Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 03:42:40 Player: Klelik Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2212) 2212 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6287 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 172/300 Energy 113/300 System Corruption 13% Temperature Cool (1) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Recalibrator Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Matter Compressor Focal Shield System Restoration Module System Restoration Module Recalibrator Gauss Rifle Gauss Cannon Mini Grenade Launcher Axe [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Tesla Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 6 | . . . 1 2 2 1 Weapon 1 | . . . 1 . . . Parts Attached 101 | 7 6 14 24 4 8 38 Power 15 | 1 1 2 3 . 1 7 Engine 6 | 1 1 2 2 . . . Core 9 | . . . 1 . 1 7 Reactor . | . . . . . . . Propulsion 30 | 2 2 4 11 1 3 7 Treads . | . . . . . . . Leg 27 | 2 2 4 11 1 3 4 Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 4 5 2 3 9 Device 7 | . . 1 1 . 1 4 Storage 5 | 1 . 2 . . . 2 Processor 4 | . . . 1 . 2 1 Hackware . | . . . . . . . Protection 10 | . 2 1 3 2 . 2 Artifact . | . . . . . . . Weapon 30 | 3 1 4 5 1 1 15 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 3 1 4 3 . . . Ballistic Cannon 10 | . . . 2 1 . 7 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon 3 | . . . . . 1 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 35 | . 1 2 5 . . 27 Power 6 | . . 1 1 . . 4 Propulsion 13 | . . 1 2 . . 10 Utility 6 | . . . 1 . . 5 Weapon 10 | . 1 . 1 . . 8 Highest Loss Streak 11 | . 1 1 2 . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 92 96 92 99 99 77 Engine 5 | . 14 11 7 7 . . Core 3 | . . . 1 . 5 9 Leg 28 | . 28 41 35 30 26 17 Device 7 | . . 5 7 7 12 8 Storage 8 | . 14 11 9 7 6 5 Processor 5 | . . . . 7 13 11 Protection 7 | . 6 5 3 14 13 6 Ballistic Gun 12 | . 28 22 21 7 6 . Ballistic Cannon 6 | . . . 5 15 11 8 Peak Build Rating 72 | 6 7 18 34 43 64 72 Average Rating 37 | 4 6 14 26 41 59 58 On Entrance 24 | . 6 7 18 34 43 64 Naked Turns . | . . . . . . . Heaviest Build 72 | 13 14 34 50 53 59 72 Greatest Support 80 | 20 20 40 58 65 80 80 Greatest Overweight (x) 17 | 3 1 1 1 . . 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 13 Most Carried 15 | 2 8 13 15 15 15 15 Average Carried 11 | 1 6 10 14 14 14 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 2 8 12 15 15 15 1 Class Distribution -------------------- 20% | Scavenger-Tank 19% | Skirmisher 18% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Assassin 7% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2031 | 270 126 367 692 . 109 467 Remotely . | . . . . . . . Salvage Created 2268 | . 197 593 978 . 156 344 Parts 149 | . 16 48 52 . 9 24 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 4 | . . . 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 6 11 14 . 3 10 Melee 4 | . . . . . . 4 Guns 31 | . 6 11 11 . 3 . Cannons 6 | . . . 3 . . 3 AOE 3 | . . . . . . 3 Classes Destroyed 13 | . 3 2 7 . . 1 Worker 4 | . . . 1 . . 3 Builder 3 | . . . 1 . . 2 Hauler 3 | . . 2 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 7 | . 1 2 3 . . 1 Swarmer 7 | . 3 4 . . . . Grunt 12 | . 3 . 6 . 1 2 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 1 . 1 . Sentry 12 | . . 7 4 . . 1 Hunter 2 | . . . 2 . . . Programmer 7 | . . . . . . 7 Best Kill Streak 5 | . 3 5 4 . 2 3 Combat Bots Only 4 | . 3 4 3 . 2 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 432 | . 29 71 73 . 14 245 Missed 123 | . 6 19 15 . 6 77 Damage Taken 5838 | . 271 690 879 . 213 3785 Core 1246 | . 74 129 27 . . 1016 Absorbed by Shields . | . . . . . . . Redirected to Shielding 1 | . 1 . . . . . Regen/Repaired (Parts) 179 | . . 65 114 . . . Core Remaining (%) 88 | 100 70 67 95 100 100 . Volleys Fired 164 | . 25 28 63 . 9 39 Largest 3 | . 2 2 3 . 3 3 Hottest 149 | . 40 46 116 . 116 149 Shots Fired 334 | . 50 56 142 . 27 59 Gun 226 | . 50 56 109 . 9 2 Cannon 94 | . . . 33 . 18 43 Launcher 14 | . . . . . . 14 Special . | . . . . . . . Kinetic 318 | . 50 56 142 . 27 43 Thermal . | . . . . . . . Explosive 7 | . . . . . . 7 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 18 | . 5 11 18 . 11 9 Robot Miss Streak 4 | . 3 2 3 . 2 4 Penetration Max 1 | . . . 1 . 1 . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 222 | . 28 40 89 . 14 51 Core Hits 117 | . 12 24 38 . 8 35 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . . . . 3 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 44 | . . . . . 2 42 Impact . | . . . . . . . Slashing 33 | . . . . . . 33 Piercing 11 | . . . . . 2 9 Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5299 | . 296 603 1564 . 334 2502 Guns 2274 | . 296 603 1161 . 194 20 Cannons 1265 | . . . 398 . 140 727 Explosions 852 | . . . . . . 852 Melee 649 | . . . . . . 649 Ramming 259 | . . . 5 . . 254 Kinetic 3519 | . 296 603 1559 . 334 727 Thermal . | . . . . . . . Explosive 690 | . . . . . . 690 Electromagnetic 182 | . . . . . . 182 Impact . | . . . . . . . Slashing 649 | . . . . . . 649 Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 8 | . . . . . . 8 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 19 | . . . . . . 19 Message Errors 3 | . . . . . . 3 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 125 | . . . . . . 125 Projectiles 7 | . . . . . . 7 Explosions 49 | . . . . . . 49 Melee 69 | . . . . . . 69 Knockbacks 15 | . . . 4 . 2 9 Impact 2 | . . . . . . 2 Kinetic 13 | . . . 4 . 2 7 Secondary . | . . . . . . . Self-Inflicted Damage 158 | . . . . . . 158 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed 48 | . . . 1 . . 47 Kicked 48 | . . . 1 . . 47 Crushed . | . . . . . . . Highest Temperature 312 | . 12 20 290 . 312 223 Average Temperature 73 | . 7 7 60 . 129 88 Received Heat Transfer 1323 | . 129 234 360 . 27 573 Effects 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 302 | . 192 242 302 16 80 126 Initial 16 | . . 9 14 16 . 6 Average 63 | . 95 104 113 9 41 34 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 95 | 100 100 88 86 100 100 100 Level 1 4 | . . 11 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . 1 . 4 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . 1 . 3 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 9 14 20 . 4 21 Peak Tracking Total 8 | . 4 4 4 1 3 8 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 2 . . 4 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 4 8 8 3 1 6 Terminals 17 | . 4 6 4 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . 1 2 . 1 . Recycling Units 2 | . . . 1 . . 1 Scanalyzers 3 | . . 1 1 . . 1 Garrison Access 3 | . . . . 2 . 1 Total Hacks 70 | . 11 24 18 4 2 11 Successful 32 | . 4 11 9 1 1 6 Failed 38 | . 7 13 9 3 1 5 Catastrophic 10 | . 3 3 3 1 . . Database Lockouts . | . . . . . . . Manual 30 | . 9 11 6 2 . 2 Terminals 44 | . 11 17 10 2 . 4 Fabricators 2 | . . . . . . 2 Repair Stations 10 | . . 4 4 . 2 . Recycling Units 4 | . . . 2 . . 2 Scanalyzers 7 | . . 3 2 . . 2 Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 17 | . 4 7 2 . . 4 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . Terminal Index 3 | . 1 1 . . . 1 Unreport Threat 2 | . . 1 1 . . . Disarm Traps 1 | . . . . . . 1 Dispatch Records 3 | . . 1 1 . . 1 Maintenance Status 1 | . . 1 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 6 | . . 2 3 . 1 . Scan Component 4 | . . 1 2 . 1 . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 3 | . . . 2 . . 1 Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 1 . . 1 Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 8 5 2 1 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 77 | . . 26 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 321 | . . . 228 . . 93 Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4811 | 61 476 828 861 684 454 1447 Spaces Moved 2868 | 36 315 489 397 509 297 825 Core 26 | 9 . . . . . 17 Treads . | . . . . . . . Legs 2708 | 27 315 489 397 509 297 674 Wheels 134 | . . . . . . 134 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 Average Speed 124 | 134 120 131 122 120 122 126 Slowest Speed 900 | 200 190 190 190 122 122 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 55 52 30 11 9 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 26 | . . . 9 . 2 15 Terrain Destroyed 105 | . . . 15 . 5 85 Melee 17 | . . . . . 2 15 Projectile 28 | . . . 15 . 3 10 AOE 60 | . . . . . . 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3739 | 45 369 626 658 582 371 1088 Wait 406 | . 14 67 153 57 37 78 Move 2862 | 35 314 488 396 508 296 825 Hop . | . . . . . . . Pick Up 57 | 3 8 16 9 6 8 7 Fast Attach 29 | 5 3 3 3 1 2 12 Attach 32 | 1 1 4 6 1 1 18 Detach 5 | . . 1 2 . 1 1 Swap 40 | 1 2 7 15 2 5 8 Drop 52 | . 2 12 10 7 10 11 Fire 164 | . 25 28 63 . 9 39 Melee 44 | . . . . . 2 42 Ram . | . . . . . . . Kick 48 | . . . 1 . . 47 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Identified exit to Materials 344 | -10/Materials | Build established: Mutant 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x2 810 | -9/Materials | Discovered new exit (range 15) 941 | -9/Materials | Repaired Lgt. Armor Plating? 953 | -9/Materials | Build established: Scavenger-Mutant 1317 | -9/Materials | Discovered new exit (range 6) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1805 | -8/Materials | Build established: Scavenger-Gunner 1842 | -8/Materials | Repaired Imp. Assault Rifle 2164 | -8/Materials | Build established: Scavenger-Tank 2170 | -8/Materials | Discovered new exit (range 9) 2207 | -8/Materials | Identified exit to Factory 2227 | -8/Materials | Entered Factory 2227 | -7/Factory | Evolved 2 slots: Utility x2 2771 | -7/Factory | Discovered new exit (range 15) 2801 | -7/Factory | Identified exit to Factory 2911 | -7/Factory | Entered another Factory area 2911 | -6/Factory | Evolved 2 slots: Utility x2 3144 | -6/Factory | Discovered new exit (range 21) 3200 | -6/Factory | Discovered new exit (range 16) 3222 | -6/Factory | Identified exit to Factory 3365 | -6/Factory | Entered another Factory area 3365 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4277 | -5/Factory | Build established: Skirmisher 4300 | -5/Factory | Discovered new exit (range 22) 4366 | -5/Factory | System corruption reached 10% 4388 | -5/Factory | Lost 11 parts (2p4n2u3w) 4523 | -5/Factory | Lost 3 parts (3n) 4648 | -5/Factory | Lost 4 parts (2n1u1w) 4754 | -5/Factory | Core integrity fell below 50% 4806 | -5/Factory | Core integrity fell below 20% 4812 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04753_ U-05 Engineer destroyed. 04753_ Pressure Siphon disabled. 04755_ Acquired 40 matter. 04758_ Acquired 14 matter. 04768_ >7W3:F2G4Q=KB 5K0FSCXPHH2O 04783_ Acquired 3 matter. 04791_ System corrupted: Matter fused (-9). 04795_ Enh. Nuclear Core severed. 04795_ Tesla Rifle destroyed. 04796_ L-41 Fighter knocked back. 04799_ Enh. Nuclear Core destroyed. 04799_ Critical hit (Burn: +37). 04802_ L-41 Fighter knocked back. 04804_ Axe destroyed. 04807_ System corrupted: Matter fused (-6). 04807_ L-41 Fighter knocked back. 04808_ Assault Cannon destroyed. 04809_ Focal Shield severed. 04810_ Acquired Enh. Nuclear Core. 04812_ Coolant Injector severed. 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Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ActiveDirtyExoskeleton Manual? 0 Play Time 01:51:22 Cumulative 21.2 hours Start 2024.10.02 @ 01:26:48 End 2024.10.02 @ 03:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e57470a6-c6f5-4a60-a82d-47baaa3400be