66 61 41 53 159 75 Received Heat Transfer 1412 | . 135 198 180 . 228 . 168 171 . 63 9 . 129 131 Effects 16 | . . 3 . . . . . . . 3 . . 10 . Shutdowns 5 | . . . . . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . 3 . . . . Short Circuit 2 | . . 2 . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . Damage (core) 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 1 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | 1 3 2 . . 2 . . . . . . . 1 . Heat Transferred 4967 | 111 925 925 200 . 912 . 1350 100 . . . . 444 . Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Peak Influence 343 | 5 252 223 254 118 343 124 . . . . 140 158 258 60 Initial 124 | . 3 16 93 26 53 124 . . . . . 68 82 18 Average 112 | 2 111 88 194 37 187 124 . . . . 38 77 110 18 Maximum Alert Level 1 | . 1 1 1 . 1 . . . . . . . 1 . Low Security (%) 81 | 100 85 89 44 100 54 100 . . . . 100 100 92 100 Level 1 18 | . 14 10 55 . 45 . . . . . . . 7 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 2 3 . 4 . . . . 1 1 . 1 3 Investigation 4 | . 1 1 . . 1 . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 9 | . 2 1 2 . . . . . . . 1 . 1 2 Assault 1 | . . . . . . . . . . 1 . . . . Garrison 4 | . . . 1 . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 8 | . 1 2 1 . 2 . . . . . . 1 1 . Communications Jammed 4 | . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . 4 . Times Spotted 163 | . 17 17 8 5 19 . 16 5 . 20 9 3 19 25 Peak Tracking Total 19 | . 5 4 4 6 5 . 7 4 . 13 5 7 10 19 Tactical Retreats 17 | . 2 . . 1 1 . 1 . . 4 1 2 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 4 | . . 1 . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 6 | . . . 1 . 4 . . . . . 1 . . . Max in Single Turn 2 | . . . 1 . 2 . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 19 | . 2 3 3 1 5 . . 1 . . . 1 2 1 Terminals 13 | . 2 3 2 1 4 . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 1 . Garrison Access 2 | . . . 1 . 1 . . . . . . . . . Total Hacks 62 | . 13 11 8 1 12 . . 1 . . . 10 5 1 Successful 32 | . 4 9 2 1 5 . . 1 . . . 7 3 . Failed 30 | . 9 2 6 . 7 . . . . . . 3 2 1 Catastrophic 3 | . . . . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . 5 . . 4 . . . 1 . . 5 4 3 Terminals 38 | . 13 11 4 1 8 . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . 10 4 . Garrison Access 8 | . . . 4 . 4 . . . . . . . . . Terminal Hacks 17 | . 4 7 1 1 2 . . 1 . . . . 1 . Record 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . Open Door 3 | . . . . . 2 . . 1 . . . . . . Open DSF 2 | . . . . 1 . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . 7 2 . Insert Component 4 | . . . . . . . . . . . . 3 1 . Analyze 5 | . . . . . . . . . . . . 4 1 . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 4 | . . 2 . . 2 . . . . . . . . . Terminals 4 | . . 2 . . 2 . . . . . . . . . Botnet 4 | . . 2 . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 3 3 . 4 . . . . . . . 1 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 15 . . 2 1 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . 3 1 . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 1 . Parts Damaged 1 | . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . . 2 . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 16 | . . . . . . . 2 . 4 2 . 2 2 4 Largest Group 4 | . . . . . . . 2 . 4 4 1 2 2 3 Highest-Rated Group 206 | . . . . . . . 60 . 152 149 29 206 192 117 Highest-Rated Ally 103 | . . . . . . . 30 . 39 49 29 103 96 47 Zionite Dispatches 2 | . . . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . 2 . . . . . . . 2 1 EXPLORE 1 | . . . . . . . . . . . . . 1 . RETURN 4 | . . . . . 2 . . . . . . . 1 1 Ally Attacks 71 | . . . . . . . 14 . . 38 2 . 9 8 Total Damage 1800 | . . . . . . . 302 . . 999 . . 327 172 Kills 13 | . . . . . . . 3 . . 8 . . 2 . Allies Corrupted 4 | . . . . . . . 1 . . 1 . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 2 2 3 . . . . Drone Launches 10 | . . . . . 8 . . . . . . . 1 1 Drone Recoveries 8 | . . . . . 6 . . . . . . . 1 1 Decoded 0b10 Intel 23 | . . . . . . . . . . . 5 3 8 7 Garrisons 1 | . . . . . . . . . . . 1 . . . Patrols 12 | . . . . . . . . . . . 1 2 5 4 Reinforcements 5 | . . . . . . . . . . . 2 . 1 2 Guards 5 | . . . . . . . . . . . 1 1 2 1 Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 10048 | 126 922 1132 444 73 709 80 1568 616 1570 1781 201 156 446 224 Spaces Moved 6930 | 70 441 261 209 125 397 82 1032 410 1236 1141 210 321 700 295 Core 199 | 3 . . . . 22 . . . . . 1 . . 173 Treads 814 | 67 441 184 . . . . 113 3 . 2 . . . 4 Legs 1928 | . . . . . 19 . 54 405 1236 214 . . . . Wheels 2164 | . . 77 17 . 155 82 865 2 . 925 41 . . . Hover 1825 | . . . 192 125 201 . . . . . 168 321 700 118 Flight . | . . . . . . . . . . . . . . . Fastest Speed 24 | 50 160 105 52 48 48 95 85 120 120 120 24 28 28 40 Average Speed 106 | 155 160 145 71 51 76 95 128 121 120 143 57 38 38 53 Slowest Speed 800 | 160 160 240 300 52 190 95 240 240 120 240 800 112 108 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 45 20 19 4 50 2 91 55 90 72 3 8 20 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 10 | . . . . . . . . 2 2 2 . 4 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . . . 5 2 2 2 . . . . Spaces Dug 5 | . . . . . . . . 1 . 4 . . . . Terrain Destroyed 71 | . . . 14 . 49 . 2 2 . 4 . . . . Melee . | . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . 2 2 . 4 . . . . AOE 63 | . . . 14 . 49 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Total 9090 | 83 582 935 473 128 740 84 1187 490 1323 1248 271 354 831 361 Wait 1463 | . 88 614 223 . 266 . 67 33 54 39 2 6 39 32 Move 6916 | 69 440 260 208 124 396 81 1031 409 1235 1140 209 320 699 295 Hop . | . . . . . . . . . . . . . . . Pick Up 73 | 4 5 5 3 . 7 2 2 4 8 5 5 5 16 2 Fast Attach 100 | 7 2 4 8 2 14 . 9 10 6 8 9 5 12 4 Attach 44 | . . 2 4 . 9 . 1 4 1 1 5 2 8 7 Detach 16 | . . 1 . . 3 . . 1 . . 5 1 3 2 Swap 47 | . 7 7 1 1 2 . 3 2 2 6 7 5 3 1 Drop 110 | 2 3 7 12 . 8 1 3 6 14 11 14 10 16 3 Fire 258 | 1 37 35 14 1 35 . 46 21 3 20 15 . 30 . Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . 5 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . 10 Rewire 46 | . . . . . . . 25 . . 18 . . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 10) 682 | -10/Materials | Core integrity fell below 50% 750 | -10/Materials | Build established: Scavenger-Mutant 924 | -10/Materials | Discovered new exit (range 11) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1423 | -9/Materials | Build established: Scavenger-Skirmisher 2172 | -9/Materials | Discovered new exit (range 7) 2181 | -9/Materials | Entered another Materials area 2181 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2242 | -8/Materials | Garrison activated, responded to threat 2611 | -8/Materials | Discovered new exit (range 15) 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2635 | -7/Factory | Identified exit to DSF 2680 | -7/Factory | Discovered new exit (range 17) 2698 | -7/Factory | Entered Storage 2918 | -7/Storage | Found Prototype Launcher 2918 | -7/Storage | Identified Gui. Missile Launcher 2994 | -7/Storage | Lost 6 parts (1p4n1w) 3071 | -7/Storage | System corruption reached 10% 3168 | -7/Storage | Garrison activated, responded to threat 3343 | -7/Storage | Lost 6 parts (2p1n2u1w) 3402 | -7/Storage | Discovered new exit (range 5) 3407 | -7/Storage | Entered Factory 3407 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3456 | -6/Factory | Discovered new exit (range 16) 3487 | -6/Factory | Entered Lower Caves 3678 | -6/Lower Caves | System corruption reached 10% 3744 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3824 | -6/Lower Caves | Destroyed 7 combat bots 3977 | -6/Lower Caves | Build established: Scavenger-Tank 4351 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4821 | -6/Lower Caves | Learned Factory trap positions 5034 | -6/Lower Caves | Discovered new exit (range 10) 5055 | -6/Lower Caves | Entered another Lower Caves area 5106 | -6/Lower Caves | System corruption reached 30% 5107 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 5369 | -6/Lower Caves | Build established: Scavenger-Gunner 5655 | -6/Lower Caves | Discovered new exit (range 10) 5671 | -6/Lower Caves | Entered Zion 5709 | -6/Zion | Given the Hacking Drone Bay 5709 | -6/Zion | Found Prototype Device 5710 | -6/Zion | Identified Hacking Drone Bay 5724 | -6/Zion | Discovered new exit (range 18) 5751 | -6/Zion | Found Prototype Device 5753 | -6/Zion | Identified Bomb Factory No. 2 5820 | -6/Zion | System corruption cleaned by Quarantine Array 5855 | -6/Zion | Build established: Derelict-Gunner 5984 | -6/Zion | Given A8's code to call for help 6367 | -6/Zion | Imprinted 6369 | -6/Zion | Declared Zion's savior 6612 | -6/Zion | Learned location of 2 exits from Factory 6643 | -6/Zion | Learned location of Extension (-6) 6752 | -6/Zion | Learned 4 Factory zone layouts 6916 | -6/Zion | Found GAL Module 7241 | -6/Zion | Entered Proximity Caves 7241 | -5/Proximity Caves | Accompanied by 4 allies 7253 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7292 | -5/Proximity Caves | Lost 3 allies 7316 | -5/Proximity Caves | Lost 5 parts (3n2u) 7612 | -5/Proximity Caves | Learned location of 1 exit from Factory 7616 | -5/Proximity Caves | Learned location of Warlord (-5) 7732 | -5/Proximity Caves | Build established: Scavenger-Gunner 9001 | -5/Proximity Caves | Discovered new exit (range 16) 9022 | -5/Proximity Caves | Entered Factory 9022 | -5/Factory | Accompanied by 1 ally 9022 | -5/Factory | Evolved 2 slots: Utility x2 9023 | -5/Factory | Identified exit to Factory 9023 | -5/Factory | Identified exit to Upper Caves 9025 | -5/Factory | Loaded intel: 125 trap records 9223 | -5/Factory | Entered another Factory area 9223 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9315 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9316 | -4/Factory | Zion Heavy squad teleported in 9373 | -4/Factory | Discovered new exit (range 12) 9379 | -4/Factory | Entered Research 9379 | -3/Research | Evolved 2 slots: Utility x2 9561 | -3/Research | Identified exit to DSF 9611 | -3/Research | Spotted B-86 Titan 9700 | -3/Research | Lost 4 parts (1p3u) 9751 | -3/Research | Enhanced Grunt warped into view, answering call for help 9751 | -3/Research | Enhanced Grunt warped into view, answering call for help 9813 | -3/Research | Discovered new exit (range 8) 9814 | -3/Research | Lost 8 parts (2p2n2u2w) 9825 | -3/Research | Entered Armory 9906 | -3/Armory | System corruption reached 10% 9935 | -3/Armory | Lost 3 parts (2n1u) 9964 | -3/Armory | Core integrity fell below 50% 10016 | -3/Armory | Zion Fire squad teleported in 10025 | -3/Armory | P-80 Master assimilated allied X1-NWV(i) 10033 | -3/Armory | P-80 Master assimilated allied 8I-RJ2(i) 10041 | -3/Armory | Lost 5 parts (2n3u) 10041 | -3/Armory | Core integrity fell below 20% 10049 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10043_ 155#O5LOUQL0LCK4%,SN/T6C5U3L1 10043_ X-87 Electro knocked back. 10044_ Slug penetrates X-87 Electro. 10045_ Acquired Unknown Device. 10045_ Identified Adv. Weapon Cycler. 10046_ G-67 Veteran destroyed. 10047_ >> DECODED: Security location. 10047_ X1-NWV(i) shuts down. 10047_ Slammed into X-82 Rainmaker. 10047_ P-80 Master resets X-82 Rainmaker, system corruption cleaned. 10047_ Slug penetrates Terminal. 10048_ Slammed into X-82 Rainmaker. 10049_ Acquired 73 matter. 10049_ Knocked back. 10049_ H-77 Assassin knocked back. 10049_ 0b10 Decoder Chip [Skirmisher] destroyed. 10049_ M-36 Artificer repairs P-80 Master. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ???????? | | ????????????????????#######????????????? ??????? | | ????????????????????#! h #????????????? ""?????? | | ????????????????????# x i#?????######## ""F"???? | | ????????????????????# xgi #????#""""" # """???? | | ????????????????????# xgg%#????#"""F""# ???? | | ????????????????????#""hg@###### "" ""# ???? | | ????????????????????#"" pm ???? | | ????????????????????# x # #?????? | | ????????????????????# Y # #?????? | | ????????????????????# |*# #?????? | | ????????????????????#""|%!# YY "" #?????? | | ????????????????????#""!= # """ ####### | | ????????????????????# ! # "" """ | | ????????????????????####### "F"" | | ??????????????????????????# """" ####???? | | ??????????????????????????# ############ #??????? | | ??????????????????????????#+???????????# #??????? | | ?????????????????????????? ???????????# #??????? | | ????????????????????????? ????????????# #??????? | | ????????????????????????# ????????????# #??????? | | ????????????????????????# ?????????????# ######## | | ????????????????????????# ?????????????# | | ????????????????????????#??????????????# | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ?????????????????????????????????# # | | ????????????????????????????????+ # | | ????????????????????????????????## # | | ?????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 49 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 250 Resistance: KI 25 Power Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Hvy. Shock Bomb Launcher | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Tactical Coordination Suite | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Linear Gravjet | -4/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Imp. Transmission Jammer | -3/Research | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places Just Browsing Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed IntegrityMasterFlightbrick Manual? 0 Play Time 02:51:07 Cumulative 20.4 hours Start 2024.07.06 @ 00:00:05 End 2024.07.07 @ 18:14:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 112116bc-888d-48cb-a381-3a9da32aa61c